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Found 23 results

  1. TLC Update for Onychonycteris When we look at the various species of mammals in Ark, one of the very first that becomes underlooked and is kind of shamed half the time by the community, is the Onyc or Onychonycteris. This species of Eocene bat is most of the time considered in quotes “useless” as there really isn’t many needs for it after the addition of the Desmodus. Alongside this, the species in Ark is not similar at all to the species it is based off of, in appearance, attributes and abilities. Rather than some depicted swarming and aggressive cave dweller, the Onyc should be a forest and swamp dweller, gliding and fluttering through the foliage, a solitary and/or cooperative species very similar in behaviour to Old World Bats and/or Fruit Bats, not Vampire Bats and modern or present day New World Bats. This is why my team and I have suggested a TLC update for this creature and what it should have for abilities and a complete overhaul of every characteristic. For my next creature suggestion, my team and I have found a small extinct and prehistoric species of Bat that can follow the swarming, non-rideable, viral caring and completely aggressive mentality that Wildcard tried to go with for the Onyc, but to make it very different from the Desmodus and my next species. The Onyc will no longer be the species we see in the caves of the Arks, but rather a completely changed flying mammal. (Updated Version of Dossier for TLC) Common Name: Onyc New Suggested Name for Species: Onychonycteris tapraomou (“Clawed Bat of the Lush Lands”) Old Name for Species: Onychonycteris specuncola (“Cave Crawler”) Time: Eocene Period Diet: Insectivorous (Old Dossier - Omnivorous) Temperament: Neutral (Aggressive if Attacked) Tameable: Yes Rideable: Yes (Old Dossier - No) Breedable: Yes Torpidity Immune: No Taming Method: Passive Preferred Kibble: Simple Kibble Preferred Food: Chitin Equipment: “Onyc" Saddle (Level 38) Rider Weaponry: Yes Humans Can Carry: No Anatomy When looking at the Onyc’s anatomy and characteristics. The first detail that should be acknowledged when making a TLC for the Onyc, is the controversial topic that is echolocation. Unlike other bats. The monospecific genera that is Onychonycteris is considered and speculated with the concept that the genus didn’t evolve the adaptation to use echolocation. Studies have found that bats or the Order Chiroptera learned flight before echolocation. This means that rather than making the species found on the Ark to have this ability, my team and I’s concept for this creature would be to separate it away from Desmodus draculae. The Onyc should follow the principle of not having echolocation. This means that it could act more similar to Old World Bats such as Flying Foxes and/or Fruit Bats, rather than New World Bats such as the traditional Vampire Bats found in South America. With the evidence, though. Both studies counteract each other, and some say that both forms of evidence are from a “pancake fossil” that makes it uncertain what the animal’s actual bone structure and configuration was actually like. The only information that we can use towards speculation is the simple cochlea of Onychonycteris finneyi that specifies or slightly confirms that the Onyc was incapable of echolocation. This is due to the cochlea or the “part of the inner ear involved in hearing” wouldn’t be capable of allowing the high frequency sound pulses or waves in the form of ultrasounds that pass through the nose or mouth. The bat then uses its ears to listen for an echo or for the waves to bounce off of an object or another organism. An ability that has been found incapable in the Onyc with the design of its cochlea. The next detail would be in its paleobiology and the environment it once called home. Onychonycteris finneyi is from the Green River Formation in modern day Wyoming, Utah and Colorado, USA where it lived alongside other bats such as Icaronycteris index, the boa Boavus (Boavus idelmani), Meniscotherium, the primate Notharctus, the crocodilian Borealosuchus and stingrays such as Asterotrygon. This indicates that while these bats lived in a temperate and semi-tropical climate that was warm enough to support crocodile lizards, stingrays, catfish, crocodilians and palm trees, the formation housed various unique species that lived in this environment. Indicating that while the Onyc’s on the Ark live in the caves of various maps such as the Island for example. The Onyc’s should live in and around swamps, semi-tropical, temperate and warmer biomes in and around mountain ranges (due to the intermountain lakes and basins that make up the formation along the Uinta Mountains). While this goes against its scientific name in Ark, this is a secondary detail that could be used towards making the Onyc more distinct and unique when compared to other flying mammals and to other species that belong to the Order Chiroptera in Ark Survival Evolved and possibly in Ark 2. When it comes to flight, the Onyc should have a different flight behaviour due to the species long hind limbs and its much shorter wings that resulted in the Onyc lacking the aerodynamic equivalents among known bats, resulting in the aerofoil contributing to an alternating fluttering and gliding flight style, unlike the flying style present in the Ark species. This is considered the “evolutionary intermediate” between powered flight and gliding. Also the Onyc should bring a new form of climbing and/or gripping to surfaces, walls and trees in its surroundings due to its peculiar five claws on its fingers rather than the standard two or three in known species. The next detail after that, should be in appearance. While the species found on the Ark is modified and different from the reference material, O. specuncola or O tapraomou (my teams suggested name for the species) should have an appearance similar, but not exactly like that of its relative and possible ancestor. First of all, the Onyc currently in Ark is lacking more wing membranes around its tail and back hind legs, and has a face and body that are very similar to that of the sub family Desmodontinae or Vampire Bats. Instead, flying foxes or fruit bats and even flying squirrels can be used as the model for this species of flying mammal as the Onyc isn't exactly a “true” bat, but rather the between of known bats and other flying mammals. Resulting in many speculative representations presenting a depiction similar to a cross between these examples, for example: Onychonycteris | Dinopedia | Fandom dinopedia.fandom.com and/or Ancient 'Clawed Bat' Reveals Clues to …| westerndigs.org Rather the current model and design has a nasal cavity and ears similar to leaf nosed bats, large fangs that could be used for impaling and slicing into prey, only four fingers (one of the fingers is possibly connected between both fingers) on each pair of wings (which goes against the actual name behind Onychonycteris which means “clawed bat” referring to its five clawed fingers) and a non-Eocene bat design, the Onyc could use an update to its design. Now my team and I are trying not to criticise Wildcard and their designs for Ark Survival Evolved, as many animals such as the Triceratops, Purlovia and Ankylosaurus all have similar characteristics and details similar to the species they are based off of. The Onyc in Ark doesn’t have any major characteristics similar to Onychonycteris finneyi, which is why my team and I are suggesting these ideas towards a TLC. Onyc Encountering Tips | ARK: Survival … dododex.com Also the Onyc is speculated based on teeth remains and fossils that it was actually an insectivore, as the speculated and larger species in Ark. Is specified to feed on mosses and fungi in their surroundings alongside live prey which they swarm. However, the new species for this TLC would be insectivorous and be able to feed on different arthropods and invertebrates as an adaptation towards its environment and also towards adapting to different climates and biomes. Alongside this, the Onyc shouldn’t be able to carry Mega Rabies, as these bats aren’t hematophagous and/or don’t feed on blood like the vampire bats that the current Onyc in Ark is based on. New Abilities - Just like the Desmodus draculae, the Onyc can hang upside down as evidence shows that the feet of early Eocene bats allowed them to perform this hanging behaviour. - The Onyc has an applied buff when attacking insects known as “Insectivorous Instinct” where the Onyc has a 25% increase in melee damage, a 25% decrease on incoming melee damage and the preventing of certain stuns such as the Lymantria’s spore defence mechanism and the Mantis leap attack and a 50% collection rate towards chitin, leech blood, organic polymer (from arthropods (insects) such as the Mantis) and black pearls. - The Onyc is a natural bug repellent and any arthropods (arachnids, insects, trilobites and crustaceans) become deterred from these bats. - The Onyc has a buff known as “Constricting Rage “ which is an increased buff of 75% attack damage towards snakes and serpents (primarily Titanoboa) in its natural environment (swamps, temperate forests and semi-tropical riverways). This is due to the possibility that the Boavus boa’s found in the Green River Formation that the Onyc is from, probably preyed and fed upon early Eocene bats such as the Onyc. - The Onyc can be ridden and with it having a saddle with a built in chemistry table and has a slot that allows players to descend from the saddle via a grappling hook. The Onyc has a new landing position, can hold onto various types of textures in different environments, can have three players on its saddle and crawling features unlike other tames that allows the player these capabilities. - The Onyc can and will manually switch from fluttering to gliding as a way of saving stamina, allowing for further travel and manoeuvrability. - While the Onyc can’t echolocate, it has a diurnal (these bats are speculated to have hunted during the day) boost that gives off smell indicators of nearby prey and food sources. - The Onyc is extremely intelligent and when imprinted has a 10% increase towards all stats. - The Onyc has strong jaws and teeth towards breaking down the hard shells of the arthropods it feeds on, which allows for a blunt bite that can deal a moderate amount of damage if harmed or attacked. Any suggestions and comments please reply below. These are my team's suggestions, so all credit and all reference goes to them for the idea (s). Thanks. - MonstersHunters References: https://en.wikipedia.org/wiki/Onychonycteridae https://dnr.maryland.gov/wildlife/Pages/plants_wildlife/bats/batelocu https://www.nps.gov/subjects/bats/echolocation.htm https://ucmp.berkeley.edu/tertiary/eoc/greenriver.html https://en.wikipedia.org/wiki/Green_River_Formation
  2. Legacy TLC Ideas: I feel that with the game coming to a close… and with ARK II starting to look like a completely different game than what we have grown accustomed to in ARK… I would like to ask that you please update the Legacy Dinos with one giant TLC before the end instead of thinking of doing another community map in the extra time before ARK II’s release… I have put together what I feel would be the simplest to implement changes while being the most satisfying end result for being on the simpler side. Any additions on top of these changes would be welcomed if they fit into the characteristics of the actual creature. Which I kept in mind through this whole process. One that is not for one particular Dino is: Carnivores repel smaller Carnivores - I think it would add a new depth to the game to allow Allosaurs to repel carnivores smaller than them, along with Rex’s repelling carnivores smaller than they are and the Giga being the largest and repelling all carnivores, to a certain radius. It would make having them during taming immensely important. And having them repel carnivores will make you have to approach carnivores you want to tame on foot to get close enough to start taming. Keeping that early game thrill alive even into late game. It just does not make sense that I have my Rex pretty much standing on something I’m taming and a Dilo feels brave enough to come try and take a bite right between the Rex’s feet. It would add a whole new level to carnivore tiers, to immersion, to taming mechanics, etc. I think that would be a big win for the game as a whole. Besides that these are my ideas for individual creatures in order of importance, to me at least… Plesiosaur: -New Look / Speedster / Prime Fish - First, please redesign and retexture the model to a more majestic paleo-art depiction. I will probably use “majestic” to describe how a lot of these models should look, but bear with me lol. As far as mechanics go I think leaning into the Plesi’s speed is a good characteristic to stick with. It is already fast but maybe it could be more maneuverable? A turnaround-spin like the Sarco has, plus adding a spin like the Pteranodon has for a boost underwater. Things like that could really make the Plesi a more satisfying mount to get around the oceans. Finally I would add a prime fish mechanic. Allowing it to gather a little more and from more creatures. Like how we can scrape prime fish from the Leed. Maybe the Plesi could take bites of prime from it’s side the same way? Liopleurodon: -Normal Tame / Rarer-Mini-Plesi - The Liopleurodon really just needs to be made a normal tame… it is honestly a waste as it is now… I would honestly be happy if you matched it with the speed characteristics the Plesi has and gave it some of the maneuvers I suggested for it also, like the spin-boost the pteranodon has, etc. It doesn’t even have to gather prime the same way I suggested for the Plesi but it being a rare, speedy mount would still be better than it is as of now. Maybe instead of better loot, it just makes loot crates glow a little brighter to see them better underwater. That would be balanced for a normal tame while still keeping the original idea behind the creature alive. Megalodon: -New Look / Breach / Blood Tracker - The Meg needs a cleaned up look. With the experienced artists you have now you could make an amazing new Megalodon model. As far as mechanics go I would really love to have a charged jump out the water to grab and damage flyers over the water. Which you would then drop back to the water while holding it, which would then release the flyer from your grab, but also makes the flyer drop its rider if it has one into the water. That would be such a fun mechanic for the Meg and would be so fun to randomly see wild Megs jump out of the water at a Pelagornis once in awhile. Or at you if you fly to close to the surface. I always thought Xiphactinus should of been added to take the Meg’s coastal patrol niche and the Megs should be made a little rare and more terrifying. So like the Raptors not pouncing on survivors anymore, I would make the Meg’s jump to flyers be a rare occurrence but still possible. Finally I would just add the Dire Wolf’s blood/smell mechanic to track hurt creatures underwater in the same way to go with the Shark’s known ability to smell blood in the water. p.s. Ichthy could be able to jump-breach the surface of the water also just for fun;) or be able to jump in and out of the water like the Manta. Mosa: -Updated Look / Repels Water Carnivores - Technically the Mosa does not need that much. A cleaned up model and maybe the ability to repel smaller Carnivores and the Mosa be the only creature for repelling smaller carnivores underwater. Everything giving the Mosa a wide-birth almost getting out of it’s way as it swims. Would really fit the Dino and make it a lot more ominous to see coming from a distance underwater. Giga: -Updated Look / Balanced with Carc - The Giga is a weird one to me… yes it needs a cleaned up model and really it could be all good after that. But with the Carcharodontosaurus coming I would wonder if it will really hold up to it afterwards? My suggestion is to give the Giga a new look as to not let it get completely outshined, at least make sure it is balanced with the Carc stats wise, and if they are going to be equals I would have them in different areas… Gigas with jungles, Carcs with deserts or something along those lines… just so they don’t overlap if they fill the same niche. And if the Carc gets any cool mechanics please don’t leave the Giga in the dust. Add a mechanic to the Giga if you have to, to keep them at least in competition for “biggest-theropod worth taming”. To summarize: please just don’t let the Giga be made into an inferior Carc after it’s release. Bronto: -Stomp / Stairs / Lower - Bronto needs a more majestic look. Think Dreadnoughtus model in the new Jurassic World Evolution 2 DLC and branch out from there… that franchise just knows how to do majestic sauropods… Also it could use a stomp that could be used on walls and structures… we’ve needed it for a long time… Another idea is to use the head and neck as stairs some how… being able to aim the head after you walk up the neck to the direction of the elevated spot you are trying to get to. Could really make for some interesting and hard to reach base locations. Lastly is a “crouch” mechanic for it to lower the base on its back. When you find your spot it lays down or something. Isn’t really needed honestly but it would be an awesome mechanic when you use one as your base. Using the head or tail to get up easier afterwards, or just building stairs the perfectly line up with the ground after it lays down. Obviously this is the one I’ve thought through the least but besides a new model the Bronto def needs something to make it a tad bit more relevant than just being prehistoric scenery. It def gathers berries the best but is that really it’s full potential? Quetz: -New Look / Glide / Fabricator Jet Saddle - The Quetz should be king of the skies but it has never felt like it… Again the model in the new Jurassic World Evolution 2 DLC is a good concept to start from. I just feel when it does not have a platform saddle on, repeat, when it does not have a platform saddle on it