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MalarOpossum867

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About MalarOpossum867

  • Birthday December 3

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  1. It's been broken since the Crystal Isles update on the OG ARK. I think that this has been reported before, but WC just thought it was BS and ignored it.
  2. They should also slowly move forward, even if they are not being commanded to!
  3. Here's a few suggestions I have regarding Cryopods (not about bringing them back to how they were in the OG ARK): The time it takes to cryo a dino is now based on its drag weight: It should be that the time it takes to cryo a dino is based on its drag weight. Larger creatures take longer. There is a minimum time to cryo of 1 second, and for every 1 drag weight, it adds 0.01 extra seconds. However, it CANNOT take more than 15 seconds to cryo a dino! If this limit were not put in place, Basilosaurus would take 2 minutes to cryo, and who wants to sit in front of a whale while trying to cryo it for 2 minutes? The time it takes to cryo a dino is NOT rounded. Here's a few examples: Raptors have a drag weight of 85, which is below 100, meaning they will take exactly 1 second to cryo. Parasaurs have a drag weight of 125, meaning 1.25 seconds to cryo. Argents have a drag weight of 150, meaning 1.5 seconds to cryo. Carnos have a drag weight of 250, meaning 2.5 seconds to cryo. Mammoths have a drag weight of 400, meaning 4 seconds to cryo. Rexes have a drag weight of 550, meaning 5.5 seconds to cryo. Mosasaurs have a drag weight of 899, meaning 8.99 seconds to cryo. Gigas have a drag weight of 950, meaning 9.5 seconds to cryo. Brontos have a drag weight of 1000, meaning 10 seconds to cryo. Tusoteuthis have a drag weight of 1500, meaning 15 seconds to cryo. Basilosaurus have a drag weight of 12000, which would mean 120 seconds (2 minutes) to cryo, but because of the 15-second limit, they take 15 seconds to cryo. A structure that allows cryo'd dinos to passively generate resources over time as long as the cryo'd dino is in that structure: There should be a TEK-tier structure that, if powered by a TEK Generator, allows dinos in Cryopods to generate resources such as feces, unfertilized eggs, and some other special resources: Achatina: Produces Snail Paste and Organic Polymer over time, and Organic Polymer is refrigerated while in this structure. Dung Beetle: Produces Fertilizer and Oil over time if there are feces in the structure. Iguanodon: Produces Seeds over time if there are Berries in the structure. Ovis: Produces Wool over time.
  4. Increase the sprinting speed for the Argentavis. It should still be slower than the Pteranodon, but not so slow that you can outrun it on foot! Make it so that it is only slightly slower than the Ptero.
  5. MalarOpossum867

    Phobia

    If you really have a phobia of snakes, kill every Titanoboa on sight with a strong mount. Even though they can easily KO and kill you and your smaller mounts, a large mount, such as a Therizino or a Rex with at least 300% melee, can easily kill them. Beware in caves! Titanoboa spawn in 3 of them!
