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Phyrist

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41 Gathering Thatch

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About Phyrist

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  1. Phyrist

    Raft building

    Ah shoot my bad i didnt realize was Mobile.. I usually skim the All Activity.. My phone doesnt seem to be able to run the mobile so i cant test for you either
  2. Phyrist

    Raft building

    Well the guy in that video is using console his hotbar has the icons.. So it works for him Im on steam so i cant test console sorry.. But on steam whenever i build rafts i do it the way that guy does.. Except i dont use fencefoundation i just use a pillar placed freehand, ermm.. Also my version is a little different i put down more ceilings and pillars.. Build the 3x3 then pillars on the 8 outside foundations going up... Ceilings ontop of those pillars.. Then Ceilings outwards.. Then another pillar down from the ceiling and a foundation attached to the pillar that will snap to the existing foundations.. Then demo the pillars and the foundations should stay like how i built my barge i dont think it would be different on console..
  3. Whenever i do my spawner edits i use a notepad and split up the syntax like that, its easy to visualize and balance the commas and parenthesis that way when there are llllooots of additions I have not gotten the Tek Drone/Tank, TekCave Boss minions to spawn ANYWHERE. Ever. Just keep that in mind to alieviate some headaches when troubleshooting... some creatures cant spawn naturally, only manually spawned (by Boss' emitter, for instance)
  4. i think i found your Beach issue ConfigAddNPCSpawnEntriesContainer=( NPCSpawnEntriesContainerClassString="DinoSpawnEntriesBeach", NPCSpawnEntries=( (AnEntryName="LanternBirdSpawner",EntryWeight=0.1,NPCsToSpawnStrings=("LanternBird_Character_BP_C")), (AnEntryName="LanternGoatMount",EntryWeight=1.0,NPCsToSpawnStrings=("LanternGoat_Character_BP_C")), (AnEntryName="LanternPugMount",EntryWeight=0.1,NPCsToSpawnStrings=("LanternPug_Character_BP_C")), (AnEntryName="CaveCrabMount",EntryWeight=0.05,NPCsToSpawnStrings=("Crab_Character_BP_C")), NPCSpawnEntries=( (AnEntryName="ABSpinoSpawner",EntryWeight=0.3,NPCsToSpawnStrings=("Spino_Character_BP_Aberrant_C")), NPCSpawnEntries=( (AnEntryName="ABTrikeSpawner",EntryWeight=0.3,NPCsToSpawnStrings=("Trike_Character_BP_Aberrant_C")), NPCSpawnEntries=( (AnEntryName="ABParaSpawner",EntryWeight=0.3,NPCsToSpawnStrings=("Para_Character_BP_Aberrant_C")), NPCSpawnEntries=( (AnEntryName="ABTurtleSpawner",EntryWeight=0.3,NPCsToSpawnStrings=("Turtle_Character_BP_Aberrant_C")), NPCSpawnEntries=( (AnEntryName="ABDodoSpawner",EntryWeight=0.3,NPCsToSpawnStrings=("Dodo_Character_BP_Aberrant_C")), NPCSpawnEntries=( (AnEntryName="ABMoschopsSpawner",EntryWeight=0.3,NPCsToSpawnStrings=("Moschops_Character_BP_Aberrant_C")), NPCSpawnEntries=( (AnEntryName="RexSpawner",EntryWeight=0.3,NPCsToSpawnStrings=("Rex_Character_BP_C")) ), NPCSpawnLimits=( (NPCClassString="LanternBird_Character_BP_C",MaxPercentageOfDesiredNumToAllow=1.0), (NPCClassString="LanternGoat_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.01), (NPCClassString="LanternPug_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.1), (NPCClassString="Crab_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.01), (NPCClassString="Spino_Character_BP_Aberrant_C",MaxPercentageOfDesiredNumToAllow=0.1), (NPCClassString="Trike_Character_BP_Aberrant_C",MaxPercentageOfDesiredNumToAllow=0.2), (NPCClassString="Para_Character_BP_Aberrant_C",MaxPercentageOfDesiredNumToAllow=0.3), (NPCClassString="Turtle_Character_BP_Aberrant_C",MaxPercentageOfDesiredNumToAllow=0.3), (NPCClassString="Dodo_Character_BP_Aberrant_C",MaxPercentageOfDesiredNumToAllow=0.4), (NPCClassString="Moschops_Character_BP_Aberrant_C",MaxPercentageOfDesiredNumToAllow=0.2), (NPCClassString="Rex_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.1)) ) notice