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On 7/7/2023 at 7:01 PM, F0zZ said:

The main goal of this thread is to advocate the addition of Koolasuchus to Ab, there are many unique concepts made by alot of people that are worth checking out.

heres ours,

Koolasuchus-Lumenvortex In Depth Overview

 

KoolasuchusDossier4.pngWILD
Wild koolasuchus can be found in the waterways of the fertile region and more commonly found in the bioluminescence zone, only on rare occasions found in bodies of liquid element. Koolasuchus hunt by using a cloaking ability they convergently evolved with rock drakes.
 While cloaked only their glowing tongue lure is visible that they use to attract prey. For the most part when hunting koolasuchus is stationary in ambush, however they're not above creeping towards a potential meal and violently wriggle they're lure to gain the attention of fish and other would be prey. Once prey is close enough to its open mouth, koolasuchus will create a violent whirlpool to suck in its food. Larger creatures however are able to weather this vortex or are unaffected all together. Unfortunate victims of koolasuchus will find themselves stuck in a mouth with double rowed razor sharp teeth. Once koolasuchus has captured its prey it will un-cloak and begin to violently shake its prey. For players who get caught they will be prompted a struggle interaction for their freedom similar to that of the bloodstalker and tropeognathus. Fighting inside the mouth of a koolasuchus is far without its consequences, the longer you stay in its mouth the more health you lose over time with the maximum amount of it you can lose is 90%. For fish and smaller creatures get one-shot after getting sucked in. If anything manages to escape its mouth they'll find their stamina significantly depleted. Koolasuchus has a moderate land speed,that more often than not, isn't enough to pursue prey. It makes up for this by striking its prey using high pressure jets of water to knock their prey off balance and disorient them for easy recapture.

ECOLOGY 
Koolasuchus is not the apex predator in its environment, however it's no pushover. Its ignored by anything sarcosuchus sized and below. Frequently clashing with with karkinos and spinosaurus in their vicinity.Koolasuchus are always looking for new sources of food, driving them to consume bizarre things including plant species z fruit and environmental element. They have strong inclination to eat plant z fruit solely for their explosive properties similar to how humans enjoy spicy food,otherwise they gain zero nutrients from consuming it. The explosion of charge from the fruit has a narcotic effects on their body intoxicating them and causing them to fall into drunken stupor. In this state they'll happily accept food from survivors in the form of meat and kibble. Koolasuchus regularly traverses vast distances in search of new food rich areas to hunt, one problem the verticality of the river flows works against most most aquatic and semi aquatic animals. Koolasuchus has a solution to this, it's powerful paddle like tail is strong enough to launch itself unimaginable heights out of the water and clearing the tallest of waterfalls and nearby cliffs. With this ability they frequent the areas of liquid element in the deepest parts of the cave system. They do this only to feed and absorb it into their bodies. They use it as a supplement to their diet where they can intake it to the same water storage organ behind their throat. This very relationship with liquid element and its passive exposure over the millenia caused it to evolve and amplify its features.

TAMING
To tame a koolasuchus is no easy feat, most attempts end in failure and death. Once a koolasuchus has been identified, proceed with caution.  They can only be fed when they're in cloaked hunting mode. Once it begins to move its lure you can begin your approach, it will acknowledge your presence and begin to slowly creep towards you. Once it begins to create its vortex this is your chance to throw a plant z fruit to get sucked in. The fruit will get sucked down its throat where it reacts with its stomach acid and explodes. This will abruptly stop the vortex and cause it to *hiccup* the charge particles. This will cause them to un-cloak and lose aggro. After some amount of time the koolasuchus will re enter its hunting mode and this is where you make your approach. Repeat this process until it's knocked out and ready to be tamed.

DOMESTICATION
Once tamed a koolasuchus will comes with 2 variations of saddle a normal saddle made out of leather(unlockable at lv70) and a reinforced pod saddle(unlockable at lv85) that protects the rider from all environmental harm and provides oxygen allowing them to stay submerged almost indefinitely. When faced with a waterfall or any nearby cliff, koolasuchus has the ability to charge up a jump where its can launch itself to heights based on how long its held.With the pod saddle survivors can brave the otherwise deadly liquid element, as koolasuchus is immune to its effects. The same way they intake water to weaponize when hunting can be repurposed to intake and harvest the abundant element. The capacity of this organ can be upgraded as it replaces the oxygen Stat so it can be upgraded to carry either more water or element or a mixture of both. Once element is present in the body of koolasuchus its storage organ glows a faint purple hue and it gains 2 new abilities. Its water spout ability now infused with liquid element  apply a poison debuff to whatever it hits chipping away its health over a short period of time. It's other ability, element refining which takes a tremendous amount of energy from the animal, is a mode that you can set it too. During this process its mobility is limited and can only take place with a 70% element capacity and a 30% water capacity present. Once the available element is refined to a usable state, it'll be signified by by a blue glow instead of a purple one. If set to wandering and aggressive in a body water it will begin to hunt as it would in the wild. This lure will attract fish to to its mouth where it can swallow them rewarding it with the same type of loot survivors get when fishing normally only on a larger and more efficient scale. Breeding koolasuchus is similar to that of other aquatic some semi aquatic creatures. It's eggs are incubated in water and it's young are born with gills like it's smaller amphibian relatives.

Abilities and gameplay Overview

Attacks:
Bite: A basic left click bite

Water spout:Using a small amount of its stored water capacity, koola can snipe its targets with a high pressure jet of water like an archerfish

Element spout:Similar to the water spout attack, but when infused with liquid element it applies a temporary poison debuff with ticks for 70% of koolas damage every 3 secs for 45 secs

Suction/vortex:It creates a vortex that can suck in creatures under a certain drag weight and one shots any fish caught and rewards a random drop of fishing loot. Any unfortunate creatures that get sucked in are swallowed whole and spat out at %10 of their original health.

Tail whip:A heavy tail whip that causes knockback to anything hit by it.

Mobility and travel

koolasuchus' traversal of the interconnected river systems on aberration is unparalled, it boasts high water speed along with the ability to launch itself out of the water similar to that of manta rays and shadowmanes. when this jump ability is used infront of a waterfall it can quite literally run up a waterfall of any height as long as it has enough stamina, completely negating gravity. This makes trips between the red, blue and green zones a breeze. koolasuchus is completely immune to the liquid element rivers unlocking a path of transport thats rarely utilised. Otherwise slow on land(similar walk and sprint speed to a sarco) koolasuchus can make use of the mucus that covers its body. When element is present in its body, koolasuchus can secrete small amounts that amplify its mucus' lubrication properties. When used, this gives koola a temporary speed boost allowing it to slip and slide throught the map(similar to maewing)instead of sprinting, especially downhill.

Utilities

Liquid(water and molten element) intake: Koolasuchus can intake large amounts of liquid and store for later use, the water storage capacity replaces its oxygen stat which means it can be upgraded with extra levels. When present in the liquid element rivers, koolasuchus can harvest and store this abundant resource for various uses.

Element conversion: When the right amount of liquid element and water are present in its body, koolasuchus can convert/refine liquid element to its various stages(dust, shards and solid element). During this process koola is unable to move and takes a long time depending on the stage of element selected, if the survivor so chooses, the solid element can be converted back into liquid for other various uses.

Cloaking: Koolasuchus can cloak similar to the rockdrakes and shadowmanes which means its gets ignored by surrounding creatures. The only downside to this is that only its lure tongue is visible while its cloaked which tends to attract smaller creatures to investigate it.

looks cool

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