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Volarus

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Everything posted by Volarus

  1. Can confirm, traveling to SE did cure my fever.
  2. I also have incurable fever...jumped to 3 different servers never went away. I really hope this is a bug and not intentional
  3. I have the same issue, cannot get past snapshot 9 on official small tribes for genesis.
  4. "Lock manas to extinction" <---- This one right here, if I had to pick one thing out of that list it would be this one. Would love to see variety again. In the list I assume "archived" basically means you're aware of the request and not doing it, at least not at this time.
  5. If it is possible to code, would be cool if cactus crop plots specifically shouldn't be watered, like if it was watered it would take damage or drastically increase the rate of decay, or maybe used water at a significantly reduced rate to the point that watering it by hand once or twice a week was all that was needed. That might be too much specific stuff to code just for one crop, so it might not be worth the effort however.
  6. I think the number of hidi-holes are fine as is, the island doesn't have many no but many of the other maps do (specially the mod maps). What I WOULD like to see is better consistency. Take the center for instance. On the volcano island there is a little alcove that no one in their right mind would call a cave, it's just a little dimple in the rocks, yet it takes x6 damage. In the norther underwater bubble there is a cave tucked up into the ceiling with a ledge that you can fit a lot of stuff on, yet that is normal damage. On the ramp down to the lower levels on the western side of the redwoods there is a little crack in the ground that leads to a fairly large cavern, yet you aren't allowed to build there at all, even though it is no different from the previous example. There is no consistency, extinction has a ton of great hidden base locations that you aren't allowed to build in either. Rather than building maps with hidden spots in mind, they should get better at their collision detection and allow people to build in spots that are clearly big enough build in. I do agree with the previous replier though about the purposefully created hidi-holes...if the devs went out of their way to create them, they would all be very quickly found and put on the list of spots to check by every alpha, raider, and griefer on the server (see virtually every "hidden" waterfall base location for examples of this). Better for the accidental hidden spots that we currently get, but with better collision detection, in my opinion.
  7. Nerf Mana's This has been brought up before, and I know not everyone will agree with this, but in a quick search I only found one post in the game suggestion thread and it was from April, so I'm brining it up again. Mana's should be nerfed (a second time). Ark has like 75-80ish creatures you can ride, but the pvp game meta since Extinction came out has been just Mana's. The first nerf did nothing to change this. Here are my suggestions; 1) Remove Mana's saddles. Neither Wyverns nor Griffins have saddles, the reason for this is in part because they are powerful, end game tames and the lack of a saddle, and thus the lack of a way to increase their armor/damage reduction, is to prevent them from getting overpowered. 2) Remove Mana's ability to breed. Again, Wyverns and Griffins cannot be bread, and it is again to keep them from getting too overpowered. What do we do with all the bread mana's and eggs on the servers already? Leave the mana's, wipe the eggs. Yes, this means that some peoples hard work on breading lines will be for naught. And yes that means tribes who have already hatched a bunch of eggs will have an advantage over people who haven't, but they already have that advantage anyways so that doesn't really change anything. Over time the imbalance issue will work itself out as each mana killed will be one that can never be replaced. It could also for a short time create an interesting economy where high level mana's will become increasingly valuable for trade. 3) Have the Mana's ice breath freeze only, but not do damage. They have a strong bite, let them keep the status effect but no more laser sniping. While it may sound like trying to nerf them into the ground to the point of uselessness, the goal should be to make them viable end game mounts but not the ONLY end game mount, and if these nerfs do end up going to far they can always be buffed back up later. If Wildcard has the data, I would be willing to bet that on Valguero is seeing much more variety in the mounts people are using then any of the other maps, and a number of the high profile unofficial servers (which I am defining basically as youtuber run servers) just flat out ban mana's. I look forward to your downvotes and declarations of war in the morning.
  8. This could work if they do a PvP Conflict (from Conan Exiles) server. The way those severs work is you can be killed out in the wild, but you base cannot be destroyed. Every time you went out your tames would be killable, but so long as you locked then up at night they would be safe on the base.
  9. Like all the ideas, would also add that when tamed it would passively produce silk in it's inventory over time.
  10. Cryopod's are probably one of the biggest game changers in the game in my opinion. On official PvP servers, having them only craftable in replicators really only gives the big tribes access to them on demand, this game already vastly favors the mega tribes. Sure if you only want/need a handful of them you can do blue supply drops, as people have suggested, but if they were craftable then anyone high enough level and willing to farm the mats could get as many as they want. That opens the door to things that currently are really only available to the big tribes.
  11. Thank you for not clustering the small tribe servers. I think it would be interesting to see how a small tribe cluster would go, but with brand new servers, not the existing ones.
