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Found 10 results

  1. Dear Studio Wildcard Employees & Developers, First of all, I would like to thank you for taking the time to read the suggestions in this post. I firmly believe that if these suggestions are added to Ark Survival Ascended/and or Ark 2 it could make gameplay interesting. To give you a bit of information about myself, I am an individual who in their free time loves to make mods for games, and I have been investing some time lately into making mods for Ark Ascended, I just need to learn the basic ins and outs of Ark Modding Software. I also have about 5000 hours in gameplay in Ark Survival Evolved and Ark Ascended, so I am confident I understand the game enough to know how to make appropriate enhancements myself which fit the style and mechanics of the Ark Survival Series. Here is the list of features I would like to send to the Ark Dev team, and I do plan on updating this post with links to my work in progress mods once published, which will showcase the mechanics behind these suggested additions: ITEM ENHANCEMENT SUGGESTIONS: For each tier of item quality, Ramshackle, Apprentice, Journeyman, Master Craft, Ascended, have new and different textures and models. Ex: Pickaxe, Crossbow, Hatchet, etc. would go from a more primitive DIY look to a more sophisticated and powerful look. (i.e. an ascended tier crossbow would have not two but four limbs and would have a scope amongst other features like replacing the wooden parts with polymer and metallic based materials in the item model, making it look like an expensive compound crossbow). MORE RAW MEAT VARIATIONS: It would be more immersive and holistic to see different types of entities in the game drop different types of raw meat. The types of raw meat wouldn't be specified towards the dino they come from (ie it wouldn't be like scorpions would drop "scorpion meat" but rather would drop "insect meat"). The way this would work is the type of mob (fish, mammal, insect, etc) would have something much like an NBT tag specifying their lootable for their meat drops. The variations could look something like this: Insect meat, Poultry, Red Meat, Fatty Red Meat, Lean Meat, etc, of course it wouldn't look exactly like this but, thats just to give you guys an idea. SURVIVOR DEBUFF ENHANCEMENTS: Instead of only giving a health drain to survivors eating items which cause the sickness de-buff, survivors would run into other temporary impairments which represent more accurate symptoms of ailments. One of these would be survivors would lose water so quickly it causes them to lose health, and but if they keep drinking more water the timer for the "sick" de-buff is decreased. Movement speed, melee damage would also be decreased, the severity of which depends on the intensity of the sickness de-buff (the de-buff would be reworked to resemble more of that of the heat stroke de-buff where the negative effects are enhanced in intensity as the percentile goes up.) VOMITTING, URINATION AND DIERRHEA FOR SURVIVORS: Survivors now will experience their stats being altered by newly implemented events resembling that of realistic bodily functions in regard to excrement such as urination, vomiting and diarrhea. The way players would see and experience these effects take place is actually quite simple to implement. All that needs to be done is to add particle effects, sounds, models and or textures of these events happening. Adding models and textures could be optional, instead sound could be implemented with messages on screen to signify that such an event has taken place. Once the character vomits for example, they would also loose hunger or water. Think of this feature like in the game called Rust, where you hear your character vomit, and they lose food and water when eating too many pickles. In Rust, there are no vomiting animations or textures, but the first-person view, changes and sound effects are enough to signify the event has occurred. These additional events can further enhance immersion of gameplay by co-existing with other de-buffs, such as when the survivor eats something not fit for consumption. QUALITY OF LIFE IMPROVEMENTS & TLC UPDATE FOR INDUSTRIAL GRINDER: A really cool idea I thought of, is that instead of just using trophy items for boss tributes, they can be turned into resources in an industrial grinder. This feature would be ridiculously simply to implement and would only require a few lines of code. No longer would survivors be throwing away or forgetting about argentavis talons, saurapod vertabres, etc, but rather could be turning them into hide, keratin, chitin, etc. Or the items such as Titanaboa venom could be used in place of of biotoxin. MAP ENHANCMENTS (I.E. MORE BUILD RESTRICTIONS) One feature I think has huge potential, is the mechanics in build zone restrictions on the Genesis 1 release for Ark Survival Evolved, where players could not build in mission areas. This feature could be recycled to prevent players from building in caves with tribute items, or near obelisks. ALTERNATIVES TO TAMEABLE TITAN BOSS VARIANTS: Instead of adding in new tamable "boss dinos", when the Ark Survival Extinction DLC drops for Ark Ascended, you could consider a simpler and more conservative solution which the community would appreciate - a unique taming system to alpha dino variants. Just think for a minute if there was a rigorous and unorthodox method to taming an Alpha T-Rex. Not only would it feel more closer to the traditional ark experience but would stay truer to the founding ideas behind the Ark Survival Franchise! Dinosaurs! It would be just like Jurassic park! With the Indo-Raptor!
