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PS4 Patch Notes: Client 527.0 -- Server 527.0

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Current ARK Official PS4 Server Network Servers Version: 527.0

Current ARK Official Client Version: 527.0

Current Version: 526.0

- Extinction Chronicles V
            - Added Tek Quetz
                * New breeding line
                * 5% chance to spawns
                * 20% higher base level
            - Added new color set (black, red, green, purple, white, blue)
            - Added 3 new Explorer Notes and matching unlock (Corrupted Gloves)
            - Increased maximum player level by 1
- Climbing pick meshing fixes
- Better handling for low fps server dino attacking
- Fix for failure to cleanup structure placers
- Pre-emptive API for server structure cleanup improvement
- Unlocked mod maps for use in singleplayer without needing Ascension
- Disabled near clipplane console command


- Extinction Chronicles IV
            - Added Tek Parasaur
                * New breeding line
                * 5% chance to spawns
                * 20% higher base level
            - Added new color set (green and black)
            - Added 3 new Explorer Notes and matching unlock (Corrupted Chest)
            - Increased maximum player level by 1
- Hole fixes on The Island, Ragnarok, Scorched Earth, The Center, Aberration
- Windmills are no longer affected by electric storms
- Decreased Cliff Platform build radius by half


Extinction Chronicles III:
            - Added Tek Raptor
                * New breeding line
                * 5% chance to spawns
                * 20% higher base level
            - Added new color set (red, black, white, grey)
            - Added 3 new Explorer Notes and matching unlock (Corrupted Pants)
            - Increased maximum player level by 1
Aberration Balance:
            - Increased Plant-Z range by 300%
            - Enabled Tek Teleporter on Aberration
Scorched Balance:
            - Electrical storm disables only Tek weapons/armor
            - Crop plots can now be grown where you'd expect (no more sunlight issues)
Center Balance:
            - Increased Element from bosses


- Fix for tek sword exploit


- Addressed map exploit
- Arthropleura rebalance
            - Bite can now damage stone, metal, and TEK structures
            - Takes 5x explosive, 3x ranged damage
- Scorched Earth
            - Consumable lifetime increased to 90% of default from 30%
            - Added Titano spawns
- Prim+
            - Armor weight increased
            - Argent can now grab correctly
- Extinction Chronicles
            - Increased Player and Dino Level Cap by 1
            - Added 3 new Explorer Notes
            - Added Corrupted Boots unlockable
            - Fixed Corrupted Helmet colorization
            - Tek Stego
                - new breeding line
                - 5% chance to spawns
                - 20% higher base level
            - Colors
                - Be on the lookout for Purple, Blue, Black, and Grey dinos for the next week!
- General
            - Riot shield can now be crafted from the fabricator
            - Crop plots now correctly grow when out range
            - Fix for server crash related to carrying passengers
            - Fix client softlock related to TEK gear
- Small Tribes
            - Can only merge into a tribe if both tribes have an available slot            
- Added admin commands
            - DestroyTribeId
            - DestroyTribeIdDinos
            - DestroyTribeIdPlayers
            - DestroyTribeIdStructures
            - TPCoords
            - RainDinos
            - RainDanger
            - RefillStats
            - GiveArmorSet
            - GiveWeaponSet
            - GiveItemSet
            - ClearMyBuffs

- Fix for Prim+ Adobe Structures (single-player fix)

- Fix for Prim+ Advanced Workbench (server-side fix)
- Fix for ARKaeology bones disappearing after restart
- Fix for missing ARKaeology Bone Wyvern Costume
- Fix for broken locales
Small Tribe Server rule changes
- 24 hr cooldown on tribe slot reuse
- Disabled dino unclaiming
- Disabled non-tribe pin code access to structures


ARKaeology Event!
Scavenge fossils from the various mounds that spawn on every map, be on the lookout for special mounds that contain items and use fossils to craft special skins!
- Brachiosaurus (Brontosaurus Skin)
- Stygimoloch (Pachycephalosaurus Skin)
- Styracosaurus (Triceratops Skin)
- Dilophosaurus Mask (Hat Skin)
Returning Bone Skins:
- Rex
- Carno
- Raptor
- Bronto
- Stego
- Trike
- Giganotosaurus
- Quetzalcoatlus
- Jerboa
- Wyvern

Wild dinos also have a chance to spawn with additional colors: White, Yellow, Grey, and Black.

* Event is not available in Primitive Plus.

Fortitude rework
- The threshold for being knocked out increases with fortitude increases
- Increased natural insulation from fortitude by 8%

Tek Rex
- 5% of wild Rex spawns are tex
- 20% higher wild level
- New breeding line

- PC Changes through 279.113
- Prim+ Update
- Tek Tapajara saddle range reduced by 75%
- Fix for server performance in certain situations
- Many hole fixes across all maps
- Ragnarok optimizations    
- +1 player level (now 131)

Be on the lookout for hidden mysteries!


- Fixed bug causing Ascension character loss if you hadn't interacted with a terminal


Dino TLC - Argentavis!
- Receives a model update, animation update, texture update, and some new abilities:
- Can carry two creatures
        Right Stick - grabs/releases creatures with beak
        Main grab - grabs/releases creatures with claws
- Health regen buff from consuming corpses
- Saddle acts as a mobile crafting station
- Reduced the weight of various resources by up to 50% (Obsidian, Metal, Metal Ingot, Polymer, and Stone)

Dino TLC - Parasaur!
- Receives a sound tweak and some new abilities:
- Alarm mode
        Can be put in turret mode and check for nearby threats
        Notifies you audibly and visually when threats are present
- Scare small creatures
        Right stick when ridden - scares away small/mid creatures
        Toggle for alarm mode to have it automatically do it
- Scan
        Can trigger a scan (secondary attack) when ridden
        Scans for nearby threats
        Notifies you visually when threats are present

Dino TLC - Raptor!
- Receives a model update, animation update, texture update, and some new abilities:
- Pounce
        Secondary attack to pounce on a target
        Pins small targets to ground for short period
        Press Main attack to bite repeatedly
- Pack Buff
        Activates with right stick when 2 Raptors (with a max pack size of 6) are together
        Increases damage resistance
        Increases movement speed
        Increases attack speed
        Lasts 15s

Dino TLC - Sarco!
- Receives a model update, animation update, texture update, and some new abilities:
- Idles with mouth open now
- Death roll
        Grabs its target and rolls dealing damage and disabling them
- Lunge
        Can lunge towards a target in front of it with right stick
- 180 attack
        Can spin in place to attack foes behind it
- Walkable
        Allows friendly humans to walk on and stand on its back
        Useful in water, you can move them to surface and use as a raft
- Swimming depth
        Maintains its current depth when swimming
        Can lurk just below the surface
- Piranhas Flee
        Piranhas flee when they encounter a Sarcosuchus
        Includes nearby ally Sarcos for players

Dino TLC - Spino!
- Receives a model update, animation update, texture update, and some new abilities:
- Water buff
        Given when in water
        Bonus movement speed
        Bonus turning radius
        Bonus attack damage
        Bonus healing
        Persists for short period after leaving the water
- Added Biped/Quadruped toggled with secondary attack
        Stronger attacks
        Can turn in place
        Faster movement speed
- Prefers prime fish for taming

Dino TLC - Trike!
- Receives a model update, animation update, texture update, and some new abilities:
- Ram
        Charge up for short period
        Longer it's charged, the faster it goes
        Cripples target when hit
        Knocks small dinos away while charging (charge a group of dodos to see)
- Rivalry buff
        Given buff when nearby to large carnivores
        Increases damage output slightly
        Decreases damage taken slightly
        Increases health by 10%

- Enabled item transfers and the vanilla-version of aberrant creatures to be moved to Aberration servers. This means that you'll be able to take over your regular Spino to an Aberration server.
- Ragnarok update
    Streaming bounds fix to help with memory
    Fixed multiple holes, bugged beacons, and floating foliage.
    Better lighting around LL dungeon
    Building within the Ragnarok Puzzle cave prevented.
- Hole fixes for
    The Center
    The Island
- Fixed an issue where Griffin feather colours appeared to be default in single player.- Moschops is now rideable!
- Moschops harvesting effectiveness reduced by approximately 30%
- Fixed a PvE bug causing non-allied dinos to rapidly lose their food under specific circumstances
- Multiple fixes for Chick Hat placement
- Quetz c4 bomber exploit fixed
- Fixed Otter weight limit working properly
- Fixed Sarco not fitting through dino gates
- Players can no longer be handcuffed to toilets
- Corrected the glowtail egg weight
- Paracer Platform Saddle is now in Aberration Supply Crates
- Moschops dossier updated

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    Archived Notes


    - Fix for server that caused connection issues.
    - Fix for placing structures on Primitive+
    - Fix for Advanced Workbench on Primitive+

    520.2 'Eggcellent Adventure'

    - Eggcellent Adventure content, running until April 10th


    - Fixed an exploit that allowed players to get through the map/mesh
    - Fixed issue where a second instance of certain boss fights could be started while someone was already inside
    - Rework extinction mode save nuking to kill subfolders as well
    - Increased plant projectile damage by 2.5x
    - Projectiles do 3x damage to durability of chest pieces while a glider is attached
    - Added logic to translate damage from player to their glider
    - Added 10s cooldown between glides
    - Lowered glide speed by 40%


    - HDR Support for the PS4 Pro
    - TrueSky Support for the PS4 Pro


    Important notice regarding the upcoming turret change: as of v520 turrets will be hard-number limited to 100. This means that you will not be able to build over 100 turrets within a 10k unit radius, however existing set-ups with over 100 turrets will still function as normal until the a future date yet to be announced when we will enable the hard limit, which will retroactively disable (randomly selected) turrets that are over the 100 limit from functioning.

    Dino TLC - The Procoptodon!

    - Receives a model update, animation update, sound pass, and some new abilities:
    - Will take reduced fall damage
    - Carry weight will be noticeably increased
    - Can carry small creatures and baby dinos in its pouch
    - A knockback kick which can affect significantly larger dinos
    - Added an aimed jump which can be used by holding down the Jump key
    - Carried characters in a pouch have reduced food consumption rate when carried by Mate-Boosted Female Procoptodons.
    - Babies imprinted while in a carried Procoptodon pouch receive more affinity

    Dino TLC - The Gigantopithecus A.K.A Bigfoot!

    - Receives a model update, animation update, new fur, sound pass and some new abilities:
    - The Bigfoot will receive an armour-degrading attack; this means when it fights, it'll do more damage to your armour's durability. It is important to note that the armour-degrading attack will not affect the Yeti creatures found in the game.
    - Added the capability to climb ziplines (but not jump between them)
    - Added a jump
    - It can now carry and throw small creatures
    - Throwing has been made more accurate, similarly to crabs with targetting cursor

    Dino TLC - The Direbear!

