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cesareck

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Everything posted by cesareck

  1. One of the main mechanics of the ark is progression Going through the stone tools, the metal tools, the industrial tools and finally the TEK tools and advancing from the southeastern beaches of the map to the mountains and the redwood forest to finally reach the northwest in the snow area in search of best creatures and resources But the current progression has several problems What I am looking for with this is that in any part of the map I can create a base in any part of the map so that each area has its special peculiarity and add new engrams and resources to improve the quality of life of the game The first, instead of obtaining engrams by leveling up, apart from finding it in the drops or in the stomach of some dangerous creatures, the alphas can make it in your inventory or on a workbench to make plans you only need certain requirements such as having the materials, having learned other precursor engrams Example: if you manage to tame an ankylosaurus but you are only level 15, now you simply fly, make the engram and that's it This new mechanic would encourage you to constantly explore to accelerate your progression Another big problem is the coordination of valuable resources and fauna such as obsidian, glass and of course metal, which is concentrated in the mountains, especially the snow area. Domesticating it is very difficult since all types of creatures are constantly in this fight. This is because the game is supposed to progress from the jungles and beaches in the south to the mountains and tundra in the north, leaving beach, jungle, and swamp areas empty. So to correct this, the map THE ISLAND requires a little rework 1._- I would change the location of the volcano to be more southwest, my ideal location would be Lat 60-70 Lon 50-60, while the north has the mountains, the south will have the volcano, so you would justify the warm climate of the south. 2._ The volcano, apart from its new location, would give you the ability to erupt and launch lava balls like extinction airdrops that can destroy your base anywhere and when it cools down, you can mine them and obtain metal, sulfur, obsidian and gems. 3._Extend the snow area so that the old volcano area and the FROZEN TOOTH and the sea area that is there are frozen like a glacier apart from being able to collect snow and ice and use it to refrigerate water and food in primitive refrigerators or use it to make ice cream 4._ make the rivers navigable either with a raft or sea creatures Since Ark's rivers are very shallow, this will make the sea creatures more useful and will make exploring the island easier without using flying creatures. 5.- make the beaches and coasts more dangerous and rich in resources. The sea is very dangerous because of the creatures it contains, so being there is a danger. Being close to it, the sea salt, the heat and humidity will cause the structures to degrade over time and if they resist the strong waves, they will damage the structures. nearby But with those same waves, on the coast you may find all kinds of resources such as stranded animals, oil, raw salt, sparkpowder(saltpeter) lithium (a new resource to make batteries) and sand and in the rivers something similar happens with the current bringing you small amounts of resources 6._make the plains the easy areas (to compensate for the fact that the rivers and coasts are more difficult) 7._make caves and underground rivers and cenotes under the map like a mini aberration/genesis 2 This would have 2 functions 1.-to be able to build and collect resources without interfering in the artifact caves or 2.-to be able to make incursions with marine creatures such as the mosa 3.-to be able to move quickly around the map and go out in the various cenotes 8._that the mountains suffer landslides and that they fall to the ground to be able to mine them and obtain the resources without having to climb the mountain 9._ que el pantano encuentres, perlas negras, aceite, polímero orgánico, fertilizante natural y plantas raras para hacer medicinales, para que valga la pena ir a ese peligroso lugar 10._ that the advanced plans ask you for more advanced materials instead of more material Such as gems, ceramics, alloys, polymers, synthetics, reinforced polymers other metals, obsidian, black pearls carbon and element (I will develop this new resources in another publication) I would like to know your opinion of my ideas and many thanks for reading all of that.
  2. cesareck

    NEW TLC ASA

    yes but not half afraid to write more I'm writing an idea from tlc to the tier progression of ASA
  3. cesareck

