Hey all - i have seen enough servers, where people just waste their time to ruin other players fun with pillar and foundation spamming. It makes the map look unattractive and abused and it adds nothing to the gameplay experience. The simple solution without bothering every single time the wildcard support for an excessive spammer is to adapt a crucial part of Valheims building system: The workbench*
This building allows you only to place building parts in a certain radius - just like your very first foundation/pillar in Ark. *You can call it differently or make it look different, since there is already a workbench in Ark - obiously. May be it can be called a corepiece/landclaim or me be it is a simple Flag as symbol that represents your ownership of this area.
However:
Those pieces and their buildingradius are limited in numbers and can not be exceeded - depending on your progress in the game. Let's imagine they are 6 in total in endgame. So you can stretch the area of their influence later on by upgrading them or simply place another Core/landclaimpiece to extend the reach of your constructionarea. The idea behind is to preserve the player's freedom of choice to have multiple bases wherever he wants them to be. But he will not be longer able to spam entire beaches or bioms with cheap pillars, since he can split is base from each other only 6 times in total.
So you have to make decissions - put them all together for a gigantic megabase and a tiny one somewhere else. Or split them to have multiple mediocre/large bases...whatever you have in mind.
The benefit would be that spamming just to annoy other players would become impossible or at least reduced to a great extend....and a beautiful sideeffect: If players move on and leave their bob-bases in the beginner areas or raided bases behind....it is more likley they will take their landclaim piece with them and deconstruct abbandoned bases to make room for other players.
Two problems killed with one adaption. The Corepiece should be invulnerable or has exact the ammount of hp of all building pieces it houses (so killing it would take too long to make it the primary target in PVP).
Any comments about this? What do you think - any problems with that idea in ARK i have not considered?
Suggestion
Arkolucious
Hey all - i have seen enough servers, where people just waste their time to ruin other players fun with pillar and foundation spamming. It makes the map look unattractive and abused and it adds nothing to the gameplay experience. The simple solution without bothering every single time the wildcard support for an excessive spammer is to adapt a crucial part of Valheims building system: The workbench*
This building allows you only to place building parts in a certain radius - just like your very first foundation/pillar in Ark. *You can call it differently or make it look different, since there is already a workbench in Ark - obiously. May be it can be called a corepiece/landclaim or me be it is a simple Flag as symbol that represents your ownership of this area.
However:
Those pieces and their buildingradius are limited in numbers and can not be exceeded - depending on your progress in the game. Let's imagine they are 6 in total in endgame. So you can stretch the area of their influence later on by upgrading them or simply place another Core/landclaimpiece to extend the reach of your constructionarea. The idea behind is to preserve the player's freedom of choice to have multiple bases wherever he wants them to be. But he will not be longer able to spam entire beaches or bioms with cheap pillars, since he can split is base from each other only 6 times in total.
So you have to make decissions - put them all together for a gigantic megabase and a tiny one somewhere else. Or split them to have multiple mediocre/large bases...whatever you have in mind.
The benefit would be that spamming just to annoy other players would become impossible or at least reduced to a great extend....and a beautiful sideeffect: If players move on and leave their bob-bases in the beginner areas or raided bases behind....it is more likley they will take their landclaim piece with them and deconstruct abbandoned bases to make room for other players.
Two problems killed with one adaption. The Corepiece should be invulnerable or has exact the ammount of hp of all building pieces it houses (so killing it would take too long to make it the primary target in PVP).
Any comments about this? What do you think - any problems with that idea in ARK i have not considered?
Greetings
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