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[+TUTORIAL+] Modify loot crate contents [v242]


Tom

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@Itanoob sounds like a problem with your mod (either cooking or installing) and not the loot crate code.  Any mod items I have used work fine.  Examples..

 

Dragon Saddle from Small Dragons Mod 

giveitem "Blueprint'/Game/Mods/Dragons/SmallDragon/Saddle/PrimalItemArmor_Small_Dragon_Saddle.PrimalItemArmor_Small_Dragon_Saddle" 1 0 false

PrimalItemArmor_Small_Dragon_Saddle_C

 

Copper Doorframe from Steampunk Mod

cheat giveitem "Blueprint'/Game/Mods/SteamPunk2/Adv_CopperMetal/DoorFrame/PrimalItemStructure_CopperDoorway.PrimalItemStructure_CopperDoorway" 1 0 false

PrimalItemStructure_CopperDoorway_C

 

Crafting Station from Ark Extra 2.0

cheat giveitem "Blueprint'/Game/Mods/ExtraARK_Main/Structures/Crafting/Crafting_Station/PrimalItemStructure_Crafting_Station.PrimalItemStructure_Crafting_Station'" 1 0 0

PrimalItemStructure_Crafting_Station_C

 

edit :

Unsure why you would move away from standard naming conventions, not that it matters in the end, apart from possibly causing confusion.  

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44 minutes ago, Gumballz said:

@tomb each ConfigOverrideSupplyCrateItems= must be on a separate line. From the code you have pasted it appears to be all on one line.

It may just be a copy/paste/formatting error.

If there are any syntax errors, it will show up errors in your log files when you start the server (allowing you to narrow down where the error is)  its a lot of code to wade through otherwise.

It was just to show the command. Since it is too long, it is the site that truncates it. But the configuration file is on the same line.

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31 minutes ago, Gumballz said:

@Itanoob sounds like a problem with your mod (either cooking or installing) and not the loot crate code.  Any mod items I have used work fine.  Examples..

 

Dragon Saddle from Small Dragons Mod 

giveitem "Blueprint'/Game/Mods/Dragons/SmallDragon/Saddle/PrimalItemArmor_Small_Dragon_Saddle.PrimalItemArmor_Small_Dragon_Saddle" 1 0 false

PrimalItemArmor_Small_Dragon_Saddle_C

 

Copper Doorframe from Steampunk Mod

cheat giveitem "Blueprint'/Game/Mods/SteamPunk2/Adv_CopperMetal/DoorFrame/PrimalItemStructure_CopperDoorway.PrimalItemStructure_CopperDoorway" 1 0 false

PrimalItemStructure_CopperDoorway_C

 

Crafting Station from Ark Extra 2.0

cheat giveitem "Blueprint'/Game/Mods/ExtraARK_Main/Structures/Crafting/Crafting_Station/PrimalItemStructure_Crafting_Station.PrimalItemStructure_Crafting_Station'" 1 0 0

PrimalItemStructure_Crafting_Station_C

 

edit :

Unsure why you would move away from standard naming conventions, not that it matters in the end, apart from possibly causing confusion.  

This mode has been created by a user of our server. When I write

cheat giveitem "Blueprint'/Game/mods/tc044/draxbp.draxbp'" 1 0 0

I have a drax rune and i have insert 

draxbp_C

It should be corrected right?

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3 minutes ago, Gumballz said:

 

@Itanoob possibly.  It probably depends on what parent he used to create the item.  some things do not spawn within loots crates from vanilla  ARK (dyes for example).  It maybe related to that bug.

Thank you so much I have reported it to the creator of the mod. We will do our trials.

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Guest Bluenor

Hi all, we have modify the mods and we have insert this:

ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="SupplyCrate_Level03_C",MinItemSets=1,MaxItemSets=2,NumItemSetsPower=1.0,bSetsRandomWithoutReplacement=true,ItemSets=((MinNumItems=1,MaxNumItems=2,NumItemsPower=1.0,SetWeight=0.7,bItemsRandomWithoutReplacement=true,ItemEntries=((EntryWeight=1.0,ItemClassStrings=("primalitemresource_drax_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=10.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0))))))
ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="SupplyCrate_Level15_C",MinItemSets=1,MaxItemSets=2,NumItemSetsPower=1.0,bSetsRandomWithoutReplacement=true,ItemSets=((MinNumItems=1,MaxNumItems=2,NumItemsPower=1.0,SetWeight=0.7,bItemsRandomWithoutReplacement=true,ItemEntries=((EntryWeight=1.0,ItemClassStrings=("primalitemresource_drax_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=10.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0))))))
ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="SupplyCrate_Level25_C",MinItemSets=1,MaxItemSets=2,NumItemSetsPower=1.0,bSetsRandomWithoutReplacement=true,ItemSets=((MinNumItems=1,MaxNumItems=2,NumItemsPower=1.0,SetWeight=0.7,bItemsRandomWithoutReplacement=true,ItemEntries=((EntryWeight=1.0,ItemClassStrings=("primalitemresource_drax_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=10.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0))))))
ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="SupplyCrate_Level35_C",MinItemSets=1,MaxItemSets=2,NumItemSetsPower=1.0,bSetsRandomWithoutReplacement=true,ItemSets=((MinNumItems=1,MaxNumItems=2,NumItemsPower=1.0,SetWeight=0.7,bItemsRandomWithoutReplacement=true,ItemEntries=((EntryWeight=1.0,ItemClassStrings=("primalitemresource_drax_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=10.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0))))))
ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="SupplyCrate_Level45_C",MinItemSets=1,MaxItemSets=2,NumItemSetsPower=1.0,bSetsRandomWithoutReplacement=true,ItemSets=((MinNumItems=1,MaxNumItems=2,NumItemsPower=1.0,SetWeight=0.7,bItemsRandomWithoutReplacement=true,ItemEntries=((EntryWeight=1.0,ItemClassStrings=("primalitemresource_drax_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=10.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0))))))
ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="SupplyCrate_Level60_C",MinItemSets=1,MaxItemSets=2,NumItemSetsPower=1.0,bSetsRandomWithoutReplacement=true,ItemSets=((MinNumItems=1,MaxNumItems=2,NumItemsPower=1.0,SetWeight=0.7,bItemsRandomWithoutReplacement=true,ItemEntries=((EntryWeight=1.0,ItemClassStrings=("primalitemresource_drax_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=10.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0))))))

on Game.ini.

The override work fine! When i open the loot crates see exactly the item. The problem is that i see only this item.

To do so they are also available other item I have to override all the items and 400 for each type of lootcrates or there is a parameter in these strings that I glued it to be changed?

