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Found 20 results

  1. Survivor, everyone! Don't you want a dinosaur that is cool and good at collecting fibers, and on top of that, a reliable dinosaur? So, I propose the dinosaur "Fukuivenator" excavated in Japan. This dinosaur inhabits Japan from 127 million years to 115 million years ago, and is now considered to be a member of the primitive Therizinosaur. It seems that it was more carnivorous than Therizinosaur. In reality, the total length is said to be about 2.4m, but if it is added to ARK, I think a bigger one is better. wild Fukuivenator mainly appears in sanctutuary and underground forests, but it may also appear in snowy mountain domes. They are covered in feathers like Yutyrannus and are very fluffy! They are the same size as Therizinosaur, but they are faster on foot than Therizinosaur. Fukuivenator is violent, but it does not attack aggressively like other carnivores. However, it attacks from farther than therizinosaur. However, by equipping Gilly equipment, you can get close to them without being noticed. However, if you touch it, you will be noticed. In addition, you will be attacked by REX and Yutyrannus, but you will invalidate the roar of fear by Yutyrannus and get the same effect as the benefits of the roar of your ally Yutyrannus. Taming Fukuivenator can be tamed by making it coma. However, because they are covered with feathers, they reduce the damage caused by bullets and explosives and counteract the effect of Tranq Arrow and Tranquilizer Dart. Clubs and boomerangs are effective, but it is not recommended to provoke their anger. The most efficient way to put them to a coma is to hand them Narcoberries, Ascerbic Mushrooms, or Spoiled Meat. However, once you give it to them, they will get angry and start rampaging. You can't stop them from going on a rampage, so stay away and wait until they calm down. You can put them into a coma by repeating this. However, do not give Narcotic or Bio Toxin. If you give it by mistake, it will be noticed and act violently. It eats both fruit and Raw Meat, but prefers Raw Meat. His favorite bait is Exceptional Kibble. After taming Basic status plan of Fukuivenator Physical strength: 890 Stamina: 320 Oxygen value: 130 Food value: 2700 Weight: 325 Basic attack power: 57 Fukuivenator can be ridden by attaching a saddle. Therizinosaurs are better at collecting than them, but their fighting ability is higher. Also, by being warmed by the feathers while riding, most of the cold will be fine. Left click : Scratching The attack power is higher than Teririnosaurus. You can collect fiber by using it for grass, but you can't collect berries. Right Click : charge scratch It has a higher attack power than a left click, and you can make your opponent bleed like the leader of Allosaurus. However, there is a cool time of 15 seconds. Space Bar : Bite You can collect a lot of Thatches, Hides, berries and Pelts. In addition, the shock wave can stun organisms below the Jutaraptor for 8 seconds. C key:Roar The morale of the surrounding allies increases, and the attack power and attack speed increase for 40 seconds. In addition, the received ally can invalidate all state abnormalities for 10 seconds. X key:Grooming By mending, you can quickly recover your physical strength like Argentavis for 20 seconds. Also, feathers are available at this time, and these feathers can be used as a substitute for Pelts, polymers, and Fiber. However, there will be a cool time of 20 seconds before the next use. passive ability Like in the wild, Fukuivenator reduces the damage caused by bullets and explosives as well cancels the effects of Tranq Arrows and Tranquilizer Dart, and does not sleep by them. Also, it doesn't bleed because it's protected by feathers. In addition, by putting Hides, Pelts, and their feathers in the inventory, when they are damaged, they can consume one for each damage and reduce the damage they receive. Hides cuts 10% damage, Pelts 20%, and feathers 30% damage. As for the priority to consume, feathers are the highest and Hides are the lowest. This also applies to bullets and explosives, but not to poison or bleeding. Also, as in the wild, they nullify the roar of fear by Yutilanus and get the same effect as the benefit of the roar of their ally Yutilanus. Of course, they don't get scared. lastly If you think this creature is attractive, please vote! Also, if you have any questions, please leave a comment! From here on, it's an explanation for Japanese people. (ここから先は、日本人に向けた説明です。) フクイヴェナトル〜原初のテリジノサウルス〜 サバイバーのみなさん!カッコよくて繊維の採取も得意、おまけに頼もしい恐竜は欲しくないですか?ということで、私は日本で発掘された恐竜「フクイヴェナトル」を提案します。この恐竜は、1億2700万年〜1億1500万年前の日本に生息しており、現在は原始的なテリジノサウルスの仲間とされています。テリジノサウルスよりも肉食傾向が強かったようです。 現実での全長は約2.4mだとされていますが、ARKに追加されるならば、私はもっと大きな方が良いと思っています。 野生 フクイヴェナトルは、主にサンクチュアリや地下の森林に現れますが、雪山ドームにも現れることがあります。彼らはユウティラヌスのように全身が羽毛で覆われており、とてもモフモフしています!彼らはテリジノサウルスと同じ大きさですが、テリジノサウルスよりも足が速いです。 フクイヴェナトルは凶暴ですが、他の肉食生物のように積極的には襲ってきません。しかし、テリジノサウルスよりは遠くから襲ってきます。しかし、ギリー装備を装備することで、彼らに気付かれずに近付くことができます。ただし、触れてしまうと気付かれてしまいます。また、ティラノサウルスやユウティラヌスに襲われてしまいますが、ユウティラヌスによる恐怖の咆哮を無効化し、味方のユウティラヌスの咆哮による恩恵と同じ効果を得ます。 テイム フクイヴェナトルは昏睡させることでテイムすることができます。しかし、彼らは羽毛に覆われているため、弾丸や爆発物によるダメージを軽減し、麻酔矢や麻酔弾の効果を打ち消してしまいます。棍棒やブーメランなどは効果がありますが、彼らの怒りを買うことはあまり推奨はできません。 彼らを最も効率よく昏睡させる方法は、ナルコベリーやアスセビック・マッシュルーム,腐った肉を手渡すことです。しかし、一度渡すと彼らは怒り、暴れはじめてしまいます。暴れだした彼らを止めることはできないので、離れて落ち着くまで待ちましょう。これを繰り返すことで、彼らを昏睡させることができます。ただし、麻酔薬やバイオトキシンを与えてはいけません。万が一誤って与えてしまうと、異変に気付かれて暴れだしてしまいます。眠った彼らはベリーも生肉も食べますが、生肉の方が好物です。最も好きな餌は超級キブルです。 テイム後 フクイヴェナトルの基礎ステータス案 体力:890 スタミナ:320 酸素値:130 食料値:2700 重量:325 基礎攻撃力:57 フクイヴェナトルはサドルを付けることで騎乗することができます。彼らよりもテリジノサウルスの方が採取に優れていますが、戦闘能力は彼らの方が高いです。また、乗っている間はその羽毛に暖められることで、大抵の寒さは平気になります。 左クリック:引っ掻き 攻撃力はテリジノサウルスよりも高いです。草むらに使うことで繊維を採取することができますが、ベリーを採取することは出来ません。 右クリック:溜め引っ掻き 左クリックよりも攻撃力が高く、アロサウルスのリーダーように相手を出血させることができます。しかし、15秒間のクールタイムが存在します。 スペースキー:噛みつき わら,皮,ベリー,毛皮を多く採取することができます。また、衝撃波によりユタラプトル以下の生物を8秒間気絶させることができます。 Cキー:咆哮 周囲の味方の士気が高まり、40秒間、攻撃力と攻撃速度が上昇します。また、受けた味方は10秒間全ての状態異常を無効化することができます。 Xキー:毛繕い 毛繕いをすることで、20秒間アルゲンタヴィスのように体力を急速に回復することができます。また、この時に羽毛が手に入り、この羽毛は毛皮やポリマー,繊維の代用として使用することができます。ただし、次に使用するまでに20秒間のクールタイムが発生します。 パッシブ能力 フクイヴェナトルは、野生の時と同じく弾丸や爆発物によるダメージを軽減し、麻酔矢や麻酔弾の効果を打ち消し、それらによって眠ることがありません。また、羽毛に守られているため出血することもありません。さらに、インベントリ内に皮や毛皮,彼らの羽毛を入れておくことで、彼らがダメージを受けた際、それらをダメージ一回につき一つ消費し、受けるダメージを軽減することができます。皮は10%,毛皮は20%,羽毛は30%のダメージをカットしてくれます。消費する優先度は、羽毛が一番高く、皮が一番低いです。これは、銃弾や爆発物などにも適用されますが、毒や出血などには適用されません。 また、彼らは野生の時と同じく、ユウティラヌスによる恐怖の咆哮を無効化し、味方のユウティラヌスの咆哮による恩恵と同じ効果を得ます。もちろん、彼らは怯えることがありません。 最後に この生物が魅力的だと思う人は、是非投票をお願いします!また、質問がある場合は、是非コメントをお願いします!
