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About Nch1418

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  1. Okay everyone. Quick question for anyone who can answer it. I play the game on single player, primarily on The Island. I had spawned in an alpha manticore trophy because I couldn't transfer the one I earned on Scorched Earth to The Island and I really wanted it in my trophy room. Anyway, I discovered recently that it despawned/disappeared from the wall mount I placed it on. I spawned another one and placed it on another wall mount. I'm curious whether you guys have had this happen with this or other trophies in the game. If so, is it a bug isolated to the manticore trophy or a single player world, or was my trophy wall mount I originally had it on bugged out? Let me know.
  2. You know, the Corrupted armor skins have got me wondering about something. Is it possible we might be fighting Corrupted humanoids on Extinction or something similar? I know it's probably a longshot since there are no human NPCs in the game outside mods, but I think it would add an element (no pun intended) of fear and uneasiness to the expansion, as well as enemies that might work with the Corrupted creatures against you. Just a thought on my part. Also, is anyone else wondering how the Element raids are going to work? I'm curious if you just have to get lucky and stumble upon one or if you'll get alerts for when one is happening if it's reasonably close to you.
  3. Tek Parasaurolophus is a little questionable, but it's okay I guess. If I could go out and tame a green Yutyrannus or other creature that doesn't have green as a natural color outside mutations, that would be nice. In my opinion, Yutyrannus should have had a more vibrant and diverse color palette than it does. As it stands, it's no more colorful than most mammals in the game. I mean, it's a feathered dinosaur. There are tons of colorfully-feathered birds today, so why should a dinosaur be any different? Even other feathered dinosaurs in the game like Troodon are way more colorful.
  4. I don't mean to be overly critical, but when these crunches are supposed to be giving us current news with the game, recapping livestreams and announcing modding contests is not my idea, or many other people's idea for that matter, of news. Extinction is still 2 months away and there's still barely any news on that. The last Digest Q&A didn't really answer any real questions that couldn't be answered by literally anyone. And what is the deal with this Atlas? Is it some new game or a DLC for Ark or a total conversion? There have been no details regarding that and no one has any real details on it. Why isn't anyone answering any serious questions? Why can't we get real answers to real questions? Not all the incessant questions about S+ and all that stuff, but details on the final DLC we've been waiting for literally months and other things that actually matter.
  5. Nch1418

    Extinction FAQ located anywhere?

    Only pay attention to official reveals/announcements. You wouldn't believe how many Youtube trolls and other fakers there are out there that are just desperate to rake in the views and subscribers. At any rate, from what I gather, not much is actually known except a few creatures and a couple items or so. It's pretty obscure otherwise.
  6. I know S+ can't be fully integrated, but they said most of it would be. We've heard absolutely nothing about Extinction. Some have been speculating that maybe they'll roll out information on it closer to the release of Jurassic World Fallen Kingdom, but I don't know. People thought that the event in Paris would reveal something, but it was a total joke and nothing new was spoken of. It's getting frustrating. Things have slowed down to a snail's pace, no word on promised features, and frankly, new TLC passes need to be done in addition to bug fixes, etc. in that manner. I mean, don't get me wrong, Ark is fun, but it becomes tedious and repetitive after a while.
  7. I don't know about that. I know SE is supposed to have an Ascension mechanic at some point, but as to when, I'm not sure.
