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I would like to make the suggestion for a new official server style which would be a mix of pvp and pve. I'm going to take the example of the game Conan Exiles because I played it a lot and I learned about a pve-conflict mode. For those who haven't played it I'll explain. It's a pve server but between 6:00 p.m. and 11:00 p.m. every day the server becomes partially pvp. We can kill other players, their animals, their slaves and harvest everything they had in their inventory. But the most important thing is that we cannot destroy the buildings under any circumstances. I know that a lot of people were very angry about being killed during these hours of pvp but after all they just have to go play in full pve. I would like wildcard to find a way to make a server in this style because for a person like me who cannot be full time defending my base against offline raids but who would like to be able to pvp it would be a perfect balance . I played 4K hours on average in pvp on Ark and 4K hours in pve. I love the quiet side of pve but I also like the challenge side of pvp but I hate logging in in the evening and finding my base wipe while I was at work after spending several hours building and taming my dinos. And then if people want to connect but don't want to fight for one night they can stay in the comfort of their base and those who want to pvp and just have to go hunting. What do you think?
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It is not surprising that a lot of players don't have much time to play on PVP, these players often get raided and forced to start from the ground up, resulting in them leaving the game. I would like to propose a solution wich will not only solve this problem, but it also may cause a large migration of PVE players onto the PVP servers, improving the overall experience on both, PVE and PVP servers (Less and More players per server respectively). The solution I propose is this: To make a "special inventory" mechanic (Quantities may vary, but for me this would work): 0-5000 slots per character, up to 5000 slots per tribe, this can be either: 1 Player with 5000 slots 2 Players with 2500 slots each 5 Players with 1000 slots each 10 players with 500 slots each 50 players with 100 slots each 100 players with 50 slots each The owner of the tribe should be able to see what other members have on their "special inventory" and adjust the amount of slots for each member (never surpassing the 5000 tribe limit) this feature will make mega tribes unable to raid any small tribe, and prevent solo players and small tribes from losing anything of value For this to work, all tribes must be recognized in all servers (Once you join a tribe, even if you move to another server you are still part of that tribe). ------------------ This "special inventory" should have a 24 hour refresh delay ONLY after leaving a tribe (So no one on a big tribe can leave while being raided and make a new tribe to get 5000 slots) It also should have or be: - Unable to be raided - Easily accessible (no obelisks, terminals or transmitters) preferably accesible from our own inventory - Expiration time free (so you can leave your stuff there for months if necessary) - A place where time stops (No cryopods discharging or fertilized eggs spoiling) - IP and Hardware ID based (so no one can exploit it with multiple characters or accounts) - Able to storing only certain valuable items (Blueprints, Cryopods, Eggs, Kibbles, Structures, Turrets, Ammo, Element Dust, etc.) This way people can't exploit it while farming Feel free to leave suggestions to avoid any unfair abuses of this mechanic ---------------- Hopefully this can be implemented on ARK Ascended, that would be the icing of the cake I still have some ideas to improve the game even more, and I'll be glad to share them if you allow me to Greetings to all the members of Studio Wildcard, thank you for your hard work -David, a big fan of Ark Survival Evolved
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Welcome survivors! Introducing to you, Aerosteon: The Phantom (ART DONE BY ZCI5250, known as crab, he´s great) (Also go vote for Zheny by TaronCapala!) Common Name: Aerosteon Species: Aerosteon Phantasma Time: Late Creatceous Diet: Carnivore Temperament: Aggressive Wild: Found in the incredibly dangerous Forbidden Zone, Aerosteon phantasma seems somewhat out of place among the rampant hordes of corrupted creatures. These large megaraptorids can be seen taking advantage of the vertical terrain to move around and will often try to avoid combat. I am guessing that the only reason these dinosaurs live here is that a small population was trapped here and forced to adapt. And adapt they did, to a bizarre extent. It seems that the corruption in an Aerosteon's body allows it to turn completely invisible for a certain amount of time! The only way to spot a camoflauged Aerosteon is to look for the purple mist that is emitted from its body, but the various hostile creatures of the region don't seem to have caught on to this fact. Domesticated: Tribes have found that by playing a sort of "hide and seek" game and feeding wild Aerosteon corrupted hearts, survivors can gain the Aerosteon´s trust. This ghostly theropod has several rows of long quills along its tail which are laced with neurotoxins that can induce blindness and auditory hallucinations in those affected. Hence, Aerosteon is usually used by tribes as a supporting mount in combat. I've also been told the quills can be harvested and mixed with corruption nodules to revert their effects, this can then be fed to unconscious creatures to give them sweet dreams and make them forget their precious trauma Abilities: Active abilities: Bite (, , ): A simple bite which does low damage but has fast attack speed, can be charged to do more damage by holding the button, when