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ZenRowe

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Everything posted by ZenRowe

  1. ARK Nucleus is less about adding new content to ARK and more about making the content from your favorite mods more user friendly. You'll find features for mods such as searchable registries of creatures and items, additional localization tools, and custom server UI support to add that extra splash of personality for your personal server.
  2. ARK Genomes brings forth a significant overhaul. Complete with challenges, a new tiered improvement system for creatures, and it's own story flow. Take on difficult challenges to fight off the corruption of element, gain new rewards and raise your tames through multiple stages of genetic evolution!
  3. Alemia is a map project that reworks many aspects of the game to take the player on a challenging survival adventure without any trace of technology. You'll find new structures and mechanics for crafting, exploration, taming and harvesting. And if that's not enough for you, there are many dungeons hiding underground... Alemia awaits.
  4. Cosplay Evolved lets you get even more creative with your characters. Beyond being able to adjust character proportions to even more significant degrees and further colors and complexions, currently the mod host 158 "Parts" that can be used to make your character fantastically unique. Wings, claws, fins, entirely new heads, multiple heads... this mod lets you get creative with coordinated positioning, rotation, scale, and colors of all of the parts. Some parts even act as functional components, such as claws that let you climb walls, wings that let you fly or eyes that give you a predator vision. All of the customizations of this mod are also saved uniquely for your character, separate from any equipment, and there are even more parts are in development!
  5. Fjördur is a beautiful map inspired by Norse culture and myth. Featuring 3 primary landmasses, a solid but carefully chosen range of biomes, and unique map structures.
  6. Sponsored Mod Program Applications Congratulations to our newest arrivals in the ARK Sponsored mod program. The modding community continues to impress and engage players looking for new ways to play! Recently the modding community got their hands on an updated DevKit that includes the genesis content so it will be interesting to see what they come up with in the coming months. If you have an interest in making mods for ARK you can find the ARK DevKit on the Epic Games Launcher. Additionally, Sponsored Mod Program applications are once again OPEN! If you are interested in sponsorship for your projects, please fill out the application here: https://survivetheark.com/index.php?/modding/apply-for-sponsorship/ Applications for the next selection of sponsored projects will be open until June 5th, 2020. New Sponsored Mods MarniiMods: Wildlife Want some extra hustle and bustle in the world? Marnii has you covered with this wildlife mod. It doesn't put dragons everywhere, it doesn't fill the world with hulking beasts that could murder you with a glance. This mod adds the touches of normal wildlife in an otherwise very abnormal world. Check out the MarniiMods: Wildlife Mod Hope Hope has been around for quite some time, and has seen a lot of quality and polish updates since it's original release. An almost familiar setup with solid creative direction. If you aren't looking for some of the more abnormal and surreal maps, give Hope a try! Check out the Hope Map Primal Fear Primal Fear is a community favorite among overhaul mods. It won the popular vote in a mod competition and is still regularly updated and expanded. Distributed across several mods in the collection, so that players can pick and choose content to a degree, Primal Fear adds a plethora of creature variants and items, as well as plenty of quality of life adjustments. Check out the Primal Fear Collection Twitter: twitter.com/survivetheark Facebook: facebook.com/survivetheark Reddit: reddit.com/r/playark Instagram: instagram.com/survivetheark Twitch: twitch.tv/survivetheark Steam: steamcommunity.com/app/346110 Youtube: youtube.com/survivetheark All the best, Studio Wildcard View full article
  7. Sponsored Mod Program Applications Congratulations to our newest arrivals in the ARK Sponsored mod program. The modding community continues to impress and engage players looking for new ways to play! Recently the modding community got their hands on an updated DevKit that includes the genesis content so it will be interesting to see what they come up with in the coming months. If you have an interest in making mods for ARK you can find the ARK DevKit on the Epic Games Launcher. Additionally, Sponsored Mod Program applications are once again OPEN! If you are interested in sponsorship for your projects, please fill out the application here: https://survivetheark.com/index.php?/modding/apply-for-sponsorship/ Applications for the next selection of sponsored projects will be open until June 5th, 2020. New Sponsored Mods MarniiMods: Wildlife Want some extra hustle and bustle in the world? Marnii has you covered with this wildlife mod. It doesn't put dragons everywhere, it doesn't fill the world with hulking beasts that could murder you with a glance. This mod adds the touches of normal wildlife in an otherwise very abnormal world. Check out the MarniiMods: Wildlife Mod Hope Hope has been around for quite some time, and has seen a lot of quality and polish updates since it's original release. An almost familiar setup with solid creative direction. If you aren't looking for some of the more abnormal and surreal maps, give Hope a try! Check out the Hope Map Primal Fear Primal Fear is a community favorite among overhaul mods. It won the popular vote in a mod competition and is still regularly updated and expanded. Distributed across several mods in the collection, so that players can pick and choose content to a degree, Primal Fear adds a plethora of creature variants and items, as well as plenty of quality of life adjustments. Check out the Primal Fear Collection Twitter: twitter.com/survivetheark Facebook: facebook.com/survivetheark Reddit: reddit.com/r/playark Instagram: instagram.com/survivetheark Twitch: twitch.tv/survivetheark Steam: steamcommunity.com/app/346110 Youtube: youtube.com/survivetheark All the best, Studio Wildcard
