Jump to content

aikkam

Members
  • Posts

    251
  • Joined

  • Last visited

1 Follower

Personal Information

  • ARK Platforms Owned
    PC
    PS4

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

aikkam's Achievements

Cloth Armor

Cloth Armor (2/5)

46

Reputation

  1. I don't want them to make the survivors slower. if I had to change something it would be something else, I'll try to explain myself but I don't know if I can so then tell me if I succeeded: 1 if you want to improve your speed as you would like, you could connect this improvement with the oxygen statistic due to the link that running has with breathing so it may make sense that if you have a larger lung capacity you can do more sprints fast and this would also give meaning to the oxygen parameter, but a limit is needed on the maximum speed that can be reached, for example the speed can be improved by a maximum of 25%. 2 when you run the speed increases progressively like the bear does for example, in 15 meters you reach the maximum speed for example. 3 when you make a change of direction while running the speed decreases, for example if while running you change direction by 45 degrees or more the speed drops to the initial speed of the sprint, then by continuing to run it returns to maximum speed. this improves the realism of racing and pvp. 4 while you are sprinting, if you perform an attack, the run is interrupted, for the same reasons as point 3 5 running laterally (when you run to the right or left while continuing to look ahead) does not allow you to reach the maximum speed while remaining at the initial speed of the sprint, again for the same reasons as the 3rd point. 6 a solution to your problem would be the possibility of increasing the player's speed when he is not holding any object, it is easier to run if you have your hands free we all agree on this, for WC it would be the simplest solution to implement is a function very present in video games. tell me if you understood what I wrote in all places
  2. well then as you suggested there must be a limit to the maximum speed a player can reach
  3. slightly faster than creatures? do you realize that the raptor, the carno, allosaurus and the smilodons are animals that rely entirely on their speed? if you make the players much faster than them these animals will have nothing left. Secondly, up to now you have never talked about a speed limit, in any case if this possibility were added how would you set it?
  4. I played ASE and I play ASA. realism? no of course but once again allowing players to run at supersonic speeds seems like a horrible idea to me, before you could become so fast that you wouldn't even be hit by the turrets anymore, in every house the cloned human that we play as now is already very fast and I don't have idea of how you can't escape from wild creatures
  5. if with 400 stamina points you can't escape from a raptor or similar it's just your problem, not the game's, the fights seem like a sketch
  6. Garuga's creatures are beautiful, but without a pvp orp server to play I don't know what to do with them
  7. aikkam

    QUETZ TLC

    the quetz is now a large carnivore but it is not aggressive and does not hunt, it is a flying animal but it flies so slowly that you wonder how it can not fall, it's all wrong! so I hope he gets some TLC that honors him. HYPOTHETICAL TLC: 1 it is necessary to improve the aesthetic side of the animal if possible by ensuring that it holds the neck vertically. 2 respecting both its carnivorous diet and its large size, the quetz should be an aggressive animal towards players and creatures of similar or smaller size than raptors. 3 the quetz should be an animal that moves both in the air by flying and on the ground where it walks and runs like the real quetz. 4 its flight speed should be similar to that of the current Argentavis. 5 while flying it can attack by biting with its beak attack 40 and with its hind legs it can grab as it already does now, on the ground it should move with a speed of 3/4 compared to raptors, on the ground it can attack using its beak as a pike by launching a downward vertical strike with beak closed this attack has a strength of 50 and inflicts a movement speed penalty similar to the broken bones effect also with the secondary attack it uses both of its front legs to hit the ground with a strength of 40 this attack allows you to pin creatures similar in size and smaller than a raptor under its paws and then hit them with your main attack. 6 the saddle and platform saddle are unchanged. 7 passive abilities, when the quetz flies together with other allies flying creatures they form a pack with the effect of decreasing the stamina consumption during flight for all flying creatures in the pack. 8 to maintain its elusive character, the quetz when it suffers damage or torpor for 2/5 of its maximum value the animal escapes by flying therefore the players must chase it as is already happening now if they haven't trapped it in some way. 9 his base life and stamina stats should be similar to trex.
  8. you do your ideas very well I really appreciate them just your tlc for the anky I don't really like how I wrote to you in that post I would like those skills more on a completely new creature. A lot could be done on the quetz! only considering that in theory it should be a large flying predator it should be completely modified, as soon as I can I'll try to do a tlc of the quetz if you like you can tell me how you think
  9. you are already faster than most creatures! the speed should be reduced it makes no sense that a human is faster than a carnotaur or an allosaurus, not to mention the damage to pvp if the speed were increased already now the melee fights are ridiculous, if you want to lose most of the creatures you just need to upgrade their vigor and weight
  10. as a tank the bronto is pitiful so if you give it a new purpose it's not a bad thing in my opinion, considering the garuga creatures that will become official and the giant that will come with extinction if they don't modify the bronto it will be even more marginal than it is Now
  11. it would be enough to not allow construction in caves and this and other problems would be solved
  12. Anodontosaurus, nodosaurus and euoplocephalus can be perfect for this
×
×
  • Create New...