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Soldiercide

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About Soldiercide

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    Cloth Armor
  • Birthday March 28

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  • ARK Platforms Owned
    Xbox

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  1. I'd really like to see the Halloween event return to console. That was hands down the best event I've ever participated in on this game.
  2. It prevents downloading character data from external servers, which is disabled when you cluster servers as it is.
  3. To be honest, I'm not entirely sure at this point. I run an official cluster and the issue appears to come and go at this point. Here are the maps for the crate spawns, I suppose it wouldn't hurt to check. https://ark.gamepedia.com/Deep_Sea_Loot_Crates
  4. There are two potential causes here: 1. Someone meshed and got into your base 2. You have some point of access open somewhere, which is usually how people are able to loot others on PvE. People can drag and drown you on PvE. They are addressing the meshing issue in almost every update at this point, but finding and fixing the holes is slow going. There are some things you can do to avoid this happening in the future though. First, make sure that your storage and working areas have no open external access. If you have window frames, put windows in them (use greenhouse if you don't want to bother opening and closing them). If you have hatch frames, make sure they are closed before you log off. Put your working and storage area on a higher story, and control access with a door or gate; isolating the storage and work areas from the rest of the base. Always lay down in a bed when you log off. You can't be dragged if you are in a bed. I hope this helps.
  5. Are you able to force join the tribe? If so, check to see if he is still listed in the tribe. I would also have him clear all of his Ark save data. There have been instances where the problem is the account and not the character itself. If he isn't the only one affected by this, there may be an issue of data corruption, which happens when the save file gets too large. If your server is taking considerably longer to stop and start, this may be the case.
  6. Hardboot your console: Hold the power button down until the console shuts down Unplug the console for 10-15 seconds If you are using external storage, unplug it the power cord and then plug it back in. Additionally, if you have external storage and neither of these solutions work, move the game to your internal/external drive depending on where you have it saved currently.
  7. They are having issues with the Supply Crates and Loot Drops on Ragnarok. It's something they are working on a fix for according to Ced.
  8. Under "General", check the box for "Maximum Difficulty". This will make the dino max level 150. Hosted servers can override this, but I don't see the option on console. As for increasing the frequency of higher level dinos, there only way to accomplish this is to increase the total dino spawns. To do this, change the value of "Dino Count" under "General". Do not exceed 3.
  9. DinoCountMultiplier. If you are on Nitrado, it goes under gameusersettings.ini, don't go above 3. If you're on console/PC, you can find that setting under "General"; again, don't go above 3.
  10. I'm not sure whether they fixed it or not, but at one point PDS were not showing up properly in the server list. This may be the issue.
  11. I created a different post, but I'll post mine here: Administrative Functionality Admin Listing (Nitrado is working on this, but it requires some work from WC): the ability to assign people as admins, like on PDS, rather than giving them a password Enable player list functionality outside of spectator, with one-click teleportation to active players (Ctrl+n on PC while in spectator) Admin role management: tiered role system, similar to tribe roles, where the use of specific commands can be allowed or disallowed Server statistics tracking: players/dinos killed, dinos tamed/bred, resources harvested, and so on it would be nice to table and filter this, so perhaps adding this to a separate log file would be easier server logs are purged on shutdown, so this would need to persist in order to be of any value Map overlay displaying locations of player made structures within a specific radius displayed as color-coded pins TeleportPlayerToMe/TeleportPlayerToCoords Pretty self-explanatory, but it would be nice to, at a minimum, have the ability to teleport players to admins; you know, for when they get stuck in solid objects we can't get them out of manually The second option is sort of a selfish one for me, as I'd like to have the ability to teleport griefers on my server over lava. Yes, yes I am sadistic. Admin-only structures: Many of us who run custom servers build community structures, and those structures need to be accessible by our admin teams. In order to do this, since many if not most of us do not have all of our admins in the same tribe, we are required to force join the tribes owning these structures. This creates issues which have led to randomly spawning in to being forced into a tribe we never touched, owning a tribe we never touched, the inability to rejoin our own tribes, and so on. A simple solution is to be able to designate specific structures as being 'owned' by the server admins. Cluster Functionality Toggle option for permitting the transfer of Element and Tribute items (there is no real point in having these transfers disabled on PvE clusters or custom servers)
  12. Which suggestion is it? Maybe we can get the two merged into one.
  13. Administrative Functionality Admin Listing (Nitrado is working on this, but it requires some work from WC): the ability to assign people as admins, like on PDS, rather than giving them a password Enable player list functionality outside of spectator, with one-click teleportation to active players (Ctrl+n on PC while in spectator) Admin role management: tiered role system, similar to tribe roles, where the use of specific commands can be allowed or disallowed Server statistics tracking: players/dinos killed, dinos tamed/bred, resources harvested, and so on it would be nice to table and filter this, so perhaps adding this to a separate log file would be easier server logs are purged on shutdown, so this would need to persist in order to be of any value Map overlay displaying locations of player made structures within a specific radius displayed as color-coded pins TeleportPlayerToMe/TeleportPlayerToCoords Pretty self-explanatory, but it would be nice to, at a minimum, have the ability to teleport players to admins; you know, for when they get stuck in solid objects we can't get them out of manually The second option is sort of a selfish one for me, as I'd like to have the ability to teleport griefers on my server over lava. Yes, yes I am sadistic. Admin-only structures: Many of us who run custom servers build community structures, and those structures need to be accessible by our admin teams. In order to do this, since many if not most of us do not have all of our admins in the same tribe, we are required to force join the tribes owning these structures. This creates issues which have led to randomly spawning in to being forced into a tribe we never touched, owning a tribe we never touched, the inability to rejoin our own tribes, and so on. A simple solution is to be able to designate specific structures as being 'owned' by the server admins. Cluster Functionality Toggle option for permitting the transfer of Element and Tribute items (there is no real point in having these transfers disabled on PvE clusters or custom servers)
  14. I agree. I think the Halloween event was the best event they've run. We had our entire PDS server go after the DodoWyvern, and it was glorious.
  15. You would need to purchase another copy of the game to do so, however, if your laptop isn't capable of running the game it isn't going to be sufficient to act as a server.
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