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ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="SupplyCrate_Level03_C",MinItemSets=1,MaxItemSets=1,NumItemSetsPower=1.0,bSetsRandomWithoutReplacement=true,ItemSets=((MinNumItems=2,MaxNumItems=4,NumItemsPower=1.0,SetWeight=0.7,bItemsRandomWithoutReplacement=true,ItemEntries=((EntryWeight=1.0,ItemClassStrings=("PrimalItemArmor_HidePants_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=5.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.3),(EntryWeight=1.0,ItemClassStrings=("PrimalItemArmor_HideBoots_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=5.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.3),(EntryWeight=1.0,ItemClassStrings=("PrimalItemArmor_HideShirt_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=5.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.3),(EntryWeight=1.0,ItemClassStrings=("PrimalItemArmor_HideHelmet_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=5.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.3),(EntryWeight=0.8,ItemClassStrings=("PrimalItemArmor_HideGloves_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=5.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.3))),(MinNumItems=1,MaxNumItems=2,NumItemsPower=1.0,SetWeight=0.8,bItemsRandomWithoutReplacement=true,ItemEntries=((EntryWeight=1.0,ItemClassStrings=("PrimalItemAmmo_ArrowStone_C"),ItemsWeights=(1.0),MinQuantity=25.0,MaxQuantity=100.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0),(EntryWeight=1.0,ItemClassStrings=("PrimalItem_WeaponBow_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=5.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.3),(EntryWeight=1.0,ItemClassStrings=("PrimalItemConsumable_CureLow_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=10.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0),(EntryWeight=1.0,ItemClassStrings=("PrimalItemArmor_ParaSaddle_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=10.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.3),(EntryWeight=1.0,ItemClassStrings=("PrimalItemArmor_PhiomiaSaddle_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=10.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.3),(EntryWeight=1.0,ItemClassStrings=("PrimalItemArmor_TurtleSaddle_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=10.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.3),(EntryWeight=1.0,ItemClassStrings=("PrimalItem_WeaponTorch_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=10.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.3)))))
ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="SupplyCrate_Level15_C",MinItemSets=1,MaxItemSets=1,NumItemSetsPower=1.0,bSetsRandomWithoutReplacement=true,ItemSets=((MinNumItems=3,MaxNumItems=5,NumItemsPower=1.0,SetWeight=0.8,bItemsRandomWithoutReplacement=true,ItemEntries=((EntryWeight=0.5,ItemClassStrings=("PrimalItemArmor_ChitinPants_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=5.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.3),(EntryWeight=1.0,ItemClassStrings=("PrimalItemArmor_ChitinHelmet_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=5.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.3),(EntryWeight=0.9,ItemClassStrings=("PrimalItemArmor_ChitinShirt_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=5.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.3))),(MinNumItems=1,MaxNumItems=2,NumItemsPower=1.0,SetWeight=0.6,bItemsRandomWithoutReplacement=true,ItemEntries=((EntryWeight=1.0,ItemClassStrings=("PrimalItemArmor_ChitinGloves_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=5.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.3),(EntryWeight=1.0,ItemClassStrings=("PrimalItemArmor_ChitinBoots_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=5.0,bForceBlueprint=true,ChanceToBeBlueprintOverride=0.3),(EntryWeight=1.0,ItemClassStrings=("PrimalItemAmmo_ArrowTranq_C"),ItemsWeights=(1.0),MinQuantity=10.0,MaxQuantity=50.0,MinQuality=1.0,MaxQuality=5.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.3),(EntryWeight=1.0,ItemClassStrings=("PrimalItem_WeaponSickle_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=5.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.3),(EntryWeight=1.0,ItemClassStrings=("PrimalItemArmor_DolphinSaddle_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=5.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.3),(EntryWeight=1.0,ItemClassStrings=("PrimalItemArmor_PachySaddle_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=5.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.3),(EntryWeight=1.0,ItemClassStrings=("PrimalItemArmor_ProcoptodonSaddle_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=5.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.3),(EntryWeight=1.0,ItemClassStrings=("PrimalItemAmmo_ArrowTranq_C"),ItemsWeights=(1.0),MinQuantity=10.0,MaxQuantity=50.0,MinQuality=1.0,MaxQuality=5.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0),(EntryWeight=1.0,ItemClassStrings=("PrimalItemArmor_TrikeSaddle_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=5.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.3),(EntryWeight=1.0,ItemClassStrings=("PrimalItemArmor_PteroSaddle_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=5.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.3),(EntryWeight=1.0,ItemClassStrings=("PrimalItem_WeaponGun_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=5.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.3),(EntryWeight=1.0,ItemClassStrings=("PrimalItem_WeaponCrossbow_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=5.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.3),(EntryWeight=1.0,ItemClassStrings=("PrimalItem_WeaponMetalHatchet_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=5.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.3),(EntryWeight=1.0,ItemClassStrings=("PrimalItem_WeaponMetalPick_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=5.0,bForceBlueprint=true,ChanceToBeBlueprintOverride=0.3)))))
ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="SupplyCrate_Level25_C",MinItemSets=1,MaxItemSets=1,NumItemSetsPower=1.0,bSetsRandomWithoutReplacement=true,ItemSets=((MinNumItems=5,MaxNumItems=7,NumItemsPower=1.0,SetWeight=0.8,bItemsRandomWithoutReplacement=true,ItemEntries=((EntryWeight=0.7,ItemClassStrings=("PrimalItem_WeaponMachinedPistol_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=5.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.3),(EntryWeight=1.0,ItemClassStrings=("PrimalItemArmor_GhillieBoots_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=5.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.3),(EntryWeight=0.9,ItemClassStrings=("PrimalItemArmor_GhillieShirt_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=5.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.3))),(MinNumItems=1,MaxNumItems=2,NumItemsPower=1.0,SetWeight=0.6,bItemsRandomWithoutReplacement=true,ItemEntries=((EntryWeight=1.0,ItemClassStrings=("PrimalItemArmor_GhillieGloves_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=5.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.3),(EntryWeight=1.0,ItemClassStrings=("PrimalItemArmor_GhilliePants_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=5.0,bForceBlueprint=true,ChanceToBeBlueprintOverride=0.3),(EntryWeight=1.0,ItemClassStrings=("PrimalItemArmor_GhillieHelmet_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=5.0,bForceBlueprint=true,ChanceToBeBlueprintOverride=0.3),(EntryWeight=1.0,ItemClassStrings=("PrimalItemArmor_FurHelmet_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=5.0,bForceBlueprint=true,ChanceToBeBlueprintOverride=0.3),(EntryWeight=1.0,ItemClassStrings=("PrimalItemArmor_FurBoots_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=5.0,bForceBlueprint=true,ChanceToBeBlueprintOverride=0.3),(EntryWeight=1.0,ItemClassStrings=("PrimalItemArmor_FurShirt_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=5.0,bForceBlueprint=true,ChanceToBeBlueprintOverride=0.3),(EntryWeight=1.0,ItemClassStrings=("PrimalItemArmor_FurGloves_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=5.0,bForceBlueprint=true,ChanceToBeBlueprintOverride=0.3),(EntryWeight=1.0,ItemClassStrings=("PrimalItemArmor_FurPants_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=5.0,bForceBlueprint=true,ChanceToBeBlueprintOverride=0.3),(EntryWeight=1.0,ItemClassStrings=("PrimalItem_WeaponSword_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=5.0,bForceBlueprint=true,ChanceToBeBlueprintOverride=0.3),(EntryWeight=1.0,ItemClassStrings=("PrimalItemArmor_MetalShield_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=5.0,bForceBlueprint=true,ChanceToBeBlueprintOverride=0.3),(EntryWeight=1.0,ItemClassStrings=("PrimalItem_WeaponPike_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=5.0,bForceBlueprint=true,ChanceToBeBlueprintOverride=0.3),(EntryWeight=1.0,ItemClassStrings=("PrimalItemArmor_RaptorSaddle_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=5.0,bForceBlueprint=true,ChanceToBeBlueprintOverride=0.3),(EntryWeight=1.0,ItemClassStrings=("PrimalItemArmor_Paracer_Saddle_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=5.0,bForceBlueprint=true,ChanceToBeBlueprintOverride=0.3),(EntryWeight=1.0,ItemClassStrings=("PrimalItemArmor_ParacerSaddle_Platform_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=5.0,bForceBlueprint=true,ChanceToBeBlueprintOverride=0.3),(EntryWeight=1.0,ItemClassStrings=("PrimalItemArmor_StegoSaddle_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=5.0,bForceBlueprint=true,ChanceToBeBlueprintOverride=0.3),(EntryWeight=1.0,ItemClassStrings=("PrimalItemArmor_DiplodocusSaddle_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=5.0,bForceBlueprint=true,ChanceToBeBlueprintOverride=0.3),(EntryWeight=1.0,ItemClassStrings=("PrimalItemArmor_ToadSaddle_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=5.0,bForceBlueprint=true,ChanceToBeBlueprintOverride=0.3),(EntryWeight=1.0,ItemClassStrings=("PrimalItemArmor_DireBearSaddle_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=5.0,bForceBlueprint=true,ChanceToBeBlueprintOverride=0.3),(EntryWeight=1.0,ItemClassStrings=("PrimalItemArmor_StagSaddle_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=5.0,bForceBlueprint=true,ChanceToBeBlueprintOverride=0.3),(EntryWeight=1.0,ItemClassStrings=("PrimalItem_WeaponShotgun_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=5.0,bForceBlueprint=true,ChanceToBeBlueprintOverride=0.3)))))
ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="SupplyCrate_Level35_C",MinItemSets=1,MaxItemSets=1,NumItemSetsPower=1.0,bSetsRandomWithoutReplacement=true,ItemSets=((MinNumItems=5,MaxNumItems=7,NumItemsPower=1.0,SetWeight=0.8,bItemsRandomWithoutReplacement=true,ItemEntries=((EntryWeight=1.0,ItemClassStrings=("PrimalItemArmor_MetalPants_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=10.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.3),(EntryWeight=0.8,ItemClassStrings=("PrimalItem_WeaponOneShotRifle_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=10.0,bForceBlueprint=true,ChanceToBeBlueprintOverride=0.3),(EntryWeight=1.0,ItemClassStrings=("PrimalItem_WeaponFishingRod_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=10.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.3))),(MinNumItems=1,MaxNumItems=2,NumItemsPower=1.0,SetWeight=0.7,bItemsRandomWithoutReplacement=true,ItemEntries=((EntryWeight=0.8,ItemClassStrings=("PrimalItemArmor_MetalHelmet_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=10.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.3),(EntryWeight=1.0,ItemClassStrings=("PrimalItemArmor_TransparentRiotShield_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=10.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.3),(EntryWeight=0.9,ItemClassStrings=("PrimalItem_WeaponMachinedShotgun_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=10.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.3),(EntryWeight=1.0,ItemClassStrings=("PrimalItem_WeaponRifle_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=10.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.3),(EntryWeight=1.0,ItemClassStrings=("PrimalItemArmor_AnkyloSaddle_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=10.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.3),(EntryWeight=1.0,ItemClassStrings=("PrimalItemArmor_ArthroSaddle_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=10.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.3),(EntryWeight=1.0,ItemClassStrings=("PrimalItemArmor_ArgentavisSaddle_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=10.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.3),(EntryWeight=1.0,ItemClassStrings=("PrimalItemArmor_DunkleosteusSaddle_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=10.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.3),(EntryWeight=1.0,ItemClassStrings=("PrimalItemArmor_MantaSaddle_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=10.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.3),(EntryWeight=1.0,ItemClassStrings=("PrimalItemArmor_RhinoSaddle_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=10.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.3),(EntryWeight=1.0,ItemClassStrings=("PrimalItemArmor_BeaverSaddle_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=10.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.3),(EntryWeight=1.0,ItemClassStrings=("PrimalItemArmor_Gallimimus_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=10.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.3),(EntryWeight=1.0,ItemClassStrings=("PrimalItemArmor_MammothSaddle_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=10.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.3),(EntryWeight=1.0,ItemClassStrings=("PrimalItemArmor_SarcoSaddle_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=10.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.3),(EntryWeight=1.0,ItemClassStrings=("PrimalItemArmor_DoedSaddle_C"),ItemsWeights=(1.0),MinQuantity=10.0,MaxQuantity=10.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.3))),(MinNumItems=1,MaxNumItems=3,NumItemsPower=1.0,SetWeight=0.6,bItemsRandomWithoutReplacement=true,ItemEntries=((EntryWeight=1.0,ItemClassStrings=("PrimalItemArmor_MetalShirt_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=10.0,MaxQuality=10.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.3),(EntryWeight=1.0,ItemClassStrings=("PrimalItemArmor_MetalHelmet_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=10.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.3),(EntryWeight=1.0,ItemClassStrings=("PrimalItemArmor_MetalBoots_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=10.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.3),(EntryWeight=1.0,ItemClassStrings=("PrimalItemArmor_MetalGloves_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=10.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.3)))))
ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="SupplyCrate_Level45_C",MinItemSets=1,MaxItemSets=1,NumItemSetsPower=1.0,bSetsRandomWithoutReplacement=true,ItemSets=((MinNumItems=5,MaxNumItems=7,NumItemsPower=1.0,SetWeight=0.8,bItemsRandomWithoutReplacement=true,ItemEntries=((EntryWeight=1.0,ItemClassStrings=("PrimalItemArmor_ScubaShirt_SuitWithTank_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=10.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.3),(EntryWeight=0.6,ItemClassStrings=("PrimalItemArmor_ScubaBoots_Flippers_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=10.0,bForceBlueprint=true,ChanceToBeBlueprintOverride=0.3),(EntryWeight=1.0,ItemClassStrings=("PrimalItemArmor_ScubaHelmet_Goggles_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=10.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.3),(EntryWeight=1.0,ItemClassStrings=("PrimalItemArmor_ScubaPants_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=10.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.3),(EntryWeight=0.9,ItemClassStrings=("PrimalItem_WeaponCompoundBow_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=10.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.3),(EntryWeight=0.9,ItemClassStrings=("PrimalItem_WeaponMachinedSniper_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=10.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.3))),(MinNumItems=1,MaxNumItems=3,NumItemsPower=1.0,SetWeight=0.7,bItemsRandomWithoutReplacement=true,ItemEntries=((EntryWeight=1.0,ItemClassStrings=("PrimalItem_WeaponRocketLauncher_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=10.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.3),(EntryWeight=1.0,ItemClassStrings=("PrimalItem_WeaponProd_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=10.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.3),(EntryWeight=1.0,ItemClassStrings=("PrimalItemArmor_SpiderSaddle_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=10.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.3),(EntryWeight=1.0,ItemClassStrings=("PrimalItemArmor_SaberSaddle_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=10.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.3),(EntryWeight=1.0,ItemClassStrings=("PrimalItemArmor_CarnoSaddle_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=10.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0))),(MinNumItems=5,MaxNumItems=7,NumItemsPower=1.0,SetWeight=0.7,bItemsRandomWithoutReplacement=true,ItemEntries=((EntryWeight=1.0,ItemClassStrings=("PrimalItemArmor_ScorpionSaddle_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=10.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.3),(EntryWeight=1.0,ItemClassStrings=("PrimalItemArmor_SauroSaddle_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=10.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.3),(EntryWeight=1.0,ItemClassStrings=("PrimalItemArmor_SauroSaddle_Platform_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=10.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.3),(EntryWeight=1.0,ItemClassStrings=("PrimalItemArmor_MegalodonSaddle_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=10.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.3),(EntryWeight=1.0,ItemClassStrings=("PrimalItemArmor_TerrorBirdSaddle_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=10.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.3),(EntryWeight=1.0,ItemClassStrings=("PrimalItemArmor_SpinoSaddle_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=10.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.3),(EntryWeight=1.0,ItemClassStrings=("PrimalItemArmor_RexSaddle_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=10.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.3)))))
ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="SupplyCrate_Level60_C",MinItemSets=1,MaxItemSets=1,NumItemSetsPower=1.0,bSetsRandomWithoutReplacement=true,ItemSets=((MinNumItems=2,MaxNumItems=4,NumItemsPower=1.0,SetWeight=0.8,bItemsRandomWithoutReplacement=true,ItemEntries=((EntryWeight=1.0,ItemClassStrings=("PrimalItemArmor_RiotPants_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=10.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.3),(EntryWeight=1.0,ItemClassStrings=("PrimalItemArmor_RiotShirt_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=10.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.3),(EntryWeight=1.0,ItemClassStrings=("PrimalItemArmor_RiotGloves_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=10.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.3),(EntryWeight=1.0,ItemClassStrings=("PrimalItemArmor_RiotBoots_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=10.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.3),(EntryWeight=1.0,ItemClassStrings=("PrimalItemArmor_RiotHelmet_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=10.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.3),(EntryWeight=1.0,ItemClassStrings=("PrimalItemArmor_QuetzSaddle_Platform_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=10.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.3),(EntryWeight=1.0,ItemClassStrings=("PrimalItemArmor_QuetzSaddle_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=10.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.3),(EntryWeight=1.0,ItemClassStrings=("PrimalItemArmor_PlesiaSaddle_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=10.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.3))),(MinNumItems=2,MaxNumItems=4,NumItemsPower=1.0,SetWeight=0.5,bItemsRandomWithoutReplacement=true,ItemEntries=((EntryWeight=1.0,ItemClassStrings=("PrimalItemAmmo_TranqDart_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=10.0,MaxQuality=25.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0),(EntryWeight=1.0,ItemClassStrings=("PrimalItemAmmo_TranqDart_C"),ItemsWeights=(1.0),MinQuantity=10.0,MaxQuantity=20.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0)))))

