MrWayneCarnage Posted February 6, 2018 Share Posted February 6, 2018 I had started a server for public use! I wanted to play it on ragnarok, and I thought it would be awesome to replace the creatures with their aberrant versions! I tried this and none of the creatures that have their glowing versions spawned at all. Not even the normal one. what i have right now [/script/shootergame.shootergamemode] NPCReplacements=(FromClassName="trike_Character_BP_C",ToClassName="trike_character_bp_aberrant_c") NPCReplacements=(FromClassName="para_Character_BP_C",ToClassName="para_character_bp_aberrant_c") NPCReplacements=(FromClassName="spino_Character_BP_C",ToClassName="spino_character_bp_aberrant_c") NPCReplacements=(FromClassName="paracer_Character_BP_C",ToClassName="paracer_character_bp_aberrant_c") NPCReplacements=(FromClassName="achatina_Character_BP_C",ToClassName="achatina_character_bp_aberrant_c") NPCReplacements=(FromClassName="angler_Character_BP_C",ToClassName="angler_character_bp_aberrant_c") NPCReplacements=(FromClassName="ankylo_Character_BP_C",ToClassName="ankylo_character_bp_aberrant_c") NPCReplacements=(FromClassName="spiders_Character_BP_C",ToClassName="spiders_character_bp_aberrant_c") NPCReplacements=(FromClassName="arthro_Character_BP_C",ToClassName="arthro_character_bp_aberrant_c") NPCReplacements=(FromClassName="baryonyx_Character_BP_C",ToClassName="baryonyx_character_bp_aberrant_c") NPCReplacements=(FromClassName="toad_Character_BP_C",ToClassName="toad_character_bp_aberrant_c") NPCReplacements=(FromClassName="turtle_Character_BP_C",ToClassName="turtle_character_bp_aberrant_c") NPCReplacements=(FromClassName="carno_Character_BP_C",ToClassName="carno_character_bp_aberrant_c") NPCReplacements=(FromClassName="coel_Character_BP_C",ToClassName="coel_character_bp_aberrant_c") NPCReplacements=(FromClassName="dimetro_Character_BP_C",ToClassName="dimetro_character_bp_aberrant_c") NPCReplacements=(FromClassName="dimorph_Character_BP_C",ToClassName="dimorph_character_bp_aberrant_c") NPCReplacements=(FromClassName="diplocaulus_Character_BP_C",ToClassName="diplocaulus_character_bp_aberrant_c") NPCReplacements=(FromClassName="diplodocus_Character_BP_C",ToClassName="diplodocus_character_bp_aberrant_c") NPCReplacements=(FromClassName="dodo_Character_BP_C",ToClassName="dodo_character_bp_aberrant_c") NPCReplacements=(FromClassName="doed_Character_BP_C",ToClassName="doed_character_bp_aberrant_c") NPCReplacements=(FromClassName="dungbeetle_Character_BP_C",ToClassName="dungbeetle_character_bp_aberrant_c") NPCReplacements=(FromClassName="eel_Character_BP_C",ToClassName="eel_character_bp_aberrant_c") NPCReplacements=(FromClassName="equus_Character_BP_C",ToClassName="equus_character_bp_aberrant_c") NPCReplacements=(FromClassName="iguanodon_Character_BP_C",ToClassName="iguanodon_character_bp_aberrant_c") NPCReplacements=(FromClassName="lystro_Character_BP_C",ToClassName="lystro_character_bp_aberrant_c") NPCReplacements=(FromClassName="manta_Character_BP_C",ToClassName="manta_character_bp_aberrant_c") NPCReplacements=(FromClassName="megalania_Character_BP_C",ToClassName="megalania_character_bp_aberrant_c") NPCReplacements=(FromClassName="megalosaurus_Character_BP_C",ToClassName="megalosaurus_character_bp_aberrant_c") NPCReplacements=(FromClassName="moschops_Character_BP_C",ToClassName="moschops_character_bp_aberrant_c") NPCReplacements=(FromClassName="otter_Character_BP_C",ToClassName="otter_character_bp_aberrant_c") NPCReplacements=(FromClassName="sheep_Character_BP_C",ToClassName="sheep_character_bp_aberrant_c") NPCReplacements=(FromClassName="pirahna_Character_BP_C",ToClassName="pirahna_character_bp_aberrant_c") NPCReplacements=(FromClassName="scorpion_Character_BP_C",ToClassName="scorpion_character_bp_aberrant_c") NPCReplacements=(FromClassName="raptor_Character_BP_C",ToClassName="raptor_character_bp_aberrant_c") NPCReplacements=(FromClassName="salmon_Character_BP_C",ToClassName="salmon_character_bp_aberrant_c") NPCReplacements=(FromClassName="sarco_Character_BP_C",ToClassName="sarco_character_bp_aberrant_c") NPCReplacements=(FromClassName="stego_Character_BP_C",ToClassName="stego_character_bp_aberrant_c") NPCReplacements=(FromClassName="boafrill_Character_BP_C",ToClassName="boafrill_character_bp_aberrant_c") NPCReplacements=(FromClassName="trilobite_Character_BP_C",ToClassName="trilobite_character_bp_aberrant_c") Link to comment Share on other sites More sharing options...
Cymas Posted February 6, 2018 Share Posted February 6, 2018 I'm not familiar with server configs, but you might be interested in this mod: http://steamcommunity.com/sharedfiles/filedetails/?id=1267677473 It basically does what you're trying to do, and also adds an Aberration workbench so you can actually craft Aberration stuff too. Link to comment Share on other sites More sharing options...
MrWayneCarnage Posted February 6, 2018 Author Share Posted February 6, 2018 @Cymas I have it haha, that adds the new aberration creatures, I'm talking about the redo for many of the creatures. Like for example aberrant trike. Link to comment Share on other sites More sharing options...
Tripp Posted March 21, 2018 Share Posted March 21, 2018 Hey, I was wondering if anyone had the answer to why this wouldn t work. I play on Xbox, so mods aren't really an option for my nitrado server. But I would still like to see the aberrant versions of dinos spawn on ragnarok. Link to comment Share on other sites More sharing options...
K1ngj036 Posted March 21, 2018 Share Posted March 21, 2018 if im not mistaken non abberant dinos have better stats(except melee)? maybe having both is better.. cross abberation is a great mod^ Link to comment Share on other sites More sharing options...
Phyrist Posted March 22, 2018 Share Posted March 22, 2018 I had the same issue with a different situation. My The Island i wanted to add SE creatures to it.. Same thing. No se dinos.no vanilla dinos. I believe it is because they arent in the spawn containers to begin with. What i did was add the dinos to the spawner alongside the vanilla. From there you can change how often the new dinos spawn and if its going to spawn more often than the other creatures in the same spawner. From my servers game.ini i have a comfortable blend of vanilla and SE creatures on my island map This is only the mountain spawner my server has every spawner area edited in the ini ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesMountain_C",NPCSpawnEntries=((AnEntryName="RockGolemMntnSpawner",EntryWeight=0.05,NPCsToSpawnStrings=("RockGolem_Character_BP_C")),(AnEntryName="DeathWormMntnSpawner",EntryWeight=0.5,NPCsToSpawnStrings=("Deathworm_Character_BP_C")),(AnEntryName="MantisMntnSpawner",EntryWeight=0.5,NPCsToSpawnStrings=("Mantis_Character_BP_C"))),NPCSpawnLimits=((NPCClassString="RockGolem_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.01),(NPCClassString="Deathworm_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.1),(NPCClassString="Mantis_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.1))) Link to comment Share on other sites More sharing options...
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