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Found 12 results

  1. Legacy TLC Ideas: I feel that with the game coming to a close… and with ARK II starting to look like a completely different game than what we have grown accustomed to in ARK… I would like to ask that you please update the Legacy Dinos with one giant TLC before the end instead of thinking of doing another community map in the extra time before ARK II’s release… I have put together what I feel would be the simplest to implement changes while being the most satisfying end result for being on the simpler side. Any additions on top of these changes would be welcomed if they fit into the characteristics of the actual creature. Which I kept in mind through this whole process. One that is not for one particular Dino is: Carnivores repel smaller Carnivores - I think it would add a new depth to the game to allow Allosaurs to repel carnivores smaller than them, along with Rex’s repelling carnivores smaller than they are and the Giga being the largest and repelling all carnivores, to a certain radius. It would make having them during taming immensely important. And having them repel carnivores will make you have to approach carnivores you want to tame on foot to get close enough to start taming. Keeping that early game thrill alive even into late game. It just does not make sense that I have my Rex pretty much standing on something I’m taming and a Dilo feels brave enough to come try and take a bite right between the Rex’s feet. It would add a whole new level to carnivore tiers, to immersion, to taming mechanics, etc. I think that would be a big win for the game as a whole. Besides that these are my ideas for individual creatures in order of importance, to me at least… Plesiosaur: -New Look / Speedster / Prime Fish - First, please redesign and retexture the model to a more majestic paleo-art depiction. I will probably use “majestic” to describe how a lot of these models should look, but bear with me lol. As far as mechanics go I think leaning into the Plesi’s speed is a good characteristic to stick with. It is already fast but maybe it could be more maneuverable? A turnaround-spin like the Sarco has, plus adding a spin like the Pteranodon has for a boost underwater. Things like that could really make the Plesi a more satisfying mount to get around the oceans. Finally I would add a prime fish mechanic. Allowing it to gather a little more and from more creatures. Like how we can scrape prime fish from the Leed. Maybe the Plesi could take bites of prime from it’s side the same way? Liopleurodon: -Normal Tame / Rarer-Mini-Plesi - The Liopleurodon really just needs to be made a normal tame… it is honestly a waste as it is now… I would honestly be happy if you matched it with the speed characteristics the Plesi has and gave it some of the maneuvers I suggested for it also, like the spin-boost the pteranodon has, etc. It doesn’t even have to gather prime the same way I suggested for the Plesi but it being a rare, speedy mount would still be better than it is as of now. Maybe instead of better loot, it just makes loot crates glow a little brighter to see them better underwater. That would be balanced for a normal tame while still keeping the original idea behind the creature alive. Megalodon: -New Look / Breach / Blood Tracker - The Meg needs a cleaned up look. With the experienced artists you have now you could make an amazing new Megalodon model. As far as mechanics go I would really love to have a charged jump out the water to grab and damage flyers over the water. Which you would then drop back to the water while holding it, which would then release the flyer from your grab, but also makes the flyer drop its rider if it has one into the water. That would be such a fun mechanic for the Meg and would be so fun to randomly see wild Megs jump out of the water at a Pelagornis once in awhile. Or at you if you fly to close to the surface. I always thought Xiphactinus should of been added to take the Meg’s coastal patrol niche and the Megs should be made a little rare and more terrifying. So like the Raptors not pouncing on survivors anymore, I would make the Meg’s jump to flyers be a rare occurrence but still possible. Finally I would just add the Dire Wolf’s blood/smell mechanic to track hurt creatures underwater in the same way to go with the Shark’s known ability to smell blood in the water. p.s. Ichthy could be able to jump-breach the surface of the water also just for fun;) or be able to jump in and out of the water like the Manta. Mosa: -Updated Look / Repels Water Carnivores - Technically the Mosa does not need that much. A cleaned up model and maybe the ability to repel smaller Carnivores and the Mosa be the only creature for repelling smaller carnivores underwater. Everything giving the Mosa a wide-birth almost getting out of it’s way as it swims. Would really fit the Dino and make it a lot more ominous to see coming from a distance underwater. Giga: -Updated Look / Balanced with Carc - The Giga is a weird one to me… yes it needs a cleaned up model and really it could be all good after that. But with the Carcharodontosaurus coming I would wonder if it will really hold up to it afterwards? My suggestion is to give the Giga a new look as to not let it get completely outshined, at least make sure it is balanced with the Carc stats wise, and if they are going to be equals I would have them in different areas… Gigas with jungles, Carcs with deserts or something along those lines… just so they don’t overlap if they fill the same niche. And if the Carc gets any cool mechanics please don’t leave the Giga in the dust. Add a mechanic to the Giga if you have to, to keep them at least in competition for “biggest-theropod worth taming”. To summarize: please just don’t let the Giga be made into an inferior Carc after it’s release. Bronto: -Stomp / Stairs / Lower - Bronto needs a more majestic look. Think Dreadnoughtus model in the new Jurassic World Evolution 2 DLC and branch out from there… that franchise just knows how to do majestic sauropods… Also it could use a stomp that could be used on walls and structures… we’ve needed it for a long time… Another idea is to use the head and neck as stairs some how… being able to aim the head after you walk up the neck to the direction of the elevated spot you are trying to get to. Could really make for some interesting and hard to reach base locations. Lastly is a “crouch” mechanic for it to lower the base on its back. When you find your spot it lays down or something. Isn’t really needed honestly but it would be an awesome mechanic when you use one as your base. Using the head or tail to get up easier afterwards, or just building stairs the perfectly line up with the ground after it lays down. Obviously this is the one I’ve thought through the least but besides a new model the Bronto def needs something to make it a tad bit more relevant than just being prehistoric scenery. It def gathers berries the best but is that really it’s full potential? Quetz: -New Look / Glide / Fabricator Jet Saddle - The Quetz should be king of the skies but it has never felt like it… Again the model in the new Jurassic World Evolution 2 DLC is a good concept to start from. I just feel when it does not have a platform saddle on, repeat, when it does not have a platform saddle on it should not be so squat to the ground. More elevated and regal like a giraffe. With a much more maneuverable walk. Maybe even being one of the only flyers that can actually back up while on the ground. While flying the Quetz should naturally have a glide mechanic that “slightly”, I repeat “slightly” regains stamina. It is only fitting and the big guy deserves it. Last thing the big guy deserves is a jet pack saddle like the Tropeognathus. With all the jets flying around now it has to get one. One that also works as a fabricator making it the ultimate end game flyer. While also having a weight buff like the Argy’s but not as good to allow the Argy to still have it’s thing. Dilo: -New Look / Spit Commands / Slow - The Dilo’s model isn’t horrible but it could def be updated and made more vibrant. After the first half hour or so of playing it becomes a pretty useless tame but I still love them. I would love for them to spit on command though. My idea is that when you whistle attack target at something, it still chases it like normal, but it spits in that direction, instantly, and every time you whistle attack target, until it is in melee range of the target. Plus for the spit to now slow the target slightly. That paired with a good turret mode would actually make them a great base defense and toggling between attack and stop attack could really slow down fleeing tames in the early game if done right. Would just give them A LOT more utility. Carbonemys: -Retracts into Shell / Mobile Safe - The Carbonemys is ugly but honestly does resemble it’s paleo-art. Could still be cleaned up with better walking mechanics. A lot of the legacy Dinos need less derpy walking mechanics like you fixed the Trike, Stego’s, and Sarco’s. What our beach turtle really needs is a useful mechanic. I say “Bio-Safe”. First it needs to be able to retract into it’s shell like you guys have been promising it will be able to since release… giving it a huge defense buff. After that it just needs a weight buff and it is a mobile safe. One that could potentially be more useful for holding items than the actual safe which I wouldn’t mind myself. Especially if we can choose what’s it’s weight buff is through