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ZenRowe

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ZenRowe last won the day on July 15 2020

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About ZenRowe

  • Birthday August 17

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  1. ARK Nucleus is less about adding new content to ARK and more about making the content from your favorite mods more user friendly. You'll find features for mods such as searchable registries of creatures and items, additional localization tools, and custom server UI support to add that extra splash of personality for your personal server.
  2. ARK Genomes brings forth a significant overhaul. Complete with challenges, a new tiered improvement system for creatures, and it's own story flow. Take on difficult challenges to fight off the corruption of element, gain new rewards and raise your tames through multiple stages of genetic evolution!
  3. Alemia is a map project that reworks many aspects of the game to take the player on a challenging survival adventure without any trace of technology. You'll find new structures and mechanics for crafting, exploration, taming and harvesting. And if that's not enough for you, there are many dungeons hiding underground... Alemia awaits.
  4. Cosplay Evolved lets you get even more creative with your characters. Beyond being able to adjust character proportions to even more significant degrees and further colors and complexions, currently the mod host 158 "Parts" that can be used to make your character fantastically unique. Wings, claws, fins, entirely new heads, multiple heads... this mod lets you get creative with coordinated positioning, rotation, scale, and colors of all of the parts. Some parts even act as functional components, such as claws that let you climb walls, wings that let you fly or eyes that give you a predator vision. All of the customizations of this mod are also saved uniquely for your character, separate from any equipment, and there are even more parts are in development!
  5. Fjördur is a beautiful map inspired by Norse culture and myth. Featuring 3 primary landmasses, a solid but carefully chosen range of biomes, and unique map structures.
  6. Sponsored Mod Program Applications Congratulations to our newest arrivals in the ARK Sponsored mod program. The modding community continues to impress and engage players looking for new ways to play! Recently the modding community got their hands on an updated DevKit that includes the genesis content so it will be interesting to see what they come up with in the coming months. If you have an interest in making mods for ARK you can find the ARK DevKit on the Epic Games Launcher. Additionally, Sponsored Mod Program applications are once again OPEN! If you are interested in sponsorship for your projects, please fill out the application here: https://survivetheark.com/index.php?/modding/apply-for-sponsorship/ Applications for the next selection of sponsored projects will be open until June 5th, 2020. New Sponsored Mods MarniiMods: Wildlife Want some extra hustle and bustle in the world? Marnii has you covered with this wildlife mod. It doesn't put dragons everywhere, it doesn't fill the world with hulking beasts that could murder you with a glance. This mod adds the touches of normal wildlife in an otherwise very abnormal world. Check out the MarniiMods: Wildlife Mod Hope Hope has been around for quite some time, and has seen a lot of quality and polish updates since it's original release. An almost familiar setup with solid creative direction. If you aren't looking for some of the more abnormal and surreal maps, give Hope a try! Check out the Hope Map Primal Fear Primal Fear is a community favorite among overhaul mods. It won the popular vote in a mod competition and is still regularly updated and expanded. Distributed across several mods in the collection, so that players can pick and choose content to a degree, Primal Fear adds a plethora of creature variants and items, as well as plenty of quality of life adjustments. Check out the Primal Fear Collection Twitter: twitter.com/survivetheark Facebook: facebook.com/survivetheark Reddit: reddit.com/r/playark Instagram: instagram.com/survivetheark Twitch: twitch.tv/survivetheark Steam: steamcommunity.com/app/346110 Youtube: youtube.com/survivetheark All the best, Studio Wildcard
  7. Sponsored Mod Program Applications Congratulations to our newest arrivals in the ARK Sponsored mod program. The modding community continues to impress and engage players looking for new ways to play! Recently the modding community got their hands on an updated DevKit that includes the genesis content so it will be interesting to see what they come up with in the coming months. If you have an interest in making mods for ARK you can find the ARK DevKit on the Epic Games Launcher. Additionally, Sponsored Mod Program applications are once again OPEN! If you are interested in sponsorship for your projects, please fill out the application here: https://survivetheark.com/index.php?