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Found 10 results

  1. Survivor, everyone! Don't you want a dinosaur that is cool and good at collecting fibers, and on top of that, a reliable dinosaur? So, I propose the dinosaur "Fukuivenator" excavated in Japan. This dinosaur inhabits Japan from 127 million years to 115 million years ago, and is now considered to be a member of the primitive Therizinosaur. It seems that it was more carnivorous than Therizinosaur. In reality, the total length is said to be about 2.4m, but if it is added to ARK, I think a bigger one is better. wild Fukuivenator mainly appears in sanctutuary and underground forests, but it may also appear in snowy mountain domes. They are covered in feathers like Yutyrannus and are very fluffy! They are the same size as Therizinosaur, but they are faster on foot than Therizinosaur. Fukuivenator is violent, but it does not attack aggressively like other carnivores. However, it attacks from farther than therizinosaur. However, by equipping Gilly equipment, you can get close to them without being noticed. However, if you touch it, you will be noticed. In addition, you will be attacked by REX and Yutyrannus, but you will invalidate the roar of fear by Yutyrannus and get the same effect as the benefits of the roar of your ally Yutyrannus. Taming Fukuivenator can be tamed by making it coma. However, because they are covered with feathers, they reduce the damage caused by bullets and explosives and counteract the effect of Tranq Arrow and Tranquilizer Dart. Clubs and boomerangs are effective, but it is not recommended to provoke their anger. The most efficient way to put them to a coma is to hand them Narcoberries, Ascerbic Mushrooms, or Spoiled Meat. However, once you give it to them, they will get angry and start rampaging. You can't stop them from going on a rampage, so stay away and wait until they calm down. You can put them into a coma by repeating this. However, do not give Narcotic or Bio Toxin. If you give it by mistake, it will be noticed and act violently. It eats both fruit and Raw Meat, but prefers Raw Meat. His favorite bait is Exceptional Kibble. After taming Basic status plan of Fukuivenator Physical strength: 890 Stamina: 320 Oxygen value: 130 Food value: 2700 Weight: 325 Basic attack power: 57 Fukuivenator can be ridden by attaching a saddle. Therizinosaurs are better at collecting than them, but their fighting ability is higher. Also, by being warmed by the feathers while riding, most of the cold will be fine. Left click : Scratching The attack power is higher than Teririnosaurus. You can collect fiber by using it for grass, but you can't collect berries. Right Click : charge scratch It has a higher attack power than a left click, and you can make your opponent bleed like the leader of Allosaurus. However, there is a cool time of 15 seconds. Space Bar : Bite You can collect a lot of Thatches, Hides, berries and Pelts. In addition, the shock wave can stun organisms below the Jutaraptor for 8 seconds. C key:Roar The morale of the surrounding allies increases, and the attack power and attack speed increase for 40 seconds. In addition, the received ally can invalidate all state abnormalities for 10 seconds. X key:Grooming By mending, you can quickly recover your physical strength like Argentavis for 20 seconds. Also, feathers are available at this time, and these feathers can be used as a substitute for Pelts, polymers, and Fiber. However, there will be a cool time of 20 seconds before the next use. passive ability Like in the wild, Fukuivenator reduces the damage caused by bullets and explosives as well cancels the effects of Tranq Arrows and Tranquilizer Dart, and does not sleep by them. Also, it doesn't bleed because it's protected by feathers. In addition, by putting Hides, Pelts, and their feathers in the inventory, when they are damaged, they can consume one for each damage and reduce