    - Receives a model update, animation update, new fur and some new abilities:
    - When riding a Direbear, players will be immune to bees. They won't be able to knock you off your bear, and they will target focus the bear instead of the player.
    - The Direbear will also be able to harvest honey from wild beehives without attracting bees or hurting the hive using it's alternative attack. Plus the amount of honey it receives will be 3x the standard amount.
    - Increased swim speed

    Dino TLC - The Direwolf!

    - Receives a model update, animation update, new fur and some new abilities:
    - Howl now activates a pack buff for 90 seconds (with a 1.5 minute cooldown). When the Alpha howls, the pack also howls. The pack buff strengthens the Alpha, as well as its pack (reduced amount vs Alpha)
    - Hunter's Instinct passive buff which will allow it to sniff out people/creatures with less than 50% health
    - Sniff tertiary ability to indicate nearby explorer notes, or to detect buried/stealth creatures

    Dino TLC - The Rex!

    - Receives a model update, animation update,  and some new abilities:
    - Its roar should receive a CD and make non-allies (under a certain dragweight) poop to act as a small stun/interrupt. There will be a cooldown on victims so that they cannot be pooplocked continuously.
    - The roar will not be able to scare anything above its level
    - Roar will cause players to poop but not stun them
    - Rex's ability to climb over small rocks and steeper slopes have been improved.

    Creature Specific Bug Fixes & Balance Balance

    - Dragon's Fire Breath direct impact damage reduced by 50%
    - Fixed a bug which caused Rock Drake and Wyvern eggs to sink below their nests over time.
    - Added Rock Golem Saddles to Scorched Earth Loot Table
    - Added Basilisk and Krakinos Saddles to Aberration Loot Table
    - Uploaded Creature stats now display Movement Speed and Melee Damage
    - Fixed a case where certain creatures would get stuck under the map/inside the map when colliding with larger creatures (most noticeably seen the Rock Drake and Basilisk)
    - Fixed an issue which was causing a desync with the Reaper's collision
    - No longer need pheromone to claim Reaper Kings
    - Moschops will no longer flee when told to harvest dino corpses
    - Fixed a bug where some creatures would not be able to attack at low server FPS
    - Bronto's and Paracer's breeding time have increased by 50% (equivalent to Quetz)
    - Reduced Bronto HP gain per level by 33%
    - Reduced Bronto base HP by 10%
    - Reduced Paracaratherium base HP by 10%
    - Reduced Paracer HP gain per level by 25%
    - Reduced Tuso Base HP by 20%
    - Reduced Tuso HP gain per level by 25%
    - Reduced Dunky resistance to bullets to 40%
    - Reduced Dunky other resistances to 60%
    - Stego Plate Resistant reduced to 30%
    - TEK saddles no longer inflict raid damage (how you inflict torpor on titan, krab, and golem)
    - General AI Option for Dinos to only attack conscious targets
    - Skittish Stance added to tamed dinos
    - Fixed a case where the Pela could use more weapons than just the fishing rod
    - Fixed fishing rod no longer working on the Pela
    - Tamed and Wild Karkinos no longer get stuck in a floating state by medium/big sized dinos
    - Gigantopithecus can now use the teleporter
    - Karkinos can no longer move when encumbered
    - Fixed a case which allowed Rock Drakes to Glide infinitely
    - Pegomastax can no longer steal Artifacts
    - Fortitude now provides some resistance versus the effects of the Rex Roar, and this resistance carries onto player-ridden dinos too. Enough fortitude can prevent player-ridden dinos from being poopstunned.
    - Increased the amount of food Achatina receives from cake to 500.
    - Direbear and Gigantopithecus have been added to Aberration
    - Removed the ability to place Plant Y and Bear Traps while riding a dino
    - Reduced Titanosaur walk speed by 5% and run speed by 20%
    - Corrected bigfoot's socket for Desert Goggle headgear
    - For creatures with targetted jumps, pressing jump again in midair will result in the tame falling straight down (to prevent erroneous cases where the dino may unintentionally bounce awkwardly)
    - Basilisks now damage foliage on movement to prevent them from getting stuck in trees, and the accuracy of their poison shot has been improved.
    - The Giga is no longer raged by fall damage
    - The Giga's rage mechanic is now based on damage taken before reduction from external sources (saddles, yuty)
    - Reduced the respawn rate of Basilisk and lowered the Nearby Player check
    - Fixed a case where the Rock Drake would not correctly uncloak
    - Increased the Phoenix's health, stamina and weight.
    - Adjusted The Center's Gorilla boss so it now matches The Island


    - Creative Mode building (an admin command which you can trigger on yourself/another player which removes weight restrictions, crafting requirements, and unlocks all the engrams. Allowing you to freely craft items to your hearts content. Must relog to disable the effect). Creative mode can be activated using the following commands: "Cheat GCM" to activate it on yourself, "Cheat GiveCreativeModeToTarget" to toggle for a player on the center of your screen, and "Cheat GCMP" to toggle for a player by their ID.
    - Host option to disable fog. 
    - Add messages to tribe logs with information about uploading and downloading creatures
    - Made a respawning player not targettable by Wild AI
    - Option to hide learned engrams
    - Players can now directly go from Proning to Crouching position
    - Ambient Sounds have their own volume slider
    - Created a "Use Last PIN Code" so players can quickly access secured structures
    - Server option which makes the Silencer hide the name of the player who has killed you from the kill message and tribe log (enabled by default on Console, disabled on PC Official PvP servers)
    - Server Option to make Supply Crates random.
    - AxisMapping is now taken into account when underwater
    - Cooldown added to tribe's changing their name
    - 5 Second character and base immunity added to ORP servers when first logging in
    - Fixed a collision issue affecting some dino gates that allowed unintended entry
    - Fixed multiple client-side and server-side crashes
    - Fixed multiple exploits that allowed players to get through the mesh or world barriers
    - Fixed a bug which allowed structures to powered infinitely
    - Fixed a bug which allowed players to gain a lot of height when using the zipline
    - Fixed a bug with Grappling hook which allowed it to be reeled in much quicker than intended
    - Fixed a bug which made TEK Sniper not lose any element when zooming in
    - TEK projectiles no longer damage structures with splash damage after the projectile has traveled for 5000 units
    - TEK projectiles no longer explode midair
    - Fixed a bug which allowed players to exceed the boss arena caps
    - Fixed a bug which allowed players to speed up the baby raising process for water creatures
    - All TEK structures now have an element cost, though in some cases may be in the form of shards
    - Smoke nades and Posion nades now have different impact sounds to distinguish between them
    - Railings can no longer be built within distance of enemy foundations
    - Demo Timers are now hidden behind the Extended Info option (H)
    - Can longer prevent turret targeting with cables
    - Can no longer handcuff a player to a TEK Bed
    - Fixed an issue where the Tek Teleporter built on pillars/ceilings would push players and creatures beneath it.
    - Fixed a crash caused by using ForceTame when riding a Dino
    - Improved Red Crystal collision so they can be harvested more efficiently by Anky
    - Corrected the Aquatic Mushroom description
    - Removed collision from glowsticks which would cause movement problems with certain creatures
    - Fixed multiple client/server crashes
    - Fixed an issue where some zip line anchors were outside of replication range, preventing them from being used.
    - Fixed a case which would allow players mounted on certain creatures to throw/place C4 a lot further (e.g. Stego)
    - Corrected an incorrect icon with the Seeker Dossier
    - Fixed a case where teleporting outside of a large base with the TEK Teleporter would show foliage that was harvested
    - Fixed multiple map issues (holes and collision)
    - Fixed a case where some foliage would not replicate appropriately on Aberration
    - Turrets now respect enemy foundation placement rules, and there is a 30-second spin-up time when being powered by a battery.
    - You can now scroll the chatbox using a game controller by holding down the BACK Action Wheel, and selecting the Scroll Chat Box option. This will highlight the chatbox. To exit this mode, just press back button on your controller (B/Circle)
    - Tribe ownership in hardcode mode is now transferred to the next person in line when the owner of a hardcore tribe is killed
    - Mini map overhaul:

    • Will receive a new 'Me' marker which is easier to identify
    • 'Me' marker now tracks rotation
    • Increased number of point of interest map markers to 30
    • Changed font for map markers to avoid overlays
    • 'Me' marker and 'points of interest' markers are now colourable

    - Tribe Log now displays when people have been kicked, promoted, demoted, claim, unclaim, upload and download a creature.
    - Players are automatically expelled from tribes when they die in hardcore
    - Large underwater rock features on the island can now be built on
    - Reduced cloning costs by approximately 40% across the board.
    - Providing players with the option to flip their tribe log, so that they can either select to have the most recent messages at the top or bottom.
    - Torches will work similarly to Flame Arrows versus Plant Y Traps
    - Distuingish the sound effect for smoke grenades and posion grenades when hitting the ground
    - Reduced TEK Tier vacuum crafting requirements, increased their damage resistance and made it so that metal hatchframes are snapable to them
    - Spyglass now functions correctly on Tamed Reapers
    - Tribes can now see the demo timers of their own structures
    - Added an option checkbox for 'Toggle Extended Hud Info' that will make press+hold Map button as a toggle rather than a hold
    - Updated Ragnarok with various fixes and tweaks.

    - Fixed an issue where Aberration clutter would not stream properly, a postprocessing bug, and lighting.

    - Ragnarok Map Update (99% completion)

    - Sand Dunes
    - Coastal Reef
    - Mountainous Green Desert
    - A new weather system with lighting. Watch out while venturing into the desert
    - Puzzle Labyrinth (4 of the artifacts previously found in the world have been moved here)

    Misc changes:
    - New default player spawn
    - Increased Spino spawns
    - Added more water spawns to existing areas. 
    - Multiple bugs and map fixes

    - Fixed a number of client-side crashes
    - Improved memory fragmentation and optimized memory for 100 mb worth of savings.

    - Aberration: Fixed Battery recharging rate inaccuracy on Power Nodes
    - Aberration: Surface Hyper Power Nodes now recharge 2x speed (for 2x Element Crafting rate)
    - Aberration: Crafting an Element now gives you THREE Element items
    - Aberration: Endboss projectiles now target invisible rockdrakes 
    - Fixed several cases where you could get through the world geometry
    - Massively improved Tamed Reaper stats
    - Fixed Aberration Kibble craftings
    - Fixed a crash related to using Plant Z fruit

    - Fixed Zipline collision issue which allowed players to get through map/structures.
    - Fixed server crash with inventories.

    - Fixed tamed Rock Drake not being able to attack enemies properly.
    - Fixed an issue with Ravagers becoming stuck when dismounted on ziplines.
    - Fixed an issue where upon relogging Ravagers would stand on ziplines incorrectly.
    - Fixed a bug where climber dinos could climb while bola'd.
    - Fixed a bug where Rock Drake's could climb while encumbered. 
    - FIxed a bug where Rock Drake's had no forward velocity when jumping. 
    - Fix an exploit where enemy players could be pulled inside a Tek shield.
    - Increased charge battery duration in electrical structures by 33%.
    - Fixed a bug where Roll Rat had weight reduction on stone instead of wood/fungal wood.
    - Increased Aquatic Mushroom time reduction on Biolume Poison (cold spore) debuff from 1 second to 5 seconds.
    - Fixed a bug where weapon attachments wouldn't turn on.
    - Nameless now despawn in the Fertile biome once they bury underground, preventing instances where they were being drawn up from the Biolume into the Fertile area.
    - Further prevented fertilized eggs from being transferred to servers not using the allow foreign dino setting when the egg is in player inventory.