should not be so squat to the ground. More elevated and regal like a giraffe. With a much more maneuverable walk. Maybe even being one of the only flyers that can actually back up while on the ground. While flying the Quetz should naturally have a glide mechanic that “slightly”, I repeat “slightly” regains stamina. It is only fitting and the big guy deserves it. Last thing the big guy deserves is a jet pack saddle like the Tropeognathus. With all the jets flying around now it has to get one. One that also works as a fabricator making it the ultimate end game flyer. While also having a weight buff like the Argy’s but not as good to allow the Argy to still have it’s thing. Dilo: -New Look / Spit Commands / Slow - The Dilo’s model isn’t horrible but it could def be updated and made more vibrant. After the first half hour or so of playing it becomes a pretty useless tame but I still love them. I would love for them to spit on command though. My idea is that when you whistle attack target at something, it still chases it like normal, but it spits in that direction, instantly, and every time you whistle attack target, until it is in melee range of the target. Plus for the spit to now slow the target slightly. That paired with a good turret mode would actually make them a great base defense and toggling between attack and stop attack could really slow down fleeing tames in the early game if done right. Would just give them A LOT more utility. Carbonemys: -Retracts into Shell / Mobile Safe - The Carbonemys is ugly but honestly does resemble it’s paleo-art. Could still be cleaned up with better walking mechanics. A lot of the legacy Dinos need less derpy walking mechanics like you fixed the Trike, Stego’s, and Sarco’s. What our beach turtle really needs is a useful mechanic. I say “Bio-Safe”. First it needs to be able to retract into it’s shell like you guys have been promising it will be able to since release… giving it a huge defense buff. After that it just needs a weight buff and it is a mobile safe. One that could potentially be more useful for holding items than the actual safe which I wouldn’t mind myself. Especially if we can choose what’s it’s weight buff is through leveling like the Moschop’s gather wheel. Choosing “Wood”, “Stone”, “Metal”, etc. along with “Structures” as a whole being a catagory. Plus it would make the turtles no one really pays much attention to into being a staple in every base. Probably whole floors dedicated to them afterwards. Would be the biggest turn around in ARK I think. Lastly this is unneeded but would fit since we never got a sea turtle like Archelon. Allowing it to not be affected by the water shockers or at least not affected by the jelly fish and giving it a buff on the toxin gather rate. They are both slow AF so it would make sense they are predator and prey and would give a major resource buff to the turtle. Araneo: -Silk Producer / Wall Climb / Web Grapple - I’ve been asking for this for years and I think the response was the Bloodstalker. Which is loved and appreciated. but the Araneo still should be more than an annoying mob in my opinion… these are all real animals even though they are created by a murder computer trying to make us suffer… My idea has always been to allow to climb walls, and use its web like a grapple hook that can ONLY go up and down (or back and forth with ARK physics lol) like the grapple hook does to drop down on unsuspecting survivors. Lastly they should give Silk as drops like the Lymantria (Moths) do… and honestly should be the only tamed creature that generates Silk in it’s inventory passively. Allowing us to make Silk farms with them. Onyc: -Perches like Des / Tamed spread Rabies - Just let it land man… lol these bats have been flapping them wings for 7 years… Desmodus pops in and it can already hang from ceilings lol which is amazing but I know that you can add to the Onyc easily now since it has already been put into the game. Please do. And I cannot find a forsure source that can clarify if tamed Onyc pass rabies still? to base intruders or whatever? If not, they def should… and it would be great to use them like a zip line with no cord. Just jump up and grab their feet when not perched for a gliding decent from where ever you jump from. Would make them a lot more useful around the base as defense and utility without having them flapping around my head all day lol the Phoenix has that problem too but it makes up for it in Silica Pearls! lmao. (added) I just realized it would be really hard to get the Onyc to perch upside down since it is not rideable… only option I could think of is when whistling to move to a specific point that pointing to the ceiling would make it land/perch but even that might be too complicated… Would still love to whistle for them to perch but I understand why it doesn’t now. The glide/zip line though would still be great. Anky: -Updated Look & Animations - Honestly the Anky just needs a new clean model and some better walking mechanics… I just didn’t want to leave it out. Same with the Bronto too honestly but there is still a lot of room for improvement with the Bronto, the Anky kind of already does what it needs to… it’s just ugly lol. Well compared to new more modern additions to the game I mean... It has just been working it’s little tail club off for us since this game was in early access and I think it should be updated is all… clean up our old friend please… (added) p.s. If anything the Anky could use torpor damage added to it’s club. The Stego impales dinos now, the Anky could at least do torpor damage. I really REALLY hope you guys think about this… I do want to thank you for making such a great game out of one that used to make me so irritated at all the bugs. Which are still there, but much less severe lol. I have just played since early access and have a lot of time invested in this game and want to see it left in a good place before ARK II comes out. As far as maps I think we have a great selection. Scorched could use an Ascension Ending on all consoles and after the Legacy Dinos getting there TLC I feel this game will be left in a good, decent state at least. More maps are always good but when you do something like this TLC it reinvigorates the whole game. please think about it. and thank you for your time.
  3. Hey Wild Card and Survivors! I want to share my Ideas, Wishes, Wants and etc. Strap in cause I think this will make Ark 2 a fantastic, beautiful and amazing game that will last a life time! Improved Ocean Life/Ecosystems: So right off that bat I want to share that I love Marine Biology and Marine Life back in the Prehistoric era was just so fascinating to read about and look at via the fossils and history we gathered. With the Power of Unreal Engine 5, I think you guys can create Beautiful, Dynamic, Thriving Oceans that is full of color, life, detail and depth. - Blood in the Water system - With the new AI System you guys are implementing, the Sense of Smell can be used in a new way. Blood Travels in water and Sharks sense blood in the water from Miles and Miles away, so why not make a unique bleed system that can attract Megalodons, Mega Piranhas and other Marine life! Or this Blood System can be used for Fishing, Chumming for example! You can chum the waters to attract Megalodons or other Marine life to hunt or Tame! - Advanced Ocean Spawns - How about adding Advanced Spawns for the Dinos, In the real life Oceans depending on the weather conditions, time of day or seasons certain animals will appear. So why not make a system to where certain dinos spawn at certain times of the day, during certain weather events or even just make them exclusive to certain ocean biomes (Cold waters will have X creatures while Warmer waters have Y and you can have universal spawns). This has been applied to Ark 1 with land creatures! - More Variety of Marine Life - So I feel as though the Ocean life was kind of Neglected in Ark 1, so adding more variety of Marine Creatures to the Oceans will breathe new life into the ecosystem! Bonding with your Tames: One of the biggest things I like about Ark is how it turns from a Serious, Suspenseful game to a Cute and Wholesome game with a bunch of amazing creatures to love. You have added the Pet Emote and thats a start but I have some amazing Ideas to add more Emotion and Life to your tames to not make them feel just brutal hunters or hard working harvesters! - Advanced Interaction - So as I mentioned that you guys already added the Petting to Ark 1 with the emote. But how can you guys go further with interacting with your tames? Well how about taking the Petting more advanced, Give it better animations, different variety of ways to pet your companion, give your Tame a Treat or even play with them! - Better Imprinting - Imprinting is a fantastic mechanic implemented, but it doesnt have to be stuck to just raising babies, it could be expanded to taking your Companions Hunting, Playing with them, Checking in on them and not just leaving them alone. Interaction is key, you always want to check in on your dinos and not leave them be. Which leaves me to my next idea! - Dino Mood - Going back to keep on interacting with your Dinos, if you leave them be for awhile, their mood changes, they could feel depressed, agitated or wired! They wont retaliate or hurt you but this could effect their performance in Battle, whether that be PvP or PvE. Always check in on your dinos, treat them like your own kin! Don't do away with Firearms! Don't do away with the Firearms, the Primitive Firearms can fit with Ark 2 and if you want to make it spicy you can add Fabricated ones (Assault Rifle, Pump Action Shotgun, Semi Auto Pistol and Fabiricated Sniper). but you dont have to do away with Primitive Firearms (Double Barrel Shotgun, Simple Pistol, Longneck Rifle and Flare Gun) Finally! Please dont rid of some of Fantasy and Primitive DLC Creatures! Some of the Creatures like the Rock Drake, Bulbdog, Karkinos, Shadowmane or Griffin can return! I know we can mod them in, but I think an Official entry in the game would actually just make it feel better to give it some flair to the creatures I have a lot more to give but these are my major ones I can't stress enough to share. So I hope you enjoy these suggestions! Have a great day Survivors and THANK YOU Wild Card for a wonderful and beautiful experience with Ark 1! Sincerely, Atarashi_Daten_Shi
  4. Please give this a read if you've EVER played PvP on PC servers... This is being typed by someone who has been a loyal and passionate player of the ARK games for years and years like most. Have been a part of multiple communities within the sphere of ARK including PS4, PS5, Xbox, and PC including all Official, Unofficial, Offline, Single Player, Small Tribes, and even NoTame servers. For an overwhelming majority of the part, my friends and I have enjoyed ARK more than any other video game we have ever played. It's an incredibile game that has been sustainably upgraded throughout the years. Even the issue of duplicating items on Legacy servers was fixed mostly with the new servers rolling out a few years ago. My main point with this first section is to explain that we have been playing the game for a while. Where I see a major issue is with the PC gameplay on PvP servers. The issue of using .ini files to modify gameplay has completely ruined the game for a large majority of players and some don't even realize it. The .ini files people use to put into the game data remove rocks, bushes, trees, etc. sometimes entirely and some even go as far as removing the opacity of water entirely. Let me tell you about my experiences. When I played on PS4, which was most of my time initially, I had a blast. The game was fun, balanced, and was genuinely a fun activity to plan on having available after work. I could get on with my buddy (this was right when wingsuits were released) and we could fly around The Island and stand a chance against larger tribes because we could hide in the forest. Being able to see someone hiding within a bunch of shrubbery, bushes, etc. is a feature that should entirely be available to users in the late-game process. Tek, Bloodstalkers and other methods should 100% be available to do so. Here is where I see a major issue. When I made the joyous swap to PC, I was super excited to experience ARK on a better scale. Better inventory management with mouse/keyboard, better graphics, and better FPS. But when my friends and I swapped over to PvP servers, the issue of these .ini files have arisen. We would have players with Wyverns, etc. able to see us immediately because the only thing they would see on their end is a tree trunk. They would not see bushes, tree branches and leaves, or rocks. The use of these files is widespread and gives serious advantages to players. They ruin the experience for players who want to have a balanced, PvP-oriented experience because it becomes an issue of either use the files and experience a lifeless, almost MS paint-like version of ARK just to win fights, or keep the settings the same to maintain the graphical beauty of the game. MAIN POINT: I would like to place a formal suggestion to completely remove the use of .ini files in ARK II. As stated above, they ruin the PvP gameplay experience for a lot of players. I would be happy to discuss this with whoever but I would ultimately like to be heard by Wildcard because this is an issue that affects every single person playing the PvP servers. PvE servers and the experience they provide is still top-notch in my opinion and a fantastic time both by yourself and with friends. The graphical beauty should be maintained and removing the .ini files would restore balance to the game in PvP environments and ensure that every player is on the same playing field. I hope this finds everyone well. Edit: After talking to someone on Discord, apparently this is an issue on Xbox servers as well. Even more the reason to have this talked about.
  5. I'll have to see some gameplay footage but if this is really to be no Tek then ick. I like the power progression in Ark I. It feels right to me and will actively try to find a group of modders and put forth a Tek option for those who want it, much like those that worked on Primitive+. Statements in the marketing that include "what we *all* want" don't fly with me and those I game with. We enjoy the progression and it feels great when we reach Tek tier. I like a lot of what I am reading. I'm fine with waiting for more gameplay details. I just want to put out there the no Tek in a sci-fi game is goofy and hopefully the tools suggested will remedy that (it doesn't have to be element derived, Santiago). That and whoever siding with this, you are not alone !
  6. Please give this a read if you've EVER played PvP on PC servers... This is being typed by someone who has been a loyal and passionate player of the ARK games for years and years like most. Have been a part of multiple communities within the sphere of ARK including PS4, PS5, Xbox, and PC including all Official, Unofficial, Offline, Single Player, Small Tribes, and even NoTame servers. For an overwhelming majority of the part, my friends and I have enjoyed ARK more than any other video game we have ever played. It's an incredibile game that has been sustainably upgraded throughout the years. Even the issue of duplicating items on Legacy servers was fixed mostly with the new servers rolling out a few years ago. My main point with this first section is to explain that we have been playing the game for a while. Where I see a major issue is with the PC gameplay on PvP servers. The issue of using .ini files to modify gameplay has completely ruined the game for a large majority of players and some don't even realize it. The .ini files people use to put into the game data remove rocks, bushes, trees, etc. sometimes entirely and some even go as far as removing the opacity of water entirely. Let me tell you about my experiences. When I played on PS4, which was most of my time initially, I had a blast. The game was fun, balanced, and was genuinely a fun activity to plan on having available after work. I could get on with my buddy (this was right when wingsuits were released) and we could fly around The Island and stand a chance against larger tribes because we could hide in the forest. Being able to see someone hiding within a bunch of shrubbery, bushes, etc. is a feature that should entirely be available to users in the late-game process. Tek, Bloodstalkers and other methods should 100% be available to do so. Here is where I see a major issue. When I made the joyous swap to PC, I was super excited to experience ARK on a better scale. Better inventory management with mouse/keyboard, better graphics, and better FPS. But when my friends and I swapped over to PvP servers, the issue of these .ini files have arisen. We would have players with Wyverns, etc. able to see us immediately because the only thing they would see on their end is a tree trunk. They would not see bushes, tree branches and leaves, or rocks. The use of these files is widespread and gives serious advantages to players. They ruin the experience for players who want to have a balanced, PvP-oriented experience because it becomes an issue of either use the files and experience a lifeless, almost MS paint-like version of ARK just to win fights, or keep the settings the same to maintain the graphical beauty of the game. MAIN POINT: I would like to place a formal suggestion to completely remove the use of .ini files in ARK II. As stated above, they ruin the PvP gameplay experience for a lot of players. I would be happy to discuss this with whoever but I would ultimately like to be heard by Wildcard because this is an issue that affects every single person playing the PvP servers. PvE servers and the experience they provide is still top-notch in my opinion and a fantastic time both by yourself and with friends. The graphical beauty should be maintained and removing the .ini files would restore balance to the game in PvP environments and ensure that every player is on the same playing field. I hope this finds everyone well.
