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Teratornis merriami – Sky Talon Flyer Time Period: Pleistocene (~1.8 million – 10,000 years ago) Biome: Volcano / Snow / Mountain / Cliff Description: A giant predatory bird, the Sky Talon hunts from above with incredible precision. Its speed and aerial agility make it ideal for scouting, hit-and-run attacks, and mid-air prey capture. Abilities & Actions: Aerial Talon Snatch: Grabs small-to-medium creatures or tames mid-air and drops them, causing impact damage. Cooldown: 30s Talon Dive: Dive attack that stuns small to medium prey. Aerodynamic Glide: Regenerates stamina while gliding. Prey Spotter: Detects hidden prey or resources. Swift Strike: Horizontal flight speed burst. Wing Sweep: Knocks back small prey on landing. Moveset: Primary Attack: Talon grab – 35 dmg Secondary Attack: Dive attack – 50 dmg + stun Tertiary (C/R): Activate Aerial Talon Snatch Climbing/Perching: Land on cliffs or trees for observation or stealth Taunt: Aerial screech (aesthetic) Taming Method: Predatory Challenge / Cliff Flight Challenge: Navigate updrafts, perform precise dives near prey, and complete aerial endurance loops. Mistiming reduces taming affinity; successful completion builds trust.
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Chasmaporthetes velocitus – Swift Hunter Wolf
Wolfee22 posted a suggestion in Creature submission archive
Chasmaporthetes velocitus – Swift Hunter Wolf Time Period: Late Miocene to Pliocene (~5–2 million years ago) Biome: Volcano / Bog / Snow / Open Terrain Description: This cheetah-like hyena is a fast and cunning predator, adept at hit-and-run tactics and pack coordination. Its natural agility makes it a deadly scout and hunter in any open terrain. Abilities & Actions: Momentum Strike: After sprinting for 3 seconds, the next attack deals bonus damage and knocks the target down. Cooldown: 30s Sprint Hunter: Burst speed with stamina efficiency. Pack Coordination: Gains damage bonuses when near allies. Pounce & Harass: Briefly pins prey mid-leap. Keen Senses: Detects hidden prey and resources. Moveset: Primary Attack: Bite – 30 dmg Secondary Attack: Leap attack – pins prey for 5 seconds. Tertiary (C/R): Activate Momentum Strike. Climbing: Can climb short inclines or obstacles. Taunt: Pack howl (aesthetic). Taming Method: Predatory Challenge / Hunt Duel: Sprint, dodge, and match its movements while completing timed interaction sequences. Failure reduces taming affinity; successful completion builds trust. -
Machairodus infernalis – Adaptive Saber Panther
Wolfee22 posted a suggestion in Creature submission archive
Machairodus infernalis – Adaptive Saber Panther Time Period: Miocene (~11 million years ago) Biome: Volcano / Bog / Snow Description: The Adaptive Panther is a stealth apex predator whose fur shifts color depending on its environment: black in volcanic ash, brown in bogs, and silver-white in snowy plains. Highly intelligent and territorial, it uses the terrain and stealth to its advantage, hunting with deadly precision. Abilities & Actions: Shadow Ambush: While crouched or hidden, the Panther can teleport a short distance to its target and strike for bonus damage. Cooldown: 45s Adaptive Hide: Gains resistance to environmental hazards (fire, poison, frost) depending on the biome. Elemental Burst: Active ability that emits a biome-specific elemental effect (fire, poison, or frost) around the Panther. Predator’s Grace: Exceptional leaping and climbing ability. Thermal Vision: Can detect warm-blooded creatures through obscuring terrain. Moveset: Primary Attack (LMB/RT): Claw swipe, base 40 dmg. Secondary Attack (RMB/LT): Pounce, briefly pins prey and deals bonus melee damage. Tertiary (C/R): Activate Elemental Burst or Shadow Ambush. Climbing (Space/A/X): Scale vertical terrain with agility. Taunt (Ctrl/LB/LT): Stealth roar for intimidation or aesthetic purposes. Taming Method: Biome-Specific Affinity: Lead it into its preferred biome and feed it biome-specific resources: Volcano: Charred meat, magma stones Bog: Swamp fish, rare fungi Snow: Frozen meat, snow berries Bonus: Taming across multiple biomes grants permanent adaptive resistances. -
SPHOOCERAS - The Anti-Tek Creature!
LuisJogos2006 posted a suggestion in Creature submission archive
In real life, Sphooceras is a primitive type of cephalopod, from the Orthocera group. The young had different shells from the adults, causing them to change as they grew, which gave me the idea of producing chitin in Ark. Of course, the size and design are exaggerated, and the idea of the female and male being different is made up. IN GAME: They are found throughout the depth of the ocean biome. TAMING METHOD: To tame one, you will need to knock it down, but to do it, you will need to get two Sphooceras to spray ink at each other. To do this, you will need to approach a pair, attack one of them, and as soon as one sprays ink at the other, the second will become angry and spray ink as well. After knocking it down, just feed it meat or its favorite food, Ammonite Bile. ABILITIES/USE: This creature comes in two versions: the FEMALE, which is much larger, and the MALE, which is smaller. Both have different abilities, but they will have one ability in common: the ink jet. This jet can increase creatures torpor from a distance, and if Sphooceras has an element in its inventory, this jet can neutralize tek armor, deal more damage to tek creatures or tek structures, and damage the enemy's electric generator. They also produce chitin naturally, but this production is increased during the growth process. They also produced a new item, Poison Ink, which will serve as a substitute for narcoberries. Poison Ink. MALE: The male can be used in two ways: The first way is as extra armor, it will stay on your back, which will cause it to take all damage (reduced) caused in that area, and will also give you more resistance in other areas. You can also hold it with your hands, which will allow you to use its ink jet as a weapon. Both forms can be used if you are riding a creature. FEMALE: The female can be ridden, and she can use the ink jet in two ways: the normal way already explained, and also as a temporary boost, making her faster. She can swim in water, move slowly on land, and also fly in cyderal space. The boost can be used in water and space. She won't need a saddle to be ridden. Both will have special equipment, the Air Respirator, which will be placed where a saddle would normally be placed. This equipment will provide 25% extra resistance, as well as allowing them to breathe outside of water, and can be used in other locations. Air Respirator. ATTRIBUTES: Health: 950 (FEMALE). 300 (MALE) Stamina: 400 (BOTH) Oxygen: Infinity (BOTH) Food: 1800 (BOTH) Weight: 350 (FEMALE). 95 (MALE) Melee Damage: 40 (FEMALE). 15 (MALE) Movement Speed: 100% (BOTH) Torpicity: 1000 (BOTH) FEMALE ABILITIES: Left click: Tentacle attack (normal attack) Right click: Ink jet D : Water and space boost Space bar: Fly (in space) MALE ABILITY: Hold E: This will make him go from one instance to another. -
Lythronax aimolipsia [Vampiric Ambusher]
PieTheMath posted a suggestion in Creature submission archive
Lythronax aimolipsia [Vampiric Ambusher] Nimble Nocturnal Skirmisher Wild Nocturnal ambush hunters, Lythronax are experts of hiding in the dark. Their eyes are supremely adapted to the dark underbrush of the jungle and the inky blackness of the night. These vampiric tyrannosaurs dispatch their prey with unmatched efficiency and reckless abandon, leaving their prey bloodless before slipping back into the darkness. Although they prefer smaller prey, Lythronax are no strangers to taking on large creatures. A pack of Lythronax can easily leave a Tyrannosaurus drained in a matter of minutes. Abilities [Passives] Blood Regeneration, Blood Scent, Vampire's Sight Blood Regeneration: Upon feeding on a creature's blood, Lythronax Gains a small health boost Blood Scent: Upon feeding on a creature's blood, Lythronax gains a taste for it's blood alone, being able to sniff it out for a short time. [A hazy red aura appears around the creature marked by Blood Scent] Vampire's Sight: Lythronax can see better at night or in dark areas such as caves. [Ability 1] Vampiric Latch Lythronax crouches low, chest almost to the ground, its hackles raised before leaping towards its prey. If it lands on a small creature [Survivors, Pachy, Galli, ect.] it pins it down, biting its neck as it laps up its victims blood. If it lands on a large creature [Rex, Giga, ect.] it clings to its side, its claws digging into its victims hide, its mouth latched around its neck. If it contacts a wall it can bounce off it, launching backward. [Ability 2] Vampiric Fenzy Upon sucking enough blood, Lythronax enters a frenzy. Upon entering frenzy it may trigger other Lythronax to frenzy as well, a cascading effect that can change the tide of a battle. During this state Lythronax’s movement speed and attack damage is increased, as well as gaining access to new attacks, but its torpor goes down for the rage’s duration. Attacks [Attack 1] (M1) Vampiric Bite A simple bite attack, inflicts bleed on the target. Becomes Frenzied Bite when in it's frenzy state. [Attack 2] (M2) Claw Swipe Simple claw attack, light damage. Becomes Frenzied Swipes when in it's frenzy state. [Attack 3] (Space) Vampiric Latch Holding attack button initiates the Vampiric Latch ability, like Deinonychus pounce. Upon hitting a target it will latch onto or pin its victim and begin sucking their blood. Triggers the Blood Regeneration passive and fills up the frezy meter to activate Vampiric Frenzy. Latching and pinning drains stamina from Lythronax. (Disabled when Frenzied) [Attack 1 (Frenzy State)] (M1) Frenzied Bite Upon entering Vampiric Frenzy, Lythronax gains access to Frenzied Bite. Does low damage but holding the attack button increases the speed of the attack. [Attack 2 (Frenzy State)] (M2) Frenzied Swipes Upon entering Vampiric Frenzy, Lythronax gains access to Frenzied Swipes. High damage and holding the attack button increases the speed of the attack. [Ability] (C key) Vampire's Sight Upon clicking the roar key, Lythronax lets out a low hiss, gaining night vision for a brief period. Dossier Art by Lapis Lazuli Original Concept by Myself Additional art by RiskyBiscuits- 1 reply