/modding/apply-for-sponsorship/ Applications for the next selection of sponsored projects will be open until June 5th, 2020. New Sponsored Mods MarniiMods: Wildlife Want some extra hustle and bustle in the world? Marnii has you covered with this wildlife mod. It doesn't put dragons everywhere, it doesn't fill the world with hulking beasts that could murder you with a glance. This mod adds the touches of normal wildlife in an otherwise very abnormal world. Check out the MarniiMods: Wildlife Mod Hope Hope has been around for quite some time, and has seen a lot of quality and polish updates since it's original release. An almost familiar setup with solid creative direction. If you aren't looking for some of the more abnormal and surreal maps, give Hope a try! Check out the Hope Map Primal Fear Primal Fear is a community favorite among overhaul mods. It won the popular vote in a mod competition and is still regularly updated and expanded. Distributed across several mods in the collection, so that players can pick and choose content to a degree, Primal Fear adds a plethora of creature variants and items, as well as plenty of quality of life adjustments. Check out the Primal Fear Collection Twitter: twitter.com/survivetheark Facebook: facebook.com/survivetheark Reddit: reddit.com/r/playark Instagram: instagram.com/survivetheark Twitch: twitch.tv/survivetheark Steam: steamcommunity.com/app/346110 Youtube: youtube.com/survivetheark All the best, Studio Wildcard View full article
  8. Greetings Survivors! It's that time again, I am Zen Rowe and today we’re going to be talking to Eco, the creator behind a plethora of decor mods! Eco, You likely need little introduction, but for the sake of anyone who has yet to experience your mods tell us a bit about yourself. Your mods are some of the most popular in the Workshop, Eco. Seeing you branch out into more functional additions like this has been a joy. Do you have a background or hobbies that have influenced and guided the design of your mods? I imagine your empire mods involve a lot of historical research. I'll take ten... uh... for my god-daughter. Yes... for my god-daughter. I know a lot of players love your creations in ARK, but it sounds like you lived a fascinatingly creative life as well! Now if anyone wanted to follow your modding endeavors or wants to see what other artistic creations you've made, where can they do that? What prompted you to cross the bridge from more physical forms of art to modding? I take it that those Brontos are who we have to thank for the "Eco Trees" mod? That was your first one, wasn't it? You have certainly come a long way since then. Between your empire and primordial mods, you've also begun to cater to a wide variety of aesthetic styles as well. Personally I'm proud of my stick figure achievements but what you have accomplished in terms of variety boggles my mind. Would you be able to give us a bird's-eye view of your design process for your empire mods? You certainly put a lot of care and attention into your mods. What would you say are the most challenging parts of the process? Well, that's one of the things that is great about modding. You have a functional sandbox to experiment with and learn other skills in. Now, the question I'm sure many have been waiting for... Do you have any super-secret content you are working on that you could leak for us today? That's going to be an interesting one. Babylonian architecture is something that I think a lot of people hear reference to in media but may not have actually seen. I think we'll all be looking forward to that release! Before we sign off, Do you have any advice for mod authors that want to try their hand at projects similar to your own? Thank you for that, and all of the wonderful mods you have created for the community! Until next time, Happy Modding! Twitter: twitter.com/survivetheark Facebook: facebook.com/survivetheark Reddit: reddit.com/r/playark Instagram: instagram.com/survivetheark Twitch: twitch.tv/survivetheark Steam: steamcommunity.com/app/346110 Youtube: youtube.com/survivetheark
  9. Greetings Survivors! It's that time again, I am Zen Rowe and today we’re going to be talking to Eco, the creator behind a plethora of decor mods! Eco, You likely need little introduction, but for the sake of anyone who has yet to experience your mods tell us a bit about yourself. Your mods are some of the most popular in the Workshop, Eco. Seeing you branch out into more functional additions like this has been a joy. Do you have a background or hobbies that have influenced and guided the design of your mods? I imagine your empire mods involve a lot of historical research. I'll take ten... uh... for my god-daughter. Yes... for my god-daughter. I know a lot of players love your creations in ARK, but it sounds like you lived a fascinatingly creative life as well! Now if anyone wanted to follow your modding endeavors or wants to see what other artistic creations you've made, where can they do that? What prompted you to cross the bridge from more physical forms of art to modding? I take it that those Brontos are who we have to thank for the "Eco Trees" mod? That was your first one, wasn't it? You have certainly come a long way since then. Between your empire and primordial mods, you've also begun to cater to a wide variety of aesthetic styles as well. Personally I'm proud of my stick figure achievements but what you have accomplished in terms of variety boggles my mind. Would you be able to give us a