the damage they receive. Hides cuts 10% damage, Pelts 20%, and feathers 30% damage. As for the priority to consume, feathers are the highest and Hides are the lowest. This also applies to bullets and explosives, but not to poison or bleeding. Also, as in the wild, they nullify the roar of fear by Yutilanus and get the same effect as the benefit of the roar of their ally Yutilanus. Of course, they don't get scared. lastly If you think this creature is attractive, please vote! Also, if you have any questions, please leave a comment! From here on, it's an explanation for Japanese people. (ここから先は、日本人に向けた説明です。) フクイヴェナトル〜原初のテリジノサウルス〜 サバイバーのみなさん!カッコよくて繊維の採取も得意、おまけに頼もしい恐竜は欲しくないですか?ということで、私は日本で発掘された恐竜「フクイヴェナトル」を提案します。この恐竜は、1億2700万年〜1億1500万年前の日本に生息しており、現在は原始的なテリジノサウルスの仲間とされています。テリジノサウルスよりも肉食傾向が強かったようです。 現実での全長は約2.4mだとされていますが、ARKに追加されるならば、私はもっと大きな方が良いと思っています。 野生 フクイヴェナトルは、主にサンクチュアリや地下の森林に現れますが、雪山ドームにも現れることがあります。彼らはユウティラヌスのように全身が羽毛で覆われており、とてもモフモフしています!彼らはテリジノサウルスと同じ大きさですが、テリジノサウルスよりも足が速いです。 フクイヴェナトルは凶暴ですが、他の肉食生物のように積極的には襲ってきません。しかし、テリジノサウルスよりは遠くから襲ってきます。しかし、ギリー装備を装備することで、彼らに気付かれずに近付くことができます。ただし、触れてしまうと気付かれてしまいます。また、ティラノサウルスやユウティラヌスに襲われてしまいますが、ユウティラヌスによる恐怖の咆哮を無効化し、味方のユウティラヌスの咆哮による恩恵と同じ効果を得ます。 テイム フクイヴェナトルは昏睡させることでテイムすることができます。しかし、彼らは羽毛に覆われているため、弾丸や爆発物によるダメージを軽減し、麻酔矢や麻酔弾の効果を打ち消してしまいます。棍棒やブーメランなどは効果がありますが、彼らの怒りを買うことはあまり推奨はできません。 彼らを最も効率よく昏睡させる方法は、ナルコベリーやアスセビック・マッシュルーム,腐った肉を手渡すことです。しかし、一度渡すと彼らは怒り、暴れはじめてしまいます。暴れだした彼らを止めることはできないので、離れて落ち着くまで待ちましょう。これを繰り返すことで、彼らを昏睡させることができます。ただし、麻酔薬やバイオトキシンを与えてはいけません。万が一誤って与えてしまうと、異変に気付かれて暴れだしてしまいます。眠った彼らはベリーも生肉も食べますが、生肉の方が好物です。最も好きな餌は超級キブルです。 テイム後 フクイヴェナトルの基礎ステータス案 体力:890 スタミナ:320 酸素値:130 食料値:2700 重量:325 基礎攻撃力:57 フクイヴェナトルはサドルを付けることで騎乗することができます。彼らよりもテリジノサウルスの方が採取に優れていますが、戦闘能力は彼らの方が高いです。また、乗っている間はその羽毛に暖められることで、大抵の寒さは平気になります。 左クリック:引っ掻き 攻撃力はテリジノサウルスよりも高いです。草むらに使うことで繊維を採取することができますが、ベリーを採取することは出来ません。 右クリック:溜め引っ掻き 左クリックよりも攻撃力が高く、アロサウルスのリーダーように相手を出血させることができます。しかし、15秒間のクールタイムが存在します。 スペースキー:噛みつき わら,皮,ベリー,毛皮を多く採取することができます。また、衝撃波によりユタラプトル以下の生物を8秒間気絶させることができます。 Cキー:咆哮 周囲の味方の士気が高まり、40秒間、攻撃力と攻撃速度が上昇します。また、受けた味方は10秒間全ての状態異常を無効化することができます。 Xキー:毛繕い 毛繕いをすることで、20秒間アルゲンタヴィスのように体力を急速に回復することができます。また、この時に羽毛が手に入り、この羽毛は毛皮やポリマー,繊維の代用として使用することができます。ただし、次に使用するまでに20秒間のクールタイムが発生します。 パッシブ能力 フクイヴェナトルは、野生の時と同じく弾丸や爆発物によるダメージを軽減し、麻酔矢や麻酔弾の効果を打ち消し、それらによって眠ることがありません。また、羽毛に守られているため出血することもありません。さらに、インベントリ内に皮や毛皮,彼らの羽毛を入れておくことで、彼らがダメージを受けた際、それらをダメージ一回につき一つ消費し、受けるダメージを軽減することができます。皮は10%,毛皮は20%,羽毛は30%のダメージをカットしてくれます。消費する優先度は、羽毛が一番高く、皮が一番低いです。これは、銃弾や爆発物などにも適用されますが、毒や出血などには適用されません。 また、彼らは野生の時と同じく、ユウティラヌスによる恐怖の咆哮を無効化し、味方のユウティラヌスの咆哮による恩恵と同じ効果を得ます。もちろん、彼らは怯えることがありません。 最後に この生物が魅力的だと思う人は、是非投票をお願いします!また、質問がある場合は、是非コメントをお願いします!
  2. Deincheirus is a dino with a very particular appearance that will roam the great lakes of the center. Deinocheirus is considered by the survivors to be contrary to the rex and spino, since unlike these two, it has neutral behavior and is even protective of herbivorous animals. Wild Although Deinocheirus is referred to as the opposite of the rex, ironically it becomes very aggressive if its personal space is invaded or if you attack one of the herbivores of its "herd" from a small dodo to an imposing bronto. Domesticated. Tamed deincheirus is a great battle mounr that can easily be placed between the rex and spinosaurus, with the difference that the latter prefers berries to te meat. Tamed Deinocheirus will assume the role of guardian of the herbivores of youe tribe. In addition to the fact that their droppings are a source of nutrients for vegetables, their favorite food Tame. Step 1: to tame deinocheirus you will need to get him away from his flock (you choose the way to get him away, but beware that if Deinocheirus gets tired of you, he will return to where his flock is, so its preferable to kills his entire flock to avoids problems). Step 2: After getting rid of his herd, Deinocheirus will go into rage and receive a 50% damage resistence buff. In those moments, you will have to