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Plasma6767

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  1. The protosolpuga is an ancient relative of todays camel spider. The main idea for this creature was that it'd be a very speedy and dangerous foe to make exploration a bit more challenging. It would be a bit faster than a raptor or sabertooth and would be able to outrun most creatures. I tried making it both a good fighter and a good travel mount hence the 2 modes. Even thought this is supposed to be the protosolpuga I actually just designed it after the currently alive camel spider, with a few minor tweaks and changes ofcourse. This is simply because the few images that pop up on google when searching protosolpuga are, as seen at the bottom of this page, very vague and hard to understand. Behavior: The protosolpuga would be a very aggressive creature, charging at anyone who gets too close. It'd run up to any creature it comes upon in its movement mode to then switch to combat mode and attack. If the creature were to be small enough, carryable by an argy, the protosolpuga would use its grab ability in which it uses its jaws to pick it up into a defenseless state to then chomp down on it, dealing bleed and massive damage. If multiple creatures were to attack it it'd pick one up if possible and chomp on it in its jaws whilst using its claw strike to hit the rest. If the creature were to be too big to be picked up the protosolpuga would simply use its claw strike and chomp normally. Abilities: (Left Click) Chomp: A very strong attack in which the protosolpuga would clamp down its jaws on its unfortunate foe. It would deal massive damage and bleed but would have a quite long cooldown so it could only be preformed every other second or so. This would mean that the chomp attack actually would have slightly worse DPS than the claw strike but its bleed would make it stronger against foes with more health. The chomp attack would be weakened when in movement mode and would deal less bleed however it'd be the only attack available in movement mode as the 2 front limbs are busy running instead of fighting. If the protosolpuga were holding a creature in its jaws with the grab move the creature currently being held would be the one to get damaged by the chomp attack. (Right Click) Claw Strike: A slightly weaker but much faster attack that utilises the protosolpugas 2 raised front limbs in combat mode to swipe, one after the other, in a 2 hit attack towards its foe. However, since it utilises its 2 front limbs the protosolpuga would only be able to use this attack when in combat mode. The claw strike attack would hit the target twice and have a much lower cooldown than the chomp which would lead to it actually having slightly better DPS. However this attack wouldn't make the opponent bleed so this attack would be reserved more toward weaker foes with less health. However, this attack would only be useable in combat mode as in movement mode the 2 front limbs would be used for movement instead of combat. (C) Grab: Much like an argentavis the protosolpuga would be able to gently use its jaws to pick up and carry around creatures. The creatures that would be carryable in the protoslpugas jaws would be the same as the argy can carry in its talons. If the chomp attack is used whilst a creature is currently held by the protosolpuga the creature being held will be hit. Stats: Healt: Just a little weaker than a rex or spino to compensate for it dealing a bit more damage than them. Stamina: Decent, like an argentavis but would loose stamina faster in movement mode. Oxygen: Don't really think it matters, it's a giant desert dwelling arachnid. Food: Just about like a rex or spino. Wheight: Pretty much like a rex or carno, it's not meant to be used for rescource gathering so it'd just about have enough to carry you, something in its jaws, and som meat/hide & such in its inventory. Damage: About as strong as a rex or spino when in combat mode but only about as strong as a carno or baryonix when in movement mode. However, keep in mind that it'd also have bleed a bleed effect making it slightly superior. Speed: A bit faster than a raptor or sabertooth, not fast enough to truly be considered a travel mount but would atleast be able to catch up to most creatures on the ground. Torpor: Just about the same as a rex or spino as its taming method would make tranquilizing it hard enough as it is. Movement Mode: When in movement mode the front legs of the protosolpuga would be lowered down to the ground and be used for movement instead of combat. Movement mode would simply be activated by running (holding shift whilst walking). Whilst in movement mode you'd have no resistance or damage reduction and your attacks would be weaker but you would be traveling att significantly faster speeds. The chomp attack would now do less bleed and deal less damage overall and the claw strike attack wouldn't be able to be preformed as the front legs are being used for movement. Combat Mode: When in combat mode the front legs of the protosolpuga would be raised up and held in the air to be used in combat to attack and block incoming attacks. This would make the protosolpuga stronger in general but much slower like an anky. When the protosolpuga is ridden combat mode would be activated by simply not sprinting for a second or so but when not riding it it would activate automatically when it detects a threat nearby. When combat mode is active the protosolpuga would deal more damage get a damage reduction from attacks coming from infront of it as it would atleast partially be able to block them with its front limbs. The chomp attack would deal more damage and now induce a stronger bleed effect and the claw strike attack would now be useable. Taming: The protosolpuga would be a knockout tame but due to its thick armor plating it'd be invulnerable to all tranquilizers. To tame the protosolpuga you'd instead need to let it grab on to one of your creatures. When this happens the protosolpuga would be left with ith it's jaws open. This then gives you a chance to be able to run in with a shield and forcefeed it narcotics. After this it'd let out a shreik and begin to chase after you. During this chase you have to lead it to another one of your tames so that it looses aggro and switches target to grab on to the new creature, leaving it vulnurable for another force feeding of narcotics. This process would then continue until it reaches enough torpidity to be tranquilized. After this its just like a usual knockout tame where you simply just put carnivore food into its inventory and wait. Breeding: The protosolpuga would be breed like any other creature but would, as it is a very strong tame, have a quite long breeding interval, hatching time, and maturation time. Biome: When I started working on this creature I originally intended it to wander the wasteland between the biomes as I felt that biome was, at least compared to the others, a bit lackluster. However as I kept working on it I realised it just blatantly fit better in the desert area. Protosolpuga Fossils: Camel Spider: Links: https://en.wikipedia.org/wiki/Protosolpuga https://en.wikipedia.org/wiki/Solifugae
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