bird's-eye view of your design process for your empire mods? You certainly put a lot of care and attention into your mods. What would you say are the most challenging parts of the process? Well, that's one of the things that is great about modding. You have a functional sandbox to experiment with and learn other skills in. Now, the question I'm sure many have been waiting for... Do you have any super-secret content you are working on that you could leak for us today? That's going to be an interesting one. Babylonian architecture is something that I think a lot of people hear reference to in media but may not have actually seen. I think we'll all be looking forward to that release! Before we sign off, Do you have any advice for mod authors that want to try their hand at projects similar to your own? Thank you for that, and all of the wonderful mods you have created for the community! Until next time, Happy Modding! Twitter: twitter.com/survivetheark Facebook: facebook.com/survivetheark Reddit: reddit.com/r/playark Instagram: instagram.com/survivetheark Twitch: twitch.tv/survivetheark Steam: steamcommunity.com/app/346110 Youtube: youtube.com/survivetheark View full article
  10. Greetings Survivors! Zen Rowe here again, and I have brought you another peek into the lives of the modders! Today we’re going to be talking to LeutianKane! Why don't you introduce yourself and tell us a bit about your sponsored project. I know a lot of people love these types of mods, they can make gameplay feel refreshing and new again. You've been working on this project for quite a while right? How did you get started on it? That's actually a really interesting thing to see. Mods don't often change hands, for various reasons. Was this your first mod, or have you worked on other projects before this one? So you had some experience before starting on the project. I want to switch focus for a moment here and talk a bit more about yourself. Outside of modding do you have other development experience? Does your background benefit your modding endeavors at all? You have quite a bit of history with modding! Let's get your social media info. For anyone that wants to follow along with your creations where can they find you? Now for ARK Eternal, this is a pretty big mod, it involves editing so much of the game. and I imagine that balance and adjustments take a lot of time. Can you give me a general high-level view of what your workflow process looks like? Sounds like you've figured out a system of iteration that works for you. I know that's a lot more than it sounds like at a glance, there are tons of pieces we have on things that can be tweaked and altered just in the class-default settings alone before even touching the blueprint graphs. So, do you have any top-secret plans for ARK Eternal that you can share with us today? Are you planning to add your own special twist to these features, something that sets them apart from existing mods of their type? I'm interested to see what kind of take you do with it. And last but not least, what advice would you offer to a new modder that is interesting in making overhaul mods like ARK Eternal? Wise words. Thank you for talking with us today! Until next time, Happy Modding! Twitter: twitter.com/survivetheark Facebook: facebook.com/survivetheark Reddit: reddit.com/r/playark Instagram: instagram.com/survivetheark Twitch: twitch.tv/survivetheark Steam: steamcommunity.com/app/346110 Youtube: youtube.com/survivetheark
  11. Greetings Survivors! Zen Rowe here again, and I have brought you another peek into the lives of the modders! Today we’re going to be talking to LeutianKane! Why don't you introduce yourself and tell us a bit about your sponsored project. I know a lot of people love these types of mods, they can make gameplay feel refreshing and new again. You've been working on this project for quite a while right? How did you get started on it? That's actually a really interesting thing to see. Mods don't often change hands, for various reasons. Was this your first mod, or have you worked on other projects before this one? So you had some experience before starting on the project. I want to switch focus for a moment here and talk a bit more about yourself. Outside of modding do you have other development experience? Does your background benefit your modding endeavors at all? You have quite a bit of history with modding! Let's get your social media info. For anyone that wants to follow along with your creations where can they find you? Now for ARK Eternal, this is a pretty big mod, it involves editing so much of the game. and I imagine that balance and adjustments take a lot of time. Can you give me a general high-level view of what your workflow process looks like? Sounds like you've figured out a system of iteration that works for you. I know that's a lot more than it sounds like at a glance, there are tons of pieces we have on things that can be tweaked and altered just in the class-default settings alone before even touching the blueprint graphs. So, do you have any top-secret plans for ARK Eternal that you can share with us today? Are you planning to add your own special twist to these features, something that sets them apart from existing mods of their type? I'm interested to see what kind of take you do with it. And last but not least, what advice would you offer to a new modder that is interesting in making overhaul mods like ARK Eternal? Wise words. Thank you for talking with us today! Until next time, Happy Modding! Twitter: twitter.com/survivetheark Facebook: facebook.com/survivetheark Reddit: reddit.com/r/playark Instagram: instagram.com/survivetheark Twitch: twitch.tv/survivetheark Steam: steamcommunity.com/app/346110 Youtube: youtube.com/survivetheark View full article