lower his health to less than 70%. After that, Deincheirus will fall exhausted on the floor. Step 3: After Deinocheirus falls exhausted to the ground, you will mount and feed him to heal him and begin his true taming. Step 4: Deinocheirus should hunt an kill large carnovores such as; tyranosaurus, spinosaurus, allosaurus, yutyranus, mosasaur(not recommended). If you achieve the great feat of killing a giganotosaurus or a carcharadotosaurus, Deinocheirus will be instantly tamed. Skills. Cattle guar: If deincheirus is a accompanied by more than one herbivore, it will receive a 20% attack buff and companions a 50% damage reduction buff. Grab: Deinocheirus with key C can pick up small and medium animals. Sorry for the bad english is not my mother tongue.
  3. scientific name:Crimson kubanochoeres Personality: Female friendly, male territorial consciousness [Ability] "A special fragrance" kubanochoeres's body will release a special fragrance, which has a strong interfering odor that can cause the frontal buff on its hostile creatures to subside. "The counter attacker of predator " kubanochoeres has specific combat effects for Giganotosaurus and Carcharodontosaurus based on gender. Male kubanochoeres is immune to 80% of Giganotosaurus's damage and can deal triple damage to the opponent with each attack. Female kubanochoeres is immune to 80% damage from Carcharodontosaurus and can deal triple damage to the opponent with each attack. [Manner of Taming] In the wild, kubanochoeres will appear in small groups, with female kubanochoeres being relatively friendly to humans and not actively attacking, while male kubanochoeres will actively attack approaching humans. Among them, male kubanochoeres cannot be tamed, and only individuals carrying young in female kubanochoeres can be tamed peacefully. You need to find a sow in the wild that follows a group of piglets. Then feed it with any feed. The level of feed determines the taming effect. After successful domestication, you can obtain the sow you feed and all the piglets it carries. [Precautions 】 Although female kubanochoeres does not actively attack, these swarming animals often have males with strong territorial awareness around them. kubanochoeres has a strong desire to attack Giganotosaurus and Carcharodontosaurus, and both males and females will attack Giganotosaurus or Carcharodontosaurus with a greater range of hatred than humans. When this type of animal attacks in groups, it can be a headache for the dominant players riding Giganotosaurus or Carcharodontosaurus. kubanochoeres's saddle unlocks at level 35. 库班猪 学名:赤红库班猪Crimson kubanochoeres 性格:雌性友好,雄性领地意识 【能力】 “恶劣的香味” 库班猪的身上会释放一种特殊的香味,这种具有强烈干扰性的味道可以使得其敌对生物身上的正面buff消退。 “顶级掠食者的逆袭者” 库班猪根据性别不同针对南巨和鲨齿龙有专门的作战效果。雄性库班猪免疫南巨百分之八十的伤害且每次攻击可以对对方造成三倍伤害。雌性库班猪免疫鲨齿龙百分之八十的伤害且每次攻击可以对对方造成三倍伤害。 【驯服方式】 在野外库班猪会以小群体出没,其中雌性库班猪对人类相对友好不会主动攻击,而雄性库班猪会主动攻击靠近了的人类。其中雄性库班猪是无法驯服的,只有雌性库班猪中携带幼崽的个体可以和平驯服。你需要在野外找到一只跟随了一群小猪仔的母猪。然后给它喂食任意饲料。饲料的等级决定了驯服效果。驯服成功后你可以得到你喂食的母猪和它携带的所有小猪。 【注意事项】 虽然雌性库班猪不会主动攻击但是这种成群出没的动物身边往往有有着强烈领地意识的雄性。 库班猪对南巨和鲨齿龙有着强烈的攻击欲望,无论雄性还是雌性它们都会以比对人类更大的仇恨范围去攻击南巨或鲨齿龙。这种动物成群袭来的时候会是那些骑着南巨或鲨齿的霸主玩家非常头疼的存在。 【鞍具】 库班猪的鞍具35级解锁。
  4. My Deinocheirus is gonna be a mid-game creature! Since The Center’s a Majority water, I wanted to make a creature that could be good for traveling the map but still leave room for some power and utility! So, I present to you, Deinocheirus Amphibidae! It’d be a semi-derpy creature but one that has a good sum of utility! I also wanted to bring a bit more life to the swamps! Something that wouldn’t try to kill you outright, but if you get it angry, you’ll be sorry you did! I felt inspired by some other creatures of past votes! It’d be almost as big as a Paracer, so you couldn’t miss it! So, take a look why don’t you? 