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Name: Neovenator Species: Neovenator Salerii Time: Early Cretaceous Diet: Carnivore Temperament: Aggressive when their leader is attacked Wild: Neovenator Salerii is a large but fast predator which lives in a pack in the bog biome, but rarely found in the volcanic, and arctic biome too. The pack leader is bigger than its mates and they have strong teeths. Probably they are mastering these three biomes and its conditions with full power by traveling and hunting together the big beasts. And after a long time they have been spread around the biomes. That is why neovenators have different color variants, where they have been born and grown up knowing the biome’s environments and its creatures. Their common meals are sauropods, mammals and rexes. And rarely the magmasaurs, but taking it down and consuming its body is making them invulnerable to the lava damage for three hours. Domesticated: There are five or six neovenators in a pack. As the days are passing away, these creatures will get tired of hunting too much. You need to continue their road. Neovenators are not aggressive at first sight. They need to know what you are doing to their leader. If you want these things in your adventure, the leader starts gesticulating the creatures that you need to hunt down and then feed it to its packmates. When you’ve done it, the leader joins with the pack in your quests. Taming: If you want to tame a neovenator pack you need to take down the beasts that the leader of the pack has been gesticulating to you. Each neovenator pack leader requests the following creatures in the biome where you meet them first. The leader in the bog biome requests Sauropods, one in the volcanic biome rexes and mammals in the arctic, but the leader requests the easy target for you, the mammoths. It is rare to request a Magmasaur if they are in the volcanic biome, but it’s more effective. A high level creature means 100%. When you've done the task. The pack leader is yours with its fellow packmates. Stats At level 1: Health: 1112 Stamina: 224 Oxygen: 145 Food: 812 weight: 368 Torpor: 1269 Melee damage: 175 Speed: 105 Mechanics: Abilities: *Runner: Neovenators are running faster than any theropod dinosaur that exists in the biome. *Signification: same as the rock drake in the reaper situation, Neovenators can signify by making warning sounds if a bloodstalker, ferox or a Magmasaur is nearby. *Primary attack: claw swipes- All neovenators can deal massive damage over time by using claw swipes with non-stop. *Secondary attack: bite- with every first bite from a packmate gives a 10 second bleed to the creature. Every bite from the leader deals high damage over time gaining a multiplier up to 25x damage on its duration being suited towards large targets. Only neovenators can deal the multiplied damages *Roar: The leader makes the pack buffed with damage and speed increase by 20% and resistant from any negative effects. *Immunity to lava: When you hunt down and consume a Magmasaur with a neovenator, it gets a 200.0 second immune effect and you’ll get 30 seconds. Meaning lava won’t damage you. While you are in mount, your time will not count down, when you dismount from it, you’ll have to do a quick run before the effect expires. Hunting down a bunch of magmasaurs inside the volcano, you will survive an eruption if you stay in mount. Genesis hunting quest expert: With all those abilities you can beat all genesis hunting quests if you bring the pack. Gamma: 6 neovenator is enough to beat in easy mode. Beta: 10 neovenator is enough to beat in medium mode. Alpha: max level neovenators are enough to beat some hard mode quest. Saddle: required at level 50 Packmates The leader Variant colors: Bog biome: green, Blue, Yellow, turquoise, mint, Teal, dark Blue, jade, etc. Volcanic biome: Red, black, Grey, orange, dragonfire, dragonbase color, mediumautumn, vermillion, burntsienna etc. Arctic biome: White, light purple, wyvern purple, glacial, cream, etc.
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Habelia Optata: The jack-knife jawed oceanic obliterator!
Nipzo posted a suggestion in Creature submission archive
Summary Aquatic carnivorous arthropod from the Middle Cambrian that looks like the demonic child of a Sea Scorpion and a Mantis Shrimp. Grows to gargantuan sizes well beyond its miniscule extinct version. Found primarily in the Ocean Biome surrounded by scavenging Euteryptids in deep waters, and very rarely in the Bog Biome. Can swim or walk underwater. Can also store a great deal of oxygen, allowing it to exit the ocean and survive in just about any environment. Can walk on land and climb vertical surfaces. Tamed by luring it out of the ocean, restraining it with chain bolas, cleaning its belly of parasites, then feeding it to gain its trust and respect. Once you have that, you must take it on a carcha-style rampage to fully tame it. Possesses five distinct pairs of jaws that can be switched between. Each harvests different resources, deals different levels of damage, and inflicts different status effects. Also possesses the club-like appendages of a Mantis Shrimp, which when prepared to strike are powerful enough to put a hefty dent in even TEK structures. Its thick shell is resistant to ballistics and explosives, and completely immune to radiation. It is the only other sea creature besides Dunkleosteus that can damage stone structures with basic attacks. Small platform saddle with a pilot seat, 4 passenger seats that can be fired from and 2 harpoon turrets that fire anything a harpoon launcher can. Notes Name: Habelia Optata Species: Habelia Optata Time: Middle Cambrian Diet: Carnivore Temperament: Aggressive Tameable?: Yes! Rideable?: Yes! Breedable?: No! Dossier Wild: Nothing on the Arks has shocked me quite so much as the Habelia Optata. This extinct oceanic arthropod was barely the size of your thumbnail back home, but here it has grown to gargantuan proportions. The specimen I came across was dragging an unlucky Basilosaurus out of the sea, putting each of its five jaws to different uses - some slicing, some holding it down, others seemingly injecting venom into the prehistoric whale. When it tried to slip free, the Habelia deployed a pair of huge, element-infused clubs to batter it back down, eviscerating the poor thing! It’s clear to me that these once miniscule arthropods have had quite the climb up the food chain. Domesticated: I wouldn’t even know where to start with taming a Habelia, as getting too close to their multiple jaws would certainly prove fatal. Perhaps it has a weakness when it leaves the ocean - a body of this size has to have one somewhere, surely? As for its uses, the jaws alone make it a jack of all trades when entering combat - but I suspect this vast creature has much more up its proverbial sleeves. I wonder what its clubs are capable of destroying… Gameplay Behavior: Habelia Optata are solitary creatures, often controlling huge swathes of territory beneath the waves in which they hunt. They inhabit the deep seabed, and will challenge anything shy of a Tusoteuthis or Mosasaur to defend their turf, utilizing their many jaws to systematically eviscerate any prey that is unlucky to meet their mandibles. Swarms of Euterypids gather near Habelia to pick up their table scraps, and they are often the Habelia’s unwitting first line of defence if it is attacked or approached. However, Habelia can and do exit the oceans at their own discretion, sometimes to hunt for diverse additions to their diet on land, other times to simply enjoy a bigger meal in peace, away from other hungry Habelia. They can sometimes be found wandering the wilds near bodies of water or climbing to solitary points to rest or feed. Regardless of where they are found, Habelia are hostile to Survivors that approach them, and will not hesitate to make a meal out of them or anything else small and unfortunate enough to end up in their grasp. In fact, by the time a Survivor realises they’ve stumbled across a Habelia in its territory, it is usually already too late - they have perfectly evolved to be incredibly mobile and efficient killers, after all. Appearance: Despite being related to both Spiders and Scorpions, the Habelia Optata is in a category of its own, appearing