  7. I had this thought the other day, what if you could pick a role in the tribe (builder, farmer, hunter-gatherer, etc.) and it would slightly affect your stats. As in, farmers would have slightly more stamina, weight, and water than say, a builder. The stats would be bumped up by 60 points, upon reaching Lvl. 25 and then by 3 per level, no matter what stat is increased. And, if I say, leveled health, that stat would go up by whatever value the server has it set to, but so would the "faction/job/class" stat. I think it would give players that extra bit of immersion, by giving them an actual role in the tribe, and by making each player more valuable to both allies and enemies alike. Now, keep in mind that not everyone plays with a tribe, I was a solo player for years, so this would only be for servers, official and unofficial. This would only be a minor upgrade to the player, just to make them a bit better at a certain job, while still allowing them to fill other roles as needed. It also wouldn't be to the point where the tribe would be nonfunctional if a player isn't online. Feel free to ask any questions about this or make your own contributions. Stay safe Survivors ;D
  8. Center56 was taken down without notice 1 week ago. Today it was removed from all server lists. Is Wildcard taking down active servers to repurpose them for a future release? If so could we have some advanced notice so we can transfer off before you delete the servers? Very Disappointed that my main, all his imprint dino & over 2000 hours of base building was unceremoniously wiped from existence. Please remember that how WC handles the end of ARK is going to greatly impact whether or not players buy ARK II. Communication with your player base is the first step. Thanks, TheBlueB0mber
  9. In this post I'm only dropping a few ideas that came to my mind recently although my wild creatures behavior are not the focus of this post so they might be lacking. The real focus of this post is the tamed creatures' behavior idea I've had quite recently. I'm curious what all of you think about it. Also could anyone tell me whether people from Wildcard even read these? Anyway, here it goes. Wild creatures' behavior: Of course we could always use more refined behavior of wild creatures but first detection. Detection could work more on the basis of sight range (an orb one with cone cutout at the back of the creature for most creatures with predators having smaller range/larger cutout) as well as sound detection rather than simple proximity. Predators could pick and choose prey based on size tier and health and wouldn't attack when not hungry. Passive and passive flee carnivores like quetz, kairuku and tapejara could also hunt for food just picking smaller targets. Herbivores could graze as well as detect predators before taking damage and would react to predators' presence and other species getting attacked around them either by attacking the predator or running away based on their temperament and difference between each other's size tiers. Some species could be aggressive towards members of their own species and predators would be towards other predators, especially apex ones and predator packs towards other predator packs. All herbivores and some predators could move in packs or herds of which some could have only one male in them and if another male of the species spawns or approaches then the male from that herd will attack with or without warning. Some herbivores could be territorial but only towards creatures of certain size tiers and some could be extremely aggressive like hippos can be. There could also be randomly spawning wild nests with eggs as well as wild babies, juveniles and adolescents with adolescents having adults' temperaments and behavior. Maybe they could be easier to tame the younger they are with a drawback that they aren't of use immediately after being tamed but you can gain some trust from them before they grow up in case of my proposed tamed creatures' behavior system. However if current imprinting stat bonuses are kept then them being easier to tame wouldn't make much sense. Taming creatures: Maybe ARK 2 could go away with adding levels when creatures tame to even out the playing field with wild creatures and make strength growth slower and the game maybe a bit harder by that? Downed creatures taking damage, instead of taking away these additional levels, would cause taming progress to decrease based on taken damage, even being able to go into negatives so protecting future tame from taking damage still matters even before you give it food. A passive way of taming most creatures by trapping and feeding them without tranquing out could also be added. Maybe not necessarily by hand or last load out slot but maybe also by a special low range taming trough. It would be more dangerous in case of aggressive dinos as they will attack you at first and still may later on, risky in case of passive ones as they could get frightened (for example of a weapon) and try to run away losing some taming progress and both dangerous and risky in case of neutral ones as both might happen but also rewarding as it would be more time efficient and in case of my proposed tamed creatures' behavior give trust bonuses. For that method of taming you could also add ropes and lassos to aid players in dragging creatures where they want them but these are not strictly necessary, unless you're trying to tame a creature randomly changing direction they run in, please make them not do that, make them run in straight line directly away from wherever attacker is. It would also be nice if the game didn't apply points to stats on wild creatures that don't increase with them and maybe also to stats that can't be used like oxygen on flyers unless Wildcard intend to make flyers be able to get into water with maybe not all being able to get out by flying out but only by reaching land. Tamed creatures' behavior: How about adding a training and bonding element to leveling a creature? Freshly tamed creature doesn't trust you yet. Passive creatures will obey you until they take damage and neutral and aggressive ones until they take a certain amount of damage (less in neutral's case) that depends on the amount of their health points taken in a certain time frame. Then they will attempt to flee, away from the opponent not in circles like creatures can from yuti fear roar can. You can fight them for control and defeat your opponent in the end but if you fight them too long they will throw you off. The bigger and stronger the creature the faster that will happen. You also wouldn't be able to put passive creatures on neutral and neutral on aggressive unless you reach a certain level of trust and passive creatures on aggressive without even higher level of trust. Of course you can gain their trust by picking your opponents wisely so you can defeat them within the safe frame of damage received and gain their faith in you and their trust towards you. With trust rises the amount of damage they have to take to disobey you and attempt to flee in a fight. Every time the trust rises it rises for the whole tribe but also separately and in greater amounts for the rider or commander in case of non-rideable creatures but I would understand if Wildcard would choose to limit separate trust only for tamer or imprinter not every single tribe member that trained or used the creature. It might also be okay for tamed creatures to passively gain trust over time, just not in great amounts. Imprinted creatures would rise trust way easier with the character who imprinted them and would start out with some trust already towards the tribe and some more towards the imprinter right from being claimed. Also a better following and pathing system in ARK 2 would be good so following creatures don't run into things or off ledges constantly and stay at the following distance set and not run right into you when they get outside it if they are flyers or fast or for no apparent reason. Breeding: (I explain it with trust as a gain but with the standard imprinting stat gain it could also work.) Females (most of the time) will incubate their own eggs and attempt to claim/imprint (not giving additional stats) on their young shortly after they are hatched/born so you have to be quick to be able to get trust bonuses. After imprinting on their young, mothers will provide food from nearby troughs till their offspring can access them on their own and possibly will keep them nearby till they are grown. If they have no food available females will not claim/ imprint or take care of their young. If a player imprints on a newborn creature they will get a typical care/indulgence timer that after reaching zero changes into an care/indulgence timeframe timer which in turn after reaching zero causes the trust to start decaying. The decay can be stopped by indulging the creature. At full trust to the imprinter, trust doesn't start decaying when the imprint timeframe timer reaches zero or the timers just don't show up anymore. To gain full trust for themselves and a partial one for the tribe, the imprinter needs to keep indulging the creature with cuddles, walks and favoured foods (from cooked and regular meat through prime and mutton to favoured kibble for carnivores, from cooked and regular fish meat through prime fish to favoured kibble for piscivores, from berries through veggies and tasty cakes to favoured kibble for herbivores and all previous for omnivores if all these foods exists in ARK 2 of course, the kibbles could also be reworked a little to make four types for the four diets). If a tribe's member other than the imprinter indulges the young creature, trust for the tribe rises a bit more than it would if the imprinter did it and trust for imprinter rises a bit less. If the imprinter does that, trust for them rises more than the one for the tribe. You can't get full trust for the tribe through indulging the young but you can get full trust for the imprinter. Also stats wouldn't rise from imprinting. A creature with strong maternal instincts could also be added that would feed all nearby young no matter whose from nearby troughs till that's not necessary. Maewing would do well here. It would have to not have been evacuated from the Eden ring to not survive on the planet with it's escape abilities. So overall the breeding could be made less of a drag but also less of a gain.
  10. Hello everyone, forgive my lack of photoshop skills but i had this system/idea come to mind for a potential new tamed dino follow or wild dino herding mechanic that the devs could maybe use in the next ARK 2 game! Essentially instead of the whistle follow all command that we have right now (which is difficult to use and not very good at actually having dinos follow you in a decent way) the game would have a follow grid pattern as portrayed below in figure one. With this you would get a new UI for dinos following you in a specific pattern on a grid. Each would be assigned to a specific spot in the formation, blue signifying your location and the pivot of the formation, orange showing slots already taken and green showing open slots for other tames top take positions. While roaming around the map this formations system would add way more emersion and less frustration to the follow mechanic. As with this format you could have dinos follow you a specific way. having some stronger creatures take the lead and cover your flank! Along side this these creatures could be dynamic, instead of opperating in their fixed location this could simply be a "return to" spot, so dinos ai will do their best to stick to this formation but should an obstacle come up such as a tree, cliff, rock, or wild dino, the tamed dino will 'reroute' around the obstacle and then return to its designated position as best it can. I think this is a much needed and easy update to the follow mechanic that essentially has your dinos acting like body guards moving with you in the direction you go instead of clunkily all following you and getting stuck on one another, additionally this could prevent some wild dinos from attacking you as you'd essentially have body guards protecting you. Imagine as well the opportunity for flying and underwater formations! How cool would that look to have a v formation of argys in the sky! Maybe depending of different dinos the follow patterns could even be different having 'V' shapes for flying and water dinos and this diamond shape above for land dinos. Perhaps you could also choose your own position in the formation as well having the other dinos revolve around a different point as shown above in figure 2. Finally, My last idea would be to add a 'herding' mechanic with this system in place for wild dino packs. Having creatures loosely follow each other in their formations around the map sticking to their herds, then when a threat arises the herd could reform its position and reroute following the pack leader as shown in figure 3. In that example the wild herd also has baby dinos, and are following a chosen leader, the pack notices an oncoming threat (the rex as indicated by the red markers) and thus chooses to reroute and avoid the threat while also forming a protective wall for the weaker dinos in the pack forming a sort of shield also indicated in red. This would be a pretty simple yet effective system for adding roaming herds of dinos that can be reactive to threats they come upon. TLDR: Add a grid follow system to put dinos in different slots to follow you around. You could change position as well changing the group pivot point. Wild dinos could use same system to herd up, roam around, avoid threats and protect younglings. Let me know your guys thoughts and what you think, if a system like this could exist in ark 2 and if it'd work? What flaws could this potentially bring, would you add different formations depending on the dinos riden? Also would the group all still travel at different speeds, would they find a median 'average speed' of all the dinos in the pack and travel at that, or would the pack as a whole travel at the slowest speed of all dinos in the pack? Lots of questions but i hope something similar gets added and the devs see this post so any upvotes or shares would help! Good luck survivors!
  11. Since Ark 2 will be released some time in 2022 (unless it some what gets delayed), my team and I have created various suggestions for new animals that should be added into the new game, as a way of changing game mechanics, changing features and creating new game play. This suggestion also applies to further dlc's or expansion maps for Ark Survival Evolved. When it came to the final round of the Lost Island Creature Submission Event, both the Carcharodontosaurus and Dinopithecus were competing between each other for the ability to get introduced to Ark's newest free expansion pack, the "Lost Island". I personally enjoyed the selection for both creatures by the community and I would like to see both of them added to this DLC, however. There were some questionable ideas for the Carcharodontosaurus that were suggested by those who posted the topic for the event. Examples would be how some suggested that an allosaurid species such as Carcharodontosaurus should be semi-aquatic theropod just because of the meaning towards its name (I'm not stating that these ideas were bad, I'm just saying that these ideas would have worked more towards a spinosaurid such as "Ostafrikasaurus" or "Suchomimus", not towards Carcharodontosaurus). Anyway my team and I have suggested some ideas for the Carcharodontosaurus towards the Lost Island DLC, or for future "unannounced" DLC's: Image Designed By Fred Wierum Common Name: Carcharodontosaurus (Shark Toothed Lizard) Species: Carcharodontosaurus kyriarchos Time: Late Cretaceous Diet: Carnivore Temperament: Extremely Territorial Tameable: Yes Rideable: Yes Breedable: Yes Topidity Immune: Yes2 2 - Only when the Carcharodontosaurus is using its charging ability and becomes snared, then it can became torpor immune. Taming Method: Violent Preferred Kibble: Exceptional Kibble Preferred Food: Raw Mutton Equipment: "Carchar" (Carcharodontosaurus) Saddle (Level 72) Rider Weaponry: No Humans Can Carry: No Carcharodontosaurus kyriarchos (kyríarchos in Greek means dominant and sovereign - Dominant Shark Toothed Lizard) is a subspecies of Carcharodontosaurus saharicus that flourishes in tropical regions such as the rainforests and swamps on the Arks. Just like its cousin found and uncovered in Northern Africa (Morocco, Niger, Tunisia, Algeria and Egypt), Carcharodontosaurus kyriarchos is extremely territorial and is very aggressive towards other theropods, specifically Spinosaurus (In Cretaceous Egypt the two species were drastically territorial and fought as apex predators). Being about twice the size of Carcharodontosaurus saharicus, C. kyriarchos is about 5 times the size of a human survivor an is around the size of the Tyrannosaurus and Giganotosaurus. Anatomy Carcharodontosaurus kyriarchos is about the same size of Tyrannosaurus Rex domium(Rex) that is found on the Arks, but was much larger than most other theropods such as Allosaurus and the Carnotaurus (C. kyriarchos is larger than Mapusaurus). Carcharodontosaurus had large and powerful jaws capable of grasping and lifting prey that weighted up 935 pounds/lbs (approx) and had eight inch long teeth that were used for tearing through flesh. This ability to lift prey might be different in this subspecies who has evolved to be larger than C. saharicus and might be able to carry heavier objects due to its bulkier design. These teeth alone are what gave Carcharodontosaurus its name, which in Greek means "Shark Tooth Lizard" and is named after the genus of shark "Carcharodon" (the genus of mackerel sharks that includes the