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ZenRowe

Wildcard Community
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ZenRowe last won the day on January 1

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About ZenRowe

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    Mod Community Manager
  • Birthday August 17

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    PC

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  1. It is important to try and figure out why it is crashing. Callstacks are important for this and there is a persistent log file (In the saved folder) that exists for trying to diagnose crashes that happen really fast. More often than not when I see crashes when trying to open massive materials it often comes down to ram, so this my be an "Out of memory" crash. Generating shaders for the DDC can be extremely intensive. Also are these wildcards landscape materials that you are trying to open? Or are they your own old Material instances? if they are your own, It is possible that changes in the game have rendered them incompatible somehow.
  2. When devkit updates are posted they will usually be added to the stickied post in this forum (https://forums.unrealengine.com/development-discussion/modding/ark-survival-evolved), and I usually send out a notification in the community run discord where most of the modding community is active. A devkit update is in the works but they can take a while, especially large content updates like Crystal Isles.
  3. Primal Fear is a community favorite among overhaul mods. It won the popular vote in a mod competition and is still regularly updated and expanded. Distributed across several mods in the collection, so that players can pick and choose content to a degree, Primal Fear adds a plethora of creature variants and items, as well as plenty of quality of life adjustments.
  4. ZenRowe

    Hope

    Hope has been around for quite some time, and has seen a lot of quality and polish updates since it's original release. An almost familiar setup with solid creative direction. If you aren't looking for some of the more abnormal and surreal maps, give Hope a try!
  5. Want some extra hustle and bustle in the world? Marnii has you covered with this wildlife mod. It doesn't put dragons everywhere, it doesn't fill the world with hulking beasts that could murder you with a glance. This mod adds the touches of normal wildlife in an otherwise very abnormal world.
  6. I’m pretty sure we have all dreamed of having our own backyard water slides and roller coasters. (Zen may have actually tried at one point, and failed… obviously) But now you can do just that in your base. Build that mine-cart roller-coaster that plows through your living room or a water-slide to the lava pools out back!
  7. RP communities have been a long time aspect of ARK, but sometimes our core structures can feel a bit insubstantial when you are trying to build a set for acting in. Roleplay Additional Items can add a lot more flourish to your locations from lighting structures and gear, to new taxidermy stations!
  8. Tired of dinosaurs? Of course you aren’t, but sometimes we do want a little change in our diet. Dead Survival does just that, you can swap out the wildlife of the game with some … not… quite life? Zombies… I’m trying to say you can have zombies. Lots and lots of zombies. Hordes of them even.
  9. CKFR is back with a remastered version of the original. the ExileAcid has taken what they've learned and taken the effort to go back and rebuild this fantastic mod with improved designs and new features!
  10. Sponsored Mod Program Applications Congratulations to our newest arrivals in the ARK Sponsored mod program. The modding community continues to impress and engage players looking for new ways to play! Recently the modding community got their hands on an updated DevKit that includes the genesis content so it will be interesting to see what they come up with in the coming months. If you have an interest in making mods for ARK you can find the ARK DevKit on the Epic Games Launcher. Additionally, Sponsored Mod Program applications are once again OPEN! If you are interested in sponsorship for your projects, please fill out the application here: https://survivetheark.com/index.php?/modding/apply-for-sponsorship/ Applications for the next selection of sponsored projects will be open until June 5th, 2020. New Sponsored Mods MarniiMods: Wildlife Want some extra hustle and bustle in the world? Marnii has you covered with this wildlife mod. It doesn't put dragons everywhere, it doesn't fill the world with hulking beasts that could murder you with a glance. This mod adds the touches of normal wildlife in an otherwise very abnormal world. Check out the MarniiMods: Wildlife Mod Hope Hope has been around for quite some time, and has seen a lot of quality and polish updates since it's original release. An almost familiar setup with solid creative direction. If you aren't looking for some of the more abnormal and surreal maps, give Hope a try! Check out the Hope Map Primal Fear Primal Fear is a community favorite among overhaul mods. It won the popular vote in a mod competition and is still regularly updated and expanded. Distributed across several mods in the collection, so that players can pick and choose content to a degree, Primal Fear adds a plethora of creature variants and items, as well as plenty of quality of life adjustments. Check out the Primal Fear Collection Twitter: twitter.com/survivetheark Facebook: facebook.com/survivetheark Reddit: reddit.com/r/playark Instagram: instagram.com/survivetheark Twitch: twitch.tv/survivetheark Steam: steamcommunity.com/app/346110 Youtube: youtube.com/survivetheark All the best, Studio Wildcard View full article