leveling like the Moschop’s gather wheel. Choosing “Wood”, “Stone”, “Metal”, etc. along with “Structures” as a whole being a catagory. Plus it would make the turtles no one really pays much attention to into being a staple in every base. Probably whole floors dedicated to them afterwards. Would be the biggest turn around in ARK I think. Lastly this is unneeded but would fit since we never got a sea turtle like Archelon. Allowing it to not be affected by the water shockers or at least not affected by the jelly fish and giving it a buff on the toxin gather rate. They are both slow AF so it would make sense they are predator and prey and would give a major resource buff to the turtle. Araneo: -Silk Producer / Wall Climb / Web Grapple - I’ve been asking for this for years and I think the response was the Bloodstalker. Which is loved and appreciated. but the Araneo still should be more than an annoying mob in my opinion… these are all real animals even though they are created by a murder computer trying to make us suffer… My idea has always been to allow to climb walls, and use its web like a grapple hook that can ONLY go up and down (or back and forth with ARK physics lol) like the grapple hook does to drop down on unsuspecting survivors. Lastly they should give Silk as drops like the Lymantria (Moths) do… and honestly should be the only tamed creature that generates Silk in it’s inventory passively. Allowing us to make Silk farms with them. Onyc: -Perches like Des / Tamed spread Rabies - Just let it land man… lol these bats have been flapping them wings for 7 years… Desmodus pops in and it can already hang from ceilings lol which is amazing but I know that you can add to the Onyc easily now since it has already been put into the game. Please do. And I cannot find a forsure source that can clarify if tamed Onyc pass rabies still? to base intruders or whatever? If not, they def should… and it would be great to use them like a zip line with no cord. Just jump up and grab their feet when not perched for a gliding decent from where ever you jump from. Would make them a lot more useful around the base as defense and utility without having them flapping around my head all day lol the Phoenix has that problem too but it makes up for it in Silica Pearls! lmao. (added) I just realized it would be really hard to get the Onyc to perch upside down since it is not rideable… only option I could think of is when whistling to move to a specific point that pointing to the ceiling would make it land/perch but even that might be too complicated… Would still love to whistle for them to perch but I understand why it doesn’t now. The glide/zip line though would still be great. Anky: -Updated Look & Animations - Honestly the Anky just needs a new clean model and some better walking mechanics… I just didn’t want to leave it out. Same with the Bronto too honestly but there is still a lot of room for improvement with the Bronto, the Anky kind of already does what it needs to… it’s just ugly lol. Well compared to new more modern additions to the game I mean... It has just been working it’s little tail club off for us since this game was in early access and I think it should be updated is all… clean up our old friend please… (added) p.s. If anything the Anky could use torpor damage added to it’s club. The Stego impales dinos now, the Anky could at least do torpor damage. I really REALLY hope you guys think about this… I do want to thank you for making such a great game out of one that used to make me so irritated at all the bugs. Which are still there, but much less severe lol. I have just played since early access and have a lot of time invested in this game and want to see it left in a good place before ARK II comes out. As far as maps I think we have a great selection. Scorched could use an Ascension Ending on all consoles and after the Legacy Dinos getting there TLC I feel this game will be left in a good, decent state at least. More maps are always good but when you do something like this TLC it reinvigorates the whole game. please think about it. and thank you for your time.
  2. I pronounce.... (Drumrole) that the Shadowmane is the winner because 1. Looks cool 2. Has buff in water 3. Has three different attacks 4. Has buff when with a female 5. Can stun other players and dinos( wild and tamed)
  3. Do the possibility to use cryo in cave tek (In solo? PVE only? PVP n' PVE, Solo?) solo at least. because its hard to have 5, 10 dinos to follow us in this cave. Add this possibility like cave.
  4. I'm trying to add the X and R variants to the new Lost Island map since it includes a lot of Genesis stuff and it would just fit more to have the new variants for dinos in certain locations. I know that it's possible to do this by messing with the Game.ini because I did it a while ago on a Ragnarok playthrough back when Genesis Pt. 1 first came out, but the problem is I've completely forgotten how to do this. Do any of you know how to code these in? This is for singleplayer btw Here's the Lost Island biomes I want the changes to apply to: Yuty (snow biome, desert stays normal) --> X-Yuty Thyla (desert biome, redwoods stay normal) --> R-thyla Allo (volcano biome, other biomes stay normal) --> X-allo Anky (volcano biome, other biomes stay normal) --> X-anky Argent (snow biome, other biomes stay normal) --> X-argent Basilo (all) --> X-basilo Dunkle (all) --> X-dunkle Ichthyosaurus (all) --> X-ichthyosaurus Megalodon (all) --> X-megalodon Mosasaurus (all) --> X-mosasaurus Otter (snow biome, other biomes stay normal) --> X-otter Paracer (all) --> X-paracer Raptor (jungle biome, other biomes stay normal) --> X-raptor Rex (volcano biome, other biomes stay normal) --> X-rex Rock Golem (volcano biome, desert stays normal) --> X-rock golem Sabertooth (snow biome, other biomes stay normal) --> X-sabertooth Spino (all) --> X-spino Tapejara (all) --> X-tapejara Trike (volcano bione, other biomes stay normal) --> X-trike Rhino (all) --> X-rhino Daeodon (desert biome, other biomes stay normal) --> R-daeodon Direwolf (desert biome, snow stays normal) --> R-direwolf Equus (all) --> R-equus Megatherium (all) --> R-megatherium Procoptodon (all) --> R-procoptodon Parasaur (all) --> R-parasaur Quetzal (all) --> R-quetzal
  5. I'm wondering if it is possible with wildcard and with the great people in the development in Ark like the creature submissions for the new maps, is it possible we could get a 4th tlc for some of our old creatures/dinos that deserve some love like the carno, plesieosaur, etc. It would be really cool idea again an idea as a lead up to the new vikings map with the three new creatures to be voted as Submissions to June on 2022, If it is possible of course.
  6. Common Name: Ugrunaaluk Species: Ugrunaaluk fjordurensis Time: Cretaceous Diet: Herbivore Temperament: Defensive Wild: It Travels mostly in herds. They are mostly found in Jotunheim in the freezing lands. The Ugrunaaluk is mostly passive but when threadned it will ram,kick the thread. They mostly spend the day grazing and finding plants beneath the thick ice sheet. Strangeley enough it is not freezing since it`s relative Ugrunaaluk kuukpikensis can survive upt to -20 degrees celsius (-4 Fahrenheit) but U. fjordurensis can survive up to -90 degrees celcius (-130 Fahrenheit). Tamed: It isn`t very durable or very powerfull, but it can keep his rider super warm since it has a very unique ability to give out heat since his heart will kick in adrenaline if it is very cold outside but if it is very warm his heart rate will drop and give less insulation. Many tribes also use this creature as a pack mule since it can carry many heavy weights. But small tribes use it to search for food sources since it can smell food sources like berrys. How to tame: Regular ko method need to tame with only veggies Gameplay: It will be faster and stronger (+0.5% speed/-1 degree celsius) (+0.5% melee damge/-1 degree celsius) in artic invirorment and slower and wearker (-0.5%Speed/+1 degree celsius) (-0.5% melee damage/+1 degree celsius) in warmer invirorments. It uses a Radar like system to detect cropplots or bushes. It will protect the rider in Jotunheim from the cold Attacks: LMB clik: Headbutt (10 damage) RMB click: Kick (15 damage) LMB hold: Charge (30 damage) Saddle: 3 person saddle -360 Hide -250 Fiber -25 Metal ingots LVL to craft: 45
  7. I love this game with a passion and play on console, which I know might take a little outta the experience for me i the way of mods and such but I've also see how hard the staff and devs in the game have work to give us the best experience they can but i would LOVE to see the high increase of creature diversity and game-play these creatures would at to the game, I know that they would most likely have to go through some nerfs or buffs to a few of there stats but ALOT of the base work seems to already be completed by the mod dev. PLEASE consider commenting and showing your support on the idea of this because I know I and many others in the community would love to see the creatures from ark additions join the roster and bring an even greater amount of life to the game then the already massive hype its at in its current state!!! The workers and devs at wildcard have my full support and praise for making such a fun game and I only wish to see it have the best life it possibly can before ark two and give those who might have to wait on ark 2 a big chunk of content to keep us busy! Thank you so much for reading this far and considering this little petition and have a wonderful day!!!!
