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  1. "It's ironic that the largest terrestrial predator in the age of mammals was a reptile..." Common name: Barinasuchus Species: Barinasuchus Arveloi (Although for the name of Ark's fictional version I would like to propose Barinasuchus Superbus, below you'll see why) Time: Miocene Diet: Carnivore Temperament: Aggressive Barinasuchus is a sebecid crocodylomorph from Venezuela and it was way larger than any terrestrial mammalian predator from the Cenozoic, being a reptile and holding the title of the apex predator of it's region right in the middle of the age of mammals is an extremely impressive feat, which is why I would like to propose a version of Barinasuchus in Ark that specializes in countering mammalian predators: Wild: Barinasuchus is a solitary hunter and unlike it's crocodilian cousins that like to inhabit the swamps of the Ark Barinasuchus prefers to roam the plains, the deep of the jungles, forests and sometimes even the edges of the tundra in search of prey, I know, you wouldn't expect to see something that looks like a crocodile in places like that, but it's long legs and it's defiant attitude let's it live in those places and to stand against the other terrestrial predators, specially against mammals! If any tribe is pretending to stand against these beasts be wary of bringing any tamed mammalian predators to fight it, as it seems to become way more aggressive and faster when it's near one of them. Domestication: No idea at the moment. Tamed: Tribes that managed to tame a Barinasuchus will soon learn that is the perfect creature to bring to fight against any wild or enemy tribe's mammalian carnivores or onmivores, when facing against these Barinasuchus starts acting more proud, defiant and dangerous, it also seems like is completely immune to the special abilities of these mammals, even preventing it's rider from being dismounted by a desmodus or wild thylacoleos! However it doesn't seem to act this way when facing against dinosaurs or other types of beasts so is probably not the ideal creature to use against them, why is this apparent rivalry only against mammals is a mystery to me... Also apart from being a fantastic creature to hunt with and collect meat, it's also very adept in collecting pelt. Ark Meta: Combat: Barinasuchus would be the perfect counter against mammalian predators, when being near one it will enter the "Arrogant stance" which will grant it an attack buff and makes it immune to their special abilities, more specifically: immune to the bleed from thylacoleos and ravagers; prevents it's rider from being dismounted by purlovia, desmodus and wild thylacoleos; immune to the slow from the dinopithecus feces; immune to the shadowmane's stun and managarmr's freeze (I'm not sure if the game counts these last two as mammals too, as in the ark wiki the shadowmane is categorized as Fantasy Creatures/Fish/Mammals and the Managarmr is under Fantasy Creature/Mammals, but they look very mammalian like and they are carnivores so I'll include them), when hitting any of these creatures it will fill a combo bar (similar to a shadowmane), once it's filled it will do a charged bite that also deals extra damage, when killing any mammal it will gain a temporary speed buff like the Carcharo, all of these can make it a perfect alternative to bring to fight bosses like the Megapithecus, King Dinopithecus or even Fenrir. While being immune to all of these abilities may seem like a bit overpowered keep in mind that it doesn't gain the "Arrogant stance" when fighting other types of creatures like dinosaurs and is still susceptible to any other creatures abilities: affected by the bleed of a carnotaurus, the breath of a wyvern, snow owls can freeze it, a ptera can dismount the rider, etc, etc... Transportation: it gets a temporary speed buff every time it kills a mammal so is a decent mount to use to travel through the ark, also because it prevents it's rider from being dismounted from purlovia or wild thylacoleos it would finally be a safe mount to use while being in the redwoods (Well, almost... looking at you microraptor) Meat and Pelt Gatherer: It can harvest tons of meat like any other large carnivore but through the radial menu an option to gather more pelt can be toggled on, it reduces the weight of pelt in it's inventory by 50% so you can go to a snow biome with it and go crazy! Roar: because every creature should have a roar or at least some sort of emote for fun, in Barinasuchus case it would be more like a growl since crocodiles don't roar but still. If you made it to this part thank you so much for reading all of this and I would very much appreciate if you consider to give this creature your vote, I think that Ark needs more crocodylomorph representation and Barinasuchus could bring something new and unusual to the table, keep in mind that this is just a concept and it doesn't have to be exactly like this but I think that a "counter of mammals" would be extremely cool, specially considering that in PvP creatures like Desmodus, Managarmr and Shadowmanes are really common. Wikipedia article: https://en.wikipedia.org/wiki/Barinasuchus
  2. Gorgonopsids, named after the Gorgon of Greek myth, were a group of predatory stem-mammals that lived before the dinosaurs during the Permian period. Related to Purlovia, they were the top predators of their time. Also, if you did not know. This is the ONLY creature ARK has confirmed to appear that never did. Back in ARK’s early days there was a list of all the creatures they planned to add on Steam. All of the creatures on that list were added eventually, with the exception of the Gorgonopsid. The gorgonopsid used to share this title of “Forgotten Creature” with the Giant Crab, but Karkinos has been added in Aberration. In-game Name: Gorgonopsid Dossier Statistics - Species: Inostrancevia ______________ Time: Late Permian Diet: Carnivore Temperament: Aggressive It is a mid-tier tame, being a decently powerful mount similar in scale to Thylacoleo. However, the gorgonopsid also has a very specific but incredibly useful ability. This gorgonopsid would have the strongest sense of smell on the ARK, able to use its nose for a variety of different uses. Ability 1: Tracking By holding the sniffing ability, a crosshair will appear on the rider’s screen. When released onto a creature in sight, regardless of what it is, where it is, or who it belongs to, the Gorgonopsid will be able to tell its general direction, allowing the rider to track this creature across the map, regardless of its location. This can act as a more organic form of the transponder, as you could give the gorgonopsid the scent of your flyer before you travel. In the event you die but your flyer lives and buzzed off somewhere unknown, you can take out your gorgonopsid to find it. This also has utility in PvP, since this ability can identify and track enemies from a far distance without their knowledge, for the most part. Players will be completely unaware of their tames being tracked, but players will be notified if a gorgonopsid is specifically tracking their character. Another counter is that gorgonopsids lose the scent if the creature they’re tracking is put into a cryopod. Gorgonopsids will remember their last scent if they themselves are put in cryopods, however. Ability 2: High-Level Tame Finding While there are creatures like the glow pets that have the ability to detect high level creatures in the area, gorgonopsids have a similar ability that is more direct. When using this ability, the gorgonopsid will show the direction of the highest level creature within a certain radius of itself, and is highlighted to the rider upon being viewed directly. This ability can be refreshed by using the ability again, and the target will change if a higher level creature has moved within range. Ability 3: Wounding Bite With a particularly powerful bite of its saber teeth, the Gorgonopsid leaves a wound upon the creature it attacked. This does not act like the bleed status, but it does give the gorgonopsid a much stronger scent to follow, allowing the rider to track the creature with much better accuracy than merely gaining the scent from afar. On top of this, since the Gorgonopsid has a much stronger scent from the wound, it allows the rider to see the stats of the wounded creature, akin to an organic and more widespread form of the HLN-A. This would be invaluable when looking to tame certain creatures or scouting for weaknesses in the mist of a battle. Bonus Ability Proposal: Sensory Support Acting as a companion to other tames, the gorgonopsid could greatly extend the range of nearby creatures with similar sensory abilities, like those of the Fjordhawk, Parasaur, Dire Wolves, Troodon, and others. Community Suggested Abilities: -Able to sniff out explosives and other hazards. -Able to sniff out explorer notes (A suggestion by the Myotragus creator. Shoutout to Myotragus!) -High Jump to aid in exploration and tracking across rough terrain -Armor Piercing or bleed due to its saber teeth -Senses and warns of creatures in ambush (Thylacoleo/Purlovia). -A stealth ability to sneak up on or sneak past creatures and tames. -Other ways of tracking: -Using the scent of eggs/tames/dermis to be able to track specific species of creatures in the wild -Using the scent of stolen items/creatures to track down their original owners -The wounding bite was a community suggestion that was so good that I had to make it one of the main requested abilities. Thank you all! If you guys have any other ideas based around the theming, please post it down below and I'll include it in this suggestion! I think it’d be a fun way to bring this forgotten creature back to ARK!
