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unlimited weight Cryodrakon - The Ultimate Carrier


Zichfried
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CRYODRAKON

One of the largest flyers ever discovered.

 

Disclaimer: This was meant to be a Quetzal TLC. Sadly, it's never going to get one, so the only option is to add a new creature.

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DOSSIER

 

 

 

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Dossier transcription, in case you want to translate it:

WILD

Your first encounter with this creature is like witnessing a giant plane for the first time when you are a child. Simply breathtaking. The Northern Lights trace left by the Cryodrakon while flying also makes a magical vibe, like a norse deity passing by. You don’t want to enter its territory. That’d unleash its rage. Believe it or not, it can carry literally any creature with its beak or its talons, even other flyiers. That’s how huge and strong this bird is. The largest I’ve ever seen.

DOMESTICATED

These literal planes are your best friends when it comes down to carry and gather resources. Their insane strenght allows them to ignore the weight of anything you put in their inventory and its platform. They also ignore the weight of any creatures they carry around, and anything those creatures have in its own inventory. Despite their size, they are surprinsgly as fast as a Wyvern. As crazy as it sounds, Cryodrakon also has a set of devastating ice abilities! From freezing enemies around to death to protecting all nearby allies from any kind of weather. If you bring a Snowl Owl it can expand and speed up its healing ability. It can also buff your nearby Managarmrs and Ice Wyverns!

 

 

ABILITIES

As the largest flyer discovered in the world and as a creature that lived in frozen zones, I think it brings a lot to play around so set the skills it could have. I also had in mind the Ragnarok map and some interactions with other creatures already in the game. Also, I know it wasn't that big in real life, though let's take some freedom to make it epic!

 

 

Weight Nullification

Cryodrakon doesn't have a Weight Stat as it ignores the weight of anything in its inventory, but It's still limited to 300 inventory slots. It also ignores the weight of any creature, player or structure it carries or it has in its back or platform. This makes it perfect for farming, specially with a Rhyniognatha carrying vaults and creatures around. This makes it a good and non-temporary alternative for the Desert Titan, with less life and damage than a Titan, though.

 

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Ultimate Carrier

It can carry any creature, including flyers, Alphas and Tek Skiffs (these ones would get turned off when carried). It doesn't matter the drag weight or size. This could exclude, bosses, Titanousaurs, Death Worms, Astrocetus and aquatic creatures. Also, Cryodrakon is the only creature with a platform where other creatures with platforms can be on. While on the ground, it can carry creatures with its huge beak. While flying, it would carry them with its huge talons. If flying, it can attack any creature it grabbed with its beack, inflicting serious damage. Managarms and Rhyniognathas are the only exceptions it can't carry.

 

 

Ice Powers

I know this is reaching a fantasy design, though we already have real world creatures with elemental powers in the game such as the Amargasaurus and Liopleurodon. Not to mention fantasy creatures as Wyverns, Managarms, Snow Owls and the Ice Titan. I think it's okay to give Cryodrakon some ice abilities that also fit the creature and the map!

These would be two area abilities that can be activated both while on the ground or while flying. The first one freezes all enemies around a certain area as long as you keep the abilitie active, similar to a Snow Owl. This requires energy. While frozen, enemies take a great amount of damage because of the low temperature. Wild Cryodrakons tend to use this one to trap their preys before grabbing them and eating them.

The second one passively protects all allied players in a big area from weather and temperature. This includes both ice and heat. This works even near to Magmasaurs, lava and inside metal structures in desert biomes and maps, such as Ragnarok and Scorched Earth.

Cryodrakon also has passive buffs for nearby ice-related creatures such as Managarms and Ice Wyverns. They get a damage buff, incoming damage reduction, and their range of ice attacks is increased. Ice Wyvern breath also can finally freeze enemies. Amargasaurus can only use ice spikes, but they explode and reload pretty faster. Ice Golems get even more damage reduction. The cherry of the cake is the passive buff for nearby Snow Owls. Their healing skill greatly increases its range and speed in order to heal large groups, faster. Cryodrakon can move while frozen.

As it could be expected, nearby fire-related creatures such as Fire Wyverns, Phoenixes and Magmasaurs get more incoming damage than normal and their own damage is decreased. This would also apply to every cold-blooded creature in the game such as reptiles, though I don't know if it's possible to add a whole system or a new creature temperature property in order to make it work.

 

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Natural Fridge

Eggs can't incubate with a nearby Cryodrakon but their health doesn't decrease. Ice Wyvern and Cryodrakon eggs are the exception for this. Spoil timers for items in its inventory and its rider's inventory are multiplied x200. This works even with items that can't be put in a fridge. In the case of Organic Polymer, Cryodakon's inventory slowly turns it into Frozen Organic Polymer, which never spoils and can be stored in a Tek Dedicated Storage.  It freezes water from Canteens and similar items like a fridge. Cryopods timers in its inventory and its rider's inventory simply stop.

 

Penguin's Nightmare

 It's also a great organic polymer farmer, and Kairukus are (lore-wise) its favorite food.

 

Northern Lights

Not properly a set of abilities, but visual effects. Cryodrakon has an animated norhtern lights pattern in its wings, and it leaves a literal northern lights trace while flying. I think seeing this magnificent creature passing with that effect would fit the viking/nordic theme from Ragnarok in a beautiful way. In adition, it could splash snow and ice particles when taking off and when landing, leaving the zone as if it was snowing for a few seconds. If possible, it can visually freeze water if it flies close enough to it (though it will dismount you if you touch water.)