  2. Deincheirus is a dino with a very particular appearance that will roam the great lakes of the center. Deinocheirus is considered by the survivors to be contrary to the rex and spino, since unlike these two, it has neutral behavior and is even protective of herbivorous animals. Wild Although Deinocheirus is referred to as the opposite of the rex, ironically it becomes very aggressive if its personal space is invaded or if you attack one of the herbivores of its "herd" from a small dodo to an imposing bronto. Domesticated. Tamed deincheirus is a great battle mounr that can easily be placed between the rex and spinosaurus, with the difference that the latter prefers berries to te meat. Tamed Deinocheirus will assume the role of guardian of the herbivores of youe tribe. In addition to the fact that their droppings are a source of nutrients for vegetables, their favorite food Tame. Step 1: to tame deinocheirus you will need to get him away from his flock (you choose the way to get him away, but beware that if Deinocheirus gets tired of you, he will return to where his flock is, so its preferable to kills his entire flock to avoids problems). Step 2: After getting rid of his herd, Deinocheirus will go into rage and receive a 50% damage resistence buff. In those moments, you will have to lower his health to less than 70%. After that, Deincheirus will fall exhausted on the floor. Step 3: After Deinocheirus falls exhausted to the ground, you will mount and feed him to heal him and begin his true taming. Step 4: Deinocheirus should hunt an kill large carnovores such as; tyranosaurus, spinosaurus, allosaurus, yutyranus, mosasaur(not recommended). If you achieve the great feat of killing a giganotosaurus or a carcharadotosaurus, Deinocheirus will be instantly tamed. Skills. Cattle guar: If deincheirus is a accompanied by more than one herbivore, it will receive a 20% attack buff and companions a 50% damage reduction buff. Grab: Deinocheirus with key C can pick up small and medium animals. Sorry for the bad english is not my mother tongue.
  3. scientific name:Crimson kubanochoeres Personality: Female friendly, male territorial consciousness [Ability] "A special fragrance" kubanochoeres's body will release a special fragrance, which has a strong interfering odor that can cause the frontal buff on its hostile creatures to subside. "The counter attacker of predator " kubanochoeres has specific combat effects for Giganotosaurus and Carcharodontosaurus based on gender. Male kubanochoeres is immune to 80% of Giganotosaurus's damage and can deal triple damage to the opponent with each attack. Female kubanochoeres is immune to 80% damage from Carcharodontosaurus and can deal triple damage to the opponent with each attack. [Manner of Taming] In the wild, kubanochoeres will appear in small groups, with female kubanochoeres being relatively friendly to humans and not actively attacking, while male kubanochoeres will actively attack approaching humans. Among them, male kubanochoeres cannot be tamed, and only individuals carrying young in female kubanochoeres can be tamed peacefully. You need to find a sow in the wild that follows a group of piglets. Then feed it with any feed. The level of feed determines the taming effect. After successful domestication, you can obtain the sow you feed and all the piglets it carries. [Precautions 】 Although female kubanochoeres does not actively attack, these swarming animals often have males with strong territorial awareness around them. kubanochoeres has a strong desire to attack Giganotosaurus and Carcharodontosaurus, and both males and females will attack Giganotosaurus or Carcharodontosaurus with a greater range of hatred than humans. When this type of animal attacks in groups, it can be a headache for the dominant players riding Giganotosaurus or Carcharodontosaurus. kubanochoeres's saddle unlocks at level 35. 库班猪 学名:赤红库班猪Crimson kubanochoeres 性格:雌性友好,雄性领地意识 【能力】 “恶劣的香味” 库班猪的身上会释放一种特殊的香味,这种具有强烈干扰性的味道可以使得其敌对生物身上的正面buff消退。 “顶级掠食者的逆袭者” 库班猪根据性别不同针对南巨和鲨齿龙有专门的作战效果。雄性库班猪免疫南巨百分之八十的伤害且每次攻击可以对对方造成三倍伤害。雌性库班猪免疫鲨齿龙百分之八十的伤害且每次攻击可以对对方造成三倍伤害。 【驯服方式】 在野外库班猪会以小群体出没,其中雌性库班猪对人类相对友好不会主动攻击,而雄性库班猪会主动攻击靠近了的人类。其中雄性库班猪是无法驯服的,只有雌性库班猪中携带幼崽的个体可以和平驯服。你需要在野外找到一只跟随了一群小猪仔的母猪。然后给它喂食任意饲料。饲料的等级决定了驯服效果。驯服成功后你可以得到你喂食的母猪和它携带的所有小猪。 【注意事项】 虽然雌性库班猪不会主动攻击但是这种成群出没的动物身边往往有有着强烈领地意识的雄性。 库班猪对南巨和鲨齿龙有着强烈的攻击欲望,无论雄性还是雌性它们都会以比对人类更大的仇恨范围去攻击南巨或鲨齿龙。这种动物成群袭来的时候会是那些骑着南巨或鲨齿的霸主玩家非常头疼的存在。 【鞍具】 库班猪的鞍具35级解锁。
  4. My Deinocheirus is gonna be a mid-game creature! Since The Center’s a Majority water, I wanted to make a creature that could be good for traveling the map but still leave room for some power and utility! So, I present to you, Deinocheirus Amphibidae! It’d be a semi-derpy creature but one that has a good sum of utility! I also wanted to bring a bit more life to the swamps! Something that wouldn’t try to kill you outright, but if you get it angry, you’ll be sorry you did! I felt inspired by some other creatures of past votes! It’d be almost as big as a Paracer, so you couldn’t miss it! So, take a look why don’t you? 🌎Habitat 🌎 Off the bat with a home and native habitat! As I said before, Deinocheirus would make its home in the swamps! They’d also live in the underground area of the map! Figured there could be something down there to reward those of you daring or lucky enough to make the trip! Saddle Seating - 3 Ability - Hydrated Like the Shadowmane and Spino, Deinosuchus would get the Hydrated ability! It’d get a boost in Health Regen, Movement Speed, Sharper Turn Radius, and Melee Damage! It’d seem fitting that a creature whose claws could cleave targets to pieces and can traverse the watery map with ease gets this buff! With a high health stat, yeah, you’ll be sitting on the beach letting your giant derpy duck play in the water for a bit, but it'll be worth it to keep it alive! Ability - Fish Filleting Since there’s creatures that take up roles of some tools, I figured we get one that’d be a living, Sickle! The Deinocheirus in the real world was presumed to eat plants but also consume fish! So, in the game I’ll make it a way you can not only get a lot of fish, it’d also be great for getting raw Prime Fish! Also, it’d have a weight reduction for the resource. Ability - Mobility Switching When the Deinosuchus enters deep enough water, it’ll gain webbing for its hands and feet and act as paddles for you to swim through the sea. Since you’d need a way to get from place to place, this is going to be one of its primary mechanics. Couple it’s decent swim speed with Hydration, it’ll be a very decent swimmer! You don’t have to worry about it going under either as it’ll have a natural buoyancy to it! Ability - Torpor Immunity To add a level of difficulty to this passive tame, the Deinocheirus is immune to Tranq Darts and Arrows! I’d figure since it lives in a biome where a good portion of the creatures deliver a blow to knock prey out, it’d built up an immunity! Taming You’ll have to be quick to feed this creature! It’ll have a preference of food! Ranked from the standard berries (Narco and Stim Berries Included), being the lowest, then Raw Fish, then Crops, then Raw Prime Fish meat! During the feeding interval, you’ll have to watch for the claws as they will swing them around in delight as you feed them! If you're in the path, they’ll do a decent bit of damage on you. So be careful while you try! Dossier Wild its interesting to see a creature in the swamps that can stand toe to toe with the Paracers. However, Deinocheirus Amphibidae is a pleasant surprise! Grazing in the swamps of this ark, they seem to neader and wade in the muggy waters. Grazing on the local flora and hunting occasional fish. It is refreshing to see docile and albeit friendly creatures wander the swamps. It seems to be ignored by most creatures, I have seen only one instance where a Sarco attempted to attack one, only to see the Sarco be ripped to shreds by the Deinocheirus's claws. While I was observing this massive creature, I noticed it has retractable webbing along its claws and fleet. Perhaps it's able to use its size and that webbing to swim from island to island of the center. I've witnessed the Deinocheirus gain a similar effect to the Spinosaurus when it's in the water! Perhaps it could rival the spino… Domesticated The Deinocheirus's claws make for collecting both normal and prime fish meat easy! Especially from fish like the Sabertooth Salmon and the piranha of its native biome. I've also seen that many tribes who want to show a sign of peace go for the Deinocheirus. If I had to give the creature a motto it'd be 'Speak soft and Carry a Big Stick.' This Gentle Giant is a fierce fighter if it needs to be. Especially if it makes contact with the water. Tribes who I've spoken with have all listed the same thing, Deinocheirus cannot be taken out by Tranquilizers or darts. However, they will not turn down being hand fed a free meal of Fish or Crops. They just have to be cautious not to get in the way of their claws that sway while they're eating. I do greatly hope you enjoy the Deinocheirus Amphibidae! It’s my first proper post! So, here’s hoping it makes it!