more akin to the demonic cross-breed of a Predator and a Mantis Shrimp. Its head and tail are undeniably similar to that of a Horseshoe Crab, whereas its shell resembles that of a Shrimp or Lobster. Its eyes, legs and the chelicerae found above its 5 jaws are also similar to a Spider’s own. Whilst its prehistoric equivalent was barely 2cm in size, the Genesis simulation’s recreation is gigantic. They tower over Survivors, with a mouth large enough to swallow one whole. At full maturation, a Habelia Optata’s main body is longer than the Arks’ Plesiosaur. However, the Habelia’s tail, which amounts to roughly half of its total length, increases their overall size to even longer than that of a Shastasaurus. Habelia’s head alone is incredibly complex, comprised of: Large, Spider-like eyes. A thick, protective shield of chitin. Five distinct pairs of jaws and mandibles that increase in size the lower they go. Six slender, sensory appendages located just below the eyes. There are three on either side of its head. They are used to sense or feel for food. Mineralised, club-like appendages, akin to those of a Mantis Shrimp, found near the base of the head behind and below the mouth. They are infused with element, and glow with a bright blue hue. On its midsection, its thorax, lies the first half of its Lobster-like shell. It also has 3 pairs of dorsal spines on its back that Survivors can secure a saddle to. Its 5 pairs of bristly legs can be found on the underside of this section, each matched to a paddle-like appendage that allows it to swim at speed or more quickly turn underwater. Finally comes the post-thorax, which includes the remainder of its shell and a long Horseshoe Crab-like telson, or tail, which can be used as a weapon if need be. Beneath this section are several small rounded appendages used in respiration. Taming: Taming a Habelia Optata is a multi-step process. Survivors must be at least Level 51 to tame a Habelia, as it requires the use of Chain Bolas to do so. Firstly, one must either wait for it to exit the ocean, or lure it out themselves by killing its Eurypterid escort and leading it above the waves themselves - an ocean platform works well here as a base to lure it to. Then, the Habelia must be restrained by use of a chain bola - if it is not, all but the most dextrous or well-hidden of Survivors that get too close will likely be turned into minced meat. When it is restrained, Survivors can approach its underside. Tranquilisers must be fired into the beast’s belly (not enough to knock it out, of course), numbing the area for you to scrape and pick barnacles and parasites from its unarmed underside, similar to a Leedsicthys or Shastasaurus. This slowly builds up a trust meter, visible above the Habelia. Tranquilisers must continually be applied, as if the Habelia’s torpor ever reaches 0 in this stage, its senses will return to it and it will feel the pain of the parasites’ removal, removing progress from the trust meter. When the trust meter is at 50%, the Habelia will begin either gnashing its jaws or ‘purring’, for lack of a better term. This is your opening to approach its jaws and feed it one of two things: Chitin if it gnashes, and either blood packs or your arm (and thus your health) if it purrs. Each subsequent feeding progresses the trust meter up to 100% by the same amount - just make sure not to die if it feasts upon you. The process of Steps 2 and 3 varies in length depending on the level of the Habelia Optata, but it does not need to be repeated unless you fail Step 4. You should also ensure you reapply the chain bola, as it will not keep the Habelia restrained indefinitely. You must also continue tranquilising its belly and removing parasites during Step 3, albeit at a slower pace. Once you have satiated it enough and reached 100% trust, it will request you mount it and, much like a Carcha, go on a rampage to prove yourself worthy of being its ally. However, only slain sea creatures will impress the Habelia. Causing too little destruction in the time allotted will lower taming efficiency, and require you to repeat the prior steps. If you are successful in impressing it with your bloodshed, however, the Habelia Optata and its set of jaws for every occasion will become yours to command. When domesticated, they prefer to eat Chitin over all else, followed by Mutton, Prime Fish/Meat, and finally regular Fish/Meat. Abilities Passive Habelia can turn on the spot when both swimming and walking. It is slower to turn when walking underwater, and much slower to turn when walking on dry land. The Habelia can leave the ocean for prolonged periods of time to walk on dry land. This is why it has developed such huge oxygen stores - it cannot naturally respirate outside of water, and so needs the reserves in order to do so whilst traversing dry land. It can climb up or down vertical surfaces effortlessly with its powerful Spider-like legs. Climbing costs Stamina. If Raw Meat or Raw Fish Meat is present in its inventory, the Habelia can be toggled in the radial menu to passively convert the meat to Raw Prime Meat or Raw Prime Fish Meat respectively by finely slicing it up with its razor-sharp jaws at a rate of 10:1. Habelia’s Driver and Passengers cannot be forcefully dismounted. Habelia can break Thatch, Wood, Adobe and Stone structures with their Bite attack. Saddle Habelia Optata’s saddle seats up to 7 Survivors: One Pilot, two Harpoon Turrets, and four Passengers. It is a smaller-sized platform saddle, roughly equivalent to a Paracer’s, nestled between the pairs of spiny protrusions on its back. The Pilot is situated at the back on a raised pedestal, with the four Passengers sitting beside them. The two Harpoon Turrets are at the front left and front right of the platform. You must be level 95 in order to craft it. General Controls Shift sprints when swimming or walking underwater. They cannot sprint outside of the ocean. Spacebar has multiple uses: If swimming, Spacebar allows you to ascend underwater. If walking underwater, Spacebar allows you to transition to swimming. If walking on dry land, pressing Spacebar activates auto-climb mode, similar to a Rock Drake or Megalania. With this active, the Habelia will automatically climb up or over surfaces large enough for it to do so. Left Control has multiple uses, both underwater and on land: If swimming, Left Control allows you to descend underwater. If pressed near enough to the sea floor, it lets the Habelia land and transition to walking. If walking, either underwater or on land, or climbing a vertical surface, pressing Left Control allows the Habelia to Burrow into the surface. This immobilizes it, prevents it from attacking, and costs Oxygen to maintain, but gives it +45% damage resistance and prevents any damage to its weak underside whatsoever and grants it free, constant usage of its sonar ping ability (see below). Whilst Burrowed, the Habelia vents out its surplus stores of oxygen passively, recharging nearby Survivors and Dinos’ Stamina and Oxygen stats and reducing their Torpor, if any. Driver Left Click is a Bite attack. Depending on which pair of jaws is selected (all of which are listed below), it has different effects. Right Click is a Tail Whip that swings wherever the camera is pointed. Enemies hit by the tail are sent flying at a distance that scales the lower their drag weight. Does considerably more damage when out of water, but less knockback as a tradeoff. Hold Left Click to utilize Devastation (see below for description) when it is fully charged. Holding left click when Devastation is not charged instead allows for the Habelia to cosmetically roar, which is far louder underwater. C activates a sonar ping from the Habelia’s sensory feelers, outlining any hostile creatures or enemy players in a medium range for 20 seconds. Has a 2 minute cooldown. X cycles between the Habelia’s 5 pairs of jaws. Passenger Passengers can equip and use weapons and items in their seats, both on land and underwater. Harpoon Turret Left Click fires whatever is loaded into the Harpoon Turret. Spear Bolts, Tranq Spear Bolts and Net Projectiles are acceptable ammunition and must be in the Habelia’s inventory. However, Net Projectiles cannot be fired underwater. Reloads automatically 5 seconds after firing. Right Click zooms in for better precision. X cycles between available ammo types, if any. Stats Whilst not the fastest of mounts, nor the most enduring, you’d be hard-pressed to find a more agile or deadly underwater predator than the Habelia Optata. Everything about them is designed to be the most efficient and mobile killing machine it can possibly be, and whilst their size hinders them in longer chases, their agility and raw killing power often means hunts never reach that point to begin with. The speed of a Habelia above the waves, however, is a different story. Whilst they can still cover great distances, and even climb up cliff faces, the lack of water to carry their weight slows them down - not to mention that they cannot naturally respirate outside of the ocean, and so are limited by their oxygen reserves to a degree. Habelia’s hard shell grants them a +50% damage resistance to projectiles (thrown or shot) and explosives. However, their fleshier underside takes +30% damage from the same things. Their