  6. I'm starting to get their format now! Soon enough, I'll be working for WC!
  7. Brontosaurus: Model Update! Base HP increased from 2070 to 3000. Base weight increased from 1600 to 2500. Tail whip attacks are no longer directional, the left click will always do a leftward tail whip and the right click will always do a rightward tail whip. Spacebar is now a stomp attack! This uses the Titanosaur's frontal stomp animation and deals 120 base damage. This can damage up to stone structures. Targets under 200 drag weight will also be stunned for 10 seconds if hit by the stomp. Now moves 50% faster. Now only takes full damage from large carnivore or large herbivore damagetypes. Medium damagetypes deal 50% of their normal damage and small damagetypes will only deal 20% of their normal damage. Carnotaurus: Model Update! Base HP increased from 420 to 500. Now has an affinity for gathering Prime Meat, even from corpses that don't normally drop it. If the Carno kills a dino that normally drops it, it will gather 3x as much! Sprint has been turned into a charge, like Woolly Rhino. It takes 20 seconds of uninterrupted sprinting to reach maximum speed. At maximum speed, the Carno is very fast, but loses stamina quickly! If the Carno uses its right click while at maximum charging speed, it will use its Super Headbutt. This instantly drains all of the Carno's stamina and makes it skid to a stop, but it also deals 175 base damage! Targets hit by this will be given a bleed that slows the target's movement speed by 75%, prevents sprinting, and drains 20% of the target's maximum HP over 30 seconds, ignoring all armor and damage reductions. This will affect any dino except for Titanosaurs and bosses. After the Carno uses the attack, it will get a debuff called "Exhausted" that lasts 600 seconds, prevents stamina regeneration, increases its torpor by 25 per second, and makes it take 50% more damage. The Carno now has an armored saddle! This is unlocked at level 65 and requires 40 Engram Points and the base Carno Saddle engram to learn. It is crafted in the Smithy with 220x Cementing Paste, 170x Fiber, 320x Hide, 350x Metal Ingot, and 120x Obsidian. It provides 45.0 armor at base (same as a TEK saddle) but weighs 50% more than the standard saddle. It also provides immunity to bleeds, stuns, and electrocution and returns 20% of mitigated damage back to the attacker (The saddle has spikes!) at the cost of the Carno losing its charge and its movement speed being reduced by 20%. The Carno gets the normal sprint. Giganotosaurus: Model Update! Base HP reduced from 80000 to 2300. Base damage reduced from 500 to 100. Retains the bleed on tame. Base torpor reduced from 10000 to 2000. Torpor drain rate reduced so that the Giga won't wake up after less than a minute. All level-up values are restored to normal. No longer gets any stat nerfs. Rage Mode no longer kicks the rider off of the saddle. It now works similarly to the Yutyrannus fear roar effect; the rider will not be able to control the Giga at all. At times, it will attempt to shake the rider off of the saddle. If successful, the rider will be dismounted and flung off at a very high speed. If you press the spacebar within the first 3 seconds of the animation, you will stay on the saddle. Roar was moved to the C-key. This is no longer just cosmetic! It now applies the Yutyrannus fear effect on all dinos with a drag weight below 700, instantly making them start fleeing out of control for 20 seconds. It also stuns players for 10 seconds, dismounting them off of any dino that can be affected by the roar. If you are riding a dino that is not affected, you won't be dismounted. To balance this out, the roar now has a 60-second cooldown. Right click attack is now a tail slam. Good for punishing enemies that try to exploit the Giga's turning radius. Base damage is 120. Has a 5-second cooldown. Spacebar is now a stomp. Wild Gigas will not use this attack. Base damage is 200 and it deals damage based off of the target's drag weight. Creatures with a drag weight that is above or equal to 300 but below 700 will take 1x damage. Creatures with a drag weight below 300 will take up to 3x damage, depending on the creature's drag weight, percent of 300. If the target's drag weight is 700 or