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complexminded

Primitive Plus 1.1 Patch Notes

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 - Added items from most recent ARK release
 - Carnos and Herbivores can be tamed with custom consumables

- Fixed torpidity exploit
 - Mailbox no longer causes crashes!
 - Fixed naming on "cooked chicken" to "cooked poultry"
 - Fresh poultry can be cooked on standard campfires
 - Fresh fillet can be cooked on standard campfires
 - Cooked meat spoils to old cooked meat properly
 - Prime cooked meat spoils to old cooked meat properly
 - Seeds now have proper icons
 - Hunting knife can now be equipped
 - Pitchfork can be picked up after thrown
 - Lumber gate and gateframe have proper snnap points
 - Lumber ceiling can now be crafted and placed
 - Viking Axe can now be equipped
 - Miners box now accepts carbon, steel ingots, and crystal in its inventory
 - Barrel texture has been re-added
 - Sloped cement roof can now be crafted and placed
 - Lumber chair can now be crafted and placed
 - Big bonfire can now be crafted and placed
 - Water tower fills with water when raining
 - Crafting lumber workshop gives slightly more XP
 - Longbow accepts all various arrow types
 - Terror Bird and Pelagornis can be harvested for feathers
 - Terror Bird and Pelagornis can be harvested for poultry
 - Apiary can be placed without being obstructed
 - Steel Safe can be placed without being obstructed
 - All brick structures are correctly categorized as brick rather than stone
 - Steel safe categorization corrected
 - Storage box have proper collision
 - Stone fences have proper collision
 - Storage boxes do not have infinite HP
 - Fixed issues with obsidian spear crafting and damage
 - Jam/Preserves now require the exact berry the recipe calls for
 - Tintoberry preserves can now be made in the cauldron
 - Lumber walls can correctly be replaced with other walls (lumber)
 - Fresh ribs and fresh poultry can be placed in the feeding trough
 - Non primitive items removed from alpha drops
 - Preserving campfire now needs 'fuel' to preserve properly
 - Grape juice engram restored
 - Ground cashew engram restored
 - Grill description fixed to remove wood as a fuel source
 - Fresh poultry can be cooked in the grill
 - Topor increased from hammer
 - Tudor bars no longer float above structure floors
 - Beer and wine can now be placed on tudor bars
 - Collision improved on concrete ramps
 - Concrete roof icon now has correct image
 - Preserving campfire no longer works as a trough
 - Lumber glass wall size and snap points improved
 - Lumber glass ceiling size and snap points improved
 - Lumber glass ceiling icon now has correct image
 - Various types of firewood can be used with: standard campfire, forge, and fireplace
 - Spinning mule removed (for now)
 - Stairs removed (for now)
 - Level requirement for iron chestpiece corrected
 - Fermenting inventory size increased
 - Wood handrail engram restored
 - Wood handrail vertical size increased slightly
 - Lumber roof collision improved
 - Trap and fishing bait XP given reduced
 - Trap and fishing bait weight reduced
 - Lumber tier structure now requires stone vs. limestone
 - Concrete floor collision/clipping issues improved
 - The center rewards room loot will not spawn non-primtive items

Added 8/11

 - Stimbull stamina replenishment increase
 - Fixed icons for old meat
 - Reduces size of "small" storage box
 - Cauldron recipes updated to include original recipes from cooking pot
 - Level requirement for iron chestpiece corrected
 - Fixed glass material on lumber ceiling
 - Angler gel can be used on big campfire and bonfire
 - Brick gate and gateway added to engram list
 - Lumber gate and gateway added to engram list
 - Fixed free braggot mead 'gift' from fermenting barrel
 - Rope position on water well improved
 - Bucket position on water well improved
 - Water well bucket functionality fixed (works as a water tap. the water well base works as a reservoir)
 - Fixed apiary mechanic - queen bee and drone bee do not get consumed when making worker bees
 - Both versions of oil may be used on various torches (oil, sparkpowder, angler gel - the only fuel sources for torches/candles)
 - Improved glass texture on roof and sloped roof structures
 - Teepee description fixed
 - Custom naming enabled for modern storage and weapon rack
 - Grindstone description updated and corrected

 

 

 

 

 

 

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This is a great update, Any idea when it is planned to roll out?

Also is there anyway to get the Engrams to organize by level?

It is a bit hard to see what engrams unlock at what levels if you don't already know a lot about the mod.

Oh and lastly, i know a lot of people are wondering about the longer then usual load times...is there a fix for that or can it even be fixed?

Thanks, Can't Wait!

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I'm so excited for all this, and to see the uipdates. I'm having so much fun with Prim+, even with the bugs right now, so to see them all fixed will be amazing.

 

17 minutes ago, BrickWaffle said:

Thanks so much for your hard work and communication. It's nice to know fixes are coming! I just hope feeding for pelagornis makes it in before ours starve!

 

As for this, I have great news, even if you can't feed them fish, they do have something they can eat! http://ark.gamepedia.com/Kibble#Using_as_regular_food Kibble can be used as regular food restoring 90 points of food and it doesn't have to be preferred kibble once the dino's tamed. So just make up a buttload of dodo kibble and put it in your pelgornis' inventories and boom! They're fed Not ideal, no, but it's better than losing some pretty birds to a bug.

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I understand wanting to do one large patch, and if it was the day after the dlc released I would agree, but we are 5 days so please release a patch for whatever you have fixed, you can always follow up with a smaller patch in a few days once you fix the rest.

I mean look how many patches WC itself pushed out over the first few days after the update.

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Having issues on my server with purple (and possibly blue, I am color blind so it might be both) being misconfigured so they are not actually dropping.  the beam of light forms and just stays there indefintely with no chest every dropping.  I saw this happen when they first allowed us to start modifying the loot tables in them, and if you messed a line up, say you typo'd the item name or missed a comma somewhere, then the drop would behave like this.

 

tl;dr drops are forming the beam of light but never dropping actual chests.  Same behavior as when you typo a line in a custom loot crate config.

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58 minutes ago, mndfreeze said:

Having issues on my server with purple (and possibly blue, I am color blind so it might be both) being misconfigured so they are not actually dropping.  the beam of light forms and just stays there indefintely with no chest every dropping.  I saw this happen when they first allowed us to start modifying the loot tables in them, and if you messed a line up, say you typo'd the item name or missed a comma somewhere, then the drop would behave like this.

 

tl;dr drops are forming the beam of light but never dropping actual chests.  Same behavior as when you typo a line in a custom loot crate config.

I have confirmed that this is indeed an issue. I have run both Prim+ and vanilla on "The Center" map and so far only Prim+ seems to experience this issue.

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