  2. I have been playing for about 3 weeks now and I find Ark Ascended pretty bare bone to what I was expecting. It looks awesome BUT I was expecting that as a bare minimum...and that is exactly what I got. The bare minimum! All the things that were developed for Ark Survival Evolved for quality of life were not implemented and that is extremely disappointing since this is practically an expensive texture pack with some unimportant additions if you ask me. Things that were a must, but we did not get: 1. Cryopods. <<<this is perhaps the biggest missed opportunity to make things better for both server rendering and stability. The fact that this is not here is telling me there was a conscious choice of making things bad for official players. 2. Mawings. <<< I thought this was a clear addition to help players do not waste their time feeding manually babies. Instead, what we got is Ark of 5 years ago where you have to waste 10 hours feeding an animal while doing absolutely nothing but looking at a screen to click. Terrible missed...perhaps the biggest tale of the extremely poor choices of development of this experience we call Ark Ascended. 3. We have the same exact problems we had as in year one of Ark Survival Evolved. A. Water dinos having meshing issues. Specially the tuso. B. Basilosaurus not hitting properly due to lag. C. Tusos not releasing dinos of any size. 4. Creating boundaries to prevent people from claiming entire areas. (The pillar issues again) 5. Optimization. If ark 1 was terribly optimize the fact that the bare minimum requirements run ark on 1080 in low poorly shows how rush and low performance this game delivers. A. 4k on a 5800x and 3080 runs at 20 FPS....we are talking in today's money about 2.5k pc. This is a terrible look for the dev team. 6. Dino AI....More like no brains all bark. The new Artificial Intelligence ark devs supposedly worked on for 3 years or more is even worse than Ark Survival Evolve's. You can tame any dino by literally walking in circles. You can clearly see they have a delay on their bite when the dino stops to bite the player. I do not know if this was intentional or not...but what it causes is that the essence of danger is gone. It is perhaps the worst thing that has happened to Ark as a game. You as the players are never in danger. Only dangers is having the server kick you out or laggin off to the lava inside a cave. Just dissatisfied and disappointed to be honest. I can keep going on and on about this stuff...but I am starting to believe what the ex employee of blizard was saying, "Game developers are starting to give you on purpose bad games in order to force you to wait for them to add the things that are missing to intentionally keep you engage". This is just sad... for me. Cause I literally wanted to play ark 2...but now i am like...Fool me once....14k hours of allowing them to sell me the idea that they were learning to make the game. Fool me twice... they literally failed at making a Texture pack work properly ...Fool me a third time... is not going to happen. I am here to let people know I am part of you guys...i have made a mistake in expecting this to be less worst. What we got for 45 dollars was Ark Survival Evolved Alpha on high end graphics that only rich people can run on 4 thousand dollar computers. I am part of the problem... but that stops on Ark 2. Vin can play his game on a 20,000 dollar computer...but I am not rich nor will i support Snail Games or the people who constantly lie on twitter about how they are working to fix...the same game for a second time.
  3. I recently bought the game from Steam from the store page and have run into a 2 page error screen, then the game crashes. I performed an update, scanned the local files in steam, reinstalled the game, windows and security windows updates, along with going to the device manager and reinstalling the display driver manually. Everything apparently current* The error along with a popup that asks me to install the latest nvidia graphics driver (though I have the app GeForce Experience which adds any updates to my card, and it's current*). I have done this a couple times along with clearing the steam cache, starting the game without Anti-cheat, which almost worked, but still ended doing the same scenario with the 2 page error and request to update display driver popup. I've kind of reached a crossroads debating on requesting a refund.