how theres multiple NPCSpawnEntries=( after the first bundle of dinos? thats why the first ones work and the others in Beach dont, combine all into One NPCSpawnEntries=( and it should work in Beach aaaand same thing in Redwoods too many NPCSpawnEntry=( ConfigAddNPCSpawnEntriesContainer=( NPCSpawnEntriesContainerClassString="DinoSpawnEntriesRedwoods", NPCSpawnEntries=( (AnEntryName="MoleRatSpawner",EntryWeight=0.01,NPCsToSpawnStrings=("MoleRat_Character_BP_C")), NPCSpawnEntries=( (AnEntryName="ABIguanodonSpawner",EntryWeight=0.3,NPCsToSpawnStrings=("Iguanodon_Character_BP_Aberrant_C")), NPCSpawnEntries=( (AnEntryName="ABDiplodocus",EntryWeight=0.3,NPCsToSpawnStrings=("Diplodocus_Character_BP_Aberrant_C")), NPCSpawnEntries=( (AnEntryName="ABDimorphodonSpawner",EntryWeight=0.3,NPCsToSpawnStrings=("Dimorph_Character_BP_Aberrant_C")) ), NPCSpawnLimits=( (NPCClassString="MoleRat_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.003), (NPCClassString="Iguanodon_Character_BP_Aberrant_C",MaxPercentageOfDesiredNumToAllow=0.1), (NPCClassString="Diplodocus_Character_BP_Aberrant_C",MaxPercentageOfDesiredNumToAllow=0.1), (NPCClassString="Dimorph_Character_BP_Aberrant_C",MaxPercentageOfDesiredNumToAllow=0.1)) ) and something similarly weird going on in Swamp and Mountain ConfigAddNPCSpawnEntriesContainer=( NPCSpawnEntriesContainerClassString="DinoSpawnEntriesSwamp", NPCSpawnEntries=( (AnEntryName="Basilisk",EntryWeight=0.3,NPCsToSpawnStrings=("Basilisk_Character_BP_C")), (AnEntryName="Glowtail",EntryWeight=0.3,NPCsToSpawnStrings=("LanternLizard_Character_BP_C")), NPCSpawnEntries=( (AnEntryName="ABSarcoSpawner",EntryWeight=0.3,NPCsToSpawnStrings=("Sarco_Character_BP_Aberrant_C")), NPCSpawnEntries=( (AnEntryName="ABToadSpawner",EntryWeight=0.3,NPCsToSpawnStrings=("Toad_Character_BP_Aberrant_C")), NPCSpawnEntries=( (AnEntryName="ABDimetroSpawner",EntryWeight=0.3,NPCsToSpawnStrings=("Dimetro_Character_BP_Aberrant_C")), NPCSpawnEntries=( (AnEntryName="ABParacerSpawner",EntryWeight=0.3,NPCsToSpawnStrings=("Paracer_Character_BP_Aberrant_C")), NPCSpawnEntries=( (AnEntryName="ABDiplocaulusSpawner",EntryWeight=0.3,NPCsToSpawnStrings=("Diplocaulus_Character_BP_Aberrant_C")) ), NPCSpawnLimits=( (NPCClassString="Basilisk_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.05), (NPCClassString="LanternLizard_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.3), (NPCClassString="Sarco_Character_BP_Aberrant_C",MaxPercentageOfDesiredNumToAllow=0.3), (NPCClassString="Toad_Character_BP_Aberrant_C",MaxPercentageOfDesiredNumToAllow=0.2), (NPCClassString="Dimetro_Character_BP_Aberrant_C",MaxPercentageOfDesiredNumToAllow=0.2), (NPCClassString="Paracer_Character_BP_Aberrant_C",MaxPercentageOfDesiredNumToAllow=0.1), (NPCClassString="Diplocaulus_Character_BP_Aberrant_C",MaxPercentageOfDesiredNumToAllow=0.1)) ) ConfigAddNPCSpawnEntriesContainer=( NPCSpawnEntriesContainerClassString="DinoSpawnEntriesMountain", NPCSpawnEntries=( (AnEntryName="RockDrake",EntryWeight=0.05,NPCsToSpawnStrings=("RockDrake_Character_BP_C")), NPCSpawnEntries=( (AnEntryName="ABStegoSpawner",EntryWeight=0.3,NPCsToSpawnStrings=("Stego_Character_BP_Aberrant_C")), NPCSpawnEntries=( (AnEntryName="ABRaptorSpawner",EntryWeight=0.3,NPCsToSpawnStrings=("Raptor_Character_BP_Aberrant_C")), NPCSpawnEntries=( (AnEntryName="ABScorpionSpawner",EntryWeight=0.3,NPCsToSpawnStrings=("Scorpion_Character_BP_Aberrant_C")), NPCSpawnEntries=( (AnEntryName="ABDoedSpawner",EntryWeight=0.3,NPCsToSpawnStrings=("Doed_Character_BP_Aberrant_C")), NPCSpawnEntries=( (AnEntryName="GigantSpawner",EntryWeight=0.1,NPCsToSpawnStrings=("Gigant_Character_BP_C")) ), NPCSpawnLimits=( (NPCClassString="RockDrake_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.1), (NPCClassString="Stego_Character_BP_Aberrant_C",MaxPercentageOfDesiredNumToAllow=0.1), (NPCClassString="Raptor_Character_BP_Aberrant_C",MaxPercentageOfDesiredNumToAllow=0.1), (NPCClassString="Scorpion_Character_BP_Aberrant_C",MaxPercentageOfDesiredNumToAllow=0.1), (NPCClassString="Doed_Character_BP_Aberrant_C",MaxPercentageOfDesiredNumToAllow=0.1), (NPCClassString="Gigant_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.02)) ) different