Great White Shark and Megalodon). Carcharodontosaurus also was one of the heaviest and longest theropod dinosaurs and could grow to a maximum of 44 ft long, and weight between 6.2 - 15.1 metric tons. By Marco Auditore, published by Nizar Ibrahim, Paul C. Sereno, David J. Varricchio, David M. Martill, Didier B. Dutheil, David M. Unwin, Lahssen Baidder, Hans C. E. Larsson, Samir Zouhri, Abdelhadi Kaoukaya - https://zookeys.pensoft.net/article/47517/list/8/, CC BY 4.0, https://commons.wikimedia.org/w/index.php?curid=89381662 Abilities Here are our suggestions for the Carcharodontosaurus abilites: A severe bleed affect is caused by the theropod's serrated and shark shaped teeth. The bleed affect would be about 15% in 5-10 seconds (Idea). The "Carchar" shouldn't be this new theropod designed to kill "gigas" or just becoming another useless theropod, but instead a bulky theropod capable of carrying heavy loads (transportation) of resources (meat and hide) and items, and having unique attributions such as lifting capabilities and increased damage output. Similar to the Karkinos and various flying creatures such as the griffin and argentavis, the Carcharodontosaurus can pick up creatures ranging form raptors and dire wolves to the chalicotherium and procoptodon (medium-sized creatures) in its jaws (the skull of the "Carchar" is about this size of a grown man and can be about 5 feet and 2 inches long) as a way of grabbing smaller creatures and either holding them in its mouth or ripping them to shreds. Another idea is that the "Carchar" could be capable of tanking damage and causing a debuff towards theropods such as the "Giga" and "Allo" who implement bleed affects. Because of competition between Carcharodontosaurus and Spinosaurus in Egypt and Morocco, the "Carchar" should have a buff that improves both melee damage when in the presence of a Spinosaurus. or However, the "Carchar" should have a new ability connected to tracking smells and scents of different creatures and organisms. Carcharodontosaurids have brains that are connected to the tip of the animal's snout, this allows for improved tracking and hunting capabilities. This feature alone could be drastically different in C. kyriarchos, where the subspecies has improved abilities in smell and in weight reduction towards lifting smaller creatures. Carcharodontosaurus also has large optic nerves found within its skull which could allow for nocturnal behaviour and night vision and other optical abilities. The Carcharodontosaurus is extremely territorial and will target players and other creatures who enter its territory, no matter their level, the size of their tribe or their tames. The Carcharodontosaurus will have a charge ability when disturbed in its territory. This charge attack results in increased stamina or movement speed, but only for 15-20 seconds. This idea is connected to our first example towards the Carcharodontosaurus taming process. Also to make it easier for players to acknowledge this ability, an aura will appear around the "Carchar" (similar to the Reaper Queen's Pregnant aura or the Triceratops buff aura). The Carcharodontosaurus can also gather a sufficient amount of raw meat, similar to that of the Allosaurus and Giganotosaurus. The Carcharodontosaurus can also use a sideways charge ability with its back and slam directly with into enemy structures and tames as a secondary attack ability, along side its snatching and biting abilities. There should be some drawbacks to the "Carchar" to make it unique, distinct and memorable, but not overpowering and irritating to both new and old Ark players on PvP servers. Dangers Carcharodontosaurus are extremely territorial and will immediately lock onto players who enter their domain. Carcharodontosaurus also have serrated teeth that can easily apply a bleed affect of 15% for 10 seconds, and can also pick up small-medium sized creatures and cause severe amounts of damage which could easily kill low level tames. The Carcarodontosaurus also has a charge ability that lasts for 2 minutes and is similar to the charge ability of the Triceratops (this ability also has an aura that appears around the Carchar). The "Carchar" also has a specific boost towards the presence of a Spinosaurus (both tamed, wild and opposing) which allows for an increase in melee damage that lasts for 3 minutes. Having a lot of health and defence and being able to reduce damage input from bullets and explosives and bleed damage from other theropods such as allosaurus and giganotosaurus. The Carcharodontosaurus is a force of nature that can compete against other large theropods such as the Spinosaurus and Tyrannosaurus Rex and even if the "Carchar" uses its snatch ability and begins to rip an opposing creature to shreds, the Carcharodontosaurus can also use a sideways charge ability as a secondary attack with its spine or a slashing ability with its claws. The Carcharodontosaurus will slam directly into enemy structures and tames and will cause a knockback ability that can push small-medium sized tames and players. The Carcharodontosaurus also isn't that slow when compared to its size, and its speed is between that of the Rex and the Spino (when bipedal). This means that trying to outrun the Carcharodontosaurus would be very difficult and challenging for players who encounter and disturbed this terror. Weakness The Carcharodontosaurus is mainly melee based and is a large target, with a massive hitbox, that could allow players to easily fire down on the "Carchar" using shotgun shells, rifle and pistol rounds, ballista bolts, missiles, arrows, turrets (velonasaurs), grenades and other types of firearm weaponry. The Carchar also focuses primarily on bleed damage rather than bite damage which allows players to use rexes, spinos, woolly rhinos, gigas and therizinosaurus as ways of dealing with the Carcharodontosaurus head on. The shaking ability can be blocked through sacrificing a tamed creature, this disables the creature's bite ability and makes it unable to apply a bleed affect. The "Carchar's" charge ability can be stunned through the use of a chain bola or can be trapped and snared through the use of a Large Bear Trap or a standard "Dino Gate" or Ramp Foundation Trap. Taming A new taming method that is specific to this creature would be another method of making this creature memorable. Our idea for how the Carcharodontosaurus should be tamed is through snaring the creature by using a chain bola, but only when the Carcharodontosaurus uses its charge ability. C. kyriarchos is an aggressive species with high stamina that will take any opportunity over torpidity to catch prey, unless it becomes stunned and trapped. That's why our idea is that players are given a 2 minute long timer, and where players must disturb the Carcharodontosaurus through entering its territory - proximity and setting up a Ballista Turret and snaring it (by using a chain bola) in order for the theropod to fall down and be able to be properly tranqed through using a Longneck Rifle or Crossbow (Or fed Biotoxin - Idea). If the player runs out of time within the 2 minute long timer, the Carcharodontosaurus will break the chain bola, get up and wonder away. With this process, the torpidity doesn't drop when the timer stops and stays persistent to the amount of tranqs fired into the "Carchar", which means that this process will have to be repeated in order for the "Carchar" to be tamed. The Carcharodontosaurus also prefers exceptional kibble over its other preferred food, which is raw mutton. Once tamed, the Carcharodontosaurus will be able to be saddled and used for transportation, or in defending and ambush roles in tribes who dare to tame this beast. Saddle At Level 72, the player can unlock the "Carchar" saddle and build it either at a smithy or with an Argentavis Saddle. Roles Here are some ideas towards our suggested Carcharodontosaurus roles: A Tank - With a large health pool, increased stamina and the ability to cause a slight debuff in bleed damage applied by other theropods such as Allosaurus and Giganotosaurus, the Carcharodontosaurus could work as a moderate tank. An Ambush and Raiding Mount (PvP Server Idea) - The Carcharodontosaurus has various abilities that appeal towards a bleed affect and the "Carchar" has a charge ability that increases stamina and/or movement speed. The Carcharodontosaurus also has an improved melee damage buff when in the presence of an enemy Spinosaurus (or a tamed Spino - which could result in an encouraging affect (similar to the Yutyrannus) in the Carchar's damage output). or A Tracking Mount - The Carcharodontosaurus has a suggested ability towards tracking scents and smells of other creatures. This ability is due to the Carchar's brain and enhanced smell and nasal sensory system or Olfactory System. A Transportation Mount - The Carcharodontosaurus has a weight reduction in raw meat and hide and has a large weight capacity when it comes to storing resources and items. The Carcharodontosaurus can also carry small-medium sized creatures in its mouth, as a way of carrying and transporting creatures. and/or Base Defense (Idea) - The Carcharodontosaurus has a proximity radius of territory that it protects and defends (when tamed), but depending on it's behaviour settings and if it is set on passive, neutral or hostile. The Carcharodontosaurus will either roam or guard that area, and/or (depends on behaviour) attack enemy players, tribes and creatures who enter the Carchar's radius and territory. Common Name: Titanotylopus (The Giant Camel) Species: Titanotylopus monosius (mónosi = Insulation in Greek) Time: Late Miocene - Pleistocene Diet: Herbivore Temperament: Reactive and Loyal Tameable: Yes Rideable: Yes Breedable: Yes Torpidity Immune: No Taming Method: Violent (or as an idea, the Camel could be the second creature in Ark that can be tamed both passively and violently) Preferred Kibble: Regular Kibble Preferred Food: Fresh Wheat (Primitive Plus) Equipment: "Camel Saddle (Level 35) Rider Weaponry: Yes Humans Can Carry: No Wild: The commonly nicknamed “Giant Camel” is a sight to behold. Titanotylopus monosius is an ancient relative to the modern day Wild Bactrian Camel and is unlike other members of the genus Titantylopus. Found living in herds throughout the deserts, mountains, taiga and grasslands of Arks, Titanotylophus like all camels eat, graze, chew cud and communicate through humming, bellowing and aggressively snorting at each other, but. T. monosius carries a trait that is only found in the Bactrian Camel genus (there are two subspecies of Bactrian Camel), this being its distinct two humps. This is a very unique feature found in Titanotylopus monosius as other members of the genus only had one large hump that ran across the mammal’s back, which has led me to speculate that this subspecies has a DNA connection to the Bactrian. Being incredibly adaptable and capable of surviving in the harshest climates and environments found on the Arks, Titanotylopus has evolved to surpass these barriers through having large fat stores found in its humps, and having two toes that act as cushions that allow the Camel to run without collapsing under its own weight (Camel’s have their own unique trote that can help the mammal save stamina and energy). Domesticated: For centuries the Camel has been used for transportation over treacherous and ruthless terrain, and due to its loyal capabilities and adaptations. I believe that Titanotylopus acts as the perfect mount for adventuring through both snow and/or sand and due to its insulating coat, its size and ability to fight off attackers, its hooves that can hold up extra weight, it being able to proceed with little amounts of nutritional intake, and its ability to be saddled. I feel that those who are willing to travel through the various biomes of the Ark should have this as their travel mount. Being a ruminant and twice the size of modern day camels, Titanotylopus has a special chambered stomach that allows the camel to constantly chew its food into a pulp/paste (chew the cud) and due to its two humps. The camel only needs to intake a large proportion of calories in one feeding (through force feeding or a trough) and because of this, it won't need to constantly stop for energy and stamina regen. Also from my observations, if a Giant Camel is commanded to do so and is present in a grassland or plains biome. Titanotylopus will graze as a natural alternative to using a trough for storing fat, and future nutrients, while travelling and if its owner dismounts it or orders it. Titanotylopus also aren’t that picky when it comes to food options, but from my experience near T. monosius. I have found that they really enjoy wheat/barley, grains and oats ratner than just simple grass and twigs. This makes the Giant Camel one of the easiest creatures to tame, care for, and one of the most loyal creatures throughout the Ark. - Helena Walker Abilities Here are our suggestions for the Titanotylopus abilities: Two large humps that can hold more food and water (nutrients) than that of other creatures. Can hold and monitor its output of stamina through its unique trot and cushion-like toes that allows the Giant Camel to walk for miles and surpass the harshest conditions. Titanotylopus are also very loyal and can easily gain extra experience points from imprinting and love boosting. Titanotylopus also have an insulation ability and a buff ability towards sandstorms on the player, this allows for less of an affect when traversing deserts and tundra found throughout the Arks. or Titanotylopus also can be taught to intake as much food as they can in one instance, rather than in small intakes of food throughout a journey. These camels can also be taught to graze on any plants in the area, which acts as a mobile trough for both itself and for other tamed/domesticated Titanotylopus. Titanotylopus also are very protective towards their rider and of their offspring, which if either of these two examples are harmed or threaten. The Titanotylopus will fight vigorously against any opponent who dares to attack this beast. Connected to the idea of stamina, the Titanotylopus would be able to run far distances without every having to stop and rest. This allowing the Titanotylopus to move quickly over sand dunes, quickly avoid obstacles and be able to tread through the thick snow found on mountains and in taiga forests. and/or The Titantylopus could be able to spit out its own ingested food and hurl it at opponents, however this idea isn't really an advantage as the camel would also spit up some of its nutritional intake. Disadvantages Here are our suggestions for the Titanotylopus disadvantages: Titanotylopus will (no matter the level) run away from predators larger than an allosaurus (this includes the Spinosaurus, T-rex and Giga) Titanotylopus should spawn in groups of 4 in specific regions of the desert, forest, taiga, grassland and tundra biomes of the Arks, or should be uncommon, but can be found throughout these 4 environments. Titanotylopus can carry more than 2500 pounds, but even if this beast has its own trot that allows to stay balanced. Lassoing or bolaing the camel could result in the Camel falling down and hurting itself (dealing about 10-40 damage). This makes the taming process more harsh, but allows for the Camel to be tamed faster through the use of narcotics and torpor. To make it more challenging in passively taming, if you passively feed the Camel some mejoberries, fresh wheat or regular kibble (or etc - other berries and plant matter), the Camel will accept the food and begin to wander off. However, if you disturb this specific Camel in the taming process. It will begin to attack you or begin to chew the cud and begin to regurgitate the food or spit. This is why I would recommend that the player should feed the Titanotylopus, every 2-3 minutes. Common Name: Websteroprion (Wester's Saw) Species: Websteroprion serratiusium (serratius = Serrated in Latin + ium the Ending of Teeth in Latin) Time: Devonian Diet: Carnivore Temperament: Aggressive Tameable: Yes Rideable: Yes Breedable: No Torpidity Immune: Yes Taming Method: Passive Preferred Kibble: Superior Kibble Preferred Food: Raw Mutton Equipment: Level 64 (Webster Saddle) Rider Weaponry: No Humans Can Carry: No Wild: Scurrying through the sand and sediment on the Ocean floor, Websteroprion is an interesting ambush predator that will feed on any organism that is unfortunate enough to stumble into its trap. Being about fifty times larger than other members of its genus, the "Webster" is known for its large razor sharp teeth that run down its strong mandibles and having powerful limbs that allow the Websteroprion to lash out and grasp prey, the worm can slice through the hard chitin plates of trilobites, sea scorpions such as Eurypterids and even through the shells of Cephalopods. These features make this large bobbit worm species a dangerous foe who could easily snare and capture its prey. For those who are still lucky enough to escape a Webster's trap, it has a special slime coating that laces its skin, which the worm can use to spit at its victims. The slime results in the prey source become stunned and slowed down due to the texture, and density of the coating and allows for the worm to catch and kill it's prey. Also from my observations, W. serratiusium is known to move time to time to different locations and thanks to it'skin pattern. The Websteroprion can blend in to it's surroundings using camouflage and hide in plain sight. Also this invertebrate is known for its 8 antennae-like filaments that are located around on the worm's head which allows it to easily feel for any weird movements or disturbance in the surrounding salt water or sand. Those who disturb this massive carnivorous bristle worm