    - Fixed Megalania not dropping their toxin
    - Fixed an issue which prevented some creatures from receiving 100% imprint with the new 8 hour timer
    - Bear traps now take 12 seconds (large) and 10 seconds (small) to activate
    - Fixed multiple building cases where structures would not be placed (i.e cables and wires)
    - Fixed a bug which would cause the Giga to rage easier than desired.
    - Fixed a bug which would allow you to get under the map

    - Reduced the Griffin's base HP by 30% 
    - Reduced the Griffin's HP gained per level (wild) by 25%
    - Reduced the Griffin's HP gained per level (tamed) by 22%
    - Reduced the Griffin's Base stamina by 10%
    - Reduced the Griffin's diving swipe damage by 50%
    - Reduced the Griffin's dive bomb damage by 25%

    - Doubled the number of supply crates per zone and made them last twice as long
    - Fixed a case where the Glide suit would cause you to float up against gravity
    - Fixed a case where Charge Batteries would not correctly drain in electrical structures
    - Fixed an unintended Gem Hierarchy, which would've allowed different colour gems to be used in place of others for crafting
    - Fixed a case where the camera view would flip when using climbing picks
    - Prevented fertilized eggs from being transferred to servers not using the allow foreign dino setting
    - TEK Bed no longer clears the Reaper Offspring buff
    - Fixed a bug which would cause Supply Crates to drop Plant Species Z Seed blueprints
    - Molerat saddle no longer loses durability when hitting foliage, and reduced it's over-time durability loss whilst rolling by 50%
    - Fixed multiple cases of invisibility for the Rock Drake and Basilisk
    - Fixed a case where a character would be stuck in the floating state when uploading dinos
    - Fixed multiple cases where Ravagers could get through the map
    - Fixed rugs not being freeform painted, or painted when placed on foundations.
    - Fixed a bug which allowed climbing dinos to move when encumbered
    - Removed the wood decal from Plant Z
    - Reaper Queen now has a particle indicator when ready to choose a host for its offspring (below the health threshold)
    - Fixed a case when climbing with the Rock Drake would rotate your vision
    - Wild Plant Species Z now heals and revitalizes players and their dinos when active (when nearby), and reduced its interval to generate Seeds
    - Flying fast with glider should now be less rubber-bandy
    - Updated localizations to include Aberration.
    - Fixed Metal Cliff platform using Stone structure damage settings. Requires Server Update.
    - Fixed Cliff Platforms having 12h decay time -- now is 12d for Stone and 16d for Metal. Requires Server Update.
    - Fixed Zipline crash. Requires Server Update.
    - Made Wild Plant Species Z only heal, not replenish vitals, and only if not recently damaged, not handcuffed, and not a baby dino.
    - Fixed climbing Rock Drake not being able to damage targets
    - Fixed a case where the Cavewolf would get stuck on ziplines.

    - Aberrant dinos set to downloadable on non-Aberration servers.
    - Fix for Prim+ not being cooked properly and showing false engrams.
    - Added Basilisk saddle to Smithy-type crafting stations where it was meant to be.
    - Fixed some Lantern Pet inventories mistakenly being flagged as Tribute Inventories.
    - Fixed server language crash
    - Reduced Cavewolf damage by approximately 40%
    - Increased Wild Basilisk HP by 50%
    - Increased Wild Reaper King Damages by 300%
    - Made Aqua Shroom properly restore Water stat
    - Added Nameless to certain areas of Biolum Chamber where they were missing
    - Removed Piranhas from starting-area pool
    - Fixed case where Aberration Endboss sometimes wouldn't appear on clients, also fixed similar issue with Ragnarok Endbosses
    - Fix for Sarcos spawning in beginner portal pool
    - Wild non-alpha Reaper Kings no longer grant XP
    - Platform switch collision is improved to allow you to easily directly climb onto it with a ladder attached to the elevator track
    - Wood elevator platform weight limit increased
    - Wood elevator can now be lifted while it's falling to stop it, and you can now repeatedly click the lift command without having to re-open the action wheel
    - Postprocessing Error fix
    - Fixed a crash when looking at Turrets set to Survivors and Mounted Players 

    Current Version: 518
    - ARK: Aberration Expansion Pack!
    Implemented Turret Counter on HUD in preparation for Turret Count Limiting (clamping how many Turrets can be built in an area on servers, to dramatically improve server performance).
    - Added "Heavy Turret", which packs approximately 4 times the power of a regular Turret and has faster tracking, but uses 4 Ammo per shot. On Official Servers, in preparation for ultimately limiting all Turrets to 100 within a 10,000 unit range, only 100 Heavy Turrets can be placed in a 10000 unit range, including ALL Auto Turrets & Plant Turrets within that range.
    - Imprinting intervals increased from 4hrs to 8hrs between each imprint. Each imprint gives a large amount of imprint bonus per imprinting.
    - Shader models improved.

    v516.93 (server only): 
    - Improved game font to be less expensive for clients

    v516.9 (server only): 
    - Fix for PVE dino decay not properly destroy dinos after the decay period.
    - You can no longer download a Dino onto your server if you're at the tribe cap or (PvE) if the server is at the tame cap
    - Fixed a collision issue with chairs.

    v516.9 (server only): 
    - Fix for PVE dino decay not properly destroy dinos after the decay period.
    - You can no longer download a Dino onto your server if you're at the tribe cap or (PvE) if the server is at the tame cap
    - Fixed a collision issue with chairs.

    v516.2 (client only)
    - Improved sound quality

    v516.8 (server only)
    - Protected against an issue with Recipe Crafting and applied retroactive detection.

    v516.7 (server only)
    - Fixed Character-destruction Inventory Bags to drop at the character's location if can't find ground underneath, so that loot item aren't lost
    - Changed Structure encroachment check logic to do a solid trace between encroachment points, prevents getting Sleeping Bags wedged in places they shouldn't fit 
    - Fixed a way to get unconscious players under-the-ground

    v516.6 (server only)
    - The conclusion of Halloween Event: The Witches Curse! 

    v516.5 (server only)
    Halloween Event: The Witches Curse! (48-hrs only, until November 1st)
    - Black and orange spiders now spawn on the beaches
    - Megalania, Titanoboa, Scorpions, Megalosaurus, Onyc, Arthropluera, and Spiders spawn points changed to various surface points around the map. The creepy crawlies are out to spook!
    - Skins can now randomly spawn in level 3 supply drops.
    - Quality of drops increased.
    - Colder, longer nights and shorter days, brrr!

    - Big memory improvements, resulting in less out of memory issues
    - Ground clutter optimizations 
    - Reaper Helmet and Pug Mask skins for Season Pass owners (EU only currently, servers still need to be updated in order for use on servers)


    - New Weapon: Tek Sword (Charge-Attack and damages Metal & significantly pierces Armor when powered by Element)
    - New Armor: Tek Shield (Reflects incoming projectiles/bullets when powered by Element)
    - New Structure: Tek Light (Attaches to any surface and can be either independently powered by Element Shards in its Inventory, or traditionally powered via generators)
    - Fixed issue where clients would sometimes become disconnected after demolishing/destroying structures
    - Fixed a spawn issue with Ragnarok Lava Golem Boss.
    - Fixed the bear trap to avoid turret exploit. Bear traps only damageable by explosion now (or demolishing)
    - Reduced Flamethrower Damage from base 100 per second to 30 per second. 
    - Flamethrower Direct Damage is now affected by Armour.
    - Flamethrower expensive foliage particle effects now eliminated for everyone except the local player using the weapon
    - Chainsaw not able to attack whilst running
    - Tripled the effective "ammo" of TEK armours, so they last 3x as long per element
    - Shield blocks should block whip stuns/item drops (and trigger the cooldown), and whip stun on players reduced to 1 second.
    - Implemented a new value to reduce indirect torpor (Gas grenades, tranq).
    - Chitin, Metal, Riot, and TEK Armours now reduce incoming torpor. 

    Direct Torpor Armor Mult: 0.07 (Was 0)
    Indirect Torpor Armor Mult: 0.035 (Was 0)
    Direct Torpor Armor Mult: 0.15 (Was 0)
    Indirect Torpor Armor Mult: 0.06 (Was 0)
    Direct Torpor Armor Mult: 0.25 (Was 0.25)
    Indirect Torpor Armor Mult: 0.12 (Was 0)
    Tek (remember there are no Tek qualities): 
    Direct Torpor Armor Mult: 0.7 (Was 0)
    Indirect Torpor Armor Mult: 0.7 (Was 0)

    - Fixed an issue where explosives would have an impact on server performance
    - Fixed a bug with the Phoenix where you could set dinos alight from a far distance
    - Fixed a bug with the Phoenix where it wouldn't do damage to wild targets in PVE
    - Fixed a bug where you could unlock super speed with the TEK Jet Pack
    - Fixed a bug where setting the server fps to 2.5 would launch you across the map
    - Fixed a bug preventing players riding a Therizino from getting shot when Turrets were set to Player Only
    - Fixed an issue where you weren't able to name your character preset in character creation
    - Fixed an issue where Ankylosaurus would get stuck in the air
    - Fixed a bug where u could tame and damage Phoenix when not in Superheat


    - Enabled building in orbit camera mode
    - Updated the Ice Wyvern Model
    - Updated Translations for Chinese languages.
    - Added option to cancel PGM Generation
    - Fixed various content issues with the Phoenix and Otter


    - New Creature: The Otter!
    - New Creature: Phoenix!
    - Fixed some UI text display/alignment issues
    - Increased client-side UI performance of large scrollable lists (inventory item lists, engram list, server list, etc)
    - Client-side CPU performance increase
    - Fixed Cluster Session List UI incorrectly applying search filters
    - Fixed various client crashes.

    New Expansion ARK map, Ragnarok and new creature: the Griffin. In order to access the map in singleplayer without Ascension, use cheat playercommand Ascend2 while in your singleplayer Island save.
    - Endboss and Ascension.
    - Official System Anti-Duping systems.
    - PC equivalent fixes up to v266 (check PC patch notes for more details).


    - PC-hosted Console servers! 



    - Fixed a case where some Player Dedicated servers would crash due to a hiberation issue.


    - Fixed a case where some Host Settings were not applying to games.
    - Fixed a case where some Player Dedicated servers would crash on launch or shortly thereafter.
    - Fixed a bug where Scorched Earth skies were not displaying correctly.