issue in the Grassland...youve got the right amount of NPCSpawnEntries=( .....i think youve got extra parenthesis and youre missing the NPCSpawnLimits=( ...youve got what comes after it but not the parameter declaration ConfigAddNPCSpawnEntriesContainer=( NPCSpawnEntriesContainerClassString="DinoSpawnEntriesGrassland", NPCSpawnEntries=( (AnEntryName="ABEquusSpawner",EntryWeight=0.3,NPCsToSpawnStrings=("Equus_Character_BP_Aberrant_C")), ( (AnEntryName="ABCarnoSpawner",EntryWeight=0.3,NPCsToSpawnStrings=("Carno_Character_BP_Aberrant_C")), ( (AnEntryName="ABAnkyloSpawner",EntryWeight=0.3,NPCsToSpawnStrings=("Ankylo_Character_BP_Aberrant_C")), ( (AnEntryName="ABSheep",EntryWeight=0.3,NPCsToSpawnStrings=("Sheep_Character_BP_Aberrant_C")), ( (AnEntryName="ABLystro",EntryWeight=0.3,NPCsToSpawnStrings=("Lystro_Character_BP_Aberrant_C")) ), (NPCClassString="Equus_Character_BP_Aberrant_C",MaxPercentageOfDesiredNumToAllow=0.4), (NPCClassString="Carno_Character_BP_Aberrant_C",MaxPercentageOfDesiredNumToAllow=0.1), (NPCClassString="Ankylo_Character_BP_Aberrant_C",MaxPercentageOfDesiredNumToAllow=0.1), (NPCClassString="Sheep_Character_BP_Aberrant_C",MaxPercentageOfDesiredNumToAllow=0.1), (NPCClassString="Lystro_Character_BP_Aberrant_C",MaxPercentageOfDesiredNumToAllow=0.1)) ) WyvernTrench... same thing ConfigAddNPCSpawnEntriesContainer=( NPCSpawnEntriesContainerClassString="SE_DinoSpawnEntriesWyvernTrench", NPCSpawnEntries=( (AnEntryName="ABArthroSpawner",EntryWeight=0.3,NPCsToSpawnStrings=("Arthro_Character_BP_Aberrant_C")), ( (AnEntryName="ABBoafrillSpawner",EntryWeight=0.3,NPCsToSpawnStrings=("Boafrill_Character_BP_Aberrant_C")), ( (AnEntryName="ABSpiderS",EntryWeight=0.3,NPCsToSpawnStrings=("SpiderS_Character_BP_Aberrant_C")), ( (AnEntryName="ABDungBeetle",EntryWeight=0.3,NPCsToSpawnStrings=("DungBeetle_Character_BP_Aberrant_C")) ), (NPCClassString="Arthro_Character_BP_Aberrant_C",MaxPercentageOfDesiredNumToAllow=0.1), (NPCClassString="Boafrill_Character_BP_Aberrant_C",MaxPercentageOfDesiredNumToAllow=0.1), (NPCClassString="SpiderS_Character_BP_Aberrant_C",MaxPercentageOfDesiredNumToAllow=0.1), (NPCClassString="DungBeetle_Character_BP_Aberrant_C",MaxPercentageOfDesiredNumToAllow=0.1)) ) same thing for Megalania ConfigAddNPCSpawnEntriesContainer=( NPCSpawnEntriesContainerClassString="DinoSpawnEntriesMegalania", NPCSpawnEntries=( (AnEntryName="ABMegalaniaSpawner",EntryWeight=0.3,NPCsToSpawnStrings=("Megalania_Character_BP_Aberrant_C")), ( (AnEntryName="ABMegalosaurusSpawner",EntryWeight=0.3,NPCsToSpawnStrings=("Megalosaurus_Character_BP_Aberrant_C")), ( (AnEntryName="RavagerSpawner",EntryWeight=0.3,NPCsToSpawnStrings=("Cavewolf_Character_BP_C")) ), (NPCClassString="Megalania_Character_BP_Aberrant_C",MaxPercentageOfDesiredNumToAllow=0.1), (NPCClassString="Megalosaurus_Character_BP_Aberrant_C",MaxPercentageOfDesiredNumToAllow=0.1), (NPCClassString="Cavewolf_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.1)) ) and same thing as the last three for inlandwater ConfigAddNPCSpawnEntriesContainer=( NPCSpawnEntriesContainerClassString="DinoSpawnEntries_InlandWater", NPCSpawnEntries=( (AnEntryName="ABOtterSpawner",EntryWeight=0.3,NPCsToSpawnStrings=("Otter_Character_BP_Aberrant_C")), ( (AnEntryName="ABCoelSpawner",EntryWeight=0.3,NPCsToSpawnStrings=("Coel_Character_BP_Aberrant_C")), ( (AnEntryName="ABPiranhaSpawner",EntryWeight=0.3,NPCsToSpawnStrings=("Piranha_Character_BP_Aberrant_C")), ( (AnEntryName="ABBaryonyxSpawner",EntryWeight=0.3,NPCsToSpawnStrings=("Baryonyx_Character_BP_Aberrant_C")) ), (NPCClassString="Otter_Character_BP_Aberrant_C",MaxPercentageOfDesiredNumToAllow=0.1), (NPCClassString="Coel_Character_BP_Aberrant_C",MaxPercentageOfDesiredNumToAllow=0.1), (NPCClassString="Piranha_Character_BP_Aberrant_C",MaxPercentageOfDesiredNumToAllow=0.1), (NPCClassString="Baryonyx_Character_BP_Aberrant_C",MaxPercentageOfDesiredNumToAllow=0.1)) )