will suffer one of the most excruciatingly painful deaths capable on the Ark. Domesticated: After talking to three members of a sea-fairing tribe, I have found that it is capable to tame a Websteroprion. Though from what I have been told, it is incredibly difficult. One of the tribe members even mentioned a lot of information on how to tame this creature. Apparently the only way to tame a Websteroprion is to purposefully disturb the bobbit worm while it's either in the progress of burrowing or is waiting for prey. In fact the tribe recommended using an Elasmosaurus to swiftly avoid the Websteroprion's quick lounge attacks and to prevent it from knocking you off of your mount. A survivor will next need to move the Websteroprion as far as they can from it's burrow and any way how it could escape, and eventually let it grab you and quickly feed it either a kibble or meat source. It sounds terrifying and repetitive, but if this is actually true. Then a survivor would have a tame that has quick manoeuvrability, can burrow, camouflage itself and can grasp prey and has strong armoured plating. Even if this aquatic beast isn't as strong as a Mosasaurus or Tusoteuthus, it makes up for this with a strong bite, moderate defence and the ability to avoid attacks and escape. - Helena Walker Common Name: Elephant Bird Species: Aepyornis praegrandis =(Great in Latin) = the Great Elephant Bird in Latin) Time: Early Pleistocene-Holocene Diet: Herbivore Temperament: Territorial Tameable: Yes Rideable: Yes Breedable: Yes Torpidity Immune: No Taming Method: Passive Preferred Kibble: Superior Kibble Preferred Food: Citronal Equipment: "Aepyornis Saddle” (Level 56) Rider Weaponry: Yes Humans Can Carry: No Wild: Being the largest avian to ever live and present on the Ark, Aepyornis praegrandis stands at about 18 feet tall and weighs a ton (2,000 pounds). Being more than twice the size of the modern day Ostrich and being larger than the Argentavis, Aepyornis or the Elephant Bird is known for its massive and gigantic size, but also for its distinct behaviour. Being able to swim and propel its mass through swamps and lakes, this bird flourishes in tropical climates and is known for its massive eggs that are seen as a delicacy amongst survivors and has made the Aepyornis sought out by survivors for their offspring, however. From my observations, I would say this becomes impossible when looking into the bird’s temperament. Being a territorial and primarily solo bird, Aepyornis can easily become aggressive if harmed or disturbed and similar in behaviour to the Cassowary of Australia and New Guinea. The Aepyornis is known for having powerful kicks and headbutts that are capable of slicing through flesh and breaking bone. The Aepyornis can also easily chase down invaders and predators who enter its territory. This makes the Aepyornis a cautious and powerful beast that will stop at nothing to protect itself, and its young. Domesticated: If it's possible to tame such a creature, then the Elephant Bird would be something of wonders if domesticated. Known for loving fleshy fruit such as Citronal, nuts and seeds, if an Aepyornis praegrandis was tamed. Then it could easily be fed and cared for, and due to its muscular legs and strength. The Aepyornis could protect its rider and be able to fend off against large theropods and predatory mammals. The Aepyornis could also provide essential travel through rainforests and night as this large ratite avian has special eyes adapted towards nocturnal vision, but would be able to see the movement of predators. Essentially Aepyornis would be the perfect mount towards the protection of tribe members, the harvesting of fiber, berries and fruit, and for their speed and flexible movement through the lush undergrowth of Ark’s jungles. - Helena Walker First Fjordur Suggestion Since the theme for the next map is based in Scandinavia and Nordic Mythology. I decided to pick the species Minomancalla, which is an ancient relative to the now extinct Great Auk that once flourished in Norway, the Faroe Islands, Great Britian and Ireland. Unlike the penguins found in the most southern continent of Antarctica, Auks flourish in the North of Eurasia and the Northern Atlantic where they evolved to fill the niches of penguins (unlike penguins, Auks can fly and swim). However, humans have had a massive effect on different Auk species and after many centuries of over-hunting. Pinguinus impennis or the Great Auk went extinct. Well as a remembrance to our effect on the environment and how we should try harder to prevent important species from going extinct, I feel that Minomancalla. A Giant Auk known as the Lucas Auk (Minomancalla) that was taller than three feet and lived in the colder regions of California and Mexico during the Miocene. Would be a beautiful introduction to Ark Survival Evolved's newest map Fjordur, as a new aquatic bird that has new abilities and could pay homage to our current conservation efforts. https://www.earthtouchnews.com/conservation/conservation/can-the-great-auk-return-from-extinction/ Common Name: Miomancalla Species: Miomancalla tesca Time: Miocene to Pleistocene Diet: Carnivore Temperament: Defensive Tameable: Yes Rideable: Yes Breedable: Yes Torpidity Immune: No Taming Method: Passive Preferred Kibble: Superior Kibble Preferred Food: Raw Prime Fish Meat Equipment: "Auk" Saddle (Level 51) Rider Weaponry: Yes Humans Can Carry: No Wild and Subspecies Found in the freezing tundra and coastal seas around Fjordur, Miomancalla live in colonies similar to Kairuku. However, unlike penguins. Miomancalla can fly in search of prey and Miomancalla tesca (tundra in Latin) is about 6.5-7 feet tall. This unique change in height is due to less competition from other large sea birds such as pelagornis that havn't adapted to these freezing environments, but also with having to live in an environment with predators such as direwolves, direbears and daeodons. Feeding on fish, cephalopods and crustaceans, this Auk species has also evolved similar abilities to its relatives such as puffins through having denticels that are present in Miomancalla upper palate that have a more rough and razor texture, which allows this Auk to hold and lock prey within their beaks that allows these birds and to hold up to 15 coelacanth or sabertooth salmon in their beaks (depending on the size). These birds also have incredible agility and similar to other members of this genus, are incredibly adaptable to different temperatures. Alongside this, M. tesca is the only member of Mancallinae that has sizeable wings and a keel that can carry its own weight. Being able to dive bomb and swim extremely fast underwater, these aquatic birds fill the niche of other prehistoric sea birds such as pelagornis and ichthyornis that found in other regions. Miomancalla are also known for their eggs and defensive behaviour. Puffins and auks spend a majority of their time caring for their eggs, but will also protect chicks and their own mates from threats and predators. Instead of simply being a replacement for already existing sea birds in Ark Survival Evolved such as the previously mentioned pelagornis, Miomancalla will work more as a dive-bombing invasion mount that can survive in harsh environments, apply boots towards other tribe mates and tames, can also act as a moving trough for carnivorous and piscivorous, can hold multiple fish in its mouth (a natural fish basket) and will act as one of a few species of avians that can enter the water (this includes the hesperonis and ichthyornis, however unlike these two birds. The Miomancalla can be saddled). Design For the design and layout of Miomancalla tesca, it would be a mixture of three different Alcidae birds. Flying Razorbill - Alca torda - Petit ... flickr.com The first would be off of a Razorbill Auk or Alca torda (image above) as it is the closest relative to the extinct Great Auk. For Miomancalla tesca, the wing and keel design would be very similar to the Razorbill's, as these are the closest flying relatives to the Great Auk, which is compared in size and design to Miomancalla. The pattern and texture present in the Razorbill would be the base for Miomancalla tesca. The variation of colour in this species is a collection of different shades (white, greys and black) along with bright colours such as orange, red and yellow that can be found on the bird's beak (the pattern on the beak can also be a bright white -based off of Alca torda) and its webbed feet. puffins to study ocean health ... oceana.org The second image of an avian that Miomancalla tesca would be based off of, would be the Atlantic Puffin (image above). Puffins have evolved to have spines that are known as denticles that allow these birds to hold various small fish within their beaks (puffins can hold up to 126 fish within their beaks). This unique adaption has evolved in Miomancalla tesca as a way of competing against other piscivorous species, but also as a way of being able to feed their young and maintain enough nutrients when flying to nesting grounds. The denticels that are present in Miomancalla have a more rough and razor texture, which allows this Auk to hold and lock prey within their beaks. This prevents prey from escaping and if attacked. The serrated edges on these teeth can result in enemies getting scratched up and in severe cases, injured (these birds will attack if they or their young are harmed or in danger). Great auk extinction: Humans wiped out ... bbc.com The third and final image of another species that Miomancalla tesca's design is based off of, is the Great Auk or Pinguinus impennis (image above). Being somewhat related, the two species of Auk were close in height and they have similar history (a close ancestor that would eventually create the clades Mancallinae and Alcidae). Well most auk species have very similar designs, the great auk would be a great base for the design. In fact the feet, small tail and beak of Miomancalla tesca show relation to P. impennis, but has the colourisation and texture found in razorbill auks and puffins. Abilities: These are our suggestions for Miomancalla. Being related to puffins, when Miomancalla are in groups or are mate-boosted. They can perform a method of "billing" (a method known in puffins where the birds rub their beaks together), which results in a buff or boost known as "Auk's Grace" which increases stamina and applies a 1-2 minute long time (depending on the level) of increased damage output, stamina and increased movement speed towards allied/other tribe members and their mounts. Miomancalla can dive bomb prey. This includes players, which could be a benefit for performing ambushes and raids on PvP servers. If a player is dive bombed, they can be stunned and physically snared by this attack. This also applies to other aquatic creatures such as ichythosaurus, carbonemys, mantas and megalodon. Alongside this ability to dive bomb, Miomancalla can spear prey with their beaks. Having a sharp curve on the tip of their beaks, these birds use this design to rip apart flesh. Miomancalla can also swallow certain prey sources whole (fish for example), this personal buff restores health, stamina and hunger, but also can apply these affects to the rider. When a Miomancalla attacks another creature or an opposing survivor, they have a chance (50%) of applying the ability "Pouched!" which applies a bleed affect due to the spines or denticles found in the birds upper palate (upper jaw). This affect also has a secondary chance of allowing the Miomancalla to grab enemies and inflect this bleed affect, without letting the target flee (25% chance) for about 10 seconds. Miomancalla also can receive experience faster than other prehistoric birds in Ark Survival Evolved, when they are cared for by a survivor, or are mate-boosted. This is due to the fact that many species of Alcidae like to socialise and share affection. Miomancalla have an insulation affect when saddled. These birds also have a debuff when underwater, towards the loss of oxygen in survivors (this also applies to increasing durability of scuba suits). These birds also can dive to the far depths of oceans and other water bodies without suffering damage from pressure. Can hold numerous fish in within their beaks, which can restore health and hunger. However, this also allows the Miomancalla to work as a moving trough that can feed other tamed (carnivorous) creatures. The fish that it hold can be instantly swallowed depending on their size, to apply a personal regeneration boost, can be killed and harvested for their meat within the birds beak, or have the settings adjusted which allows the the bird to automatically kill and transfer the fish meat to other carnivorous and omnivorous tames within that tribe (in the Miomancalla's proximity). The player can adjust the Miomancalla's behavioural settings to allow the avian species to work as a moving trough that can transfer meat to other carnivorous tames (this does drain the food in its inventory). Weaknesses In order to balance the abilities found in Miomancalla, we suggested a few disadvantages and weaknesses to not make this creature overpowered and unliked by the community, but also as way of suggesting methods of counteracting players who use this creature on PVP servers. When a Miomancalla decides to dive bomb an enemy, a survivor can use a net projectile, bear traps and ballistas to neutralize and stun the Miomancalla for a period of time (about 40 seconds). However, this does mean that the Miomancalla will not drown within this timeperiod if in water and can still apply debuffs such as "Pouched!" when trapped or stunned. On PVP servers, I would recommend using long range weaponry to try to counteract this creature's boosts and damage amplifiers as melee could result in tames and survivors getting hurt or possibly killed from its attacks. When trying to fight an opposing Miomancalla, use the environment against it. Having the advantage in cold (taiga, mountain and tundra) and coastal regions, fighting a Miomancalla in either swamps or temperate forests can work as a benefit for enemy players (I would recommend using the Miomancalla for applying boosts to other tames that can fight below through the foliage (it can apply these buffs when on the ground, and in the water)). If you tranq a Miomancalla, it will not be able to provide boosts and debuffs and will fall unconscious. Saddle An idea that I would imput into the saddle of this aquatic bird from another one of my suggested creatures, would be an alternative to the Argentavis. Unlocked at level 51, the Miomancalla has a saddle similar to the Equus and Argentavis, in the sense that it has a crafting system built into its saddle that allows the player to create aquatic based items such as: SCUBA Gear (Flippers, Scuba Tank, Scuba Leggings and Flippers) Fishing Rods Fishing Basket (Abberation) Fishing Nets (Genesis) Canoes Harpoon Guns Harpoon Spear Bolts (Tranq included) Possibly Boats (Rafts and Motarboat) and other Coastal based Items Location Having breeding grounds all around the map, the major regions of the map that host Miomancalla are the coastal regions and beaches of Vardiland, the islands off of Vannaland and the bodies of water around the ridged regions of the Snaerheimr Mountains. These large auk's can be found in groups near the large ocean that separate the islands apart, but they also have made various nesting ground on the many islands around the map. https://ark.fandom.com/wiki/Mod:Fjordur The Coastal region of the bottom left island of Vardiliand and the northern island/region of Vannaland (this includes the four smaller islands around the map) are the locations that Miomancalla can be found. Roles These are our suggested roles for Miomancalla: An Artificial and Free Moving Carnivorous Trough and Fishing Basket - Can collect from 5-15 fish (depending on size and type - Coelacanth (10-15), Sabertooth Salmon (5-10), Lamprey (10) and Megapiranha/Piranha (2-3). Miomancalla can also have its behavioural settings edited by its owner to allow it to transfer meat to other carnivorous or omnivorous tames (removes the meat in the Miomancalla's inventory). Divebomber (PvP and PvE Role) - Unlike the Griffin, Snow Owl and Rock Drake that can glide and use their own dive bomb movements, the Miomancalla can dive bomb into water saddled with its rider intact and can stun surrounding creatures and/or players. The Miomancalla can also fly down and apply a 50% bleed affect to enemies if in combat, or snatch up entire schools of fish. Travelling Mount - Having incredible speed when underwater, this bird can work as both an aquatic and aerial mount that can help players explore the vast frozen environments of Fjordur. Miomancalla has a debuff towards the loss of oxygen in players, and increases the durability of SCUBA gear, but also applies an insulation affect. These birds can also settle at the water's surface (similar to a pelagornis) and restore stamina. Boost Mount - Miomancalla can apply two major boosts, buffs and debuffs, this includes: 1. Auk's Grace - "Auk's Grace" is a buff which increases stamina and applies a 1-2 minute long time (depending on the level of the creature) of increased damage output (melee damage), stamina and increased movement speed towards allied/other tribe members and their mounts. 