🌎Habitat 🌎 Off the bat with a home and native habitat! As I said before, Deinocheirus would make its home in the swamps! They’d also live in the underground area of the map! Figured there could be something down there to reward those of you daring or lucky enough to make the trip! Saddle Seating - 3 Ability - Hydrated Like the Shadowmane and Spino, Deinosuchus would get the Hydrated ability! It’d get a boost in Health Regen, Movement Speed, Sharper Turn Radius, and Melee Damage! It’d seem fitting that a creature whose claws could cleave targets to pieces and can traverse the watery map with ease gets this buff! With a high health stat, yeah, you’ll be sitting on the beach letting your giant derpy duck play in the water for a bit, but it'll be worth it to keep it alive! Ability - Fish Filleting Since there’s creatures that take up roles of some tools, I figured we get one that’d be a living, Sickle! The Deinocheirus in the real world was presumed to eat plants but also consume fish! So, in the game I’ll make it a way you can not only get a lot of fish, it’d also be great for getting raw Prime Fish! Also, it’d have a weight reduction for the resource. Ability - Mobility Switching When the Deinosuchus enters deep enough water, it’ll gain webbing for its hands and feet and act as paddles for you to swim through the sea. Since you’d need a way to get from place to place, this is going to be one of its primary mechanics. Couple it’s decent swim speed with Hydration, it’ll be a very decent swimmer! You don’t have to worry about it going under either as it’ll have a natural buoyancy to it! Ability - Torpor Immunity To add a level of difficulty to this passive tame, the Deinocheirus is immune to Tranq Darts and Arrows! I’d figure since it lives in a biome where a good portion of the creatures deliver a blow to knock prey out, it’d built up an immunity! Taming You’ll have to be quick to feed this creature! It’ll have a preference of food! Ranked from the standard berries (Narco and Stim Berries Included), being the lowest, then Raw Fish, then Crops, then Raw Prime Fish meat! During the feeding interval, you’ll have to watch for the claws as they will swing them around in delight as you feed them! If you're in the path, they’ll do a decent bit of damage on you. So be careful while you try! Dossier Wild its interesting to see a creature in the swamps that can stand toe to toe with the Paracers. However, Deinocheirus Amphibidae is a pleasant surprise! Grazing in the swamps of this ark, they seem to neader and wade in the muggy waters. Grazing on the local flora and hunting occasional fish. It is refreshing to see docile and albeit friendly creatures wander the swamps. It seems to be ignored by most creatures, I have seen only one instance where a Sarco attempted to attack one, only to see the Sarco be ripped to shreds by the Deinocheirus's claws. While I was observing this massive creature, I noticed it has retractable webbing along its claws and fleet. Perhaps it's able to use its size and that webbing to swim from island to island of the center. I've witnessed the Deinocheirus gain a similar effect to the Spinosaurus when it's in the water! Perhaps it could rival the spino… Domesticated The Deinocheirus's claws make for collecting both normal and prime fish meat easy! Especially from fish like the Sabertooth Salmon and the piranha of its native biome. I've also seen that many tribes who want to show a sign of peace go for the Deinocheirus. If I had to give the creature a motto it'd be 'Speak soft and Carry a Big Stick.' This Gentle Giant is a fierce fighter if it needs to be. Especially if it makes contact with the water. Tribes who I've spoken with have all listed the same thing, Deinocheirus cannot be taken out by Tranquilizers or darts. However, they will not turn down being hand fed a free meal of Fish or Crops. They just have to be cautious not to get in the way of their claws that sway while they're eating. I do greatly hope you enjoy the Deinocheirus Amphibidae! It’s my first proper post! So, here’s hoping it makes it!