  8. Greetings Survivors! It's that time again, I am Zen Rowe and today we’re going to be talking to Eco, the creator behind a plethora of decor mods! Eco, You likely need little introduction, but for the sake of anyone who has yet to experience your mods tell us a bit about yourself. Your mods are some of the most popular in the Workshop, Eco. Seeing you branch out into more functional additions like this has been a joy. Do you have a background or hobbies that have influenced and guided the design of your mods? I imagine your empire mods involve a lot of historical research. I'll take ten... uh... for my god-daughter. Yes... for my god-daughter. I know a lot of players love your creations in ARK, but it sounds like you lived a fascinatingly creative life as well! Now if anyone wanted to follow your modding endeavors or wants to see what other artistic creations you've made, where can they do that? What prompted you to cross the bridge from more physical forms of art to modding? I take it that those Brontos are who we have to thank for the "Eco Trees" mod? That was your first one, wasn't it? You have certainly come a long way since then. Between your empire and primordial mods, you've also begun to cater to a wide variety of aesthetic styles as well. Personally I'm proud of my stick figure achievements but what you have accomplished in terms of variety boggles my mind. Would you be able to give us a bird's-eye view of your design process for your empire mods? You certainly put a lot of care and attention into your mods. What would you say are the most challenging parts of the process? Well, that's one of the things that is great about modding. You have a functional sandbox to experiment with and learn other skills in. Now, the question I'm sure many have been waiting for... Do you have any super-secret content you are working on that you could leak for us today? That's going to be an interesting one. Babylonian architecture is something that I think a lot of people hear reference to in media but may not have actually seen. I think we'll all be looking forward to that release! Before we sign off, Do you have any advice for mod authors that want to try their hand at projects similar to your own? Thank you for that, and all of the wonderful mods you have created for the community! Until next time, Happy Modding! Twitter: twitter.com/survivetheark Facebook: facebook.com/survivetheark Reddit: reddit.com/r/playark Instagram: instagram.com/survivetheark Twitch: twitch.tv/survivetheark Steam: steamcommunity.com/app/346110 Youtube: youtube.com/survivetheark
  9. Greetings Survivors! It's that time again, I am Zen Rowe and today we’re going to be talking to Eco, the creator behind a plethora of decor mods! Eco, You likely need little introduction, but for the sake of anyone who has yet to experience your mods tell us a bit about yourself. Your mods are some of the most popular in the Workshop, Eco. Seeing you branch out into more functional additions like this has been a joy. Do you have a background or hobbies that have influenced and guided the design of your mods? I imagine your empire mods involve a lot of historical research. I'll take ten... uh... for my god-daughter. Yes... for my god-daughter. I know a lot of players love your creations in ARK, but it sounds like you lived a fascinatingly creative life as well! Now if anyone wanted to follow your modding endeavors or wants to see what other artistic creations you've made, where can they do that? What prompted you to cross the bridge from more physical forms of art to modding? I take it that those Brontos are who we have to thank for the "Eco Trees" mod? That was your first one, wasn't it? You have certainly come a long way since then. Between your empire and primordial mods, you've also begun to cater to a wide variety of aesthetic styles as well. Personally I'm proud of my stick figure achievements but what you have accomplished in terms of variety boggles my mind. Would you be able to give us a bird's-eye view of your design process for your empire mods? You certainly put a lot of care and attention into your mods. What would you say are the most challenging parts of the process? Well, that's one of the things that is great about modding. You have a functional sandbox to experiment with and learn other skills in. Now, the question I'm sure many have been waiting for... Do you have any super-secret content you are working on that you could leak for us today? That's going to be an interesting one. Babylonian architecture is something that I think a lot of people hear reference to in media but may not have actually seen. I think we'll all be looking forward to that release! Before we sign off, Do you have any advice for mod authors that want to try their hand at projects similar to your own? Thank you for that, and all of the wonderful mods you have created for the community! Until next time, Happy Modding! Twitter: twitter.com/survivetheark Facebook: facebook.com/survivetheark Reddit: reddit.com/r/playark Instagram: instagram.com/survivetheark Twitch: twitch.tv/survivetheark Steam: steamcommunity.com/app/346110 Youtube: youtube.com/survivetheark View full article