2. "Pouched!" - "Pouched!" is a melee debuff that occurs if a Miomancalla is engaged in melee combat with another creature or an opposing survivor. This debuff has a chance of 50% of applying the ability "Pouched!" which applies a bleed affect due to the spines or denticles found in the birds upper palate (upper jaw). This affect also has a secondary chance of allowing the Miomancalla to grab enemies and inflect this bleed affect, without letting the target flee (25% chance) for about 10 seconds. Second Fjordur Suggestion After noticing that the lamprey really doesn't have that many uses in Ark and is found on specific maps such as Abberation. My team and I wanted to suggest a more complex, tamable (without fishing baskets), rideable version of jawless fish that would live in the oceans of the new, Nordic-based map coming to Ark Survival Evolved. As a new suggestion for an aquatic creature on Fjordur, my team and I have suggested Eptatretus arcaita (the Hagfish of the Ark). A subspecies of Hagfish that has adapted to the freezing ocean floor of Fjordur, and feeds on anything large enough to fit in its mouth. 14 Fun Facts About Hagfish | Science ... smithsonianmag.com Common Name: Eptatretus Species: Eptatretus arcaita Time: Carboniferous to Holocene Diet: Carnivore Temperament: Opportunistic Tameable: Yes Rideable: Yes Breedable: Yes Torpidity Immune: Yes Taming Method: Passive Preferred Kibble: Regular Kibble Preferred Food: Raw Prime Fish Meat Equipment: N/A Rider Weaponry: No Humans Can Carry: No Found scurrying through the depths of the Fjordur oceans, Eptatretus arcaita is a subspecies of Eptatretus (genus) Hagfish that has flourished from the Carboniferous Period to the present day Holocene. Feeding off of the remains of dead organisms, these hagfish have grown to tremendous sizes to compete against other carnivorous species found in the darkest depths of the bottom of the ocean. Hagfish are jawless fish that flourished on our planet for more than 500 million years, and are living fossils. These "fish"-like vertebrates are primarily known for their unique appearance and methods of self-defence, such as their use of slime. Hagfish use a protein solution known as "mucin" that they release in the form of a slime-like mixture, to clog up the gills of opposing fish. However, Eptatretus arcaita has evolved a secondary use of this slime, as an ability in snaring prey. Food and nutrients is one of the most important concepts for survival in the depths, so as an alternative to searching for rotting flesh. Eptatretus arcaita will create net-like structures from their slime, as a way of catching smaller fish, trilobites and aquatic mollusks such as cephalopods. Since hagfish are members of Agnatha (jawless fish), in order to bite down on prey. Hagfish have two sets of teeth-like structures made of keratin that allow them to bite chunks of flesh out of decaying animal remains. Primarily scavengers, Eptatretus uses this adaptation to bite through the carcasses and corpses of large aquatic beasts such as basilosaurus, leedsichthys and megalodon that end up rotting on the ocean floor. Going head first into the carcass, hagfish burrow into the rotting flesh and will eat the remains from inside out. This species would be a new horror to look out for, when traversing the deep, freezing seas of Fjordur. https://www.newscientist.com/article/dn20993-zoologger-slime-killer-hagfish-feasts-in-rotten-flesh/ Abilities: These are our suggestions for Eptatretus. When Ridden, Eptatretus can shoot slime projectiles at enemies, this can both deal damage and stun opponents. If attacked or harmed, the ooze-like protein solution that covers the Eptatretus's skin can be released into the surrounding water. This can stun and deal lethal amounts of damage to enemy players and tames, primarily fish (this includes Electrophorus, Dunkleosteus, Megalodon, Manta, Lamprey, Piranha, Coelacanth and Sabertooth Salmon). (Connected to the previous ability) Fish mounts can suffer a debuff known as "Mucined!". This debuff suffocates the health of both the player (if not wearing SCUBA gear) and nearby fish tames for 25 seconds. This debuff also slows the movement of the organism within that period of time (20 seconds). Hagfish don't have stomachs, this is a personal boost that lowers the amount of food that the Eptatretus needs to digest. Eptatretus can't be tranquillised and is torpor immune. Hagfish also don't have mouths, so when attacking prey. The Eptatretus will lash out and latch onto prey and use its keratinised teeth to bite through the hard skin of fish and arthropods such as trilobites. A secondary ability that Eptatretus arcaita can apply to itself, is known as "Coiled". This ability results in the Eptatretus curling into a makeshift ball (with the survivor intact) and reducing the amount of damage that opponents inflict on the hagfish and the rider. This increasing defence for 20-40 seconds (depending on the level ( Under level 75 = 20s, but over level 75 is 40s). Hagfish slime is incredibly endurant and is even considered bulletproof. This slime can be collected by the player and used to slime up and coat walls and foundations, this improving the strength and structure of buildings (for a limit of 30 minutes), and even lowering damage dealt by firearms. This also applies to the use of firearms in aquatic environments. The nets that Eptatretus produces can be used as a bulletproof shield (for a few seconds) that can block harpoon bolts and lower the amount of damage dealt by firearms. Eptatretus's kerationised teeth are designed for tearing into the flesh of rotting corpses. This also means that if in combat, these teeth can be used to cause a bleed affect (25% chance when in melee combat against aquatic tames, but a 50% chance when attacking an opposing survivor). The slime can be obtained by the player, from the Eptatretus's inventory (similar to harvesting oil from a basilosaurus). The slime can be set on fire, used in improving the defence of structures and in decreasing the damage dealt by firearms. Weaknesses In order to balance the abilities found in Eptatretus, we suggested a few disadvantages and weaknesses to not make this creature overpowered and unliked by the community, but also as way of suggesting methods of counteracting players who use this creature on PVP servers. Eptatretus can suffocate if pushed or grabbed out of water. Despite it's design, Eptatretus can still be nette d by chain bolas and net projectiles if on land, and by fishing nets (Genesis Part 1). Eptatretus can't be tranquillised or starved to death, so the only other method of eliminating the hagfish, would be in using melee weapons (or using tames) such as swords and pikes when dealing with Eptatretus, as the slime can be cut through of, when using metal tools. Eptatretus is weak against marine and semi-aquatic reptiles (Sarcosuchus, Kaprosuchus, Spinosaurus, Plesiosaurus, Mosasaurus, Carbonemys and Ichtyhosaurus), mammals (Basilosaurus and Otters), and mollusks (Tusoteuthis). Eptatretus can only lash out and suction onto aquatic tames, but since it is a jawless fish. The only other form of damage that the hagfish can deal, is through using its kerationised teeth to cause the opponent to bleed to death. Even if the slime can cause players to get stunned and the hagfish can cause a 50% bleed affect, the biggest weakness towards the Eptatretu's performance against opposing tribes and survivors, is in SCUBA gear. SCUBA (and Tek) gear prevents the player from suffocating from the slime, and can give a small increase in protection towards the melee damage input from a Eptatretus. Location Flourishing in the depths of Fjordur, Eptatretus arcaita can be found in the ocean between Vardiliand, Blobjord and Vannaland, and along the coasts of Balheimr https://ark.fandom.com/wiki/Mod:Fjordur The ocean between the four major land masses of Fjordur, is where Eptatretus can be found. Eptatretus can also be found along the warm coasts of the bottom right island of Balheimr, and flourish in the harsh conditions around the volcanic region. Third Fjordur Suggestion As a suggestion for the new map for Ark Survival Evolved, Fjordur. A boreal subspecies of an ankylosaurid with a battle axe like tail from the tropical environment of Chile, that was discovered in 2018, would be an interesting idea for a new armoured creature in Ark. Common Name: Stegouros Species: Stegouros geliagros Time: Late Cretaceous Diet: Herbivore Temperament: Reactive Tameable: Yes Rideable: Yes Breedable: Yes Torpidity Immune: No Taming Method: Knockout Preferred Kibble: Simple Kibble Preferred Food: Spinach Seed (Primitive Plus) Equipment: "Stegouros" Saddle (Level 47) Rider Weaponry: Yes Humans Can Carry: No https://en.wikipedia.org/wiki/Stegouros#/media/File:Stegouros_elengassen_original_Luis_Pérez_López.jpg Wild and Subspecies The species Stegouros would normally be found in the tropical lands of Late Cretaceous Chile, however. The subspecies, Stegouros geliagros (The Roofed Tail of the Frozen Land) has adapted to the boreal and grassland environments found in Fjordur. Having small round plates running down the animal's back and forelimbs, Stegouros's main method of defense is found on its tail. The osteoderm plates that run down the sides of the animals back, end at the tail. These plates form the unique paddle shape that gives the animal its interesting feature, and is why some compare the design and use of the tail to the clubbed weapon used by Mesoamerican tribes such as the Aztecs known as a macuahuitl (a wooden club that has embedded obsidian shards - a form of melee). This tail is used by the parankylosaur (relative of euankylosaurus (ankylosaurus, euoplocephalus, nodosaurus and )) as a method of self-defence and/or for sexual display. This tail could be considered similar in concept to the use of thagomizer spines present in stegosaurids, but the plates found on Stegouros are broad in shape and along with the size of the animal and the muscles present in the tail. The swinging action would be similar to swinging a double headed axe. This means that the amount of force created by the tail could easily slice through flesh and easily cause internal bleeding. Stegouros geliagros is the largest member of its species, being more than 8 feet in length. This increase in size is due to the small amount of competition by other herbivores in its environment, which has resulted in a form of gigantism in the species. Stegouros uses its mass and size to counteract and block attacks dealt by large predators ranging from direbears, direwolves and daeodons to carnotaurus and yutyrannus. In its natural environment of Chile, Stegouros would have thrived in a tropical and lush environment with abelisaurids, sauropods and ornithischian dinosaurus and in size. Stegouros elengassen has estimated to be a third of the size of a person, and is sometimes depicted as an ankylosaurid version of a thorny devil (a lizard species that lives in Australia). S. geliagros is twice the size of its cousin and instead flourishes in a colder based landscape. This could be because this subspecies has a connection to Antarctopelta and Kunbarrasaurus, relatives to Stegouros that lived on the continents of Antarctica and Australia and are both speculated by palaeontologists to similar builds and both a similar tail designs. In this new habitat, Stegorous also has adapted to a different diet and feeding style. Stegorous has a diet consisting of moss, conifer needles, berries, and ferns and if food is harder to reach. Stegorous can use its small plate segments or scutes (this feeding method would be considered a weight and feeding disadvantage in other ankylosaurids) to lift its neck upwards to reach the branches of conifers or deciduous trees and nip away at leaves, needles or fruits (depending on the biome - benefits its diet and feeding style). This adaptive method saves the animal energy and allows it to adjust to any environment changes. The anatomy behind Stegouros's skeletal system shows how the animal had a major weak spot near its head. Unlike other ankylosaurids, Stegouros has no major osteoderm plates behind its head and neck area, but instead a majority of its armour is found in the back of the animal around the tail and legs. This speculates that the ankylosaurids method of defence is based around its blindspot near the back of the animal. This is a repellent towards being ambushed from behind by a large predator. The legs of Stegouros are stoat in shape and help allow the animal to carry the weight of its tail and the scutes along its body. These scutes range in shape, as some on the osteoderms on the sides of the animal are sharp in triangular shape, and could be compared to nodosaurids. Abilities These are our suggestions for the abilities of Stegouros: Due to the shape of the bladed plates running down the tail of Stegouros, the animal has a chance of causing a 25% major bleed effect for 30 seconds when in melee combat. This also has a 10-15% chance of applying impaled. Stegouros has an ability known as "Scuted" which results in the Stegouros lowering its movement speed but increasing the amount of damage output by nearby tames (of the same tribe) and converts damage reduction from behind to 50% and the front to also 50%. This equalises the amount of damage that is dealt on the Stegouros and improves defence. When activated the ankylosaurid stands on its hind legs and then falls down, this activates the ability for a span of 2.5. minutes. Stegouros has an alternative ability to "Scuted" called "Untapered!" which results in an increase in melee damage with the tail (by 10% every swing (can go up to a maximum of 50% increased melee damage in five swings)) and increases wood and thatch gathering with the tail. Stegouros has a 75% weight reduction towards wood and thatch in its inventory. Stegouros has a 80% damage reduction when attacked (melee and firearms) near the tail and the pelvis region. This is due to how parankylosaurids have a pelvis area that is reinforced with a thin sheet of bone that results in a "pelvis shield". Stegouros can attack with its tail or body slam into enemies using its bladed scutes that cover the side of the animal. This attack can cause a 15% impaled affect. Location Stegouros are found across Fjordur. From the conifer forests of Vannaland and Vardiland, the temperate forests and grasslands of Vardiland and the lush environments such as the swamps, beaches and tropical regions of Vanaheimr and Balheimr. They feed off of the mosses, ferns, leaves and/or needles of the conifers in temperate and boreal environments found across Fjordur. https://ark.fandom.com/wiki/Mod:Fjordur Specific locations to find Stegouros include the Broken Meadows, Lindbjord Forest, Skadifjord, Forburg, Vardiland River regions and Vanaheimr Lake regions across the map. GPORTAL ARK: Survival Evolved - Welcome to Fjordur - GPORTAL Private Server Legacy An example of a common location of this species, is the Lindbjord Forest. Feeding off of mosses and leaves of temperate plants, the Lindbjord Forest is a a location where Stegouros geliagros breed and flourish in large numbers. A recommended location to tame this unique paranylosaurus. Since the nicknamed "Raptor" of Ark Survival Evolved is a subspecies of Utahraptor. My team and I have made a suggestion for Ark towards one of the most iconic species of dromaeosaurids on the planet. The velociraptor. Common Name: Velociraptor Species: Velociraptor locaaridaus Time: Late Cretaceous Diet: Carnivore Temperament: Hostile Tameable: Yes Rideable: No Breedable: Yes Torpidity Immune: No Taming Method: Passive Preferred Kibble: Superior Kibble Preferred Food: Raw Mutton Equipment: "Velociraptor Pack” (Level 53) Rider Weaponry: No Humans Can Carry: No Wild and Subspecies “Hiding within the barren scrublands of the Ark, Velociraptor locaaridaus is a small predator around the size of a turkey that hunts and preys on Jerboa, insects, reptiles, ovaraptorians, other theropods and small ceratopsians. Unlike the Utahraptor that most tribes are familiar with, this smaller dromaeosaurid hunts solitarily at night. This nocturnal behaviour allows the Velociraptor to ambush prey, without the adaptation of pack hunting. V. locaaridaus is also known for its aggressive instinct to target the throat of larger animals, and using its toe claw to slice through and disembowel prey. Remains of hadrosaur carcasses show that these raptors target the jugular vein, windpipe and carotid artery in the neck, this would result in major internal bleeding. Making this species a force to be reckoned with, and a must to avoid when traversing through arid environments”. Domesticated “When taming or domesticating this theropod, be precise and pay attention to the dromaeosaurids movements and actions, in order to prevent yourself from being prey. Those who tame Velociraptor locaaridaus will have a vicious and lethal tame who will follow orders to hunt prey and protect its owner from anything that dares to challenge it. Abilities These are our suggestions for the abilities of the Velociraptor: The Velociraptor has an ability known as “Unscented” which is a 30 second (2.5 minute long charge) long buff similar to “hidden”, but instead prevents the inducing of status effects that affect movement speed and lowers the chance of a parasaur detecting a tribe mate or nearby survivors within a certain proximity. The ability also increases the durability of chitin and flak armour by 5% of chitin and ghillie armour by 10%. This means that if paired with a pachyrhinosaurus, a tribe would be able to avoid “agroing” larger animals, but also being able to prevent the induction of certain debuffs. The velociraptor can jump onto enemy players or smaller to medium animals and lacerate around the throat, causing severe bleeding effects. This only applies to aerial animals that are on the ground, and terrestrial tames. A player can order the velociraptor to track down and follow opposing survivors, tames and wild animals through the use of a special whistle that can be used with a telescope that gives the raptor a target to follow or attack. The velociraptor can also be used to send information back to its owner on the location of