  5. Real name: Archaeoindris fontoynonti Ark Name: Archaeoindri Maxibrazo Wild: There is nothing equal to the maxibrazo archaeoindri, despite their large size they are just as peaceful as they are imposing, they are the noble giants of the Center. The fact that they look like 3-meter stuffed animals does not mean that you can approach and hug them as if nothing had happened, because they are somewhat territorial, they are like giant lemurs but with a behavior similar to that of mountain gorillas living in groups where there is a dominant male that cares for them. the females and their young which overprotect either the male using his abominable strength to be a lemur or the females with their poisonous bite. domesticated: It is rare to see domesticated archaeoindris since they hide in the thick jungles or in the tops of the redwood trees, so having one is not an easy task, also taking into account its resistance to toxins and poisons. Well, lemurs are very interesting creatures and several things occurred to me. Since it is the decision of those in charge of the creatures keep or devise the concepts assuming that the archaeoindris can be taken into account, I will leave the ideas that I have in mind separately, the main thing that is as a definitive vision of the lemur and the secondary thing that is like ideas that although I am not entirely convinced, I think it is important to mention everything. What I propose for the archaeoindris would be mainly that the females differ from the males by being able to inject toxins, something similar to the loris. This indri poison could have several uses, obviously it would raise the level of unconsciousness of the creatures it bites. From the first concepts I thought that its toxin could be extracted and combined with normal tranquilizer darts or jellyfish toxin, what normal darts would do would be to lower the hunger of the creature in order to be able to tame some creatures more easily, however it would not go up the level of unconsciousness as a normal dart would, while darts with jellyfish toxin would both raise unconsciousness and lower hunger. An example in case I didn't make myself understand, suppose you have normal darts with indri toxin, you use them on a creature you want to tame but apart from reducing its hunger with those darts, you'll have to use others that don't have that indri toxin to knock out the creature in question. Now, if you use darts with the indri and jellyfish toxins, you will no longer need to use other darts as these will sleep and lower the creature's hunger at the same time. That with the females, for the males I have thought that they are pure brute force, they would have two exclusive abilities based on this. Charging against structures or animals in a similar way to gorillas, this attack will launch creatures and characters with a fairly strong push. And the other ability is to throw projectiles like the chalicotherium, only unlike them, the indri will have to have the projectiles in their saddle, something like the bullets of the andrewsarchus minigun. The ammunition you will need will be cannonballs, chain balls, and crossbow harpoons. Males and females will be able to climb both Redwood trees, mountains and structures. They will jump quite high and fast, something like the transformed ferox but with an animation obviously more of a lemur like the sifaka. In the secondary, it's not much, but to give the team more ideas, in the first concepts of the indri I thought about the ability to emit very loud noises that scare creatures, something like the yutyrannus, since the noises of the lemurs in in reality they are very loud and can be heard for miles, so my guess is that a giant lemur obviously must have made really scary sounds. These roars or howls, in order not to be a recycling of the yuty, I suggest that instead of scaring or increasing the strength of the creatures, they help domestication by making animals that