more, it will take as little as 0.3x damage, depending on what percent of the creature's drag weight 700 is. The attack costs a large amount of stamina and has a 15-second cooldown. Taming overhaul: The Giga is no longer affected by tranquilizer weapons! To KO it, you now need to trap it, then shoot catapult boulders or cannonballs at the Giga's head. Think of it as taming a Rock Elemental or a Karkinos. Of course, with the relatively low torpor that Gigas now have, this should be quite easy! Gigas now prefer Extraordinary Kibble instead of Exceptional Kibble, making the taming slightly harder. It also will refuse to tame on any kind of cooked meat, normal meat, or fish meat. That means its new taming preference is: 1: Extraordinary Kibble 2: Raw Mutton 3: Raw Prime Meat Unused TEK Giganotosaurus variant now spawns in the wild! As with all TEK dinos, they have a 5% chance to spawn, and they spawn at a 20% higher level than usual (Max level is 180). TEK Giga now properly drops Electronics, Element Dust, Oil, and Scrap Metal when harvested. Diplodocus: Now has a tail whip attack! This has a base damage of 50 and is its right click attack. Diplo can still use its nudge attack, both wild and tamed. In the wild, Diplos now behave very similar to Sabertooth Salmon; they will use their nudge attack unless the Diplo is attacked, where it will start using its tail whip. They will also start sprinting once attacked! Plesiosaur: Model Update! Base damage reduced from 75 to 50. All level up values restored to normal. Diet changed to Piscivore (Will now only eat fish meat, both wild and tamed). Now deals 5x damage against the following creatures: Coelacanth Piranha Sabertooth Salmon Trilobite Now deals 3x damage to the following creatures: Ammonite Anglerfish Cnidaria Electrophorus Eurypterid Manta Now has an affinity for gathering Ammonite Bile, AnglerGel, Black Pearl, Oil, Raw Prime Fish Meat, and Silica Pearls. Plesi is no longer affected by electrocution. In the wild, Plesiosaurs now have a much smaller aggro range, except for the dinos that it deals 5x or 3x damage to, wild or tamed! Beware while riding an Anglerfish or Manta in the deep ocean now! When taming, Plesi now prefers Exceptional Kibble instead of Superior Kibble. Mosasaurus: Model Update! All level up values have been restored to normal. Bite now induces a bleed. This drains 5% of the target's total HP over 5 seconds. This is the exact same as the Giga's bleed. In the wild, Mosas will now target almost any water creature, and has a much higher aggro range when doing so! Wild Mosas no longer lose aggro if you go too close to the surface. It will only lose aggro if you go too far inland. Mosa is no longer affected by electrocution. Unused TEK Mosasaurus variant now spawns in the wild! As with all TEK Dinos, it spawns at a 5% rate, and they spawn at a 20% higher level than usual (Max is 180). They also drop Element Dust, Electronics, Oil, and Scrap Metal when harvested. Quetzal: Model Update! Base damage increased from 32 to 50. Diet changed to Piscivore. Can now regenerate stamina while hovering. In the wild, Quetzals, if attacked, will now fight back! They will only flee if their torpor is too high, or if their HP is too low. Quetzals are now in the same team class as Brontosaurus, meaning wild Quetzals will no longer aggro tiny carnivores! The only dinos that will aggro on a KO'd Quetzal are large carnivores, such as Rexes or Gigas. Liopleurodon: Permanent Tame! Can now level up. Can spawn above level 5. Base HP reduced from 3200 to 1800. Base damage increased from 40 to 75. Base torpor increased from 800 to 4000. No longer tames on honey. Taming Overhaul: Liopleurodon now tames on the same foods that a Mosasaurus would tame on, but it prefers Extraordinary Kibble instead of Exceptional Kibble. It is also a KO tame now. They have a lot of torpor, and it drains very fast, so bring narcotics. You also need a saddle to ride one. This saddle is unlocked at level 96, requires 75 Engram Points to learn, and is crafted in the Smithy with 200x Cementing Paste, 150x Chitin/Keratin, 350x Fiber, 680x Hide, 120x Metal Ingot, and 180x Silica Pearls. No longer instantly teleports away if hit in the wild. The animation that it made when it teleported away after