With the seeming intent to expand on water related content, I'd like to see a Giant Seahorse mount introduced into the game. When I say "Giant i mean by Seahorse standards. So it would be about the size of an equus. Perhaps a bit smaller. It would have low carry weight and swim very slowly, sinking to the bottom when not actively swimming. Yet it can do hops off of underwater terrain which move it along at a better pace. As well as turn on it's axis (this combined with the slow swimming makes for controlled landings post-hop).
It's left click attack creates suction that can grab small creatures. Something like a manta being about as large a creature as it can grab. However having very low weight (like raptor or terror bird amount of weight, maybe lower) it would move intolerably slow holding something as large as a manta. Left clicking again releases those creatures it's suctioned to with a jet of water that knocks them back somewhat and does a small amount of torpor to the released creature. This ability would be mostly for rounding up and moving creatures like celeocanth, salmon, and piranha into containment pens (which makes for convenient fishing, and fish/prime fish meat harvesting).
It's right click attack uses it's tail to latch onto objects, players, and creatures. It can even latch onto fleeing wild creatures with this ability (and ranged/melee weapons can be used while mounted on it). Clicking right click again releases it from what ever it has latched onto.
While it has no real offensive capability it's very keratinous skin makes it incredibly tanky against certain kinds of damage. It doesn't have much hp. But it has a natural very high melee damage reduction (a reduction that doesn't come into play against projectiles).
It's most interesting bit of utility is probably it's C key/special ability. Which allows it to blow bubbles based on a charge. This works somewhat between a parasaurss scare ability and the charge of a light creature. In that the ability to blow bubbles is based on level of charge, that it can be toggled to auto blow when fully charged, but only while in turret mode. While mounted the blow bubbles ability can be used as long as there is charge and with a cooldown.
The bubbles replenish (incrementally) the oxygen of any creature or player that comes into contact with them. A player riding a seashorse can face it downwards and blow bubbles to replenish their own oxygen. Or direct the bubbles at a tame (which will also replenish the oxygen of a player riding that tame). Two seahorses going in a round (one blowing bubbles while another recharges) can provide a constant oxygen supply if placed say under stone pillbox that is stilted. This won't create an air pocket. It's just that the particle effect passes through the pillbox and counts as oxygen replenishment to any living thing it touches inside the pill box as it does so. So while a bob could have an underwater stone base of sorts. They still couldn't do anything that requires fire (camp fire, cooking pot, torches, forges and the like are still not usable in this environment).
So this for instance can allow a bob to make under water breeding pens and caches that don't really constitute a full base. But there is a downside to a seahorse squat. That particle effect goes all the way to the surface and creates a churning effect on the surface. Also the stream of bubbles is visible from a fairly long way off underwater. So players on PvP servers will have to be clever about where they place such installations (using things like rock overhands that go up to the surface) to mask the particle effect so their location isn't given away. Which also limits where they can be effectively located (and thus the areas a raider would have to search if hunting for such spots).
A seahorse would spawn in shallow waters at about the same rate and commonality as hesperornis (so not rare but not all too common). They spawn alone or in male and female pairs. It is a passive tame that attempts to keep it's distance from a player and cannot be coerced into attacking. They are omnivores and as such may have common requirements to tame such as mejoberries or meat. But may also want things like rare flowers, rare mushrooms, or prime fish meat. Seahorses very rarely spawn as high level in the wild (most all of them being under level 35). Their biggest natural threat is swarms of manta (much like the basil).
They can be bred but they are hard to keep up with. The female spawns many low level eggs that are small and buoyant very shortly after being set to mate with a male. These eggs have an expiration timer on the order of a couple of minutes and must be manually picked up and placed in the males pouch for incubation (This could be a thing where a male seahorse can incubate any egg from any creature under a certain size). The males incubation time depends on the number of eggs in his pouch. When they hatch he will eject them from his pouch (twins and triplets are possible). The babies are much faster than the adults and will instinctually dart off in many different directions. There could be dozens of them, they are small and quick. even a group of ten people may on manage to claim 5 of them between the lot before the rest die. After babies are claimed raising them carries on in a normal fashion.
There is no saddle for the sea horse (having a natural saddle shaped back).
Killing one commonly yields fish meat keratin and organic polymer. It rarely yields prime fish meat.
There would be such a thing as an alpha seahorse. Alpha seahorse are of course not tamable. They have an additional damage reduction to ranged attack that seahorses don't normally have. and the normal elevated health pool one would expect from an alpha creature per level. Alpha seahorses are exceedingly rare. Like the unicorn only one spawns on a map at any given time. Killing one yields a seahorse hat skin. Killing 10 of them permanently unlocks the seahorse hat skin. killing 25 of them permanently unlocks a sea horse hat as an attachment that can be made in a smithy and reduces all damage to the helmet it is attached to by 5%.. Killing 50 of them permanently unlocks a seahorse tail whip skin. 75 kills makes that seahorse tail whip skin an unlocked attachment that can be crafted at a smithy. which increases durability of a whip by 20%. 100 kills permanently unlocks a seahorse chest shield skin. 150 kills turns that skin into smithy craftable attachment that decreases a shield's weight by 50%.