its target. This ability demands that a tribe member has to enable the ability in the animal’s behaviour settings, and has to make sure that the velociraptor has full health and proper orders, or else it will retreat back to its owner if attacked on track, or engage in serious combat if set to aggressive. At night, V. locaaridaus has a nocturnal boost towards melee damage and health by 10%. Taming Method See unlike any other dromeasur, in order to tame the Velociraptor. A survivor will have to encounter a Velociraptor at night, and will have to keep their eyes on the creature to prevent it from ambushing you, and to increase taming effectiveness, but while preventing the dromaeosaurid from attacking you. See a survivor must equip a ghillie suit, then locate and sneak up to a Velociraptor, feed it kibble or raw mutton then slowly back up away from the animal while keeping your eyes on it. Similar to a Shadowmane, except the animal will follow that tribe member even if they are out of its proximity and not paying attention or distracted. This results in the dromaeosaur becoming hostile and opportunist in behaviour. Well a survivor should wait 1-2 minutes (depending on the level) for the animal to be passively fed once, again and so fourth. An alternative method would be using a pachyrhinosaurus to prevent the Velociraptor from aggroing onto a survivor, and allowing a player to simply wander up to the raptor and feed it it’s favourite kibble or meat. Common Name: Dearc Species: Dearc denairc Time: Middle Jurassic Diet: Piscivore Temperament: Reactive Tameable: Yes Rideable: ? Breedable: Yes Torpidity Immune: No Taming Method: Knockout Preferred Kibble: Superior Kibble Preferred Food: Prime Fish Meat Rider Weaponry: ? Humans Can Carry: No Jurassic pterosaur found on Skye ... bbc.com Wild and Subspecies “Being the largest subspecies of Rhamphorhynchus pterosaur from the Middle Jurassic of Europe, Dearc denairc is a large aerial piscivorous predator that feeds on cephalopods and fish and is the largest Jurassic flying reptile found on the Ark. D. denairc has a wingspan of 3 metres or 9.8 ft, a size that is unlike anything present in other pterosauria of its time such as Dimorphodon. This size could be due to the abundance of prey in its habitat, low amounts of ecological competition and/or the adapted niche that it filled in Jurassic Scotland. Like most of its relatives, Dearc has specialised elongated teeth designed similar to that of a needle, an adaptation common amongst Rhamphorhynchoid pterosaurs designed to pierce through the flesh of its prey and help snare or trap larger fish, ammonites or squid, preventing them from escaping. Dearc also has evolved peg-shaped teeth at the back of its jaws designed in holding food in place, and also have a secondary use of impaling and tearing through the chitin or scally flesh of Aquatic vertebrates and invertebrates. The subspecies also has large reinforced, neck muscles present in the pterosaurs neck, this is due to the species unique adaptation in skimming across the water’s surface and in dive-bombing. Characteristics that make it a superior ruler of the seas, from the skies above. Domesticated “It’s unknown if the pterosaur can be saddled or domesticated, however. It would make a perfect tame in fishing, trapping and the snaring of aquatic mollusks, arthropods and vertebrates from the water below. The species could also be used for its ability to dive underwater and in skimming the water’s surface for prey. Making it an important tame in collecting resources and materials from the seas, oceans, rivers and skies of the Ark”. Abilities The Dearc has a 75% chance of activating the ability known as “Skewered!”, when in combat. This results in the Dearc having its teeth stuck in either an opposing player or tame larger than itself, which causes extreme bleeding, injury and (a 25%) impaled effect. The ability lasts for 30 seconds, until either the Dearc is knocked off (causes a 50% impaled effect) or when the Dearc is killed. Dearc has a secondary ability known as “Aquatic Detection”, an ability that allows the player to guide there tamed Dearc (similar to that of a Scout from Extinction) towards a body of water, this will result in the Dearc giving off the location of any aquatic and aerial creatures in its proximity. The Dearc has a 90% collection rate towards Chitin and Fish Meat and a weight reduction of 75% towards Chitin, Raw and Prime Fish Meat, Keratin, Bio Toxin and Hide. Common Name: Estemmenosuchus Species: Estemmenosuchus ikovasilias Time: MId Permian Period Diet: Omnivorous Temperament: Neutral Tameable: Yes Rideable: Yes Breedable: Yes Torpidity Immune: No Taming Method: Passive Preferred Kibble: Superior Preferred Food: Fresh Spinach and/or Sugar Plant (Primitive Plus) Equipment: “Estemmeno” Saddle (Level 48) Rider Weaponry: No Humans Can Carry: No Prehistoric 'crowned crocodile ... siberiantimes.com Wild and Subspecies “Estemmenosuchus ikovasilias is a large species of omnivorous dinocephalian therapsid synapsid that lives in the subtropical and lush swamps of the Ark. Unlike other members of the clade Therapsid, such as Moschops. Estemmenosuchus is recognizable for its unique intra-specific display in the form of several sets of bone-like protrusions that appear similar to horns but act like the antlers present in the modern day Cervidae family. The genus originates from Mid Permian Perm, Russia where these peculiar creatures replaced the ecological niche that was once filled by Caseidae synapsids. However, E. ikovasilias is able to thrive on various different types of low-growing plants such as cycads, ferns, and water plants such as the duckweed, water lilies and reeds found in and around its habitat, through the use of their broad incisors alongside the use of canine teeth. A secondary characteristic that is present on the upper and lower palate of the animal's mouth that is used to slice apart plant matter”. Domesticated “With characteristics similar to a moose and even the common hippopotamus, these mammal-like reptiles can turn hostile if threatened, and will charge, using their bulk and shear force. This makes taming these beasts difficult, as any sudden movement could trigger a response, especially in males who use their “horns” as a form of agonistic behaviour and in aggressive displays to trigger a response. This means that in order to domesticate this species, you will need to be supplied, cautious and prepared to face the crowned crocodile”. “As many of those before learned the hard way”. - Helena Walker Abilities - Estemmenosuchus have experienced the phenomenon known as gigantothermy, and are able to monitor and balance their internal temperatures, an important feature among some synapsids, which is due to its large size and having a small surface area to volume ratio. Resulting in an insulation ability (similar to the insulating warmth effect) applied to survivors when mounted and when around a tamed Estemmenosuchus’s presence and increases the fortitude attribute by 5% depending on its level (5% at around level 25, 10% at level 50, 15% at level 75, 20% at level 100, etc). - When in the presence of another adult male Estemmenosuchus (tamed and wild), males will gain a boost known as “Enthrone”. A buff that increases charge speed (its movement wouldn’t be like that of a ram, it would be more similar to the sprawling run performed by crocodilians), melee and bite damage and speed by 75%, health by 10% and overall stamina by 20% for about 3 to 4 minutes. A survivor can notice if this ability is activated when there is a red aura around the Estemmenosuchus for 20 seconds, and then a change in the pigment and tone of the colour around the crest-like “horns” along the side of the males head (just a form of speculation towards a sexual and aggressive display within this fictional species of Estemmenosuchus). - As a form of speculation, and because of some artistic recreations alongside the type of skin that was present on Estemmenosuchus remains and glands, Estemmenosuchus has a hydrated effect when in the presence of water, specifically when it's around swamp and freshwater. This increases its movement speed underwater and prevents the use of an oxygen metre (for the tame). - Estemmenosuchus have a 50% increased weight reduction for all natural resources and wood, thatch, stone and metal structures. This does not apply to Tek and specific structures such as the industrial cooker and chemistry table. - Because of the different teeth present on Estemmenosuchus, a tamed E.ikovasilias can use its bite attack to harvest specific natural resources. When harvesting plants, it can solely harvest berries and fiber (or both) and/or hide from dead animals depending on the mode selected, via the behaviour settings of the tamed Estemmenosuchus. This is due to the 40 to 50 incisors and 4 canine teeth present in the fossilised remains of the animal’s jawbones. - An ability that only applies to the females of the species, is a natural change from neutral to defensive in the female’s temperament when she has mated with a male Estemmenosuchus and has had offspring. This behavioural change isn’t manual and can’t be edited in its behavioural settings, but it increases the female’s attack damage by 5% and expands the agro range of the female (expanding the proximity that can trigger the female’s aggressive behaviour). The female will also apply an imprinting effect to that specific offspring. This is just a feature that should apply to a large hippo size synapsid that would have lived in an environment with predators such as Eotitanosuchus and Biarmosuchus, who would have most likely preyed on young Estemmenosuchus. Common Name: Pterodaustro Species: Pterodaustro dionaliarium Time: Early Cretaceous Diet: Filter-Feeder Temperament: Docile Tameable: Yes Rideable: Yes Breedable: Yes Torpidity Immune: No Taming Method: Passive Preferred Kibble: N/A Preferred Food: Raw Prime Fish Meat Equipment: "Pterodaustro" Saddle (Level 39) Rider Weaponry: Yes Humans Can Carry: No cooked pterasaur ... reddit.com Wild: "Basking in the shallows of Ark's oceans, Pterodaustro dionaliarium is a unique medium-sized ctenochasmatid pterodactyloid pterosaur that lives in the warmer climates of the Ark. Having a mouth full of bristle-like teeth that help the Pterodaustro filter feed, this gentle species lives in moderately sized colonies. Having nesting grounds placed around beaches and coasts, this species migrates and travels around the Ark depending on the season and the amount of food available to that location. However, these pterosaurs are highly adapted to their aquatic environments, and can be found in and around estuaries, lakes, seas and open oceans in search of food. Being one of the few species of flying animals in the Ark adapted to water, Pterodaustro stride and paddle with their splayed hindlegs, tilting their heads and filtering smaller organisms from the water below, a strategy that they also perform in freshwater environments. Feeding off of crustaceans such as shrimp and crabs, invertebrates, algae, and small fish, these food sources give the pterosaur a pinkish to whitish skin texture and pigmentation. This is a by-product of the metabolization of pigments from their food source, similar to the process with flamingos. After this process, P. dionaliarium will clean its upper coating of pycnofibres that cover its back and the top of its torso in order to keep itself clean and to prevent parasites and further damage to its skin and these fibers. A form of cleaning similar to preening performed by avian waterbirds". Domesticated: "When saddled and domesticated by a survivor, Pterodaustro becomes one of the best aquatic and aerial travel mounts. Instead of having to be fed via fish like other aquatic birds and pterosaurs, this pterosaur can filter feed by sitting on the water’s surface and skimming, using its baleen-like teeth to snare and trap small invertebrates and microorganisms. Alongside that, the Pterodaustro is great at chitin harvesting and with its increased speed and size. It can quickly avoid predators and long-ranged weaponry. The "Pterodausto’s" paddle-like feet that allow it to lightly tread and paddle in the water, the recommended saddle can allow multiple (two to three()survivors to use fishing roads on the sides of the saddle, use the saddle as a storage for supplies and as the perfect aquatic and aerial travel mount". - Helena Walker Abilities and Advantages: The pterodaustro can filter-feed anywhere where there is a body of water, freshwater and (primarily) salt water. The Pterodaustro receives a nocturnal boost at night, this is because of the scleral rings found in Pterodaustro fossils and skeletons that suggests that it most likely filter-fed at night similar to modern day anseriformes and/or waterfowl (geese for example). At night the pterodaustro can use its eyes to detect prey underwater, similar to a Snow Owl's vision. A natural way that the Pterodaustro can perform to reduce its hunger depletion, is through an ability known as "Stone Digestion". The ability is activated with the swallowing of gastroliths, stomach stones and/or gizzard stones that can be found as standard stones, rocks and even sand piles that coat the shore of beaches and lakes. These stones and minerals can be swallowed by the pterodaustro to reduce hunger depletion in the hunger bar of the pterodaustro by 2.5% (there is a limit of 10 stones that can be swallowed - an overall percentage of a 25% debuff towards its hunger) as the stones and compounds help break down tough materials in the animal’s stomach such as the chitin and hard carapace of crustaceans. This ability is in effect until the animal disposes of the stones through its intestinal tract. When this ability is activated, the Pterodaustro's weight is lightly (barely) affected, but also its buoyancy. When swallowing prey such as fish (megapiranhas, sabertooth salmon and coelacanth) and/or gathering chitin from trilobites, ammonites and other invertebrates, it grants a regeneration effect similar to that of an Argentavis. The Pterodaustro has a 50% weight reduction towards oil, silica and black pearls and chitin, but also has a 10% increased gathering rate of these listed items. With its large neck muscles and strong spine, the Pterodaustro can lightly skim the water when in flight, for about 2 minutes. Replenishing hunger instantly, but will have to rest shortly after, filling the hunger metre to full and applying the digesting effect. This characteristic might be considered impossible due to drag and other physics applied especially to the animal’s skeletal and muscular system, but it adds to the fictional yet scientific characteristics of Ark Survival Evolved. Young pterodaustro have a fast growth rate and an imprinting buff towards their health, movement speed, weight, oxygen and stamina stats. The pterodaustro can perform a “pumping mechanism” or “pumping action” similar to that of flamingos, auks and mallard ducks that has only been found possible in pterodaustro when compared to other Ctenochasmatinae pterosaurs. When performed by a pterodaustro, it uses its tongue to pass water through its baleen like strainer to make filter-feeding more efficient and separate and sift out different organisms from the water below, allowing it to collect specific resources from its environment such as chitin or oil from invertebrates depending on the pterodaustro. Weaknesses After leaving a body of water and settling on land, the Pterodaustro has a 80-90% chance of having to clean itself off, or the pterosaur will have a slowness debuff applied and will have difficulty during flight. The Pterodaustro can't eat kibbles and other resources such as mutton, but rather chitin, raw and prime fish meat and/or using its filter feeding ability to fill up its hunger bar. The Pterodaustro have short legs, that allow the animal to launch at a fairly low angle, resulting in the animal having a fairly frantic take off when compared to other pterosaurs. Any suggestions and comments please reply below. These are all my team's suggestions, so all credit and reference goes to them. Thanks. - MonstersHunters
  12. Hey, I'm someone whos semi-new to Ark I really enjoy Ark and am playing on a PvE server. I was wondering, once Ark 2 drops will the current maps in Ark 1 be in Ark 2 and will I be able to transfer progress if so? Do we yet know if Ark 2 will have a sort of feature like current COD where once you load up the game you pick which game to load into on the main menu between 1 and 2? I'm just thinking ahead so if I'm on a PvE server and I do all boss fights and unlock all gear/ have all the dino's I want by tame for the experience of it, is it just worth quitting at that point and waiting til 2? Or will there be anything possibly cosmetic wise that transfers over that I should be getting right now? Thanks for any answers I can get!
  13. Not sure if Ark 2 has its own suggestions channel, but my one and only suggestion, the only thing that made me stop playing ark, is the speed stat, it became the meta in almost every server to be able to go lightspeed and make guns impossible to use due to pure speed. It also got rid of a use for certain dinosaurs, for example the gallimimus, completely useless because we can simply just put all our stats into speed. The only thing I want in ark 2, is no speed stat, that's all I ask, I am not sure if anyone else made a post like this, but its genuinely the only thing that made me just stop playing ark, I loved pvp, loved the idea of big dinosaur battles, actual gunfights, all that, but then the speed meta came, and I couldn't get into a single fight without sonic or the flash coming after me. Idk, just my two cents, I hope someone out there agrees with me.