taming is now its death animation. Can now breed. New ability: Aura! This is bound to the spacebar. Pressing the right click will change the ability. It has 3: Luck: Same as normal, but only lasts for 60 seconds instead of 6 hours. It costs 10 stamina per second to cast. Heal: Heals the Liopleurodon and allied dinos that are within a 6500-unit radius of it. It heals dinos by 75 HP per second and costs 50 stamina per second. Bolster: Within a 10000-unit radius of the Liopluerodon, all allied dinos will get a buff that doubles their damage and resistance and makes them immune to stuns and electrocution. Good for underwater combat or spelunking. Costs 75 stamina per second. While casting any of these buffs, if the Liopleurodon runs out of stamina, the buff will immediately cancel, and you will get a message saying, "Not enough stamina to cast buff!" You cannot cycle buffs while the Liopleurodon is casting one. Press spacebar to cancel the buff, then use right click to change it. If you try to change the buff while it is being cast, a message saying, "You can't change buffs while one is being cast!" will show up. Titanosaur: Permanent Tame! Can now level up (Gains very little stats when tamed!) Can now eat on its own. Can spawn above level 5. It can now gain stats when wild. Here are its new stats and stat gains per level up: HP: 230000 (+115 per wild stat point, +0.04% per tamed level up) (Loses 205000 HP on tame) Stamina: 2000 (+40 per wild stat point, +1% per tamed level up) Oxygen: 600 (+1.5 per wild stat point, +2.5% per tamed level up) Food: 25000 (+1250 per wild stat point, +2.5% per tamed level up) Weight: 50000 (+500 per wild stat point, +1% per tamed level up) Damage: 1000 (+20 per wild stat point, +0.425% per tamed level up) (Loses 80% melee damage on tame) Can now remove saddle. Saddle armor increased from 1.0 to 15.0. Higher-quality Titanosaur Platform Saddles can now be found, albeit very rarely, in deep sea loot crates. Ascendant saddles may require very high amounts of resources to craft! These also have armor values above the base. Can now be healed by Sweet Veggie Cakes and Daeodons. Can now breed. Egg requires a very long time to hatch and an unnaturally cold temperature of -100oC to -95oC. Egg has a weight of 75.0. Titanosaurs are no longer tamed by simply putting on their saddle. You now need Extraordinary Kibble to tame it. I recommend that because it would require thousands of the next best thing (crops) to tame it, everything that isn't Kibble gives very low affinity, and it already takes 2.5x as much affinity to tame compared to a Brontosaurus (would take 162 kibble to tame a level 150). They also lose torpor very quickly! Bring LOTS of narcotics if you are planning to tame one of these beasts! Titanosaur is now completely immune to all bleeds, stuns, and other percentage-based HP drain effects due to its very thick hide. No more fast XP strategy by killing Titanosaurs with crossbows after nearly killing it with a Thyla or Allo! Ankylosaurus: The attack controls of the bite and tail attacks have been swapped. The LMB is now the bite and the RMB is now the tail attack. The tail attacks now give a debuff to targets with a drag weight that is less than 400 called "Broken Bones". This debuff lasts 60 seconds and drops the target's movement speed by 90% and prevents sprinting and jumping, as well as doubling all fall damage. Ankylos now have a 50% weight reduction for Stone, Flint, Silica Pearls, and Gems, as well as an 85% weight reduction for Black Pearls, Crystal, and Obsidian, on top of its 85% weight reduction for Metal Ore. However, Metal Ingots are 2.5x as heavy in the inventory of an Ankylo as they normally are! Be careful carrying Ingots in one of them! Ankylos now take 80% less damage from all sources and an additional 15% reduced damage from projectiles (Total of 95% damage reduction). They are also immune to torpor. However, if they are hit by an explosion, they will flip over, causing them to take full damage and become vulnerable to torpor. The Ankylo will eventually flip itself, though! Use the time that you have to KO it! Sabertooth: Increased base HP from 250 to 350. Its two attack animations are now separate buttons. LMB is now only the bite. It now has a base damage of 