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YourFavoriteOni

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8 Gathering Thatch

About YourFavoriteOni

  • Rank
    Cloth Armor
  • Birthday 06/29/1994

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  • ARK Platforms Owned
    PC
    Xbox

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  1. I don't like the birthday suit skin, wish there was an option to turn the blur off and just deal with the barby doll-like figure of the characters. The blur causes a weird bloom effect and its so freaking annoying on console.
  2. True, I forget that sometimes, and I've been playing this game for a few years now XD
  3. Oh... I've seen just color mutations and just stat mutations so I thought it was 2 different mutations that just happen to come in hand-in-hand. But thanks, I'll fix it!
  4. New Mutations!?!? So far, we have 1 type of mutation in Ark. One that can so far be for both aesthetics, and for abilities: colors and stats. What if there was another type of mutation? Something similar to the chibi pets we can find among events? Something... that made our tames bigger or smaller depending on the mutation? Imagine, you're breeding rexes for a boss fight, and one of the rexes come out with not only a color, a better stat, but... stopped growing about half way? You can still put a saddle on it and ride it around, but it's abviously smaller than the other rexes. Dwarfism. Same thing, you breed your rexes again, and one comes out with a new stat, doesn't get a new color, but is two times the size of a normal rex??? Giantism. I would love to see dwarfism and giantism as a mutation in Ark, and I may or may not have gotten this idea from the chibi pets... but I also think it would be pretty cool to see an army of 20 midget rexes with beefed up stats detroying bosses.
  5. Imagine An addition to the mutation pool Instead of just getting chibis as little pets to follow you around... you can also get a mutation that makes the baby stop growing at a certain point. So you can get gaintism or dwarfism as a mutation. I'd so freaking down for that!! Imagine 20 midget rexes killing bosses!
  6. Does anyone know the chances of them adding the RP Decorations to official? That would be great for pve players. Also, whats the chances of us getting the liquid and crystal varients of creatures in the Crystal Isles dlc? I would LOVE to tame me a blood wyvern, and a liquid one XD
  7. Yeah I had some serious issues with pvp players the moment I started playing this game. They got super personal with a friend of mine. Long story short, and just skipping the details, she no longer plays this game due to those assholes. As for the Mana though, it still does "decent" damage, but I'm also playing on a boosted cluster. Even then though, I spend more time waiting for my Manas stamina to regen than I do boosting around. Even with 6k stam, I can only boost about 4-5 times before I need to land and wait, and I'm barely 1/4th across the damn map. I do, however, wish Manas could continuesly boost without needing to air dash forward for another boost. Also, with the Mana's training... if a Mana isn't trained, it jumps away from its owner if they're attacked and the owner is dismounted. So for them to really be nerfed makes little sense to me. Regardless though, I'm probably going to keep using mine. I love it too much to just toss it to the side.
  8. I've noticed. The recent update on console has reduced the lag greatly! As for the wishes thing...? I was asking out of sheer curiosity as I've heard players talking about it recently but could never provide any sort of proof or links to such discussions. So I figured I'd ask a community that would probably know more on the topic than me, or them.
  9. So, I was wrong about their damage. My Mana, after tame without levels, was hitting for around 44 damage per .5 seconds with the ice breath and now hits for 22. However, thats for specific creatures. The bigger the creature, the smaller the damage output. Brontos seem to only take about 12 dmg, and thats within melee range. My Mana is level 491 with 674% melee (and this is a leveled Mana I personally use) and it takes me a good 10 minutes to kill a level 150 Bronto. Took someone 45 minutes to kill a wild 280 Giga the day after the nerf to test out the damage output and stated that the giga was only taking 2 dmg per .5 seconds. It's almost like with the Velos to be honest. They were able to easily slay wild Gigas with ease, but now it takes nearly a team of 5 level 400+ Velos to kill a level 50 wild Giga. And I need that sort of defense considering I'm based by Green Ob on Rag, where Gigas are usually known to spawn.
  10. Nooo... a lot of your points aren't up to date now. Let me fill you in. With its heavy stamina nerf, on official, a mana can jump/boost at most 3 times before needing to land and wait a decent period for its stamina to even begin recovering. Its stamina recovery, due to the nerf, is also extremely slow. I play on a boosted cluster, so our tames reach a max level of 300, but even then a 300 perfect tame Mana only gets about 1200 stamina and can boost a total of 4 times before needing to land. It's damage nerfs make it so it only does around 58-72 damage per strike, and with the recent breath nerf, about 2-4 damage per second (possibly .5 seconds but whatever). It may be able to breed and have imprints, but they added a "training" system, and without training the Mana will jump away from its owner if the owner is attacked, and will jump in awkward directions if 2 players are riding it at the same time. Honestly, I think the Rock Drake may have it beat in land speed, as the Drake can crawl over rough land. As for it killing extinction creatures faster (not just the titans) is due to their x2 damage buff against corrupted creatures. The Enforcer gets a x4 damage buff I believe.
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