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RazeLek

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  1. Hello survivors. I introduce you to my first creature concept for ARK so don't hesitate to ask for more details and also share your ideas in the comments. Thank you. I find it a pity that with more than 50,000 species known in our time only one type of spider is found in the game, which we will not lie to ourselves is not really useful. (Araneo) So I wanted to look into the subject to give the game and the players more diversity. (sorry for our arachnophobic friends) Mygalomorphae Aspída Aspidas have the same physical characteristics as mygals that we know at least if we don’t take into account their terrifying size. They are slightly smaller than karkinos but more massive, and would have chitin outgrowths on their bodies, particularly on their legs and abdomen, which would enable them to withstand blows, hence their name Aspída, meaning shield in Greek. Mygale without chitin outgrowths Shielded abdomen Wild : They are found mainly in the warm regions of the globe, tropical and subtropical areas such as dense wet or dry forests under rocks and tree strains but more in caves. Solitary by nature, females Aspídas live in their dens, a corner covered with cloth, whose entrance is trapped where they wait for a prey to be caught. Being a carnivorous species they will devour all creatures below their size caught in their trap, if they take too great a risk with their prey, they will not hesitate to free it to avoid serious injury. Unlike the males, who they constantly wander in search of females and will hunt the unconscious passing too close to them, except in the face of a more massive predator where they will prefer to avoid confrontation. However, male Aspídas can be seen leaping from rock faces to land violently on a predator, pinning it to the ground and delivering the fatal blow. Taming : (PASSIVE) Only female Aspídas can be tamed. To do this, you will need to draw her to the entrance of her dungeon with a baston or yourself and do her as much damage as possible before she kills your baston. She will eventually release her prey to shelter in her baston by plowing the entry with her body by adopting a defensive posture and will begin to regenerate. They will just take your assault back to starve her enough, which will have the effect of making her unable to treat herself, obviously be careful not to kill her during the process. After that she will stop defending herself and try to feed herself by grabbing your bastón and train her into her bark to devour it. To tame an Aspída, a single domestic dinosaur must be sacrificed. The taming speed varies according to the size and wild level of the dinosaur. The larger the prey, the longer the taming time, but will gain more levels compared to smaller prey that can be digested quickly. At the end of the taming process, the prey dies instantly. You will also have the opportunity to do it yourself by leaving yourself caught. (Again sorry for the arachnophobes) Before she devours you, you will use an insect repellent which will prevent her from biting you, and will leave you the field free to feed her with the "Filthy porridge" cooked in advance. If you delay feeding it, it will propel you out of its cage due to the insect repellent. Size Quantity Time Level (Aspída) Small x1 ≈ 2h29 lvl 75 Medium x1 ≈ 3h15 lvl 75 Large x1 ≈ 4h06 lvl 75 Filthy porridge x33 16min lvl 150 Recipe: "Filthy porridge" (2x raw prime meat) (10x organic polymer) (20x chitin) (5x human/leech blood) (3x silk) (1x waste*) * Waste is the undigested remains of aspídas prey, found in front of dens and close to male aspídas. Abilities: - The Aspída is a basic attack thanks to its first pair of legs which it shakes from top to bottom. (left click) She is also able to catch creatures in two different ways : 1- With its first pair of legs, it can catch creatures of equal or smaller size than stegosaurus. 2- Using her pedipalps, she can catch smaller creatures, including players. The larger or heavier the creature, the more the Aspída will lose in speed of movement. (Right click) - Aspída's body is covered with thin urticant hair that serves to repel its aggressors. (Crouch key) She rubs her abdomen with her fourth pair of legs to create a cloud of hair that will slow down any creatures that enter, and blind them if their heads are touched. - The particularity of the Aspída is its armored body which gives it a good basic resistance to physical damage. She can considerably increase this resistance by adopting a defensive posture, bringing her legs closer to her cephalothorax. (Ctrl) This dramatically reduces damage and protects the player from outside attacks, but reduces movement speed. This posture prevents him from catching creatures, but allows him to fend them off with his first pair of legs. The projection distance varies according to the creature's size, and only applies to creatures it can catch. (Right click) - She is only able to cure herself when she is in a defensive position. (Crouch Key) This healing mechanic is quite special because it is based on the fact that the Aspída needs to generate a "reserve of fluid" that it consumes to heal itself. This reserve is charged when the Aspída eats its prey or by making it eat "Filthy porridge". - When the Aspída catches creatures its base attack changes to a bite. (left click) This attack is used by stabbing the prey with its fangs without