  3. Anzu regalimaia returns for another creature contest! Hopefully this round will be the one that brings this battle babysitter to the game! Table of Contents: 1. Dossier 2. Artwork 3. Potential Base Stats and Spawning 4. Taming 5. Abilities and Controls 6. Supplementary links Dossier Common Name : Anzu Species : Anzu regalimaia Time : Late Cretaceous Diet : Omnivore Temperament : Loyal Wild Anzu is quite the peculiar theropod. Standing at a height that rivals Allosaurus, one would expect that its formidable claws and strong kicking legs would place it firmly as an apex predator! However, in most cases, it ignores other creatures around it, instead investing its time caring for a clutch of eggs with its mate. The bond shared by this pair seems to run far deeper than any other species I’ve observed! In addition to the typical “mate boost”, Anzu seem to undergo a rush of adrenaline colloquially dubbed “Mother’s Fury”. This seems to occur whenever they perceive their young to be in danger, and it allows them to grapple with threats far larger than other animals their size! I guess there’s nothing more powerful than a mother’s love! Funnily enough, this devoted mother’s closest relative is the egg stealing Oviraptor! While the egg thief can get its claws on almost any egg, Anzu seem to be immune to their pacifying pheromones, and I’ve seen them send their thieving cousins flying with a powerful kick! This treatment extends to any other creature, or survivor, foolish enough to disturb the nest! Domesticated Short of the incredibly dangerous task of stealing an egg from the nest, it seems the best way to gain the trust of these parents is to lend a hand! Anzu don’t eat when they sit on the nest, taking turns with their mate to keep their eggs as safe as possible. This means that a seated Anzu tends to be quite hungry, and will happily accept food from humans. However, when their backs are turned to the easy meal, predators will take their chance to steal an egg. One must defend the nest from these pesky foes, but once these are dispelled, your efforts will be rewarded! Both parents will happily follow you home, trusting someone who cares just as much about their young. Tamed Anzu make for the perfect nursery aid, as their naturally protective nature extends to any egg or newborn, even of vastly different species! I’ve even noticed Anzu playing with all manner of babies, imprinting them with the scent of their owners! I’ve even heard of some tribes utilising teams of Procoptodons to carry babies into the battlefield in the prescence of Anzu, turning a mother’s love into a powerful weapon! Artwork Anzu would join the Yutyrannus in being a fully feathered medium-large theropod! It would also have dramatic sexual dimorphism, males sporting huge display feathers on their shoulders and elaborate patterns on their tail fans. This would make it really stand out among the other theropods in the game, bringing something new to a group of dinosaurs usually shown as mostly scaly, combat oriented creatures in ARK. Its colour palette is based off of the Forest Red Tailed Black Cockatoo! I might consider finishing off other patterns I have lying around. Potential Base Stats and Spawning Base Stats: Health: 750 Stamina: 275 Oxygen: 150 Food: 3000 Weight: 380 Melee Damage: See "Abilities and Controls" section for base damage values Torpidity: 950 Anzu would always spawn in mate boosted pairs, with both individuals being the same level. One of these would randomly be assigned to sit on top of a nest structure, while the other moves freely about nearby. They'd be able to fit in jungles, deserts, or even snowy areas! With their thick coat of feathers, they'd be insulated from the temperatures of a variety of environments. Obviously colour palettes and patterns could change depending on where they were found. Taming Anzu has two taming methods, each offering its own advantages and disadvantages: - Mostly conventional egg steal (boooring!) - OSD styled nest defence! OSD Style Nest Defence: This unique taming method would require you to offer a meal to the hungry parent sitting on the nest. This would be, in order of preference, Superior Kibble, Raw Mutton, Raw Prime Meat, Crops, etc etc. While you are passive taming the parent however, pesky predators will start to appear. Small creatures like Oviraptors, Troodons and Dilos will frequently be spawning in to try to break into the nest and steal the eggs inside. Similar to Megachelon taming, you'll have to dispatch of these predators before they get a chance to attack the nest. Very rarely, comparatively larger predators like Raptors may appear to try their luck! Thankfully, the wandering member of the pair of Anzu will assist you in protecting its mate! The damage from these predators won't only ruin your taming effectiveness though. If the seated Anzu takes enough damage, it'll turn on you. The distraction of food took its attention away from its nest for too long, and it doesn't take kindly to anything threatening its brood! The advantage of such a difficult taming method is that, after all is said and done, you'll be getting two tamed Anzu! Both individuals will become tamed to you after you successfully protect and tame the seated Anzu, giving you instant access to a (hopefully) well statted breeding pair! The nest will be destroyed after successful taming in this way though, so you won't get the egg* Egg Steal: Unlike most other egg steal tames, Anzu eggs are not found in the overworld. Instead, they must be directly looted from a nest structure, like looting a beaver dam. You'll have to steal the egg from inside this structure, but be warned, these angry parents will stop at nothing to see you dead, staying aggressive even after they've killed you! This unique egg mechanic is to prevent the egg from simply being taken after taming the parents OSD style. *For handwavy lore reasons, this nest is a bit of a shrodinger's nest. Why would such devoted parents leave behind their baby to follow this human? Obvious it's because there wasn't actually an egg in the nest yet, this couple only just got some roots down. At least that's how I'd explain this balancing in non-game-mechanic terms. Abilities and Controls I've considered applications for both PvP and PvE play with the Anzu. Please note these are only potential ideas, and the Anzu’s mechanics could always be balanced according to what would fit official play. Firstly, it would join the Maewing as a valuable nursery aid, functioning like a blend of an Air Conditioner and the S+ Nanny, incubating eggs dropped near it, feeding babies too young to eat from troughs and helping to imprint on growing dinosaurs over time. Of course, it would require the relevant food and imprinting comfort foods for these respective actions. In addition, both