  10. Greetings Survivors! Zen Rowe here again, and I have brought you another peek into the lives of the modders! Today we’re going to be talking to LeutianKane! Why don't you introduce yourself and tell us a bit about your sponsored project. I know a lot of people love these types of mods, they can make gameplay feel refreshing and new again. You've been working on this project for quite a while right? How did you get started on it? That's actually a really interesting thing to see. Mods don't often change hands, for various reasons. Was this your first mod, or have you worked on other projects before this one? So you had some experience before starting on the project. I want to switch focus for a moment here and talk a bit more about yourself. Outside of modding do you have other development experience? Does your background benefit your modding endeavors at all? You have quite a bit of history with modding! Let's get your social media info. For anyone that wants to follow along with your creations where can they find you? Now for ARK Eternal, this is a pretty big mod, it involves editing so much of the game. and I imagine that balance and adjustments take a lot of time. Can you give me a general high-level view of what your workflow process looks like? Sounds like you've figured out a system of iteration that works for you. I know that's a lot more than it sounds like at a glance, there are tons of pieces we have on things that can be tweaked and altered just in the class-default settings alone before even touching the blueprint graphs. So, do you have any top-secret plans for ARK Eternal that you can share with us today? Are you planning to add your own special twist to these features, something that sets them apart from existing mods of their type? I'm interested to see what kind of take you do with it. And last but not least, what advice would you offer to a new modder that is interesting in making overhaul mods like ARK Eternal? Wise words. Thank you for talking with us today! Until next time, Happy Modding! Twitter: twitter.com/survivetheark Facebook: facebook.com/survivetheark Reddit: reddit.com/r/playark Instagram: instagram.com/survivetheark Twitch: twitch.tv/survivetheark Steam: steamcommunity.com/app/346110 Youtube: youtube.com/survivetheark
  11. Greetings Survivors! Zen Rowe here again, and I have brought you another peek into the lives of the modders! Today we’re going to be talking to LeutianKane! Why don't you introduce yourself and tell us a bit about your sponsored project. I know a lot of people love these types of mods, they can make gameplay feel refreshing and new again. You've been working on this project for quite a while right? How did you get started on it? That's actually a really interesting thing to see. Mods don't often change hands, for various reasons. Was this your first mod, or have you worked on other projects before this one? So you had some experience before starting on the project. I want to switch focus for a moment here and talk a bit more about yourself. Outside of modding do you have other development experience? Does your background benefit your modding endeavors at all? You have quite a bit of history with modding! Let's get your social media info. For anyone that wants to follow along with your creations where can they find you? Now for ARK Eternal, this is a pretty big mod, it involves editing so much of the game. and I imagine that balance and adjustments take a lot of time. Can you give me a general high-level view of what your workflow process looks like? Sounds like you've figured out a system of iteration that works for you. I know that's a lot more than it sounds like at a glance, there are tons of pieces we have on things that can be tweaked and altered just in the class-default settings alone before even touching the blueprint graphs. So, do you have any top-secret plans for ARK Eternal that you can share with us today? Are you planning to add your own special twist to these features, something that sets them apart from existing mods of their type? I'm interested to see what kind of take you do with it. And last but not least, what advice would you offer to a new modder that is interesting in making overhaul mods like ARK Eternal? Wise words. Thank you for talking with us today! Until next time, Happy Modding! Twitter: twitter.com/survivetheark Facebook: facebook.com/survivetheark Reddit: reddit.com/r/playark Instagram: instagram.com/survivetheark Twitch: twitch.tv/survivetheark Steam: steamcommunity.com/app/346110 Youtube: youtube.com/survivetheark View full article