charged it plays a claw slice animation Phase (Click C, , ): The Aerosteon turns invisible at the cost of stamina, you can see a trail of mist left behind as it moves, this increases its movement speed but makes it unable to attack and it now takes 3x more damage Sensory Quills (, , ): It launches quills from the back of its tail laced in toxins, this quills blind the target and cause auditory hallucinations/deafness, also slows down creature, won´t slow player due to that being quite annoying Lunge (Press Space, , ): It lunges itself forward hitting creatures on a straight path, the creatures in its path will get the "Weakened" debuff, which denies any armor Climb: The Aerosteon is able to climb up walls the same way a Deinonychus would by leaping, if you press space will climbing the Aerosteon will drop down, if the “Mobility boost” is active you can lunge straight out of the cliffs onto enemies the same way a Thyla would Passive abilities: Carrion harvesting: Can harvest corrupt modules 2x more efficiently and every other resource 1.5x, he gets argy healing when eats corpses and corrupt nodules heal 20 health Pack Boost: A pack boost which can be obtained when up to 4 Aeros are together, works the same way as any other pack boost Harvest Reward: After harvesting 5 creatures your meter will fill up allowing you to choose 1 of 3 buffs -Damage buff: He gets faster attack speed and higher damage, and the effects of his attack last longer -Mobility boost: Gets more speed, and the lunge is able to go further, unlocks the ability to lunge while climbing like a Thyla -Health regen: Gets defense buff and regenerates a flat amount of health Taming Method: To tame the Aerosteon you must bring a corpse to it, once it eats it the taming process will begin, it will turn invisible you'll have to track it and interact with it, then it will turn back to normal and allow you to feed it corrupted hearts to gain affinity, then again it will turn invisible once more, rinse and repeat until tamed QoF Features and Uses: Quill Corrupted Meat: This bunch of meat is full of quill toxin and can be fed to sleeping dinos to reset their taming effectiveness or to tamed dinos to reset their levels (Only crafted in Aeros inventory) Craft: 350 corrupt nodules, 10 meat, 5 quills, 30 corrupt hearts PvP design and uses: This creature is designed to be a support mount, it can get into the head of combat of course, but the way you would want to use it is by keeping it in the side lines using the sensory quills against mounted creatures and survivors, while also using the lunge attack against soakers to be able to kill them more effectively by denying armor Aerosteon also works as a scouting mount, by using the phase ability and climbing ability you can spy on your enemies bases/fobs while they gear up, this also allows you to get into strategic places to give you a better fighting chance PvE design and uses: As for PvE this brings a general combat mount to the table but also some QoL changes such as the Quill Corrupted Meat which works to reset the taming effectiveness of creature bringing it up to a 100% instantly, done for those times where a stupid compy attacks your 150 knocked stego and then you have to wake it up again just to get the effectiveness up to 100%. Also works as a Mindwipe for tamed dinos since being able to repurpose creature would make life less tedious, no more breeding two argies for different purposes, now you can repurpose it once you don't need it for a specific thing anymore Also vote for Darwin and Hatze, they are EXTRA cool Image by LouisBio! Thank you Louis 🫂
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It is not surprising that a lot of players don't have much time to play on PVP, these players often get raided and forced to start from the ground up, resulting in them leaving the game. I would like to propose a solution wich will not only solve this problem, but it also may cause a large migration of PVE players onto the PVP servers, improving the overall experience on both, PVE and PVP servers (Less and More players per server respectively). The solution I propose is this: To make a "special inventory" mechanic (Quantities may vary, but for me this would work): 0-5000 slots per character, up to 5000 slots per tribe, this can be either: 1 Player with 5000 slots 2 Players with 2500 slots each 5 Players with 1000 slots each 10 players with 500 slots each 50 players with 100 slots each 100 players with 50 slots each The owner of the tribe should be able to see what other members have on their "special inventory" and adjust the amount of slots for each member (never surpassing the 5000 tribe limit or leaving unused slots) this feature will make mega tribes unable to raid any small tribe, and prevent solo players and small tribes from losing anything of value For this to work, all tribes must be recognized in all servers (Once you join a tribe, even if you move to another server you are still part of that tribe). ------------------ This "special inventory" should have a 24 hour refresh delay ONLY after leaving a tribe (So no one on a big tribe can leave while being raided and make a new tribe to get 1000 slots) It also should be: - Unable to be raided - Easily accessible (no obelisks, terminals or transmitters) preferably accesible from our own inventory - Expiration time free (so you can leave your stuff there for months if necessary) - A place where time stops (No cryopods discharging or fertilized eggs spoiling) - IP and Hardware ID based (so no one can exploit it with multiple characters or accounts) ---------------- Hopefully this can be implemented on ARK Ascended, that would be the icing of the cake. Greetings to all the members of Studio Wildcard, thank you for your hard work
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🧛♂️ Heterodontosaurus lugosi... the resource vampire !
