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Suggestion

Legacy TLC Ideas:

 

I feel that with the game coming to a close… and with ARK II starting to look like a completely different game than what we have grown accustomed to in ARK…

I would like to ask that you please update the Legacy Dinos with one giant TLC before the end instead of thinking of doing another community map in the extra time before ARK II’s release…

 

I have put together what I feel would be the simplest to implement changes while being the most satisfying end result for being on the simpler side. Any additions on top of these changes would be welcomed if they fit into the characteristics of the actual creature. Which I kept in mind through this whole process.

 

One that is not for one particular Dino is:

 

Carnivores repel smaller Carnivores

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I think it would add a new depth to the game to allow Allosaurs to repel carnivores smaller than them, along with Rex’s repelling carnivores smaller than they are and the Giga being the largest and repelling all carnivores, to a certain radius.

It would make having them during taming immensely important. And having them repel carnivores will make you have to approach carnivores you want to tame on foot to get close enough to start taming. Keeping that early game thrill alive even into late game.

It just does not make sense that I have my Rex pretty much standing on something I’m taming and a Dilo feels brave enough to come try and take a bite right between the Rex’s feet. It would add a whole new level to carnivore tiers, to immersion, to taming mechanics, etc.

I think that would be a big win for the game as a whole.

 

Besides that these are my ideas for individual creatures in order of importance, 

 

to me at least…

 

Plesiosaur:

-New Look / Speedster / Prime Fish

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First, please redesign and retexture the model to a more majestic paleo-art depiction. I will probably use “majestic” to describe how a lot of these models should look, but bear with me lol.

As far as mechanics go I think leaning into the Plesi’s speed is a good characteristic to stick with. It is already fast but maybe it could be more maneuverable? A turnaround-spin like the Sarco has, plus adding a spin like the Pteranodon has for a boost underwater.

Things like that could really make the Plesi a more satisfying mount to get around the oceans.

Finally I would add a prime fish mechanic. Allowing it to gather a little more and from more creatures. Like how we can scrape prime fish from the Leed. Maybe the Plesi could take bites of prime from it’s side the same way?

 

Liopleurodon:

-Normal Tame / Rarer-Mini-Plesi

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The Liopleurodon really just needs to be made a normal tame… it is honestly a waste as it is now…

I would honestly be happy if you matched it with the speed characteristics the Plesi has and gave it some of the maneuvers I suggested for it also, like the spin-boost the pteranodon has, etc.

It doesn’t even have to gather prime the same way I suggested for the Plesi but it being a rare, speedy mount would still be better than it is as of now.

Maybe instead of better loot, it just makes loot crates glow a little brighter to see them better underwater. That would be balanced for a normal tame while still keeping the original idea behind the creature alive.

 

Megalodon:

-New Look / Breach / Blood Tracker

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The Meg needs a cleaned up look. With the experienced artists you have now you could make an amazing new Megalodon model.

As far as mechanics go I would really love to have a charged jump out the water to grab and damage flyers over the water. Which you would then drop back to the water while holding it, which would then release the flyer from your grab, but also makes the flyer drop its rider if it has one into the water.

That would be such a fun mechanic for the Meg and would be so fun to randomly see wild Megs jump out of the water at a Pelagornis once in awhile. Or at you if you fly to close to the surface. I always thought Xiphactinus should of been added to take the Meg’s coastal patrol niche and the Megs should be made a little rare and more terrifying. So like the Raptors not pouncing on survivors anymore, I would make the Meg’s jump to flyers be a rare occurrence but still possible.

Finally I would just add the Dire Wolf’s blood/smell mechanic to track hurt creatures underwater in the same way to go with the Shark’s known ability to smell blood in the water.

p.s. Ichthy could be able to jump-breach the surface of the water also just for fun;) or be able to jump in and out of the water like the Manta.

 

Mosa:

-Updated Look / Repels Water Carnivores

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Technically the Mosa does not need that much. A cleaned up model and maybe the ability to repel smaller Carnivores and the Mosa be the only creature for repelling smaller carnivores underwater. Everything giving the Mosa a wide-birth almost getting out of it’s way as it swims.

Would really fit the Dino and make it a lot more ominous to see coming from a distance underwater.

 

Giga:

-Updated Look / Balanced with Carc

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The Giga is a weird one to me… yes it needs a cleaned up model and really it could be all good after that. But with the Carcharodontosaurus coming I would wonder if it will really hold up to it afterwards? My suggestion is to give the Giga a new look as to not let it get completely outshined, at least make sure it is balanced with the Carc stats wise, and if they are going to be equals I would have them in different areas… Gigas with jungles, Carcs with deserts or something along those lines… just so they don’t overlap if they fill the same niche.