wild and tamed Anzu will receive a buff when near eggs and babies of all species, Mother’s Fury. This buff will increase their damage resistance and damage output by 20%, and increase their speed and decrease their stamina usage by 10%. Not only will this help in the defence of nurseries from enemy factions trying to kill or steal babies, but it could also synergise with Procoptodons, by bringing baby creatures into the battlefield, the Anzu could gain an increase to their combat abilities as long as there are living babies nearby. In terms of controls: - Left Click : A claw swipe. Slow, but will hit twice and has a base damage of 30 for each hit. Great for dealing with larger targets or small groups! This can harvest meat. - Right Click : A powerful kick that deals heavy knockback, the lower the drag weight of the target is compared to the Anzu, the further it gets knocked back. 25 base damage. - C : A simple peck attack, that hits much faster than the claw swipe and is better suited to dealing with singular targets. 35 base damage. Harvests berries - Spacebar : Basic Jump - X : Roar/Taunt, the Anzu will flare its tail feathers and give a shrill cry In terms of abilities: - Tamed Anzu can be told to sit via the radial menu, when sitting down, a short animation of it digging a nest plays, and once seated it functions like an air conditioner and incubates eggs. - Sitting Anzu can also imprint on babies in range. Imprinting will require the necessary comfort foods, if babies ask for them, while walk/cuddle imprint events will automatically be considered complete. - Anzu are the only creature attentive enough to notice when a Maewing is swooping in to steal babies! Babies nearby an Anzu will be completely immune to being stolen by Maewings, offering some counterplay to the kidnapping marsupial/monotreme/hybrid thing! (thank you to Nateman for the suggestion!) Supplementary Links - Real world Anzu: https://en.wikipedia.org/wiki/Anzu_wyliei - More information on Forest Red Tails: https://en.wikipedia.org/wiki/Red-tailed_black_cockatoo
  4. Base stats Health: High Stamina: Medium Oxygen: High Food: High Weight: High Melee damage: Low Movement speed: High Torpidity: High Abilities: Can scare creatures away when in a herd, walk on the bottom of water, Hold breath underwater for 30 minutes or so, Immune to bleed effects, Can store water in inventory that you can drink, Can collect resources like the Therizinosaurus can, Water buff Notes: The saddle is similar to the Andrewsarcus. The Deinocheirus is in all ark maps (The island, Scorched Earth, Fjordur, etc) Taming: You can passively feed them Honey, Crops, or Berries (Honey being the best, Berries being the worst) or you can knock out tame them Dinosaur Dossier made by me Behavior inspo (Prehistoric Planet) Animation inspiration (Animation not by me)
  5. I believe the Barbary Lion would be a great addition to ARK, while we do have the Shadowmane and the Sabertooth. The Lion would be different as it would be around thyla size and be able to jump somewhere between saber and thyla. Males would have a Mane and females wouldn’t. Spawning: They would be somewhat rare spawns as they are pretty much extinct. They would spawn in desert and mountainous areas. They would probably be most prominent on scorched earth. I think the cubs should spawn the same that wyverns and tek Dino’s do a little higher lvl than difficulty and the others including the adolescent males should spawn up to your difficulty lvl. Abilities: RT would be a normal bite LT would be a bite that does bleed only able to do so with a pride like an allo. The male would have a roar that would buff the pride and the female able to sniff out corpses like a dire wolf. It would also ignore armor with the bleed bite. Taming: If you find a pride there would be a male and at least one female and a cub. You would have to kill the male knockout the female and take the cub, or knockout the female and tame the female and the cub. If it’s a lone adolescent male you would have to help it hunt like the amargasaurus. I’m not really sure if this is balanced or not so feel free to comment. I’m also not very good at artwork so here is something from Reddit.
  6. Name: concavenator Species: C. corcovatus Time: early Cretaceous Diet: Carnivore Temperament: brutally Curious Wild: while not the largest Carnivore been only 5 meters long. They make up for their size with their intelligence, they are known to trick would be hunters by acting injured. Once their target is close the concavenator will get up and grap their pray usually by the head and drag them to the rest of the pack. Packs usually consist of one alpha and three to 5 other adults. Taming if you want to tame one of these what you will need to do is shoot them with the net gun while they are acting injured. The concavenator is a passive feed they will want meat with raw mutton been their favorite. Domesticated: Once you have a few concavenators you will truly get to take advantage of them. They will get a boost from having their mate near by. ARK Meta: The concavenator is capable of grabbing many small too medium dinos by the head and drag them. The special ability of the concavenator is where they trick a selected target and act injured. Once the target notices the concavenator for 90 seconds with a 5 minute cooldown the target will only want to kill the concavenator and will ignore all other players and dinos this ability only works on wild and unrided dinos.
  7. WILD The Albertosaurus can often be found surrounded by a pack of troodons these two have a symbiotic relationship with the Albertosaurus fighting off larger predators and the troodons defending the Albert while it sleeps at night. ABILITIES The Albertosaurus can compress and expand its spinal chord ranging from the size of a bary to the size of an allo in its small form the Albertosaurus can jump long distances sprint at high speeds and has a stealth that reduces the aggro of other dinos and gives a small damage reduction, however this form has rather lackluster weight and health with only average melee. In its large form the Albertosaurus has a bleed effect on its attacks as well as a stomp attack that will slow down nearby creatures once this form will also have a super attack similar to a shadowmane. This form lacks stamina and speed but has great melee and health as well as an average weight. TAMING To tame the Albertosaurus you have to sneak up on it while it is sleeping killing the entire troodon pack then you access the Albert's inventory placing an artifact inside upon doing this the Albertosaurus will go into a rage changing into its large form then chasing the survivor then to finish the taming the survivor has to drop hunter trophies as the Albertosaurus gives chase then the Albertosaurus is yours.