    Note: Due to some changes that were made to how data is saved on PS4, it appears that the previously existing data may be inhibiting the ability to join official/unofficial servers and singleplayer. Deleting this data will RESET the data, including: explorer notes, the mini-map, and achievements (will have to get them again to get the reward skins). You will have to get/unlock these again once the data is deleted. Deleting this data will not affect your characters or singleplayer saves. Navigate to: PS4 Settings > Storage > System Storage > Saved Data > ARK > Delete Local Profile. After the file is deleted, you should be able to join your server again.

    - Admin command menu now must be activated by pressing L1+R1+Square+Triangle simultaneously on the Pause Menu.
    - If you would like to play The Center map without advancing through The Island ascension, launch the Island and then open the command menu. Type in cheat playercommand Ascend1. Once finished you'll be able to load The Center as normal.
    - Option to change the function of pressing left-analog in the Settings menu. When "Quick Toggle Item Names" is checked, you can use left-analog press to show or hide item names in the inventory. When unchecked, it will switch between inventories when pressed (this is how it functioned before, so uncheck it to make it how it used to be).
    - In building placement mode, Reload Key (Square) is switched to Accept Placement of a structure, (X) to jump while placing structure, (R1) to cycle snap points, (will indicate in Options menu in future version).
    - Fixed an issue where audio would randomly crackle
    - Fixed players not able to unlock the Artifact Achievement
    - Fixed an ascension crash related to split-screen
    - Dropped Item cache / Death Caches now save on reload
    - Player and Team dead bodies now save on reload
    - Transferring between ARKs in Single Player will now put you in the correct tribe
    - Fixed an issue with Omni Light where the bulb would always be red
    - Snakes no longer flee when they're stuck
    - Pressing Fire to drop a body ragdoll no longer does the melee attack
    - Demolishing Gates no longer crashes Primitive+
    - Fixed a case where sound would not play properly depending on the position you were looking
    - Fixed an issue with cave-post processing in split screen
    - Fixed an issue where various host settings were not saving
    - Corrected the Apex Predator trophy description
    - Enabled Hibernated Spawns on Player Dedicated Servers to prevent an OOM crash.