35 and induces Ravager's gash effect (5% of HP over 10 seconds and a slow). It no longer has an affinity for hide gathering. RMB is now only the claw slash. It has a base damage of 25 and gathers Hide Pelt, and Chitin at greatly increased rates. It now has a C-key attack. This attack is a lunge that hits for 35 base damage and has different effects depending on the target's drag weight: If the target's drag weight is 150 or less, the Saber will pounce on the target and start mauling it. The target will take 25 damage per 0.5 seconds and be inhibited from moving. The damage from the mauling, unlike Megalosaurus or Thylacoleo, actually does scale with melee damage. You do not need to be spamming the LMB to maul the target, the AI will do it on its own. If the target's drag weight is more than 150, the Saber will instead latch on to the target. The initial impact will inflict the target with the gash effect that the Saber's bite has. Every time you press the LMB, the Saber will jab its large fangs into the target for 35 damage per hit (scales with melee) and reset the gash effect's timer. Pressing the RMB will detach the Saber, but it will also rip a large amount of the target's skin off, dealing 100 immediate damage (scaling with melee), giving a bleed effect that lasts 30 seconds, slows the target, and drains 20% of the target's max HP, as well as adding 200 Hide into the Saber's inventory. The amount of Hide added scales with resource gathering multipliers (if your gathering rates are 2x, 400 Hide will be added to the Saber's inventory). If the target is killed by these abilities, the target's body will be instantly harvested. The harvesting will be treated as if the RMB attack harvested the corpse, adding a large amount of Hide, Pelt, and/or Chitin into the Saber's inventory. Other changes: To balance out the new Giga, Carcharodontosaurus had some stat changes: HP: Reduced from 70000 to 2000. Damage: Reduced from 211 to 75. Torpor: Reduced from 6000 to 3000. Obtains no nerfs in any stats. All level up values have been restored to normal. Rock Elemental, being the Giga of Scorched Earth, has had its base HP reduced from 25000 to 3000. It also has normal level up values and gets no HP nerfs. All Reaper King variants now have a base HP of 1250 and a base damage of 75. They also no longer get any HP nerfs on tame. Reaper Queens now have a base HP of 2500 and a base damage of 120. Impregnation buff for Reaper Queen is now percentage-based. A Reaper Queen must have less than 10% of its maximum HP to impregnate you. Dilophosaur is now rideable. Saddle is unlocked at level 10, requires 6 Engram Points to learn, and is crafted with 55x Fiber, 75x Hide, and 20x Wood. Purlovia is now rideable. Saddle is unlocked at level 42, requires 20 Engram Points to learn, and is crafted in the Smithy with 125x Fiber, 285x Hide, and 20x Metal Ingot. Raised Mammoth Saddle engram level requirement to 41. Added a pack bonus to Terror Birds. This is the exact same as the Direwolf's, except that it is in constant with the Terror Birds. Lowered Castoroides Saddle engram level to 40 and Engram Point cost to 18. Lowered Megalania Saddle engram level to 48 and Engram Point cost to 30. (Why did they make such a weak dino have the same saddle level requirement as the Rex?) Lowered Pteranodon Saddle engram level to 25. (Why did they make it so that we have to be such a high level to get our first flier?) Lowered Lymantria Saddle engram level to 15. Wyverns now require a saddle to ride. This is unlocked at level 85, requires 45 Engram Points to learn, and is crafted in the Smithy with 150x Chitin/Keratin, 225x Fiber, 350x Hide, 125x Metal Ingot, and 85x Silica Pearls. Wyverns now also have a TEK Saddle that is unlocked after defeating the Dragon boss or the Crystal Wyvern Queen. This is crafted in the TEK Replicator with 200x Black Pearl, 500x Crystal, 80x Element, 3600x Metal Ingot, 700x Polymer, and 400x Sulfur. It gives the following abilities to Wyverns as long as the saddle is powered by Element (1 Element charges the saddle for 10 minutes): +50 stamina per second (Allows for infinite flight) +75 HP per second +5% damage Increased Allosaurus base HP from 630 to 750 and damage from 35 to 40. The gash attack also had its damage