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TheEnderBuilder445

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  1. Yo, thanks for the suggestions! Let's see... While the Crab may sound strong underwater, many have to remember the fact that it can't really swim with the shells on, so you won't have a tank Crab swimming around and punching creatures, it'll always stay on the bottom of the water, and tank the damage of whoever is after it. The shells also aren't infinite, so the player also has to be careful not to tank TOO MUCH. The immunity to the Baryonyx tail stun is that while Crab is indeed immune, it's only immune while hidden in the shell, so it can't really attack back. The only thing it has to damage back is the shell making physical contact with the Baryonyx. The Dunkleosteus is interesting! But not sure if i can make last second changes to the posts, so I'm a bit skeptical. The water supply is also interesting! That would make for a good balancing, but I'm scared of people losing their Crabs because of this mechanic 'cause the Shells will be breaking a bunch of times, certainly... I think the insane damage the crab takes when it doesn't have the shell does something similar to this idea, you don't wanna take the eyes off the Shell health and take too much damage or else it may have it's shell broken and if it isn't underwater, it won't be able to escape properly since it's slow and the speed boost ain't the same on ground.
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