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Qwertymine

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Qwertymine last won the day on April 6 2021

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  1. Yeah, it really needs a 10-20K base weight or something like that. If they're gonna be useable as bases, this is the first place to start.
  2. Would help much anyways unless the babies do as much damage as adults, they'll be far too weak for this to really be a feature of any note.
  3. A tank meta that would put Stegos to shame, not really something I'd advocate for, especially once Dinopithecus come back.
  4. My one problem with this is that it completely removes the need for other shoulder pets that are on the map, namely the Vulture. The level thing is fine, no complaints there, but heat resistance is much more befitting of the Vulture, who could use its wings to shade you, and is often found in the dunes, the hottest parts of the map. The Jerboa was a popular shoulder mount for obvious reasons in ASE, but there should be a little more nuance to the choice come ASA
  5. Qwertymine

    Troodon

    The cost of taming the definitely needs rethinking, it shouldn't take 25 level 199 Rock Drakes to potentially tame. A small game carnivore shouldn't use Giganotosaurus and Carchars as its "kibble".
  6. That's nice, but mods get things done, Wildcard more often than not, doesn't.
  7. Perhaps for standard attacks, though I'm not confident in this game's ability when it comes to stuff like this. If the system hasn't updated yet, then some creatures will likely have problems with how their attacks operate. I know in ASE, if you attacked too fast with the Stego, the animation would play but no damage would be done. It'd be nice, but I limit my expectations as to what Wildcard can actually pull off.
  8. Yes, I fail to see how that justifies meat types specific to one or two creatures. Fish Meat is dropped by 10 species, four of which are some of the must abundant species in the game. Raw Meat is dropped by everything else aside from the Ovis.
  9. Sarcosuchus was much more suited to eating fish, changing its preference to simply fish meat works better, and that's already an existing food type. Again, this is why the kibble system was simplified. It's not an approachable system to have thirty different kinds of meats, especially when they only come from two or three creatures.
  10. Not the issue. Yeah, it probably doesn't make sense, but neither does every creature dropping the same kind of Hide, or even different insects dropping the same kind of Chitin because it'll be different thicknesses and compositions. Lore-wise they obviously don't, but gameplay-wise its better that they do. Like you said, there's only two amphibians in the game, do they really need a unique meat type?
  11. Unfortunately, this is counterproductive to the not so distant Kibble Rework, where specialized wants were put aside in favor of a more generalized and easy to understand system. Having whole meat types only be dropped by one or two creatures just muddies the waters of gameplay and makes it all less cohesive.
  12. That's the point. The Equus isn't quite as fast as these mounts, but it has the stats and abilities to handle itself in situations where the others can't. Female Megaloceros or Gallimimus will basically never win a fight by themselves, and the Iguanodon struggles but can manage, whereas Equus can pretty handily manage a majority of fights. That's without mentioning its got good stats, a KO kick that can end fights early and be used as a tame assistant, and usefulness as a mobile crafting station. The only situation I can ever really see an Equus speed buff being necessary is on Aberration because Aberrant Raptors still have that stupid pounce attack.
  13. Holding wolves in comparison to Shadowmanes is terrible for balance. I guess the Rex should be allowed more things because the Giga and Carchar are stronger? Or maybe the Thyla needs a buff because Rock Drakes are better?
  14. Here's some quick ones. Updated gliding mechanics. At the end of ASE, the Drake was super clunky and dated compared to the Maewing. Giving it a smoother glide with less weight to it would really increase the Drakes enjoyability factor, and with the directional jump, it'd really allow the Drake to stay viable as a travel mount. Climbing works fine in my experience, but sometimes you go in awkward directions when jumping off a wall. As for new abilities, I think an addition to its ability to track Reapers would be nice. It alerts to wild and enemy Reapers, but should either ping them or maybe receive a buff called Alert, increasing their speed or something to help the either win or escape the coming fight. A Charge Attack wouldn't go unnoticed either. For a species that apparently naturally opposes Reapers and Nameless, Drakes really have nothing to truly combat them. Having a Charge Resource Pool that they can either create their own Charge aura with or use focused attacks to deal damage and debuff creatures would really help sell them as Reaper Rivals. Maybe beams that are focused out of their feathers? Or the classic breath attack.
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