Suggestion
TheHelleri
Underwater Mount - Giant Seahorse.
With the seeming intent to expand on water related content, I'd like to see a Giant Seahorse mount introduced into the game. When I say "Giant i mean by Seahorse standards. So it would be about the size of an equus. Perhaps a bit smaller. It would have low carry weight and swim very slowly, sinking to the bottom when not actively swimming. Yet it can do hops off of underwater terrain which move it along at a better pace. As well as turn on it's axis (this combined with the slow swimming makes for controlled landings post-hop).
It's left click attack creates suction that can grab small creatures. Something like a manta being about as large a creature as it can grab. However having very low weight (like raptor or terror bird amount of weight, maybe lower) it would move intolerably slow holding something as large as a manta. Left clicking again releases those creatures it's suctioned to with a jet of water that knocks them back somewhat and does a small amount of torpor to the released creature. This ability would be mostly for rounding up and moving creatures like celeocanth, salmon, and piranha into containment pens (which makes for convenient fishing, and fish/prime fish meat harvesting).
It's right click attack uses it's tail to latch onto objects, players, and creatures. It can even latch onto fleeing wild creatures with this ability (and ranged/melee weapons can be used while mounted on it). Clicking right click again releases it from what ever it has latched onto.
While it has no real offensive capability it's very keratinous skin makes it incredibly tanky against certain kinds of damage. It doesn't have much hp. But it has a natural very high melee damage reduction (a reduction that doesn't come into play against projectiles).
It's most interesting bit of utility is probably it's C key/special ability. Which allows it to blow bubbles based on a charge. This works somewhat between a parasaurss scare ability and the charge of a light creature. In that the ability to blow bubbles is based on level of charge, that it can be toggled to auto blow when fully charged, but only while in turret mode. While mounted the blow bubbles ability can be used as long as there is charge and with a cooldown.
The bubbles replenish (incrementally) the oxygen of any creature or player that comes into contact with them. A player riding a seashorse can face it downwards and blow bubbles to replenish their own oxygen. Or direct the bubbles at a tame (which will also replenish the oxygen of a player riding that tame). Two seahorses going in a round (one blowing bubbles while another recharges) can provide a constant oxygen supply if placed say under stone pillbox that is stilted. This won't create an air pocket. It's just that the particle effect passes through the pillbox and counts as oxygen replenishment to any living thing it touches inside the pill box as it does so. So while a bob could have an underwater stone base of sorts. They still couldn't do anything that requires fire (camp fire, cooking pot, torches, forges and the like are still not usable in this environment).
So this for instance can allow a bob to make under water breeding pens and caches that don't really constitute a full base. But there is a downside to a seahorse squat. That particle effect goes all the way to the surface and creates a churning effect on the surface. Also the stream of bubbles is visible from a fairly long way off underwater. So players on PvP servers will have to be clever about where they place such installations (using things like rock overhands that go up to the surface) to mask the particle effect so their location isn't given away. Which also limits where they can be effectively located (and thus the areas a raider would have to search if hunting for such spots).
A seahorse would spawn in shallow waters at about the same rate and commonality as hesperornis (so not rare but not all too common). They spawn alone or in male and female pairs. It is a passive tame that attempts to keep it's distance from a player and cannot be coerced into attacking. They are omnivores and as such may have common requirements to tame such as mejoberries or meat. But may also want things like rare flowers, rare mushrooms, or prime fish meat. Seahorses very rarely spawn as high level in the wild (most all of them being under level 35). Their biggest natural threat is swarms of manta (much like the basil).
They can be bred but they are hard to keep up with. The female spawns many low level eggs that are small and buoyant very shortly after being set to mate with a male. These eggs have an expiration timer on the order of a couple of minutes and must be manually picked up and placed in the males pouch for incubation (This could be a thing where a male seahorse can incubate any egg from any creature under a certain size). The males incubation time depends on the number of eggs in his pouch. When they hatch he will eject them from his pouch (twins and triplets are possible). The babies are much faster than the adults and will instinctually dart off in many different directions. There could be dozens of them, they are small and quick. even a group of ten people may on manage to claim 5 of them between the lot before the rest die. After babies are claimed raising them carries on in a normal fashion.
There is no saddle for the sea horse (having a natural saddle shaped back).
Killing one commonly yields fish meat keratin and organic polymer. It rarely yields prime fish meat.
There would be such a thing as an alpha seahorse. Alpha seahorse are of course not tamable. They have an additional damage reduction to ranged attack that seahorses don't normally have. and the normal elevated health pool one would expect from an alpha creature per level. Alpha seahorses are exceedingly rare. Like the unicorn only one spawns on a map at any given time. Killing one yields a seahorse hat skin. Killing 10 of them permanently unlocks the seahorse hat skin. killing 25 of them permanently unlocks a sea horse hat as an attachment that can be made in a smithy and reduces all damage to the helmet it is attached to by 5%.. Killing 50 of them permanently unlocks a seahorse tail whip skin. 75 kills makes that seahorse tail whip skin an unlocked attachment that can be crafted at a smithy. which increases durability of a whip by 20%. 100 kills permanently unlocks a seahorse chest shield skin. 150 kills turns that skin into smithy craftable attachment that decreases a shield's weight by 50%.
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