    NEW TLC ASA

    I love your proposals and I mostly agree. So I'm going to complement your ideas -ARANEO I agree with everything, I would add the mobility of bloodsalker, which is a producer of silk and organic polymer with its poison to create acid bombs and so that it is shot would have its domestication like that of the troodon that wraps its nets around domesticated creatures so that it consumes them and thus domesticates it -PULMONOSCORPIUS I agree with everything, but I think an increase in size to make it more useful, it would also give him the ability of natural armor, with a special mount give him the ability to shoot a poison ball like the basilisk and also be able to collect his poison and u serious domestication with extraordinary kible -CARBONEMIS I love your idea but I would add the ability to hide in its shell and, as if it were a turtle from Mario Bros, slide like a wrecking ball with legs like the aberration rollrat and you can push with other dinos, c4 or a mount with rockets, and an increase in damage to its bite and its taming would be like the otter dragging cnidarias to be able to domesticate it -CHALICOTHERIUM As far as I know, Chalicoterium does not shoot feces, it shoots mud or snow. Apart from what you mentioned, I would add the ability to throw all types of grenades and also the ability to launch catapult ammunition, including jars of tar, and to be able to manufacture the ammunition with its mount. -DIPLODOCUS Complementing what you say, I would confer it on an assault sauropod. It will not be as strong nor will it have as many health points as its older brothers, but its fast whip attack with a lot of area and decent damage will make it a mount to fear. -DUNKLEUSTEUS I would change it for triceraptos charging its attack and that you can choose between an attack of lethargy or pure damage and it would make it an excellent collector of black pearls and chitin instead of oil
  4. The main characteristics of Tyrannotitan. are When he consumes an element it's the same as the Ferox going from an adorable shoulder plushie to a gorilla on steroids. Tyrannotitan goes from being a generic dinosaur similar in size and statistics to an Allosaurus and a huge monster similar to Godzilla, being able to surpass a wild giganotosaurus And as Godzilla, he can defend and attack from a great distance with an atomic ray using an element as fuel capable of damaging the Tek Tier. converting it into engame game taming in exticion only below the titans The limitations to not break the balance of the game would be these 1.In order to transform Tyrannotitan into an unstoppable beast you will need at least 200 refined elements. 2. Once transformed, such a large creature requires an immense amount of food; Otherwise, when her food stat is set, she will begin to lose her transformation, so she must be constantly fed cooked meat or kibble if desired. 3. The ability that wears out Tyrannotitan the most would be its breath element, although this attack is capable of vaporizing almost anyone. You must know who against because it will not reduce the transformation's battle time if that skill does not have a cooldown time of 1.5 min. 4. once the effect is over you have a cool down of about 20 minutes to put the element back into your monster 5 Once transformed Tyrannotitan cannot be stored in cryopods Using Tyrannotitan is very expensive so you have to know when and where to use it to get the most out of your mount. Characteristics. massive damage: when Tyrannotitan mutates into the element increases your damage even more than a 100% blood rage carcha instantly and thanks to the fact that their teeth are infused with element, they are able to cut anything, being able to damage all types of structures and ignore armor and also has infinite stamina while his transformation lasts Tank Tyrannotitan when transformed gains a lot of health points which allows it to withstand a lot of damage Thanks to its dimensions, it is able to cover a lot of space and protect everything behind it.
  5. you're right but the premise of giga is like a level 200 rex with 80k health and 500 base damage and taming him at a high level was trying to keep a larger fraction of his immense power but then new dinosaurs and fantastic creatures came along with unique features. skills and I want the concert to have that. In lore, the great beast/demon (as Mei yin calls it) is big and strong and all other creatures feared it and rightly so because good the rage mechanic of him is to increase his bite power as he takes damage from another side. the Giganotosaurus carolini that existed in the Cretaceous knew that its food was the titanosaur and its skulls and teeth, like other carcharodontosaurs, are based on cutting and tearing the meat and bleeding its victims, hence the idea of giant hunter I that his rework would be like this It would be based on removing the giga's size, damage and base health (also the carcha) so that they remain similar to the rex and the spino give him the giant slayer roll he described and if the char kills stronger it becomes on the other hand, the gig, the more damage it takes, the stronger it becomes, giving it a tanky roll and if the carcha has a tail, the gig will have a stomp being like a carcha but more defensive
  6. What I would do is change his role from "Supreme Predator" to a "Giant Slayer" this new "Giant Slayer" would be a little taller than the tyrannosaurus but it would bring much more HP (for example, a tyranosaurus has 12k hp, a giganoto would have 15k to 17k health points) its damage would depend more on its bleeding than it would scale depending on its size (ideal for bosses) thanks to its new ability "hunt giants" very similar to that of triceratops that when it comes across an animal equal to or larger it would increase its stamina, and it would recover it faster, it would be immune to fear, its attacks could accumulate the bleeding and these could slow down its victims but so that the boss fights do not last less than 10 minutes If giganoto stays too long, it generates fear to both friends and enemies and his fear is consumed by giganoto, he will go for him as well as in Mei ying's explorer notes when he goes for the megapithecus So in a boss fight, the ideal would be to sweat it periodically so that it doesn't cause a massacre.
  7. (I translated it with google because I speak Spanish in case there are errors, sorry) the skills are very good but instead of his roar or his tail attack, use his body spikes to generate bleeding to whoever attacks him or just pass by from him and activate his "bloodlust". but my complaint is that it supposes that the carchadontosaurus competes with the spino because it is practically the size of a rex, not with the giga that its size and massive damage are exaggerated and should be corrected with a TLC and give it new abilities. I was making a proposal that the giga be like a slimmer, agile, taller rex and with more life points also with a weak bite that makes its bleeding more damage when the creature is bigger and activate its fury when it is in Presence of a similar or larger creature making it perfect for bosses with the cons of being able to damage allied creatures including the rider. but leaving that behind the carchadontosaurus that the survivors propose would ignore the giganotus for the new larger, more lethal and more useful carchodontosaus than the giga, because if the giga was very unbalanced this would be completely broken
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