 

Totally lost here, have no idea where I went wrong probably something simple but every time I start up the server Red Drops seem to have like 30 quetz saddle and 50 riot helmets. All other drops seem to be vanilla drops

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Hi all looking for a bit of help if you can?  We are running the Primitive Plus DLC on the sever, and we have changed the airdrops, which are working ok.  We can place the items that we get from the air drops, BUT if we restart the server all the placed items will stay, but all the items we did not place, wear items and blueprints will disappear.  Any help on this will be good.

Thanks.

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@KrazyRage Your second set is a bit funky, which is whats probably causing the anomolies.

 

(MinNumItems=2,MaxNumItems=4,NumItemsPower=1.0,SetWeight=0.5,bItemsRandomWithoutReplacement=true,ItemEntries=
			(
				(EntryWeight=1.0,ItemClassStrings=("PrimalItemAmmo_TranqDart_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=10.0,MaxQuality=25.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0),
				(EntryWeight=1.0,ItemClassStrings=("PrimalItemAmmo_TranqDart_C"),ItemsWeights=(1.0),MinQuantity=10.0,MaxQuantity=20.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0)))))

You have a min 2 and a max of 4 entries, but only 2 defined.  Check the Quantity and Quality numbers on those 2 entries too.

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On 07/08/2016 at 3:09 PM, Bluenor said:

 

The override work fine! When i open the loot crates see exactly the item. The problem is that i see only this item.

To do so they are also available other item I have to override all the items and 400 for each type of lootcrates or there is a parameter in these strings that I glued it to be changed?

Sorry, I don't understand the problem or the question.

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On 07/08/2016 at 0:13 AM, Itanoob said:

This mode has been created by a user of our server. When I write

cheat giveitem "Blueprint'/Game/mods/tc044/draxbp.draxbp'" 1 0 0

I have a drax rune and i have insert 

draxbp_C

It should be corrected right?