ladyteruki posted a suggestion in Creature submission archive
What do your unused tames do while you're out there exploring, taming, farming, bossfighting, raiding ? NOTHING : they sit at base, waiting for you. Especially in the absence of cryopods ! ...what if there is a creature that gives meaning to the boring lives of all those tames ? That's where the Heterodont comes in. Main paleoart : Viergacht on DeviantArt Additional dossier sketches & ability sheet : huge thanks to linnyloaf of the Flat Ark Society HETERODONT DOSSIER ADDITIONAL INFORMATION Biome of choice : Fertile lake Harvests/gathers : Nothing on its own Generates : Nothing on its own. But latched onto other creatures... potentially everything ! Drops : Hide, Keratin (small quantities), Raw Meat Rideable : No, it's a shoulder pet Taming method : KO (Gems) Diet : Gems and Crystal Reproduction : Egg layer Key stats : Weight (its small inventory can get full fast, and it'll need to carry Gems to feed on), Oxygen (if you want it to suck on underwater creatures ; see below). Health can be useful in PvP settings, to resist damage while sucking (see below) ~ Taming method The Heterodont knows very well that you're too smart to be attacked. It will most likely flee when approached, especially with a tool or weapon in your hand (similar to the Sinomacrops). That said, it is very aggressive with wild creatures, and will often latch onto them, sucking on them while they can't do anything about it. And when it's latched onto something, it's impossible to tame ! Its weakness ? Gems. They're a delicacy this little vampire can't resist ! Drop stacks of Gems to the ground (or wait for an earthquake), and you'll see the Heterodont unlatching and trying to steal them : now is your time to bola it before it notices you. Once tranqed (which can take a while, they're quite resistant to narcotics), its taming efficiency depends on what Gems you feed it (50% for green Gems, 75% for blue Gems, and 100% for red Gems). It tends to require large quantities of Gems, even with good rates. ~ Reproduction The Heterodont is an egg layer. Two Heterodonts cannot breed if either of them is currently in a Gem condition (see below). Babies feed on Gems, or Crystal (of which they need larger quantities), and get hungry rather fast. Given their small size, Heterodont babies tend to die very young if left unmonitored... BASIC ABILITIES, not dependent on a Gem condition All the following abilities require no special action or food on your part. ~ Simple combat Use "Attack my target" to get it to bite a creature, or set it to aggressive. A tamed Heterodont (upon the condition that it's not on your shoulder) can cause a tiny bit of damage with its bite, worsened by a brief and weak bleeding buff. It's not much, but every bit helps ! Otherwise it's pretty useless in combat. ~ Shoulder pet Like the Bulbdog, Glowtail, Shinehorn and Featherlight, the Heterodont is also a light pet that will weaken Reapers and Nameless alike ! ~ Torpidity vampire While traveling on your shoulder, the Heterodont latches onto YOU ! Don't get mad, it's a compulsive behavior for the little vampire to suck on your neck... In this position, it is unable to use its teeth for anything else (like biting), but it will provide you with a Torpidity buff that will slow down the effects of poisons, darts and various narcotics. If you unlatch it by releasing it from your shoulder, you'll get a short dizzying debuff of a few seconds, so it's best to keep it on you without too many interruptions ! The Heterodont's ability to provide a Torpidity buff without harming anyone is actually also useful to quickly wake up players and creatures alike. If you need to wake up a tranqed creature for any reason, including a wild one, release the Heterodont from your shoulder while aiming for the player or creature in question. It will latch onto it and speed up the waking up process, faster than Stimulants, and without causing any damage. And just in case you might change your mind, this won't ruin your taming effectiveness, should you decide to unlatch the Heterodont before the creature wakes up ! ...Ah, speaking of, that's an important point : if you're doing this on an aggressive wild creature, remember to unlatch the Heterodont before the creature wakes up, to avoid... you know, incidents. The Heterodont's average life expectancy is short enough as it is. ADVANCED ABILITIES : everything about Gem conditions The advanced behavior of your Heterodont depends on what type of Gems you feed it. It will keep consuming said Gems from its inventory both as food AND to remain in that Gem condition. As such, the Heterodont can be used for only one ability at a time ! There is also a cooldown once a Gem condition ends, before you can feed it a different Gem. You'll easily see what type of Gem condition the Heterodont is in : its eyes change color according to it. If you don't wish to use the Heterodont's advanced abilities for a moment, you can simply feed it Crystal. It will (slowly) fill its food also. Here's a short