  11. Sponsored Mod Program Applications Congratulations to our newest arrivals in the ARK Sponsored mod program. The modding community continues to impress and engage players looking for new ways to play! Recently the modding community got their hands on an updated DevKit that includes the genesis content so it will be interesting to see what they come up with in the coming months. If you have an interest in making mods for ARK you can find the ARK DevKit on the Epic Games Launcher. Additionally, Sponsored Mod Program applications are once again OPEN! If you are interested in sponsorship for your projects, please fill out the application here: https://survivetheark.com/index.php?/modding/apply-for-sponsorship/ Applications for the next selection of sponsored projects will be open until June 5th, 2020. New Sponsored Mods MarniiMods: Wildlife Want some extra hustle and bustle in the world? Marnii has you covered with this wildlife mod. It doesn't put dragons everywhere, it doesn't fill the world with hulking beasts that could murder you with a glance. This mod adds the touches of normal wildlife in an otherwise very abnormal world. Check out the MarniiMods: Wildlife Mod Hope Hope has been around for quite some time, and has seen a lot of quality and polish updates since it's original release. An almost familiar setup with solid creative direction. If you aren't looking for some of the more abnormal and surreal maps, give Hope a try! Check out the Hope Map Primal Fear Primal Fear is a community favorite among overhaul mods. It won the popular vote in a mod competition and is still regularly updated and expanded. Distributed across several mods in the collection, so that players can pick and choose content to a degree, Primal Fear adds a plethora of creature variants and items, as well as plenty of quality of life adjustments. Check out the Primal Fear Collection Twitter: twitter.com/survivetheark Facebook: facebook.com/survivetheark Reddit: reddit.com/r/playark Instagram: instagram.com/survivetheark Twitch: twitch.tv/survivetheark Steam: steamcommunity.com/app/346110 Youtube: youtube.com/survivetheark All the best, Studio Wildcard
  12. Ah I see now. That outputs the actual color values though and not just an index so I am not sure why the names would be needed in this case. As for the ancestry thing, possibly... That's pretty low priority right now but I'll put a request task for that
  13. I think they get serialized out with those files now as well. Didn't specifically test for that, but I expect they would. Any tools the community uses for that though would have to update to actually read in those values.
  14. It took longer than I would have liked, BUT
  15. A couple of months ago there was a change that went out that had some unexpected consequences for PC unofficial servers and singleplayer. We made an optimization that cut down on color definitions being duplicated over and over by mods, and a lot of people that had done a lot of breeding for color mutations lost those colors. We understand that a lot of time and effort and planning went in to get these so we wanted to provide a way to prevent this problem from occurring in the future. Today we have added the ReassertColorization command to address this. There will now be some protections in place for your creature colors. admincheat ReassertColorization Now when you tame a creature, the color definition names will be stored as well. Beyond this nothing else will happen automatically. The command can be run in singleplayer, or on servers by an admin. This command can potentially be very expensive for servers with a lot of tamed creatures, do not be surprised if the game seems to lock up for a little bit. When the command is run, it will try to find a color definition by the same name as was originally saved, this does not actually guarantee the same color though. If you switch between mods using the same color names but with different colors, for example, you get the new color that is under the same name. If it can't find a color definition matching the name it will reroll a new mutation color for you from all available colors. As a secondary side effect, it became known that people were intentionally using the duplication of color definitions to bloat the array so high that actual dye color indices were being rolled in mutations. Since our optimization, this is no longer as easy to do… So we just decided to make it a feature. Now whenever the game tries to roll a color for a mutation it has a chance to roll dye colors now. It is no longer necessary to bloat the color definitions array in order to get these colors. As a bonus for everyone, this will affect all platforms, SP/MP, official and unofficial. All of the changes around this means that it is now much more feasible to add new colors to the game for mod authors and even the core game if we were to decide to. Nobody has to worry about whether or not adding new colors to the game will unexpectedly shift all the color assignments because now they can be reasserted.
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