  8. This crocodile sized Eurypterid, sea scorpion, lived during the Silurian period of the Paleozoic Era. It was the one of the largest arthropods to ever live. In Ark I believe it would live in the ocean, and cross into rivers similar to the real one. I think for abilities Pterygotus would be able to burrow under the sand and leap out with a grab attack that could pick up unfortunate players and creatures. It’s thick armor would make it incredibly tough, but the dunkleosteus would be easily able to stop it. This nightmare of a creature could also produce torpor like it’s smaller cousins already in the game. Another idea is that they live in burrows and collect items similar to the giant beaver. Wild: in the wild it would be a pretty aggressive creature, this treasure collector when threatened would have a tail whip ability like the baryonx, but instead of paralysis it would endure torpor. taming: to tame this monster arthropod you would have to wait for it leave it’s burrow to look for food, then sneak over to the burrow and see what items it would want to collect, then you place an item in there and run. Once an item is placed it goes over to check and gets progress on the taming meter. After completing it’s wishlist a mini game is triggered in this you help the pterygotus hunt, and find treasure. During the mini game the rest of the taming bar gets filled, but go quick because it has low patience. Domesticated: once domesticated it can help you endure torpor in the water, but beware the dunkleosteuos for they are it’s mortal enemy. The dunky’s jaws can shatter the chitin of your new scorpion pal, but many other marine creatures better watch out because this scorpion’s armor is pretty powerful. It also keeps the previously mentioned tail whip and can burrow underground and collect recourses such as metal, obsidian, crystal, and stone. It’s last attack is a grab attack that can pick up smaller creatures. pvp: this creature would have a few pvp uses such as stealing the inventories of players you killed. And it with it’s burrow it could be a great surprise attack. That is my pitch for pterygotus for the ark creatures vote of 2023! And thanks to anyone who votes for my creature!
  9. Creature Electrosaur:
  10. There aren’t that many dromeosaurs in ARK Survival Evolved currently with there only being like two in the game that being the Raptor/Utahraptor and the Deinonychus along with the little demon that is the Microraptor which is why I am suggesting to add the Dakotaraptor to ARK Survival Evolved. The Dakotaraptor also known as Dakotaraptor Stenini was an extinct genus of dromeosaurid known from partial skeletons that was unearthed in Harding County, South Dakota, USA in the Hell Creek Formation by paleontologist Robert DePalma in the year 2005 in a bonebed that beared the remains of a variety of dinosaurians and non-dinosaurians and do to it’s rarity in the formation it has been given the nickname as the ghost of the forest. On the Arks the Dakotaraptor also known as Dakotaraptor Brutum meaning brute, beast, or animal in Latin, is a dromeosaur that like the Deinonychus is covered in feathers with it looking similar to a bearded vulture when it comes to coloration and is slightly bigger than the Raptor/Utahraptor being 6 meters or around 19 feet long. It also makes a loud crocodile like bellow similar to the sound of a thunderstorm along with hisses, grunts, growls and a loud guttural roar. It is also able to go quite fast for the creature’s size with it being lean and muscular along with being able to take a lot of damage. It’s bite and claw attacks can also give a bleed effect to things that it is attacking similar to the Deinonychus or Allosaurus. Similar to the Argentavis it can regenerate its health by eating carcasses along with it being able to smell dead bodies and things on low health similar to the Direwolf. It also has a stomp attack and a tail attack along with it being able to latch onto surfaces and creatures similar to the Deinonychus but it can also actually crawl on surfaces much better than the Deinonychus with it being more like the Megalania and the Rock Drake instead of jumping from place to place like the Deinonychus although unlike the Deinonychus it is too big to actually glide but still takes no fall damage do to it’s feathers acting as armor from the fall. It also has a fear roar that scares smaller creatures away such as the Deinonychus and It also has another roar that gives it a new ability called war cry which makes it in raged somewhat similar to the Giganotosaurus with it being able to deal around two or three times more damage to things than normal along with giving it glowing red eyes although unlike the Giganotosaurus it won’t kill you too. You can also craft the saddle for it at level 42 with it’s saddle having two leather pouches at the back similar to the Equus along with some weapons hanging off it like a sword or axe. Also similar to the Deinonychus you need to steal their eggs in order to tame it and while you can find the Deinonychus up on open cliffs, you can find the Dakotaraptor in the dense redwoods and higher up in elevation in more mountainous terrain near the peaks of mountains. You can also find them mostly living alone although you can also rarely find them in lose mobs of three or four compared to the typical wolf like pack hunting that you always see in dromeosaurs.
  11. Ladon is closely related to the wyverns, that has been seen on the arks. But Ladon is found in the vast oceans. They lay their eggs in seaweed nest in the deeps of the caverns of the ocean floors. Not tamable, breedable, Rideable
  12. Prehistoric Rhino-cow. Could give a type of Milk that was really nourishing and kept food from going down for a long time. It could also be used to tame some dinos quicker. Info about Toxodon: https://www.britannica.com/animal/Toxodon
  13. Barbaridactylus is a new creature that I propose for the game. The Barbaridactylus is the the terror in the Ark's night sky, gaining power from the moonlight using it's massive crest, it becomes stronger and faster, but when it becomes day it goes back to being it's normal self. Around the same size as a Pteranodon, this pterosaur is the first creature in the game with sexual dimorphism. This pterosaur is naturally passive but when an intruder is spotted near it's nest, they become VERY aggressive, and attack until the intruder is a safe distance from the eggs. It is possible to tame them, but only in the day time, because when the skys grow dark, the Barbaridactylus becomes aggressive and unable to tame, or you could attempt to steal an egg, however if you are spotted you will be met with several dive attacks from several Barbaridactylus. The easy route is to tame a wild one,but it won't be easy, because much like defending their eggs, they attack in numbers. You can find Barbaridactylus and their nests on cliffsides and plateaus, in the desert, the highlands, beaches, etc. as long as there's a high place to keep their eggs safe,you can find them there. (Side note for the devs, you can do whatever with how to tame them).