  5. Real name: Archaeoindris fontoynonti Ark Name: Archaeoindri Maxibrazo Wild: There is nothing equal to the maxibrazo archaeoindri, despite their large size they are just as peaceful as they are imposing, they are the noble giants of the Center. The fact that they look like 3-meter stuffed animals does not mean that you can approach and hug them as if nothing had happened, because they are somewhat territorial, they are like giant lemurs but with a behavior similar to that of mountain gorillas living in groups where there is a dominant male that cares for them. the females and their young which overprotect either the male using his abominable strength to be a lemur or the females with their poisonous bite. domesticated: It is rare to see domesticated archaeoindris since they hide in the thick jungles or in the tops of the redwood trees, so having one is not an easy task, also taking into account its resistance to toxins and poisons. Well, lemurs are very interesting creatures and several things occurred to me. Since it is the decision of those in charge of the creatures keep or devise the concepts assuming that the archaeoindris can be taken into account, I will leave the ideas that I have in mind separately, the main thing that is as a definitive vision of the lemur and the secondary thing that is like ideas that although I am not entirely convinced, I think it is important to mention everything. What I propose for the archaeoindris would be mainly that the females differ from the males by being able to inject toxins, something similar to the loris. This indri poison could have several uses, obviously it would raise the level of unconsciousness of the creatures it bites. From the first concepts I thought that its toxin could be extracted and combined with normal tranquilizer darts or jellyfish toxin, what normal darts would do would be to lower the hunger of the creature in order to be able to tame some creatures more easily, however it would not go up the level of unconsciousness as a normal dart would, while darts with jellyfish toxin would both raise unconsciousness and lower hunger. An example in case I didn't make myself understand, suppose you have normal darts with indri toxin, you use them on a creature you want to tame but apart from reducing its hunger with those darts, you'll have to use others that don't have that indri toxin to knock out the creature in question. Now, if you use darts with the indri and jellyfish toxins, you will no longer need to use other darts as these will sleep and lower the creature's hunger at the same time. That with the females, for the males I have thought that they are pure brute force, they would have two exclusive abilities based on this. Charging against structures or animals in a similar way to gorillas, this attack will launch creatures and characters with a fairly strong push. And the other ability is to throw projectiles like the chalicotherium, only unlike them, the indri will have to have the projectiles in their saddle, something like the bullets of the andrewsarchus minigun. The ammunition you will need will be cannonballs, chain balls, and crossbow harpoons. Males and females will be able to climb both Redwood trees, mountains and structures. They will jump quite high and fast, something like the transformed ferox but with an animation obviously more of a lemur like the sifaka. In the secondary, it's not much, but to give the team more ideas, in the first concepts of the indri I thought about the ability to emit very loud noises that scare creatures, something like the yutyrannus, since the noises of the lemurs in in reality they are very loud and can be heard for miles, so my guess is that a giant lemur obviously must have made really scary sounds. These roars or howls, in order not to be a recycling of the yuty, I suggest that instead of scaring or increasing the strength of the creatures, they help domestication by making animals that do not exceed the size of the indri docile. And speaking of its size, it could be between the size of a gacha and a megatherium. Another secondary ability would be immunity to narcotics, this based on the strength of the males and the females' production of their own toxin. Going on to domestication, I don't know how I could tame the archaeoindris by conventional means such as knocked out or passive, if you try to put the indri to sleep the darts won't do anything to it and you'll only earn a death text from the lemur, and if you try to tame it passively the same, if you get close to him he won't do anything to you, but if you want to force him to eat the archaeoindris he will force you to leave. To tame it, it will be necessary to create a special bamboo food filled with narcotics which you will throw on the ground and the indri will automatically eat it, raising its unconsciousness little by little until it becomes weak and although it will not fall asleep, it will turn quite docile so you can tame it by giving it food up close. One reason I think it would be a great creature for the Center is that the forests and jungles that cover so much of the map feel very empty.And if they take into account the archaeoindris with the talent of who designs the reviews it would be magnificent. PD: Sorry if there are badly written things. English is not my language If you got to this point I want to thank you for taking the time to read my suggestion, I hope you liked it and give this creature a chance I add an image that I made for now to help with game design
  6. Species Mystacina miocenalis Time Middle Miocene Diet Omnivorous Temperament Neutral Wild A species of small sized walking bats that prowl the forest floors across the jungles of the Arks, these small creatures forage for fruit and carcasses, but they prefer to feed on bugs. They spend the daytime hiding in a colony in small burrows where they cannot be found, at night they come out and can be seen flying or scuttling around. They seem unafraid of survivors and won’t flee or spook, making them easy to tame by giving them delicious bugs you bring them. If a survivor is lucky enough to locate a den they can loot it for whatever goodies the bat has unearthed, from precious stones to lost items, this will cause the inhabitants of the den to become aggressive and swarm you with painful bites for a short time. Domesticated A passive tame that is quite simple to attain, at first they seem to be a normal shoulder pet with limited use, but many survivors have discovered that these bats release a foul odor that makes creatures that like dismounting you such as Purlovia end up stunned instead! The bat will also deliver a life saving bite that will remove a stunned state to its owner, making them a great little companion. Also in the company of other bat species these little creatures will give them a minor buff similar to a pack boost but not as efficient as long as it is on on the owner’s shoulder. Also much like the hawks on Fjordur they will bring you your possessions if you perish. They are omnivores so keeping them fed is no trouble in hard times. They can also cling to walls when sleeping in your base and make adorable noises. The idea behind this is we absolutely need an anti-stun lock tame… also because why not go for a full Bat Rider set as we have a full “Eagle” Rider set. Basically it tames similar to the Hawks, but bringing it bugs is better for effectiveness. The dens are basically mini-Beaver dams but with a regular lootcrate inventory, so you can get basic stuff out of it.. not totally worth it but if in a pinch it could be worth it. Wanted to make them not a total reskin of the hawks so they do function differently outside the return items function, meaning that both have a function distinct from the other. To note they only fly when fleeing or attacking in the wild, just to make finding them easier.
