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Juggernaut

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About Juggernaut

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  1. Juggernaut

    20+ player pc server spec's

    Just note, when the devs used to host ark tournaments back in the day they used i7-6700ks, no graphics card needed besides the on-board one. Ark is predominantly single threaded coded so faster/newer your clock speed the better. 20 person server is fine with i5, just don't go cranking up the rates too high, that is what slows down servers. My old ragnorak server with 70 ppl and 5x was on a i7-4790k with 16gb of ram, intel graphics, ssd and it ran fine. SSD only really helps with massive save files and initial load times. IRC i was using around ~8gb of ram with that kind of load. Island and SE are smaller maps and use less RAM.
  2. Search my posts and you will see the same story only it was a few months ago, I eventually gave up because I couldn't babysit the server 24/7. The best I ever got in terms of some stable server hosting using the windows store version was using windows insider builds. The issue seems to be mostly related to microsoft/xbox service and some of it is probably wildcards fault. It is true they have basically ignored the windows 10 store version of ark, day 1 bugs present in that version still exist and nothing has been really patched on it to make server hosting feasible or as smooth as steam hosting. If you want cross-play sadly, you will need to rent nitrado servers as their setup is identical to steam hosting (in terms of tools/capabilities) while the windows 10 store version will always been gimped. If you want to keep going down the windows 10 store hosting rabbit hole, watch your windows event viewer errors, that is what I was doing and some of the errors were later fixed in new windows insider builds. I was able to have my server joinable and run 24/7 for about a week at time before it would randomly become unjoinable, just freeze, or throw windows error code. Which then you have to reset the server and wait again for it to appear on the server list.
  3. I wish there was more building tiers, it seems like we progress so fast past wood and thatch that once you hit stone the environment is no longer a threat. I miss being a beginner and hiding in my half thatch and half wood house, spending the night time inside for fear of Dino's.
  4. Juggernaut

    Xbox vs Ps4 and Steam vs Windows 10

    Steam has the latest patches, bug fixes, most up to date stuff that isn't broken like consoles. Windows 10 version is an abomination littered with bugs, etc. You can tell it was rushed and not QA tested plus the fact you cant really play crossplay official servers because the devs said there is no equivalent anti cheat battle eye even though MS added it in the fall update called teleplay.
  5. Juggernaut

    Xbox/Windows 10 Crossplay Server

    The 250 tame limit is tribe only another setting controls server tame limit (your ini command is right but is broken on windows 10). Under game user setttings you can control server tame limit with this: MaxTamedDinos=5000.000000 Under game ini put this for engrams: [/Script/ShooterGame.ShooterGameMode] OverridePlayerLevelEngramPoints=100 OverridePlayerLevelEngramPoints=100 OverridePlayerLevelEngramPoints=100 OverridePlayerLevelEngramPoints=100 OverridePlayerLevelEngramPoints=100 OverridePlayerLevelEngramPoints=100 OverridePlayerLevelEngramPoints=100 OverridePlayerLevelEngramPoints=100 OverridePlayerLevelEngramPoints=100 OverridePlayerLevelEngramPoints=100 OverridePlayerLevelEngramPoints=100 OverridePlayerLevelEngramPoints=100 OverridePlayerLevelEngramPoints=100 OverridePlayerLevelEngramPoints=100 OverridePlayerLevelEngramPoints=100 OverridePlayerLevelEngramPoints=100 OverridePlayerLevelEngramPoints=100 OverridePlayerLevelEngramPoints=100 OverridePlayerLevelEngramPoints=100 OverridePlayerLevelEngramPoints=100 OverridePlayerLevelEngramPoints=100 OverridePlayerLevelEngramPoints=100 OverridePlayerLevelEngramPoints=100 OverridePlayerLevelEngramPoints=100 OverridePlayerLevelEngramPoints=100 OverridePlayerLevelEngramPoints=100 OverridePlayerLevelEngramPoints=100 OverridePlayerLevelEngramPoints=100 OverridePlayerLevelEngramPoints=100 OverridePlayerLevelEngramPoints=100 OverridePlayerLevelEngramPoints=100 OverridePlayerLevelEngramPoints=100 OverridePlayerLevelEngramPoints=100 OverridePlayerLevelEngramPoints=100 OverridePlayerLevelEngramPoints=100 OverridePlayerLevelEngramPoints=100 OverridePlayerLevelEngramPoints=100 OverridePlayerLevelEngramPoints=100 OverridePlayerLevelEngramPoints=100 OverridePlayerLevelEngramPoints=100 OverridePlayerLevelEngramPoints=100 OverridePlayerLevelEngramPoints=100 OverridePlayerLevelEngramPoints=100 OverridePlayerLevelEngramPoints=100 OverridePlayerLevelEngramPoints=100 OverridePlayerLevelEngramPoints=100 OverridePlayerLevelEngramPoints=100 OverridePlayerLevelEngramPoints=100 OverridePlayerLevelEngramPoints=100 OverridePlayerLevelEngramPoints=100 OverridePlayerLevelEngramPoints=100 OverridePlayerLevelEngramPoints=100 OverridePlayerLevelEngramPoints=100 OverridePlayerLevelEngramPoints=100 OverridePlayerLevelEngramPoints=100 OverridePlayerLevelEngramPoints=100 OverridePlayerLevelEngramPoints=100 OverridePlayerLevelEngramPoints=100 OverridePlayerLevelEngramPoints=100 OverridePlayerLevelEngramPoints=100 OverridePlayerLevelEngramPoints=100 OverridePlayerLevelEngramPoints=100 OverridePlayerLevelEngramPoints=100 OverridePlayerLevelEngramPoints=100 OverridePlayerLevelEngramPoints=100 OverridePlayerLevelEngramPoints=100 OverridePlayerLevelEngramPoints=100 OverridePlayerLevelEngramPoints=100 OverridePlayerLevelEngramPoints=100 OverridePlayerLevelEngramPoints=100 OverridePlayerLevelEngramPoints=100 OverridePlayerLevelEngramPoints=100 OverridePlayerLevelEngramPoints=100 OverridePlayerLevelEngramPoints=100 OverridePlayerLevelEngramPoints=100 OverridePlayerLevelEngramPoints=100 OverridePlayerLevelEngramPoints=100 OverridePlayerLevelEngramPoints=100 OverridePlayerLevelEngramPoints=100 OverridePlayerLevelEngramPoints=100 OverridePlayerLevelEngramPoints=100 OverridePlayerLevelEngramPoints=100 OverridePlayerLevelEngramPoints=100 OverridePlayerLevelEngramPoints=100 OverridePlayerLevelEngramPoints=100 OverridePlayerLevelEngramPoints=100 OverridePlayerLevelEngramPoints=100 OverridePlayerLevelEngramPoints=100 OverridePlayerLevelEngramPoints=100 OverridePlayerLevelEngramPoints=100 OverridePlayerLevelEngramPoints=100 OverridePlayerLevelEngramPoints=100 OverridePlayerLevelEngramPoints=100 OverridePlayerLevelEngramPoints=100 OverridePlayerLevelEngramPoints=100 OverridePlayerLevelEngramPoints=100 OverridePlayerLevelEngramPoints=100 OverridePlayerLevelEngramPoints=100 OverridePlayerLevelEngramPoints=100 OverridePlayerLevelEngramPoints=100 OverridePlayerLevelEngramPoints=100 OverridePlayerLevelEngramPoints=100
  6. I know you don't want to hear it but the game is built around cooperation and official rates and massive cross transfer demand cooperation from a lot of pop to be successful and mega. Even if you limit tribe size and alliances they will still cooperate unofficially like they did in the past before full on server transfers. Your best bet is to unofficial. Official is not really a game for new players/small tribes unless you like gorilla tactics and staying small. Any idea of building a big base with a lot of tames isn't going to happen on official if you are solo or small unaffiliated tribe.
  7. Juggernaut