  14. Gualong Wucaii means literally crown dragon, this Chinese antecesor of the T.Rex is theorized to be one of the first tyrannosaurids and the one that started its rivalry with the ceratopsids. So, here's my concept for Guanlong: Common name: Guanlong Species: Guanlong Dracotyrannus Time: Late Jurassic Diet: Carnivorous Temperament: Aggressive Wild: Guanlong Dracotyrannus is a medium-sized Ark carnivore being slightly smaller than the Raptor. These hunters go in packs and tighter they're not afraid to stalk creatures larger than themselves. But don't be fooled, these carnivores know how to fend for themselves. They are proud creatures and will not give up easily, but despite this they're curious by nature and can be surprised by fire leaving a small period where the survivor can run away because the Guanlong will be fascinated with the fire and/ or other bright elements that capture their attention. Domesticated: Despite the Guanlong's pride, it has shown incredible loyalty to its survivor. Ithey may seem small, but a pack of these predators is to be feared. In fact, this predator will face larger creautres in a pack, and if it loses it, it will not stop fighting until its enemy falls, thus honoring the fame of its descendant, the T.Rex . Taming: Guanlong dracotyrannus is a proud hunter and will not accept being tamed unconscious. because of this, only survivors above level 40 are worthy of taming. To tame this creature, you have to separate the desired specimen from its group and once this is done, distract the creature with light and feed it with its favorite food, then the Guanlong will emit a roar and attack the survivor, but there is no need to worry since the Guanlong will damage the survivor very slightly and its difficult for it to kill you. Then yo must fight back the Guanlong (it's recommended to hit it with your fists so as not to kill it) and after a while of "fighting" teh Guanlong will roar and stop attacking you, that is when you must take advantage and feed the creature, then repeat this process until it tames. His favourite food is the excepcional kibble, followed by the prime mutton, cooked prime mutton, prime meat, prime fish meat, cooked prime meat, cooked prime, fish, raw meat, raw fish, cooked meat, cooked fish, dried prime meat, and dried meat. Skills: Main attack (Left click): Bite Secondary attack (Right click): Pounce (if the creature is small, it will immobilize it on the ground and bite it as if it were a raptor) (if the creature is larger and the secondary attack button is maintained, the Guanlong will bite and scratch in a long period like deino always consuming 75% of its stamina) Alternative attack (C): Roar: The Guanlong will emit a roar that increases the attack and damage resistance to allied creatures. If the guanlong have pack bonus it also applies a damage reduction to the enemy. Alternate attack (LCTRL): Ambush (The Guanlong crouches and reduces its movement speed and noise making it harder to detect) Jump (Space bar) Passive ability: Luminous attraction (The Guanlog is attracted to light sources, when it is in the wild it will stare at the light source for 15 seconds before going back to what it was doing, if the source is a torch or a lumipet it will look and pass by, but if you carry them, it will attack you until it kills you leaving the pet unharmed unless the pet attacks the Guanlong then it will kill it to. Wild and tamed Guanlong are immune to fear. Links: Bio: https://en.wikipedia.org/wiki/Guanlong And here's a link to a Dossier that I made for it, but i can't put in here because of the size of the archive: https://drive.google.com/file/d/1GH7wQWmLS8mxlxFzsWfjIut_auKuuPoT/view?usp=sharing Spanish translation in the comments, and greetings from Spain Image of reference:
  15. Irl laophis is an extinct genus of large viper, it existed in Greece during the pliocene period. They got to roughly 3-4m in length and 26kg in weight. For in game purposes it would defenetly have to be made much larger (perhaps slightly larger then the current titanoboa) and instead of being spesifically a viper, i imagane it as more of a hybrid between many diffrent species of venomous snakes. And that is the main gimmick for this creature, pretty much taking most of all the cool things modern snakes do (exept what constrictors do) and combining them into a single highly mobile, mid tier rideable creature. Dossier: "Wild Boasting many features found in all kinds of snakes, laophis is problably one of the most desirable creatures on the island. It spends most of it's time hiding at the base of the massive redwood trees, waiting for it's preffered prey to walk by. Once it does laophis will launch it's head towards it and deliver a bite full of venom. Suprisingly, instead of using the rattle at the end of it's tail as a warning, it actualy seems to lure certain creatures closer, it instead uses it's cobra like frill to intimidate threats. Domesticated Perhaps the snakes most suprising feature is it's ability to climb, leap and most shocking of all, glide. A behavior rarley observed in wild laophis, but utilised to it's full potential by survivors. Once on a high perch laophis can launch itself in a certain direction and almost identical to modern flying snakes, it can propel itself a great distance, all whilst carrying a survivor on it's back" The ability to climb and jump would tie in extremly well with gliding. I can imagane laophis climbing up redwood trees and vertical surfaces perhaps similar to a megalania, while also having a regular and a charged (mainly vertical) jump (for a refrence imagane it jumping as sort of a goofy snake spring coil). The gliding ability is based on flying snakes, in game imagane the snake almost like a thyla pouncing of a tree and then massivly extending the distance travelled by slithering in the air, with the ability to turn mid air to some extent. Other abilitys would include venom, in the form of both a ranged spit and a heavy bite attack (deals dmg based on the snake's melee, up to a certain %), heat vision similar to a snow owl, as well as a rattling lure and an intimidation ability using the frill.
