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ZenRowe

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Everything posted by ZenRowe

  1. So the BabyImprintAmountMultiplier, The idea behind it was this: You can scale and tweak the cuddle interval & maturation times as you would before, the BabyImprintAmountMuiplier works on top of that to give you the ability to make imprinting less strict about being perfectly on time for all of the cuddle windows. say you want to make it so they player only has to hit half the windows? just set the imprint amount multiplier to 2.0 The imprint amount multiplier does not affect the number of cuddle windows you get, just the amount of imprinting you get from each one. It is impacted b
  2. It is important to try and figure out why it is crashing. Callstacks are important for this and there is a persistent log file (In the saved folder) that exists for trying to diagnose crashes that happen really fast. More often than not when I see crashes when trying to open massive materials it often comes down to ram, so this my be an "Out of memory" crash. Generating shaders for the DDC can be extremely intensive. Also are these wildcards landscape materials that you are trying to open? Or are they your own old Material instances? if they are your own, It is possible that changes in th
  3. When devkit updates are posted they will usually be added to the stickied post in this forum (https://forums.unrealengine.com/development-discussion/modding/ark-survival-evolved), and I usually send out a notification in the community run discord where most of the modding community is active. A devkit update is in the works but they can take a while, especially large content updates like Crystal Isles.
  4. Primal Fear is a community favorite among overhaul mods. It won the popular vote in a mod competition and is still regularly updated and expanded. Distributed across several mods in the collection, so that players can pick and choose content to a degree, Primal Fear adds a plethora of creature variants and items, as well as plenty of quality of life adjustments.
  5. ZenRowe