And if the Carc gets any cool mechanics please don’t leave the Giga in the dust. Add a mechanic to the Giga if you have to, to keep them at least in competition for “biggest-theropod worth taming”.

To summarize: please just don’t let the Giga be made into an inferior Carc after it’s release.

 

Bronto:

-Stomp / Stairs / Lower

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Bronto needs a more majestic look. Think Dreadnoughtus model in the new Jurassic World Evolution 2 DLC and branch out from there… that franchise just knows how to do majestic sauropods…

Also it could use a stomp that could be used on walls and structures… we’ve needed it for a long time…

Another idea is to use the head and neck as stairs some how…  being able to aim the head after you walk up the neck to the direction of the elevated spot you are trying to get to. Could really make for some interesting and hard to reach base locations.

Lastly is a “crouch” mechanic for it to lower the base on its back. When you find your spot it lays down or something. Isn’t really needed honestly but it would be an awesome mechanic when you use one as your base. Using the head or tail to get up easier afterwards, or just building stairs the perfectly line up with the ground after it lays down.

Obviously this is the one I’ve thought through the least but besides a new model the Bronto def needs something to make it a tad bit more relevant than just being prehistoric scenery. It def gathers berries the best but is that really it’s full potential?

 

Quetz:

-New Look / Glide / Fabricator Jet Saddle

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The Quetz should be king of the skies but it has never felt like it…

Again the model in the new Jurassic World Evolution 2 DLC is a good concept to start from.

I just feel when it does not have a platform saddle on, repeat, when it does not have a platform saddle on it should not be so squat to the ground. More elevated and regal like a giraffe. With a much more maneuverable walk. Maybe even being one of the only flyers that can actually back up while on the ground.

While flying the Quetz should naturally have a glide mechanic that “slightly”, I repeat “slightly” regains stamina. It is only fitting and the big guy deserves it.

Last thing the big guy deserves is a jet pack saddle like the Tropeognathus. With all the jets flying around now it has to get one. One that also works as a fabricator making it the ultimate end game flyer.

While also having a weight buff like the Argy’s but not as good to allow the Argy to still have it’s thing.

 

Dilo:

-New Look / Spit Commands / Slow

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The Dilo’s model isn’t horrible but it could def be updated and made more vibrant. After the first half hour or so of playing it becomes a pretty useless tame but I still love them.

I would love for them to spit on command though. My idea is that when you whistle attack target at something, it still chases it like normal, but it spits in that direction, instantly, and every time you whistle attack target, until it is in melee range of the target. Plus for the spit to now slow the target slightly. That paired with a good turret mode would actually make them a great base defense and toggling between attack and stop attack could really slow down fleeing tames in the early game if done right.

Would just give them A LOT more utility.

 

Carbonemys:

-Retracts into Shell / Mobile Safe

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The Carbonemys is ugly but honestly does resemble it’s paleo-art. Could still be cleaned up with better walking mechanics. A lot of the legacy Dinos need less derpy walking mechanics like you fixed the Trike, Stego’s, and Sarco’s.

What our beach turtle really needs is a useful mechanic. I say “Bio-Safe”.

First it needs to be able to retract into it’s shell like you guys have been promising it will be able to since release… giving it a huge defense buff. After that it just needs a weight buff and it is a mobile safe. One that could potentially be more useful for holding items than the actual safe which I wouldn’t mind myself. Especially if we can choose what’s it’s weight buff is through leveling like the Moschop’s gather wheel. Choosing “Wood”, “Stone”, “Metal”, etc. along with “Structures” as a whole being a catagory.

Plus it would make the turtles no one really pays much attention to into being a staple in every base. Probably whole floors dedicated to them afterwards. Would be the biggest turn around in ARK I think.

Lastly this is unneeded but would fit since we never got a sea turtle like Archelon. Allowing it to not be affected by the water shockers or at least not affected by the jelly fish and giving it a buff on the toxin gather rate. They are both slow AF so it would make sense they are predator and prey and would give a major resource buff to the turtle.