  8. Alright, guys. I've finally done it. I've finally created dossiers for creatures I think it would be cool to see in Ark Extinction. So, as a few notes, this list contains 14 new normal creatures found roaming the world map (which given the end-Aberration cutscene, I've imagined as a barren ash wasteland dotted with abandoned Earth Arks) and 5 bosses (yes, 5.) Also, I give credits to the original fan creators of the Dodorex and Studio Wildcard for the idea of making the Dodorex a boss (since a lot of people are convinced that the roar heard as the Aberration end cinematic cuts to black is that of a Dodorex). Also, bear in mind that this is kind of a rough list. Since Aberration was all about freaky mutations and such, I decided to go a route that includes hybrids, crazy creations, weird and fantastic creatures, and animals that are meant to be post-disaster descendants of modern animals. Lastly, two of the 14 new creatures that are not bosses aren't tamable. Anyway, let me know what you guys think of these and enjoy. New Creatures Ash Mole Species: Talpa igneosus Time: Post-Holocene Diet: Insectivore Temperament: Passive Wild: It surprises me anything that any animal has managed to cling on in this barren and forbidding landscape. Still, the ash mole has managed to do so. A small subterranean mammal, the ash mole is at the low end of the food chain around here. Dining typically on the small insect species that have managed to survive in the wake of whatever catastrophe hit the planet, this little mammal is one of the hardiest animals I’ve ever seen. Apparently, underground environments have more oxygen on average than the surface. This is not saying the ash mole never surfaces. As a matter of fact, it often must in order to hunt a large portion of the insects that make up its generalist diet. Domesticated: As there is little sign that many humans have been here since the disaster that struck the planet, I cannot exactly make decent judgments on the taming potential of the creatures here. However, the ash mole is harmless enough, so taming one is probably simple enough. As they covet insects and other arthropods as their food, I imagine some well-presented chitin would probably pique its interest. Ash moles seem to have quite the affinity for finding arthropod-based food sources, which would make the collection of chitin and obtaining an adequate food supply for the humans and the moles rather easy. They also seem to be able to detect disasters and weather events before they occur such as lightning storms, ashstorms, meteor showers, and acid rain. This makes them invaluable as a living doppler radar that can sit comfortably on one’s shoulder. Snow Panther Species: Panthera solreflectus Time: Post-Holocene Diet: Carnivore Temperament: Aggressive Wild: Well, this tears it! Just when I thought no large predators could possibly have survived the unknown catastrophe that besieged this future Earth, out charges this beast. The snow panther is a feline with the body build of a leopard, about as high as a human’s hip, with white (actually translucent and prismatic) fur that reflects the harsh sun rays and other harmful radiation away from it, keeping the creature safe from such hazards. Not only that, but its fur can actually bend light so that it can camouflage itself almost perfectly to blend in with the surrounding volcanic ash landscape. These things can really run too. They’re about one of the fastest creatures I’ve seen around here. Unfortunately, it seems that since we got here, they’ve found a new menu item/chew toy: humans. Domesticated: For all of this creature’s adaptations, I imagine actually taming one is a bit difficult. First of all, its speed necessitates the use of bolas to keep it still for tranquilizing. Second, due to its high metabolism, narcotics prove less effective in keeping this animal down. Third, actually pinning it down often proves difficult. Due to its camouflaging fur and incredible rate of movement, it is often difficult to spot one, let alone capture one. Not big enough to really ride around, the snow panther would probably work quite well as a base guard and a general hunting animal. With its speed and stealth, a small party of them could probably take down most of the creatures that roam around this decimated place. Magma Tortoise Species: Testudo vulcan Time: Post-Holocene Diet: Herbivore Temperament: Oblivious Wild: Okay, I was willing to buy the existence of giant dinosaurs and other prehistoric creatures genetically recreated, golems that can disguise themselves as ordinary boulders, wyverns that can spew fire, lightning, poison, or ice, and giant killer alien creatures with parasitic embryos. But, it is almost impossible to believe that the magma tortoise actually exists. An enormous colossus of a creature, this herbivorous reptile rivals some of the biggest dinosaurs on the Island for sheer size. With