hard shell also offers immunity to radiation, fire or burning, and stuns from Cnidaria/Electrophorus for both the Habelia itself and any riders it has. They have an inherent 30% weight reduction to all meat and chitin/keratin and a 50% weight reduction to crystal and obsidian. Habelia have huge reserves of Oxygen. They have respectable Health, Stamina, Weight and Melee Damage. Their Food and Torpor are lower. Jaws The Habelia Optata possesses 5 differently sized pairs of jaws, each with their own unique effects, damage values, harvesting efficiencies and charge rates for its highly destructive Devastation attack. From smallest to largest (and highest to lowest), the jaws are as follows: Rupturing Jaws: These jaws are small but precise, and do the most raw damage per bite. Every bite has an escalating chance to Weaken targets it hits, causing them to take bonus (+20%) damage from all sources. Low charge rate for Devastation. This bite more effectively harvests all varieties of meat. Sundering Jaws: These slow-moving jaws slow the movement of targets they strike and inflict torpor on targets, with a greater effect depending on drag weight of their target. It does the lowest raw damage of any of the Habelia's directly damaging attacks. Medium charge rate for Devastation. Lacerating Jaws: These jaws cause Bleed. Whilst this bite does considerably lower raw damage than Rupturing Jaws, it can hit multiple targets at once. Medium charge rate for Devastation. Demolishing Jaws: These jaws do greatly increased bonus (+33%) damage to structures and harvestable nodes. High charge rate for Devastation. This bite more effectively harvests Crystal and Obsidian. Gripping Jaws: These jaws can grab prey as big as Plesiosaur in their vice-like grip, preventing their escape and slowly siphoning their Health and Oxygen to supplement the Habelia’s own, suffocating them. The gripped creature can fight back. Continued attacks on the gripped creature will kill them quicker, but will siphon less Health and Oxygen as a result. No charge rate for Devastation. This bite more effectively harvests Chitin and Keratin. Devastation Devastation is the name of the Habelia’s highly destructive, and thus lucrative ability. Much like modern day Mantis Shrimps, the Habelia has two huge mineralised club-like appendages. However, due to its size relative to its prey, there is little benefit to making common use of these appendages as they greatly tire the giant out. The only reason it would ever use these clubs naturally is to fend off attacks from Mosasaurs, Tusoteuthis or other Habelia - but each of these groups know the stakes of such a confrontation and so avoid it at all costs. To even make use of Devastation, Survivors must first go on a rampage with the Habelia - every hit and kill slowly charges a meter up to 100%. Using better Bites and/or killing higher-leveled dinos will progress this bar faster. When the meter is full, Devastation is ready to be used. This meter can decay slowly if Devastation is not used quickly enough, but it is not oppressive - Survivors will have time to enter a boss arena or start a raid before it starts to decay, and can simply get more hits/kills to refill what they lost. However, passive play, such as leaving your Habelia sitting at your base, decays this meter much quicker. Devastation’s damage and area of effect scale with how little health the Habelia currently has, increasing both by up to an additional 100% when it is at 15% health. Even at base, the punch is powerful enough to damage any kind of structure - but you will need the Habelia’s health to drop if you want to break through Metal in one hit or put a noticeable dent in TEK. As with all things Habelia, Devastation is even more effective underwater. Its area-of-effect is larger, and the attack produces a shockwave on hit that damages nearby enemies again after the initial impact. Allies caught in this shockwave find themselves in awe of the Habelia, and gain a buff called ‘Empowered’. Empowered lasts for 30 seconds. When Empowered, a Survivor or Dino’s movement speed, outgoing damage and damage resistances are all increased by 15%, and they are immune to Cnidaria/Electrophorus stuns. They are also granted a one-time burst of healing (20% of total health). Empowered cannot be applied to the Habelia itself, nor other Habelia in range. After using Devastation, however, the Habelia will become exhausted and instantly gain a huge amount of Torpor proportional to the strength of the Devastation attack it just performed. An attack that was allowed to charge all the way up to 200% damage will apply 70% of a Habelia’s total Torpor to itself, for example. This leaves it vulnerable to a quick-thinking tribe with tranqs at the ready or Torpor-inducing dinos, but still with the ability to escape or fight back. Design Philosophy For the Habelia Optata, I knew I wanted to add a sense of terror to the underwater world - both for when you see a wild Habelia, and when you see a tamed one. If it was going to be the sorely missing apex predator of the seas, it couldn’t be something you’d miss or mistake for another creature. Firstly, it needed to be big. In my humble opinion, there’s nothing scarier than seeing a giant creature lurking in a watery gloom - not knowing what it is, or if it sees you. There’s something unnerving about that that I love. Of course, finding a unique BIG sea creature was quite the challenge - there are few out there that aren’t already in ARK, or dissimilar to those same creatures. Tylosaur and Kronosaur, for example, are very similar to a Mosasaur. Whilst they’re cool in their own right, they don’t really have the uniqueness factor nor the biodiversity I’d want from a new ocean addition. Another big marine reptile misses an opportunity to delve into the weird and wonderful of prehistoric life. Simply put, another Marine Reptile wasn’t going to cut it for this creature, so I went looking into the more bizarre, and stumbled upon the Habelia Optata - a thumbnail-sized arthropod with five sets of jaws and advantageous evolutionary traits from many of its relatives. Immediately, it clicked. Much like the Rhyniognatha, I supersized it to better fit the niche it would fill, and afterwards I did some research into how it showed qualities of Morphological Convergence. Morphological convergence is a phenomenon that involves the evolution of similarities between features, despite different origins, usually because they fulfill comparable functions. In this case, despite being a closer relative of spiders and scorpions, Habelia also possesses features associated with crabs, shrimp and centipedes because it lived in their typical environment. It’s the perfect fusion of what makes each of these animals successful. With these evolutionary similarities and advantageous traits in mind, I gave it the Mantis Shrimp’s infamous clubs for extra flair, danger and viability in both the PvE and PvP landscape. After all, who wouldn’t fear a dinosaur-sized Mantis Shrimp? In PvE, I’d imagine this would become a go-to tame for the Moeder fight, as well as prolonged ocean excursions for exploring or gathering rare resources, be it a harvester or a nonchalant slayer of those pesky Megalodon. It even has some use on land for fighting larger, tankier creatures. Its immunity to radiation shouldn’t be overlooked either, as when combined with its ability to breathe outside of the ocean, it becomes a brilliant mount to brave plenty of challenging biomes across several maps - namely Gen1’s own Lunar Biome. PvP is where I think it will greatly shine, however, providing a unique “battering ram” siege dino for base raiding - in fact, it is the only other ocean creature besides the Dunkleosteus that can destroy Stone Structures. Its Devastation ability also makes it a huge threat to well-defended and advanced bases, as the mere act of attempting to kill it is a risk/reward that could unmake days of hard work and preparation if you fail. QnA Why the Habelia? I’ve always felt ARK’s oceans were a little lacking, especially after all the work put into the gorgeous Gen1 Ocean Biome (with the first underwater boss ever!). The oceans of ARK in general are also still missing a truly terrifying apex predator that can make you poop bricks when it suddenly makes an appearance. There’s no Carchar or Giga equivalent down there that immediately sends you that ‘oh poop’ signal yet, and I think Gen1 is the perfect time to introduce that. However, given Gen1 is such a starkly contrasting map with its different biomes, I also thought it was important to introduce a creature that could function in each of them to a degree and that possessed a unique appearance and challenge, as was the design of the entire Genesis simulation in lore. Whether it’s protecting you from radiation in the lunar biome or lugging about crates full of obsidian and metal in the volcano biome, it has uses across the map beyond its specialised niche. Also, I just think it’s cool. Are you open to community suggestions/changes? Of course! This is a creature for everyone to enjoy, and I 100% welcome any suggestions, improvements or additions people want to make, be it something different for one of the jaws or a new passive ability that fits the Habelia’s design. Why does it have Mantis Shrimp