  12. Greetings Survivors! Zen Rowe here again, back for another spotlight on our glorious modding community. Today we’re going to be talking to Kiwiboys! Who are you and what do you do? That's a pretty intense modification. ARK itself doesn't really have much in the way of existing mechanics for you to tie into for that kind of system, right? Making mods can definitely be an exercise in creative solutions. May I ask about your background? Does your education or personal experience tie in well with helping you design the overall system or influence the direction of your solutions to problems? Shhhhh. Don't let Epic hear you! We'll talk a bit more about ARK settlements in a moment, but I do want to focus on you a bit. When we make our mods we tend to focus ourselves entirely on that and most of the people who enjoy our creations don't know a thing about us. So tell me, aside from making mods, what other things do you like to spend time on? Do you have any other creative hobbies? I can relate to the feeling, seeing your own progression in skill and surprising yourself with what you can come up with is a very satisfying thing to be able to look back on. So for anyone that wants to follow what you are working on, do you have a twitter, or discord, or any other social media you engage with? Thank you for that, prepare for a flood. You said you were working with unity before, were you making games for yourself or were you making mods that used that engine? What made you decide to start making mods? Sounds like modding has served you well in that regard, ARK settlements is definitely an ambitious project, I can't imagine you would have gotten it to this point if you hadn't learned a lot. Do you take any inspirations from other city-management style games when designing features? Would you be able to give us a high-level view of what your design and development process looks like for ARK Settlements? That's a good insight into how you approach the design. Do you have any other mod projects that you work on? well, if you want my opinion, that sounds like a fun idea! While I've got you here, do you have any secret features or plans for ARK settlements that you can share with us? What's to come? Leak the goods! That does sound exciting! I'll have to take a peek when you get the update out. Before we sign off, do you have any advice you would give to new mod authors? We should put that on an inspirational poster. It's been a pleasure talking to you, Jordan. I look forward to seeing where you go with Settlements! Until next time, Happy Modding! Twitter: twitter.com/survivetheark Facebook: facebook.com/survivetheark Reddit: reddit.com/r/playark Instagram: instagram.com/survivetheark Twitch: twitch.tv/survivetheark Steam: steamcommunity.com/app/346110 Youtube: youtube.com/survivetheark View full article
  13. Greetings Survivors! Zen Rowe here again, back for another spotlight on our glorious modding community. Today we’re going to be talking to Kiwiboys! Who are you and what do you do? That's a pretty intense modification. ARK itself doesn't really have much in the way of existing mechanics for you to tie into for that kind of system, right? Making mods can definitely be an exercise in creative solutions. May I ask about your background? Does your education or personal experience tie in well with helping you design the overall system or influence the direction of your solutions to problems? Shhhhh. Don't let Epic hear you! We'll talk a bit more about ARK settlements in a moment, but I do want to focus on you a bit. When we make our mods we tend to focus ourselves entirely on that and most of the people who enjoy our creations don't know a thing about us. So tell me, aside from making mods, what other things do you like to spend time on? Do you have any other creative hobbies? I can relate to the feeling, seeing your own progression in skill and surprising yourself with what you can come up with is a very satisfying thing to be able to look back on. So for anyone that wants to follow what you are working on, do you have a twitter, or discord, or any other social media you engage with? Thank you for that, prepare for a flood. You said you were working with unity before, were you making games for yourself or were you making mods that used that engine? What made you decide to start making mods? Sounds like modding has served you well in that regard, ARK settlements is definitely an ambitious project, I can't imagine you would have gotten it to this point if you hadn't learned a lot. Do you take any inspirations from other city-management style games when designing features? Would you be able to give us a high-level view of what your design and development process looks like for ARK Settlements? That's a good insight into how you approach the design. Do you have any other mod projects that you work on? well, if you want my opinion, that sounds like a fun idea! While I've got you here, do you have any secret features or plans for ARK settlements that you can share with us? What's to come? Leak the goods! That does sound exciting! I'll have to take a peek when you get the update out. Before we sign off, do you have any advice you would give to new mod authors? We should put that on an inspirational poster. It's been a pleasure talking to you, Jordan. I look forward to seeing where you go with Settlements! Until next time, Happy Modding! Twitter: twitter.com/survivetheark Facebook: facebook.com/survivetheark Reddit: reddit.com/r/playark Instagram: instagram.com/survivetheark Twitch: twitch.tv/survivetheark Steam: steamcommunity.com/app/346110 Youtube: youtube.com/survivetheark
  14. There is a misconception that was spread at some point. Official conversion is not a part of the sponsorship program. There is no strict criteria for when we decide we want to integrate a mod into official. We have a quality expectation and we have to assess the time and work necessary to integrate it, do any necessary polish, fix issues, balance if needed. Official integration isn't limited to the sponsored mods. Any mod on the workshop could be offered to become official, but not every mod is suitable for integration into the base game... where it will be forced upon every single player. Sponsorship allows us to support mods that we think are doing really cool things, even if those mods would never be suitable for official integration.