  8. I've made a post about this creature and made a dossier on it. i will also go into detail again about its functions. with the news that a new creature vote will be coming to ark survival evolved i want to pitch my idea for a fantasy creature. Introducing The Dragon A large reptile a tad bigger than the Wyvern but has four legs a large tail and thick horns this creature is highly aggressive and will attack anything on sight. it has the capacity to carry creatures in its mouth and with its front hand claws. My Dragon compared to the boss has more combat abilities and have different variants. like the giga the dragon has a rage mode once it takes enough damage, it has a charge ability like the trike only instead of running and butting its head the dragon will stand on it hind legs and spin in a circle causing radius damage. The Dragon on top of its breath attack also has multiple melee attacks such as a tail whip, a slam and claw slash causing bleeding damage. This is mostly up to the developers but i planned to give this thing a TEK saddle that replaces it's melee attacks Breath Attack = Pulse Cannon Spin Attack = Grenade Barrage The variants will offer each a unique way to tackle the world: The Fire Variant is fire resistant and can quickly destroy metal with it's fire balls and fire roar and when they die you can harvest Prime Meat, Keratin and Organic Polymer The Electric Variant is Shock Resistant and it's roar launches an EMP that disables electronics but not TEK recharges for five minutes and can shoot paralyzing projectiles and when killed they give you Crystal and Gems The Element Variant is resistant to TEK attacks but with it's breath attack it can destroy TEK structures and armor and when killed they can give you Element Dust and it's breath attack can only be used if it has element in it's system. The Avian Variant is a bird like Dragon but it flies faster the the other Dragons and has a wind breath attack that can send survivors or dinos flying, i consider this one to be the weakest variant but it can carry a lot more and when killed it can give you Pelt and Fiber. To tame these creatures you need to knock them out like golems with a catapult, cannon or rocket launchers and feed them rare mushrooms. Note these animal can not be bred or cloned. Let me know what you think and if the devs see this thank you for checking it out
  9. Since the drop of Gen2 i noticed you now have issues with 2 of your other maps, aberration and scorched earth Who is going to play them anymore? They both have bad dino levels unlike all the other maps, and since manas came out no one really uses rock drakes anymore, and now reapers are on gen2 with good levels unlike abb where its much harder to find a good level, same with scorched earth now that ragnarok exists So my suggestion is make aberration and scorched earth have the same levels as all the other maps, scorched earth is dead and aberration is on its way, i really like these maps but i find there is almost no point now besides farming metal on abb, which doesn't take long, id hate to see abb die and id like to make scorched earth relevant again, i dont know how hard of a change this is but if its possible please do it Thank you for your time
  10. im basing these off the way they did the small TLC for things like the Thyla, megalodon, etc. NOT full TLC where model changes, new sounds, etc but overall improvements. some would even reuses Animations of other things. and even other effects Scorpion: Able to pick what Attack you want. (Right trigger Stinger attack) and (Left for claws) Claws do more damage and can uses claws when moving but no stinger. (claws also do slightly more armor damage). Stinger does less Base damage but deals more torpor (will stop you moving if you uses it while walking_ Sabertooth: able to jump at Targets in the Wild, Better Jump, AOE movement (moves like an Enforcer or Tappy, can move side to side) Dash attack like a Shadowmane but it's not lighting fast and it can be telegraph and it causes the targets to become slower but it makes them move slower and take more damage, Roar (buffs itself). does more damage when on its own (not in pack) Has 20% AP Damage Ankyo: auto Harvest, less weight on Flint and crystal, Anky tail can be moved left or Right when Mining, Higher AP damage, gains a harvest stat like the moschops for Mining goods (some stack with others like metal stacks with ambergris and element) Harvests more then Styider Thorny dragon: Saddle can act as a Smithy and a Mortar and pestle (The best Nomad tame) melee attack deals a bit more damage (Deals Poision like Female shadowmane). can use its tail to knock things back. Spikes deal 25 damage (goes up in melee) and give poison so it drains stamina. Tail swipe does knockback, better wood gathering, tail Swipe gets more thatch, Deals damage back to attacker (Gives thornmail Buff, (Max is 3) Bronto: 70% less weight for berries (so you can move after being black-boxed) Kinda like the stego, Rather then-new animations it can reuse the Titanosaur front stomp and Leg stomp. (does More damage then a rex but its Harder to uses then rex), Bronto takes no Knockback. The base saddle has 6 seats, Moth: Able to make silk overtime, Faster speed, able to poop gas while on the ground, gives a buff that lessens the effects of gasses and Airborne sicknesses, like Swamp fever and even gas grenades, Gas can deal damage over time Mantis: Able to Jump, Able to uses more tools like Whips Trike: rivalry Effect Now effects more dinos (Carnos, Allos, Shadowmanes, etc) when charging at something that gives you the Rivalry Effect (like a Carno) can give the target the "Gash" effect so it's handier in combat rather than just being a soaker, takes 80% Melee damage from the front (like the Sheildhorn from Atlas). Deals more damage to Larger targets (Rexs, spinos, gigas, stegos), 2 seater, Charge can be turned on when running and Hold the "Charge" attack to gain speed when running Patchyrhino: Able to pick what type of gas you want (Passive, rage, Boost or Poison) and you can emit the gas in an AOE style or shoot it out in front of you with its noses vents (likes Kind of a shorter range version of the Poision wyvern blast). Base melee attack does more damage and has a bite animation. [Passive makes wild and even tamed dinos not attack you and can even fight for you (Like a SUPER poormans noglin) Rage makes targets target EVERYTHING around them, EVEN YOU you can uses this as a lure, to causes panic or to have fun!, Boost does nothing to wild dinos but buffs Tribe mates and allies (Gives extra HP regen, higher XP, and deal slightly more damage) AND poision acts like the Poision Wyverns gas, deals damage!] When riding you get a Gasmask buff (so the gas is useless agesnt you), Melee attack deals Posion damage Patchy: able to gather stone and flint from rocks (like an early game anky), able to jump, Adds more torpor when attacking, Charge adds a lot more Torpe damage, they also deal overall more melee damage to turn into an early game combat herbo, Charge attack works more like the rhinos where you can just sprint and then get moving! adds rivalry effect on them when fighting bigger things, Slightly Larger size, Does AP damage due to the Blunt head! Therizino Uses one claw at a time, 20% less weight on wood, Chain attack like tek claws (adds more damage over time and once you hit the max you will deal bleed, makes target loses 1% of hp), Does 20% more damage to Carnivores Frog: Able to get CP from other bugs, like Arthos, scrops, spiders, ETC. and they take much less fall damage. adds bug killer effect when you kill a bug, Adds Crab style jump where you can Hold it, can be set to turret mode to Auto kill bugs. able to move on slopped areas like Tek boots Beaver: wood Weight reduced by 85% and can get about as much as a Chainsaw. Can Spawn on the ocean biome on genesis. special Crafting when you ride it. Able to craft Cementing past From wood (Need about 500 wood for 20 CP makes you feel bad about them wild beavers now?), Able to Repair things on the go unlike other Smithy saddles, Carno: Gains more speed when running (like Bear), Bite does More damage and reuses parts of the meglos bite, Headbutt Deals More Damage, 25% AP damage, and gives bleed, Take 5% Less damage (like how stegos have harden skin), Able to Turn around to attack targets (Like Sacro), When at 50% Health they gain a Rage buff. (Deals more damage, Takes less damage, eats more food, More stamina, Headbutts give Both cripple and Gash, Slowly gains torpe, Immune to Knockback) Raptor: Better jump (as high as a Dien), Deals more damage, Reuses Troodon leap (when running press the Ponce Button and you do it, can Slow down targets), Pack call is based off mate boost. Ponce attack is back but you can kick them off (press melee), when in group and eat body they Heal Faster, better Slopped movement (like sheep or tek boots) Spider: Able to climb, better Walking ability like tek boots, able to change web types (like stego) Webs can do different things when you Hold the attack (pressing it just throws a few webs out and the slow down targets and lowers DR, or you can Hold it and it will fire a Web Net (acts like a net but it takes 1 hit to break off and it last not as long, Can spawn on ab (all zones), and Heals faster when eating something dead. JUMP ability! Poison does damage rather than torpor (able to set to turret mode) Arthro: can Spay acid like a Flamethrower (Hold spit ability) or shoot it like normal (Normal now shoots at farther range and you able to turn better to shoot Acid shots gives the "Acid blood effect", Better climbing (like tek boots), Deals poison (drains HP, stam and weakens Damage. When set to turret mode they stand Kinda like a basilisk and the rang is much better so they can be used better as a turret! Pegomastax: Buffs loot from loot boxes when on the shoulder (can add up with Lieo effect as well), Can open doors and boxes for you (small boxes, and up to stone doors) (Able to take control like a Noglin, Able to open some doors, boxs, etc. Can check peoples inventory, Jump,. Seagull: gives a boost when fishing (better loot). can have it only knock out someone's weapons (only when tamed), Adds fishing mode (goes fishing on own), highlights fish for you, Does not eat Waterskins, jars, etc Monkey: Has a Crafting skill tree that helps boost your crafting still when it's on your shoulder (not as good as a Players Based crafting skill. but a little buff), Able to put grenades and it will throw them (jerks) Wolf: Sniff ability will help you find Hidden dangers or traps (Provles, Reapers, big snake, Traps, turrets, generators, and Beehives) Can leap at targets like a Heynadon, Heals faster when eating with a Pack, Deals 35% AP damage (due to lack of armor), Deals more damage to hurt targets Titanoboa: able to ride and Breed. Helps collect eggs nearby (it may eat them), deals better venom attack (deals torp and Lowers damage and stamina), can make steal eggs without making mom mad!, can move on slopped things (like tek boots), can help boost egg laying (like oviraptor and can add up with it) Thylacoleo: Able to uses Claw swipes (does the gash effect), bite gives cripple and deals more max damage, able to jump to "Tackle" targets (like when you jump on them from a tree) When you tackle them from the air and drop you will not take fall damage but whatever you grabbed Will take extra! Dung beetle: able to gather POOP on its own! can breed (if you want) and it can use small poop as well. Able to uses other "poops" for some other items (Amberglits can be converted into 35 gunpowder and 4 fertilizer and Owl pellet can be made into more oil and Gun powder) (gunpoweder comes from Nitro in poop and can be used to make bullets) Crab: Able to breed (needs water and takes as long as a Rex), Able to attack upwards (just look up) Can move faster underwater, Hydration buff, the crab dance thing that it can do its the same as the level up one, builds up more speed when running on land, unable to be netted. takes 35% less damage (This is lost when you are hit with Rockets, cannons, and tek) Gallimimus: Able to build up more speed (like a bear), and can move almost 3.5x times faster than a Managarmer and takes 50% less fall damage. weight on some items are less when you aim your gun you have little recoil (due to the saddle stables), and able to move on slopped ground better (like tek boots) Dimetrodon: Able to set to "Fan mode" and it starts to steam. it makes nearby eggs hatch faster and gives them cools them down (Boosted off of melee damage) And Range is (HP), Able to to also give nearby dinos and players (*Ahhhhhhhh*) effect (heals faster, less torpor and gain more stamina AKA someone you should take out to the beach with!) Moschops: able to gather fish meat. Can pet for buff, add saddle bag, Lay eggs more often. Kentro: can be ridden with saddle and they can only Stab the Target if it 35% hp. however, with the saddle, it will lower the Damage other dinos take when attacking them the more armor the less health the target takes when attacking. (ability's: Able to bite (does less damage but can uses while moving), Tail Swip (Deals bleed damage and heavy AP damage), Impial (able to grab small to mid targets and drag them around while they are bleeding out), Pack roar (buffs pack), AOE tail Spin (high knockback) Morellatops: Upgrades water-based off of Food, and has better attack damage. Gains Hydration buff, Pack buff, able to attack when moving, tail Attack slows down targets and makes a small dust cloud (lowers O2 and slows you down). Able to cool down near by tames (adds stam and torpor buff and fire effect is lessen by 35%) Hyaenodon: able to feed it meat to tame (best is mutton), Gains pack buff when near other tamed dinos) Diplodocus: able to uses tail as a Whip (gathers items boxes and able to Stun even Gigas for a short amount of time (like 6 secs) less weight on resources by 50%, Gains Hydration buff in water, better swimming, Gains speed buff when running (kinda like bear), Better movement on slopped ground like tek boots, Able to grab and Hold things with tail Quetzal: loses less stamina, food, heals faster, And Gains more speed higher up they are. (Max is 2.5x faster and its about as high as the Volcano on the island) and a Weight reduction on ALL items (Like strider saddle bag and Exo mek) (Turns into a Cargo plane). the normal saddle can seat 4 people plus a rider. Wing attack when on the ground (Blows away targets) and able to grab things in its mouth!, Platform saddle acts like a ammo box for Mounted turrets (not cannons though), Unable to build under them by any means Pteranodon: can Grab people to take them off mounts and can drop them (Like the Leatherwing from Atlas but the Corrupted ones can't pick you up) (gets speed buff like Trope when behind a flyer, better damage buff. better stamina buff (able to dive like snow owl but also will do more damage when it drops down) if they pick you up when you attack a Player-owned one they have a set time limit so they can't hold you forever (max is 60 secs) better role for combat and travel Paraceratherium: Stomp attack is better (Kind of reuses the Mammoth melee attack) , back KICK can Stun or even dismount Targets (reuses from Equus), Mounted turrets feed off of the inventory of it such Crossbow, Cannons, miniguns, etc. Gains Hydration buff, builds up speed and can Hit harder when doing so Baryonyx: Able to Spin when on land to knock things back, Highlights fish for you, adds damage buff to Water animals, Hydration buff. Adds a Set timer for the stun agility (more on this later) Spinos: Able to get more Prime fish meat from fish and sea tames (such as sharks), heals faster when eating fish like Bary, adds damage buff to All Water animals (this is classed as anything lives in the water), Can breath Underwater (like bary), does not float up when deep under water. Does 20% more damage to Aqua tames (Sarcos, fish, sharks, shadowmanes) DireBear: Melee slap does more damage, Knockback and 10% AP damage able to get more honey from Your own beehives, Better swimming, Better fish gathering ability's, Hydration buff, keeps you warm when riding. R-version spawns Meglos: much like the shadowmane, they sleep in the day but are active at night, But you can still uses the meglo during the day and still do stuff with it, Without it being a waste of time, But at Night they gain better buffs (deals equal to even more damage then a rex, faster speed, Spawn in more biomes, are scared and weaken by light (like reaper) but what it does is weaken damage and DR (damage resistance), but still can do some work. Sun light does weaken them but only between dusk and dawn Manta ray: able to feed it meat but Angler gel is its kibble. Tail spin attack, Light pack buff, but they become stronger with a Balso (heals faster and moves faster) Ichthyosaur: Able to hop out of the water, gains speed boost when in danger or see another sea tame (like trope), can heal faster when it eats a Live fish much like bary, Can do tricks to move faster like a Hoversail Sacro: Higher base HP, able to Hold bite attack to deal a Heavy bite (gives Bleed), takes less damage due to hide, spin can Cause a small amount of damage and Knockback, Better Melee attack range (it would be more V Shape due to the jaws and the way it bites, so you don't have to hug the target to attack) Pounce is better and can deal Bleed. Gains Hydration buff, Higher Base HP. Does 30% More damage to Larger targets (Rexs, gigas, spinos, para, mosa) Kapro: Able to Jump (like Crab), has a Way to get out of jaws (Keep punching), Able to charge its Leap to go even farther, Says Underwater when you hope off, Heals when it has something in mouth (takes blood from