a massive shell that looks like its carved out of pure stone, this animal is a giant that wanders between the abandoned Earth Arks, endlessly searching for fresh plant matter to consume. Most creatures around here seem to leave this lumbering creature alone. Probably a good thing for them. Something tells me that anything foolish enough to attack would find this tortoise has a fiercer side. Domesticated: As large as this creature is, I imagine it is extremely difficult to tame, but the effort would probably be rather worth it for a beast of burden large enough to be unbothered by most wildlife. Reducing the weight of all mineral and metal-based resources, this creature is ideal for transporting large quantities of goods back and forth between the abandoned Arks. It also possess a platform saddle which makes this creature even more versatile and able to support a small mobile base on its back. Hunter Rat Species: Rattus venator Time: Post-Holocene Diet: Carnivore Temperament: Aggressive Wild: Rats. Why did it have to be rats? As if the little vermin weren’t enough of a worldwide nuisance back in the past, now the Earth is overrun with these creatures. The hunter rat has taken the next step in rodent evolution and has become a significant predator on this ruined planet. Measuring about the size of a Hyaenodon from back on the Island, the hunter rat is an example of what mammals could take over from big cats and wild dogs as the top terrestrial predators. They say the meek shall inherit the Earth, but this is insane. The teeth of these rodents are certainly dangerous. Instead of just strong incisors, these rodents have pointed incisors built to slice even better than that of rodents today. The very sight of a hunter rat screeching and calling its packmates for backup is enough to send chills down anyone’s spine, including mine! Domesticated: While hunter rats are intelligent enough for domestication, I personally would not do it. The only things that make their malodorous nature bearable is the fact they are masters of harvesting meat and hide from carcasses and taking down small to medium-sized game. Other than that, if I were anyone else, I’d shoot these little monsters on site. Despite their advantages, they are also quite pesky and can actually chew through stone fortifications, making metal defenses a must. Element Lizard Species: Typhlosaurus elementalis Time: Post-Holocene Diet: Carnivore Temperament: Aggressive Wild: Oh, lovely. Just another thing to remind me of those stupid Nameless back on Aberration. Element lizards are some rather nasty pack hunters that are, as near as I can tell, descended from skinks. However, they are definitely not the harmless little blue-tongued skinks from back in Oz that I’m used to. These creatures are aggressive predators, jacked up by the power of liquid Element. What’s worse is that they are able spit highly-energized Element plasma balls, similar to the Element shots fired by the Tek rifle. Fortunately, unlike the Nameless which tended to skulk underground waiting to pounce, Element lizards seem quite content to remain out in the open. Not that there’s much that could realistically kill a pack of them. One curious thing I’ve found out about them is the fact that they contain large, sharpened Element crystals in their abdominal cavities. Mei and Santiago have been thinking we might be able to craft some weapons out of these. Not really my cup of tea to go out and slaughter skinks for jewels, but if it helps… Domesticated: While I am convinced that these reptiles are intelligent enough to be trained via the usual tranq-and-feed methodology that seems to apply to most creatures on a given Ark, I am not convinced that it should be done solo. These predators are able to climb up virtually any surface and they have very ravenous appetites. Given the heat of this place, I suppose it shouldn’t surprise me that these lizards are able to be as active and energetic as mammals. Fortunately, when tamed, they tend to calm down and they are able to be ridden much like a Megalania. Their Element “spit” also makes them useful as ranged combatants. Hellhound Species: Canis sulphurous Time: Post-Holocene Diet: Carnivore Temperament: Aggressive Wild: As crazy as it may sound, I’m actually surprised to find any kind of canine wandering around this landscape. Due to their aggressive nature and the small ram-like horns they have on their heads, I’ve taken to calling these creatures hellhounds. Unlike their mythological counterparts, these beasts are very real and very dangerous. Fortunately, they don’t seem to follow the pack instinct of other canids, so they are generally lone predators. That being said, they’re not small dogs by any means. They are about the size of a Thylacoleo from back on the Island and can jump a lot like them. Domesticated: Fortunately, like most dogs, hellhounds can be trained with a little bit