  15. Greetings Survivors! Zen Rowe here; for anyone that doesn’t know, I am the Mod Community Manager here at Studio Wildcard. We’re starting a new segment where we will look at the mod authors and the projects that can add so much extra life to a game. Today we’re going to be talking to Garuga123! Why don't you introduce yourself and tell us a bit about the project you are sponsored for. That's amazing, We don't have too many creators in the community that create new creature assets. If you don't mind me asking, could you tell us a bit about your background? What do you do outside of modding? Wow, so your background ties pretty heavily into what you do for your mods. It's always interesting to see how our history can impact our creations. Monster Hunter is a great game to take inspiration from as well. For anyone that wants to find you, do you have any social media channels that you are active in? That is fantastic, being able to see someone's workflow in action is an incredibly useful resource for new mod authors that might not be familiar with the particular medium they are trying to tackle. On top of that, attempting to stream while you work is incredibly difficult, there is so much trying to draw your attention. That's impressive. What originally brought you to start modding for the first time? Was it for ARK or for another game? Yeah, it's unfortunate, I know that a lot of people like seeing their favorite characters from TV and other games popping up in the world, but unfortunately that is an ever-present risk to such creations. Mods that use that content will probably get taken down at some point and copyright law is a messy thing that I don't recommend getting pulled into. I am glad that the experience did not discourage you from continuing! Let's switch gears for a moment because I'd like to talk about your creations. In particular, I'd like to look at my favorite one, the Brachiosaurus. (Credit to @UpFromTheDepths for this video) This thing is fantastic. When you showed me some videos of the working creature in development, I was awestruck. The first time I saw it rear up I was thinking "What is it going to do? Is it afraid? Is it going to fall over? Will it do a trick?", and then those legs came crashing down and it was a great moment of suspense in the design of the creature. The taming mechanic was a fantastic touch as well. Can you give me a bit of a high-level rundown on your process for creating a creature like this? Would you say you managed to capture your original vision for what these creatures would be? Did you have to make any compromises along the way? I think that's a great way to approach adding new creatures. And yours blend so well with the core game that if I didn't know better I would have a hard time identifying that they weren't. Since I've got you here... do you have any super-secret content that you are working on that you would be willing to reveal for us? That does sound interesting! Aside from balance, are there any other significant challenges you expect to face when creating it? I look forward to seeing what you manage to create with this idea! To wrap up, is there any advice you would like to give to any new mod authors that would like to make new creatures? Sound advice for anyone interested in making mods for ARK! Thank you for taking the time to talk to us today, Garuga. Until next time, Happy Modding! Twitter: twitter.com/survivetheark Facebook: facebook.com/survivetheark Reddit: reddit.com/r/playark Instagram: instagram.com/survivetheark Twitch: twitch.tv/survivetheark Steam: steamcommunity.com/app/346110 Youtube: youtube.com/survivetheark
  16. Greetings Survivors! Zen Rowe here; for anyone that doesn’t know, I am the Mod Community Manager here at Studio Wildcard. We’re starting a new segment where we will look at the mod authors and the projects that can add so much extra life to a game. Today we’re going to be talking to Garuga123! Why don't you introduce yourself and tell us a bit about the project you are sponsored for. That's amazing, We don't have too many creators in the community that create new creature assets. If you don't mind me asking, could you tell us a bit about your background? What do you do outside of modding? Wow, so your background ties pretty heavily into what you do for your mods. It's always interesting to see how our history can impact our creations. Monster Hunter is a great game to take inspiration from as well. For anyone that wants to find you, do you have any social media channels that you are active in? That is fantastic, being able to see someone's workflow in action is an incredibly useful resource for new mod authors that might not be familiar with the particular medium they are trying to tackle. On top of that, attempting to stream while you work is incredibly difficult, there is so much trying to draw your attention. That's impressive. What originally brought you to start modding for the first time? Was it for ARK or for another game? Yeah, it's unfortunate, I know that a lot of people like seeing their favorite characters from TV and other games popping up in the world, but unfortunately that is an ever-present risk to such creations. Mods that use that content will probably get taken down at some point and copyright law is a messy thing that I don't recommend getting pulled into. I am glad that the experience did not discourage you from continuing! Let's switch gears for a moment because I'd like to talk about your creations. In particular, I'd like to look at my favorite