  7. Hey there im reposting my previous suggestion of the deinocheirus. This dinosaur is similar to the therizino its an omnivorous giant just a little bit higher than the therizino and much more bulkier. It also has a nice set of claws just like the therizino. It has a duck like beak perfectly suiting this terror gose which some part of the concept is based on. The dino although it lived in swamp's certainly wasn't suited for a deep water lifestyle more like a shallow water fisher id see it fitting into the green biomes river areas as there are plenty of fish there. Gameplay: I think our modern creatures in ark cant exist without a good utility. Pve:How many times have you been grinding Berrys and thought how much easier it would be if you can chose what you want to harvest like with the stryder. I personally thought about this a lot so my idea is deinocheirus has a secondary attack like the tickle of the therizino but it leans forward and starts biting the grass like a gose or a duck with small movements but fast and that attack only harvests the berries and harvestables selected. Pvp: oh boy as many times Ive been trapped in a net and though about my life decisions, any way deinocheirus has sharp and long claws and sure packs some tricks. when neted it can use its sharp claws to cut the net and free Itself in just a few seconds. It van also free allies. Neutral: Its primary attack is just a swipe that cause painful wounds slowing down even the largest of foes. when stationary the primary attack becomes much more like a feroxes swipe attack while stationary swiping left to right while this attack is repeated it stacks a buff that speeds up the attacks, much like the tek claw. The buff is reseted by moving or pausing, however when fully stacked the buff sticks around for 5 seconds even while moving, the timer is reseted by further punching. its omnivorous behaviour could mean it can eat sweet veggie cakes. Taming: The last few creatures added to ark are not the same old taming method we are used to i expect nothing less from asa so i thought this creature should have its own unique either. being the concept of the most dangerous non theropod creature I think it should have a similar taming method to elephants IRL, So the the first thing you want to do is discipline the creature. You discipline the creature by shooting its limbs. Doing so will make the creature fall to the ground so you can feed it with the preferred food being an omnivore that could be basically anything thats edible,but better stay on your feet because caging the creature will result in some interesting responses as the creature will constantly try to deceive you. It will play its fall and when you would feed it you would be met with claws each time you fall for its tricks the taming effectiveness will go down but you can use plant z to flash and scare the creature thus making it stand up. This makes the harder way more rewarding while not being the only option. I hope you like my suggestion for the deinocheirus and help me get this incredible creature to the game
  8. Reason Aberration is an incredible map, with beautiful biomes and and treacherous terrain. Aside from Rock Drakes, not many Aberration creatures can travel the different biomes without the use of a cryopod. That's where the Simocyon comes in. Creature Info Simocyon batalleri is an extinct relative of the Red Panda, belonging to the family Ailuridae, which lived in the late Miocene and early Pliocene across Europe, Asia, North America and Africa. Like the Red Panda, simocyon was an adept climber, however, unlike the red panda, Simocyon was predatory, and had the same false thumb Giant Pandas use to hold bamboo. Additionally, some researchers have suggested that Simocyon had the same kind of bone-crushing bite a hyena. They grew to a similar size to the modern-day cougar. https://en.wikipedia.org/wiki/Simocyon https://carnivora.net/simocyon-batalleri-t350.html Wild Living in the fertile depths of the Mushroom Forest and River Valley, Simocyon is completely at home amongst the redwood trees and rocky cliffs. They use their dexterous hands to grab their prey, and incapacitate them with their bone-crushing bites. A careful predator, Simocyon will not attack survivors unless provoked in some way. With their powerful limbs and thumb-like claws, they have no issue scaling steep surfaces. They can jump higher than similar-sized creatures, and are able to run in a "skipping" motion, bounding upwards on their two rear legs before landing on their front limbs at increasingly greater speeds the longer they run for. The Simocyon can grab live prey in its hands, and sit back onto its back legs while biting the unfortunate creature. Taming To befriend a Simocyon, the survivor must trap them in a bear trap, and feed it rare mushrooms. This will enrage the creature, and and others of its kind nearby, whilst also increasing the creature's torpor. Once it breaks free of the trap, the survivor must not harm it, and try to survive its furious attacks before trapping it again. This process is repeated until the Simocyon falls unconscious, where it can then be fed to tame. Domesticated A domesticated Simocyon is the ideal travel-mount for crossing the green and blue zones of Aberration. With its climbing abilities and vicious bite, Simocyon can get just about anywhere, and has the strength to fend of small-to-medium opponents. This creature can run along zip lines and vines with ease. Using the Simocyon's special bone-crushing bite ability, the rider can give wild and enemy creatures a slowing effect that reduces the speed of their movement. Additionally, a tamed Simocyon can grab smaller creatures and players when ridden, and either hold them in place while the captured creature is tamed; or, deal savage bites to the captive enemy. Attacks LMB: Slash attack (faster, less damage) RMB: Bite attack (slower, more damage - hold for 5 seconds to do bone-crushing bite) C-Key: Grab attack Saddle Unlocking As a mid-game tame, the saddle should be available around Level 37
  9. Hello Survivors! My submission is the Eudibamus, a primeval Permian reptile that had the peculiarity of walking on its hind legs. However, compared to the original, the Ark variant of the Eudibamus is not a 20 cm tall lizard, It was enlarged by me a few meters for the game so that it better fits the special characteristics that I thought about for the animal! But what traits might this lizard have, that would make it a fun and unique addition to Ark? Wild The Eudibamus is relatively rare, you can find them everywhere, but always in small groups. On the other hand, the Eudibamus is easy to recognize because of its very colorful coloring, which warns other creatures that they are poisonous. This is also the reason why wild species of this genus are not attacked by other creatures without reason. Except for Seekers, who have a hatred for the Eudibamus. Eudibamus himself is also passive towards everything. But when they are attacked anyway, or are fed by a player, they shake out their venom once, and then jump to the nearest wall, and hang there until they feel safe, or are fed/attacked again. Then they do the same process again. How to tame: And speaking of feeding: the Eudibamus is a passive tame! You can tame him by feeding him pretty much everything. But watch out! You must wear gloves because of its toxic skin. Regardless of whether they are leather, metal, etc... break after feeding it once. Breeding works by default for the Eudibamus. But breeders will still be happy because the Eudibamus has a wide variety of colors that you can breed as you want! Whether from single-colored glittering blue-toned specimens, to very diverse colorful patterned ones. Domesticated Ability: charged jump I think none of us can have enough travel opportunities, right? Because of this, the Eudibamus has a chargeable jump that allows you to cover a distance very quickly, both in the distance and in the height. In addition, the animal can use its claws to hold on to walls, cliffs, large trees, etc... similar to the Tapejara. In order to jump further from there. I find this a form of locomotion that is useful and fun at the same time, and also different from the Beelzebufo and the Procoptodon. And it would probably also be good to know that the Eudibamus has a double seat on which one of your tribe members can sit behind you. Abilities: Poison But what really makes him stand out are his poison abilities, which, in addition to the interesting PvP gameplay, can also get a lot out of the new Unreal Engine. Because the Eudibamus is a highly poisonous animal, which not only can poison you if you touch it, but also has a special attack in which the lizard shakes out a lot of poison in a small radius. This attack can be used not only on the ground, but also during the jump, in the air. In this case, the Unreal Engine plays a big role in making everything look dynamic and beautiful. Eudibamus' Own Poison, Provides blindness and damage over time to enemy players and creatures when hit by the poison, or passed through poison still on the ground. But depending on which poison you feed him, the effect and variety of his poison can change for a while. However, new poisons will be added to the game as items that can be dropped with a rare chance by aberrant creatures. Here is the list of all the venom that can be dropped from the creatures and what effects the poison of Eudibamus has on them: -All aberrant semi-aquatic creatures: Decreases the damage of poisoned victims -All Armored Aberrant Herbivores: Increases Stamina drain of poisoned victims -All Aberrant Land Carnivores: Increases damage income of poisoned victims -All Mammals: Gives the poisoned victims a bleeding effect -All Aberrant Insects, Snakes, etc.: Destroys the armor of the human victims and inflicts stun on the poisoned creatures -All unarmored aberrant herbivores: Greatly reduces the carrying capacity of poisoned victims -All aberrant birds (except dodo): decreases the speed of poisoned victims -All aberrant flying reptiles: Damage and prevents the ability to jump -All Aquatic Aberrant Animals: Allows poisoned victims to breathe underwater but suffocate on land -Aberrant dodo: Makes every poisoned victim poop continuously Beside of this it can lift a big amount of weight and will have a default bite, to defend himself, when his poison is on cooldown. I also don't want to add to many abilities, because i don't want to make him OP. I think Eudibamus has the potential to be a nice and funny mid-tier addition to Aberration! And because this voting is a community voting, I would like if you could let some addition in the comments below (for example, there are a lot of small details, I didn't write about) so wildcard can be sure to create a real community creature, with the help of you comments! Assuming the Eudibamus wins This Dossier will show you a picture of this cute, colorful lizard:
  10. Nyctereutes Donnezani (Raccoon dog) Nyctereutes Donnezani is an extinct relative of the Raccoon Dog. -Nocturnal -Glowing eyes -Foragers _seeds, eggs, -Great swimmers can dive for meals -Usually seen in pairs or small groups -Mews when friendly and growls when frightened -Omnivore -Short-Tempered -Can have rabies -Capable of living with humans Wild: Nyctereutes is among one of the few omnivores found in this area. Nyctos means "night" and ereuna means "seeking." These creatures are nocturnal and are normally seen in pairs or small groups. Can hear them ‘mewing’ to each other at times as a sort of friendly banter. Usually not aggressive but will growl to warn off danger. Can become protective and territorial of other Nyctereutes. Aggressive when in danger. Stubby like stature means this creature has slower mobility, but still has a ferocious bite - careful of getting infected with rabies! Damage is doubled in packs. Have multiple coats, allowing them to survive in a massive array of temperatures. They can be found in swampy, marsh areas or in the freezing cold and here they will have a light-colored coat to camouflage from predators. Can be found burrowed underground, in caves, or foraging in trees. If survivor builds crops near a Nyctereutes, they will aggro and destroy the nearby plots if not properly protected and/or steal crop products (berries, fruit, veggies). Domesticated: Like most creatures, Nyctereutes do not seek out human interaction. However, they are capable of living with humans and even becoming a loyal companion. Are small enough to be a shoulder mount. With glowing eyes and ears, they are a great source of charge light. Despite being small and stocky, Nyctereutes are great divers and foragers - bringing back items for the survivor such as seeds, eggs, fish, crops, etc. Taming Ideas: • With pelt - large amounts, passively dropping (similar to Gacha) or maybe through tranquillizing using pelt in inventory to keep them warm and torpor high (but will become aggressive when tranqed and aggro nearby Nyctereutes, multiplying rabies risk) torpor would drain quickly • With fertilized Beelzebufo eggs, passively May become hostile, but will not do much damage and will not affect taming effectiveness. Will eventually become passive until next “feeding” • Not tame-able with kibble • Only tame-able at night (nocturnal) • Nyctereutes found in snowy regions will be hibernating and have to be lured out by means of nearby veggies planted in an accessible crop plot. Once lured, they will be available to tame. Possible Abilities: - Can pickpocket items - Infecting intruders with Rabies - Inventory capable of crafting simple or basic kibbles or just used for large storage/refrigeration - Enhance survivor's Fortitude - Night-vision - Charge light - Can make jerky with correct ingredients. However, is able to eat meat. These are just my ideas so feel free to give your opinions/ideas ❤️ IRL info: https://en.wikipedia.org/wiki/Nyctereutes_donnezani Used Ark Dossier Editable Template in Photoshop with toggled icons (taming and size reference) All artwork is my own - drawn in Procreate {chaoticxcoop}
  11. Smok - Was a type of large predatory archosaur living in the late Triassic in modern Europe. Its fossils come from sediments in the brickyard in Lisowice near Lubliniec, dated to the turn of the Norian and Rhaetian (205-200 million years). Measuring 5-6 m in length, of which nearly 50-60 cm was the skull, it was one of the largest Triassic archosaurs. "Smok" shows some features in theropods, rauisuchians and more primitive archosaurs. Omnivore Wild Smok will spawn near rivers and more infected aberration biome, where he will hide between rocks or in water .Using his glowing scales he will be able to charm other animals or players to come to his location slowly. You can escape the charm of smok by Eating an Aquatic Mushroom or Auric Mushroom depending if it would be found as Water type or Abberated Type. Taming To Tame This Gentleman You have to bring creatures to him, he will then devour them. The Bigger the animal or the bigger the level of the animal the more percentege in taming it will have. You also have to bring diffrent kinds of mushrooms because Smok will charm you too if you are not carefull with him, also between animals Smok might consider wanting a random type of mushroom because he is a picky eater. Tamed Water Type - He Gets Unlimited Oxygen underwater plus gets Boost to Damage and Speed near Water . His attacks also Give Bleed effect just like Allo.(More like an Archosaur) Abbilitys: His First abbility: Jaw Breaker- His Jaws Open Wide and Do A LOT OF DAMAGE and does bonus damage to all structures and animals underwater. Second Abbility: Super Tail- His Tail Starts To vibrate which cause All Nearby Agressive Creatures to Turn peacefull for 15 Sec. The Cool down for abbility is 30sec. Third Abbility -Roar! Abberated Type- With Being On Radiation comes Props of course . This type of Smok Is Getting Buffed on Radiated Biome and Surface in Strength and Protecion But Also Gets and Abbility to Climb Walls and Diffrent Surfaces with extreme speed. His Bite unlike His Water Brothers is Poisonous which helps with stronger creature cause it avoid any type of armor For Example Reapers.(As a More Theropod Like Dino) Abbilitys: His First abbility: Jaw Breaker- His Jaws Open Wide and Do A LOT OF DAMAGE and does bonus damage to all animals with More Strength . Second Abbility: Wall Run- His Claws Starts To stick to all surfaces which help him get around "Abberation". Third Abbility -Roar! Because The Debate About it Being more Like Archosaur or Theropod one type should be more theropod and the other one more like Archosaur. For The Sadlle i Thought Maybe Like a Green House With But With Metal as Like a Magmasaur or Andrewsarchus but smaller.
  12. GIGANTORAPTOR HAS WON! Thanks to everyone for the whopping support, I can't wait to see my big old bird child in ASA! All I need is for it to stay fluffy! Hopefully a large portion of mechanics can translate over too, if WC can find a way to balance them correctly. Yes, semi-automatic imprinting is strong, but I never liked the idea of turning a video game into a chore. ----- The Battle Nanny is back! Seeing as the concept was so well liked last time the creature contest was around, why not try my hand at bringing it back! Gigantoraptor would be a breeder's best friend, offering an improvement for play no matter the gamemode! With wild dino babies, breeding management QOL and various other features coming to ASA, the addition of this creature could really improve the lives of so many dedicated breeders! Again, not all mechanics are guaranteed, however, WC seems to preserve general vibes of the creatures submitted to these contests, and given how even Rhynio shares mechanics with its fan concept, I don't think it's too outlandish to see G-raptor share some too! I feel I've done my best to balance the creature through rigorous feedback to fit both PvP and PvE play! Lots of the previous contest winners have been all about combat and damage, and while I love me a good, dirty carnivore, it'd be nice to see the focus shift onto a more utility focused omnivore! Table of Contents 1. Artwork 2. Dossier Text 3. Potential Base Stats and Spawning 4. Taming - OSD Styled Nest Defence - Egg Steal 5. Abilities and Controls - Controls - Abilities - Gigantoraptor's Imprinting - Saddle 6. Supplementary Links Artwork MASSIVE THANK YOU to ZCI5250 for creating a fully fledged dossier for Gigantoraptor! ZCI is an incredible artist and an even more incredible friend, and I'm beyond happy to see how much the community is enjoying my submission in this contest! Hopefully this time we'll get to see Gigantoraptor come to ASA! I'll be putting my original concept art in the Supplementary Links. My concept is still near and dear to my heart, so it'll still be on this post, as it's what got me to where I am as an artist today, and sparked my passion for ARK modding and creature design! Gigantoraptor would join the Yutyrannus, being a fully feathered medium-large theropod! It would also have dramatic sexual dimorphism, males sporting huge display feathers on their shoulders and elaborate patterns on their tail fans. This would make it really stand out among the other theropods in the game, bringing something new to a group of dinosaurs usually shown as mostly scaly, combat oriented creatures in ARK. Yes, this creature has combat prowess, but it's far from your usual bruiser/chomper you're used to seeing in ARK, it's a fully fledged battle "bird"! With the graphical and technical upgrades we could expect from ASA in UE5, a large, fully feathered creature like Gigantoraptor would look incredible! I'd love to see how detailed and dynamic feathering would look with improved textures. Could you imagine seeing the weight of its big coat of feathers as this giant stomps around? Interestingly enough, there actually aren't any other dinosaurs (I mean the grouping, not creatures in general) in the game that would share the "omnivore" diet with Gigantoraptor! So I guess it's kinda unique in what it eats too! Its colour palette is based off of the Forest Red Tailed Black Cockatoo! This Australian species of cockatoo is found nowhere else, and while it definitely fits a desert theme, both the cassowary and cockatoo inspirations of the creature would fit perfectly into the redwoods as well! Dossier Common Name : Gigantoraptor Species : Gigantoraptor regalimaia Time : Late Cretaceous Diet : Omnivore Temperament : Loyal Wild Gigantoraptor is quite the peculiar theropod. With formidable claws and strong kicking legs, this Allosaurus sized theropod almost appears like an apex predator. However, in most cases, this doting parent is never seen far from its mate and clutch of eggs. Their bond seems to run far deeper than any other species I’ve observed, as whenever they perceive their brood to be in danger, it manifests into a rush of adrenaline colloquially dubbed “Mother’s Fury”. This allows them to grapple with threats far larger than other animals their size! I guess there’s nothing more powerful than a mother’s love! Domesticated Short of the incredibly dangerous task of stealing an egg from the