clubs? It didn’t have those in real life! You’re right - it didn’t. But artistic license is well within the rules for creature submissions, and I felt the gameplay loop fit the creature well overall thematically, especially when you consider what it represents from an evolutionary standpoint and how it’s an arthropod and yet possesses qualities belonging to entirely different animal groups. In fact, take a look at the Mantis Shrimp’s body - they’re incredibly similarly built to the Habelia. The Mantis Shrimp is also a fascinating and incredibly cool creature, but unfortunately they are not extinct, so I felt including their iconic clubs in this way worked well. Why isn’t it a KO Tame? I think, generally speaking, the more power a creature possesses, the more challenging the tame should be. That being said, I didn’t want it to be a boring chore that was just “stand in place, do thing, repeat”, nor a ball-busting ordeal that’s just an annoying excuse for a challenge. Habelia’s taming process is designed to be interactive but not punishing, and a good team or an attentive solo can easily do it without issue - it just requires the right amount of preparation, which I think should be required anyway when going after apex tames. Isn’t it just a Sea Carchar? Well, yes - and I won’t deny it. The role it fills is definitely similar in that regard. I’ve made strides to ensure it felt true to itself and uniquely designed, however - a sea creature with the same exact mechanics as a Giga or Carchar would be very dull. Beyond that, Mosas already fulfill the fantasy of being the Sea Rex, so why not have a Sea Carchar or Giga? It’s a sorely underutilized aspect of ARK, and with it being such a major part of Gen1, this felt like the best time to push forward a unique creature for that role in said environment. Credits/Links A video showcasing the location and movements of the 5 jaws of Habelia Optata can be found here. In depth analysis of the Habelia’s body structure can be found here. Various articles discussing the Habelia and its features here and here. Habelia's wikipedia article for an incredibly in-depth description of its appearance and history can be found here.-
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Saurophaganax: The "Jack of all Trades" Dino
GaintWalrusOfDeath posted a suggestion in Creature submission archive
Wild (Dossier): This has to be one of the most creepiest looking Dinosaurs ive seen yet. Saurophaganax Maximus doesn't even look like your typical theropod and looks more like a straight up demon. With its spiky body and fiery eyes, im sure it would give anyone nightmares. But despite its looks it seems to be more friendly towards the larger herbivores than the smaller ones, but im not sure why though. Iver because they rather hunt smaller prey that are easy to kill and won't even fight back. Or maybe it's because it's a picky eater, unlike most of the other carnivores ive encountered on the Arks. So far ive notice that Saurophaganax has an easier time dealing with "X-creatures" than most dinosaurs and usually winning. Domesticated (Dossier): Taming one is no easy task, because of its spike like armor its super hard to penetrate it with arrows or darts. Luckily one crafty survivor came up with a way to knocking one out, by using a Dodo strapped with Poison Grenades all over its body as a sacrifice to the Saurophaganax. Once it eats the poor Dodo it ignites all the grenades and it went to sleep. Then everyone figured this out and started to get their hands on one of these scary looking things. After studying the Saurophaganax I finally figured out how they were able to survive for this long. It's because they seem to be copying abilities from other dinosaurs, almost like a Lyre Bird on steroids. Because of this tribes use it if they only want one dinosaur and want to use it as a dinosaur equivalent to a Swiss Army knife. It's also very handy to any survivor that wants to collect a great amount of Element Dust and Ambergris. Habitat (In Game): Saurophaganax would be a rare creature to find in game, it would basically be as rare to find as a Quetzal (or even a Giga like on the Island map). The reason for this is because of how powerful it might be and also to give players more of a challenge to finding one. The mostly likely spot to find one is at the "Bog" Biome. You may potentially find some in the "Volcanic" Biome as well but its even more rare of a chance to find one out there (not to mention that it's obviously extremely dangerous with the Volcano erupting and all the X-creatures running around). Your best bet is to find one in the Bog. Behavior (In game): It's really aggressive towards survivors and or any small Dinos (like Dodos or Compys). But anything thats as big as a Trike, or even bigger like a Bronto, it will leave it alone and roam around peacefully. But if anything hits the Saurophaganax it will obviously fight back. Also if theres a corpse near by then much like the Argentavis and Meganeura it will agro on to it and eat it (and fight anything thats eating the corpse as well). Taming (In Game): Like its mention in the Dossier you cant use Tranq arrows (or darts) because of its tough skin. The only way to tame a Saurophaganax is by using a small Dino (like a Dodo or a Lystrosaurus for example) and filling its inventory with Poison Grenades as much as you can. Then lure the Saurophaganax to the Dino your going to sacrifice and have it eat it. You will know it worked because it will do a special animation were it grabs and swallows the prey whole. A few seconds later after that happens you will hear a loud boom sound coming from the Saurophaganax and it will start to cough (as green smoke comes out of its mouth). Depending on the level of the Saurophaganax you will have to repeat this method multiple times before it gets knocked out. For example it may take 5 (or 6) Dodos full of Poison Grenades in their inventories in order to knock out a 150 Saurophaganax. The only down side to this is that the grind in order to make all of those Poison Grenades for every single creature you will be sacrificing and it might take awhile until thier inventories are completely full (even if you level up their points into weight). Its preferred food is Extraordinary Kibble. Saddle: The saddle can be learned at level 70. Much like any other saddle in the game it requires hide, fiber, and metal in order to craft it. And it can only be crafted in the smithy. Size: The Saurophaganax is a big apex predator but if your expecting it to be the same size as a Giga (or a Carcharodontosaurs) then your mistaken. In game it would be slightly bigger than an Allosaurus, but smaller than a T-rex. Basically another mid to large size carnivore. Speed: Its faster than a T-rex, but much slower then a Giga, Allo, or even Yuty. Its speed is about on par with iver a Carno or a Raptor. Also like a Yuty it drains a lot of stamina whenever your fighting or sprinting. Attacks: It has three different attacks, each one for different damage and uses. Bite: The Saurophaganax most powerful attack is it bite. For example a level one Saurophaganax can do 70 damage per bite. Head Butt: It dose less damage than its bite but it has a lot more knock back in comparison. A level one can do 46 damage with its head butt. It also dose a lot of damage to X-creatures (but more on that on the "Abilities" section of the submission). Tail Slam: The tail slam is the weakest move it has but still useful. Even though it doesn't do that much damage (a level one will do 30 damage), its a good way to fight any creature thats attacking you from behind. It can also impale Dinos with the tail attack (again more on that in the abilities section of the submission). Abilities: Recoil Damage: Much like the Kentrosaurus (and Arthropluera), whenever the Saurophaganax gets hit by another Dino (or from an enemy Player) it will be hit by small amount of Damage back at the attacker. Impale: Another thing it has in common with the Kentro is that it can Impale creatures with its tail. Using the "Tail Slam" attack will Impale most creatures, but unlike the Kentro it can impale multiple Dinos at once. Imagine it impaling 5 Raptors while they're on the Saurophaganax tail. Also it can impale bigger creatures but only Dinos that are the size of a Parasaur or an Iguanodon. Armor: It's takes half the amount of damage from any creature in the game (similar to a stegosaur when it's in "Harden Plate Mode"). Harvesting Wheel: Just like a Moschops you can level its harvesting on these specific items. Raw Meat Raw Prime Meat Raw Fish Meat Raw Prime Fish Meat Raw Mutton Element Dust Ambergris Weight Reduction: It has a weight reduction on all the resource from the "Harvesting Wheel" (Except for Raw Prime Meat, Raw Prime Fish Meat, and Raw Mutton). Raw Meat 50% Raw Fish Meat 50% Ambergris 80% Element Dust 60% X-Creature Killer: Its "Head Butt" attack dose double the amount of damage to any X-Creature on the map. Doesn't matter if it's a Wild one or a tame one from an enemy tribe, it will still take more damage from the Saurophaganax head butt. (Note that this will also effect any of the Brute or boss like creatures that appear in the missions). Roar: It has a roar (like most large carnivores do), but it dose have some what of an effect that isn't just