one, the Brachiosaurus. (Credit to @UpFromTheDepths for this video) This thing is fantastic. When you showed me some videos of the working creature in development, I was awestruck. The first time I saw it rear up I was thinking "What is it going to do? Is it afraid? Is it going to fall over? Will it do a trick?", and then those legs came crashing down and it was a great moment of suspense in the design of the creature. The taming mechanic was a fantastic touch as well. Can you give me a bit of a high-level rundown on your process for creating a creature like this? Would you say you managed to capture your original vision for what these creatures would be? Did you have to make any compromises along the way? I think that's a great way to approach adding new creatures. And yours blend so well with the core game that if I didn't know better I would have a hard time identifying that they weren't. Since I've got you here... do you have any super-secret content that you are working on that you would be willing to reveal for us? That does sound interesting! Aside from balance, are there any other significant challenges you expect to face when creating it? I look forward to seeing what you manage to create with this idea! To wrap up, is there any advice you would like to give to any new mod authors that would like to make new creatures? Sound advice for anyone interested in making mods for ARK! Thank you for taking the time to talk to us today, Garuga. Until next time, Happy Modding! Twitter: twitter.com/survivetheark Facebook: facebook.com/survivetheark Reddit: reddit.com/r/playark Instagram: instagram.com/survivetheark Twitch: twitch.tv/survivetheark Steam: steamcommunity.com/app/346110 Youtube: youtube.com/survivetheark View full article
  17. Sponsored Mod Program Applications Sponsored Mod Program applications are once again OPEN! If you are interested in sponsorship for your projects, please fill out the application here: https://survivetheark.com/index.php?/modding/apply-for-sponsorship/ This will be the last application period until January so make sure to get those projects in! New Sponsored Mods Finally, We have three new projects joining the Sponsored Mod Program today! We have a pretty interesting range of mod types this time for creatures and a utility mod for builders! Clockwork Creatures Mechanical steampunk beasts are on the loose! If you are a fan of the steampunk aesthetic, check out this mod which adds a range of new creatures to the game, with more brass than you can shake a stick at. ARK Transcendence Do you wish that ARKs creatures had a bit more personality to them? This mod introduces new behaviors to the natural residents of the ARK. The number of creatures it modifies right now is relatively small, but the author is working to expand that. Structure Saver 2 Just got done building the perfect house and then found a better place to build? Maybe you just want ten more of that house? This mod will let you do that, allowing players to save constructions and place them elsewhere. Happy Modding! ? Twitter: twitter.com/survivetheark Facebook: facebook.com/survivetheark Reddit: reddit.com/r/playark Instagram: instagram.com/survivetheark Twitch: twitch.tv/survivetheark Steam: steamcommunity.com/app/346110 Youtube: youtube.com/survivetheark All the best, Studio Wildcard View full article
  18. Sponsored Mod Program Applications Sponsored Mod Program applications are once again OPEN! If you are interested in sponsorship for your projects, please fill out the application here: https://survivetheark.com/index.php?/modding/apply-for-sponsorship/ This will be the last application period until January so make sure to get those projects in! New Sponsored Mods Finally, We have three new projects joining the Sponsored Mod Program today! We have a pretty interesting range of mod types this time for creatures and a utility mod for builders! Clockwork Creatures Mechanical steampunk beasts are on the loose! If you are a fan of the steampunk aesthetic, check out this mod which adds a range of new creatures to the game, with more brass than you can shake a stick at. ARK Transcendence Do you wish that ARKs creatures had a bit more personality to them? This mod introduces new behaviors to the natural residents of the ARK. The number of creatures it modifies right now is relatively small, but the author is working to expand that. Structure Saver 2 Just got done building the perfect house and then found a better place to build? Maybe you just want ten more of that house? This mod will let you do that, allowing players to save constructions and place them elsewhere. Happy Modding! ? Twitter: twitter.com/survivetheark Facebook: facebook.com/survivetheark Reddit: reddit.com/r/playark Instagram: instagram.com/survivetheark Twitch: twitch.tv/survivetheark Steam: steamcommunity.com/app/346110 Youtube: youtube.com/survivetheark All the best, Studio Wildcard