    Version: v510

    - Official PvE changed to use Offline Raid Protection
    - New Item: Tek Tapejara Saddle!
    - New Skill: Crafting Skill! Replaces Crafting speed. Crafting Skill increases crafted blueprint quality by up to a 64% multiplier on bonus stats for 100 points into Crafting Skill. The item then displays your name and your tribe name and indicates what percent bonus you received when crafting. It still increases the rate at which you can craft items, as well as grants higher stat benefits from cooking custom recipes.
    - New Feature: Corpse Locator! Upon death, a beam of light shoots into the sky to help the player locate where they died. Enabled on Official Servers by default.
    - New Host Option: Disable Structure Placement Collision! Unofficial Servers and single-players can enable this feature to allow them to place structures that clip into terrain.
    - New Host Option: Use Singleplayer Settings! When enabled, this edits all game settings to be more balanced for an individual player experience.
    - New Host Option: Fast Decay! Enable this option for a fixed constant decay period for "Fast Decay" structures (such as pillars or lone foundations).
    - New Saber Model! The Saber also has increased hide and pelt harvesting capability and reduced fall damage.
    - New Item: Tek Trough! Powered by the Tek Generator, this trough refrigerates food and keeps it fresh longer. 
    - CraftingSkillBonusMultiplier is now properly shown in the host menu.
    - Primitive+: Pachyrhino and Lystro are now tameable with Bug repellant and Rare flowers respectively
    - Primitve +: Primitve pick axe and torch should now persist after logging out
    - Primitive+: Battle axe and Viking axe blueprints now work in the grindstone
    - Primitive+: Crash fix for flying over an Explorer Note.
    - Fixed not being able to see Warpaint on characters (client-side update)
    - Fixed a Single Player crash that would occur when demolishing motorboats
    - Fixed an issue where Textures were streaming in too slowly
    - Fixed a crash demolishing motorboat in singleplayer
    - Fixed Tamed Yutyrannus not being able to damage various large creatures
    - Altered Megalania Kibble recipe to be craftable in cooking pot
    - Fixed Duck not getting beyond 50% Tame Affinity
    - Fixed being able access interactions with Arthropluera
    - Fixed Wild Allo levels
    - Fixed Megalania rotation when climbing in certain narrow corridors
    - Fixed Gorilla Boss arena boundary
    - Fixed landscape on TheCenter Dragon arena
    - Fixed Megalania attack animation in water
    - Fixed an auto-turret exploit
    - Fixed Hyaenodon losing all affinity when it flees, and reduced Hyaenodon detection range on crouched characters
    - Changed Direwolves on Scorched Earth to be Lone Wolfs, because with pack they were too strong there
    - Fixed Hesp playing Taming animation when swimming
    - Disabled Tribe Transfer Ownership button for Tribe non-Owner
    - Saved (per-session) the Show Online Tribemembers view mode in the Tribe Manager
    - Fixed Offline Raid Protection in PvE mode to allow accessing unlocked Item Containers, Pin Locking, and not drowning Tames.
    - Updated the Pause and Options Menus
    - Fixed ATV wheel physics from "flipping" out randomly, drives pretty nice now
    - Fixed particle systems not appearing at  large world coordinates
    - Made Alpha Leeds more common on The Island, and made them give 5 Blubber items rather than just 1. Also made Alpha Megalodon slightly more common.
    - Shocking Darts can now only be crafted specifically with Tranq Darts, not other Shocking Darts.
    - Re-added the "Give Default Survivor Items" checkbox to the Options Menu
    - Fertilized Microraptor Eggs will not decompose on the ground anymore
    - Further improved ATV handling
    - Fixed Babies sometimes starving at low server update rates
    - Fixed some Boss Arena collisions
    - Tribes UI now properly alters Tribe Member settings when in "Show Online Tribe Members" view
    - Fixed an issue with pressing Escape to close Options menu
    - Alpha Tus now drops some regular Tus tentacles again
    - Updated Main Menu
    - Fixed some Boss Area collisions
    - Improved Spider Projectile Aiming
    - Updated Host Settings Menu (you can now set most Server Settings thru this UI, and also set which Engrams are available)
    - Updated various sounds
    - Changed Spider to be able to attack and shoot webbing while moving, and also now the Rider can aim the webbing
    - Added Tek ATV visuals, and added rideable Passenger Seat to Tek ATV
    - Fixed an issue with Character paintings not loading in singleplayer
    - Fixed a texture streaming issue
    - Fixed some main menu gamepad issues
    - Fixed Ammo issue.
    - Fixed issue where dino attacks could not do damage under low server FPS.
    - Fixed the dino fleeing mechanic so that dinos should no longer run into walls endlessly.
    - Fixed the dino fleeing mechanic so that dinos should attempt to run towards the player and not towards water, previously causing them to torpor out in water and drown. In the case where the dino cannot reach the player, it may still end up running towards water via picking a random direction.
    - Fixed issue with Thylacoleo, Kaprosuchus, Megalosaurus, and Tuso where when attacking, the creature was able to force the target under world geometry and make them unrideable/unmovable.
    - Rebalanced speed gained per tamed level up on all dinos.
    - Fixed issue where unconscious player could be pushed through terrain by a Kaprosuchus.
    - Fixed issue where Tuso could grab through Iceberg geometry.
    - Fixed issue where babies were consuming less food when floating. 
    - Fixed issue where babies were consuming more food than intended as they tried to regain health. Regaining health no longer costs food for babies.
    - Changed all creature names to use their long form.
    - Made Troodons scared of light sources. 
    - Raised Ptero saddle level requirement to 38.
    - Added damage scalers to Trike and Stego which makes them more resistant to damage.
    - Increased Parasaur stamina by 50% and increased its speed in water.
    - Increased Angler light radius underwater.
    - Decreased amount of fall damage for tamed Giga’s.
    - Made Moschops easier to tame.
    - Increased insulation ability of Dimetrodon.
    - Fixed fur cap on Mesopithecus.
    - Fixed Santa hat on Gallimimus.
    - Fixed alignment of metal water taps on pipes.
    - Rebalanced Equus saddle cost.
    - Reduced the gather rates of the Therizino.
    - Reduced base damage of wild and tamed Gigas.
    - Fixed issues with Ovis and Kentro where their baby/egg would fall through the floor.
    - Creatures will no longer drown when they are encumbered.
    - Fixed an issue where fish did not appear in Lower South Cave (Cave 1).
    - Removed piranha spawns from the shallow pools in the redwoods.
    - Decreased wild Carno damage by 15%.
    - Reduced Terrorbird spawns in the redwoods.
    - Removed Titanosaur spawn from Herbivore Island.
    - Fixed issue where beehives were stacking on top of each other.
    - Wild Ichthyornis HP reduced by 50%.
    - Added HUD notification for Pegomastax when it is not pickpocketing.
    - Added HUD message for Ichthyornis stealing, and for Ichthy making you drop your weapon.
    - If a tamed Yutyrannus has carno followers, the followers now properly attack the same target.
    - Fixed issue where riding on a Phiomia/Carbonemys caused the players size to increase by twice the normal size. 
    - Added functionality to allow the Gigantopithecus to gather fiber using the ‘C’ key.
    - Added cooldown to Tuso so that it’s ink ability cannot be spammed.
    - Increased Trilobite spawns to be more common in shallow areas.
    - Made it so that Fertilized eggs do not count towards the egg count in the given area. This was causing fertilized eggs to be laid and the dino to go on breeding cooldown but no actual egg was laid.
    - Increased unstasis range on Trilobites, Eurypterids, and Ammonites.
    - Deep Ocean Coel added, with increased unstasis range and bias towards being larger sized.
    - Land creatures now only receive 50% of their regular additional speed increase while swimming (does not include Spino or amphibians).
    - Fixed dung beetles not processing fertilizer correctly after server restart.
    - Prevented Pegomastax from attacking when the player has nothing it can steal. 
    - Added 30s cooldown after the player is stolen from unless the player attacks the Pego, in which case it will ignore the cooldown.
    - Prevented Pegomastax from robbing same-team.
    - Fixed issue where passive tames would not resume eating after being knocked out and eventually starve.
    - Increased SFX distance for Ichthyornis and Hesperornis.
    - Fixed the Egg Hatching bar from disappearing in singleplayer when relogging.
    - Fixed issue where torpor stat for newly tamed dinos was not displaying correctly.
    - Fixed issue where stasis was reducing the food consumption of dinos.
    - Hyaenodon taming now scales properly with taming server settings.
    - Reduced turning speed of tames by 0.5s their current speed when they are in combat, so creatures like the Manta and Ptero can turn fast enough to properly attack.
    - Enabled pack buff to tamed Kentros.
    - Increased duration of Giga roar.
    - Fixed Quetzal platform not being paintable.
    - Added Spinosaur roar.
    - Added missing eating animations and sounds for creatures (should all have a proper animation now! Still have a few more eating sounds to add).
    - Prevented baby Thylacoleo’s from spawning on redwood trees when born.
    - Improved landing AI for Quetzal and Wyvern.
    - Fixed an issue where flyers out of stamina would not auto-land and would get stuck in the air.
    - Fixed Megalosaurus breeding to prevent babies from needing/going to sleep.
    - Fixed Thylacoleo from always roaring when coming out of stasis.
    - Fixed Thylacoleo from assuming a “superman” pose when jumping on a surface it couldn’t climb.
    - Fixed Thylacoleo from getting into a state where it would walk forward without player input.
    - Fixed server crash caused by Thylacoleo.
    - Reduced tail collision on medium and large creatures.
    - Fixed babies from ‘growing’ into the ground over time as they aged.
    - Improved logic to minimize Sarco tails from gravitating towards ceilings.
    - Fixed Move To whistle command to work after dismounting a dino if the dino is in a group, also now plays proper animation.
    - Fixed an issue where dinos could aggro turrets even though no damage was being done.
    - New kill, death, speech, and talking icons added.
    - Implemented hibernation from console to PC, which introduces over 500MB saved in memory for spawning dinos.
    - Fixed graphical issue with crops appearing massive.
    - Fixed player ragdolls becoming malformed when falling from great heights.
    - Fixed player getting stuck in rocks/trees/structures when logging out in single player.
    - Fixed dino spawning issues in single player that caused over-spawning of certain creatures over time and issue where spawns were becoming depopulated.
    - Fixed single player settings via the slider from resetting.
    - Fixed BabyCuddleIntervalMultiplier setting via the host menu.
    - Fixed traps not working after a game/server restart (bear traps, species Y traps, narcotic traps, alarms).
    - Fixed various lighting issues on The Island and The Center.
    - Fixed low landscape LODs on both the Center and the Island when using low viewing distance (certain landscape will stream in better quality from further away, e.g. skull island on the Center).
    - Improved war paint on female model around the hairline.
    - Fixed issue where player appeared to be floating above the saddle when boarding a dino while crouching.
    - Fixed electrical cables appearing unpowered when reloading a single-player game.
    - Fixed issue where logging out in single-player while holding a shield showed the player holding two shield on relog.
    - Fixed Explorer Note sorting.
    - Fixed ATV from repeatedly honking when leaving and entering render distance.
    - Changed the Tribe Manager to have Tribe Log highlighted by default when using a controller.
    - Fixed grappling hook being enlarged when shooting at a Large Storage Box.
    - Colorized boss health bars to indicated boss difficulty.
    - Added featured to allow players to set the light level of their lamps.
    - Changed static mesh of Plant Species X to remove swaying and firing animation to reduce client FPS drops.
    - Added on-screen indicator icon when structure placement is in rotation-mode.
    - Fixed issue where the cooking pot provided infinite dye.
    - Buffs that prevent firing (such as the shock buff) now cause the player to lower their weapon.
    - Made Alt-Fire on the paintbrush now “Paint Yourself”.
    - Added new live versions of all in-game music.
    - Fixed issue in singleplayer where logging out with a tool equipped caused the inventory to lock up.
    - Implemented kill zone under the sea floor.
    - Fixed Supply Crate SFX to always be audible.
    - Fixed issue where respawn animation was not playing in singleplayer.
    - Added new music stingers when you tame a creature.
    - Increased range of boss music in the arenas.
    - Obelisks in singleplayer/non-dedicated now have each boss spawned from a specific obelisk. Transfers can only be done via the obelisk.
    - Days are now 25% longer. Night time remains unchanged.
    - Tribe ownership settings now default to Personally Owned in singleplayer/non-dedi.
    - Fixed issue that causes sitting on a chair on a platform saddle not to calculate player temperature and location appropriately.
    - Fixed issue where being unconscious would cause the player not to receive lava damage.
    - Tek rifles now stop working in thunderstorms.
    - Homing rockets no longer target your own turrets.
    - Mindwipe tonic can now only be applied once per level up.
    - Stat decrease of blueprints from fishing.
    - Removed all current fishing rods.
    - Reduced max fish size that is catchable with a fishing rod with: Honey to 2.2, Leech Blood to 1.88, and Sap to 0.94.
    - Reduced fishing rod effectiveness by 35%. With these changes, we have wiped all existing Fishing Rods from player characters.
    - Increased Liopleurodon loot quality buff by 20%.
    - ATV engram is available in singleplayer after reaching max ascension. 
    - Fixed issue where walking through electrical cables and pipes would cause the camera to move around in unintended ways.
    - Fixed issue where feeding trough was not updating spoilage timers.
    - Fixed issue where the player could get stuck inside doors by closing the door on themself.
    - Removed boss arena and Tek Cave timers in non-dedicated.
    - PVE no-build functionality has been removed from non-dedi.
    - Slightly increased difficulty of the Cavern of Lost Faith.