target), Hydration buff, When Holding ponce you can look at something to "Lock on" Phiomia: drops prime meat, resource weight lowered by 25%, able to gather berries, and able to graze on its own. The slaughter option gives 3X more meat and Hide! Megalodon: Deals Bleed damage that does not slow down the target. adds feeding buff (when a group kill something they gain a healing buff). Shows weaken or dead animals like Wolf Diplocaulus: Able to pick up. you can barely hold it but you can, Able to make oil and pearls over time in the water, Able to Insta kill Trolbits, Sea Scrops and Ammonites and you get 3xs more items from them, and Black pearl weight is reduced by 90% Plesiosaur: Heals faster the deeper you go, can Move around like a Tappy but its for the water, Deals more damage. flipper blast that can knock things back. Able to roar to buff near by sea dinos (adds healing buff, speed and Damage) Mosasausaur: Able to roar and debuff anything nearby. Can use tail to attack, Bite does more damage, Better attack range Immune to jellyfish stings, Heals more the deeper you go underwater leedsichthys: Can tame, Ride bear back or make Platfrom saddle, Bite attack, Tail Attack (Does super knockback even Underwater), Buff sea dinos (Like a Sea yuty and a Pig), able to harvest meat over time. Liopleurodon: 2 types spawn, the Normal and the magical one the Nomral one: Able to Gain speed with Sea dinos, (like a sea trope) able to Pick things up (Like a trope), Fast turn speed, ride it bear back, High attack speed, does less More then a megalodon but less then a pack of them, High turn speed, its a sea mosnter! the Magic one that is VERY colorful. it is very fast but does little to no damage, it can even WARP!. it helps out with Loot and gives better loot and stuff like skins from drops, EVEN kibble but it's rare, Poops out Random Boxs. (like a Gatcha) and it can give things like CP, Kibble, weapons, ammo, armor, ETC. Last for 30 mins before it goes away Angler: able to turn up or down the brightness of the lamp, and it scares off eels and jellies. Makes anger gel over time, Able to Place Angler gel in your touch to uses underwater, gets black pearls from Oysters some times, Black pearls are 50% less weight Allo: when not in a Pack it can use its claws to Slash. it does light AP damage and Deal a Small bleed damage, Better movement on sloped terrain (like the Sheep) And the walking makes fewer sounds when they walks!, Feeding frenzy (When in a Pack even a extra 1+ it makes the Target take more max damage overtime and when the deed is done they gain a Healing buff But for the whole pack! Yumm) When there is a Pack the Whole Group can do the gash bite and the base bite does a Light bleed (AKA your going to loses alot of blood with these Monsters) (Pack roar also buffs near by tames gives Healing speed buff and Attack speed) Does 15% More damage to Armored Targets (Stegos, ankys, saddles, armor) Yuty: able to change what type of roar you want by pressing *Jump* (Whatever that button is for you) Able to make it have the Fear AOE or buff Front roar! AOE does less but covers more, direct gives more but less cover. Carno recruit now last 8 mins instead of 1, Riding keeps you warm (like ferox) Meglaina: unlimited climbing stamina, faster movement, able to Give rabies to wild and Tamed dinos and it DESTROYS HEALTH AND STAMINA!, MUCH Higher Melee damage, Spit attack is like Dillo spit (Blinds targets and does damage over time), gains speed buff when running, can spawn in the swamps. Able to turn like a Sacro Deadon: Able to eat anything that is ORGANIC! So meat, rotten meat, berries, eggs, Mushrooms, etc, higher melee damage, Attacks everything in the wild like a Yuty. Terror bird: Bite does 45% AP damage, Pack call to boost your pack. able to attack while floating in the air. Can leap at targets (reuses from the troodon), deals more damage when running (like a rhino change but it last so long as you are running) Faster healing when eating dead body's (like Argy), better Jump, able to gain a Buff from killing animals "bloodlust" deals more damage and attacks faster (goes up in 2 times) (MUCH like the Space dolphin) Stego: Bite ability, Backplates retain their color when you change the plates but they will change the pattern. Sharpen mode does more damage when you hit targets and causes bleed when you impale them, Explosives do base damage to them (Goes through harden) Chalico: able to drink beer, and it will deal more damage and have higher damage resistance but lower stamina (like a ferox but instead of element its beer) gains buffs like stam, Healing damage and more. can load Boulders for even more damage or even Tar and pitch! (still throws rocks). When it reach's a level of drunknless there melee attacks will deal torpor and will have unlimited stamina and be a TANK! Basilisk: able to breed (Need eggs to feed) and it takes as long as a Yuty!, Tail Wipe to deal stun damage. classed as a Apex dinos (so no raptors will attack it). Able to Burst out of the ground to Deal damage, Will not go underground or move fast when C4 strapped to it, moves faster in the Water (like a Snake.... or eel), Able to Shoot gas Underwater as well. Drakes: able to breed (need venom still), Deals 35% more damage and takes less damage to "eerie" animals (Reapers, Nameless, Baslisk, Magmas, manas, etc) Immune to ALL poison's (like shadowmanes, ants, etc), Bite does poison (Drake poisoning) *deals 3% of damage PS, Drains stam the same way*, gliding is better (like maewing). when cloaked and you stand still, you are fully cloaked but if you move, your outline shows (like shadowmane in a Way) Enforcer: able to feed it element and it acts like a Sweet veggie cake (heals 500 hp but has a timer) depending on level it can have more armor (like shadowmane, Max is 175), When out of food they "shut off" not die, Deal more base damage, AOE blast deals Shock damage and damages targets overtime, Able to Dash like shadow mane. Attacks become faster like tek claws. Deal shock damage when at max Lystro: XP effect will Last on the dino it affected until it runs out, no need for it to be next to it. (last for a hour and gives 4x XP) Hesperornis: fishing mode added, and will tell you when it will lay an egg, can spawn on AB to cleanse the fish and to make light blue kibble early ab game) Rollrat: Able to role in the wild, when you role at a target you can Deal HEAVY damage (Like a Rhino but Rhino does High AP damage but the Role rat uses durably for the saddle for extra effects (Gash, cripple, stun, etc) and it deals more damage depending on speed, saddle armor/damage and Melee damage. Able to turn better Ravager: Melee swip does Bleed (even when tamed) (There bleed is like the Thylas where it does not slow you down). Heals when eating Dead things (Like Argy), Speed boost, Gains buff in terms of damage and Stam when in the Dark/night time (on ab it happens when in the deeper caves or When it turns night) Ferox: Able to Do AOE slam when in Midair (Meaning you can Dismount someone whos bigger then you, like a Giga so long as you Hit the rider), when Larger they gain immunity to a few things(poison/Trope, Bleed is lessees and Radiation), Base melee attacks Deal 5% AP damage and go faster and Faster (like tek claws) . Able to feed it other types of element (Ore, Shards, Dust but you need the same amount like if you where going to feed a skiff), Able to roar (hold both melee attacks. and it adds the Yuty scar buff), When they reach 50% Health they go into Rage mode, melee attacks deal more damage, higher speed and does more AP damage Megachallion: Able to build more on it and can build about 9 walls high (none below though), can make them bury themselves underwater to make a water platfrom on the ocean floor. able to grow berries and fibers on them, Back attack for land. same armor as turtle Magmasaur: takes no fire damage and saddle cools you off, and Emits an AOE Antifreeze buff (without holding the spit), so Managarmers are much weaker to them, Rage buff sets EVERYTHING near it on FIRE! (not tames though). Able to set to "Motar mode" makes its head look up and it acts like another turret mode but it shoots up above walls (needs metal to fire) Phoenix: Able to land on the ground and get back up (so if it gets grounded it can go back in the air), Able to smelt Scrap metal, Congested gas, and more. heals more based on the temperature of the area. Immune to Snowy Owl and Managarmer freezing. mana do nothing to them. Bats: Able to land.... that's it. Purlovia: able to borrow underground while riding it (like a poor man's Basilisk), can stun targets when underground or when you pounce, able to jump, bite does High damage, able to uses claws to attack at a fast rate. Only tame able to dismount stegos. Deer: Female deer move faster than males, have higher base weight and can jump higher, and can even use their front legs and