  19. Hello Survivors! We are happy to announce the conclusion of the Sept-Oct 2018 ARK Modding Contest. More than 60 mod projects were entered for this contest and the community has certainly come a long way since the last one. Mod authors were tasked with putting forth their best creations for a chance at the grand prize. The community also voted on their favorite mods to go alongside evaluations by Wildcard Staff. It was a pleasure to explore everyone's creations, and if you missed it you can find a collection of all the spotlights that Zen Rowe did for the contest over on our Twitch channel. Without further ado, here are the winners of the Sept-Oct 2018 ARK Modding Contest! 1st Place - $15,000 Valguero Our grand prize winner is Valguero, made by Nekatus and Buttman, which had a strong showing in both the technical evaluation and the popular vote. This is a beautiful map with a significant degree of polish and the sound effects are on point for immersion, it also features some unique landscape formations that we haven't really seen used in ARK maps before. 2nd Place - $8,000 Automated ARK Automated ARK, by Blitzfire911, takes 2nd place. If you have never tried this mod it can take you by surprise, Zen got caught up setting up a manufacturing depot for so long that he forgot what game he was playing for a bit. It's also quite balanced, it doesn't necessarily make things easier as you still have to procure your own resources. It doesn't create items out of thin air, but with some careful planning you can set up whole factories to manufacture your war equipment for you from the resources you bring home. 3rd Place - $4,000 GunSmoke GunSmoke County, courtesy of CaseFase5, is an interesting creation. Not only is it a map but also a small series of mods that support it. From gallows to pianolas, if you like RP and old wild west movies then this is one you may want to check out. If you aren't into RP this map is still a quite realistic landscape of a temperate desert that was fun to explore. Gunsmoke gets to make a solid claim for 3rd place. 4th Place - $1,000 Primal Fear Pikkon38 has created a quite massive overhaul mod over the last couple of years. Primal Fear secures 4th place with a pretty impressive showing. It completely changes the balance and progression of the game. Primal Fear was also the winner of the popular vote by a significant margin, a lot of players have come to love this mod. New Sponsored Mods! As a result of our new application process for the Sponsored Mod Program, we have chosen two projects to add to our roster starting today! Malfunktion is a creation by Exilog, our first returnee to the program. This map is based on The Island and he is crafting a story for the map based off of the core story of ARK. The landscape of this map, while interesting to see the original island impacted by the passage of time and atmospheric problems, is not the focus of the mod. This is an ARK that is suffering from severe malfunctions, its power being drained by technology. From a sudden loss of gravity and oxygen shortages to having to find shelter in protective domes dotting the map, this was an interesting experience that provided some pretty intense surprises. ARK Additions is brought to us by Garuga123. This is one of the few examples of new unique creatures being made by the community, with custom models, materials, animations, and quirks. These are polished creatures that take a long time to craft and perfect. What this mod lacks in terms of quantity is more than made up for in quality, and we are happy to support the continued development of these additional creatures. We loved seeing the development of skills that the modding community has managed to achieve! As always if you’ve got anything to share you can find us at: Twitter: twitter.com/survivetheark Facebook: facebook.com/survivetheark Reddit: reddit.com/r/playark Instagram: instagram.com/survivetheark Twitch: twitch.tv/survivetheark Steam: steamcommunity.com/app/346110 Youtube: youtube.com/survivetheark All the best, Studio Wildcard View full article
  20. Hello Survivors! We are happy to announce the conclusion of the Sept-Oct 2018 ARK Modding Contest. More than 60 mod projects were entered for this contest and the community has certainly come a long way since the last one. Mod authors were tasked with putting forth their best creations for a chance at the grand prize. The community also voted on their favorite mods to go alongside evaluations by Wildcard Staff. It was a pleasure to explore everyone's creations, and if you missed it you can find a collection of all the spotlights that Zen Rowe did for the contest over on our Twitch channel. Without further ado, here are the winners of the Sept-Oct 2018 ARK Modding Contest! 1st Place - $15,000 Valguero Our grand prize winner is Valguero, made by Nekatus and Buttman, which had a strong showing in both the technical evaluation and the popular vote. This is a beautiful map with a significant degree of polish and the sound effects are on point for immersion, it also features some unique landscape formations that we haven't really seen used in ARK maps before. 2nd Place - $8,000 Automated ARK Automated ARK, by Blitzfire911, takes 2nd place. If you have never tried this mod it can take you by surprise, Zen got caught up setting up a manufacturing depot for so long that he forgot what game he was playing for a bit. It's also quite balanced, it doesn't necessarily make things easier as you still have to procure your own resources. It doesn't create items out of thin air, but with some careful planning you can set up whole factories to manufacture your war equipment for you from the resources you bring home. 3rd Place - $4,000 GunSmoke GunSmoke County, courtesy of CaseFase5, is an interesting creation. Not only is it a map but also a small series of mods that support it. From gallows to pianolas, if you like RP and old wild west movies then this is one you may want to check out. If you aren't into RP this map is still a quite realistic landscape of a temperate desert that was fun to explore. Gunsmoke gets to make a solid claim for 3rd place. 