Jump to content

GrumpyBear

Members
  • Content Count

    1,900
  • Joined

  • Last visited

  • Days Won

    5

Everything posted by GrumpyBear

  1. There are holes you can’t climb out of with just 1 primitive pick.
  2. Pheromone glands are totally unnecessary. You should just have baby and claim and let it eat you and move forwards. Deviate from the script and you become a bug tester. few people can answer your question because almost no one deviates from the script at this point.
  3. Well as far as I can tell, you are building w/ triangle ceilings. There is a problem with them. If you break one out to replace or change something, it's completely unpredictable what was dependent on the tile you broke. That can cause the entire floor, several tiles, half the floor... to break.... It's possible the only way to protect from that happening is to have a floor below w/ lots of walls inbetween to create extra support while changing floor tiles or breaking tiles.
  4. just need 4 metal billboards and 1 large bear trap, make a U shape, w/ trap in middle. It gets caught by bear trap, u go behind it and set down that 4th billboard - done.
  5. One good reason why not, structure health. It takes less effort to break a dedicated storage open to loot.
  6. small tribes is a pvp server. There's no question someone has already amassed 1800 tek generators on PVE already.
  7. More ram is #1, but also - how clean is your machine? Have you removed the hair and dust from your heatsinks in the last couple years? Do you just blow compressed air straight into your fan blades?(DON'T!!) You should be holding your fan blades still while you blow them out. Blowing compressed air through your fans to force them to spin actually burns them out faster. It dries out the packing grease and causes your fans to spin slower over time. They will appear to be working, but they are actually spinning slower because you were ruining them all this time...
  8. It’s fairly rare, but it’s also limited in value. The blueprint and binoculars can only transfer between genesis servers. You cannot take them to any other map.
  9. Blueprints are mostly being farmed using genesis loot crates at the moment.
  10. It depends on the melee you start with. If it is really high melee, the level up increases will be more substantial. In looking at that calculator, it does reflect the improvement, but only after calculating, the column to the right doesn't change but try it out with anky. If you leave anky w/ 100 and add 2 stat points and calculate, you see it go to 104%. Now set anky to 516 to begin with and then add 2 stat points, recalculate, you see it go up by 20 to 536.
  11. theres no spoil timers on the x,y,z seeds. Those give no nutritional value to gachas therefore they don't need the timer. This won't really fix the problem, before seeds, it was stone, or y-traps, before that it was war maps. End seeds and it will be stone or something else easy to fill. The solution is to make them count as if they are platform animals on steroids. That would end the towers. The fact I can find 15+ towers just as ridiculous as this on any map I go to explains why most the servers run like poop now. The sheer # of wasted structure pieces on aesth
  12. Just tell them to make gachas eat up 40 on the dino count per gacha. That cuts people down to 6 pairs out, problem solved. They make alt tribes to get around it, bam - CoC violation - one less problem per server.
  13. nah, that would just double or triple the # they put out. This way, there's a loss of time should people over produce using iguanodon, it can't be stored forever and setup to farm w/ little to no input. This makes it so that if you scale up, the time cost will scale up as well.
  14. i think they were basically finding a way to cut down the gacha dust farms. This seems to be the way to increase the time sink into the process. I hope it helps the situation somewhat, having to load 10 20k structure count gacha towers on every server is a pain in the a^^.
  15. which seeds? I'm not seeing a spoil timer on the seeds I have here.
  16. The way the melee works is, it gets a bonus based on the taming effectiveness which changes how it's expressed. So you can get 40 points in melee w/ 50% taming effectiveness and it will be much lower than one you tame w/ 99.9% effectiveness. But neither are 100% so they will always be below a baby which is automatically 100%. The 99.9% tame effectiveness will be almost exactly the same as the baby, but usually it's just a tiny bit below if at all. THe 50% effectiveness will seem much much lower, but when baby comes out, you'll get a happy surprise that it was actually higher than you could
  17. bulbdog, jerboa, achatina. Or you can go flying shoulder pets, they dont' have to ride on platform and can hold the weight in the air and follow you around instead, featherlights, dimorphodons.... if you need a mount u can ride and is small w/ good weight, casteroids.
  18. Official might sink more time to tame and breed, but w/ the added # of players, you have access to far more powerful animals than you would have if you did it all yourself on single player. Just about every animal you can think of has uber-dna already available through trade. To do this all on your own , even with boosted rates, would take quite some time to get to. I've seen players who I traded them their first real anky w/ serious melee turn around and be running tek cave in just over a month on their own. It's all about, how much time do you have available, and how much do y
  19. A melee mutation would go up more than .1%. It goes up 2 points, this is generally around 12% upgrade for most animals. The difference from moms melee to babies melee is based solely on taming effectiveness, mom was tamed w/ really high % effectiveness, but all babies are claimed at 100% effectiveness. You might notice, i've been breeding spinos for awhile, I have some idea of what I'm talking about. IF the baby had gotten a mutation on the mother's melee %, it would actually have been much closer to the dads melee %.
  20. they all starve at different rates, no way to say specifically when they will starve. as a general rule, the lower the level, the less food % they have - the faster they will starve. Then you have certain animals that just starve real fast, otters, gigas come to mind. Some animals starve so slowly you can avoid feeding for months.
  21. you can lose your entire inventory, and there's a chance your connection to tribe gets wonky.
  22. the melee u got was from the mom, if all other stats match up, most likely it's a run speed mutation , which is a total waste. Only other case would be if the parents were 2 points different on some other stat where it mutated the lower one making it look like the other parents higher stat. No way to really tell w/out looking at arksmartbreeder to see what happened.
  23. Well it depends on when you get the hp/meee u need and how dedicated you are. Megatheriums are a 4 day raise. You need around 15. So get the hp/melee on a stud the. It would take 4 days if you had say 30 breeders. A yuti just needs high stamina, don’t have to have the imprint. That’s not a time sink. id say a month easy, sooner if u get lucky with taming high enough stats. Mutations not needed if you can score 7k+ hp and melee over 370.
  24. We can beat alpha brood on official with base 390md megatheriums with 8k hp. Only need a yuti to go with. All tames are imprinted and leveled up. Pump Heath up to 23k , rest melee. We used 100+ armor saddles. How long it would take to get that army, not that long actually. Just have to tame a lot of megatheriums until you get hp around there and melee.
×
×
  • Create New...