for show. It can scare away smaller Dinos, (pretty much anything thats smaller then a Carno). Kinda similar to the Parasaur's "Honk" ability. Power Mimics: Depending on the tribute it eats, it will be able to use that creatures abilities for a short period of time. All the effects last for 15 minutes, where as the Giga heart effect last for 3 minutes. It's Basically like how players eat soups and stews in the game. The only tributes it won't eat are Alpha versions, Boss Trophies, and any other tributes that aren't mention on the list. Allosaurus Brains: The highest level Saurophaganax will become the pack leader. Also much like the Direwolf and Raptor it can trigger the others to roar as well to get the pack buff (but you obviously need more than one Saurophaganax and they also need to consume Allo Brians too). Argentavis Talons: Able to "Rapidly Regenerate" from eating corpses and have a 50% weight reduction on almost every item in the game (think of it as like a larger Sinomacrops). Basilosaurus Blubber: Gives the rider an insulation buff and automatically generates oil. But unlike the Basilo (or even the Tuso) its much faster and it requires fish meat in its inventory in order to produce the oil. Megalania Toxin: Immune to any stamina draining de-buff and gives wild Dinos and enemy tribes Rabies when using the bite. Megalodon Tooth: Allows the "Head Butt Attack" to do a bleed effect now and able to find Wounded Dinos like the Direwolf's ability. Sauropod Vertebra: Dose 20% more damage with the "Tail Slam" attack, and takes 30% less damage from Cannon Balls, Ballista Turrets, Rocket Launchers, and any other explosive weapons. Sarco Skins: Swims 30% faster in the water and regains stamina twice as fast (keep in mind that doesn't matter if its in the water or not, it can still regain stamina much quicker than normal). Spino Sail: Gains the "Hydration" buff and takes 20% less damage from water or amphibious creatures. Titanoboa Venom: Immune to any torpor effects. Granted I know some of you are thinking that "I thought it was already immune to torpor"? While yes that is true but with the Titanoboa Venom it won't get any type of torpor at all (including when it loses stamina). Also it will inflict torpor with its bite. T-Rex Arms: Gives the Saurophaganax 20% damage for its bite attack. And gains the ability to make non-allie players (or dinos) poop and be stun briefly when using the roar. Yuty Lungs: Can use both the "Courage" and "Fear" roars like the Yuty can when the Saurophaganax uses its normal roar. Granted it can already scare away small creatures with its normal roar (without eating the Yuty Lungs) but with this buff on it can scare away even bigger creatures much like a regular Yuty (basically anything bigger than a Rex or Spino will have no effect). You can also buff a certain group of Dinos and have them briefly on your side. But instead of wild Carnos, it's wild Allosaurs. Fire Talon: Immune to any fire or flame attacks. And with its Bite attack it will light any player (or creature) on fire. Lighting Talon: Immune to any electric attacks (including the Eel and Cnidaria stuns). And when it bites it will shock and stun its enemies (much like the Jellyfish). Poison Talon: Protects the rider from Poison Wyvern and Basilisk poison attacks. While also giving enemies the "Gas Burts" effect when using the bite attack. Rock Drake Feather: Able to camouflage and be immune to Radiation when it consumes the feather. (Also to become invisible like the Rock Dark you would just simply press the same button you used for the roar. And no it doesn't roar evey time you turn on or off the camouflage ability, in fact when it consume the Rock Drake feather it wont be able to roar at all. At least not until the effect wears off) Ambergris: Can replenish its health by a 100 points with each piece of Ambergris. Much like what Nameless Venom dose for Rock Drakes. Gasbags Bladder: When using the roar it will blow other Dinos super far (much like the Gasbag) and also giving players the "Gassed" effect. Giga Heart: This is the Saurophaganax favorite food, giving it a Giga heart is like giving Popeye his spinach. Because when it has this effect on it almost because unstoppable. It will have 50% damage, 40% stamina recovery, 40% health regeneration, 40% movement speed, and 30% damage reduction from anything. Weaknesses: Penetrating The Armor: Any creature that can bypass the Saurophaganax spiky armor can do decent amount of damage to it. Whether it's the Arthropluera's acidic spit, the Reaper's Acid cloud, or even the Amargasaurus armor spike debuff (I know the Amargasaurus isn't in the game yet, but still this is just in case when it does finally get added into the game and if players want to transfer thier Saurophaganax over to the "Lost Island" map when it releases). Tribute Timer: There's a 60 second cool down before being able to use any tribute items again (whether its the same tribute item as before or a different one, you will have to wait 60 seconds each time). Also you cannot make the Saurophaganax eat multiple tributes at the same time, basically you cant make it stack each buff like how players do with the stews or soups. Anything Element: It takes 20% more damage from any element related attacks. From Tek rifles, to Tek Saddles, or even from Tek Grenades. Possible X-Variant??? Im not so sure if Wildcard is gonna allow people to include X-versions of their submitted creatures or not (at least I didn't see that being apart of the rules or guidelines anyway). Also to be fair back when Genesis: Part 1 first came out for Evolved they had both normal and X-variants of some of the dinsoaur in the map (like the Anklosaurus and Raptors for example), it wouldn't surprise me if they did it again for Ascended as well. But if having an X-version of your submitted dino is completely fine than this is what the X-variant of the Saurophaganax would look like. Also keep in mind that this version of the Saurophaganax will be the one that spawns at the Vocanic biome like how I mentioned it earlier in the "Habitat" section of this submission, which also means that this version will be rare to find in game. Inspiration: My inspiration for the Saurophaganax came from a hand full of different creatures (both in real life and fictional). In terms of the design I based it of the Allosaurus from "Jurassic World: Dominion" and "Battle at Big Rock", but bulkier, more demon like, and with spikes/armor of an "Armadillo lizard" (and the eyes of the 1998 Godzilla from the Poster). But in terms of its powers and abilities it mostly came from the "Lyre Bird" which can actually copy the sounds of any other animal or anything in general (like a chainsaw!). Also I wanted to use the Saurophaganax as another way to use tributes then just for summoning bosses. Hope you guys like my idea and consider giving it a vote. -
HCA gives content update for Valguero! Here some new creatures, euparkeria is one of it. Euparkeria Furax – Resource thief: Spawn: Redwoods, Chalk Hills, Lost temple(cave, untameable) Taming method: hatching from stolen egg: When euparkeria stoles your resource, it is very fast going to her burrow. Burrow is structure in which euparkeria can hide, to find the egg, you need find it(it looks like a mud hill with hole, under grass and bushes), then get some resources from inventory of burrow and finally get the egg Egg needs a temperature 7-13°C, incubated 7 minutes Uses: Euparkeria can be shoulder-mounted Euparkeria can stole from wild creature resources that can be collected by this creature(e.g. from ankylo, it can stole flint, thatch, berries, metal, and obsidian) Euparkeria can blind target with sand( because of this attack, it planned to appear on Scorched Earth or ragnarok, but in the final stage, it appears on Valguero) Has aberrant version, it spawns in Fertile Zone on Aberration and in Emerald Forest on Valguero
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From the album: Dossiers
Common Name: Trilobite Species: Trilobite Conchadurus Time: Early Cambrian-Late Permian Diet: Carnivore Temperament: Defensive Wild: Like most Trilobites, Trilobite Conchadurus is an opportunistic carnivore that feeds on anything smaller than itself which it can get a hold of. A sluggish creature, the Trilobite's best defense is its incredibly hard shell. This seems to be a common adaption for the slower creatures of the island. Trilobite is not a very good source of food. The creature seems to be made mostly out of internal organs and its defensive carapace. This is good for the Trilobite, as both river and ocean predators are less likely to prey on it if there are better options around. Domesticated: The Trilobite does not seem to have enough intelligence to be tamed. This doesn't mean it doesn't have its uses among resourceful survivors, though. Trilobites are easily one of the best sources of high quality chitin on the island, assuming one doesn't wish to venture into the dangerous caves. Known Information: Trilobite is not a very good source of food. The creature seems to be made mostly out of internal organs and its defensive Carapace. This is good for the Trilobite, as both river and ocean predators are less likely to prey on it if there are better options around. -
From the album: Dossiers
