The game mechanic for running out of oxygen underwter is fine, but when stamina is running out, it is so annoying.
I suggest our character should regen stamina when nothing is pressed underwater. Oxygen should be the only 'currency' for doing anything underwater, NOT STAMINA.
Noone dies out of stamina staticly underwater. Even if I'm too tired, I can still regain my strength by floating in the water doing nothing as long as I'm not out of breath/oxygen. Oxygen should be the only cost for underwater activity. Maybe unless in too deep, the game has game mechanic for that for breeding dino that needs depth, so the current game mechanic for running out of stamina should only happen in the depth, while in normal depth, oxygen should be the only one that matters and should regen stamina when doing nothing.
Suggestion
DonaldDuck
The game mechanic for running out of oxygen underwter is fine, but when stamina is running out, it is so annoying.
I suggest our character should regen stamina when nothing is pressed underwater. Oxygen should be the only 'currency' for doing anything underwater, NOT STAMINA.
Noone dies out of stamina staticly underwater. Even if I'm too tired, I can still regain my strength by floating in the water doing nothing as long as I'm not out of breath/oxygen. Oxygen should be the only cost for underwater activity. Maybe unless in too deep, the game has game mechanic for that for breeding dino that needs depth, so the current game mechanic for running out of stamina should only happen in the depth, while in normal depth, oxygen should be the only one that matters and should regen stamina when doing nothing.
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