  4. Hello everyone today i'm proposing something that will be unique to ark ascensed with new quality and ai that will make the dino's less stupid and more complicated why not also make the player side even more performant by adding a sliding system that allows the player to slide on a short distance and that is fesable in real life. this system of slide a 1 to 2 second glide that will do some soccer you could say is supide sure imagine combat with glides to hide from enemy fire or in combat or even to dodge a charging dino. This will certainly change the combat and even the hunting techniques but why not give a boost to our favorite game and maybe ark 2? Of course if it is possible because our dear developers are already busy with ark2 and we hope that they will work well on the game to bring us the best game 2024 that surpasses its predecessor ark evoled. I'm posting this suggestion here for a developer to come across someday, or if someone else wants to pass it on to the developer with positive reviews so they too can get excited about this project. Of course, I'm open to discussion and look forward to your comments and opinions. Good day and good night to you all. 😎👍
  5. Buenas comunidad, actualmente estamos reclutando gente de habla hispana, para hacer un buen grupo y jugar a Ark Ascended y Ark 2. Estamos bien organizados y tenemos buen rollo dentro. Que pedimos? *No toxicidad. *+18. *Actividad en el discord. *Participación. *Buen rollo dentro. Os esperamos en esta nueva aventura, hablarme y os pasaré el enlace. Calypso#8195 https://discord.gg/hmtdmj4
  6. Will ark 2 have similar gameplay to ark 1 or is it a completely different story
  7. BackForMoreAbuse

    Popcorn

    There isn't a creature on this earth which doesn't love popcorn can we make it in ark 2, by adding oil and long grass to cooking pot? Give it player buffs and creature buffs.
  8. I want to start with the most obvious answer to one of the questions - Aratai exist as NPCs from which we will receive experience or leveling points, we do not know for sure whether the way to level up in ARK 2 will be the same as in ARK:SE so this moment remains for developers. Just my opinion tho. Who are these Aratai guys? In the first trailer for ARK 2 released in 2022, we first saw these humanoid people(?) and clearly showed us that they will confront the survivors, some time after that we were shown several armor concepts shown in the trailer, which in my opinion is quite interesting. From that moment on, we were not told or hinted at what role these guys would play in the plot. By all the laws of predictability and genres of video games, series or films, Aratai must be some kind of force of nature or a "great evil" that, for some reason, wants to get rid of people (hello Rockwell). Speaking of this, I have heard and read that many believe that the Aratai are native sentient species of the planet Arat. I don't think this is correct because the Aratai are very different from the environment in which they supposedly lived before the arrival of the survivors. + the fact that the Genesis Ship chose the planet for human settlement given that there is already a sentient species on Arat that could be a big competition and problem... pretty weird. So my theory is that the Aratai are corrupted survivors who somehow ended up on the planet with the other survivors during the undocking of the Eden ring. I'll say, it's not even a theory, but an evidence base: when we defeat the VR Corrupted Master in Genesis: Part 1 we get a cutscene where the player wakes up on the Ship. HLN-A flies up to us and says that we could be the only one who woke up - it is at this moment that we are shown how Element infects human body in the pod. Perhaps in some part of the uninfected ring, Rockwell was able to corrupt some of the survivors through the simulation and leave them in reserve. When we get the Ark: Genesis Part 2 ending, we see dozens of escape pods falling on Arat, possibly containing corrupted survivors who, at Rockwell's whim, are still trying to kill survivors. Given that survivors and Aratai have the same level of crafting weapons, clothing and armor, all of the above may be true. Why am I sure that Aratai are corrupted survivors? As an example, I want to give a description: tall hunchbacked creatures with gray-lilac skin, faintly glowing eyes, spikes on the body, sharp teeth and claws. Sounds familiar, right? Is it possible that some part of Rockwell's legacy has survived, and even after his death, it continues to harm the survivors? And I know that this old man is finished and that it is pointless to continue this fuss, but the problem is that this ambassador of Element may be dead, but Element itself as a material has not been destroyed. From a gameplay point of view, I can only assume that the developers are preparing for us: Raids and claims of territories (like in some RPG) Protecting your settlements (survivor POV) "Clearing" important locations from Aratai The return of Element through Aratai and another fight between good and evil (unlikely) If we assume a plot role (just assume!), then Santiago will most likely attempt to shut down all possible sources of the Tek Element, and Aratai that co-dependents with this metal, will obviously try to prevent him from doing this.
  9. I’m still super confused on Ark 1 official servers shutting down. When everything goes to single player, will I still be able to keep my Dino’s and bases? If so, how does it work if you were in a tribe? Does all that stuff stay there or what? I’ve never been through this so if someone could really explain it to me I would appreciate it so much! 😅
  10. Center56 was taken down without notice 1 week ago. Today it was removed from all server lists. Is Wildcard taking down active servers to repurpose them for a future release? If so could we have some advanced notice so we can transfer off before you delete the servers? Very Disappointed that my main, all his imprint dino & over 2000 hours of base building was unceremoniously wiped from existence. Please remember that how WC handles the end of ARK is going to greatly impact whether or not players buy ARK II. Communication with your player base is the first step. Thanks, TheBlueB0mber
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