    - Prevented regular dinosaur gateways from supporting behemoth gates.
    - Added final statted items to loot crates.
    - Fixed canvas not being visible when placed on Tek walls.
    - Added lots of crystal, obsidian, and rich metal to all caves except the Tek Cave.
    - Re-added metal to the volcano, approximately 70% of its previous resources.
    - Added categories for maps in the host menu.
    - Added an alternate engram points per level array to non-dedi.
    - Fixed issue where wooden cages would heal themselves when picked up.
    - Fixed issue where player could wield a riot shield and chainsaw at the same time.
    - Decreased mutton effectiveness by 20%. (additional changes to the Kibble system to come)
    - Re-balanced speed gained per player level up.
    - Fixed not being able to sit in chairs/benches when placed too close to a table.
    - Increased radius of house buff by double. Also flagged gate frames as walls which allows them to give the indoor buff.
    - Fixed issue where dinos placed in cages would float upwards and glitch out of the cage.
    - Fixed an issue where players could not walk inside of fallen redwood trees.
    - Corrected specimen implant colors after ascending. 
    - Obelisks now save inventory in singleplayer.
    - Boss biomes no longer hear time of day transition sounds
    - Fixed frozen vacuum chamber walls showing as windows in localized clients
    - Reduced Club effectiveness scaling with quality by 55%.
    - Updated Sweet Veggie Cake recipe to require Giant Bee Honey as a crafting ingredient.
    - Elevator Platforms no longer stack
    - Fixed a gameplay crash
    - Fixed an issue where the ARK Data tab wasn't correctly showing in Supply Crates for clients on Dedicated Servers. In Single Player and Non Dedicated, you will need to use an Obelisk.
    - Fixed the ATV Engram being visible and craftable on Dedicated Servers. You can still spawn them in, or add it manually, or via being Alpha Ascended in Single Player
    - Fixed Primitive/Primitive+ servers which uses custom Engram lists not having correct Engrams available
    - Fixed Baby Dinos falling through the floor
    - Fixed tribute crafting at the Tek Cave terminal.
    - Fixed plant species X hitbox.
    - Clamped crafting skill for servers using player level modifiers. Set to CraftingSkillBonusMultiplier=1.0 as default.
    - Fixed a crash with the cooking pot.
    - Fixed issue with Megalosaurus not dismounting players properly.
    - Fixed some baby dinos eating more in stasis than intended.
    - Updated Localizations, thank you brilliant translators!!!!! <3
    - Added in eating animations for Carno and Araneo
    - Added an ambient sound to the Obelisks
    - Adjusted the rate of Mutton, it is still more effective versus Prime Meat, but not as close to Kibble.
    - Fixed singleplayer Primitive Plus crash.
    - Fixed Dino Count slider in the host menu UI.
    - Fixed issue with hibernation in singleplayer.
    - Fixed another cooking pot crash.
    - Fixed Pegomastax taming.
    - Fixed Megalania not climbing after server restart.
    - Added tooltips to all host settings in the host menu.
    - Crosshairs, TPV Camera, and PVP Gamma enabled by default in Server Rules settings.
    - Crafting requirements are now listed alphabetically.
    - Tribes are now automatically created in singleplayer.
    - Placement outline on structures now indicates direction via color change.
    - Added improved hovering animation to Argent and Ptera.
    - Reworked boss summon requirements to have specific artifacts for each of the bosses.
    - Added new apex drops (Giga Heart, Basilo Blubber, Spino Sail, Yuty Lungs, Allo Brain, Therizino Claws, Thylaleo Hook-Claw, Megalania Toxin, Sarco Skin, Titanoboa Venom).
    - Kibble recipes for all kibble added to the loot table from wild dinos.
    - Changed artifact crates into their proper artifact mesh.
    - Quetzal can now fit through giant hatchframes.
    - Ankylo now gathers berries with the alt-fire (RMB) instead of primary-fire (LMB).
    - Added appropriate difficulty to spawn areas on The Center spawn screen.
    - Updated tamed/untamed icons in the Explorer Notes.
    - Rex capsule is now increased to appropriately fit it’s size.
    - Ptera capsule is now increased to appropriately fit it’s size.
    - Added blinking animations that were missing to some legacy creatures.
    - Added swimming animations that were missing to some creatures.
    - All land dinos can now attack in water (either primary-fire or alt-fire).
    - All land dinos now have proper sounds for walking in water and swimming in water.
    - All land dinos now have proper jump landing sounds.
    - Added the final missing eating sound for creatures.
    - Biome specific combat music now plays when the player is on a creature.
    - Added new FPV animation for climbing ladders.
    - Tek Cave door now stays open longer in singleplayer.
    - Obelisk now has an ambient sound.
    - Wild Manta aggro range decreased.
    - Eurypterid spawn numbers increased by 50%.
    - Increased levels of cave creatures.
    - Improved rain particle VFX.
    - Greatly reduced the Element cost of running the Tek Generator.
    - Removed the Element cost for using the Tek Teleporter.
    - Bred dinos now properly indicate who they were raised by on their tooltip.
    - Fixed Corpse Locator not locating the players inventory bag.
    - Fixed Corpse Locator issue where the beam would be set at an off-angle.
    - Fixed Corpse Locator issue where the beam would not work properly underwater.
    - Fixed multiple creature LODs to look better at a distance.
    - Fixed move-around-blockade to work properly, allowing creatures to move around geometry rather than sliding off of it.
    - Fixed exploit where the Tuso could reach through terrain.
    - Fixed issue where the player would open inventories when dismounting a creature. Did not remove this functionality for doors though!
    - Fixed issue where having a Doed on wander with harvesting disabled would cause it to burn through its stamina and food.
    - Fixed Argent not being able to pick up Titanoboa and Arthropleura.
    - Fixed tamed Ichthyosaur from swimming in circles during battles or around corpses.
    - Fixed issue where tamed Mantas would swim off in one direction during a fight.
    - Fixed dinos and players grouping together and getting stuck in a ball when teleporting to the boss arenas.
    - Fixed issue where eels would push the player out of the water.
    - Fixed issue that caused structures on platform saddles to be placed at odd angles.
    - Fixed issue where certain gloves would cover the players mini-map.
    - Fixed an area of the map where the player could stand underwater and but no water volume was present. 
    - Fixed issue where the Quetzal mesh poly count was reduced accidentally.
    - Fixed two infinite weight exploits.
    - Fixed the Alpha Tuso so it no longer ejects the rider off their creature when their mount is attacked.
    - Fixed issue where when a mount was caught by the Tuso and the Tuso pushed it under the mesh, the mount would teleport inside the Tuso and become stuck.
    - Fixed issue where the Tuso would keep performing it’s crushing attack even if the player escaped.
    - Fixed issue where Explorer Notes were moved around to incorrect locations.
    - Fixed issue where Megalosaurus was not properly dismounting passengers.
    - Fixed issue where pipes were preventing the greenhouse effect.
    - Fixed issue in Primitive Plus where supply drops were not present.
    - Fixed issue where the improper coal was harvestable in Primitive Plus.
    - Fixed spelling of Hesperornis Egg.
    - Fixed issue where underwater mines would explode when being demolished.
    - Fixed engrams not displaying in the correct order.
    - Fixed issue where tames would not attack Trilobites.
    - Fixed issue where Rex, Titanosaur, and Titanoboa were not swimming at the surface of the water.
    - Fixed issue where gloves were being distorted while riding tames.
    - Fixed several twitching animation issues with legacy dinos.
    - Fixed multiple map LODs to look better on low viewing distance.
    - Added proper Procoptodon saddle icon.
    - Added proper Basilo saddle icon.
    - Prevented multiple floors from being built underneath rafts and platform saddles.
    - Slingshot does 25% less torpor per hit.
    - Spear impact volume increased by 20%.
    - Decreased pelt and hide harvesting by the Direwolf (still 15% better than other carnivores, minus Saber).
    - Increased the speed of crop growth and the beer barrel in singleplayer when using ‘Singleplayer Settings’.
    - Doubled the rate of oil and element consumption in singleplayer only on the gas generator and tek generator.
    - The cost of gasoline has been increased to 6 oil and 5 hide for 5 gasoline.
    - Artifact respawn timer set to 30 minutes in singleplayer.
    - Allowed Trophy Wall-Mount and Base to be paintable.
    - Fixed flyers you can base on from consuming more food that intended.
    - You can now fish while on a Pelagornis.
    - Potential fix for dinos being able to give and take damage through walls.
    - New Scorpion saddle!
    - Fixed Ovis losing their color on reload in singleplayer.
    - Fixed Turkey emote missing its sound.
    - Engram List Crush crash fix.
    - Fixed issue where wild Dinos weren't respawning / reloading properly in singleplayer savegames.
    - Fix for singleplayer creature spawns becoming depleted over time as they did not come out of hibernation properly.
    - Fixed player/bed location not appearing at the correct location on the map.
    - Allowed Ankylo to attack with it's tail while in a floating state.
    - Fix for boss tribute requirements, removing alpha items and reducing cost of apex items.
    - Fix for the black sky on The Center.
    - Fix for Disable Resource Harvesting setting not working.
    - Fix for Trike walking sound.
    - Fix for Rex eggs falling under the map (due to missing poop socket with new increased capsule size).
    - Increased tentacles dropped from the Tuso from 1 to 8.
    - Increased chance for an alpha to spawn (in multiplayer only) by 2x.
    - Fix for dino attacks not functioning correctly while underwater.
    - Fix for ankylo not being able to use it's new secondary attack reliably. 
    - Decreased food consumption for baby Troodons.
    - Fixed improper baby Wyvern food values.
    - Fixed animation issue with idle Rex.
    - Fixed volume of Craft All sound.
    - Fixed issue where deceased tames left death cache's even with an empty inventory.
    - Added Tek Trough engram to the Manticore.
    - Fixed music in The Center Dragon boss fight.
    - Added Yutyrannus to Tek Cave.
    - Rebalanced all boss HP and damage to scale from 1x (Gamma) to 3x (Alpha) in singleplayer. This does not include The Center double boss arena, which has 35% less HP and damage than it's individual Island counterparts.
    - Improved atmospheric fog when using -nomansky.
    - Fixed armor sorting to sort by item name, and then quality.
    - Fixed engrams sometimes not displaying proper while in folder view.
    - New Dragon Trophy and Sloped Thatch Roof icons.
    - Mantis and Scorpion now receive the Oviraptor egg laying buff.
    - Above-ground oil rocks harvest-health reduced by 50%, and underwater oil nodes harvest-health increased by 33%.
    - Decreased snow bushes resources to 20% the amount of resources (20% harvest-health), and increased snow trees by 200% resources (200% harvest-health).
    - Diplodocus is now considered a large herbivore, meaning medium sized carnivores will no longer attack it.
    - Non-Queen Bees no longer give XP.
    - Reduced Ichthyornis targeting range against players/tames by 35%.
    - Ichthyornis no longer attacks players or tames that are underwater, only fish.
    - Lowered rotation rate in Kaprosuchus attacks, which previously made it run and swim in circles while trying to attack.
    - Dung Beetle is no longer aggressive unless provoked.
    - Onyc now have a 10% chance per melee hit to apply megarabies to victim.
    - Underwater dino attacks properly rebound to primary-fire (LMB) where appropriate.
    - Underwater and cave crates now give two items instead of one.
    - Reduced Troodon damage by 33%.
    - Reduced Pegomastax health (200 base to 120 base).
    - Fixed issue where structures would not demo properly.
    - Fixed lighting issue with The Center volcano.
    - Added visual indicator for tames and players when their inventory slots are maxed out.
    - Updated Direwolf jump animation.
    - Fixed an issue where dinos would not regenerate health while in stasis.
    - Thatch Roof renamed to Thatch Ceiling.
    - All hatchframes properly named when placed in the world (previously called Trapdoors).
    - Fixed alpha particle effect on underwater alphas to be visible in water.
    - Fixed an issue where disabling engrams on the host menu and re-enabling caused the engram to still be invisible.
    - Reduced Titanoboa's terrain scaling abilities, specifically reducing its ability to scale cave walls and end up on the ceiling.
    - Revisited move-around-blockade AI on dinos, meaning they should get stuck against terrain less often than previous.
    - Improved logic for tamed dinos getting stuck less in other tamed dinos (there are a lot of edge cases here, but should overall be better).
    - Removed "Distance: " label from "Following" Floating HUD. Now displays for 30 seconds after changing, and while the extended HUD is open (press-and-hold H key).
    - Megapiranha size reduced by 20%.
    - Made torches equippable on all appropriate land dino saddles. Drag the torch onto the saddle to equip.
    - Tek Replicator can now only be crafted at the Obelisks in singleplayer.
    - Allowed spear attack and melee attacks without completely exiting running (just a quick temp stop), except for clubs & swords.
    - Fixed Frozen Canteens from 'spoiling' into empty containers instead of regular Filled Canteens. 
    - Can no longer use the spear to harvest trees.
    - Added durability to Miners Helmet and Flashlight.
    - Reduced max number of spider minions by 30% and make them 30% tougher.
    - Fixed Kairuku spawns in singleplayer.
    - Creatures in caves have been altered. Changes include more Arthropleura, Titanoboa and Leeches in the Swamp Cave, removed Scorpions. Removed bats, spiders, penguins, and piranhas in the Ice Cave. Added 'Polar Bears', Purlovias, and Sabertooth Salmon to the Ice Cave.
    - Consuming Rare Mushroom and Rare Flowers now gives their intended effects. 
    - Fixed low LODs for dinos (specifically to fix Beaver and Ovis).
    - After using Transfer All the inventory searching automatically clears.
    - Unsort inventory now works correctly on remote inventories.
    - Food consumption on dinos raised from 0.1 to 0.25 per unit Health regenerated.
    - Female Ovis, and female Megaloceros now retain their color properly in singleplayer.