increased from 25 to 50. Increased Spino base HP from 700 to 1400. Its bite also now instantly harvests targets, like Baryonyx, but not the claw attack! Changed Spino's diet to Piscivore. Increased Rhynio's base HP back to 1400 but it now loses 950 HP on tame, making its base tamed HP 450. It also loses 30% melee damage on tame. This makes its base tamed melee damage 70%. They also get a 20% movement speed nerf on tame, making its base tamed movement speed 80%. Rhynios now have a 75% weight reduction on Sap and Resin. They no longer spawn on The Island, but they now also spawn on Ragnarok, Crystal Isles, and Fjordur in the swamp regions. Therizino now has a 75% weight reduction for Wood, to prevent fast overencumberment by hitting a tree. TEK Trike now properly spawns like other TEK dinos. Changed Tapejara's diet to Herbivore. Changed Pteranodon's diet to Piscivore. Changed Karkinos's diet to Piscivore. Araneo now properly prefers Simple Kibble over all other of its taming foods (It normally will eat it, but with very low affinity per bite). Onyc is now an Omnivore (Eats meat and mushrooms). Its favorite taming food is Mushroom Brew. One of those will tame almost any Onyc up to level 150 instantly. Daeodon is now properly an Omnivore. Reduced Daeodon's base HP from 900 to 450. The following dinos now have an Aberrant variant: Megatherium (Spawns in: Fertile Region, Biolum Region, Element Region) Daeodon (Spawns in: Element Region) Onyc (Spawns in: Fertile Artifact Cave, Biolum Artifact Cave, Element Artifact Cave) Microraptor (Spawns in: Biolum Region, Element Region) Thylacoleo (Spawns in: Fertile Region on the large trees) Troodon (Spawns in: Biolum Region, Element Region) Allosaurus (Spawns in: Element Region, Element Artifact Cave) Yutyrannus (Spawns in: Rock Drake Trench; 3 Carnos will spawn with it) Aberrant Megalania now properly spawns on Aberration. It spawns in the 3 Artifact caves and the Rock Drake Trench. All Aberrant creatures and creatures native to Aberration are now immune to radiation. All mechanical "creatures" (Stryder, MEK, Enforcer, Scout, etc.) now: Immune to bleeds. Immune to radiation. Take 75% reduced damage from all dino attacks except for Giga, Carcha, and Titano; and 95% reduced damage from all player attacks except for explosives and TEK weapons. TEK weapons do 3x damage! Immune to Fear and Courage abilities from Yutyrannus and Mammoth. Stryder can now use its rigs as AI. Wild Stryders no longer have rigs. You can now craft rigs in a Stryder's inventory. All head rigs require: 50x Black Pearl 125x Crystal 20x Element 900x Metal Ingot 175x Polymer All body rigs require: 70x Black Pearl 185x Crystal 30x Element 1250x Metal Ingot 250x Polymer The Manticore on Scorched Earth and Valguero now also unlocks the TEK Light, TEK Sword, and TEK Shield Tekgrams. It also summons minions (Griffins and Chalk Golems) on Valguero. The Dragon on Ragnarok and Valguero, as well as the Broodmother on The Center, no longer takes 4x damage. This is to make the Wyvern TEK Saddle Tekgram very hard to get. The Dragon on all maps now summons Argentavis as minions instead of Pteranodons. It still summons Dimorphodons with the Argentavis. Griffins and Rock Drakes now spawn on Valguero.
  8. The Apex Predator buff is a permanent buff that will persist trough uploads and cryopods. It: Gives 2.5x damage and resistance. Gives immunity to stuns, bleeds, and electrocution. Only affect "Apex Predators". The following dinos are classified as an "Apex Predator" and will receive the buff: The Island: Carcharodontosaurus* Giganotosaurus* Mosasaurus Rex Rhyniognatha Spinosaurus Tusoteuthis Yutyrannus Scorched Earth: Wyvern Aberration: Basilisk** Karkinos Reaper Rock Drake Extinction: Managarmr** Genesis 1: Magmasaur Genesis 2: Voidwyrm Tamed variants of these will retain the buff. All variants of these creatures, Alpha included, will have the buff, possibly making them extremely dangerous! *Carchar, to compensate for the buff, has its base HP reduced from 70k to 2000, and its damage lowered from 211 to 75. Giga's base HP was reduced from 80k to 2300, and its damage from 500 to 100. Technically, the Carchar will deal 187.5 damage and the Giga will deal 250. **Basilisk and Mana are now classified as large carnivores.