do not exceed the size of the indri docile. And speaking of its size, it could be between the size of a gacha and a megatherium. Another secondary ability would be immunity to narcotics, this based on the strength of the males and the females' production of their own toxin. Going on to domestication, I don't know how I could tame the archaeoindris by conventional means such as knocked out or passive, if you try to put the indri to sleep the darts won't do anything to it and you'll only earn a death text from the lemur, and if you try to tame it passively the same, if you get close to him he won't do anything to you, but if you want to force him to eat the archaeoindris he will force you to leave. To tame it, it will be necessary to create a special bamboo food filled with narcotics which you will throw on the ground and the indri will automatically eat it, raising its unconsciousness little by little until it becomes weak and although it will not fall asleep, it will turn quite docile so you can tame it by giving it food up close. One reason I think it would be a great creature for the Center is that the forests and jungles that cover so much of the map feel very empty.And if they take into account the archaeoindris with the talent of who designs the reviews it would be magnificent. PD: Sorry if there are badly written things. English is not my language If you got to this point I want to thank you for taking the time to read my suggestion, I hope you liked it and give this creature a chance I add an image that I made for now to help with game design
  6. Species Mystacina miocenalis Time Middle Miocene Diet Omnivorous Temperament Neutral Wild A species of small sized walking bats that prowl the forest floors across the jungles of the Arks, these small creatures forage for fruit and carcasses, but they prefer to feed on bugs. They spend the daytime hiding in a colony in small burrows where they cannot be found, at night they come out and can be seen flying or scuttling around. They seem unafraid of survivors and won’t flee or spook, making them easy to tame by giving them delicious bugs you bring them. If a survivor is lucky enough to locate a den they can loot it for whatever goodies the bat has unearthed, from precious stones to lost items, this will cause the inhabitants of the den to become aggressive and swarm you with painful bites for a short time. Domesticated A passive tame that is quite simple to attain, at first they seem to be a normal shoulder pet with limited use, but many survivors have discovered that these bats release a foul odor that makes creatures that like dismounting you such as Purlovia end up stunned instead! The bat will also deliver a life saving bite that will remove a stunned state to its owner, making them a great little companion. Also in the company of other bat species these little creatures will give them a minor buff similar to a pack boost but not as efficient as long as it is on on the owner’s shoulder. Also much like the hawks on Fjordur they will bring you your possessions if you perish. They are omnivores so keeping them fed is no trouble in hard times. They can also cling to walls when sleeping in your base and make adorable noises. The idea behind this is we absolutely need an anti-stun lock tame… also because why not go for a full Bat Rider set as we have a full “Eagle” Rider set. Basically it tames similar to the Hawks, but bringing it bugs is better for effectiveness. The dens are basically mini-Beaver dams but with a regular lootcrate inventory, so you can get basic stuff out of it.. not totally worth it but if in a pinch it could be worth it. Wanted to make them not a total reskin of the hawks so they do function differently outside the return items function, meaning that both have a function distinct from the other. To note they only fly when fleeing or attacking in the wild, just to make finding them easier.
  7. Jatheish