nest, it seems the best way to gain the trust of these parents is to lend a hand! Nesting individuals tend to get quite hungry, spending so much energy protecting their brood, so will happily accept food from humans. However, predators will take their chance to steal an egg while they eat. One must defend the nest from these pesky foes, but once these are dispelled, your efforts will be rewarded! Both parents will happily follow you home, trusting someone who cares just as much about their young. Gigantoraptor make for the perfect nursery aid, as their naturally protective nature extends to any egg or newborn, even of vastly different species! I’ve even noticed them playing with all manner of babies, imprinting them with the scent of their owners! Some tribes go so far as utilising teams of Procoptodon to carry babies into the battlefield to power up their Gigantoraptors, activating a “Mother’s Fury” to turn the tide of battle! Potential Base Stats and Spawning Health: 750 Stamina: 275 Oxygen: 150 Food: 3000 Weight: 380 Melee Damage: See "Abilities and Controls" section for base damage values Torpidity: 950 Gigantoraptor would always spawn in mate boosted pairs, with both individuals being the same level. One member of the pair would randomly be assigned to sit on top of a nest structure, while the other moves freely about nearby. Ragnarok offers a variety of habitats that Gigantoraptor would fit right into, lush canyons, dense redwoods and the desert oases would all be prime locations for these protective parents to live! Taming Gigantoraptor has two taming methods, each offering its own advantages and disadvantages: - Mostly conventional egg steal (boooring!) - OSD styled nest defence! OSD Style Nest Defence: This unique taming method would require you to offer a meal to the hungry parent sitting on the nest. This part of the taming method would function like a conventional passive tame. The foods that Gigantoraptor would accept, in order of preference, are Superior Kibble, Raw Mutton, Raw Prime Meat, Crops, etc etc., though I could see it requiring Exceptional kibble given its powerful abilities. Being a small survivor, you're able to approach the nest on foot, as the doting parents don't see you as a threat... however don't run right in! Rushing towards the nest might aggravate the parents, so calmly walk up to the nesting individual to avoid spooking them, and feed them to start the taming process. While you are passive taming the parent, pesky predators will start to appear. Small creatures like Oviraptors, Troodons and Dilos will frequently be appearing (spawning in) to try to break into the nest and steal the eggs inside. Similar to Megachelon taming, you'll have to dispatch of these predators before they get a chance to attack the nest! Rarely, comparatively larger predators like Raptors, Titanoboa or even Carnos may appear to try their luck! Thankfully, the mate of the seated Gigantoraptor will assist you in battling these creatures, becoming temporarily allied to you for a time much like Carchar taming! Dispatch of the thieves attacking the nest with new your bird-like friend to complete the taming! However, be careful not to let the seated Gigantoraptor take too much damage! The damage from these predators won't only ruin your taming effectiveness, but can cause the mother and father will turn on you. The distraction of food took their attention away from its nest for too long, and they don't take kindly to anything threatening their babies! The advantage of such a difficult taming method is that, after all is said and done, you'll be getting two tamed Gigantoraptor! Both individuals will become tamed to you after you successfully protect the seated Gigantoraptor, giving you instant access to a (hopefully) well statted breeding pair! The nest will be destroyed after successful taming in this way though, so you won't get the egg.* With the AI improvements coming to wild dinos in ASA, I feel like this style of taming will be both more enjoyable and more rewarding. It'll really feel like you're fighting alongside a wild beast to earn its trust! Egg Steal: Unlike most other egg steal tames, Gigantoraptor eggs are not found in the overworld. Instead, they must be directly looted from the nest structure, like looting a beaver dam. This will force the player to have to remain stationary and make stealing the egg much more risky! In addition, these angry parents will stop at nothing to see you dead, staying aggressive even after they've killed you! This unique egg mechanic is to prevent the egg from simply being taken after taming the parents OSD style. *For handwavy lore reasons, this nest is a bit of a shrodinger's nest. Why would such devoted parents leave behind their baby to follow this human? Obviously it's because there wasn't actually an egg in the nest yet, this couple only just got their roots down. At least that's how I'd explain this balancing in non-game-mechanic terms. As another option, it could make more sense if the mate pair awarded you with a single egg for your efforts, again this is up to WC's discretion. Abilities and Controls I've considered applications for both PvP and PvE play with the Gigantoraptor. While I have done my best to balance them for official play, please note these are only potential ideas, and the Gigantoraptor’s mechanics could always be balanced according to what WC sees fit. Firstly, it would join the Maewing and Procoptodon as a valuable nursery aid, functioning like a blend of an Air Conditioner and the S+ Nanny*, incubating eggs dropped near it, feeding babies too young to eat from troughs and helping to imprint on growing dinosaurs by completing cuddle interval requests. Of course, it would require the relevant food and imprinting comfort foods for these respective actions. For example, if a baby asked for Prime Meat Jerky as comfort food, it would require Prime Meat Jerky to successfully raise imprinting percent. In addition, both wild and tamed Gigantoraptor will receive a buff when near fertile eggs and babies (any growth stage from baby - adolescent) of all species, Mother’s Fury. This buff will increase their damage resistance and damage output by 20%, and increase their speed by 10% and decrease their stamina usage by 10%. Not only will this help in the defence of nurseries from enemy factions trying to kill or steal babies, but it could also synergise with Procoptodons! By bringing baby creatures into the battlefield, the Gigantoraptor could gain an increase to their combat abilities as long as there are living babies nearby! The reason for this outlandish concept/synergy is to reward interesting strategy/play and to give some use for all those breedjects... alongside continuing the running gag of how baby creatures are treated in ARK. We stomp on them for XP, sacrifice them to things like Troodons and Carchars to tame them, and mass murder them when they don't get that stat mutation we wanted. Bringing them onto the battlefield as "ammunition" for a giant cassowary nanny's signature ability is the least of the horrors! And with wild babies spawning in ASA, if you're lucky you may not even need to bring your own powerups, you'll find them wandering around nearby! *An important thing to note here is, S+ and other similar mods could take time to update to ASA. This would mean people potentially wouldn't have access to the structures for a bit of time. Having a creature that, if the abilities were to come in the final concept, fills those roles would be highly useful and may even suit some people's playstyles more! Everyone benefits from not having to sit there and fulfill cuddle timers, it's not a skill based thing, just a massive time sink. The balance just comes in the fact that you'd still need to provide it with potentially every cuddle food option for your creatures, alongside more balance options touched on in the "Gigantoraptor's Imprinting" section. In terms of controls: Left Click : A double claw swipe. Hits twice for 30 base damage each swing. While slow-ish, its big AOE makes it great for dealing with larger targets or small groups! This can harvest meat. Right Click : A powerful kick that deals heavy knockback. The lower the drag weight of the target is compared to the Gigantoraptor, the further it gets knocked back! 25 base damage. This attack can also be performed while jumping. For how the jumping kick could look, looking at how cassowaries kick things would be a good, but terrifying, reference! C : A simple peck attack, that hits much faster than the claw swipe and is better suited to dealing with singular targets. 35 base damage. Harvests berries Spacebar : Basic Jump X : Roar/Taunt, the Gigantoraptor will flare its tail feathers and give a shrill cry. Purely cosmetic. In terms of abilities: Tamed Gigantoraptor can be told to sit via the radial menu. When sitting down, a short animation of digging a nest plays, and once seated it functions like an air conditioner and incubates eggs. (with the existence of the egg incubator and creatures like Dimetrodon, I feel like this mechanic will be a little bit less needed, and isn't as important if it doesn't make the cut were Gigantoraptor to win) With its big fluffy coat of feathers, eggs aren't the only thing it can incubate... While riding a Gigantoraptor, you'll receive a moderate boost to your insulative stats! This will make it a useful transport mount that can defend you from the wildlife and the weather! Something like +200 Hyperthermal and Hypothermal seems reasonable to me (for reference the Basilosaurus gives a whopping +562 to both stats) Seated Gigantoraptor are also able to imprint nearby dinos! See "Gigantoraptor's Imprinting" below for a more in depth look at the mechanics behind this game changing feature Gigantoraptor are the only creature attentive enough to notice when a Maewing is swooping in to steal babies! Babies nearby a Gigantoraptor will be completely immune to being stolen by Maewings, offering some counterplay to the kidnapping marsupial/monotreme/hybrid thing! This will function as an anti-theft AOE around the creature. I've been told that people don't generally use the Maewing's theft ability, but it always felt odd that something so powerful as stealing someone's breedline had no real counterplay other than "build a wall" (that could be broken down). Gigantoraptor's Imprinting: Balancing the imprinting is quite a tough one! As I mentioned above, imprinting isn't skill based, just time consuming. The point of the mechanic on Gigantoraptor is to just make it so that people don't have to be wasting