If the files exist in the /Game/mods/tc044/ folder then the cheat comment you wrote will work. But that doesn't mean the blueprint is properly referenced/loaded via the mod's PrimalGameData Blueprint. The blueprint must be properly referenced from the mod's PrimalGameData for the shorter references to work. I assume if you can't load it with the shorter reference then it won't work in the supply drops either

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Awesome guide! I am having a bit of difficulty though, trying to get my template in place using the white beacon as a test.  Using the following, I summoned the white

beacon using the console cheat command.  Summoning a normal beacon produces the beam of light but no beacon ever comes, summoning using the _Double_C works normal but the contents of the beacon are unmodified from the standard game.  Any help as to what may be going wrong would be greatly appreciated!

 

//White Beacon Drop Test
ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="SupplyCrate_Level03_C",MinItemSets=1,MaxItemSets=2,NumItemSetsPower=1.0,bSetsRandomWithoutReplacement=true,ItemSets=((MinNumItems=2,MaxNumItems=2,NumItemsPower=1.0,SetWeight=1.0,bItemsRandomWithoutReplacement=true,
ItemSets=(
    (MinNumItems=1,MaxNumItems=2,NumItemsPower=1.0,SetWeight=1.0,bItemRandomWithoutReplacement=true,
    ItemEntries=(
(EntryWeight=1.0,ItemClassStrings=("PrimalItem_WeaponGun_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=False,ChancetoBeBlueprintOverride=0.5),
(EntryWeight=0.5,ItemClassStrings=("PrimalItemAmmo_SimpleBullet_C"),ItemsWeights=(1.0),MinQuantity=10.0,MaxQuantity=20.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=False,ChancetoBeBlueprintOverride=0.5),
(EntryWeight=0.5,ItemClassStrings=("PrimalItemConsumable_WaterJarRefill_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=False,ChancetoBeBlueprintOverride=0.0))),
    (MinNumItems=1,MaxNumItems=1,NumItemsPower=1.0,SetWeight=0.9,bItemRandomWithoutReplacement=true,
    ItemEntries=(
(EntryWeight=1.0,ItemClassStrings=("PrimalItemArmor_TrikeSaddle_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=False,ChancetoBeBlueprintOverride=0.5)))))

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1 hour ago, Vysion said:


ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="SupplyCrate_Level03_C",MinItemSets=1,MaxItemSets=2,NumItemSetsPower=1.0,bSetsRandomWithoutReplacement=true,ItemSets=((MinNumItems=2,MaxNumItems=2,NumItemsPower=1.0,SetWeight=1.0,bItemsRandomWithoutReplacement=true,
ItemSets=(

    (MinNumItems=1,MaxNumItems=2,NumItemsPower=1.0,SetWeight=1.0,bItemRandomWithoutReplacement=true,
    ItemEntries=(
(EntryWeight=1.0,ItemClassStrings=("PrimalItem_WeaponGun_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=False,ChancetoBeBlueprintOverride=0.5),
(EntryWeight=0.5,ItemClassStrings=("PrimalItemAmmo_SimpleBullet_C"),ItemsWeights=(1.0),MinQuantity=10.0,MaxQuantity=20.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=False,ChancetoBeBlueprintOverride=0.5),
(EntryWeight=0.5,ItemClassStrings=("PrimalItemConsumable_WaterJarRefill_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=False,ChancetoBeBlueprintOverride=0.0))),
    (MinNumItems=1,MaxNumItems=1,NumItemsPower=1.0,SetWeight=0.9,bItemRandomWithoutReplacement=true,
    ItemEntries=(
(EntryWeight=1.0,ItemClassStrings=("PrimalItemArmor_TrikeSaddle_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=False,ChancetoBeBlueprintOverride=0.5)))))

Take out the line in red.  Not sure what your using to copy/paste the code but the formatting is way off. Everything need to be on one continuous line.

Try this ....

ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="SupplyCrate_Level03_C",MinItemSets=1,MaxItemSets=2,NumItemSetsPower=1.0,bSetsRandomWithoutReplacement=true,ItemSets=((MinNumItems=1,MaxNumItems=2,NumItemsPower=1.0,SetWeight=1.0,bItemRandomWithoutReplacement=true,ItemEntries=((EntryWeight=1.0,ItemClassStrings=("PrimalItem_WeaponGun_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=False,ChancetoBeBlueprintOverride=0.5),(EntryWeight=0.5,ItemClassStrings=("PrimalItemAmmo_SimpleBullet_C"),ItemsWeights=(1.0),MinQuantity=10.0,MaxQuantity=20.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=False,ChancetoBeBlueprintOverride=0.5),(EntryWeight=0.5,ItemClassStrings=("PrimalItemConsumable_WaterJarRefill_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=False,ChancetoBeBlueprintOverride=0.0))),(MinNumItems=1,MaxNumItems=1,NumItemsPower=1.0,SetWeight=0.9,bItemRandomWithoutReplacement=true,ItemEntries=((EntryWeight=1.0,ItemClassStrings=("PrimalItemArmor_TrikeSaddle_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=False,ChancetoBeBlueprintOverride=0.5)))))

 

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@ Gumballz, Thank you for the reply.  So I cut/pasted what you posted in replacement for what I had, same result.  Admittedly I am a bit confused regarding the formatting. 

When I pasted your line of code in my game.ini using notepad, it actually had to take it to another line.  I had been under the impression that while typing these out it would work on multiple lines... meaning if a command were SetWhateverValue=(Blah Blah Blah Blah) that, in the actual ini file I could type it as:

SetWhateverValue=(Blah Blah

Blah Blah) 

 

and have the same result.  This is not the case? Only reason I would do that is to make it easier to make changes later on (easier to swap out item if its separated by lines rather than fishing through one huge string of crap) .  With the example you gave, as I stated above, It had to wrap to another line when I cut/pasted.  If this has been addressed in a prior post, I apologize but would it be possible for you to link me to a page where I can either download or just view an actual working ini file that has multiple beacons modified?

 

 

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@Vysion the Text editor you use could effect the outcome of the ini file, depending on what the format settings are within thew text editor. 

However it looks it in the text editor, it has to read like..

Somefunction(blah blah blah blah blah blah)

 when the read by the application.

Somefunction(blah blah blah

blah blah blah)   

would read as 2 commands.

If your text editor has line numbering function, I would recommend you turn that on to make life easier.

I would recommend you use a different text editor though from Notepad.

There are several text editors you can use that are designed specifically for writing code (I think they are all free Notepad++ definately is)...

Notepad++https://notepad-plus-plus.org/

Sublimehttp://www.sublimetext.com/

Vimhttp://www.vim.org/

Atomhttps://atom.io/

Emacshttp://www.gnu.org/software/emacs/

All of the editors have great features for editing code..