 

Araneo:

-Silk Producer / Wall Climb / Web Grapple

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I’ve been asking for this for years and I think the response was the Bloodstalker. Which is loved and appreciated. but the Araneo still should be more than an annoying mob in my opinion… these are all real animals even though they are created by a murder computer trying to make us suffer…

My idea has always been to allow to climb walls, and use its web like a grapple hook that can ONLY go up and down (or back and forth with ARK physics lol) like the grapple hook does to drop down on unsuspecting survivors.

Lastly they should give Silk as drops like the Lymantria (Moths) do… and honestly should be the only tamed creature that generates Silk in it’s inventory passively. Allowing us to make Silk farms with them.

 

Onyc:

-Perches like Des / Tamed spread Rabies

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Just let it land man… lol these bats have been flapping them wings for 7 years… Desmodus pops in and it can already hang from ceilings lol which is amazing but I know that you can add to the Onyc easily now since it has already been put into the game. Please do. And I cannot find a forsure source that can clarify if tamed Onyc pass rabies still? to base intruders or whatever? If not, they def should… and it would be great to use them like a zip line with no cord. Just jump up and grab their feet when not perched for a gliding decent from where ever you jump from. Would make them a lot more useful around the base as defense and utility without having them flapping around my head all day lol the Phoenix has that problem too but it makes up for it in Silica Pearls! lmao.

 

Anky:

-Updated Look & Animations

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Honestly the Anky just needs a new clean model and some better walking mechanics… I just didn’t want to leave it out. Same with the Bronto too honestly but there is still a lot of room for improvement with the Bronto, the Anky kind of already does what it needs to… it’s just ugly lol. Well compared to new more modern additions to the game I mean... It has just been working it’s little tail club off for us since this game was in early access and I think it should be updated is all… clean up our old friend please…

(added) p.s. If anything the Anky could use torpor damage added to it’s club. The Stego impales dinos now, the Anky could at least do torpor damage.

 

I really REALLY hope you guys think about this… I do want to thank you for making such a great game out of one that used to make me so irritated at all the bugs. Which are still there, but much less severe lol. I have just played since early access and have a lot of time invested in this game and want to see it left in a good place before ARK II comes out. As far as maps I think we have a great selection. Scorched could use an Ascension Ending on all consoles and after the Legacy Dinos getting there TLC I feel this game will be left in a good, decent state at least.

More maps are always good but when you do something like this TLC it reinvigorates the whole game.

please think about it.

and thank you for your time.

Edited by GhostCreep
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Yeah! This is a great idea, sort of so that ARK can go out with a bang. I also wanted to add another creature into the mix-triceratops. Fondly known as the Trike. So basically, it would now be a mid-end-game level tame instead of being the second tame you get when you spawn in. They should be able to take on rexes alone and win, like triceratops would in real life. They'd live on the plains of the Island and the other maps, in large herds made up only of females. There would be a single higher level female that would act as the matriarch, aka herd leader. The only males that would be here are babies to juvenile trikes. Also, their appearance would be changed. They would be bigger, with the base saddle being able to fit two to three people at once. So, only baby males would be within the herd. Once the males grow up to become adults, they would be slightly bigger than the females, and their crests would be brightly colored. Once they leave the herd, the male trikes would become highly Territorial, attacking anything that comes within a certain radius of them. They would have more attacks apart from the charge-the regular horn swipe, and an impale that would inflict a gnashed affect on any sort of large predator, and would pin a smaller predator to the horns as it's life slowly leeches out (fyi-the females would have this ability too-just not the bleed, because the male's horns would be bigger). The taming Method would be similar to the ARK Additions brachi-as the trike is readying it's charge, you have to shoot it's crest and deal damage to it. Once enough damage is dealt, the trike would go unconscious, and then would be tameable. Females with the herd buff first have to be lured away from the herd. If the rest of the herd is killed instead, the female would experience a status effect similar to the gacha, however, in this case the female would just stop and lie down, not doing anything. In this state, it would release pheromones that attract large predators, including tamed ones. So, if one is trying to tame a trike, they must lead it away from the herd. Far enough away, and the trike loses it's herd buff. The males are, in essence, alpha trikes. They cannot be tamed unless one steals an egg, or kidnaps one of the babies. There would be two saddles-a regular saddle that can carry three people, and a fabricated one that gives the trike armor all over the front of it's body. Without this armor, it only takes half damage on it's crest, but with the armor, it would take 25% damage on it's crest. There are two variants of this armor-attack and defense. The defense gives the 75% damage reduction, but the attack variant keeps the 50% damage reduction and adds 25% damage to the trike's attacks. And I think that's it.

Good luck and Happy ARKing!

Edited by Griffin998
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