 

Stats

In order to make it worth it, its speed is 75% the speed of a Wyvern. It can inflict serious amounts of damage with its meelee attacks and its freezing ability. As huge as this creature is, its health pool would also be very large. As mentioned before, it doesn't have a weight stat.

 

 

BEHAVIOUR

Taming

Taming a Cryodrakon is not an easy task and it requires to domain the sky and its creatures. Wild ones are always flying at insanely high heights, so they must be tamed in the air. This will require for you to bring your best flyer creatures as an offering in a dangerous passive taming. You must be cautious as it will get angry if you get close, though you must do it. It will ask for different air (and bird-themed) creatures you must bring to it. The Cryodrakon will grabb them and then it will attack it until it kills it to eat it. The tamming effectiveness and progress will depend entirely in the level, being any wild max level or above breed creature the best option. It can grab them even if you are mounted on them, though it's recommended to dismount them before offering them.

Some of the creatures it will ask for are:

- Wyvern (Fire, Ice, Poison, Lightning)
- Quetzal
- Lymantria
- Tapejara
- Argentavis
- Kairuku
- Pelagornis
- Ichthyornis
Hesperornis
- Pteranodon

- Griffin
- Onyc
- Mantis

- Vulture
- Archaeopteryx
- Dimorphodon

It would most likely ask for rideable creatures and Kairukus.

Once the taming process has started, there must be at least one player in the air close to the Cryodrakon or the taming progress and effectiveness will drop to 0. This can be achieved by mounting aerial creatures, with a Tek Chesplate, shoulder creatures such as Archaeopteryx or Sinomacrops, Parachutes, Glider Suit Skins, and any method that keeps you in the air the whole process. It doesn't matter if a player returns to the ground as long as there is at least a player from their same tribe still in the air, so it could be a good idea to tame this mighty beast with a friend that can bring the required creature.

For map reasons, it wouldn't ask for creatures nor present in Ragnarok, or at least creatures not present in ARK: Survival Ascended a its time of release. Once more maps are released, it could ask for them. For the mental health of every player of this game, it won't ask for Phoenixes or Rhyniognathas and it won't ask for the same creature twice.

Once you fulfilled the required list of creatures, it will allow you and your tribe to mount get on its back (not mounting it, just to be on its back). This place will be insanely cold. Even much worse than the Murder Murder Snow biome from Ragnarok itself. If you survive a determined amount of time without dying because of the cold, it will respect you and the Cryodrakon will be yours. You can recur to Fur Armor, an Otter, Soups, etc. in order to achieve this.

 

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Breeding

Cryodrakon can be bred, though it will require a set of conditions. The first one is to be in an extremely cold place, such as the Murder Murder Snow biome from Ragnarok. Once there, both Cryodrakons must be frozen while mating. This can be achieved with Snow Owls, Managarms, Amargasaurus and Ice Wyverns (the former one, can freeze thanks to the Cryodrakon's passive buff). As most of these creatures are from maps not yet available on ARK: Survival Ascended, Ice Wyvern seems to be the only option, giving them a new good reason to tame them! Cryodrakon eggs can only be incubated with a nearby Cryodrakon. Egg IncubatorsAir Conditioners and temperature creatures such as Otters and Dimetrodons couldn't be cold enough.

 

 

Saddle

I know most saddles from the game are most primitive-themed, specially the most reent ones. Though we have some tech saddles such as those seen with the Tapejara, Andrewsuchus, Magmasaur and even the Snow Owl. So I think in order to make you the king of the sky with a plane-sized bird, you must make it with style. This is why I thought about a saddle inspired by a B-2 Spirit Bomber. This would be similar to a Tapejara Saddle, and it would require a largue amount of Gasoline in order to work. It would increase the Cryodrakon's speed to transport resources or to fight. It would be as fast as a Wyvern thanks to the pair of jet engines attached to it.

To fulfill the B-2 Spirit Bomber theme, the saddle would allow the ice ability to be aimed at a long range. This means you could freeze enemies in the zone you aim instead of around you while the saddle is equiped. This would mean your Cryodrakon turns into an ice bomber! The effect would apply even if the enemies are inside a wall, forcing them to move if they don't want to die beause of the ice.

 

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It would algo be cool to add a pair of machine guns on each wing of the saddle, which obviously need ammo. It would have the damage a Heavy Turret has.

It also has a platform to allow Vaults to be built on the Cryodrakon, making farming easier along with a Rhyniognatha. Even if the Cryodrakon is much larger than a Quetzal, the platform would be around the same size of the Quetzal's one and it could only allow storage structures to be built on it.

Though I know the weapons and the jet engines couldn't make it into the game, I hope the B-2 Spirit Bomber saddle and the ranged ice bombing skill make it into the game! D;

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FINAL THOUGHTS

And this is my submission for the new community voting, I hope you liked it! I tried to get the perfect creature to fit in this awesome and epic map. I also loved the interaction it could have with ice creatures and the recently added Rhyniognatha!

If you liked it, please vote up! And if you have some idea or suggestion, don't doubt in comment it!

Edited by Zichfried
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