  9. I agree. Especially with creatures that have TEK saddles, as it just doesn't make sense for them to require clicking every single shot! They should absolutely be fully automatic weapons!
  10. Wait until Extinction is released. Cryopods were added early to fix servers tame-capping.
  11. Until you run into the problem where you don't have enough special drops (Tyrannosaurus Arms, Megalodon Teeth, Sauropod Vertebrae, etc.) to enter boss arenas. The following dinos drop a special item (If there is a "[n]x" before the drop name, the creature drops the number of that item. Otherwise, it will drop 1 of that item): Allosaurus (Allosaurus Brain) Argentavis (2x Argentavis Talon) Basilosaurus (2x Basilosaurus Blubber) Brontosaurus (Sauropod Vertebra) Carcharodontosaurus (Giganotosaurus Heart) Diplodocus (Sauropod Vertebra) Giganotosaurus (Giganotosaurus Heart) Megalania (2x Megalania Toxin) Megalodon (4x Megalodon Tooth) Rex (2x Tyrannosaurus Arm) Sarco (Sarcosuchus Skin) Spino (Spinosaurus Sail) Therizinosaur (2x Therizino Claws) Thylacoleo (2x Thylacoleo Hook-Claw) Titanoboa (2x Titanoboa Venom, 30% chance to drop) Tusoteuthis (8x Tusoteuthis Tentacles) Yutyrannus (Yutyrannus Lungs) Also, all Alpha Dinos will drop a special item, but this (and all the junk loot) will go directly into the player's inventory, which can quickly encumber them! However, this "junk loot" will most likely have a quality above the standard primitive.
  12. It's like the Woolly Rhino's charge. It has to reach the MAXIMUM RUNNING SPEED (takes 30 seconds of non-stop sprinting with no falls or stops). This means a small rock could completely cancel the super-charge. Also, notice how it takes 1 minute to fully drain away the 20% of HP? This means that, per second, it drains less than 1% of the creatures maximum HP. Also, I forgot to mention this, but it does NOT work on Titanosaurs anymore, as this same patch will make them immune to bleeds.
  13. But there is also a chance for them to give metal spears and hatchets! I think that this loot should be danger-level based; larger and more dangerous creatures drop better loot! This loot is also a better quality than the base primitive!
  14. The Carnotaurus has not had much real attention in updates when it comes to abilities, other than the bleed that it got in the last TLC update. However, that isn't really a unique ability, so here's my idea for a real Carno TLC: Base HP increased from 420 to 500. LMB attack base damage increased from 35 to 40. While a player-ridden Carno is sprinting, it now has a charge similar to that of the Woolly Rhino. Headbutt attack is the only attack that is affected by this. At maximum charging speed, using the RMB attack will make the Carno perform a very devastating headbutt. This fully depletes the Carno's stamina and makes it skid to a stop, but this deals a whopping 350 base damage! It also applies a very potent bleed debuff, this lasts for 30 seconds and drains away 20% of the target's maximum HP. While the target is bleeding, it will also slow the target's movement speed significantly. On targets with a drag weight below 350, the headbutt will also stun the target for 10 seconds. The Carno also has an armored saddle: Unlocked at level 70 for 30 engram points and requires the base Carno Saddle engram to learn. Crafted in the Smithy with: 200x Cementing Paste 170x Fiber 220x Hide 350x Metal Ingot 125x Polymer This saddle weighs twice as much as the base Carno Saddle, but it provides 45 armor! When the saddle is equipped, the Carno's charge is disabled. The sprint will be the default sprint. It also slows the Carno's movement speed by 15%. To contradict these debuffs, the Carno, when equipped with the Armored Carno Saddle, is immune to bleeds, stuns, and electrocution. It also reflects 50% of damage from melee attacks back at the attacker (Saddle has spikes).
  15. The Mosa is supposed to be the Giga of the sea. The Manta is the Raptor, the Megalodon is the Carno, and the Plesiosaur is the Rex of the sea.
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