    Hope

    Hope has been around for quite some time, and has seen a lot of quality and polish updates since it's original release. An almost familiar setup with solid creative direction. If you aren't looking for some of the more abnormal and surreal maps, give Hope a try!
  6. Want some extra hustle and bustle in the world? Marnii has you covered with this wildlife mod. It doesn't put dragons everywhere, it doesn't fill the world with hulking beasts that could murder you with a glance. This mod adds the touches of normal wildlife in an otherwise very abnormal world.
  7. I’m pretty sure we have all dreamed of having our own backyard water slides and roller coasters. (Zen may have actually tried at one point, and failed… obviously) But now you can do just that in your base. Build that mine-cart roller-coaster that plows through your living room or a water-slide to the lava pools out back!
  8. RP communities have been a long time aspect of ARK, but sometimes our core structures can feel a bit insubstantial when you are trying to build a set for acting in. Roleplay Additional Items can add a lot more flourish to your locations from lighting structures and gear, to new taxidermy stations!
  9. Tired of dinosaurs? Of course you aren’t, but sometimes we do want a little change in our diet. Dead Survival does just that, you can swap out the wildlife of the game with some … not… quite life? Zombies… I’m trying to say you can have zombies. Lots and lots of zombies. Hordes of them even.
  10. CKFR is back with a remastered version of the original. the ExileAcid has taken what they've learned and taken the effort to go back and rebuild this fantastic mod with improved designs and new features!
  11. Sponsored Mod Program Applications Congratulations to our newest arrivals in the ARK Sponsored mod program. The modding community continues to impress and engage players looking for new ways to play! Recently the modding community got their hands on an updated DevKit that includes the genesis content so it will be interesting to see what they come up with in the coming months. If you have an interest in making mods for ARK you can find the ARK DevKit on the Epic Games Launcher. Additionally, Sponsored Mod Program applications are once again OPEN! If you are interested in sponsors
  12. Sponsored Mod Program Applications Congratulations to our newest arrivals in the ARK Sponsored mod program. The modding community continues to impress and engage players looking for new ways to play! Recently the modding community got their hands on an updated DevKit that includes the genesis content so it will be interesting to see what they come up with in the coming months. If you have an interest in making mods for ARK you can find the ARK DevKit on the Epic Games Launcher. Additionally, Sponsored Mod Program applications are once again OPEN! If you are interested in sponsors
  13. Ah I see now. That outputs the actual color values though and not just an index so I am not sure why the names would be needed in this case. As for the ancestry thing, possibly... That's pretty low priority right now but I'll put a request task for that
  14. I think they get serialized out with those files now as well. Didn't specifically test for that, but I expect they would. Any tools the community uses for that though would have to update to actually read in those values.
  15. It took longer than I would have liked, BUT
  16. A couple of months ago there was a change that went out that had some unexpected consequences for PC unofficial servers and singleplayer. We made an optimization that cut down on color definitions being duplicated over and over by mods, and a lot of people that had done a lot of breeding for color mutations lost those colors. We understand that a lot of time and effort and planning went in to get these so we wanted to provide a way to prevent this problem from occurring in the future. Today we have added the ReassertColorization command to address this. There will now be some protections in
  17. Hello, I just wanted to pop in while I had some time and acknowledge that I have seen that people are still seeing this problem. I don't have an ETA on a fix but it is on my radar and it will be addressed. Based on what I know about the chibi functionality, I believe that as long as you unequip and requip your chibis before gaining any exp that you will be fine. Just for now make sure not to kill any alphas while an equipped chibi reads as 0 exp when you know it should have more, that should hopefully mitigate the issue somewhat in the meantime. Storing it at an obelisk when you go offl
  18. Not yet, people are off for the holiday so it hasn't been tested and validated yet. Gotta try to make sure I didn't create more problems with with the change. I'll make sure to update this thread again when it goes out.
  19. This should be fixed in a patch soon (If it hasn't already gone out), but if the chibi was just sitting in your inventory when you logged off or restarted the game, when you come back it might look like 0 exp. re-equip the chibi and it should update, if the patch hasn't gone out though it's not just a visual glitch, don't try to earn alpha exp on an equipped chibi showing 0 xp if it should have more, re-equip it first. If the fix has already gone out, then it should just be a visual glitch that will only affect unequipped chibis.
  20. To that point Cedric would love to be able to do what I did here, but often when something goes wrong on that scale, the engineers are being scrambled to figure out the problem and then immediately hop on fixing it. There isn't always someone to give the information in full to Cedric so that he can give a more detailed update. The chain of communication just isn't always established that fast. In some cases, we just flat out can't talk about a particular issue until after it's fixed because people will take advantage of and abuse it (If that is already happening in a particular situation, we w
  21. I think I understand where your confusion is coming from. The change we made was fixing a bug in how mod data is merged in when you launch a game. it was resulting in that, for every single mod installed, the core color definitions were being duplicated. That duplication now no longer happens. ASB is doing assumed correction, and since you weren't using any mods that added new colors it's actually easy to figure out what the right color is in your case. It is mathematically consistent. This bug was actually how people could breed for mutations of the dye colors (That's a whole other topic
  22. I do understand that this inconvenienced a lot of people. I really do. That's why I have been spending my own free time trying to help people understand what happened (even at risk of getting in trouble for oversharing information) and to work on something to prevent it in the future and to try and possibly help find ways to make this less awful for those that were affected by it... all when I would normally be resting. The change went through testing, but the test conditions that were necessary to have exposed this are not normal for any studio that I have ever interacted with. Trying to
  23. @IanHighlander @CyberAngel67 It is definitely an impressive tool. But do you see the color indices there on the right? Notice how they are all at 56 or less? There are 56 color definitions in the core game currently. (And then the dye indices which are all 200+) Inside of the tool itself they are all predefined to what color they represent. The amount of data that had to be sorted out and manually entered for this tool is insane. The only thing the tool is loading from the creature data is that byte value itself: This is the data I just copied from the tool itself (Dictionaries i
  24. Just to double check before I opened my mouth, I downloaded that source, and while I haven't spent a ton of time looking through it I would say it's doing things in a similar manner to the mod I just linked. Except that in this tool, color indices and matching color definitions have been manually entered into dictionaries (and by the looks of it there are collections of value data for at least some mods that it can download from somewhere? I have never used this tool before, but I am assuming that is how it could be determining any offsets that would otherwise mismatch the index numbers). He
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