  16. Fast as a cheetah and able to rip you to spreads. It is also slightly bigger than the raptor, and when tamed, it'll allow you to pet it and purr as you do
  17. A serpent body, fuzzy on the top, scales underneath. A bat-like head, allowing it to see in the darkness. I bite that deals venom damage, and can wrap itself around it’s prey to constrict it. It can fly, slither on ground, and is the first flier that can swim (albeit not well). Not too much health, but deals a lot of damage. It can only constrict when it is on land, but can still bite in water and in air. During day it will occasionally curl up to sleep like a megalosaurus, and using ghillie, approach it with killed animals to tame. Not breedable to keep it from getting super powerful. After tamed, it must get sleep, and if not given sleep it will turn on it’s owner and become wild again, also reverting to it’s wild level. Image of idea too large to insert so here’s the link: https://supalexi.artstation.com/projects/rRV2BJ *NOT MY ART*
  18. Introduction: The Ark’s dry terrain and oceans both have their apex predators, but the sky is up for grabs….. Wild: A large pterosaur from the late cretacious, Thanatosdrakon is a terrifying and powerful creature to face alone, as its habitat in high altitudes presents a daunting challenge to bridle. The only survivors to ever have seen Thanatosdrakon have done so upon the back of aerial mounts, higher up than even the Ark’s Quetzal dares to venture. Even if one is brave enough to get close to a Thana, these majestic beasts of the air mate for life, and their partner will always be close by to send nosy survivors fleeing for their lives. Domesticated: The Thanatosdrakon’s strong wings keep it suspended in the air for most of its life in the wild, and its decently-sized body can withstand moderate weight, enabling it to carry large-scale supplies across long distances. Unlike the Ark’s only other fearsome aerial predator, wyverns, Thanatosdrakon does not have a ranged attack, though its sharp beak can jab lethal wounds into its victims that one may bleed to death from before help can be sought. However, even a domesticated Thanatosdrakon will only deal maximum damage if it is protecting its mate, in which case it will violently seek to spill the blood of any potential threats without hesitation. A mate-boosted Thana can rival even the terrifying Giganotosaurus in ferocity. Thanas prove to be excellent offensive tames as well, as their ability to snatch riders from the backs of their tames in midair leaves both the survivor and tame vulnerable. While one attacks the survivor ensnared in its talons, its mate is able to finish off any pursuing tames. Behavior: As an apex predator of the sky, Thanatosdrakon has few enemies, and will not hesitate to make any creature that dares to near it a meal for itself and its mate. Thanas have little reason to show themselves at lower altitudes unless they are hunting, and almost never land. Wild Thanas are extremely intolerant of humans straying into their territory, and become extremely aggressive on sight. Thanatosdrakon will only pursue survivors until they have sufficiently chased them out of their domain, however, and will give up the chase just below most mountain peaks. If a pair of Thanas encounter a particularly stubborn survivor that sticks around for them to eat, one will render the survivor defenseless and arch into an elegant dive to seize their prey straight from the back of any mount, while the other keeps the survivor’s tamed companions occupied. Appearance: Slightly smaller but more agile and vicious than the wyvern, Thanatosdrakon possesses massive, powerful wings that dwarf those of the Quetzal, making it a graceful yet formidable aerial opponent. It has a long neck which enables it to attack opponents at long range and on all sides. Its sharp beak backed by a powerful neck can deal fatal puncture wounds to its victims. It is feathered over most of its body, often pigmented paler colors to blend with the sky. Taming: Thanatosdrakon is extremely intolerant of humans, and even when survivors display their dominance by knocking it out of the sky and offering food, they will only comply if their mate is with them, even still only for a short period of time. Thanas tamed from the wild will only allow survivors to mount them while they are close to their mate, or until the female lays an egg. If the pair is separated too far from one another, both will turn on their captor(s) and attempt to kill them. If they are kept together, however, they will remain docile until an egg is laid. Then, both parents turn hostile, and the survivor’s only hope is to either kill the Thanas or lead them back up into the sky. They may not become tameable again until they de-aggro. Even though the parents return to their wild nature, the survivor is left with a Thanatosdrakon egg to hatch with no strings attached, as it will bond with its owner from birth. Attacks/Utility: - Jab: The Thana’s primary attack, a brutish jab of its beak that deals decent damage and bleed if mate boosted. Both an aerial and terrestrial attack. - Knockback: The Thana’s massive wings can produce small whirlwinds that knock back most small-medium opponents. Both an aerial and terrestrial attack. - Swoop & Grab: Thanatosdrakon can hone in on close-by targets (both on the ground and in the air) and swoop down to grab survivors off of their mounts, ensnaring them in a brutal attack that deals bleed damage (if mate-boosted) for a few seconds before releasing them (similar to that of a thylacoleo). Parachutes are a must-have if there is to be any hope of surviving the fall if a flying tame is not close-by. Aerial attack only. - Screech: A deafening trill that alerts everything in close proximity to the Thana that it's coming for blood. The sound of the Thana’s screech will send any creature (or survivor) within range into a frantic state of panic. (Similar to that of a yutyrannus.) - Cliff Cling: Able to attach to cliff faces or large, vertical flat surfaces. - Dive/Glide: Able to dive down and gain momentum before pulling up to glide at higher speeds. Essentially, Thanatosdrakon would be the powerful flying creature Ark needs to make its skies actually dangerous and encourage players to use land mounts. It wouldn’t be confined to trenches like wyverns, just around high peaks just above Quetzal spawns. It would make it THERE but not at every turn to be annoying, just as a looming threat. It should hit hard (especially when mate-boosted when it can deal bleed damage) but have a poor health pool, as realistically its only predator would be big land carnivores which it’s meant to hit hard enough to combat, anyway. So no need for a ton of health. Because it would be such a powerful creature (that can FLY) its taming method is meant to be a bit out there and difficult. You would need a strong flying mount beforehand (which you need to go wyvern trench-diving) or something with a platform saddle to chain bola it. I imagine it would have moderate torpidity, certainly not nearly as high as that of a Giga because you need a male and female at the same time for the tame to be successful. Pairs would likely spawn at the same level together to avoid getting one good level and one trash level, it’d either be two good levels or two bad. The wild ones would be tamed by the knockout method, and you’d keep them until you bred them and they laid a fertile egg. Then they’d turn aggressive and you’d either need to kill them or lead them back into the sky. Thanas are meant to be super mate-reliant, because Ark doesn’t have anything like that besides normal mate boost for every creature. Yes, that makes them a pain, but if people want things like bomber saddles (I don’t, but I know the community is pushing for it), it needs to be at least more difficult than tropeognathus, because otherwise they’re useless. I think the difficulty of taming balances their potential for abilities, like dealing bleed, being able to pick up the same array of creatures a Quetzal can, snatching off mounts and tussling like thylacoleos but in the air, maybe an upgraded yutyrannus scare roar, diving, and hanging from cliffs. (I don’t expect they’ll all be abilities, but they’re cool suggestions.) definitely think they should have the snatch attack and be able to carry things if nothing else though. I just liked the idea of a large, dangerous predator in the sky to deter people from just, vibing up in the air to escape the dangers of land.