  12. Greetings Survivors! Zen Rowe here again, back for another spotlight on our glorious modding community. Today we’re going to be talking to Kiwiboys! Who are you and what do you do? That's a pretty intense modification. ARK itself doesn't really have much in the way of existing mechanics for you to tie into for that kind of system, right? Making mods can definitely be an exercise in creative solutions. May I ask about your background? Does your education or personal experience tie in well with helping you design the overall system or influence the direction of your solutions to problems? Shhhhh. Don't let Epic hear you! We'll talk a bit more about ARK settlements in a moment, but I do want to focus on you a bit. When we make our mods we tend to focus ourselves entirely on that and most of the people who enjoy our creations don't know a thing about us. So tell me, aside from making mods, what other things do you like to spend time on? Do you have any other creative hobbies? I can relate to the feeling, seeing your own progression in skill and surprising yourself with what you can come up with is a very satisfying thing to be able to look back on. So for anyone that wants to follow what you are working on, do you have a twitter, or discord, or any other social media you engage with? Thank you for that, prepare for a flood. You said you were working with unity before, were you making games for yourself or were you making mods that used that engine? What made you decide to start making mods? Sounds like modding has served you well in that regard, ARK settlements is definitely an ambitious project, I can't imagine you would have gotten it to this point if you hadn't learned a lot. Do you take any inspirations from other city-management style games when designing features? Would you be able to give us a high-level view of what your design and development process looks like for ARK Settlements? That's a good insight into how you approach the design. Do you have any other mod projects that you work on? well, if you want my opinion, that sounds like a fun idea! While I've got you here, do you have any secret features or plans for ARK settlements that you can share with us? What's to come? Leak the goods! That does sound exciting! I'll have to take a peek when you get the update out. Before we sign off, do you have any advice you would give to new mod authors? We should put that on an inspirational poster. It's been a pleasure talking to you, Jordan. I look forward to seeing where you go with Settlements! Until next time, Happy Modding! Twitter: twitter.com/survivetheark Facebook: facebook.com/survivetheark Reddit: reddit.com/r/playark Instagram: instagram.com/survivetheark Twitch: twitch.tv/survivetheark Steam: steamcommunity.com/app/346110 Youtube: youtube.com/survivetheark
  13. Greetings Survivors! Zen Rowe here again, back for another spotlight on our glorious modding community. Today we’re going to be talking to Kiwiboys! Who are you and what do you do? That's a pretty intense modification. ARK itself doesn't really have much in the way of existing mechanics for you to tie into for that kind of system, right? Making mods can definitely be an exercise in creative solutions. May I ask about your background? Does your education or personal experience tie in well with helping you design the overall system or influence the direction of your solutions to problems? Shhhhh. Don't let Epic hear you! We'll talk a bit more about ARK settlements in a moment, but I do want to focus on you a bit. When we make our mods we tend to focus ourselves entirely on that and most of the people who enjoy our creations don't know a thing about us. So tell me, aside from making mods, what other things do you like to spend time on? Do you have any other creative hobbies? I can relate to the feeling, seeing your own progression in skill and surprising yourself with what you can come up with is a very satisfying thing to be able to look back on. So for anyone that wants to follow what you are working on, do you have a twitter, or discord, or any other social media you engage with? Thank you for that, prepare for a flood. You said you were working with unity before, were you making games for yourself or were you making mods that used that engine? What made you decide to start making mods? Sounds like modding has served you well in that regard, ARK settlements is definitely an ambitious project, I can't imagine you would have gotten it to this point if you hadn't learned a lot. Do you take any inspirations from other city-management style games when designing features? Would you be able to give us a high-level view of what your design and development process looks like for ARK Settlements? That's a good insight into how you approach the design. Do you have