  14. Let's end the abuse in the game of players who are 24/7 behind the screen and have no social life because they make money selling ARK objects and dinosaurs, (you just have to do a simple Google search to find them) these are some how many ideas to improve the experience in ARK 2, you can add your own ideas to see how you think even if wildcard passes from us. My ideas: 1. Primitive PVP only. 2. NO damage mutations or a damage limit per mutation. (no abuse) 3. Reasonable structure limit, that you cannot own a complete server with foundations with only one tribe. 4. DO NOT download dinosaurs in Pvp. (no selling dinosaurs) 5. NO C4. (no breaking your base a single person running towards your wall) 6. NO abusive protection armor (ex: 5000 armor) 7. NO abusive parenting, that everyone has the right to grow up, not to see in a year of Ark 2 level 500 dinosaurs killing people naked on the beach, (abuse as in Ark 1 the same old story and players leave the game ) 8. NO abusive turrets, it would be more interesting if the dinosaurs were defenses or plants like type X. 9. NO to advanced technology like Tek. 10. NO cryopod, this is not Pokémon. (no draining dinosaurs on base by magic) 11. Wounds and weaknesses that affect the character in a real way, for example bleeding after being hit by an arrow, which is not so easy to survive in a battle. (it must depend on your skills as a player) 12. Separate servers, for example if you play in Asia you cannot come to a European server with all your dupe to sell it for € 300. More ideas??
  15. So my Suggestion is about the orcs/humanoid that appeared in the trailer (i will just call it orcs so its easier) Maybe make it an NPC for an Mission or maybe a special rare drop if it would be an NPC maybe they would spawn in a orc village/pre-existing ruins Or maybe if you die, after a certain time your body will transform into that orc/humanoid creature And if you accidently like leave a piece of armour/tool/weapon on your corpse the orc will take the armour/weapon/tool and be able to use it Maybe it could also be tamed but maybe you could do that you need the special rare drop to tame it and it could kinda be used like a stronger mantis, where you can put weapons in his hands, you could reüse most part of the script for the mantis for it (i think) Varients There would be 2 varietients A Bow Varietion and a Melee, The Bow orc if tamed You can give him/her a bow(maybe a conpound bow) and arrows and you can set it on like a turret mode and it will attack anyone near. and the Melee one Would be able to use melee and there is an option to make a path bassicly you can make a path and he will follow the path and kill if any creature is close to him Thanks for reading my suggestion!
  16. Cross platform between those three platforms would undoubtedly bring much more players to the game since they can play with their friends. For Official servers there could be servers that only support one platform and other servers that support all platforms so the players can choose if they want to play with other platforms. (I personally was waiting for Ark 1 to be cross platform because i wanted to play with my console friends but my console friends never installed ark since they could not play with me.) So i feel Ark 2 could possibly have cross platform. Or at least between PC and Xbox or PC and PS (since Xbox and PS don't usually allow being able to play with each other) Let me know yalls opinions on this concept.
  17. I've made a post about this creature and made a dossier on it. i will also go into detail again about its functions. with the news that a new creature vote will be coming to ark survival evolved i want to pitch my idea for a fantasy creature. Introducing The Dragon A large reptile a tad bigger than the Wyvern but has four legs a large tail and thick horns this creature is highly aggressive and will attack anything on sight. it has the capacity to carry creatures in its mouth and with its front hand claws. My Dragon compared to the boss has more combat abilities and have different variants. like the giga the dragon has a rage mode once it takes enough damage, it has a charge ability like the trike only instead of running and butting its head the dragon will stand on it hind legs and spin in a circle causing radius damage. The Dragon on top of its breath attack also has multiple melee attacks such as a tail whip, a slam and claw slash causing bleeding damage. This is mostly up to the developers but i planned to give this thing a TEK saddle that replaces it's melee attacks Breath Attack = Pulse Cannon Spin Attack = Grenade Barrage The variants will offer each a unique way to tackle the world: The Fire Variant is fire resistant and can quickly destroy metal with it's fire balls and fire roar and when they die you can harvest Prime Meat, Keratin and Organic Polymer The Electric Variant is Shock Resistant and it's roar launches an EMP that disables electronics but not TEK recharges for five minutes and can shoot paralyzing projectiles and when killed they give you Crystal and Gems The Element Variant is resistant to TEK attacks but with it's breath attack it can destroy TEK structures and armor and when killed they can give you Element Dust and it's breath attack can only be used if it has element in it's system. The Avian Variant is a bird like Dragon but it flies faster the the other Dragons and has a wind breath attack that can send survivors or dinos flying, i consider this one to be the weakest variant but it can carry a lot more and when killed it can give you Pelt and Fiber. To tame these creatures you need to knock them out like golems with a catapult, cannon or rocket launchers and feed them rare mushrooms. Note these animal can not be bred or cloned. Let me know what you think and if the devs see this thank you for checking it out
  18. So you will get better performance and so it will be very different from Ark 1. site*
  19. Looking to start up a clean discussion on what changes could be made to the dinos to make them even cooler, fun to play as. Below are just some ideas of what I'd like to see in the next game. Hoping that Wildcard can scale up the Rex and Spino to match their sizes , but to where it's inch for inch; it's more over Spino>Giga>Rex. Even make them at strong enough to challenge a Giga. Apex Land Carnivores Dinos included are: Rex, Spino and Giga Imposing - Dinos here have an AOE that prevents smaller wild predators from attacking their owners as long as the player is within a certain radius. Yutyrannus is unaffected by this. Immense - Apex Dinos receive less damage from small (60 - 75%) and medium sized Dinos (40 - 60%). Large Dinos deal 20 - 40% less damage. Other Titans deal normal damage to each other. Ferocious - Apex can break through stone walls and damage metal structures. Extraordinary Tames - These Dinos are all tamed with extraordinary kibble as opposed to Exceptional from the last game. Rex Chargeable Bite Attack - Deals massive damage and applies a Bleed Debuff if executed successfully. Bleed lasts for a few seconds. Grabbing Capability - Can hold prey in its jaws and either chomp down on them or carry them around. Can hold small and medium sized creatures. Crushing Bite - Rex can instantly kill small creatures in its mouth by biting down. Larger creatures take damage as normal. Roar - Smaller Creatures in the line of fire will poop and stay frozen for about 8 seconds. Passive Abilities: Meat Harvester - Can harvest more meat than other Apex Predators. Scavenger - Rex can gain a regeneration buff proportional to the size of a carcass it eats. Small corpses provide healing for 8 seconds, medium sized corpses provide healing for 16 seconds and large corpses give Rex 25 seconds of increased healing factor. Challenge - If Rex is fighting an opponent with a higher level than that of itself, it gains a melee damage buff that increases melee damage. By how much, not sure. Spinosaurus Stance Change - Spino can change between a Quadrupedal and Bipedal Stance. Quadrupedal - The Spino can run fastest on four legs, but cannot attack as fast as it can on two legs. Neither can it his as hard. Bite - On four legs, this bite attack can be lethal to fish based enemies both in and out of the water. Bipedal - Spinosaurus can attack faster and hit harder on two legs, but cannot run as fast as it can on four legs. Claw Swipe - On that note, Spino can deal a large amount of damage very quickly and can apply a bleed debuff some of the time. Passive Abilities: Piscivore - Spinosaurus gains a regeneration boost when it eats fish or has fish in its inventory. Also deals more damage to fish based enemies. Hydration - Spinosaurus can move faster in the water in addition to dealing more damage than before. This also means that it can become more sluggish in hotter, more arid areas of the map. All Terrain - The Spinosaurus is better at traversing difficult and rocky terrain in its Quadrupedal Stance. Giganotosaurus Stance Change - Giga can switch between defense and offense. Defense - Giga can take less damage in this Stance and build up a meter than can cause it to go into Rage Mode. As a trade off, he attacks slower. Offense - Giga can deal more damage in this Stance, but as a trade off here, it can take more damage from others. Roar - The Giga can roar and knock back enemies with the resulting force of the cry. Passive Abilities: Rage Mode - In this mode, Giga’s attack and movement speed increases in addition to his stamina which will drain more slowly. Thick Hide - Giga’s thick skin, especially in its Defensive Stance is resistant to projectiles and poisons.
  20. Will there be events in ark 2 I assume there will be but will they be like the events form ark one, will there be dodorex and dodowyvern and will ark 1 still get new events (ARK: Fear Evolved 5+) or will it get reused old events (ARK: Fear Evolved 4-) or will there be no events but event Creatures and items are permanently Spawnable or will there be none of those things. PS i know that ark 2 is still relatively new and wouldn't be surprised if there isn't any information about events just yet.
  21. Yeah. I'm still bringing this up. Maybe if WC didn't blueball us with an official trailer for Primal Survival, and they made an official announcement on the fate of it, then I'd shut up. Anyhoo, here's to hoping that they build PS along side the base game. With all of the ideas and suggestions we've made throughout the years. Or at the very least they tell us about their plans for the game mode.
  22. House Cat: An adorable little friend found on exctinction in the city. You can tame this little Feline by sneaking up to it like a hyaenodon and feed it prime fish. Once tamed it can be used to gather fish meat, wool and chitin. When on your shoulder it will keep you warm and give you a 20% regen buff as long as you give it attention and will cry out when it wants attention. It will pur when you level it up. Dragon: Like the wyverns they will have 4 varients: Fire, Lightning, Avian and Element They have four legs, wide wings capable of flying, grabbing creatures in mid flight, can destroy anything weaker than stone and is a good swimmer but powers cant be used underwater. Ever varient is pretty much the same except for a few appearance differences and breaths. These creatures are not tamed via eggs but are knocked out like rock golems and are fed rare mushrooms. Once tamed they have four attacks LT: Breath attack RT: Bite\Claw Attack RB: Tail Whip RS: Roar Hold RT: Whirlwind (Meaning they stand on their hind legs and spin in a circle attacking everything in their wingspan) Varients: Avian: Basically a dragonbird it has feathered wings and a beak and releases a Sonic wave that pushes creatures and survivors Fire: looks like a normal dragon but with a red volcanic glow and shoots a precision fire stream Lightning: looks like a normal dragon but glows blue with a static electricity effect across its body and have crystals growing off its body and shoots lightning projectiles that create a shock radius Element: Normal dragon look but with a purple glow and and shoots a element blast as long as it has element in its enventory. Tek Saddle: Hold LB: Activate Tek Saddle When the tek is equiped and active it gives the dragon extra offensive abilities RS: AOF Grenade launcher on the wings RT: Pulse Cannon They cant be bred or cloned I know the dragon might seem op but isnt tbat usually the case with ark creatures? Let me know what you think
  23. Posting this twice because i dont know how to delete lol With gen 2 now out and new free map on the way i thought id take the time to list more items id like to see in game. Primitive tools and Structures: Oven(mix of grill and cooking pot. used for possible new recipes) Invisible spike traps Carnaflora crop plot Pet beds (temporarily buffs shoulder pets and help imprint babies) Weapon racks Insulated structures for cold weather Billboard canvas Warhorn Guitar (XP Boost) Piano (XP Boost) Placeable food (make tables have just a little more use) Couch Explorer note shelf (purely decorational and fills up as you collect notes) Plant Species L (A plant that Grows in any plot and acts as a natural light source if you lack power or your eco friendly lol) Plant Species T (Defense Plant that grows into a large tentacle that ensnares players and then throws them) Plant Species F (Defense plant that grows into a summoner like creature except on a rose stem that shoots short range fire and it requires both fertilizer and propellant.) Plant Species A: (Practical plant that heals nearby creatures and players) Plant Species B: (defense and practical plant. Like cnidaria they will stun any nearby enemies and can act as a localized power source thr bigger the radius the faster it eats fertilizer. Cant power tek) Plant Species O: (Harvesting plant with 5 Varients) 1. Oil 2. Organic Polymer 3. Pearls 4. Crystal 5. Sulfur Advanced: Stealth Suit (More advanced version of the ghillie suit. Hides you from most creatures while also protecting you from the elements but provides little protection.) Motorcycle (With TEK Skin) Juicer Fermenting Chamber Carbonator Music Player (Plays the various ARK themes and other intrumental jingles) Heater Trash Compactor (Converts useless items back into resources) Drawbridge Track System Character statues (basically allows you to build a monument to a few of the major characters in the story. Like a statue of helena surounded by books and dinos or rockwell as his human self shrouded in tentacles and element and for fun will say a line from in game ex: H: "Suns rising" R: "Your survival ends here!") TEK: Tek Laser Cannon Saddle (like the cannon except on a saddle and it uses large amounts of element to shoot energy cannon balls. Only works on platform saddle creatures) TEK Paint Sprayer (Puts one dye for every section instead of picking one color and change the sections.) TEK Billboard (Connects to camera to provide digital paintings on top of texts) Tek Camera: (Records Clips maximum 2 minutes) TEK Siren TEK Invisibilty Cloak (Renders player invisible without rockdrake or shadowmane) TEK Cryopod Gun (Shoots out 5 pods at once and quickly sucks in dinos) TEK Revamped ATV TEK Federation One man fighter Jet (uses cannon shells and can shoots 4 missiles at once and element shards for lasers which tracks targets. It also uses element shards for a 3x speed boost. Can also do barrel rolls and has an xray and thermal mode and can cloak with the invisbility cloak.) TEK Diving Car (If your confused just remember the beginning of titanic only smaller) TEK Shotgun (Fires inferno rounds) TEK Laser Turret (Beam or Blaster) TEK Repulsor Gloves (replaces charge punch) TEK Octopus Arms (Mechanical Arms for Climbing, Grabbing anything smaller than a human and can ride on ziplines TEK Pool (Artificial Pond connected to an irrigation system for fish if you are in a place with a lack of water) TEK Gene Splicer (Grants the user the ability to breed their own creatures using characteristics of existing creatures. Ex. Bearwolf) Exo-Mek laser attachment Consumables: Cigarettes Pizza Burgers Tomatoes Various other Veggies Beans Wheat Coffee and coffee beans Chocolate Vanilla Various other berries Wine Soda Juice Melons Pumpkins Fruit Trees Nuts Bread Jam Shakes Cheese New Emotes: Sit Got em Floss Levitate Meditate Disco Lie down New Skins: Electric guitar Skin Leather Jacket Jeans Sombrero Parka Sneakers Shirts Baseball Cap Scorpion Mask and Hood Tuxedo Headphones Offhand: Backpack Large water bladder Air recycler (only works if scuba tank is equipped makes air and tank last longer) Gravity tether (Keeps you firm on the ground on the ocean floor, lunar biome on gen 1 or the space region on gen 2) Inventory saver (when you die it takes all your inventory and sends it to any container you have with a pin code) New Creatures: SP: House Cat RT: Dragon with Tek saddle (Bigger than wyvern smaller than boss) Misc: TEK Armor Landing Animation like the exo-mek Better weapon, MEK animations Removal of the walking sound of the exo-mek Walking animation for humans This all fantasy and i know a lot of this wouldnt probably work but its fun to think about. Let me know what you think
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