time watching their pixel dinosaurs when they could do other things. Breeding is one of those necessary, but highly laborious and monotonous activities people will have to do in game. I don't think it's fun or fair that you have to be waking up every few hours to log on just to hit "E" on your growing baby because you want those extra stats. A vanilla balanced version of the S+ Nanny would save people so much time, especially for people on official who won't have access to crossplatform mods! However, automatic imprinting all the way to 100% would be very powerful, especially if you could fit a bunch of babies into the imprinting range. But, on the other hand, having the automatic imprint cap out at a certain percentage, even with lots of stat investment, nullifies the whole point of leaving one out there to do its job of imprinting if a player still needs to interact in some way (other than comfort food refuels). There's two options I can think of: Something that could apply to both of these options is a limit on what Gigantoraptor can imprint, decided by level. Simply put, it can't imprint something that's higher level than it, meaning you're gonna have to mutate your feathered friend up alongside whatever mega beast you want to breed! Option 1: Imprinting would remain the same as the original concept. Gigantoraptor simply needs to be loaded up with comfort foods and the like, and will imprint all babies in its range to complete 100% imprint. Only limit is how many babies you can fit into its range of effect, and the amount of comfort food stored in its inventory (wants to cuddle/wants to walk would just be automatic). Option 2: Imprint quality could be capped by a "Imprinting Quality" stat, functioning either like Gacha's mutatable crafting skill, or Maewing's "tamed level up only" nursing range ability. This would mean that a growing baby would still require additional input from a player to achieve the 100% imprint, unless the Gigantoraptor in question had been sufficiently levelled up. I think the best course of action would be to have this be a tamed stat to level up, but to make it possible to reach 100% imprint by levelling up this stat. Maybe it requires 50 points pumped in, maybe all tamed levels, who knows. But having it have no way to fully imprint a creature makes it a lot less useful. In terms of a cap to the amount of babies that Gigantoraptor could imprint at the same time, perhaps this could scale with the Imprint Quality stat, or even the level of the animal? One Gigantoraptor would have a certain number of babies that could be assigned to it to be imprinted. This could be something like 5-10 at base, but higher level/higher pumped Gigantoraptor are able to imprint more babies at once, incentivising the taming and levelling up of strong "imprinter" Gigantoraptor. I have received feedback before that, at the end of the day, imprinting on unofficial just isn't an issue. However, as a potential idea for WC to expand on Gigantoraptor's imprinting abilities, what if it could provide bonuses to a creature after it grows up? The way I see imprinting, it's creatures feeling empowered fighting alongside the ones that raised them, which gives a boost to their will to fight. It could be interesting if grown dinos near the Gigantoraptor that raised them got an additional buff that boosted damage and damage resistance by 20% or so. Again this is just a potential idea, stacking another way to resist and deal damage on top of imprint and the Yuty roar could get a bit much, but could offer you more incentive to tame up a new feathered friend! Hopefully these options provide enough of a framework for WC to make the decision on what would fit best in game, if the concept were to win in round 2! In terms of saddle: I wanted to avoid giving Gigantoraptor a baby carrying saddle like the Maewing to avoid overlapping niches too much, and encouraging synergistic play when using it in a combat setting. However, after some thought and feedback (editing a concept based on useful information? Preposterous!), I feel it would benefit the concept. Maewing won't be coming to ASA, according to the roadmap, until 2024, so one of the more useful breeding creatures would not be present for a very long time, so giving some baby carrying capacity to Gigantoraptor seems appropriate. The saddle would also make using the "Mother's Fury" buff a little easier, as well as making it harder to steal a baby from under its watch (regardless of the maewing anti-theft aoe). To make it not completely invalidate the Maewing though, it would only be able to hold one baby, and won't be stealing any children any time soon! This is, again, one of the many things in the submission that is up to WC's discretion. Supplementary Links Size reference for real-world Gigantoraptor (the thing is huge!). Art by Gabriel N. U./@SerpenIllus Originally planned Dave Melvin Gigantoraptor. Please note this only serves as a reference to previous concepts, and does not reflect what the final design would be: My own concept art for the creature: Forest Red Tailed Cockatoo reference:
  13. name cambroraster falcatus time period cambrian temperament neutral diet omnivore abilities none I feel like there are too many animals with gimmicks so I figure we should just add one for ambience. The cambroraster will swim around and is a source of chitin and fish meat but is otherwise useless. This creature should be added because I think it would really stand out from the competition and it is a good looking animal that is not well known and I think ARK: Survival Evolved should really focus on educating the public about prehistoric life as the gamers of today are the scientists of tomorrow. Thank you for reading my submission and I hope you have a good day
  14. Hello again Ark community, heres my submission for the Ragnarok creature vote: Falcarius vagus! Table of contents: - Concept art - Dossier art & text - Base stats - Saddle - Attacks - Abilities - Other references Falcarius concept art: Dossier: Base stats: HP: 240 Stam: 650 Oxygen: 150 Food: 1500 Weight: 400 Melee: 100% Saddle: Unlocks at lvl 25 Cost: 80 Hide, 50 fiber, 15 Pelt/Hair/Wool, 15 Wood Rider Weaponry allowed 1 Seated saddle Attacks: Lclick: Bite, gathers berries (20 base dmg) Rclick: Claw swipes (15 base dmg, hits twice) Spacebar: Hop C key: Fluff up feathers, gradually depletes stamina, slows down Falc Abilities: Insulation: similar to dimetrodon, scales with melee Accelerating sprint: Starts off same speed as a Parasaur, can accelerate to Iguanodon speeds at max sprint Herbivore fire dmg reduction Other references: Reference images: The real animal: https://www.google.com/url?sa=t&rct=j&q=&esrc=s&source=web&cd=&cad=rja&uact=8&ved=2ahUKEwjAnIGto6n_AhV-xjgGHaDWC3sQFnoECBwQAQ&url=https%3A%2F%2Fen.wikipedia.org%2Fwiki%2FFalcarius&usg=AOvVaw1Ypo2q7Ybve_oBr3OZLXmI Hope you enjoy, and good luck with the creature vote everyone!
  15. I am not good at English, so there may be some strange sentences. Excuse me. (私は英語が苦手なため、おかしな文章があるかもしれません。すいません。) I propose "Fukuivenator", a dinosaur excavated in Japan. This dinosaur lived in Japan 127 to 115 million years ago, and is now considered a member of the primitive Therizinosaur. It also appears to have been more carnivorous than Therizinosaur. (私は、日本で発掘された恐竜「フクイヴェナトル」を提案します。この恐竜は、1億2700万年〜1億1500万年前の日本に生息しており、現在は原始的なテリジノサウルスの仲間とされています。テリジノサウルスよりも肉食傾向が強かったようです。) The actual length is said to be about 2.4m, but larger would be nice if adding to the ARK. (現実での全長は約2.4mだとされていますが、ARKに追加されるならば、私はもっと大きな方が良いと思っています。) wild (野生) Fukuivenator occurs mainly in grasslands and forests, but can also appear in snowy fields. They are fully feathered like Yutyrannus, and although larger than Raptor, Therizinosaur is slightly smaller than. (フクイヴェナトルは、主に草原や森林に現れますが、雪原にも現れることがあります。フクイヴェナトルはユウティラヌスのように全身が羽毛で覆われており、ユタラプトルよりは大きいですが、テリジノサウルスよりも少しだけ小さいです。) Fukuivenator is ferocious, but doesn't aggressively attack like other carnivores. However, it attacks from a farther distance than Therizinosaur. However, by equipping ghillie equipment, you can approach them unnoticed. However, if you touch them, they will notice you. In addition, it will be attacked by REX and Yutyrannus, but nullifies the terror roar of Yutyrannus and gains the same effect as the roar of ally Yutyrannus. (フクイヴェナトルは凶暴ですが、他の肉食生物のように積極的には襲ってきません。しかし、テリジノサウルスよりは遠くから襲ってきます。しかし、ギリー装備を装備することで、彼らに気付かれずに近付くことができます。ただし、触れてしまうと気付かれてしまいます。また、ティラノサウルスやユウティラヌスに襲われてしまいますが、ユウティラヌスによる恐怖の咆哮を無効化し、味方のユウティラヌスの咆哮による恩恵と同じ効果を得ます。) Taming (テイム) The Fukuivenator can be tamed by putting it in a coma. However, they are covered in feathers, which reduces bullet damage and negates the effects of Tranq Arrow and Tranquilizer Dart. Wooden Clubs and boomerang are effective, but not recommended. (フクイヴェナトルは昏睡させることでテイムすることができます。しかし、彼らは羽毛に覆われているため、弾丸によるダメージを軽減し、麻酔矢や麻酔弾の効果を打ち消してしまいます。棍棒やブーメランなどは効果がありますが、あまり推奨はできません。) The most effective way to put them into a coma is to feed them Narcoberry or Ascerbic Mushroom. They don't like Narcotic. It eats both fruit and Raw Meat, but prefers Raw Meat. His favorite bait is Exceptional Kibble. (彼らを最も効率よく昏睡させる方法は、ナルコベリーやアスセビック・マッシュルームを手渡すことです。麻酔薬では嫌がってしまいます。彼らはベリーも生肉も食べますが、生肉の方が好物です。最も好きな餌は超級キブルです。) After taming (テイム後) A Fukuivenator can be ridden by attaching a Saddle. They can gather the same types of materials as Therizinosaurus, but in lesser quantities. (フクイヴェナトルはサドルを付けることで騎乗することができます。採取することができる素材の種類はテリジノサウルスと同じですが、量は少ないです。) Left click : scratch (左クリック:引っ掻き) It has higher attack power than Therizinosaur. (攻撃力はテリジノサウルスよりも高いです。) Right Click : charge scratch (右クリック:溜め引っ掻き) It has more damage than left click and can make enemies bleed like the leader of Allosaurus. However, there is a certain cooldown time. (左クリックよりも攻撃力が高く、アロサウルスのリーダーように相手を出血させることができます。しかし、それなりのクールタイムが存在します。) Thatch C key : Bite (Cキー:噛みつき) You can collect a lot of Fiber, Thatch, Hide s and Pelt. (繊維やわら、皮や毛皮を多く採取することができます。) passive ability (パッシブ能力) Fukuivenator, like wild, reduces bullet damage, negates the effects of Tranq Arrows and Tranquilizer Dart, and cannot be put to sleep by them. Also, it doesn't bleed. In addition, just like in the wild, Yutyrannus terror roars are nullified and allied Yutyrannus roar benefits. Of course they are not afraid. (フクイヴェナトルは、野生の時と同じく弾丸によるダメージを軽減し、麻酔矢や麻酔弾の効果を打ち消し、それらによって眠ることがありません。また、出血することもありません。さらに、野生の時と同じく、ユウティラヌスによる恐怖の咆哮を無効化し、味方のユウティラヌスの咆哮による恩恵と同じ効果を得ます。もちろん、怯えることもありません。) If you think this creature is attractive, please vote for it! Also, if you have any questions, feel free to leave a comment! (この生物が魅力的だと思う人は、是非投票をお願いします!また、質問がある場合は、是非コメントをお願いします!)