any other mod projects that you work on? well, if you want my opinion, that sounds like a fun idea! While I've got you here, do you have any secret features or plans for ARK settlements that you can share with us? What's to come? Leak the goods! That does sound exciting! I'll have to take a peek when you get the update out. Before we sign off, do you have any advice you would give to new mod authors? We should put that on an inspirational poster. It's been a pleasure talking to you, Jordan. I look forward to seeing where you go with Settlements! Until next time, Happy Modding! Twitter: twitter.com/survivetheark Facebook: facebook.com/survivetheark Reddit: reddit.com/r/playark Instagram: instagram.com/survivetheark Twitch: twitch.tv/survivetheark Steam: steamcommunity.com/app/346110 Youtube: youtube.com/survivetheark View full article
  14. There is a misconception that was spread at some point. Official conversion is not a part of the sponsorship program. There is no strict criteria for when we decide we want to integrate a mod into official. We have a quality expectation and we have to assess the time and work necessary to integrate it, do any necessary polish, fix issues, balance if needed. Official integration isn't limited to the sponsored mods. Any mod on the workshop could be offered to become official, but not every mod is suitable for integration into the base game... where it will be forced upon every single player. Sponsorship allows us to support mods that we think are doing really cool things, even if those mods would never be suitable for official integration.
  15. Greetings Survivors! Zen Rowe here; for anyone that doesn’t know, I am the Mod Community Manager here at Studio Wildcard. We’re starting a new segment where we will look at the mod authors and the projects that can add so much extra life to a game. Today we’re going to be talking to Garuga123! Why don't you introduce yourself and tell us a bit about the project you are sponsored for. That's amazing, We don't have too many creators in the community that create new creature assets. If you don't mind me asking, could you tell us a bit about your background? What do you do outside of modding? Wow, so your background ties pretty heavily into what you do for your mods. It's always interesting to see how our history can impact our creations. Monster Hunter is a great game to take inspiration from as well. For anyone that wants to find you, do you have any social media channels that you are active in? That is fantastic, being able to see someone's workflow in action is an incredibly useful resource for new mod authors that might not be familiar with the particular medium they are trying to tackle. On top of that, attempting to stream while you work is incredibly difficult, there is so much trying to draw your attention. That's impressive. What originally brought you to start modding for the first time? Was it for ARK or for another game? Yeah, it's unfortunate, I know that a lot of people like seeing their favorite characters from TV and other games popping up in the world, but unfortunately that is an ever-present risk to such creations. Mods that use that content will probably get taken down at some point and copyright law is a messy thing that I don't recommend getting pulled into. I am glad that the experience did not discourage you from continuing! Let's switch gears for a moment because I'd like to talk about your creations. In particular, I'd like to look at my favorite one, the Brachiosaurus. (Credit to @UpFromTheDepths for this video) This thing is fantastic. When you showed me some videos of the working creature in development, I was awestruck. The first time I saw it rear up I was thinking "What is it going to do? Is it afraid? Is it going to fall over? Will it do a trick?", and then those legs came crashing down and it was a great moment of suspense in the design of the creature. The taming mechanic was a fantastic touch as well. Can you give me a bit of a high-level rundown on your process for creating a creature like this? Would you say you managed to capture your original vision for what these creatures would be? Did you have to make any compromises along the way? I think that's a great way to approach adding new creatures. And yours blend so well with the core game that if I didn't know better I would have a hard time identifying that they weren't. Since I've got you here... do you have any super-secret content that you are working on that you would be willing to reveal for us? That does sound interesting! Aside from balance, are there any other significant challenges you expect to face when creating it? I look forward to seeing what you manage to create with this idea! To wrap up, is there any advice you would like to give to any new mod authors that would like to make new creatures? Sound advice for anyone interested in making mods for ARK! Thank you for taking the time to talk to us today, Garuga. Until next time, Happy Modding! Twitter: twitter.com/survivetheark Facebook: facebook.com/survivetheark Reddit: reddit.com/r/playark Instagram: instagram.com/survivetheark Twitch: twitch.tv/survivetheark Steam: steamcommunity.com/app/346110 Youtube: youtube.com/survivetheark
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