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Soldiercide

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Everything posted by Soldiercide

  1. I've actually got a server like this built out, aside from the obvious things we don't have configuration options for. I controlled for the inability to dictate tame levels by moving the saddles around. It seems to be working well and people who enjoy a slower progression seem to be enjoying it. Mostly, I just want the configuration options. I know WC isn't going to implement this as a mode or rework the entire game. I'd wager, though, that providing those configuration options for custom servers wouldn't be out of the question.
  2. Leveling System Overhaul Epoch Leveling System There are several RTS and TBS games that use one form of Epoch system or another, and I personally think it would make the Ark experience feel much more thorough. First, we need to axe Prim+ as a total conversion and integrate those assets into the main game, eliminating any overlap. After that, Epochs are established, which will restrict player access to certain resources, tools, and structures. Each Epoch will have its own independent leveling system, where level ups will come with unlocks within that Epoch. example: Cromag Epoch 10-20 levels can harvest stone, wood, thatch, berries, fiber, and other base resources incremental access to stone tools and thatch structures isn't smart enough to tame creatures (just emerged from the cave and all that) Once the player progresses through level 10/20, they are given the option to progress to the next Epoch, and they are given a new set of levels they must progress through. The next Epoch gives them level dependent access to better tools and resources. Eventually, by way of progression through the Epoch system, they become smart enough to tame creatures, which would also be Epoch restricted, and refine resources. Certain base resources, as the player progresses, could be refined into more efficient resources: charcoal could be refined into coal, which would last longer in forges; crude oil could be the natural state of oil, which then has to be refined to be used; iron could be the natural state of metal, which has to be refined into steel to make better tools. An Epoch system like this would draw out the game experience, giving far more relevance to the early stages of the game. At this point, you progress so quickly that much of the early game is all but pointless. Epochs would make acquiring that slingshot relevant, as well as 'Jesus, I can't wait until I get the frigging boomerang!'. The Epoch system would also allow for servers based around certain Epochs, rather than base and prim+ servers. You could set a server to stop at the bronze age and so on. This would also make it so those seeking to engage in RP through this game don't have to step outside of the main game. I mean, every server needs a pizza place and juice bar, amiright? Alternative Merge Prim+ and Prime Provide configuration options for Level a dino can be tamed at Level resource can be harvested/used at
  3. My argument isn't that the console ecosystem is conducive to testing the content. My argument is that we didn't see significant delays until Sony was added in. I ran a PDS prior to rentable servers, and we ran all of the Holiday events. Sony came in, and we've barely seen one since. Another issue here is that they already issued a hard release date. Had they said that they were releasing it to PC first, with the specific intention of testing the content, you wouldn't be seeing the volume of angry you are now. Yes, Steam is the best option for testing in terms of stability between PC and Xbox: it's the same platform. The same is not entirely true of Sony, because it isn't the same platform as both PC and Xbox. Regardless, this is the product of poor management. My guess is that Sony wasn't ready for submission, again, and someone failed to be the clock. If PC is ready, Xbox is also ready; again, same platform.
  4. You mean Sony, right? Outside of scaling and input, you're running the same code on your Steam version that I am on my One X. It wasn't until Sony was added to the mix that we saw all of these delays and cancellations. You should also be thankful that console players adopted this game, seeing as Xbox more than doubled the userbase of this game during Early Access.
  5. I'm curious why you would break parity here. You've already shot yourselves in the foot by announcing this delay a few days before the announced release. Now you're going to feed into the idea that console, which more than doubled your userbase, is the DireWolf stepchild by releasing the content on PC 7 days early? I've said it before, and I'll say it again; whoever runs that studio needs to be replaced. My oldest daughter has a few hours to spare after school during the week, if you're interested.
  6. I suspect that would be a no, given Sony's current stance on CrossPlay. Ultimately it's not a decision WC gets to make in a vacuum.
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