  12. Small Tribe Cross Ark? Yeah I am not really onboard with that idea....if I wanted to play on CrossArk server I would have played on a CrossArk server. Part of what makes the small tribe servers fun is the ability to transfer...someone already built in the spot I wanted in Center, no worries, there are others servers I can check out. Tribe took over most of Abb, no problem, there are others. Plus it gives the bigger tribes more competition. Really all this does is limit peoples options, hurts the 1 and 2 man tribes, and makes it easier for the 6 man tribes to rule uncontested. 6 people on dragons and griffins would have a hard time searching 48 servers looking for upcoming threats to them, and would meet some stiff competition. 6 people on dragons and griffins could easily search 8 servers and wipe out anyone who is growing to big. This move will probably kill what seems like your best idea to date, its basically right back to the regular official servers. Please reconsider changing the existing servers, if you are instant on having cross ark small tribe, add another 16 or so servers and make two new clusters and see, don't change the servers that already exist. That way the people who want that can transfer over, and those of us who don't want it aren't forced into it. PS, I have a base on Center, The Island, and SC....guess what, they aren't going to be in the same cluster. So I'm forced to move or I'm going to get dev wiped in two weeks....I know its only been a few hours (since I read this at least) so maybe once I get used to it I'll change my mind, but I don't even want to play now. raptor it, Wildcard if you are going to wipe my bases and kill my tames so be it, but I've put hours into building up and I don't have any desire to do it again because of a dev wipe. My only regret is getting the season pass with the current sale, looks like you get my money anyways. It is too late Wildcard, you can't make this change a month into it, I know I am not the only person who is facing a forced move or a dev wipe just because we picked the wrong server. This also is REALLY going to hurt any future server types you try to make, because now people aren't going to trust you. The next specialty server you create why would I pump my time into it just so you can do this again?
  13. Small Tribe Cross Ark? Yeah I am not really onboard with that idea.... Part of what makes the small tribe servers fun is the ability to transfer...someone already built in the spot I wanted in Center, no worries, there are others servers I can check out. Tribe took over most of Abb, no problem, there are others. Plus it gives the bigger tribes more competition. Really all this does is limit peoples options. 6 people on dragons and griffins would have a hard time searching 48 servers looking for upcoming threats to them, and would meet some stiff competition. 6 people on dragons and griffins could easily search 8 servers and wipe out anyone who is growing to big. This move will probably kill what seems like your best idea to date. Please reconsider changing the existing servers, if you want to try cross ark small tribe, add another 16 or so servers and make two new clusters and see, don't change the servers that already exist.
  14. So you done f-ed up Wildcard. Skins are fun, the event in and of itself isn't that bad, but the 15 day countdown, well that hasn't really gone over well, too much hype not enough content. Why not make it so that the three skins have a 10-20% to spawn in the wild whenever their corresponding dino spawns, like the tekrex, that way they feel like they are "real" new dinos rather than just skins. And make that permanent, not just for this event. You could always go back and make them a little more unique in a future TLC pass. Might make for some good damage control.
  15. I'd like to see the Pelagornis get some attention. I never see people flying them, like ever. Yeah they do have unique abilities with being able to land on water and are great at collecting organic poly, but that doesn't seem to be enough to get people to ride them. I'd suggest giving them some tweaks that are inline with the "ocean/shoreline predator" theme. 1) Give it a Dive ability, whether it is swimming on the surface or flying above water, give it an ability to dive into the water like modern day birds. When it dives, any wild or enemy creatures/players it hits takes a lot of damage. The higher up in the air it is, the deeper it goes and the more damage it does. This could make it a viable option for taking on enemy tribes water tames or alpha megalodons. Have it loose oxygen at a somewhat rapid pace, the idea is to dive down, get the fish, and right back up, not spend time swimming about. Also, if the player dismounts it will automatically surface. 2) Give it the ability to collect prime fish meat. 3) One of the biggest problems with the Pelagonis (IMO) is that it is slow. It could be given a "soar" ability, the idea is that it will glide upon the air currents similar to todays larger, ocean fairing birds like the albatross. When soaring, it gets a pretty significant speed boost, maybe not as fast as a sprinting Pteranodon, but close, however, its loses most of its control. You more or less need to go in a straight line. While soaring, stamina lose drops to almost nothing, maybe even allow it to slowly regain stamina, however, if soar is canceled prematurely it will lose all the stamina it would have lost otherwise during that time plus some extra. The idea is to give it an ability to cross large distances more quickly, not give it sprint like the Pteranodon. Probably should be a toggle ability, and also might want to put some cap on how much stamina can be lost so that it doesn't just drop from the sky like a rock if it would have used all the stamina. Give the player enough to land at least. On top of that a visual update and I think we might see more people flying them.
  16. Really like the idea, can't get it to work. I keep getting an error that says "java.lang.runtimeexception: unable to load data file ./ark_data.json" and so on. Fairly certain it is something I am doing wrong, as this isn't really my forte. Scratch that, was able to get it working, awesome work!
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