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Everything posted by Gumballz

  1. @DJRone89 The command is ConfigOverrideSupplyCrateItems. Alpha's don't spawn or drop loot crates.
  2. I would have thought the name of the command answers your questions about adding stuff to loot drops ... the command is configOVERRIDE.... not configADD or configAPPEND Nuff said ?
  3. Its because of your MinQuality and MaxQuality range. 2 - 7 will give a high proportion of Ascendants. Maybe worth noting that not all Ascendant items are descent. a high value quality 5 Master will generally be better than a low value quality 4 Ascendent. Rather than change the min/max quality of each item, change your SupplyCrateLootQualityMultiplier= to something in the 0.6-0.75 range
  4. @Glave your code needs to be in a single line. ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="SupplyCrate_Level03_C",MinItemSets=1,MaxItemSets=2,NumItemSetsPower=1.0,bSetsRandomWithoutReplacement=true,ItemSets=((MinNumItems=1,MaxNumItems=2,NumItemsPower=1.0,SetWeight=0.8,bItemsRandomWithoutReplacement=true,ItemEntries=((EntryWeight=0.9,ItemClassStrings=("PrimalItemResource_Stone_C"),ItemsWeights=(1.0),MinQuantity=5.0,MaxQuantity=20.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0),(EntryWeight=1.0,ItemClassStrings=("PrimalItemResource_Thatch_C"),ItemsWeights=(1.0),MinQuantity=10.0,MaxQuantity=10.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0),(EntryWeight=0.2,ItemClassStrings=("PrimalItemResource_Tintoberry_C"),ItemsWeights=(1.0),MinQuantity=10.0,MaxQuantity=90.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0))),(MinNumItems=1,MaxNumItems=2,NumItemsPower=1.0,SetWeight=0.4,bItemsRandomWithoutReplacement=true,ItemEntries=((EntryWeight=0.5,ItemClassStrings=("PrimalItem_WeaponRocketLauncher_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.3),(EntryWeight=1.0,ItemClassStrings=("PrimalItem_WeaponSlingshot _C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=2.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=true,ChanceToBeBlueprintOverride=0.0))))) Like that
  5. @Lobodemonio looks fine to me. Just make sure its all on 1 continuous line.
  6. @Windsinger Try putting a wider gap in your server ports. Server 1 : 7777,7778, 27015 @ 27020 server 2. 7787 7788 20125 @ 27025 Are both servers showing in ARK's menu, just not in Game ? Even though you can upload ... can you then download those items when you go to the other server ?
  7. Your Ovverride code is fine. If your saving the Game.ini in the correct location, then you will have to ask the Mod Creator why this function not implementing.
  8. You'll have to talk to the Mod Author as your effectively trying to Mod a Mod Edit.... @Garvani You are saving the game.ini in the correct location ? ../ShooterGame/Saved/Config/WindowsNoEditor for solo game ../ShooterGame/Saved/Config/Linux for linux servers ../ShooterGame/Saved/Config/Win64 for windows servers and you have the code inserted under [/script/shootergame.shootergamemode] section in the game.ini
  9. @Garvani The Core use different loot crates SupplyCrate_Level05_Core SupplyCrate_Level25_Core SupplyCrate_Level50_Core SupplyCrate_Level75_Core SupplyCrate_Level100_Core SupplyCrate_Level125_Core
  10. Check your server filters when you load up ARK... If you have PVE flagged and its a PVP server.. or visa versa .. same for maps If server is PW protected, check the box in bottom left
  11. I've heard several reports of that happening. There doesn't seem to be any reason why it happens. The only common factor between the reports was they all had very large override codes.... excess of 400+ references in some cases. If your's has a large amount items, try reducing them somewhat.....what the max number is .. i cannot say, sorry.