    Xbox/Windows 10 Crossplay Server

    I was referring to windows 10 ini settings, the tame cap command does work on nitrado along with engram point increase. All the ini and startup commands work for nitrado, they don't all work for windows 10 hosting. The engram point goes under game settings ini under the script header. I had 100 rows for it when hosting from windows 10 and it worked.
  8. You do know before the second time they opened all the servers up you still had alphas who blocked drops/caves/etc crushed new ppl etc. Just on a smaller scale. You still had server invaders it just required a massive swarm of farming for them to wipe the alpha but it did happen. Often the alphas would block spawns to prevent the "Chinese" from coming and wiping the server. Yes single map clusters and tribe/alliance restrictions would defn slow them down significantly. And it is pretty easy back in the day to just leave the server if the alpha was absolutely toxic. Last, at least now ppl can't block drops/caves/spawns or they will be banned, wasn't always the case in the past so this time it might be better.
  9. Juggernaut

    Are XBOX Official ORP Servers a thing yet?

    Yes but they are broken due to ppl making alt tribes with pin coded gates making bases unraidable and blocking resources and caves. There are a lot of tricks and abuse ppl do with ORP and alt tribes. It is broken and not worth it in the present state.
  10. Juggernaut

    Windows 10 ark won’t start?

    Check windows event viewer, if it related to dcom try installing another small app then launching the game and/or downloading the latest version of windows updates.
  11. Juggernaut

    Xbox/Windows 10 Crossplay Server

    The tame Dino cap doesn't work along with some other ini settings for windows 10. Override points does but you need a line for every 100 levels, so you need that command in the ini file 100 times.
  12. Juggernaut

    Ark Devs Showing favoritism

    They will just rollback the server....ppl have tried.
  13. Tell MS to buy valve if you want crossplay with their servers otherwise stick to MS platform if you want to play PC with xbox players. You dont hear PS4 players complaining they cant play with xbox or PC players. Everyone knows they are all separate platforms, been that way since the very first gaming console.
  14. Juggernaut

    Guns Matter servers?

    Because some people like instant tame, 1000 lvl+ dinos+, with player characters with 100K of HP so they can hop on their rex and swim 10000mph in the water and pull up on each beach and kill the fresh spawns before they tame anything. I for one, don't get it.
  15. Juggernaut

    PC Maintenance & Enforcement Action discussion

    They are not running this server for 6hrs-9hrs while no one can play so tames/babies die, then loading the server from there. They are freezing the servers without warning so cheaters can't transfer or hide their evidence. Devs then inspect the server offline for proof, load the server up from when they took it offline and dev wipe the cheaters. At worst a minor rollback and some playing time lost, a small inconvience compared to banning cheaters who dupe,undermesh,aim bot.
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