Common Name: Sarco Species: Sarcosuchus excubitor Time: Early Cretaceous Diet: Carnivore Temperament: Patient Wild: Among the island's water-based threats, Sarcosuchus excubitor is a lot what you might expect from a giant crocodile: A patient killing machine. It spends much of its days lazily waiting in the water for prey to walk near. That said, it is not opposed to scurrying onto land and pressing the issue when hungry. A good tactic for escaping many predators is to jump into the water, as most are slow swimmers. This is a bad tactic for escaping a Sarcosuchus, obviously, as they are actually faster in the water than they are on land. Domesticated: Despite being river-dwelling creatures, Sarcosuchus seem quite at ease in the oceans. More than a few fishing communities use them as mounts simply to help fight off Megalodons, or to gain better access to the resources found within the reefs. -
From the album: Dossiers
Common Name: Liopleurodon Species: Liopleurodon Magicus Time: Mid-Late Jurassic Diet: Carnivore Temperament: Patient Wild: Liopleurodon Magicus is a mid-sized ocean predator. Typically between 20 and 25 feet long, it mostly hides within the reefs, waiting to ambush prey that swims by. Due to its low acceleration and medium speed, Liopleurodon tends not to chase prey that escape its initial devastating chomp attack. The species on the island almost seems, to be magical. The reptiles skin secretes an oil that, when absorbed through skin contact, makes the rider process oxygen more efficiently for extreme diving. When traveling the ocean for resources Liopleurodon will show you the way. Domesticated: Neither the fastest swimmer, nor the most powerful ocean predator, Liopleurodon still has its uses for those wanting to stay underwater for extended periods of time. Many tribes use Liopleurodon for long duration oil-and-oyster harvesting trips. Often, those who don't believe in the Liopleurodons qualities are shunned.- 1 comment
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From the album: Dossiers
Common name: Allosaurus Species: Allosaurus Therotribus Time: Late Jurassic Diet: Carnivore Temperament: Aggressively Social Wild: Smaller but faster than tyrannosaurus, larger but slower than Carnotaurus, Allosaurus Therotribus is the island's resident pack-hunting theropod. While most aggressive theropods are relatively solitary creatures, Allosaurus lives in groups of 3-4. One Allosaurus is the alpha, while the others are its mates or a beta male. Like humans find value in forming a tribe, the Allosaurus has evolved to hunt in packs. Its saw-shaped teeth leave its prey bleeding and maimed, making escape difficult. Once an Allosaurus slows a creature with its cutting bite, the rest of its pack quickly close in for the kill. Domesticated: Not everyone thinks a tamed Allosaurus is ideal. Those who value speed generally tame Carnotaurus, while those who value raw stopping power tame Tyrannosaurus. However, Riders of Allosaurus tend to value the utility of its Alpha pack status, which along with its bleed-inducing attacks and relative mobility, can effectively turn the tide of a combined arms battle.- 1 comment
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From the album: Dossiers
Common Name: Troodon Species: Troodon Magnanimus Time: Late Cretaceous Diet: Carnivore Temperament: Nocturnally Aggressive Wild: Quite possibly the most intelligent non-human creature on the island, Troodon Magnanimus is an incredibly fast learner. It understands meaningful experiences much more quickly than other creatures (including humans), and its social nature means it also teaches its pack mates, making them more clever too. If Troodon’s cleverness didn’t make it formidable, than its tactics and biology do. It specifically pack-hunts at night when we are most vulnerable, and sees humans as its primary prey. This audacity is made especially dangerous due to its serrated fangs’ poison, which drains stamina from any creature, but outright paralyses humans. Thankfully, Troodon is fairly small. Were it larger, it might well have become the dominant creature of its ecosystem. Domesticated: I thought Troodon simply could not be tamed, until I finally saw a lone survivor with one. She told me that she let “Troody” hunt a few of her tribe’s smaller creatures for sport, and it eventually started following her everywhere. It seems that while Troodon is too intelligent to fall for the rote conditioning of ‘tranq-and-feed’, it can instead gradually gain loyalty from a social approach that provides it the opportunity to hunt. Ever since, I have wondered at the benefits that a pack of ultra-smart, bred-for-battle Troodon may bring to a tribe brave enough to earn the favor of these clever carnivores.- 1 comment
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From the album: Dossiers
Common Name: Megalania Species: Megalania Muruspede Time: Late Holocene Diet: Carnivore Temperament: Aggressive Wild: Megalania Muruspede is among the largest creatures found throughout the island’s complicated cave networks. Reaching up to three meters long, it can traverse vertically up the cave walls with little difficulty, using its claws as iron-strength grips. Fortunately, Megalania’s size means it is unlikely to sneak up on anyone. Unfortunately for spelunkers, it is an aggressive and dangerous creature nonetheless. Like other Varanidae, Megalania is a venomous creature.. Its poison is slow-acting, but will drain the victim’s effective strength and health until death unless cured by a rare antidote. That said, the Megalania’s prey are usually ripped apart well before they succumb to the poison’s long-term effects. Domesticated: The extremely rare ability of Megalania to effortlessly climb walls makes it a highly sought after mount. While it is by no means the fastest, strongest, or toughest mount -- the way it can effortlessly climb in the caves and scale mountains means it will always have a place in any advanced tribe’s stables.- 2 comments
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From the album: Dossiers
Common Name: Spider Species: Araneomorphus amalgotantibus Time: No Equivalent, traits begin as far as Mesozoic Era Diet: Carnivore Temperament: Aggressive Wild: I don't know where to start with Araneomorphus amalgotantibus. It has so many of the nightmare inducing traits of spiders from among many family and genus. It fires webbing like a bola spider, it spits venom like a lynx spider. It has a poisonous bite like a myriad of spiders, and can see in the dark by sensing vibrations. And to top it off, Araneomorphus is larger than an adult human! If that wasn't enough, I'm convinced that some of the caves on the island have actually been dug by Araneomorphus, but this worries me. Either Araneomorphus is a colony-spider (like ants), or there is a much larger Araneomorphus somewhere on the island. Domesticated: As long as it is kept far from arachnophobics, domesticated Araneomorphus makes an excellent guardian creature for anyone wanting to avoid killing. Their strange web-spraying behavior is also quite helpful while hunting fast, fleeing prey. They are too small to be used as mounts, however...- 1 comment
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From the album: Dossiers
Common Name: Electrophorus Species: Electrophorus Beluadomito Time: Holocene Diet: Carnivore Temperament: Reactive Wild: Occupying a space in the low-to-middle end of the food chain, Electrophorus beluadomito is a carnivorous swimmer that feeds mostly off of shellfish and small fish. Despite its common name, it is actually a very long knifefish, and not an eel. It does not provide much meat, so many predators simply leave it be. Unlike most predators, it does not use brute strength to bring down its prey, but instead releases an electrical charge around itself to knock its prey unconscious. Alone, this can take out a small creature. When attacking together, Electrophorus can even bring down the larger ocean lifeforms, then feed as a group. Domesticated: By far, the most common use of Electrophorus is to subdue large ocean creatures. Knocking out a Plesiosaur or other giant deep-sea leviathan can be incredibly difficult, thus many tribes employ small schools of Electrophorusto shock targets into submission! -
From the album: Dossiers
Common Name: Kaprosuchus Species: Kaprosuchus Paludentium Time: Late Cretaceous Diet: Carnivore Temperament: Aggressive Wild: A smaller relative of the Sarcosuchus, Kaprosuchus Paludentium is water-based carnivore primarily found lurking among The Island's swamps. A naturally fast runner that is even faster in the water, it is a solitary hunter that picks off small-to-medium creatures especially those isolated from their pack. When attacking Kaprosuchus uses two main tactics. First, it patiently waits below the water surface and when the target is sufficiently close by, will perform a lateral jump that it uses to quickly close the distance with its prey and drag it underwater. Secondly, its attacks target the prey's vital areas specifically to drain its stamina. These two techniques effectively prevent most creatures from escaping Kaprosuchus once an assault has begun. Domesticated: Survivors are generally split about the usefulness of Kaprosuchus. Some love its speed both in and out of the water, essentially making it among the fastest small-sized all-terrain mounts when travelling through the wetlands. Others do not like how relatively frail Kaprosuchus is, and do not think its high speed and damaging attacks make up for this shortcoming.- 1 comment