back legs to attack (reuses Horse kick). and Males deal Bleed damage to everything (like a carno), move slightly faster, deal AP damage, has higher Hp. Procoptodon, when mate boosted, it makes females make nearby babies eat less and gives a +2.5 imprint, but if in the pouch (that can fit things like a maewing) it is buff to 4.5% and baby is feed by the mama, able to pick things up that are not your in PVP setting (aka you can Abduct people and there dodos! MONSTER!) Kick attack does more damage depending on the Size of the target (like a dodo it can deal 200 damage and YEET it while a rex it can deal 450 and slow it down) Males deal more damage and the Pouch allows less recoil from weapons, Kick does even more damage with males. Carbo: able to hide in its shell (makes them take less damage but turrets are less likely to target them) (CAN DISABLED) stronger bite, better swim, can fish while on its back, Piranhas don't attack them while in water, can spawn in the swamp. Low knockback damage (unless using a Bronto), Wight buff on resources. Immune to jellyfish stuns Doed: Less weight for stone and stone-like things, (like obsidian, Sand and that's it), gather setting like the Moschops to get some things better (like stone, obsidian, sand, clay etc) Harvests more then Styider Eel: if you wear a full suit of tek or a full Scuba suit you are immune to shock. Able to ride (yes RIDE) they are just the right size Pelagornis: Able to dive down (like an owl), when killing fish you can get some more goods from them (like hide, oil, organic polly, etc) deal more damage to sea life (Megalodons worst nightmare). Fishing buff (can add up with seagull) able to get even more organic polly (less wight too) Snail: Able to breed (why though eats sap as a baby), less weight for organic polly, can make/store more CP (about 300) Astroletusus: Bite does more damage (about as much as a giant turtle) Tail wipe does lower damage but High knockback. platform saddle has a mobile bed (like a styider) Bomber bay can be turned into a X-ray mode so you can see what is under you!, Able to drop all Bombs by holding it. Gunners now can Change modes (ANTI Target) shoots a Phaser Beem, does nothing to Buildings. GREAT for targets and due to the laser you can hit fast moving targets (Max damage is 400 PS) (ANTI AIR) adds Homing Energy balls Like the space dolphin rockets (does more damage too) AND (ANIT BUILDING) adds the original attack that is good all around but has low range). Space Dolphin: to make up for the low damage of the lasers, they fire faster (about closes to a Assault rifle), homing balls have a 5 max before cool down, Homing rockets target them more, Bombs can fly faster and will let you know when the Target is next to it. Deals 10% AP damage Shadowmane: Thronmail now only stacks up to 3 rather then 5, Natural armor Breaks and recharges over time (heals faster if in Water and it works in % so if you have 1% left then it will still protect you but it charges back over time) shows a *Shield that is cracked* icon. When alone the Charge attack does More damage, but in a pack it it does not as much But it causes a deadly posion (works like bleed), Has cool down on dismounting even in the wild. Shock attack can ground teksuits. Rexs: Deals more damage overtime Per chomp (its Slight and has a max of 200 extra damage), Roar slow down targets now and make them poop themselves, if smaller it will stun them. 25% AP damage, (Bloodlust buff: able to deal more damage the most things you kill, Stacks up to 2, Works like space dolphin in terms of damage) Ammonite: Bile is more useful. it can make Dishes stronger for dinos to uses (even battle tartare) Can make a throw as bait (like honey), able to make Toxic gas grenades (uses gas grenades but makes them KILL!). can make stronger med brews and stronger energy brews, Pheromone darts work on everything!. ammonites can spawn on AB, and the bile can be harvested from (Deathworms on SE, can spawn on AB, and can get them from corrupt dinos on EXT) (can be shoved in a fishing basket) Dillo: Able to pet to give buff, Can add meat pack on it, CUZ WHY NOT. Mammoth: drum buff buffs Stamina, Damage residence, fear immunity and Knockback resistance, when ridding you get a buff agents the cold, Platform saddle (as small as Quetlz) (Does 35% More damage to animals Smaller or Equal in size. (Manes, wolfs, Dodos, carnos, etc) Penguin: able to warm the nearby area, Able to add meat pack, Can hunt fish for you and it lays eggs. Once in awhile, they will shed their skin and you can get some organic polly. nice! Deathworms: Can drop Black pearls (up to 40 to 100) Alphas drop (500), Can spit acid at you (like rockwell primes acid) Horns can be used to lower Breeding timers Dein: AKA the crack raptor!. able to have a light glide. higher damage, heals 2.5x faster, Mouth opens when roars, Deals 35% damage depending on the size, Area and Max HP for the Target (maxs out on bosses), When latched on they deal 30% AP damage and deal more damage per bite (maxs out), Spawns in more areas on VAL aka Nest (Redwoods, snow, tundra, hills, etc), 75% more HP Dunkle: able to gather more resources from sea rocks (Oil nodes: Obsidian, Flint, stone, Metal, crystal), (Metal nodes: Metal, Oil, Obsidian, Silica, Stone, flint and more), Sea plants can give wood and fiber, Able to act as a living grinder (like trope but not as good), Less weight on Stone, metal, oil, crystal, obsidian, flint and wood. 100% AP damage (aka armor is worthless ageist it), Able to Charge like a Rhino! able to break through stone and deals about the same damage as rhino Troodon: Highlights nearby targets (rather than that useless version we have now) (Able to pick up but can't uses weapons, can control them like a noglin to control on your own use) (able to bite, jump, leap, highlight targets) Equus: Can have 2 people ride it, Lasso can be used when not on a Horses (unlock when you unlock saddle), Able to Hold Jump to jump higher! Can repair things on the go for higher cost, Unicorns now have color regions archaeopteryx: Able to have it ride your shoulder like a Microraptor but when you jump it can ether slow your fall and you can still uses weapons or Hold jump to control them to glide you down (can't uses weapons then) they can spawn on AB as an aberrant version Oviraptor: Able to add meat pack on it, once you do, it can gather eggs when set to wander Wyverns (normally) Able to Hold element Abilty Like the Voidvyem. (will stop when low on stam) (fire: just repeats the fire breath, and adds up damage the longer you uses it (max is 3x stronger and also does more damage then ember wyvern). (Lightning wyvern allows you to shoot the lightning but rather the draining trope. it adds damage and can add (Electrical damage drains 1% of the targets HP for 5 secs). (Poision you can ether click it for the gas ball or hold it for gas thrower (like the fire breather but gas!) (ice allows you to hold it like the fire wyvern but adds "Frostbite" effect (deals damage over time, slows you down and weakens your DR, can freeze target like Mana) Mana: like the magamsaur ether buffs or weakens depending temperature around it. so if its Hot, it will deal less ice damage but melee will go up. in cold. Melee stays the same but ice does more damage and can slow things down better. Able to Hover in the air (uses more stamina). when its out of stamina it will tap into food to continue to uses your ice or Jump. Homing rockets target them more in air due to there jets) Trope: Higher melee damage, Bite does Bleed and 35% AP damage. Saddle has 2 miniguns on it that uses sniper rounds (they deal 50% AP damage per shot). the flak cannon does 100% AP damage, Homing rockets lock on more due to jets. Griffins: Able to do a ROAR buff (Slows down targets). can breed them but they take awhile and they will attack everything near them until they are fully grown (like a reaper but even worst! and they eat as much as a daedon as a baby), Removed the dust when hovering, Reapers: Can spawn at level 190 due to lack of breeding, Able to see the Queens colors, Higher melee damage, Tail Shot does Caccon and Acid blood (does damage overtime), Does Higher Melee Damage (like wild Reapers), Bleed attacks on them deal damage back to the thing that attack them (makes a Acid cloud). Iguanodon: Adds more Melee damage, able to gather seeds from Z and Y fruits, Able to boost your crops, can hold 2 people, melees faster and faster like tek claws and deals more damage, Helps boost crops growth Mek: Movement sounds like the Exo meks, Better Jump (like the Exo mek but not as good) Tek rocket pods are now homing and can Max Lock-on to 8 targets, Shield Works like the Strider AOE shield, Cannon can deal 6xs more damage to flyers (not titans though) natural armor (max is 50). Exo mek: has natural armor (150) Able to walk on Slopped ground (like tek boots), EVA mode (able to hover in place or in space to get around), Able to Cryo dinos so long as you have cryopods *Set to storage mode* (takes like 2 secs), Removes level, New mode (Repair: Just repairs Buildings parts that are tighter for less time and items), Better melee damage, AOE SLAM does higher damage but its still not really a combat tame Tek Stryider: has a Natural 25% armor RIG Updates Shield Projector Rig: does the same thing but it also adds extra armor to near by dinos Resource RIG: does the same thing but can Link to Near by Harvesting tames (like ankys, doeds, rock golems etc) Excavation Rig: Has duribilty (can repair however) Pluse cannon RIg: Deals 100 Damage per shot, Has another mode (Plus wave), Shoots a energy beem Like a Voidyrm and does the same thing (Dismounts and Low damage) Radar: Can work passively and can sort out things such as (Wild dinos, Players, player dinos, Traps, etc) Noglin: Can spawn at 190 to make up for lack of breeding, Able to go in first person when controlling, Able to open doors if they are unlocked, Humans can't jump when under control. Bloodstalker: can feed on Leech blood (takes a bit longer but still Blood is blood), Able to set to turret mode to grab people, Able to get bloodpacks when riding it (takes your health. its a setting) Argy: Waypoints dead or Weak things like Wolf, Melee attacks deal 35% Damage Eurypterid: Able to place in fishing basket, better land moving, able to get more Black pearls from them Bigfoot: , able to pick up small dinos and throw them or People!, Melee attacks slow targets down, Can give them Chest, gloves and leg armor, When running they can move on all Fours, Deals more melee damage. Otter: Able to set to hunt mode, can breath underwater Compy: Can lay eggs more (LIKE dodo), Alert's you when there are targets near you, (Like light pet) Maewing: ALL baby dinos are highlighted, gains a Super buff when with procoptodons, when it comes to feeding and imprints, Wild and hostile baby's will be lured to maewings Voidvrym: Shock wave dose more damage. Able to change modes (can do this in the wild) (Voidshot, shoots a Energy ball (Like Moeder and its acts Kinda like a Gravty grenade but it also shocks the Target. (it sucks them in, Shocks them and then explodes), And Void Strike. Fires a Lighting bolt that does AOE, shock and explosive damage) all of them uses stam ALL fish: if you catch them and place them, you can feed them still they get bigger and bigger so you can uses them for meat or shadowmanes All Stun abiltys: (All of them have a Time limit before you can be stunned again) Some more and less then others, (barys is 30 secs, Shadowmanes is 1 min, micros is 20 sec, raptors is 30, same for dines, perloiva is 40 secs, jelly is 30 secs, eel is 10. etc) R-VERSONS: [Lower HP, Faster healing (2X) Eats more, more Damage, Faster stam regain] X-Versons: [Natural 10 Armor that can be added on with saddle, Higher melee Speed not higher damage, Less stamina and weight] Ab versions: [Less HP, More damage, More stamina effects are Lowerd by 55% so poision last less, bleed, etc. AB megalinas, Dimothodons and Spiders spawn ALL over the Caverns Weapons/items etc Slingshot: able to load stone or flint (stone adds torpor and flint adds damage) Can load grenades of all types to be thrown farther Stone axe: acts as your Stone age sword Smoke bomb: able to change color via dye and makes you harder to see for dinos and detection via other means harder (not turrets) Oil jar: able to light while in your hand to throw as a fire bomb (like a Baby jar and pitch) Ammo BPs: If you have a extra BP of ammo you can get a extra round for the same cost (max is 3 extra) Gunpowder: can be made via a few new ways. (Sulfur and coal 12, Fertlizer 12, Amberglits 36) Flaregun: able to load it with Gunpowder and can shoot flares like a poor mans guns (adds fire effect) Lance: Able to Hold without tame to hit people off but its slower to uses, but on tames it locks on to people so it can be used better Longneck: Bullets deal More damage and have 90% AP damage, Able to load pistol rounds to fire like a lever action (holds 8 Shots) Simple pistol: able to fire near auto when not ADS and does more damage when aiming Simple shotgun: able to load Longneck rounds to have a Big game rifle, can fire both barrels at once when you hold it Ballista turret: Bolt fires faster, Deals bleed and 100% AP damage, And load Nets to stop targets (like a Poor mans chain Bola) and Able to load Tranq Bolts (a Crazy mans tek Bow) Cannon: can move around yourself by aiming Chain Bola: Stuns for longer, and unable to take off Pliers: able to repair on foot for higher cost, able to repair things on tames for higher cost AND makes some items cheaper to build for Smithys, fabs and reps and gives extra crafting skill buff, Crafting speed, and extra items for small things, like bullets. Harpoon gun: Loads faster, can find Bps in the base game, shots deal bleed and 60% AP damage Flamethrower: fire Last longer, and able to fire Balls if you press *Aim* to act like a small oil jar (Uses 50% fuel) Chainsaw: Lowers weight like drill Advanced pistol: deals more damage when ADS but fires full auto when not, and has 15 rounds Assault rifle: Can load APB (Advance pistol rounds) and it holds 2x more ammo (80) and it fires 2xs faster but does less damage, can Put a sniper scope on it, Adds Extra damage the more to Lay into the target (basically like a Phaser but it only adds 1 extra damage per sec so it would go (51, 52, 53, 54, etc) Minigun: able to load APB and it holds 3x more (900) IT SPITS AMMO LIKE NOTHING but is much harder to aim with and Overheats much faster!, Able to load Sniper rounds to make it Much stronger! adds a light Splash damage and Heavy AP damage but much slower fire rate and hold less ammo (150), ARB's give the same effect as the AR where it does more damage over time the longer you are shooting something Sniper Rifle: able to Put a Holo scope on Shock prod: has 3 modes: Lethal: acts like a Pike but does more damage and gives ZAP effect, Stun: deals more damage to it but makes targets slow down, loses stam and gain torp then KO: One time uses, able to uses and it acts like the base one. Uses angler gel for Fuel but it breaks over time (needs metal, Polly and electronics to fix) Silca plates: Needs 40 sillca Pearls to make a Slica plate (AKA another way to Make polly) Charge lantern: 2 modes. Light beam and Laser. (light beam adds like lightning effect to everything and it deals damage over time, weakens nameless and reapers, and if you aim it long enough it can Irradiate them and Laser mode: takes tame to charge up but it fires a Phaser pistol like beam from it but it uses 5% charge PS Homing rocket: able to load in rocket turret to target things from farther, better and able to throw more at them! Tek railgun: 3 modes: Carbin, Anti material, railgun. (able to change it like the tek bow) Cabin uses 5% and just shoots a small beam that does 400 damage, Anti M uses 50 and it fires a Large beam with a explosive surprise on the end! great for dinos but has a recharge. Railgun you Have to charge it and it can go through walls tames etc and deal ALOT of damage! IEDs: need electronics and you can just place ONE down so it will work. if something steps on it it will go BOOM! like a Landmine Tek grenade launcher: Able to load Rockets: does the same damage as a Rocket launcher (even if the level is higher) but able to fire more and faster, Homing rockets (Lock on but less range), Oil Jars (lit oil jars to throw) All greandes: when you place it on your your last Hop-bar you can throw them without changing weapons (warning this may causes friendly fire) Building parts Composter: can hold more 30, can add buff to crops Fences: able to turn into half walls Ocean platform: can Build Under it to make a cage for your sea tames (max size is 50 walls down) (30 for wooden) Green house parts: able to find Bps Tek Crop plot: Able to gain greenhouse buff when underground and powered Behemoth Gates: Able to make Behemoth walls with them, you can't open them but it makes them 5xs stronger and can't break from under (like vault) (same for dino gates), Needs to have frame and Gate on it Tree Platforms: take less damage from under, Able to place on trees on AB, gen 2 flower trees) Fridge: able to paint metal water tanks, Holds 900 water tek Cam: able to turn into thermal mode, can open doors and turn things on or off Tek Buildings: Take less damage from Tek items, immune to Radiation Tek Vacuum tubes, Able to place Anywhere in the ocean, Removes those little Pillars, so long as one is powered they ALL will be powered so long as they are snapped together, Able to change some extra parts. (DOOR WAY: makes a Holo door so you can walk in and out but if water breaks in and the other side is powered it will keep it out) (GLASS: is much easier to see),(Trapdoor (up or down) acts