    - TheCenter and PGMs now use TheIsland's alpha spawner arrays.
    - TheCenter lightning light flashes now stop after it has rained!
    - New Achievement: TheCenter Guardians Achievement for defeating its bosses
    - Dragon boss no longer present on TheCenter
    - Center Boss damage reduced by 33% versus TheIsland bosses
    - Fixed Bosses so they no longer have random levels, but will scale correctly on game and server difficulty.
    - [Console] No longer crash if generating a PGM after loading TheIsland.
    - Improved TheCenter Lava
    - Troodon food has increased
    - Sounds have been added to the UI Radial Menu
    - The implant has been locked to the first slot of inventories
    - Leeches have been added to the Swamp Cave
    - Significantly reduced the number of Arthros in Swamp Cave
    - Improved MoveTo attack trace, should be easier to select smaller targets now.
    - When teleporting to player pos via tether, the teleportee now gains a +2 z offset
    - Stonepick Melee attacking while running no longer stops the run toggle on controller
    - Volume of crouch-prone in-out increased by 45%
    - [Console] PGM no longer ooms after initial generation
    - New commands to see where Dinos are when hibernated, as well as teleport to the nearest hibernated creature. "cheat hiwarp raptor_character_bp_c" and "cheat hibernationreport raptor_character_bp_c"
    - Fixed a potential lighting issue when leaving the Broodmother Arena
    - Fixed some super-bright water reflections
    - Increased the capsule size of Pternadon to make sure it can't fit thru player sized door frames
    - Fixed character creation screen cursor not displaying in Primitive+
    - Improved Troodon low-poly
    - TheCenter now has Obelisk amb sounds ala TheIsland
    - No longer missing the option to delete individual player dedicated saves for maps
    - Placement Rotation indicator now appears with controller
    - Fixed a case where Right Trigger would punch forever 
    - Pressing B on the controller when you have a Combo Box open will now result in canceling it (eg PGM)
    - Correctly focusing on engrams when tabbing between Engram and Inventory UI
    - A whole bunch of split-screen bugs were resolved!
    - Fixed a case where the UI would focus drop all after placing an item into the quick slot
    - Fixed a fog of war exploit in SP
    - Fixed ATV not saving
    - R. and SG. commands no longer work in console shipping environments
    - ATV: RB should toggle first person as when riding a dino, RT should honk horn
    - Fixed a case where Megalania couldn't climb Destructible Rocks -- perhaps just on console?
    - FPV hands now enter a special 'dragging' anim pose when dragging a body
    - When there are  no additional element items to load into the weapon, Tek Rifle icon text should say "0%" (or whatever %), not "0% +"
    - Torches on dino saddles now scare away Troodons.
    - Fixed a case where  Corpse Locator did not work reliably while underwater.
    - Fixed an issue where certain engrams weren't learnable (e.g The Campfire)
    - Removed difficulty strings from PGM spawn points
    - Fixed a case where Extended H player hud label for tribes would be cut off
    - 25 more element to build Tek Generator
    - Safari Hat and Thorny Dragon Skins & Parasaur Saddle can be dropped like all the other skins
    - Slightly louder & farther atten human death sound
    - We now display dino entry icon next to "you have tamed" notification
    - Reduced Dolphin tamed run speed by 15%
    - Fixed an issue with low quality Beaver Dams
    - Night Vision goggles drain 20% slower (last longer)
    - Tek Rifle and Explosives damage foliage
    - Increase Explorer Note unlocked volume by 5%
    - No longer play time transitions when the player has no pawn.
    - Added special corner icon on "skin" items to tell them apart from regular items.
    - Attaching quality torches to saddles no longer converts them into primitive quality when the durability runs out.
    - Fixed a case where remote inventories were not transferring to the appropriate folder.
    - Gigas are no longer able to gather wood by eating snow trees in the snow biome.
    - Fixed Cave spawns on TheCenter
    - Accessing a Bee Hive no longer provides health
    - LT and RT Functionality swapped for Painting
    - Boss Arena teleporter pads and obelisk pads are correctly colourized.
    - Obelisk laser beam is now aligned with the terminal center.
    - Sand looks darker, wetter, and shinier where appropriate (more for console)
    - Rain VFX has been improved to not be so close to the camera and now appears no matter how fast you go
    - Cave lighting improved on Carno Island
    - Tek Jepack superboost ("takeoff") sound has been changed to make it sound more like a jetpack
    - Removed the drop shadow from the right hud icons
    - Host Sess UI: Delete Procedural ARK button needs to have a confirmation dialog
    - Changed title on "Tame Groups" panel to "Tame Ordering Groups" and will now display an asterisk next to the active groups button label text
    - Double-tap X (controller) to activate weapon attachment is now indicated on options controls gamepad
    - Fixed case where some loading tips would be cut off.
    - Tribe Log increased on Console
    - Now buttons which are selected appear brighter on the Main Menu's Help menu.
    - Engram label texts are not modulating by the UI panel alpha (thus aren't fading out with the rest of the UI)
    - When you already have a survivor (i.e. you have the respawn button visible), there is a confirmation dialog for when you "Create New Survivor" saying "Warning: This will destroy your previous Survivor, are you sure you wish to proceed?"
    - Fixed a case where the number of empty item blank spots in storage boxes are inaccurate when you have any filter enabled such as search filter or folder filter
    - Center burned tree LODs have been improved
    - Improved LODs for various trees, twigs, branches, stumps, etc.
    - Fixed a case where female face texture may have been lower rez (perhaps console only?)
    - The level up animation on the Mammoth no longer causes the player to become a gymnast.
    - Dolphins don't spawn in underwater caves
    - Fixed a case where the Alpha Buff wouldn't display on underwater creatures.
    - Improved LODs for Woolly Rhino, Beaver, Camelsaurus, Ichthyornis, Daeodon, Stag, and Sheep.
    - TEK Tapejara Saddle now has a torch socket
    - Made sure TheCenter prevents flyers in its key caves
    - Eliminated any bigfoot ground shakes
    - TheCenter now has combat biome appropriate music (ala TheIsland)
    - TheCenter now has wind and ambience SFX in the boss area
    - Wild beehives are no longer affected by the StructureResistanceMultiplier
    - Yuty now has a faster rotation rate when in melee attack range (see the Rex)
    - TekCave Purlovias now have a 65% chance to be underground (previously was 50%)
    - Wild Itchy now has a 20s delay on its theft attack and a 2500 radius for targeting player or tame after it's found you.
    - After Alpha Ascension, you should have access to the Rex Bionic Skin. After Defeating TheCenter End Bosses, on any difficulty, you should have access to the Giga Bionic Skin.
    - Wyverns should now teleport to the Manticore Arena.
    - Female now have a status suffocation-enter and suffocation-leave sounds
    - Boss Arena Cooldowns are eliminated in Single Player
    - There is now a "This Weapon Can't be Used Here" prevention volume HUD notification in appropriate areas (e.g boss arenas)
    - There is now a 25% chance of fog with any rain!
    - More Eels, Trilobites, and Euyrps in underwater overworld
    - Decreased implant open/close volume by 20%
    - Reduced Slingshot fire vol by 10%
    - Polar Bear aggro range in the ice cave should be increased to something similar to the other hostile creatures in there.
    - Removed non-iceberg Kairuku spawns on TheIsland
    - Reduce targeting range of AI in both underwater caves by 50%, and reduced spawn quantity in HARD cave specifically by 33%, also Eels in the hard cave now spawn in groups of 2, not 6
    - Baby Wyverns no longer consume too much milk.
    - Analog stick panning of 3D Painting Preview is no longer step-based (for precision)
    - Fixed case where Gorilla LOD would be on low/fur would vanish from a distance.
    - Moved any Explorer Notes previously found in the TEK Cave as it is a gauntlet dungeon and can be distracting for players.
    - Gorilla Boss punch sounds adjusted.
    - Pegomastax attack SFX are no longer vicious sounding.
    - ORP Dinos should no longer have AI's and thus not be particularly useful in boss fight.
    - Fixed a case where TheCenter would have no atmospheric fog.
    - SP no longer has a massive slowdown until respawning when suiciding 
    - Pressing Right Bumper with a controller when the Transponder Node weapon equipped should set the frequency, equivalent to pressing 'N' on keyboard control
    - Hesperonis no longer teleports/pops back up to the surface after diving.
    - Increased return-from-boss teleport pawn spread (less cases of being stuck when returning back to the Ob!)
    - TheCenter Night has been made darker
    - SP: Hair grows 20% slower
    - Transfer-all sound increased by 33%
    - Minimum draw distance increased by 10%
    - If there is no inventory or harvesting component on a corpse, it will no longer display it the fact that <NAME> is dead.
    - Dragon Player spawn adjusted slightly
    - Fixed a case where Wandering Fish would cluster in corner
    - FPS no longer dips when you painting yourself
    - All HUB UI will be auto-closed when there is no player character (Previously Explorer Note UI that was opened would persist through respawns)
    - Chance of Wild Eels reduced by 33%
    - Wild Eels aggro range reduced by 33%
    - Wild & Tamed Eels shock no longer causes stun lock or dismount, and instead applies a temporary movement and damage debuff
    - Yuty courage buff now provides +20% damage resistance
    - Fixed PvE ORP performance stall
    - Fixed a case where the cursor would vanish when navigating through Primitive+ Menus
    - Fixed an issue where you wouldn't be able to see ARK Data items unless you toggled folder view
    - Slight increase to Trike Wild damage
    - Increased rate at which Alpha creatures spawn in Single Player
    - Decreased the amount of Eeels in PGM
    - Increased the ride distance on flyers to help getting on them when you've fallen in water
    - Increased the spread of Terror Bird spawns in the Redwoods so you don't see as many Terror Bird Armies
    - Increased the amount of creatures in TheCEnter Deep Water Zone
    - Optimised foliage and Rock destruction meshes
    - Jumping Puzzle on the Center now awards 3 top-tier supply crates for completion
    - Center Underworld Rafts no longer teleport to the top of the map
    - Fixed the dark post processing in TheCenter Deep Water
    - Fixed a case where TheCenter Barrier wasn't visible underwater
    - TEK Cave pool now refills your element, as well as causes you damage if you're not wearing a full element set
    - Made the weather effects on TheIsland and Center more visibly clear (you'll see clouds changing)
    - Lots of Deep Sea crates adding to TheCenter Deep Sea Cave
    - Added a bunch of Coel to the main waters in TheCenter
    - Itchy and Pego will not steal Skins from players
    - Ghillie Suit now only has 70 base durability rather than 120
    - Reduced the amount of stalling caused by a GC
    - Removed all the non-statted items from crates that are higher tier than the first crate where that non-statted item is found
    - Fixed an issue where Plesiosaur would spawn at level 35
    - You now get an on screen message when you fall off the map
    - Fixed a case where the Gorilla Boss would float and walk backwards, unable to attack anything.
    - Stego and Rexes socket fixed so no longer laying eggs upside down
    - Fixed an issue where you may see blueprints of items inside certain structures (e.g Water skin inside of Water Tap)
    - Re mapped some Center Spawns in caves so they aren't clustered as much
    - Fixed Leed spawns on TheCenter so they should not spawn in shallow waters
    - Slightly adjusted temperatures across TheIsland and TheCenter so they are more appropriate (e.g warmer in jungles, colder in water)
    - Additional damage and health adjustments to the Dragon, Megapithecus, and TheCenter bosses.
    - Fixed a case where language translation may not have properly displayed
    - Tooltip no longer stays when scrolling the Engram and Inventory UI
    - Fixed cases of Overspawn in TheCenter
    - Adjusted the IslandCoves PGM to make it more islandy and cove-like? 
    - Reverted the raft change so foundations can now be stacked again on Official Servers.
    - Single stones on the beach now give one stone when picked up instead of 2 (default rates).
    - SimpleSky (non-TrueSky) system with atmospheric fog.
    - SP Dinos no longer fall thru cave floors.
    - Streaming destructible meshes, optimized memory.
    - Fixed Host menu settings: Multiple Platform Floors on Rafts, Fishing Quality Slider, Crafting Quality Slider, Unlimited Respecs, Offline Raid Protection Logoff Period.
    - Added Host menu settings: Disable Dino Taming, Disable Dino Riding, Fuel Consumption Interval Multiplier, Increase Platform Structure Limit.
    - Yutyrannus now has an automatic-courage mode in singleplayer. When set, the Yuty will give a courage roar every 30 seconds if an ally dino is in front of it.
    - Fixed a bug that provided infinite power.
    - Reworked Trike Charge Forward/Tail wag animations.
    - Increased thrown spear damage.
    - Removed underwater fog.
    - Ichthy and Pego no longer steal item skins.
    - Fixed an bug where it would rain underwater.
    - Fixed an issue where the Max Level Dino achievement would not be awarded. 
    - Final boss balance for Broodmother/Megapithecus/Dragon bosses in singleplayer.
    - Hitting creatures with a torch can now properly set them all on fire.
    - Player default name changed to 'Human'.
    - Fixed hat sockets on multiple creatures.
    - Tweaked radial wheel to prevent accidentally opening submenus.
    - Metal Windowed Walls now match Metal Walls when painted.
    - Implant no longer shows up while searching in the inventory.
    - Moved some artifacts on TheCenter map.
    - Re-instated TheCenter jump puzzle with artifact as the reward for completing.
    - Increased brightness underwater on TheCenter and fixed the barrier not being visible underwater.
    - Fixed an issue that causes rafts to teleport upwards out of the Underworld on TheCenter.
    - Fixed Eels not being tameable in Prim Plus.
    - Changed crafting requirement for tranq harpoon bolt in Prim Plus.
    - Various PGARK improvements.
    - Map markers more accurate on PGARK.
    - Fixed missing ground texture in the Redwoords forest on TheCenter.
    - Fixed Artifact Crates having no Artifacts within them.