Auto finish

Colour coding key words/sections/data types

Line numbering

Highlighting partnered brackets (very useful when using nested command like the loot crate)

Indentation of nested commands.

and lots more then I got time to list.

Give one a try, I'm sure one of them will make life a lot easier.

 

 

 

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To help those out new to the Loot Crate System, I'm making some video Tutorials on how the ConfigOverrideSupplyCrateItems works.

The first one is up, explaining how the structure of the code is put together.

Hope it of use to some of you. 

Later Videos will go into more details of how you can the drop contents, their quality and chance of things dropping.

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Wonder if anyone can help me?

 

Green drops are "working" but no hide armour shows and some get stuck in the sky.

 

Here is the code:

ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="SupplyCrate_Level15_C",MinItemSets=1,MaxItemSets=1,NumItemSetsPower=1.0,bSetsRandomWithoutReplacement=true,ItemSets=((MinNumItems=2,MaxNumItems=3,NumItemsPower=1.0,SetWeight=1.0,bItemsRandomWithoutReplacement=true,ItemEntries=((EntryWeight=1.0,ItemClassStrings=("PrimalItemResource_Hide_C"),ItemsWeights=(1.0),MinQuantity=20.0,MaxQuantity=60.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0),(EntryWeight=1.0,ItemClassStrings=("PrimalItemResource_Sparkpowder_C"),ItemsWeights=(1.0),MinQuantity=20.0,MaxQuantity=60.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0),(EntryWeight=1.0,ItemClassStrings=("PrimalItemResource_MetalIngot_C"),ItemsWeights=(1.0),MinQuantity=10.0,MaxQuantity=30.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0),(EntryWeight=1.0,ItemClassStrings=("PrimalItemResource_Gunpowder_C"),ItemsWeights=(1.0),MinQuantity=20.0,MaxQuantity=50.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0),(EntryWeight=1.0,ItemClassStrings=("PrimalItemConsumable_Narcotic_C"),ItemsWeights=(1.0),MinQuantity=5.0,MaxQuantity=15.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0))),(MinNumItems=1,MaxNumItems=2,NumItemsPower=1.0,SetWeight=1.0,bItemsRandomWithoutReplacement=true,ItemEntries=((EntryWeight=0.4,ItemClassStrings=("PrimalItemAmmo_ArrowTranq_C"),ItemsWeights=(5.0),MinQuantity=20.0,MaxQuantity=50.0,MinQuality=0.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0),(EntryWeight=1.0,ItemClassStrings=("PrimalItemAmmo_ArrowStone_C"),ItemsWeights=(5.0),MinQuantity=20.0,MaxQuantity=50.0,MinQuality=0.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0),(EntryWeight=0.7,ItemClassStrings=("PrimalItem_WeaponBow_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.3),(EntryWeight=0.2,ItemClassStrings=("PrimalItem_WeaponBow_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=2.0,MaxQuality=2.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.6),(EntryWeight=1.0,ItemClassStrings=("PrimalItem_WeaponSpyglass_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=0.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0),(EntryWeight=1.0,ItemClassStrings=("PrimalItem_WeaponTorch_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.2),(EntryWeight=0.5,ItemClassStrings=("PrimalItem_WeaponTorch_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=2.0,MaxQuality=2.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.5))),(MinNumItems=1,MaxNumItems=3,NumItemsPower=1.0,SetWeight=1.0,bItemsRandomWithoutReplacement=true,ItemEntries=((EntryWeight=1.0,ItemClassStrings=("PrimalItemConsumable_CookedMeat_C"),ItemsWeights=(1.0),MinQuantity=5.0,MaxQuantity=20.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0),(EntryWeight=1.0,ItemClassStrings=("PrimalItemConsumable_StaminaSoup_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=3.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0),(EntryWeight=0.3,ItemClassStrings=("PrimalItem_WeaponFishingRod_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.2),(EntryWeight=1.0,ItemClassStrings=("PrimalItemConsumable_Canned_Savoroot_Child_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=3.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0),(EntryWeight=1.0,ItemClassStrings=("PrimalItemConsumable_SweetVeggieCake_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=2.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0),(EntryWeight=1.0,ItemClassStrings=("PrimalItemConsumable_HealSoup_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=3.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0))),(MinNumItems=2,MaxNumItems=4,NumItemsPower=1.0,SetWeight=1.0,bItemsRandomWithoutReplacement=true,ItemEntries=((EntryWeight=1.0,ItemClassStrings=("PrimalItemStructure_Foundation_Wood_C"),ItemsWeights=(1.0),MinQuantity=2.0,MaxQuantity=4.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0),(EntryWeight=1.0,ItemClassStrings=("PrimalItemStructure_Ceiling_Wood_C"),ItemsWeights=(1.0),MinQuantity=2.0,MaxQuantity=4.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0),(EntryWeight=1.0,ItemClassStrings=("PrimalItemStructure_Wall_Wood_C"),ItemsWeights=(1.0),MinQuantity=4.0,MaxQuantity=8.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0),(EntryWeight=1.0,ItemClassStrings=("PrimalItemStructure_Doorframe_Wood_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0),(EntryWeight=1.0,ItemClassStrings=("PrimalItemStructure_Door_Wood_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0),(EntryWeight=0.6,ItemClassStrings=("PrimalItemStructure_Wood_Double_Door_Frame_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0),(EntryWeight=0.6,ItemClassStrings=("PrimalItemStructure_Wood_Double_Doors_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0),(EntryWeight=0.4,ItemClassStrings=("PrimalItemStructure_StorageBox_Large_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0))),(MinNumItems=1,MaxNumItems=1,NumItemsPower=1.0,SetWeight=1.0,bItemsRandomWithoutReplacement=true,ItemEntries=((EntryWeight=1.0,ItemClassStrings=("PrimalItemConsumable_Egg_Raptor_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=2.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0),(EntryWeight=1.0,ItemClassStrings=("PrimalItemConsumable_Egg_Trike_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=2.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0),(EntryWeight=1.0,ItemClassStrings=("PrimalItemConsumable_Egg_Turtle_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=2.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0),(EntryWeight=1.0,ItemClassStrings=("PrimalItemConsumable_Egg_Kairuku_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=2.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0),(EntryWeight=1.0,ItemClassStrings=("PrimalItemConsumable_Egg_Oviraptor_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=2.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0),(EntryWeight=1.0,ItemClassStrings=("PrimalItemConsumable_Egg_Dimetrodon_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=2.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0))),(MinNumItems=1,MaxNumItems=1,NumItemsPower=1.0,SetWeight=1.0,bItemsRandomWithoutReplacement=true,ItemEntries=((
EntryWeight=1.0,ItemClassStrings=("PrimalItemArmor_PhiomiaSaddle_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.2),(EntryWeight=1.0,ItemClassStrings=("PrimalItemArmor_TrikeSaddle_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.2),(EntryWeight=0.8,ItemClassStrings=("PrimalItemArmor_RaptorSaddle_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.3),(EntryWeight=1.0,ItemClassStrings=("PrimalItemArmor_TurtleSaddle_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.2),(EntryWeight=1.0,ItemClassStrings=("PrimalItemArmor_ParaSaddle_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.2))),(EntryWeight=0.6,ItemClassStrings=("PrimalItemArmor_PhiomiaSaddle_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=2.0,MaxQuality=2.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.6),(EntryWeight=0.4,ItemClassStrings=("PrimalItemArmor_TrikeSaddle_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=2.0,MaxQuality=2.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.6),(EntryWeight=0.2,ItemClassStrings=("PrimalItemArmor_RaptorSaddle_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=2.0,MaxQuality=2.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.6),(EntryWeight=0.6,ItemClassStrings=("PrimalItemArmor_TurtleSaddle_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=2.0,MaxQuality=2.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.6),(EntryWeight=0.6,ItemClassStrings=("PrimalItemArmor_ParaSaddle_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=2.0,MaxQuality=2.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.6))),(MinNumItems=1,MaxNumItems=2,NumItemsPower=1.0,SetWeight=1.0,bItemsRandomWithoutReplacement=true,ItemEntries=((EntryWeight=1.0,ItemClassStrings=("PrimalItemArmor_HidePants_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.2),(EntryWeight=1.0,ItemClassStrings=("PrimalItemArmor_HideHelmet_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.2),(EntryWeight=1.0,ItemClassStrings=("PrimalItemArmor_HideShirt_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.2),(EntryWeight=1.0,ItemClassStrings=("PrimalItemArmor_HideBoots_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.2),(EntryWeight=1.0,ItemClassStrings=("PrimalItemArmor_HideGloves_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.2),(EntryWeight=0.4,ItemClassStrings=("PrimalItemArmor_HidePants_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=2.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.4),(EntryWeight=0.4,ItemClassStrings=("PrimalItemArmor_HideHelmet_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=2.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.4),(EntryWeight=0.4,ItemClassStrings=("PrimalItemArmor_HideShirt_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=2.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.4),(EntryWeight=0.4,ItemClassStrings=("PrimalItemArmor_HideBoots_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=2.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.4),(EntryWeight=0.4,ItemClassStrings=("PrimalItemArmor_HideGloves_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=2.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.4),(EntryWeight=0.1,ItemClassStrings=("PrimalItemArmor_HidePants_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=2.0,MaxQuality=2.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.6),(EntryWeight=0.1,ItemClassStrings=("PrimalItemArmor_HideHelmet_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=2.0,MaxQuality=2.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.6),(EntryWeight=0.1,ItemClassStrings=("PrimalItemArmor_HideShirt_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=2.0,MaxQuality=2.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.6),(EntryWeight=0.1,ItemClassStrings=("PrimalItemArmor_HideBoots_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=2.0,MaxQuality=2.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.6),(EntryWeight=0.1,ItemClassStrings=("PrimalItemArmor_HideGloves_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=2.0,MaxQuality=2.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.6)))))