  5. Im at work right now so i dont have access to a notpad to break apart the syntax.. Thats a lot of entries to sift through.. Could you be a bit more specific? I see multiple configaddnpc lines, different areas.. Now you say by adding more creatures the ones that were working dont anymore..to help narrow the search down.. Which spawner entries arent spawning? because if you added dinos to the redwoods and broke it it wouldnt affect the grasslands.. Also which specific dinos arent spawning at all anymore? Which dinos did you add last before it broke?
  6. I personally like the grind of officials.. But hate the breeding times... I play singleplayer casually with low harvest but high breeding rates (not instant maturation cause i like the process of getting there also) 10x tame, breed, maturation 2x harvest 1x XP Lvl 120max dinos I also forced myself to learn to play ARK (steam) on my couch with an xbox controller to abstain from using cheats, ive since upgraded to a SteamController and love it
  7. I like using various amounts of BeeHoney, and Crops.. 5x raw meat is a simple recepie.. RareMushrooms or Stimberries are good for dino stamina Use this https://ark.gamepedia.com/Custom_Consumable
  8. I like reading these its neat seeing how differently different people react when poop-hits-the-fan Last night, TheIsland single player, pc steam: casually playing from lvl1 for a week or two by this point, ive only got a stone building and minimal tames (im not the type of person to hoard dinos when im not using them) iguanadon(dead now), raptor, otter, argy.. im lvl 66 now and saw that i had a bronto saddle unlocked.. Thought to myself.. "Yenno brontos are sooo big.. Id almost rather a smaller faster dino to gather berries.." So i searched the surrounding area of my base and found some trikes paracers and turtles.. I decided "what the heck ill tame a bronto anyways.." Started looking for high lvl but found nothing over lvl 12 .. 3x lvl 8s.. Dissapointed in not finding a highlevel i decided "well.. Im not gonna be raiding or anything on singleplayer so maybe a low lvl wouldnt be so bad for just harvesting berries.." Ambushed by midsized raptor pack on my iguanadon, dismounted me, bolas and sword i killed them all with only 50hp left on my iguannadon.. Decide to go on foot against the bronto.. Kiting it a little ways away from my near dead tame..Mid tranqing the brontos tailswipe nicked my iguanadon and it died.. Tamed the lvl 12 for temporary narcoberry gathering.. 1 tailswipe and i realized i may not need a high level at all my lvl 20 bronto will probably get me all the narcotics i need. Used bronto to get me enough narcs and tranqs to tame a lvl 60 thyla before i went to bed.. Ironically thyla tame was easy as pie no issues, fly to redwoods with argy, dismount when found one, place bear traps,agro thyla on foot into beartrap,tranq, ko, tame, ride thyla home with argy following. kinda wierd the bronto gave me more issues than the thyla especially in the redwoods with so many aggressive threats..
  9. Theres also an SDF command SDF <NamePart> <Tamed> NamePart String = significant part of a creature's Entity ID (without _C) Tamed Boolean = true or 1: tamed, false or 0: wild Description: Spawn a creature of the specified type with a random level in front of the player character. The NamePart has to be unique enough to specify the desired creature. E.g. "mega" is part of a lot of creature Entity IDs and is not suitable to specify what you want, but "ony" is significant enough to address a Baryonyx. sdf dodo 1
  10. Phyrist