  12. /boggles I knew Wildcard are retards... but this takes it to a new level
  13. @Sanitoeter There are a couple of new crate references in the dev kit. it maybe one of those. Try SupplyCrate_OceanInstant_High_C
  14. Patch 254.6 opens this command up to editing the drops of some of the bosses. DinoDropInventoryComponent_BossDragon_Easy_C DinoDropInventoryComponent_BossDragon_Hard_C DinoDropInventoryComponent_BossDragon_Medium_C DinoDropInventoryComponent_BossGorilla_Easy_C DinoDropInventoryComponent_BossGorilla_Hard_C DinoDropInventoryComponent_BossGorilla_Medium_C DinoDropInventoryComponent_BossGorilla_TheCenter_C DinoDropInventoryComponent_BossManticore_Easy_C DinoDropInventoryComponent_BossManticore_Hard_C DinoDropInventoryComponent_BossManticore_Medium_C DinoDropInventoryComponent_BossSpider_Easy_C DinoDropInventoryComponent_BossSpider_TheCenter_C DinoDropInventoryComponent_BossSpider_Hard_C DinoDropInventoryComponent_BossSpider_Medium_C Until the dev kit is updated, not sure what the arbitrary quality of these will be, so bare that in mind if you decide to add items with quality to the boss drops
  15. @DeathRtH You have a few variables listed in your override code that don't exist. SetName="", ItemEntryName="", .Your also missing _C from a lot of your ItemClassStrings. Edit.. Use a text editor to find and replace "),ItemsWeights with _C"),ItemsWeights and then find and replace _C_C with _C
  16. Ignore the word Item in MaxItemSets/MinItemSets. These variables are only concerned with the number of sets to select items from. The total number of items is determined l8r on within your entries. This also goes for MinNumItems/MaxNumItems within your Set definition. Again, these have nothing to do with the actual number of items spawned in a crate, rather the number of entries to select items from. The actual amount of items is determined by the MinQuantity/MaxQuantity within the entries. Retarded Wildcard variable naming /shrug The variables should have read like... MaxItemSets -> MaxNumSets MaxNumItems -> MaxNumEntries MaxQuantity -> MaxNumItems Lootcrates wont spawn with 0 items in either. Well, actually they do, but they are instantly demolished and you are left with a beam of light coming down to the ground with a server full of people shouting ... "the beacons are bugged...the beacons are bugged"
  17. My humour is warped too In each crate you have MaxItemSets=6 & bSetsRandomWithoutReplacement=true but only 4 sets defined. You must either set the MaxItemSets to 4 or change bSetsRandomWithoutReplacement to false. In each entry you have MinNumItems=0 change that to 1. Apart from that, the code looks fine. Even with those errors, I would have thought the contents would change (or the loot crate insta-despawn on creation). I would double check your saving the game.ini to the correct directory for your server and SupplyCrateClassString="xxxxxx" are the correct crates for the map your using.
  18. @Rawblin That error is normally thrown up when there is a syntax error in your code. Either a missing or too many open/close bracket, comma or quote mark. Using the sign in through steam is quiet safe. No information is retained that isn't accessible publicly. http://store.steampowered.com/privacy_agreement/ explains how it all works. edit... Just an fyi, your always better using numbers < 1 for weight. ARK can handle very small numbers fine, but if you use a large integers, it can throw up errors (I used a weight of 10000 on a test crate once and it spawned in an item that wasn't in the loot table... weird)
  19. I could point out exactly where you have gone wrong, but seeing as your moronic brain thinks your offensive username is funny, I will decline. Username reported btw.
  20. @Rawblin Doing it manually yes, long winded and a pain in the butt. Alternatively tou can use one of the tools available for creating the code, makes editing it a lot easier. http://lootcrate.sarkarium.com/ OR https://github.com/thommcgrath/Beacon
  21. In your example the loot crate could have riot gear OR materials if you set the max to 1. If set max to 2, then yes it would have both. Think of the loot crate as a kitchen. In a kitchen you have cupboards. The cupboards have shelves with ingredients on them. Sets = Cupboards Entries = Shelves Items=Ingredients You are telling the puter to pull ingredients from a certain amount of cupboards (sets min and max number) Once it has determined how many and which cupboards(sets) to look in, it then opens each cupboard door in turn and reads the instruction for that particular cupboard... how many shelves(entries min max) to select ingredients from out of that cupboard(set). Once the shelves(entries) have been determined, it then goes to each shelf(entry) in turn and reads the specific instruction for that shelf(entry) and determines how many and what type of ingredients(items) to take off that shelf. Hope that didn't confuse u further I attempted to explain the concept in a vid ... my apologies for it - not my forte
  22. @upperking Post belongs in a different thread sir. The errors you are receiving are from the ConfigOverrideItemCraftingCosts command and not from the ConfigOverrideSupplyCrateItem command. That being said... As far as I'm aware that command is still bugged. You may want to try the mod from @Qowyn http://steamcommunity.com/sharedfiles/filedetails/?id=781635522 The last line on the error is pretty much self explanatory, although it says missing closing - you have an extra opening.
  23. @Wolfsrudel You can't disable beacons with this command. Its just for altering the contents of the drops. You would have to create yourself a little mod I would think to disable beacons.
  24. @sickmushroom you will have a syntax error in your override code. Missing/extra comma, bracket or quotes is usually the culprit There a couple tools out there to help you build your code. http://lootcrate.sarkarium.com/ - made by me - bit clunky and needs some TLC on the UI (been busy) and one by @Tekcor https://github.com/thommcgrath/Beacon/releases - which is a lot more polished than mine
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