  19. It’s history: The Maiasaura that lived in the area currently covered by the state of Montana and the province of Alberta, Canada in the Upper Cretaceous Period (mid to late Campanian), about 76.7 million years ago the Maia was large hadrosaurs, at a maximum known length of about 9 metres (30 ft) They had a flat beak typical of hadrosaurids, and thick noses. They had a small, spiky crest in front of the eyes. This crest may have been used in headbutting contests between males during the breeding season. Its body mass is measured approximately up to 4 metric tons (4.4 short tons). Maiasaura were herbivorous. They were capable of walking both on two (bipedal) or four (quadrupedal) legs. Studies of the stress patterns of healed bones show that young juveniles under four years old walked mainly bipedal, switching to a mainly quadrupedal style of walking when they grew larger. Maiasaura, like most other hadrosaurs, possessed little in the way of obvious weaponry, though likely could defend themselves with kicks, stomps, or their muscular tails. It is likely that they primarily resorted to fleeing in the face of danger, using the vast sizes of their herds to be less likely to be targeted. Ark gameplay: Wild: Now you must wonder how it would work in game, First of The Maia would as big as Rex but smaller then a Giga the Maia would be a Fearsome creature in the wild due to its livening nature it’s been documented that these giant adopted many stray animals such as baby Raptors to even Gigas, and in my eyes i say she earned the name the Capybara of the Arks and many of those baby creatures grew up to be very loyal towards them and in some case they protected her from other creatures and Player, this mother of a beast is seen to be guarded by mostly 5 Raptors but if she low (around 1 hp there would be a 1 out of 100 percent chance a giga would spawn and this giga would be in permanent Rage mode Hellbent of protecting her, if near her nest her and her minions (raptors) would attempt to to hunt you down and chase you far away from her nest. Taming process: It’s recommended you wear a full Ghillie suit and a bunch of Bug repellent to prevent her from finding you and you need to approach her nest slowly, if her nest is at warm temperatures drop some mejoberries in the nest then move away from the nest slowly, once she gets near the nest she will start to eat the berry’s beginning the taming process make sure you keep the ghillie and bug repellent on the whole time to prevent her from Attacking you, once her taming meter hits 50 percent you may approach her and help her look after her baby’s the raptors will also temporarily be tamed allowing to ride them with out a saddle but you can equip a saddle or tame them, once Tame the raptors will remains peaceful. Abilitys: The Maia has a plethora of Abilities these include: Leftclick/L1- Mothers Cry: When activated she can Call in 5 Raptors to help defend her they are max level and have the mate boost activated in rare case even Deinonychus can Spawn aswell, when she at 1 hp a Raged tamed giga would spawn and help her making her a well beefed up tame, if she in water and used this ability instead of raptor she would spawn a swarm of Max level Mega piranha up to 13 of them and if she at 1 hp she can spawn a mosa to protect her, the Creature she can summon are weaker in health for example the giga would have half the health of a Max Gigia but would have a imprinted damage boost same with the other dinos she can call one way to counter this would be to use rare flowers that would, so in pvp would effect them for around 15 seconds, also for players this ability would be on a 15 second cooldown. Rightclick/R2-Default Bite: when activated she can bite her opponent from the front and Kick from the back and from both sides but this ability is extremely weak as strong as a default bulbdog bite attack. X Attack/R1-Bipedal Mode: Just like a Iguanodon The Maia can switch from on all fours to on its hind legs and instead of a bite she Punches with her hooked claws she also use her tail to stunned her enemies approaching her form behind her. Passive-Mothers Wrath: When one of her baby’s are killed your Maia goes into a fit of rage like the Megatherium bug rage, she would get a 50% boost in her attacks and a reduction of Damage intake turning her into a beast on par with the Rex, She also uncontrolled and would throw you off her mount charging at any wild dinos, the best way to calm her down buy eating Rare flowers unlike most creatures rare flowers would remind her of her mother due to the smell, the Maia would also focus her rage on protecting you from the wild dinos who were enraged by the flowers. C Attack/L2-Creature detection: Just like the Parasaurolophus the Maia can Detect near by creature but it also can detect hp of the creatures around her. Saddie: When comes to the Maia Saddle The saddle just like the Maiwing has 10 pouches for baby dinos, and passively imprint your dinos while your not around. The saddle also has a tube coming from her mouth leading towards a large metal container on the back containing Milk (i have based the Maia milk on animals like the pigeon nutrient like milk it produced from a organ in its mouth) that connects to the pouches feeding the baby dinos, the saddle also carries a feeding bin small but can contain lost of food and can keep it cool, this allows the meat and berry’s to be kept cool and fresh. In conclusion: I think this tame would help relieve the player on imprinted and incubating the dinos while giving the ecosystem a unique symbiosis with the Maia and the other dinos while also giving a strong herbivores I do think there is room to improve and balance the Dino in-game to prevent it from being a op tame by giving it a unpredictable behaviour as you must have 7 baby dinos on you for the Maia to be useable as it won’t leave its baby’s behind I did note that if at a quarter health the baby dinos would be launched out of the saddle practically being food to the enemy activities the rage passive, hope you guys have a large supply of Rare flowers because your gonna need it Survivors.
  20. This is what we’ve all been waiting for!!! THE MEGA BUNNY! This tubby bunny is the perfect way to celebrate the year of the rabbit in ARK: Survival Evolved! Offering a new transport method and interesting taming experience, this bunny is sure to please your survivors needs.