of effort. Another reason I give them the name hellhound is because they possess a burning venom in their mouths that inflicts crippling blows against targets. Don’t ask me how that came about. Despite their fierce disposition, once tamed, it seems they are fiercely loyal to their masters, attacking any creatures they perceive as an immediate threat. Big enough to ride like Dire Wolves from back on the Island, the saddle for these dogs seems to double as a smithy and a forge, making crafting and repairs on the go rather simple. Quill Falcon Species: Falconus razoraves Time: Post-Holocene Diet: Carnivore Temperament: Territorial Wild: Okay, Argentavis was one thing, but these birds are just too much. Quill falcons, as I’ve called them, are rather temperamental birds that are fiercely territorial and are not afraid to chase their victims down. Their methods of killing are even more ghastly. These birds, through whatever perverted and diabolical trick of evolution, have developed feathers that are razor sharp and can be fired in a coordinated fashion at prey and predators. The feathers are a lot like a porcupine, hedgehog, or echidna in that they are very sharp with a needle-like and barbed point making them difficult to remove easily. These feathers also have sharp edges like knives and are very sturdy. I advise caution to all who may encounter these birds. Domesticated: Fortunately, much like an Argentavis, their aggression blinds them to the prospect of being knocked out and tamed until it is too late. Quill falcons are useful in that they act almost as living fighter planes. The rider can command a quill falcon to shoot feathers at targets. Mei and I also discovered that using these feathers are blades is one of the more effective ways of piercing the hides of and killing Element lizards. Ironically, quill falcons seem to be one of the Element lizard’s few natural predators. Perhaps the ranged weapons of both are something of an arms race that has been going on since both species first encountered each other. King Crocodile Species: Crocodylus royalus Time: Post-Holocene Diet: Carnivore Temperament: Aggressive Wild: Well, we finally found something that can fight and kill a magma tortoise. Being about as large as and much more aggressive than its herbivorous turtle foil, the king crocodile is about the largest crocodilian I’ve ever seen. Dwarfing the Sarcosuchus back on the Island considerably, this massive reptilian monster is not only able to kill and consume magma tortoises, but also can use the ash and barren mountains of the landscape outside of the abandoned Earth Arks to disguise itself. And believe me, when this beast hisses or growls, you had best scurry as fast as you can in the opposite direction! Domesticated: While intelligent enough for taming, this monster reptile is far from an easy mark. Its scales are so thick, they can only be pierced by bullets, metal arrows, ballista bolts, and other weapons capable of dealing such damage. As with creatures like the Titanosaurus, rock golem, and Karkinos, blunt trauma to the head is about the only way this beast is going to go down without serious injury. Mei seems to think taming one is worth it though. She’s said that if we can’t find answers to why we were sent to the Arks peacefully, it might do to have some ultra-tough reptile backup as plan B. Sword Wasp Species: Vespernoxes gladiator Time: Post-Holocene Diet: Omnivore Temperament: Territorial Wild: I’d like to say I think I’d rather deal with the giant bees from other Arks. Sword wasps are even more deadly, dangerous, and are much larger than any other insect of its kind. To put this into perspective, the drones and workers are about the size and mass of a prized thoroughbred horse. The queens are about the size and mass of a Diplodocus from back on the Island. And yes, as the name implies, they have very large and sharp stingers. These stingers are not only used to impale and/or envenomate victims, Mei actually had a back-and-forth sword duel with one of these insects, as crazy as that sounds. Needless to say, if you want to take out a hive of these, you’re either going to need about a million gallons of insecticide or a ton of napalm explosives. Domesticated: The queens are the only ones that can be tamed and they are far too heavy to fly. Fortunately, she can construct a new hive and produce drones and workers for gathering resources and defending your base. The queen also acts as a living industrial grinder able to grind up most any kind of object and regurgitate the intact materials (so long as you are prepared to clean away the insect spit and other secretions). Chameleonoid Species: Anthrochameleon prismatus Time: Post-Holocene Diet: Omnivore Temperament: Unknown Wild: Okay, I just want to say that the Nameless and Reapers were bad enough. We didn’t need to encounter another alien-like species. Yet, these Arks just