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102 Making moves

About Soldiercide

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    Cloth Armor
  • Birthday March 28

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  1. Can I pick your brain? I need config help on a XBox One server

  2. The first 50 times, sure. After 4 years, not so much. It's the same monotonous slog it was on the 51st time. Now, if caves were the only way to acquire better blueprints and they were both more involved and dynamic; meaning, they were more difficult and a bigger part of the game, I'm with you. Flying around the map going from drop to drop is, meh.
  3. From the standpoint of someone who has been playing the game for 4 years, sure. From someone starting out, not so much. If you're just starting out, you would absolutely use what you crafting at increasing quality and durability. Like I said, it doesn't take anything to snag a blueprint from a drop. All you need is something with wings and opposable thumbs. Having to invest something into getting better gear is kind of the point of a survival game.
  4. I've actually got a server like this built out, aside from the obvious things we don't have configuration options for. I controlled for the inability to dictate tame levels by moving the saddles around. It seems to be working well and people who enjoy a slower progression seem to be enjoying it. Mostly, I just want the configuration options. I know WC isn't going to implement this as a mode or rework the entire game. I'd wager, though, that providing those configuration options for custom servers wouldn't be out of the question.
  5. Leveling System Overhaul Epoch Leveling System There are several RTS and TBS games that use one form of Epoch system or another, and I personally think it would make the Ark experience feel much more thorough. First, we need to axe Prim+ as a total conversion and integrate those assets into the main game, eliminating any overlap. After that, Epochs are established, which will restrict player access to certain resources, tools, and structures. Each Epoch will have its own independent leveling system, where level ups will come with unlocks within that Epoch. example: Croma
  6. Crafting Overhaul So, I dislike blueprints. I think the existence of blueprints detracts significantly from the game, as it doesn't take much effort to walk up to a drop and snag one. I would much prefer to see a crafting skill system, where the quality of the gear you are able to produce is tied specifically to the time you have invested in crafting the specific classes of gear. This idea would see the elimination of the static crafting skill stat, and see the implementation of a much more robust system. The system would be split into categories, and progress in each of those categori
  7. Hello SoldierCide Would you be able to assist me for some Settings on ARK server please for PS4 - i have followed some of your codes and they work great i just have a few issues i would like sorted out and you seem a pro at these setting codes.

    Cheers - TEN4GAMING

    1. Soldiercide


      What specific issues are you having?

  8. I'd like to return to the ftw server to continue building please. I am sorry for not seeing everything sent at certain times I know what I said I understand you guys do it your way I have to work usually all I want to do is build I lost my wyvern from an air land glitch that took place I did not know I could jump off to avoid dinosaurs damage as this is the first legit time I am playing the game without just building in creative mode I make advanced buildings when I got it all but I am legitimately working to build on your server and I'd like to continue and just play the game. 

    1. ChiefJDUB


      With that whole tax thing I didn't know that was a joke until a photo was sent to me from a friendly trader after I was banned. 

  9. My argument isn't that the console ecosystem is conducive to testing the content. My argument is that we didn't see significant delays until Sony was added in. I ran a PDS prior to rentable servers, and we ran all of the Holiday events. Sony came in, and we've barely seen one since. Another issue here is that they already issued a hard release date. Had they said that they were releasing it to PC first, with the specific intention of testing the content, you wouldn't be seeing the volume of angry you are now. Yes, Steam is the best option for testing in terms of stability between PC an
  10. You mean Sony, right? Outside of scaling and input, you're running the same code on your Steam version that I am on my One X. It wasn't until Sony was added to the mix that we saw all of these delays and cancellations. You should also be thankful that console players adopted this game, seeing as Xbox more than doubled the userbase of this game during Early Access.
  11. I'm curious why you would break parity here. You've already shot yourselves in the foot by announcing this delay a few days before the announced release. Now you're going to feed into the idea that console, which more than doubled your userbase, is the DireWolf stepchild by releasing the content on PC 7 days early? I've said it before, and I'll say it again; whoever runs that studio needs to be replaced. My oldest daughter has a few hours to spare after school during the week, if you're interested.
  12. I suspect that would be a no, given Sony's current stance on CrossPlay. Ultimately it's not a decision WC gets to make in a vacuum.
  13. I'm not sure whether there is a distinction between single player and player dedicated servers on console, so feel free to point me in the right direction if this is not the place for this. Platform: Xbox Environment: Player Dedicated Server Map: The Center (though I have read that this is affecting other maps run on player dedicated servers) Issue: Crash to dashboard during load of map segment TheCenter_Underworld_Near https://1drv.ms/v/s!Ao_S1SGmR2aPaxEO63dOQKx-Dss Note: I cannot record the actual crash to dashboard given that the Xbox DVR will n
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