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Showing results for tags 'scorched earth '.
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I'm playing ARK Ascended on an unofficial nitrado server and my client crashed while transfering from the Island to Scorched Earth. I can still log on to the Scorched Earth server but after 5 to 10 seconds i disconnect with a host connection timeout. During these 5-10 seconds i can interact with objects, i can die and respawn but i always got the disconnect. The server admin already tried to restore my character from an older backup, I verified all game files, removed and reinstalled the mods but nothing seems to work. I can play on other servers without any problems and no other player on the server has any issues. Never encountered a problem like this so any help/advice is welcome. Thanks!
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Hey All, my partners is convinced that the wyverns on ASA are smaller than they were on ASE, what do you all thinks? Has anyone done a size comparison?
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so to preface this i want to say me and my tribe on official pvp of like 30+ actives just finished claiming our server completely yesterday, we've got hundreds of ele but only like 100 black pearls (not even enough for a rep let alone generators and tp's) after multiple days of farming desert for deathworms. but black pearls on scorched earth asa are absolutely terrible for the following reasons: 1, black pearls aren't a guaranteed drop from every deathworm and on the chance you do get a drop you get an insultingly low ammount of like 3 pearls. 2, the new fasolasuchus dino is taking deathworm spanwns even further reducing the insanely slow process of farming black pearls. something needs to be done because the rate you get black pearls on this map is just appalingly low, with how important tek is we need better pearl farming capabilities. either make black pearls a guaranteed drop and increase the amount that drops from deathworms, or add black pearl spawns to the oasis' and patches of tree's / resources out in the desert like there is on abb.
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I had just ko'd a beautiful 145 female tapejara, put spikes around it and added mutton. I flew out of render to get a yellow supply drop and when I came back 5 minutes later the tapejara was gone. There was a lightning storm and lightning was hitting the ground right where the tapejara was knocked out. Do lightning storms now do damage to dinos when they are in the ground effects? No way it woke up, it should be out for at least a hour and 10 minutes due to the torpor. Nothing hostile was anywhere near it, I had it on a empty tor. Was no corpse either. Trying to figure out what happened.
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Okay so the railway tracks are pretty cool. However, much like many things put out by wildcard, they're not perfect. So let's see what we can do to improve them. My first problem came when I tried to place them down. they work fine on the ground, but I ran into problems the moment I tried using them on a platform made of ceilings. The tracks don't snap to pre-existing support structures (foundations, ceilings, pillars, etc.). Why? I don't know about you, but I want to build an actual train station, with structures around it. But okay, we can at least free hand it. So I grabbed a ladder and lined it up, after which I found out that I couldn't snap another track to it, due to a lack of foundation support, despite being placed on a very supported platform of ceilings on pillars. No matter, they have a pillar snap on the corner. I'll place it again hanging off slightly so I can pull a pillar to the ground. Oh? Never mind then. The pillar snap point on the track, used to give it foundation support, is OBSTRUCTED by the track itself. This has likely been unnoticed as it only applies to tracks placed on platforms (even though the pillar snap was easily clear of the actual platform). So, how about we change a few things here; 1) I propose letting it snap to the edges of ceilings foundations, and the tops of pillars. This allows them to snap easily to pre-existing structures rather than having to build something around the tracks. 2) If you choose to snap it, or freehand on a platform, it should be counted as part of the building it was placed on, and be subject to the same foundation support as it. 3) The obstructed pillar snap point when it's place on a platform needs to be fixed, that's just silly. P.s. every time I mention a "platform", I'm referring to a large flat structure built from ceilings on top of pillars being used as support stilts. I am NOT referring to train platforms or platform saddles.
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With the upcoming ASA update of Scorched Earth I'm proposing to include some additional Biomes as a GIFT to the player base. Here are some ideas and hope Wild Card can include this, fingers crossed. ☺️ Death Valley / Bone Yard / Graveyard Biome Tar Pits Biome (has Toxic gasses and Tarpit traps) Geyser Fields Biome Underground Ruined City Biome Baobab Tree Biome with Dragon Blood Trees (similar to Redwood Biome but a desert version) Sand Pits and Sand Falls Quicksand Biome (Imagine Sand Hour Glass)
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Hello, Since Scorched Earth is next on the block for the UE5 migration now would be the perfect time for a wee quality of life change. I have a friend that loves ARK but when we play SE he always gets motion sickness from the heat wave effects. Can we get some setting please to lessen or disable this for our friends that suffer with motion sickness. It would be am amazing qol change for them!! Thank you for considering this change. We are really hyped for ASA and looking forward to a grand adventure through the story again! ❤️
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[SUGGESTION] ASA Scorched Earth Map TLC Suggestion NEW BIOMES ☺️
ruemao posted a suggestion in Game Suggestions Archive
With the upcoming ASA update of Scorched Earth I'm proposing to include some additional Biomes as a GIFT to the player base. Here are some ideas and hope Wild Card can include this, fingers crossed. ☺️ Death Valley / Bone Yard / Graveyard Biome Tar Pits Biome (has Toxic gasses and Tarpit traps) Geyser Fields Biome Underground Ruined City Biome Baobab Tree Biome with Dragon Blood Trees (similar to Redwood Biome but a desert version) Sand Pits and Sand Falls Quicksand Biome (Imagine Sand Hour Glass)