  16. Nyctereutes Donnezani (Raccoon dog) Nyctereutes Donnezani is an extinct relative of the Raccoon Dog. -Nocturnal -Glowing eyes -Foragers _seeds, eggs, -Great swimmers can dive for meals -Usually seen in pairs or small groups -Mews when friendly and growls when frightened -Omnivore -Short-Tempered -Can have rabies -Capable of living with humans Wild: Nyctereutes is among one of the few omnivores found in this area. Nyctos means "night" and ereuna means "seeking." These creatures are nocturnal and are normally seen in pairs or small groups. Can hear them ‘mewing’ to each other at times as a sort of friendly banter. Usually not aggressive but will growl to warn off danger. Can become protective and territorial of other Nyctereutes. Aggressive when in danger. Stubby like stature means this creature has slower mobility, but still has a ferocious bite - careful of getting infected with rabies! Damage is doubled in packs. Have multiple coats, allowing them to survive in a massive array of temperatures. They can be found in swampy, marsh areas or in the freezing cold and here they will have a light-colored coat to camouflage from predators. Can be found burrowed underground, in caves, or foraging in trees. If survivor builds crops near a Nyctereutes, they will aggro and destroy the nearby plots if not properly protected and/or steal crop products (berries, fruit, veggies). Domesticated: Like most creatures, Nyctereutes do not seek out human interaction. However, they are capable of living with humans and even becoming a loyal companion. Are small enough to be a shoulder mount. With glowing eyes and ears, they are a great source of charge light. Despite being small and stocky, Nyctereutes are great divers and foragers - bringing back items for the survivor such as seeds, eggs, fish, crops, etc. Taming Ideas: • With pelt - large amounts, passively dropping (similar to Gacha) or maybe through tranquillizing using pelt in inventory to keep them warm and torpor high (but will become aggressive when tranqed and aggro nearby Nyctereutes, multiplying rabies risk) torpor would drain quickly • With fertilized Beelzebufo eggs, passively May become hostile, but will not do much damage and will not affect taming effectiveness. Will eventually become passive until next “feeding” • Not tame-able with kibble • Only tame-able at night (nocturnal) • Nyctereutes found in snowy regions will be hibernating and have to be lured out by means of nearby veggies planted in an accessible crop plot. Once lured, they will be available to tame. Possible Abilities: - Can pickpocket items - Infecting intruders with Rabies - Inventory capable of crafting simple or basic kibbles or just used for large storage/refrigeration - Enhance survivor's Fortitude - Night-vision - Charge light - Can make jerky with correct ingredients. However, is able to eat meat. These are just my ideas so feel free to give your opinions/ideas ❤️ IRL info: https://en.wikipedia.org/wiki/Nyctereutes_donnezani Used Ark Dossier Editable Template in Photoshop with toggled icons (taming and size reference) All artwork is my own - drawn in Procreate {chaoticxcoop}
  17. Jatheish

    Direbear

    From the album: Dossiers

    Common Name: Direbear Species: Arctodus Dirus Time: Mid Pleistocene / Early Holocene Diet: Omnivore Temperament: Territorial Wild: Found primarily among the Island’s mountain and tundra regions, Arctodus Dirus is an imposing creature. Like most of the creatures, that inhabit this island’s colder areas, it is a mammal, and this particular mammal is either at or near the top of that region’s food chain. Many on the island have started calling it Direbear, a name which appropriate both due to it’s enormity and it’s territorial nature. The Direbear ignores most non-hostile creatures while going about its daily routine of scavenging for meat and edible plantlife... That is, until intruders enter the territory it considers its own, at which point it viciously attacks. Most often, it is smartest to just run from an angry Direbear. Domesticated: Once tamed, the Direbear is a strong and reliable mount. it can carry vast quantities of goods, and can sprint for extremely long, nearly infinite periods. It is not the fastest creature from a hard stop, but after building up momentum, its sustained overland speed builds to among the best on the island. Of course, being able to feed a Direbear both meat and plantlife makes keeping one fairly convenient regardless of the environment.
  18. Jatheish

    Mesopithecus

    From the album: Dossiers

    Common Name: Mesopithecus Species: Mesopithecus amicufur Time: Late Miocene/Late Pliocene Diet: Omnivore Temperament: Curious Wild: Mesopithecus amicufur is an omnivorous monkey species, primarily inhabiting the island's jungles. It is smaller than a human, but can move at about the same speed. It is not normally aggressive, but small groups of Mesopithecus can be troublesome. Additionally, their curious nature means they will try to steal anything they see fall to the ground. Unlike most creatures on the island, Mesopithecus seems to actively seek out nearby humans to interact with. They are very friendly and curious, but this same playful nature means that they occasionally throw their feces at humans. Some of my tribe mates become angry at this, but I am sure this is a sign of friendly socialization. Domesticated: A common pet, Mesopithecus is very easy to keep fed. It will eat nearly anything, though it prefers fruits to meats. Mesopithecus is most often used as a social companion, as it cannot carry enough to be a beast of burden, is not large enough to be ridden, and is not particularly useful for combat. It is, however, quite effective at vocally warning of incoming intruders with copious amounts of tossed fecal matter.
  19. Jatheish

    Onychonycteris

    From the album: Dossiers

    Common Name: Bat Species: Onychonycteris specuncola Time: Eocene Diet: Omnivore Temperament: Aggressive Wild: Onychonycteris specuncola is one of the few omnivores I've seen on the island. They seem to live primarily off the mushrooms and moss within the caves, but they attack almost any non-insect on sight. They avoid Titanoboa whenever possible which leads me to believe the snake to be a natural predator of Onychonycteris. While flying in the dark caves would be difficult for any creature, Onychonycteris ability to use echolocation has allowed it to adapt perfectly. It can be found idly flying around the caves as often as it can be found hanging from bits of the cave ceilings. Domesticated: Not large enough to be used as mounts, and not strong enough to carry much, Onychonycteris still works well as a guard animal. Whether protecting a vacant home, or members of a tribe, their relatively vicious nature has its uses.
  20. Jatheish

    Megatherium

    From the album: Dossiers

    Common Name: Megatherium Species: Megatherium Formipavor Time: Late Pleocene-Early Holocene Diet: Omnivore, but primarily Herbivore Temperament: Passive, but aggressive to insects Wild: Megatherium Formipavor is one of the larger mammals on the island. This is most shocking because it is essentially a giant sloth... if you crossbred it with an elephant and a bear! Because of its size and girth, the Megatherium is uncommonly resistant to being knocked unconscious. Despite primarily being an herbivore, a typical Megatherium is very intent on consuming the island's many insects. It is particularly adept at removing their insides without damaging the shell, maximizing extraction of chitin. The otherwise slow and peaceful Megatherium becomes faster and more aggressive in the presence of these creatures. Domesticated: Megatherium is an incredibly useful creature to tame, so long as you don't intend to fight other tribes. Its enormity, high resistance to torpor, and voracious attitude toward insects (and arachnids) makes it ideal for farming large quantities of chitin from the bugs of the island, or simply defending against them!
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