have a way of laying it on thick with a shovel. I’m irrevocably convinced that these creatures are not a natural species. I’m also not convinced that the normal programming of any of the abandoned Earth Arks would account for the existence of these humanoids. Chameleonoids have near perfect camouflage and have proven to be quite frustrating to not only study and observe, but also to judge whether their intentions are hostile or merely out of curiosity. They do seem to be extremely intelligent and we have found some tools and implements around that we know none of our group made. One thing is for sure, we’ve had a few of our group wander off for a few hours and then return in a seeming daze with a hazy recollection of the last several hours. If these creatures possess some kind of hypnotic power, we had better avoid it at all costs. In an environment as dangerous as this, any distraction can be fatal. The real scare came when Mei wandered off one day and came back the same way as some of the others. Mysteriously enough, she also showed signs of scratches and liquid secretions all over her. Santiago turned white as a sheet at the sight and I wasn’t too excited about it either. Domesticated: My advice about these beings: don’t go looking for them. We have no idea as to their true motives, but their abilities and the way they’ve been seemingly stalking us at every turn does little to reassure me of their intentions. The thing that scares me is the possibility of them coming in when all is quiet, killing someone, and slipping away undetected. They could pick us off one by one and we would be completely powerless to stop them… Elemental Serpent Species: Serpens omnimperium Time: Post-Holocene Diet: Varied Temperament: Territorial Wild: I have had quite my fill of giant snakes, thank you. Titanoboa, basilisks, and now these towering monsters. Elemental serpents are a rather interesting group of reptiles. While all belonging to the same species, each one is varied in a few different aspects. The first of which is their diet. Some variants are carnivorous, others herbivorous (extremely unusual amongst such reptiles), and at least a few that consume raw metals/minerals for sustenance. The second aspect that makes them different from each other is their attacks. Each has a few special attacks that seem to be rather elemental in nature. As of this dossier writing, I can confirm the existence of the following types of elemental serpents based on their special attacks: fire, ice, water, stone, air, earth, crystal, iron, lightning, poison, and plant. The fire, ice, lightning, and poison serpents eat meat, the water, air, earth, and plant serpents eat whatever plants are available, and the stone, crystal, and iron serpents consume stone, crystal, and raw metal respectively. Domesticated: Taming elemental serpents requires good presentation of a specific food, be it a specific meat, fruit or vegetable, or any of the inorganic materials I have mentioned. Fortunately, once this difficult process has been completed, the serpents begin trusting the feeder and seem to warm up to them. They may not fly like the wyverns of Scorched Earth or climb up impossible surfaces like rock drakes on Aberration, but elemental serpents make up for this by being fiercely loyal to their tamers and for being able to work as a team with one another exceptionally well. This combined with their various natural abilities make them among the most capable and dependable mounts in this mostly barren expanse. Pyrite Locust Species: Acrida pyriten Time: Post-Holocene Diet: Herbivore Temperament: Passive Wild: A fairly large insect that is about the size of a Titanomyrma soldier or drone, this grasshopper has an unusual habit of seeking out and locating metals such as pyrite, gold, silver, copper, platinum, and others. As it turns out, the males seek out these metals to build impressive mating display nests for the slightly smaller females. It is curious for any insect to seek out metals of any sort, but at least with these chaps, it’s a harmless enough habit. Also, they’re herbivores, so they’re not really much of a threat. In fact, they seem to be lower on the food chain than even ash moles, as ash moles and other animals will kill and eat these bugs as a meal/quick snack. As insects typically go, they’re common enough, especially around the lusher abandoned Arks. Domesticated: Few arthropods on any Ark have proven intelligent enough for domestication. The pyrite locust is on of those rare exceptions. Easy enough to knock out and tame, these little grasshoppers provide excellent utility by sensing and indicating the location of buried metal deposits that the human master can excavate with a pick. When bred in large numbers, I imagine they could provide humans with a lot of cheap and easy chitin to use, similar to breeding Ovis for mutton. This chitin is good for taming ash moles, which