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Gumballz last won the day on June 20 2016

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  1. @DJRone89 The command is ConfigOverrideSupplyCrateItems. Alpha's don't spawn or drop loot crates.
  2. I would have thought the name of the command answers your questions about adding stuff to loot drops ... the command is configOVERRIDE.... not configADD or configAPPEND Nuff said ?
  3. Its because of your MinQuality and MaxQuality range. 2 - 7 will give a high proportion of Ascendants. Maybe worth noting that not all Ascendant items are descent. a high value quality 5 Master will generally be better than a low value quality 4 Ascendent. Rather than change the min/max quality of each item, change your SupplyCrateLootQualityMultiplier= to something in the 0.6-0.75 range
  4. @Glave your code needs to be in a single line. ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="SupplyCrate_Level03_C",MinItemSets=1,MaxItemSets=2,NumItemSetsPower=1.0,bSetsRandomWithoutReplacement=true,ItemSets=((MinNumItems=1,MaxNumItems=2,NumItemsPower=1.0,SetWeight=0.8,bItemsRandomWithoutReplacement=true,ItemEntries=((EntryWeight=0.9,ItemClassStrings=("PrimalItemResource_Stone_C"),ItemsWeights=(1.0),MinQuantity=5.0,MaxQuantity=20.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0),(EntryWeight=1.0,ItemClassStrings=("PrimalItemResource_Thatch_C"),ItemsWeights=(1.0),MinQuantity=10.0,MaxQuantity=10.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0),(EntryWeight=0.2,ItemClassStrings=("PrimalItemResource_Tintoberry_C"),ItemsWeights=(1.0),MinQuantity=10.0,MaxQuantity=90.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0))),(MinNumItems=1,MaxNumItems=2,NumItemsPower=1.0,SetWeight=0.4,bItemsRandomWithoutReplacement=true,ItemEntries=((EntryWeight=0.5,ItemClassStrings=("PrimalItem_WeaponRocketLauncher_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.3),(EntryWeight=1.0,ItemClassStrings=("PrimalItem_WeaponSlingshot _C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=2.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=true,ChanceToBeBlueprintOverride=0.0))))) Like that
  5. @Lobodemonio looks fine to me. Just make sure its all on 1 continuous line.
  6. Your Ovverride code is fine. If your saving the Game.ini in the correct location, then you will have to ask the Mod Creator why this function not implementing.
  7. You'll have to talk to the Mod Author as your effectively trying to Mod a Mod Edit.... @Garvani You are saving the game.ini in the correct location ? ../ShooterGame/Saved/Config/WindowsNoEditor for solo game ../ShooterGame/Saved/Config/Linux for linux servers ../ShooterGame/Saved/Config/Win64 for windows servers and you have the code inserted under [/script/shootergame.shootergamemode] section in the game.ini
  8. @Garvani The Core use different loot crates SupplyCrate_Level05_Core SupplyCrate_Level25_Core SupplyCrate_Level50_Core SupplyCrate_Level75_Core SupplyCrate_Level100_Core SupplyCrate_Level125_Core
  9. I've heard several reports of that happening. There doesn't seem to be any reason why it happens. The only common factor between the reports was they all had very large override codes.... excess of 400+ references in some cases. If your's has a large amount items, try reducing them somewhat.....what the max number is .. i cannot say, sorry.
  10. /boggles I knew Wildcard are retards... but this takes it to a new level
  11. @Sanitoeter There are a couple of new crate references in the dev kit. it maybe one of those. Try SupplyCrate_OceanInstant_High_C
  12. Patch 254.6 opens this command up to editing the drops of some of the bosses. DinoDropInventoryComponent_BossDragon_Easy_C DinoDropInventoryComponent_BossDragon_Hard_C DinoDropInventoryComponent_BossDragon_Medium_C DinoDropInventoryComponent_BossGorilla_Easy_C DinoDropInventoryComponent_BossGorilla_Hard_C DinoDropInventoryComponent_BossGorilla_Medium_C DinoDropInventoryComponent_BossGorilla_TheCenter_C DinoDropInventoryComponent_BossManticore_Easy_C DinoDropInventoryComponent_BossManticore_Hard_C DinoDropInventoryComponent_BossManticore_Medium_C DinoDropInventoryComponent_BossSpider_Easy_C DinoDropInventoryComponent_BossSpider_TheCenter_C DinoDropInventoryComponent_BossSpider_Hard_C DinoDropInventoryComponent_BossSpider_Medium_C Until the dev kit is updated, not sure what the arbitrary quality of these will be, so bare that in mind if you decide to add items with quality to the boss drops
  13. @DeathRtH You have a few variables listed in your override code that don't exist. SetName="", ItemEntryName="", .Your also missing _C from a lot of your ItemClassStrings. Edit.. Use a text editor to find and replace "),ItemsWeights with _C"),ItemsWeights and then find and replace _C_C with _C
  14. Ignore the word Item in MaxItemSets/MinItemSets. These variables are only concerned with the number of sets to select items from. The total number of items is determined l8r on within your entries. This also goes for MinNumItems/MaxNumItems within your Set definition. Again, these have nothing to do with the actual number of items spawned in a crate, rather the number of entries to select items from. The actual amount of items is determined by the MinQuantity/MaxQuantity within the entries. Retarded Wildcard variable naming /shrug The variables should have read like... MaxItemSets -> MaxNumSets MaxNumItems -> MaxNumEntries MaxQuantity -> MaxNumItems Lootcrates wont spawn with 0 items in either. Well, actually they do, but they are instantly demolished and you are left with a beam of light coming down to the ground with a server full of people shouting ... "the beacons are bugged...the beacons are bugged"
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