    Reaper King

    Ive tried on my Unofficial cluster... Gestating Baby does not transfer.. Adult Reapers can.
  11. Yesterday i tamed a lvl150 basilisk with a single rockdrake egg (dunno if it matters 10x taming) Had extra low lvl from the previous egg run.. Thought hey ill test and see what the taming progress will be like with a drake egg... (Lvl96)... Dropped it on the ground.. Ran a little further out and basilisk ate the egg BOOM instant tame
  12. I dont have the temperature info available... But i used 32x ACs
  13. I also had transferring enabled for the first few days.. Because eggs were the problem before they patched it.. No point in restricting it.. Then i held a vote when the eggs were patched and my player base unanimously voted (8/8 players low pop yes but we arent all buddies either just trying to survive) to disable incoming vanilla dinos.. Aberration is a new play style and everyone on my server thought the same way that theres a mindset "why change and learn new ways of doing things when there is the option for me to continue do what im comfortable with and used to doing." So people wanted the challenge... Though i recognise not everyones the same way... And those people should find an unofficial aberration server where importing vanillas are supported if you simply cant let go of your fliers.. (Edit) going back to your singleplayer.. You can spawn the flyingdinos in and tame them normally.. Aberration doesnt have the spawn points at all. You could also go into the gus.ini and add lines of code swapping out the aberration dinos for the flying vanilla dinos you want to tame on singleplayer. Back to the OP.. (Im at work right now) so yesterday i practiced drake egg getting with picks gliders and hazSuits... Explored a bit more of the blue area and set up a zipline system to get easy gems for my hazsuits
  14. Also me.. During work i remotely Started downloadin update yesterday at noon.. Didnt finish till 4am.. Waste of a night just downloading.. Working now again i gotta wait till i go home
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