(ignore the weird space, i remove it once put into game.ini)

 

 

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@Tamaster There is some issues with ( containing brackets ) closing in the wrong place on your last and 2nd to last Sets.

 

ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="SupplyCrate_Level15_C",MinItemSets=1,MaxItemSets=1,NumItemSetsPower=1.0,bSetsRandomWithoutReplacement=true,ItemSets=((MinNumItems=2,MaxNumItems=3,NumItemsPower=1.0,SetWeight=1.0,bItemsRandomWithoutReplacement=true,ItemEntries=((EntryWeight=1.0,ItemClassStrings=("PrimalItemResource_Hide_C"),ItemsWeights=(1.0),MinQuantity=20.0,MaxQuantity=60.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0),(EntryWeight=1.0,ItemClassStrings=("PrimalItemResource_Sparkpowder_C"),ItemsWeights=(1.0),MinQuantity=20.0,MaxQuantity=60.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0),(EntryWeight=1.0,ItemClassStrings=("PrimalItemResource_MetalIngot_C"),ItemsWeights=(1.0),MinQuantity=10.0,MaxQuantity=30.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0),(EntryWeight=1.0,ItemClassStrings=("PrimalItemResource_Gunpowder_C"),ItemsWeights=(1.0),MinQuantity=20.0,MaxQuantity=50.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0),(EntryWeight=1.0,ItemClassStrings=("PrimalItemConsumable_Narcotic_C"),ItemsWeights=(1.0),MinQuantity=5.0,MaxQuantity=15.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0))),(MinNumItems=1,MaxNumItems=2,NumItemsPower=1.0,SetWeight=1.0,bItemsRandomWithoutReplacement=true,ItemEntries=((EntryWeight=0.4,ItemClassStrings=("PrimalItemAmmo_ArrowTranq_C"),ItemsWeights=(5.0),MinQuantity=20.0,MaxQuantity=50.0,MinQuality=0.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0),(EntryWeight=1.0,ItemClassStrings=("PrimalItemAmmo_ArrowStone_C"),ItemsWeights=(5.0),MinQuantity=20.0,MaxQuantity=50.0,MinQuality=0.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0),(EntryWeight=0.7,ItemClassStrings=("PrimalItem_WeaponBow_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.3),(EntryWeight=0.2,ItemClassStrings=("PrimalItem_WeaponBow_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=2.0,MaxQuality=2.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.6),(EntryWeight=1.0,ItemClassStrings=("PrimalItem_WeaponSpyglass_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=0.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0),(EntryWeight=1.0,ItemClassStrings=("PrimalItem_WeaponTorch_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.2),(EntryWeight=0.5,ItemClassStrings=("PrimalItem_WeaponTorch_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=2.0,MaxQuality=2.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.5))),(MinNumItems=1,MaxNumItems=3,NumItemsPower=1.0,SetWeight=1.0,bItemsRandomWithoutReplacement=true,ItemEntries=((EntryWeight=1.0,ItemClassStrings=("PrimalItemConsumable_CookedMeat_C"),ItemsWeights=(1.0),MinQuantity=5.0,MaxQuantity=20.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0),(EntryWeight=1.0,ItemClassStrings=("PrimalItemConsumable_StaminaSoup_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=3.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0),(EntryWeight=0.3,ItemClassStrings=("PrimalItem_WeaponFishingRod_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.2),(EntryWeight=1.0,ItemClassStrings=("PrimalItemConsumable_Canned_Savoroot_Child_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=3.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0),(EntryWeight=1.0,ItemClassStrings=("PrimalItemConsumable_SweetVeggieCake_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=2.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0),(EntryWeight=1.0,ItemClassStrings=("PrimalItemConsumable_HealSoup_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=3.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0))),(MinNumItems=2,MaxNumItems=4,NumItemsPower=1.0,SetWeight=1.0,bItemsRandomWithoutReplacement=true,ItemEntries=((EntryWeight=1.0,ItemClassStrings=("PrimalItemStructure_Foundation_Wood_C"),ItemsWeights=(1.0),MinQuantity=2.0,MaxQuantity=4.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0),(EntryWeight=1.0,ItemClassStrings=("PrimalItemStructure_Ceiling_Wood_C"),ItemsWeights=(1.0),MinQuantity=2.0,MaxQuantity=4.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0),(EntryWeight=1.0,ItemClassStrings=("PrimalItemStructure_Wall_Wood_C"),ItemsWeights=(1.0),MinQuantity=4.0,MaxQuantity=8.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0),(EntryWeight=1.0,ItemClassStrings=("PrimalItemStructure_Doorframe_Wood_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0),(EntryWeight=1.0,ItemClassStrings=("PrimalItemStructure_Door_Wood_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0),(EntryWeight=0.6,ItemClassStrings=("PrimalItemStructure_Wood_Double_Door_Frame_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0),(EntryWeight=0.6,ItemClassStrings=("PrimalItemStructure_Wood_Double_Doors_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0),(EntryWeight=0.4,ItemClassStrings=("PrimalItemStructure_StorageBox_Large_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0))),(MinNumItems=1,MaxNumItems=1,NumItemsPower=1.0,SetWeight=1.0,bItemsRandomWithoutReplacement=true,ItemEntries=((EntryWeight=1.0,ItemClassStrings=("PrimalItemConsumable_Egg_Raptor_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=2.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0),(EntryWeight=1.0,ItemClassStrings=("PrimalItemConsumable_Egg_Trike_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=2.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0),(EntryWeight=1.0,ItemClassStrings=("PrimalItemConsumable_Egg_Turtle_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=2.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0),(EntryWeight=1.0,ItemClassStrings=("PrimalItemConsumable_Egg_Kairuku_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=2.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0),(EntryWeight=1.0,ItemClassStrings=("PrimalItemConsumable_Egg_Oviraptor_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=2.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0),(EntryWeight=1.0,ItemClassStrings=("PrimalItemConsumable_Egg_Dimetrodon_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=2.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0))),(MinNumItems=1,MaxNumItems=1,NumItemsPower=1.0,SetWeight=1.0,bItemsRandomWithoutReplacement=true,ItemEntries=((EntryWeight=1.0,ItemClassStrings=("PrimalItemArmor_PhiomiaSaddle_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.2),(EntryWeight=1.0,ItemClassStrings=("PrimalItemArmor_TrikeSaddle_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.2),(EntryWeight=0.8,ItemClassStrings=("PrimalItemArmor_RaptorSaddle_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.3),(EntryWeight=1.0,ItemClassStrings=("PrimalItemArmor_TurtleSaddle_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.2),(EntryWeight=1.0,ItemClassStrings=("PrimalItemArmor_ParaSaddle_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.2),(EntryWeight=0.6,ItemClassStrings=("PrimalItemArmor_PhiomiaSaddle_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=2.0,MaxQuality=2.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.6),(EntryWeight=0.4,ItemClassStrings=("PrimalItemArmor_TrikeSaddle_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=2.0,MaxQuality=2.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.6),(EntryWeight=0.2,ItemClassStrings=("PrimalItemArmor_RaptorSaddle_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=2.0,MaxQuality=2.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.6),(EntryWeight=0.6,ItemClassStrings=("PrimalItemArmor_TurtleSaddle_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=2.0,MaxQuality=2.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.6),(EntryWeight=0.6,ItemClassStrings=("PrimalItemArmor_ParaSaddle_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=2.0,MaxQuality=2.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.6))),(MinNumItems=1,MaxNumItems=2,NumItemsPower=1.0,SetWeight=1.0,bItemsRandomWithoutReplacement=true,ItemEntries=((EntryWeight=1.0,ItemClassStrings=("PrimalItemArmor_HidePants_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.2),(EntryWeight=1.0,ItemClassStrings=("PrimalItemArmor_HideHelmet_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.2),(EntryWeight=1.0,ItemClassStrings=("PrimalItemArmor_HideShirt_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.2),(EntryWeight=1.0,ItemClassStrings=("PrimalItemArmor_HideBoots_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.2),(EntryWeight=1.0,ItemClassStrings=("PrimalItemArmor_HideGloves_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.2),(EntryWeight=0.4,ItemClassStrings=("PrimalItemArmor_HidePants_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=2.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.4),(EntryWeight=0.4,ItemClassStrings=("PrimalItemArmor_HideHelmet_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=2.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.4),(EntryWeight=0.4,ItemClassStrings=("PrimalItemArmor_HideShirt_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=2.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.4),(EntryWeight=0.4,ItemClassStrings=("PrimalItemArmor_HideBoots_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=2.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.4),(EntryWeight=0.4,ItemClassStrings=("PrimalItemArmor_HideGloves_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=2.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.4),(EntryWeight=0.1,ItemClassStrings=("PrimalItemArmor_HidePants_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=2.0,MaxQuality=2.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.6),(EntryWeight=0.1,ItemClassStrings=("PrimalItemArmor_HideHelmet_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=2.0,MaxQuality=2.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.6),(EntryWeight=0.1,ItemClassStrings=("PrimalItemArmor_HideShirt_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=2.0,MaxQuality=2.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.6),(EntryWeight=0.1,ItemClassStrings=("PrimalItemArmor_HideBoots_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=2.0,MaxQuality=2.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.6),(EntryWeight=0.1,ItemClassStrings=("PrimalItemArmor_HideGloves_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=2.0,MaxQuality=2.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.6)))))

Try that. 

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save you some typing too, as you have all the saddles are the same chance to spawn/be blue print yo could always compact then into 1 entry, rather than across 4 or 5 entries..

 

(EntryWeight=0.8,ItemClassStrings=("saddle1","Saddle2","saddle3","Saddle4"),ItemsWeights=(1.0,1.0,1.0,1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.2)
//next entry has same saddles but higher quality and lower weight
(EntryWeight=0.2,ItemClassStrings=("saddle1","Saddle2","saddle3","Saddle4"),ItemsWeights=(1.0,1.0,1.0,1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=2.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.2)

 

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