    - Fix for 2 exploits capable of causing server crashes.
    - Hard level cap implemented for tamed dinos on official, and the removal of all dinos over the cap, including eggs (that will no longer hatch).


    - Fixes an issue with skins not being awarded correctly for Achievements
    - Fixes disconnection messages
    - Fixes a problem where Players were not correctly displayed in the pause menu of a server
    - Fixes a crash when using Camera
    - Fixes paints not saving in Single Players
    - Fixes item notifications not working in Split Screen


    - Per-pixel painting, including Human & Dino Warpaint
    - New Weapon: Harpoon Gun (& Tranq Bolts for the Harpoon Gun)
    - New Dino: Hyaenodon
    - New Dino: Hesperonis
    - New Dino: Megatherium
    - New Dino: Megalania
    - New Dino: Yutyrannus
    - New Vehicle: Gas-powered speedy Motorboat
    - New Structure:
    Interactive Toilet
    - Viking Hair and Facial Hairstyles
    - Memory reductions, texture memory & mesh optimization.
    - Tek Projectiles now will not do any damage if they collide with a Structure after 5000 units distance (to balance against Auto-Turrets)
    - Achievement set now includes various cosmetics, hairstyles, & emotes unlocked as you get Achievements.
    - New client Options to disable giving cosmetics on respawn, and to disable menu music tracks.
    - Re-added the ATV vehicle as work-in-progress "easter egg" for singleplayer and custom servers: Blueprint'/Game/PrimalEarth/Vehicles/VH_Buggy/Blueprint/PrimalItemVHBuggy.PrimalItemVHBuggy'
    - Fixed various gameplay exploits and edge cases.
    - Direwolf now has pack logic with pack buff
    - Fixed bug where Alpha Wild creatures were sometimes improperly buffing enemy (tamed) creatures
    - Updated various new UI's to the new style
    - 66 new Explorer Notes! (between The Island and ScorchedEarth)
    - Ballista/Harpoon Bolt now has significant piercing properties akin to the Composite Arrow
    - Redid The Island's ambient sounds and various gameplay sound effects
    - Explorer Notes subtitle option button, Explorer Notes translations are WIP (
    - Various misc Island map fixes
    - Massive update to Primitive+:
    - All tamed dinos with projectiles now support "Turret" AI mode
    - Official PvE changed to use Offline Raid Protection
    - Made Alpha Leeds more common on The Island, and made them give 5 Blubber items rather than just 1. Also made Alpha Megalodon slightly more common.
    - Fixed particle systems not appearing at large world coordinates





    - Fixed a memory issue related to new Audio Streaming


    -TEK Cave & Volcano
    - New Dino: Giant Bee
    - New Dino: Daeodon
    - New Dino: Liopleurodon
    - New Dino: Kentrosaurus
    - New Structure: Tek Cloning Chamber
    - New Structure: Tek Megalodon Saddle
    - New Structure: Tek Turret
    - New Weapon: Tek Grenade
    - "Ascension" Game Progression
    - More UI overhauls
    - New Hairstyle and Facial Hair
    - Approximately 20+ New Explorer Notes
    - 15 new music tracks, per-biome and situational
    - Fixed issue with Cave spawns not functioning properly in singleplayer
    - The Center mega-update!
    - Engram Tree REVAMP. -- With the forced level reset and cap at 100, Unofficials which have custom Levels/EXP will need to add an additional 15 levels to make up for Ascension.
    - New Emote
    - Anglers can now gather pearls. 



    * If an item exists in the first slot of the inventory, it no longer auto splits when opening remote inventories.
    * Split Screen related fixes:

    • Player 2 no longer sounds like they're underwater at all times.
    • Tether wall has been reenabled.
    • Shadows will no longer flicker randomly.

    * R2 now correctly crafts one item at a time.
    * Tapejara can now latch onto walls, cliffs, and Redwood trees again. It can also reverse latch onto these objects.


    UI Related:
    * Chat Box offset is now fixed when scaling the UI
    * Chat Box no longer covers hotbar when inventory is open
    * R2 will now craft single items from engrams
    * Buttons re-arranged in inventory UI in order of player usage
    * Hold down R2 on consumables for rapid usage
    * Tooltips now lets you decide whether you want to show the item name or the item info using specific callouts
    * Non-data tooltips are instantaneous
    * Game Input changes:

    • Touchpad now navigates inventory HUB to the left (inventory, engrams, tribe manager, etc)
    • Options now navigates inventory HUB to the right  (inventory, engrams, tribe manager, etc)
    • R1 can be used to cycle inventory tab (to switch between inventory and crafting)
    • Chat can now be opened within an inventory using L1 + Options or L1+ TouchPad
    • L3 can be used to cycle local and remote inventories
    • R3 can be used to activate a structure (e.g lighting a campfire)

    * Fixed an Island Underwater Cave Crash
    * Fixed a Center Underwater Bubble Crash

    Server side:
    * Wild Dinos will no longer tick twice
    * Timeout or disconnection from player log off has been significantly reduced

    Version: v506

    Eggcellent Adventure Content!
    * New Mechanic: Aquatic & Amphibious Creature Breeding
    * New Dino: Equus!
    * New Dino: Leedsichthys!
    * New Dino: Ichthyornis!
    * New Dino: Iguanodon!
    * New Structures & Mechanic: Tek Underwater Bases
    * New Structure: TEK Teleporter
    * New Structure: TEK Mosa Saddle
    * New Structure: Tek Power Generator
    * Total Inventory Menu redesign (other UI's coming soon!)
    * Flyer Nerf 
    * Ridable fliers (not the Moth) now have ground attacks.
    * New creature sounds for: Dodo, Raptor, Quetzal, Parasaur, Rex, Trike, Pteranodon, Dilo, Direwolf, Compy, Dung Beetle, Argent, Pachy, and Mammoth.
    * New female/male character sounds, inventory sounds, building sounds, crafting sounds, and a couple items/weapons.
    * Limited one C4 attached per dino
    * Sheep now have a "Slaughter" option when you have a club, sword, hatchet etc equipped, also works on PvE
    * 1 New Hairstyle and 1 New Facial hairstyle (male and female variants)
    * 20+ new Explorer Notes
    * Player invulnerability after Eel attack increased to 5 seconds.
    * Scuba tanks now provide oxygen underwater even when a player is offline.
    * Underwater mines now respect enemy foundation radius.
    * Underwater mines increased damage by 33%, increased targeting range by 100%, increased movement speed by 100%.
    * Cluster grenades no longer fragment if they've been destroyed by damage.
    * Vault health and physical size has been decreased.
    * Speed buff gained from Oxygen stat on dinos decreased by 80%.
    * Tek Structures now give appropriate insulation on Scorched Earth.
    * Turrets can now be placed underwater. Underwater turrets will not target anything above water.
    * Maturation Bar, Egg Incubation bar, and Taming bar now also displays the numerical progress percent.
    * Fixed weight calculation/updating issues.
    * Vaults are now paintable
    * Therizinosaurus spawn weight and aggro ranged decreased
    * Certain creatures now have special weight reductions for specific resources similar to the Beaver.
    - Mammoth reduces weight of wood by 75%
    - Ankylo reduces weight of raw metal by 75%
    - Doed reduces weight of stone by 75%
    - Beaver and Thorny Dragon now adjusted to 50% reduction for resource-weight (they do a few) due to being a jack of all trades, as opposed to specialising.


    * Fixed a bug with Dinos Disappearing
    * Fixed Dragon Boss not spawning correctly sometimes.


    * Fixed resource issue.

    Version: v505.2

    • All PC equivalent content & functionality up through v255.5 including:
      • New Dino: Electrophorus!
      • New Dino: Microraptor!
      • New Dino: Ammonite!
      • New Dino: Thylacoleo!
      • New Structure: Tek Forcefield
      • New Structures: Tek Tileset & Tek Doors
      • New additional head hairstyle and additional facial hairstyle
      • 30 new Explorer Notes
    • Optimised Task Graph threading & RHI systems (latest Unreal) resulting in approximate 15% performance gain (maximise GPU-usage time)
    • Numerous fixes made to TEK Equipment in regular play and split-screen mode.
    • Greenhouse Structures are better optimised
    • Ground Clutter better optimised (v505.1 / 1.16)
    • Fix for UE4 Buffer crash (v505.2 / 1.16)

    Version: v504

    • All PC equivalent content up & functionality through v254.93 including:
      • New Mechanic: Hairstyles & Facial Hair (with real-time growing), Hair Dye-ing, & Haircutting + Scissors. 
      • Tek Tier Phase 1: Tek Engram system, Element Resource system, Tek Replicator, Tek Rifle, Tek Helmet, Tek Visor, Tek Jetpack, Tek Boots, Tek Gloves, Tek Rex Saddle, Tek Transmitter, and more.
      • New Dino: Ovis Aries!
      • New Dino: Basilosaurus!
      • New Dino: Baryonyx!
      • New Dino: Purlovia!
      • New Item: Lance (for jousting of course!), and you can now also use a Shield when Weapon-Riding (provided you are using an appropriate Weapon).
    • TheCenter Mega Update
    • Third person mode, accessed by holding down the Map button and then selecting third person.
    • Additional Server Host and Single Player Settings (Deleting Save & Maximum Difficulty)
    • Major Distance Field Shadow Memory Improvements
    • Valentines Holiday Event, details here:

    Version: v503.0

    • Added Procedurally Generated Maps mode!
    • Switched to new memory allocator for much more efficient memory usage (resolves any OOM crashes) and better performance
    • New Dino: Cnidaria!
    • New Dino: Troodon!
    • New Dino: Tusoteuthis!
    • New Dino: Pegomastax!
    • New Dino: Therizinosaurus!
    • 2 New Full-Scale Underwater Caves (progression-oriented with Artifacts!)
    • * All PC equivalent content up & functionality through v253.x

    Version: v502.7
    * Reduced cases where Invites fail
    * Reduced dedicated server stalling


    Version: v502.2
    - Holiday Content hooks
    - Vsync On/Off/Adaptive Options for increased framerate (set it to "Off" or "Adaptive" for higher framerate!)
    - Memory savings of over 300MB! Consequent stability improvements.
    - Fixed memory leak with viewing Explorer Notes.
    - Performance increase of approximately 7% due to use of new PhysX libraries
    - Various invite & crash fixes
    - Content up thru PC v252.0 (PGM's will be coming in the next patch in early January)

    - "Detailed Graphics" Option now runs 1080p native on PS4 Pro
    - Fixed Fonts not appearing properly if running PlayStation with languages other than English, French, Italian, or German (until this patch is released, if your game is not displaying Fonts correctly, please change your system langauge to one of those)
    - Europe: Primitive+ added
    - Option to disable Outgoing Voice Chat (for Streamers etc)
    - Fixed Invites
    - Fixed N/A Ping times sorting incorrectly
    - Fixed Ping times to player-hosted servers
    - Fixed Cross-Ark List to display only the servers you can actually transfer to
    - Fixed a case where you could get stuck in trees / foliage
    - Fixed miscellaneous crashes and improved API-related use cases

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