the same as the door way but its up or down) Tek Moonpool: Able to make into a few things: (Door moonPool: makes a Door size moonpool to enter),(Wall moonpool: the same as door but is as big as the wall, can snap together to make a Large entrance),(Floor moonpool: the same as the wall one but on the ground or above you, again it can snap so you can fit larger things under it) Armor Chitin armor: Must be built in smithy but can be repaired on the go Riot armor: adds 185 armor per piece (crafted), takes less damage from bullets and faster reloads Suba gear: when worn all parts you are immune to stunting and shock attacks and you move much faster Tek armor: Adds 225 armor per piece (crafted), adds more Durability, keeps you cool and warm. Uses less element, and makes you immune to shocks EXO suit: Helmet gives Flashlight mode rather then X-ray, O2 goes down by 25% and can still be effected by gas, Chestplate allows you to fly for 30 secs before it overheats (cool downs in 1 min), legs allow you to move super speed for 5 secs (still allows you to move when overweight), Gloves harvest less, deal less damage, but adds stun effect when you punch, boots stay the same Haz suit: More protection Plant species plants X-: When in a tek crop plot it shoots in a Shotgun style for the same cost Y- Seeds last longer underground and inplant. can trap bigger things R- Able to find new types, R-6 (Chitin), R-7 (Hide), R-8 (blood packs) (R-C: Combat: this one is different, you don't slap it but you check the plot to find pods. theses Pods can be Placed like Y-seeds but they are the tentacles (color is yellow) they decay overtime but they can throw goo, stap the ground to knock targets back and Grab too... grab them carnivorous plant seed: Able to get from killing Carniflora or hitting the small ones, once you have it you can plant it and it will grow a fatter version with more mouths, they grow Plants that you can Place around and they are just as big as the wild ones, they serve no one and Can even EAT YOU!, they will decay overtime unless they eat something, they can dismount players on mounts, only be destroyed from fire
  11. House Cat: An adorable little friend found on exctinction in the city. You can tame this little Feline by sneaking up to it like a hyaenodon and feed it prime fish. Once tamed it can be used to gather fish meat, wool and chitin. When on your shoulder it will keep you warm and give you a 20% regen buff as long as you give it attention and will cry out when it wants attention. It will pur when you level it up. Dragon: Like the wyverns they will have 4 varients: Fire, Lightning, Avian and Element They have four legs, wide wings capable of flying, grabbing creatures in mid flight, can destroy anything weaker than stone and is a good swimmer but powers cant be used underwater. Ever varient is pretty much the same except for a few appearance differences and breaths. These creatures are not tamed via eggs but are knocked out like rock golems and are fed rare mushrooms. Once tamed they have four attacks LT: Breath attack RT: Bite\Claw Attack RB: Tail Whip RS: Roar Hold RT: Whirlwind (Meaning they stand on their hind legs and spin in a circle attacking everything in their wingspan) Varients: Avian: Basically a dragonbird it has feathered wings and a beak and releases a Sonic wave that pushes creatures and survivors Fire: looks like a normal dragon but with a red volcanic glow and shoots a precision fire stream Lightning: looks like a normal dragon but glows blue with a static electricity effect across its body and have crystals growing off its body and shoots lightning projectiles that create a shock radius Element: Normal dragon look but with a purple glow and and shoots a element blast as long as it has element in its enventory. Tek Saddle: Hold LB: Activate Tek Saddle When the tek is equiped and active it gives the dragon extra offensive abilities RS: AOF Grenade launcher on the wings RT: Pulse Cannon They cant be bred or cloned I know the dragon might seem op but isnt tbat usually the case with ark creatures? Let me know what you think
  12. Posting this twice because i dont know how to delete lol With gen 2 now out and new free map on the way i thought id take the time to list more items id like to see in game. Primitive tools and Structures: Oven(mix of grill and cooking pot. used for possible new recipes) Invisible spike traps Carnaflora crop plot Pet beds (temporarily buffs shoulder pets and help imprint babies) Weapon racks Insulated structures for cold weather Billboard canvas Warhorn Guitar (XP Boost) Piano (XP Boost) Placeable food (make tables have just a little more use) Couch Explorer note shelf (purely decorational and fills up as you collect notes) Plant Species L (A plant that Grows in any plot and acts as a natural light source if you lack power or your eco friendly lol) Plant Species T (Defense Plant that grows into a large tentacle that ensnares players and then throws them) Plant Species F (Defense plant that grows into a summoner like creature except on a rose stem that shoots short range fire and it requires both fertilizer and propellant.) Plant Species A: (Practical plant that heals nearby creatures and players) Plant Species B: (defense and practical plant. Like cnidaria they will stun any nearby enemies and can act as a localized power source thr bigger the radius the faster it eats fertilizer. Cant power tek) Plant Species O: (Harvesting plant with 5 Varients) 1. Oil 2. Organic Polymer 3. Pearls 4. Crystal 5. Sulfur Advanced: Stealth Suit (More advanced version of the ghillie suit. Hides you from most creatures while also protecting you from the elements but provides little protection.) Motorcycle (With TEK Skin) Juicer Fermenting Chamber Carbonator Music Player (Plays the various ARK themes and other intrumental jingles) Heater Trash Compactor (Converts useless items back into resources) Drawbridge Track System Character statues (basically allows you to build a monument to a few of the major characters in the story. Like a statue of helena surounded by books and dinos or rockwell as his human self shrouded in tentacles and element and for fun will say a line from in game ex: H: "Suns rising" R: "Your survival ends here!") TEK: Tek Laser Cannon Saddle (like the cannon except on a saddle and it uses large amounts of element to shoot energy cannon balls. Only works on platform saddle creatures) TEK Paint Sprayer (Puts one dye for every section instead of picking one color and change the sections.) TEK Billboard (Connects to camera to provide digital paintings on top of texts) Tek Camera: (Records Clips maximum 2 minutes) TEK Siren TEK Invisibilty Cloak (Renders player invisible without rockdrake or shadowmane) TEK Cryopod Gun (Shoots out 5 pods at once and quickly sucks in dinos) TEK Revamped ATV TEK Federation One man fighter Jet (uses cannon shells and can shoots 4 missiles at once and element shards for lasers which tracks targets. It also uses element shards for a 3x speed boost. Can also do barrel rolls and has an xray and thermal mode and can cloak with the invisbility cloak.) TEK Diving Car (If your confused just remember the beginning of titanic only smaller) TEK Shotgun (Fires inferno rounds) TEK Laser Turret (Beam or Blaster) TEK Repulsor Gloves (replaces charge punch) TEK Octopus Arms (Mechanical Arms for Climbing, Grabbing anything smaller than a human and can ride on ziplines TEK Pool (Artificial Pond connected to an irrigation system for fish if you are in a place with a lack of water) TEK Gene Splicer (Grants the user the ability to breed their own creatures using characteristics of existing creatures. Ex. Bearwolf) Exo-Mek laser attachment Consumables: Cigarettes Pizza Burgers Tomatoes Various other Veggies Beans Wheat Coffee and coffee beans Chocolate Vanilla Various other berries Wine Soda Juice Melons Pumpkins Fruit Trees Nuts Bread Jam Shakes Cheese New Emotes: Sit Got em Floss Levitate Meditate Disco Lie down New Skins: Electric guitar Skin Leather Jacket Jeans Sombrero Parka Sneakers Shirts Baseball Cap Scorpion Mask and Hood Tuxedo Headphones Offhand: Backpack Large water bladder Air recycler (only works if scuba tank is equipped makes air and tank last longer) Gravity tether (Keeps you firm on the ground on the ocean floor, lunar biome on gen 1 or the space region on gen 2) Inventory saver (when you die it takes all your inventory and sends it to any container you have with a pin code) New Creatures: SP: House Cat RT: Dragon with Tek saddle (Bigger than wyvern smaller than boss) Misc: TEK Armor Landing Animation like the exo-mek Better weapon, MEK animations Removal of the walking sound of the exo-mek Walking animation for humans This all fantasy and i know a lot of this wouldnt probably work but its fun to think about. Let me know what you think
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