are also invaluable for their abilities. Hippodillo Species: Hippopotamus armatus Time: Post-Holocene Diet: Herbivore Temperament: Defensive Wild: An interesting creature to say the least, the hippodillo is essentially a freaky hybrid of a river hippopotamus and nine-banded armadillo. Apparently, the damage to biological creation systems of the Arks around here are in a state of even greater disrepair than I imagined to create something like this. Still, the hippodillo is by no means a defective organism. Possessing the strong back armor of the armadillo with the size, bulk, tusks, and bad temper of the hippo, this large herbivore confines itself to the more vegetated and moist abandoned Arks. With a bad attitude such as the one it has, it’s a wonder more animals don’t go out of their way to avoid this fussy swamp dweller. For the most part though, the hippodillo is a passive grazer. Domesticated: While easily aggravated and very territorial, the hippodillo does yield to taming efforts. The use of ghillie suits and passive hand-feeding is require to make this work. Once tamed, the hippodillo makes for a very effective weight hauler/heavy combat engine. Most animals, even those toughened by the harsh ash wastes outside the abandoned Arks, keep their distance from this grumpy beast. This creature also possesses an ability tied to its temperamental nature and how much damage it takes in a fight. When it takes enough of a beating in combat, it goes into a sort of rage mode that grants it the ability to take reduce damage, regenerates its stamina almost instantly, and allows it to deal twice the normal amount of damage per hit. This is one mammal you do not want to anger. Makomander Species: Mako salamandris Time: Post-Holocene Diet: Carnivore Temperament: Aggressive Wild: As if the chameleonoids weren’t enough to deal with. Makomanders are more primitive and savage, acting more like barbarians or Neanderthals than intelligent humanoids. A strange and inexplicable hybrid between a mako shark and a fire salamander, these beings not only possess poisonous skin, they also have very sharp teeth that can cause severe bleeding wounds. These creatures seem to be motivated by little else than a need for fresh meat, no matter where it comes from. They also seem to have a bloodthirsty hatred for and rivalry with the chameleonoids, almost in an early Homo sapiens vs. Neanderthals fashion. Domesticated: While more intelligent than most animals around here, I wouldn’t recommend trying to civilize these barbarous monsters. A punch from one of these creatures is enough to cause severe poisoning and their bite is able to cause profuse and life-threatening bleeding. Fortunately, they don’t seem to be able to travel too far from water given their combined fish and amphibian roots. They also seem quite vulnerable to weapons such as pyrite mines, flame grenades, etc. and this can be useful when confronted by a mob of them. Modern firearms also have proven quite effective in killing them and frightening them away, which has been a huge relief to us all. All I can say is, never going looking for these meat-hungry savages and don’t try your luck trying to civilize one of these brutes. They will kill you at the first opportunity. Bosses Dodorex Species: Raphus dominum Time: Post-Holocene Diet: Carnivore Temperament: Aggressive Information: I had believed that survivors talking about the Dodorex back on the Island were completely bonkers. But, here it is, serving as part of the “final tests” I suppose. Confined in a fiery arena littered with the bones of dead prehistoric animals accessed via obelisk, the Dodorex is a vicious and abominable hybrid of a dodo and a Tyrannosaurus. Able to spew fire like a fire wyvern and possessing extreme strength with powerful jaws, sharp teeth, and huge claws, this beast is not to be underestimated. This monster is also an absolute tank, making it necessary to bring many strong creatures and weapons to the battle. Tek Titan Species: Not an organic creature, a giant Element-powered robot Time: Unknown Diet: None Temperament: Violently Reactive Information: The Tek Titan is a large, humanoid-shaped, Element-powered machine. Stand probably over a hundred meters tall, this robot is certainly a formidable obstacle to anyone seeking to escape the Arks for good. What’s worse is that it commands an army of other Tek robots in the guise of many of the Island’s prehistoric creatures, only mechanical…and with plasma weapons. Defeating this massive robot and its minions is not going to be easy… Homo Deus Centurion Species: Homo deus Time: Post-Holocene Diet: Unknown Temperament: Combative Information: Well, I wondered when we’d finally meet one of these so-called Homo deus that were mentioned in the Hall of History before facing the Island’s Overseer. They are a rather large sort and radiating with quite a considerable amount of power. This one