    Direbear

    From the album: Dossiers

    Common Name: Direbear Species: Arctodus Dirus Time: Mid Pleistocene / Early Holocene Diet: Omnivore Temperament: Territorial Wild: Found primarily among the Island’s mountain and tundra regions, Arctodus Dirus is an imposing creature. Like most of the creatures, that inhabit this island’s colder areas, it is a mammal, and this particular mammal is either at or near the top of that region’s food chain. Many on the island have started calling it Direbear, a name which appropriate both due to it’s enormity and it’s territorial nature. The Direbear ignores most non-hostile creatures while going about its daily routine of scavenging for meat and edible plantlife... That is, until intruders enter the territory it considers its own, at which point it viciously attacks. Most often, it is smartest to just run from an angry Direbear. Domesticated: Once tamed, the Direbear is a strong and reliable mount. it can carry vast quantities of goods, and can sprint for extremely long, nearly infinite periods. It is not the fastest creature from a hard stop, but after building up momentum, its sustained overland speed builds to among the best on the island. Of course, being able to feed a Direbear both meat and plantlife makes keeping one fairly convenient regardless of the environment.
  8. Jatheish

    Mesopithecus

    From the album: Dossiers

    Common Name: Mesopithecus Species: Mesopithecus amicufur Time: Late Miocene/Late Pliocene Diet: Omnivore Temperament: Curious Wild: Mesopithecus amicufur is an omnivorous monkey species, primarily inhabiting the island's jungles. It is smaller than a human, but can move at about the same speed. It is not normally aggressive, but small groups of Mesopithecus can be troublesome. Additionally, their curious nature means they will try to steal anything they see fall to the ground. Unlike most creatures on the island, Mesopithecus seems to actively seek out nearby humans to interact with. They are very friendly and curious, but this same playful nature means that they occasionally throw their feces at humans. Some of my tribe mates become angry at this, but I am sure this is a sign of friendly socialization. Domesticated: A common pet, Mesopithecus is very easy to keep fed. It will eat nearly anything, though it prefers fruits to meats. Mesopithecus is most often used as a social companion, as it cannot carry enough to be a beast of burden, is not large enough to be ridden, and is not particularly useful for combat. It is, however, quite effective at vocally warning of incoming intruders with copious amounts of tossed fecal matter.
  9. Jatheish

    Onychonycteris

    From the album: Dossiers

    Common Name: Bat Species: Onychonycteris specuncola Time: Eocene Diet: Omnivore Temperament: Aggressive Wild: Onychonycteris specuncola is one of the few omnivores I've seen on the island. They seem to live primarily off the mushrooms and moss within the caves, but they attack almost any non-insect on sight. They avoid Titanoboa whenever possible which leads me to believe the snake to be a natural predator of Onychonycteris. While flying in the dark caves would be difficult for any creature, Onychonycteris ability to use echolocation has allowed it to adapt perfectly. It can be found idly flying around the caves as often as it can be found hanging from bits of the cave ceilings. Domesticated: Not large enough to be used as mounts, and not strong enough to carry much, Onychonycteris still works well as a guard animal. Whether protecting a vacant home, or members of a tribe, their relatively vicious nature has its uses.
  10. Jatheish

    Megatherium

    From the album: Dossiers

    Common Name: Megatherium Species: Megatherium Formipavor Time: Late Pleocene-Early Holocene Diet: Omnivore, but primarily Herbivore Temperament: Passive, but aggressive to insects Wild: Megatherium Formipavor is one of the larger mammals on the island. This is most shocking because it is essentially a giant sloth... if you crossbred it with an elephant and a bear! Because of its size and girth, the Megatherium is uncommonly resistant to being knocked unconscious. Despite primarily being an herbivore, a typical Megatherium is very intent on consuming the island's many insects. It is particularly adept at removing their insides without damaging the shell, maximizing extraction of chitin. The otherwise slow and peaceful Megatherium becomes faster and more aggressive in the presence of these creatures. Domesticated: Megatherium is an incredibly useful creature to tame, so long as you don't intend to fight other tribes. Its enormity, high resistance to torpor, and voracious attitude toward insects (and arachnids) makes it ideal for farming large quantities of chitin from the bugs of the island, or simply defending against them!
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