releasing it. The neurotoxin that paralyzes the prey prevents it from defending itself, not to mention the enzyme that predigests the internal organs and drains the life that feeds the Aspída's "fluid reserve". The creatures in this situation have only two solutions to hope to survive, either the Aspída releases it on its own, or an opposing player uses insect repellent on his mount, forcing the Aspída to let go. Bitten creatures and players will be given a malus (which reverses their movements or makes them look drunk) and slowed down, the duration of the malus depending on the duration of the bite. If the prey dies due to the process, its body turns into waste that the Aspída recovers in its inventory. - The Aspída shows incredible mobility thanks to its eight legs and moving on any type of surface (walls, ceilings). She has a jump that propels it forwards or upwards, depending on the camera angle, to surprise its prey. (Spacebar) The upward leap enables him to reach creatures in the air to catch them. - During a fall she can slow down its descent by linking its legs with its web and hovering to gain ground. (Spacebar) Weaknesses : The Aspida is immobilizable by the projectable net except when she is in its defensive position which reduces by two the time of immobilization and does not deflect the player and is not affected by the plants Z. But its greatest weaknes is fire. Once burned the Aspída can no longer heal itself and suffers more damage than other creatures. In its defensive position the flaming torches and arrows do not burn it and for the oil bottles, the flame lances and the wyvern fire take longer to be able to burn her. Breeding : Only females Aspídas can be tamed, so no mating.... It's a joke, of course it's possible to mate Aspídas ... but without males it's impossible unless you accept that wild male Aspídas can be good lovers, because yes that is the only way. You will first need to locate a male, secure the area around him to avoid accidents that could interfere with mating. Place yourself at a distance from the male to activate mating on your female, who will release pheromones that the male will detect and hasten to join her. Stay away from them, chasing away any unwanted intruders. Mating is rather quick, due to the cannibalistic manner of the females towards the males during mating. This forces them not to stay too long, so don't forget to put the female on "passive" to prevent her from devouring him. Males have a relatively short waiting time after each mating, compared to other creatures, giving other tribes a chance to enjoy them too. Babies : The female Aspída makes a cocoon to place its many eggs safely. The number of births is very low, between two and five, compared to the large number of eggs in the cocoon, this is due to the fact that they devour in them. (Nature is well done) Babies feed on "Filthy porridge", then as adults they will be able to eat spoiled meat like their parents and their gender will be determined in adulthood. Players can decide where the Aspída will set up its cocoon by giving it the order to place it on the floor, wall or ceiling. Utility : - I wanted to make the Aspída an alternative to the stegosaurus, with more uses and more gameplay variations, while at the same time playing the role of a tank that can destabilize the opposing team at any moment. - In terms of statistics, Aspída's health, stamina and weight are high, and she'll be the ARK creature with the most defense. - Its displacement capabilities allow it to go over walls to reach enemy defenses on the edge of cliffs or cave ceilings for example. - Its defensive posture enables it to support stegosaurus during raids, and also to heal itself by consuming "Immonde Mud", which feeds its fluid reserve. - Defensive posture and care can be activated in the Aspída action roulette. - Due to her diet, she can swallow consumables reserved for humans and benefit from certain advantages such as energy stew with +30% melee damage, concentration chili with +25% movement speed and pint of beer with increased damage resistance and without the nausea malus. Let's not forget that it feeds on the liquefied entrails of its prey. This allows us to adapt to the situation, such as rushing into bases under enemy turret fire to catch players or creatures playing at a distance. -Like Thylacoleos, Aspídas can project themselves into the void from a rock face (walls, ceilings, etc.) to catch flying or terrestrial prey. Flying prey will be grabbed and violently slammed to the ground, which will severely injure and stun them for a time, depending on the height of the fall and the weight of the Aspída. On the other hand, if a player is on top of the prey, he'll be thrown from his mount due to the impact on the ground. The same applies to terrestrial prey. Creatures that will be affected by this mechanic are those that can be caught with the first pair of legs and creatures larger than the stegosaurus, such as diplodocus, karkinos, paraceratherium, reaper, rock drake, spinosaurus, quetzal, wyvern, mamouth, ext ..., and also other Aspídas. Smaller creatures, including players using their pedipalps, are not affected, but can be caught in the air. - The use of insect repellent allows players and creatures to free themselves from the grip of Aspída after 3 seconds. - The player has the option to use his weapons on the back of the Aspída except during his defensive posture.
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