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Pyrokiromiacea- The hydrothermal crab (Callichimaera perplexa)


Theismarius
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Suggestion

We are not making in to the next round, but would like to thank all of you who voted for this creature. Thanks to all and see you in nexts maps submissions!

I have always felt that ARK lacks diversity of creatures on the volcanic islands as well as a creature that is versatile in the water as well as powerful out of it. That's why I want to introduce "pyrokiromiacea".

As you may well notice the name of this creature is not real, but I believe that Helena would have given this name to describe this amazing crab, this extinct species (Callichimaera perplexa) where called the platypus of the crustaceans as they had an strange combination of anatomical features. These territorial crabs used to be found in the deep sea, near corals and algae where they protected and inhabited. To adapt it to the ARK as Helena would say: This crab has changed from its original size being much bigger than I remembered. In addition, to go deeper into the subject of volcanic islands, subspecies of these crabs have also been found that lived at a depth of 300 metres near hydrothermal springs and are therefore able to withstand high temperatures. All this together resulted in this creature.

 

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Wild:
 

Pyrokiromiacea, an extraordinary prehistoric crab, thrives in the depths of the sea near hydrothermal cracks found in close proximity to volcanic islands. These hydrothermal spots provide a perfect habitat for Pyrokiromiacea due to their abundant heat and mineral-rich environment.

This creature is renowned for its territorial nature, defending its chosen spots with unwavering resolve. However, there may be an opportunity to utilize its unique abilities by coaxing it to the surface. Extreme caution is advised, as Pyrokiromiacea possesses the exceptional ability to absorb heat. This enables it to unleash devastating maneuvers such as the ground-shaking Slam, inflicting damage to its surroundings both on land and in water.

 

 

Domesticated:

Taming Pyrokiromiacea presents a monumental challenge, but those who succeed will gain an unparalleled ally. Once under control, this prehistoric crab becomes an invaluable asset. Pyrokiromiacea exhibits a remarkable damage reduction capability. When its shell fills with steam, the crab becomes resistant, reducing incoming damage by 30% until the heat dissipates.

 

With its fiery punches, the claws of Pyrokiromiacea emanate burning heat and unleash a torrent of fire, capable of obliterating even the most resilient structures and leaving destruction in its wake. During this rampage, the crab applies a burning effect to anything it strikes. However, after ending its rampage, the creature will enter a tired state, unable to move for a few seconds, symbolized by smoke emanating from its form.

 

Pyrokiromiacea also possesses the unique ability to harvest materials with its powerful claws, excelling particularly in extracting oil from oil-rich environments. Its clawed appendages make it an efficient gatherer, offering a valuable resource in the form of oil.

 

Equipping the saddle enhances the abilities of Pyrokiromiacea even further. The absorbed heat within the crab can be converted into a noxious gas, creating a yellow cloud that surrounds it. This gas induces fatigue in surrounding creatures and players, making them vulnerable to its attacks. It is important to note that the gas can be counteracted by wearing a gas mask.

 

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Abilites:

 

Ground slam:

Pyrokiromiacea stretches its legs to gain power and then drops, creating a small wave of damage all around and a devastating attack for anyone below (This attack leaves a small crack in the ground to mark the area of effect).

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Fiery Punches:

Upon hitting C, the pyrokiromiacea enters a state of combustion, which is reflected by the flames it gives off. However, this state damages the creature and its rider. But the longer it remains in this state, the greater the effect of the attack. When hit with the left Click, its claws release heat and fire as it proceeds to unleash devastating punches forward inflicting igneous and physical damage to everything in front of it. This attack can deal damage to metal structures and TEK. It then enters a resting state (This can be seen by its semi-unconscious state as it releases smoke from behind). During this state the pyrokiromiacea will not be able to do anything. It is enough to wait 5 to 10 seconds before it can move again.

 

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Crustacean Resilience:

Hitting C causes the pyrokiromiacea to enter a state of combustion, which is reflected by the flames it gives off. However, this state damages the creature and its rider. But the longer it remains in this state the greater the effect of the attack. In this case, when you hit C again, the pyrokiromiacea swells up (like a gasbag), being able to absorb the damage received for 15 seconds. The percentage of reduced damage depends on how long the ability has been charged. The longer the time the greater the reduction, with a maximum of 50% damage and a minimum of 30%.

 

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Fatigue Veil:

Thanks to its mount, the pyrokiromiacea can generate a gas through exposure to a heat source (igneous damage received or when charged with C). Once enough gas has been generated, the pyrokiromiacea can release it around itself, inflicting fatigue on creatures and riders that breathe it. This allows the pyrokiromiacea to escape in critical cases. However, this gas can be countered on a player if they are wearing a gas mask.

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Great oil farmer: Because of its need to consume oil to channel heat for its skills, the pyrokiromiacea has adapted its claws to facilitate the extraction of this resource.

 

Taming:

Taming one is not easy, you must first pull it out of the deep sea and lure it to land. Once you're there, you'll have to drop oil for the crab to catch it, as it serves as a source of energy for its attacks. Once it has caught the oil, you will have to wait for it to launch the fiery punches attack, once it has launched the attack due to the overexertion the pyrokiromiacea will go into resting mode (This can be seen by the semi-conscious state as it releases smoke from the back) which will allow you to approach it and feed it a basket of fish. Like the shadowmane the size of the fish will influence how well it tames itself. Then simply repeat the process of oiling, surviving attack and feeding until you have finally acquired a pyrokiromiacea.

 

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Edited by Theismarius
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1 hour ago, MazdaTiger said:

i prefer the real deal than setting a cooked Dungeness crab on fire tbh

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Actually its design was thought with this 2 images in mind. that's why It has its legs and claws like that. As for the colors I opted for fiery ones as for the theme of volcanic islands on the center.

If you have any ideas for It you are welcome to suggest them!

Edited by Theismarius
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The suggestion is great, but you picked the wrong crab. Challichimaera were insanely distinct crabs that swam the open ocean and had googly eyes.

image_7128_1e-Callichimaera-perplexa.jpg

 

It also fit within the palm of your hand. What you want is Tumidocarcinus, a giant extinct relatively normal crab fitting the exact shape and idea of your arts. One of, if not THE largest fossil crabs as well.-5.jpg

 

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8 minutes ago, ExcSanguineWes said:

The suggestion is great, but you picked the wrong crab. Challichimaera were insanely distinct crabs that swam the open ocean and had googly eyes.

image_7128_1e-Callichimaera-perplexa.jpg

 

It also fit within the palm of your hand. What you want is Tumidocarcinus, a giant extinct relatively normal crab fitting the exact shape and idea of your arts. One of, if not THE largest fossil crabs as well.-5.jpg

My idea for this creature is that it was not a crab as robust and more versatile as this one, it had several things about crabs, I chose that one. I certainly think that what would be missing would be the eyes.

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