  21. Simbakubwa kutokaafrika Great lion from Africa I heard tales of these beast on the grassland. they are veracious predators that seems to have no fear of any creature on the island...well except the giga of course. Simbakubwa kutokaafrika is an impressive Hyaenodonta carnivore. despites it name it dose not hunt in packs or prides instead hunting in solitary and only interacting with others of it kind during spring. that being said it hard to imagine this large but still smaller that a dinosaurs predator challenging a rex to a carcass until you see it for yourself. this creature also seems to get excited when large herbivores are in the area ending it into a biting frenzy. it powerful jaws able to crush the toughest hides and armors of the natural world. however do to this "Challenge everything ." attuites taming these powerful beast has proven quite a challenge. adults seem to not eat when knockout unconscious like the other inhabitants of the ark. but some smart warlords have used chain bolas to make the Simbakubwa powerful bite not a problem which to their surprise also make the beast passive and also them merely has to starch a simbakubwa like a giant oversized puppies. once tamed your have yourself a powerful mount to take into battle with epically if there are large enemy herbivores in the fight (bronto,paracer,mammoth or Diplodocus ) as it bites faster due to it's excitement. Passive: Big game hunter: if a large herbivore such as Mammoth,Bronto,Paracer or Diplodocus gains an incase in attack and attack speed Lmb: Bite Rmb: gnashing: Bite dose bleed but is on a 2 minute cooldown .bleed dose not affect bosses 😄 paw swipe: Gathers hide at incased rate X: turning bite: Simbakubwa quickly turns around and bites anything behind it Left crtl: roar that can scare carno and lower weight animals. Right crtl: Yawn that is mainly just to give the creature more life dose not have any affects both images are from Wikipedia
  22. (ALL EXPLAINED) (EXTINCT) The Dracorex is an uncommon creature, that is a mixture between many species of the Ark. It loves collecting rocks, gems and some other kinds of minerals. This creature is very territorial, I highly recommend not crosssing it's limits or you'll be in for a pretty difficult time. Having this creature by your side will greatly benefit you and your allies. It may lose trust if it doesn't get enough attention. TAMING: To gain this creatures' trust you'll have to bring beautiful rocks (in this case gems) and offer them to it. The better the gem, the more taming effectiveness you'll get. The best gems to give it are in this order: 1)Red gem 2)Blue gem 3)Green gem.( I suggest getting the red one as it's the best for taming.) ABILITIES: This creature is very capable of protecting itself alone but it has unique feature! When it devours or breaks a gem it harnesses the mineral consumed and it changes the Draco's attributes. ( If you have tamed the dracorex , you can put a gem on it's inventory so it can devour it or destroy it and get the effects of said gem (keep in mind the gems' different abilities cannot be mixed nor stacked). ABILITY 1: The Dracorex has a bite that causes a bleeding status effect during a small amount of time without reducing the other dino's speed (just draining the dino's health and causing damage overtime). ABILITY 2: The Dracorex dashes torwards it's opponent taking aid of it's wing like protrusions (They're not actual wings, sort of extended scales that make it's arms swifter) and uses it's talon like claws to latch on the back of a dino (during a small amount of time ofc, it can also attack while being attached), furthermore, it causes a speed reduction that affects mainly flyers, if affected while flying it will make it land but it won't be as effective with terrestrial dinos.There's a cooldown between the dashes. After a few seconds it'll be kicked from the dino it was attached to and lose a bit of it's stamina. ABILITY 3 (GREEN GEM): When it consumes a green gem, it increases health, adds a regeneration boost and a poison attachment to it's horns and spiky protruding osteoderms that can cause the poison status effect to enemies while/during a short period of time.This poison can affect multiple creatures at once.There is a green aura around the Draco that shows when the poison is active. ABILITY 3 (BLUE GEM): When it consumes a blue gem, it aquires resiatance against stuns and a stamina-draining effect when dealing with other dinos. When it attacks other dinos, the damaged dinos will lose stamina faster than usual and nearby allies will recharge stamina faster. The Dracorex can hit ally dinos while being in this effect to create a status where the dino gets a stun reduction for a few seconds. When it loses more than 75% of it's stamina while being affected by the blue gems' properties, it will lose 10% of it's health points to make the enemy creature or tribe be aware anytime of the Dracorexs stamina. It also gains a speed boost on all terrain.There's a blue aura around The Dracorex while said gem is active. ABILITY 3 (RED GEM): When it consumes a red gem, it gains a small amount of health from other dinos, so whenever it hits a dino it recovers an amount of the damage it has done. It also can enter into a frenzy-like status that increases it's damage but decreases it's mobility by a small percentage. Enemy dinos won't be able to heal as fast after being hit by the Dracorex while being in this status. After the red gem status ends the dracorex will lose control for a few seconds, be very cautious.There will be a red aura around it that shows when the red gem effect is active. PASSIVE: It can hit attackers directly if aimed correctly when attacking a dino. Farms more gems than usual. Poison affects 50% less to: (shadowmane poison,basilisk...) EXPLANATION: Dracorex isn't able to mix different gem powers at the same time. Once one effect is applied it won't dissapear until a determined amount of time has passed and whenever it finishes, a cooldown will be applied before it can use the abilities of other gem.The mineral extraction is similar to the one insects do but this dino has got to adapt into the environment because of evolution through time. DRAWBACKS: it cannot fly but can lift itself from the ground for a decent amount of height (A feather fall/jump almost) with its large scale flaps, If the Dracorex isn't offered enough gems it'll start being less interested in it's owner as time goes by, it's a tiny bit smaller than griffins C63R17 WINGS SIMILAR TO BAT ONES ( because of the mutations all over time and adaptations to the enviroment) Evolution theory NEAR RELATIVE
  23. drawings made by me and my sister. Species - Valenictus imperialensis Period - Pliocene Diet - Omnivorous Temperament - Territorial Location - more common on Icy shores, but rarely spawn in warm beach climates. Valenictus is related to the modern-day walrus, but lacked all teeth both in the lower and upper jaw, except for the two tusks. Due to this and their tusks getting in the way, Valenictus along with modern day walrus have a hard time catching and eating fish, thus they resort to eating various sea plants but Most importantly Mollusks!! Valenictus would be able to walk on land at a slow pace, but really be at home in the water. I Intend for Valenictus to be an excellent harvester of silica pearls, but with the caveat of them eating some pearls along the way. Due to mollusk meat nor seaweed not being in the game. Passive - Thick blubber Valenictus takes a 40% damage reduction from all targets due to its thick fatty hide, along with this the rider of Valenictus gets a hypothermic insulation buff. Saddle - Beer/grog keg I've looked at the roster of creatures in ark and see many saddles that are dual used as crafting stations, so I thought I would include my creature to have a BEER KEG saddle. And this is where the first "ability" comes in, GROG - a special high potency beer that is made from tree sap and citronal, this beer gives a 60% defensive buff along with a 20% DMG buff and a 50% hypothermic insulation (normal beer is 40% across the board, grog is more resistance based) the saddle can also make normal beer at a faster rate than a normal keg. I would like grog to be able to be drank by either Valenictus itself or all creatures, getting the buff in the process. Standard attacks - left click should be a tusk swipe that can gather thatch and silica pears with great quality. Right click would be a body slam that flattens anything in its path. Special abilities - Taunt - intimidate Taunt - Valenictus bellows, taunting all hostiles in the area to attack Valenictus and ignore other allies tames for a period of time. Intimidate - rearing up displaying its tusks, Valenictus intermediates attackers, causing them to loos agro on the walrus itself. (this does not fear like yuti just causing enemies to lose agro on the valenictus) Behavior - Wild and tamed Valenictus Males DO NOT like each other, if two males are in close proximity to each other they will square up and the male who loses the boasting match with be forced to wander out of range of the stronger male. Male vs Female - male Valenictus make Grog and beer in there saddle and have longer tusks and are generally bigger than females Female Valenictus being smaller make a spiked shot that works like a powerful narcotic and makes the sleeping target not lose taming efficiency when hit along with a dmg resistance. POTENTIAL ABILITIES - I'll post you guy's ideas here.
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