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From the album: Dossiers
Common Name: Archaeopteryx Species: Archaeopteryx Magnamilvum Time: Late Jurassic Diet: Carnivore Temperament: Fearful Wild: Approximately one meter long, the Archaeopteryx Magnamilvum is a primarily tree-dwelling proto-bird. It avoids the ground as much as possible, preferring to stay in the safety of the trees, where few predators can reach it. I’ve not seen an Archaeopteryx outright fly yet, so it’s possible that they can’t generate enough lift to do more than glide long distances between perches. I’m not sure how a creature as fearful of the ground can be such a picky eater, but Archaeopteryx only seems to consume certain rare insect matter. The most likely explanation is that it tends to nest in infested trees, stripping them bare of such food sources. Domesticated: While not large enough to bare the full weight of an adult human, Archaeopteryx still has great utility. Despite the creature’s inability to fly, its wings have sufficient strength to dramatically slow the rate of a person’s descent if that person holds Archaeopteryx while airborne. Taming Archaeopteryx can be somewhat troublesome, though, as it refuses to eat most common food sources, and glides to prospective safety at the first sign of any interloper.-
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From the album: Dossiers
A new Dino Dossier has been revealed, this one is everyone’s favourite powerful pouncing predator, the Tylacoleo! Common Name: Thylacoleo Species: Thylacoleo Furtimorsus Time: Late Pliocene - Late Pleistocene Diet: Carnivore Temperament: Aggressive Wild: Thylacoleo Furtimorsus is a large, powerful marsupial that can often be found hunting around trees. Its long claws and semi-opposable digits make it an apt climber, a quality that Thylacoleo uses to its advantage while hunting. It clambers up trees and waits to ambush passing prey by pouncing upon them. When something that large jumps onto a target, it becomes stunned and doesn’t stand much chance. Thylacoleo’s most notable fighting quality is its powerful jaws. Once it bites its prey, it locks its jaw in an iron-strength grip that can hold most smaller creatures in place. Thylacoleo then goes on to savage its prey with its sharp claws. If it needs to escape a fight, Thylacoleo uses its muscular hind legs to jump back to safety among the trees. Domesticated: Thylacoleo is a moderately strong mount, and its ability to climb trees and jump long distances makes it useful for traversal such that developing tribes often tame it. Small raiding parties particularly favor Thylacoleo, as it is well suited to ambushes and unfair fights.- 3 comments
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From the album: Dossiers
Common Name: Hyaenodon Species: Hyaenodon Dirus Time: Late Eocene – Early Miocene Diet: Carnivore Temperament: Opportunistic Wild: Among the Island’s tenacious pack hunters is Hyaenodon Dirus, a carnivore most often found across the mountains and tundras, in packs of 3 to 5. The Hyaenodon is a very intelligent predator: before engaging, it determines if the payoff for a fight is worth the risk of injury. Hyaenodon often prefer not to fight unless there is already weakened prey nearby, or a fresh carcass. This temperament changes quickly, thought, near the presence of injured or dying creatures. Hyaenodon quickly becomes very aggressive, and the pack attacks with ruthless abandon. With each vicious chomp of scavenged meat, the Hyaenodon rapidly recovers health and stamina. Domesticated: Despite being too small to ride, Hyaenodon are still popular pets. Their intelligence means they train well, and their natural pack strength makes them excellent hunting dogs. Their capability to quickly recover health by consuming raw flesh off the bone ensures they can take much punishment and yet continue fighting. A common (and terrifying) sight on the tundra is a rider on a canis with a pack of Hyaenodon at it’s side, howls and jeers echoing through the night.-
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From the album: Dossiers
Common Name: Pegomastax Species: Melanocetus Anglerprescum Time: Early Cretaceous-Holocene Diet: Carnivore Temperament: Aggressive to small fry, otherwise skittish! Wild: Whether it’s size is caused by adaptation to the island’s other inhabitants, or by cross-breeding with another larger species, Melanocetus Anglerprescum is the largest form of Anglerfish I’ve ever heard of. Typically found only among the deepest, darkest expanses of the ocean, this creature preys on smaller fish while being an excellent source of food for larger predators. Melanocetus has an array of bioluminescent light pods at the end of stalks on it’s head. Like typical Anglerfish, it primarily uses these to attract smaller fish and trick them into coming close enough for Melanocetus to consume it’s prey. This often makes wild Melanocetus itself relatively easy to spot among the briny depths. Domesticated: Exploring the depths of the ocean can be difficult. The cold, the lack of air, and the shocking absence of light combine to make travel very dangerous. A tamed Anglerfish can use the natural light at the end of it’s stalks to illuminate the depths, making exploration not only safer, but more lucrative. Furthermore, these luminescent nodules can be harvested to create long-lasting organic light emplacements for surface dwellings. -
From the album: Dossiers
Common Name: Direwolf Species: Canis Maxdirus Time: Pleistocene Diet: Carnivore Temperament: Aggressive Wild: The best adjective to describe Canis Maxdirus is "scary". This pack-hunter is a cunning and brutal predator, capable of taking down prey of nearly any size. In addition to being a vicious hunter, it is the size of a small horse, meaning even the largest predators aren't necessarily safe from the packs. The species has an incredible affinity for teamwork. Unlike most creatures on the island, Canis is a dedicated pack hunter, and rarely hunts alone. In fact, Canis is naturally as effective with its packmates as most creatures are when their mate is in danger—when in a pack, they are naturally spurred to fight for their lives. Furthermore, when in a pack, the most experienced Canis will be designated "Alpha" and gain an even stronger enhancement. Domesticated: Obviously, Canis is an amazing battle mount. It is fairly fast, very strong, and agile. It can jump almost as well as the Island's battle cats. Riding a supercharged "Alpha" Canis into battle at the head of a bloodthirsty pack is a thrill for which most warriors would gladly proclaim: "Today is a good day to die!" -
From the album: Dossiers
Common Name: Carnotaurus Species: Carnotaurus pressor Time: Late Cretaceous Diet: Carnivore Temperament: Aggressive Wild: Carnotaurus pressor is an interesting creature that falls between medium and large predator. It lives primarily on flat clear ground, where it can capitalize on its speed. Additionally, it seems to have no qualms about running from larger predators instead of fighting. The horns of the Carnotaurus seem to be used more for fighting rival Carnotauri (Carnotauruses?) than actual hunting. This doesn't mean the horns aren't dangerous, though; they can still eviscerate larger prey. Carnotaurus is one of the smaller and more compact of the large predators. If Tyrannosaurus is the "Lion" of the island, Carnotaurus would certainly be the "cheetah". The real threat of a Carnotaurus is not being able to escape it once it sees you. Were it not for the creature's extremely long down-time after sprinting, it might be among the most capably balanced mounts. Domesticated: Carnotaurus fills a very specific role. Larger and almost as fast as a Raptor, smaller but much faster than a Tyrannosaurus. -
From the album: Dossiers
Common Name: Cnidaria Species: Cnidaria omnimorph Time: Cambrian - Holocene Diet: Carnivore Temperament: Passive, but aggressive at close range Wild: Cnidaria omnimorph is another example of a creature which should not exist. It has traits that seem to come from many types of jellyfish. It possesses the size and shape of large egg-yolk jellies, the powerful sting of certain box jellies, and the bioluminescence of deep-sea jellies. This all combines to make a dangerous creature that lights up the deepest reaches of the ocean. Cnidaria is not generally an aggressive creature, because it lacks normal perceptive senses. it generally just floats on the current until something gets close enough to sense, at which point it attacks. While its attacks are not directly powerful, its sting injects an incredibly strong and fast-acting sedative. Most tribes kill Cnidaria on sight, then collect its reserve of powerful sedative, to use in technically advanced long-distance tranquilizers. Domesticated: As Cnidaria is barely more intelligent than a plant, there's no effective method to tame one. though dangerous as they can be, a few tribes even keep schools of them around to harvest.-
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