4th Place - $1,000 Primal Fear Pikkon38 has created a quite massive overhaul mod over the last couple of years. Primal Fear secures 4th place with a pretty impressive showing. It completely changes the balance and progression of the game. Primal Fear was also the winner of the popular vote by a significant margin, a lot of players have come to love this mod. New Sponsored Mods! As a result of our new application process for the Sponsored Mod Program, we have chosen two projects to add to our roster starting today! Malfunktion is a creation by Exilog, our first returnee to the program. This map is based on The Island and he is crafting a story for the map based off of the core story of ARK. The landscape of this map, while interesting to see the original island impacted by the passage of time and atmospheric problems, is not the focus of the mod. This is an ARK that is suffering from severe malfunctions, its power being drained by technology. From a sudden loss of gravity and oxygen shortages to having to find shelter in protective domes dotting the map, this was an interesting experience that provided some pretty intense surprises. ARK Additions is brought to us by Garuga123. This is one of the few examples of new unique creatures being made by the community, with custom models, materials, animations, and quirks. These are polished creatures that take a long time to craft and perfect. What this mod lacks in terms of quantity is more than made up for in quality, and we are happy to support the continued development of these additional creatures. We loved seeing the development of skills that the modding community has managed to achieve! As always if you’ve got anything to share you can find us at: Twitter: twitter.com/survivetheark Facebook: facebook.com/survivetheark Reddit: reddit.com/r/playark Instagram: instagram.com/survivetheark Twitch: twitch.tv/survivetheark Steam: steamcommunity.com/app/346110 Youtube: youtube.com/survivetheark All the best, Studio Wildcard
  21. Currently no, but I may make that visible in the future.
  22. Are you looking for a particular tutorial on how to mod something in ARK and haven't been able to find one yet? The Modding Tutorial Bounty Board is a way for both experienced and new modders to influence the kinds of tutorials the community produces. Submit a bounty request, and if it's added to the bounty board, Wildcard will offer a cash incentive for other mod authors to create a tutorial for it. The bounties will have a cash value assigned to them, based on expected difficulty, when added to the board. Mod authors can make and submit their tutorials to me in order to claim these bounties and their cash rewards. Submitting bounties: If a tutorial you desire is not present on the bounty board, scroll down to the next post to find the submission form. Look in the dropdown to see if a request for the subject is already present and if so, select it and submit the form. When submitting the form with an option from the list, it increases the demand rating for that tutorial, I look at these ratings at the end of the month when I determine which requests to add to the board. If the subject you are looking for is not present in either the board or the drop-down, add it to the text entry and submit the form (Make sure the drop-down is set to "My desired tutorial is not listed" or your request will not make it onto the list.) Complex requests may get split into multiple smaller bounties depending on the number of topics that would actually be covered by it. This increases the likelihood that all of the relevant information will actually get tutorials made as it no longer would require a single person to have all of the information. Claiming bounties: Mod authors who want to submit a tutorial to claim a bounty should send an email to ModProgram@studiowildcard.com, include a link to the tutorial and make the email subject line "Tutorial Bounty Claim: <bountyID>". Only the author of a tutorial can use it to claim the bounty. I will review the tutorial to ensure that it satisfies the expectations of the bounty. In the event of multiple submissions for the same bounty, the tutorial of higher quality and clarity will claim the bounty. Active Bounties: Bounty ID Reward Topic 1001 $50 Moving PrimalItems between inventory components using the graph. 1003 $200 NPC Humans. 1005 $100 Altering Playable Character Animations. 1006 $50 Import rigged models and their animations to use as a new "dino". 1007 $200 Render targets: Singleplayer and dedicated, showing different targets for different players. 1010 $50 How to create and import animated meshes into the DevKit. 1011 $50 Altering the stack amounts of items, and their weight (making sure they work in crafting stations too) 1013 $150 Adding buildings using map extensions 1014 $100 Adding feather/fur planes to models 1015 $50 Using a graph to add\modify a structures look at HUD text Claimed Bounties: Topic Author Link Graphs: Basics to advanced. Epic Blueprint Introduction Blueprint Multiplayer Chat Commands Tao Arkmodding - Chat Commands Mod Tips & Tricks: Optimizing a map for better performance. Exilog Tutorial : Optimizing a map for better performance Modding already existing animations. MrRadioactive Blender Tutorial: Change Animations Getting and using class/object references from other mods. Xanjis Mod Compatibility and Victory Core Changing weather on existing maps. Exilog Changing weather on existing maps. Dynamic Structures Xanjis Dynamic Structures
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