explanation of each Gem condition : ~ Resource vampire Gem condition : green Gems - Use the radial wheel to make your Heterodont latch onto a tamed creature of your choosing - The Heterodont will start sucking the other creature's health. Make sure to provide healing for your second tame so it can keep being sucked on as long as the Gem condition lasts (a Daeodon seems ideal, for instance) - In doing so, it generates what the creature would drop if harvested once dead. That ability gathers resources at a rather slow pace ; they accumulate in the Heterodont's inventory until full - If the creature being latched on is ridden, its health will go down but no resource will be generated, risking death... in vain - Once it runs out of green Gems in its inventory, the Heterodont will naturally unlatch and the other creature won't need healing anymore Example : let's say you have an Angler Fish at base, that you're not using at the moment. The Heterodontosaurus latches onto your tamed Angler Fish, and sucks its health. Slowly, this generates the resources you'd normally harvest from a dead Angler Fish... Infinite Angler gel ! Note : this ability does not extend to Element-related resources (Element itself, Element dust, Element shards...) Gem condition : blue Gems - Use the radial wheel to make your Heterodont latch onto a tamed creature of your choosing - The Heterodont will start sucking the other creature's health. Make sure to provide healing for your second tame so it can keep being sucked on as long as the Gem condition lasts (a Daeodon seems ideal, for instance) - In doing so, it generates what the creature would be gathering if it were in use. That ability gathers resources at a rather slow pace ; they accumulate in the Heterodont's inventory until full - If the creature being latched on is ridden, its health will go down but no resource will be generated, risking death... in vain - Once it runs out of green Gems in its inventory, the Heterodont will naturally unlatch and the other creature won't need healing anymore Example : let's keep the Angler Fish situation. The Heterodontosaurus latches onto it, the Angler Fish loses health slowly, and in exchange the Heterodont starts generating Silica pearls in its inventory, and Black pearls in smaller quantities. Infinite pearls ! Note : this ability does not extend to Element-related resources (Element itself, Element dust, Element shards...). ~ Storage vampire Gem condition : red Gems - Release it from your shoulder while aiming for any enemy structure with an inventory. The Heterodont will latch onto that structure, the same way C4 would stick to it. - The Heterodont will start sucking on that structure, without damaging it - In doing so, the Heterodont slowly adds to its own inventory a random item or stack of resources that's occupying one of the structure's slots. That ability gathers resources at a rather slow pace ; they accumulate in the Heterodont's inventory until full - It will keep working on it until the structure's inventory is empty, OR until the structure is destroyed, OR until the Heterodont is out of inventory space itself, OR until the Heterodont is out of Red gems in its own inventory. Whichever comes first ! Example : this is useful in PvP settings, to empty enemy structures without destroying them. It can be a turret, a vault, a generator... It won't help you much against an entire defensive turret wall or chandelier, though ! You can try to use several Heterodonts on several turrets at once, but not everyone will come out of this alive ! In PvE, this ability will exclusively work on your own tribe's structures, and as such has a moderate appeal. PvE survivors will probably enjoy the two other Gem conditions more, but at least they'll save on red Gems ! Note : the Heterodont can still take damage while sucking on structures, so it's up to you to use a Heterodont with high health, and/or to protect it from attacks & bullets. Also, this ability doesn't extend to tek structures. Cryofridge to be determined. So, to recap : UNIQUE PERKS OF THE HETERODONT - New light shoulder pet ! It's been a while. - Taming helper and more broadly, torpidity helper. - In PvE settings, it can produce resources passively. - In PvP settings, it can replace or complement destroying structures during raids. - In the absence of Gacha farms, it can somewhat make up for it ! Once Gachas are reintroduced in Extinction, the Heterodont works differently anyway (it requires specific food, and doesn't provide Element at all), so they will complement each other. - It makes use of tames left behind at base, while you're not riding them, so it gives values to unused creatures. No cryopods ? No problem !- 27 replies
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dreamcatcher!! From Dream Catcher to Defiant
JensJuJu posted a gallery image in NAKAMA's NAKAMA TRIBE HISTORY AND UPDATE
From the album: Ragnarok
Dream Catcher Tribe was raided on Ragnarok so we have joined in with Defiant Tribe. No longer Dream Catcher on Ragnarok!! This is the moving Picture