appears to be a high-ranking military official. He was probably assigned here as one of the final tests, though we haven’t been able to get him to answer that question. He seems far more eager to fight than anything and eerily enough speaks in a way we can understand. He certainly has a more than enough of a smack mouth, enough so that smashing him into the dirt won’t upset me or the others too much… Supreme Overseer Species: Not an organic creature, an Element-powered, autonomous, intelligent, self-aware machine Time: Unknown Diet: None Temperament: Normally calculating, combative during a fight Information: As if the Island’s Overseer wasn’t enough of a challenge, now these Homo deus throw another with even more tricks up its proverbial sleeve at us. This Overseer is decked out with combative abilities. It can use the bottom-to-top laser attack of the original, fire Element plasma bolts from both the top and bottom points, unleash an Element pulse from its core, change shape at the drop of hat into any of the previous guardians of the other Arks including the Broodmother Lysrix, Megapithecus, Dragon, Manticore, and (irritatingly and traumatizingly enough) Rockwell, and summon attack drones and defense units like the Island’s Overseer. Needless to say, it’s going to take everything we have and then some to destroy this mechanical menace and get to the end of torturous and unforgiving journey. Deus Elder Species: Homo deus Time: Post-Holocene Diet: Unknown Temperament: Arrogant and calculating Information: This is it. According to the centurion, the Deus Elder is the final obstacle to escape and freedom from this mad experiment of the Homo deus. However, the centurion also assured us this elder would be no easy fight. The Elder apparently possesses the knowledge and strategic mastery of a god, making him tricky to even get into a fight with. I have a feeling that once we get close enough, we had better be prepared for the fight of out lives. As smart as he is, he also is bloody arrogant and pompous, meaning he probably makes mistakes. We definitely cannot play by his rules. That will assuredly get us killed and we have come too far to lose or quit now. The Elder possesses quite significant physical strength, telekinetic abilities, the ability to torture intelligent beings by making them relive horrible memories of their pasts, stun opponents with mental blasts, hold them in a psychic bind to prevent them from moving, call forth upon any of the creatures of the Arks to do his bidding (everything from Giganotosaurus to wyverns to Reapers), and is able to rain down a literal storm of Element-enhanced psychic energy that will damage anything on impact. Needless to say, this guy is going to be one tough cookie. But, we can’t give up now. We’ve all sacrificed and endured too much to fail when we’re so close to the end. Perhaps, once we finally defeat this smack-talking gamemaker, we’ll finally be able to discover the true purpose behind the Arks and how we got here in the first place. I just hope there is someone there to give us answers when this is all over with…
  9. Anyone else wondering what the deal is with Extinction and Structures Plus? Know that gets asked a lot probably, but things are slowing down way too much.
  10. If you search TLC Suggestions, then it should be the first thing to pop up. You could probably just copy and paste your comment to there if you create a new comment. Hope that helps.
  11. Nice suggestions, but you may want to put them in the TLC suggestions thread.
  12. Nch1418

    Favourite Harvesters

    I typically use a combination of an Ankylosaurus with a high-weight mammoth or Brontosaurus for metal and stone type resources. For wood, I typically use a Therizinosaurus combined with mammoth for wood weight reduction. Thatch I usually leave to a Therizinosaurus or Brontosaurus. As far as meat, it matters little to me. I usually use a T. rex to go get meat because it's faster and more maneuverable than a Giganotosaurus.
  13. March 19th is what it says on the Steam and Ark Wiki patch notes for upcoming. Also, you didn't miscount. There are only five creatures counting the Utahraptor, Spinosaurus, Sarcosuchus, Argentavis, and Triceratops. If there are supposed to be 6 creatures in the next TLC pass, that means one more is probably going to be showcased on Monday the 12th before the patch goes out one week later hopefully.
  14. Love the new Triceratops. I just hope the walking and running animations get an update too so it doesn't look like the dire bear's animation when it's running. As my second favorite dinosaur, I'm glad it's going to be able to really tackle large carnivores now, meaning it will have more use throughout the entire game as an anti-large carnivore mount. Can you imagine how powerful that rivalry buff is going to be? Look out, Tyrannosaurus. There's a new sheriff in town and he's calling you out.