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Found 6 results

  1. Granting that buildings now in ARK Survival Ascended has a Snowy Effect when building at the Snowy Biome, I'm thinking why not also apply it on humans and creatures (can be optionally turned on & off in the settings). It may look simple but the visual cue of the environment aside from the ambience can further add to the immersion. Dynamic Environmental Effects such as Mud, Moss, Snow, Rain, Ash, Sand, Radiation, Corruption, Poison Please look at the examples below:
  2. Gigantopithecus (and a few other creatures) use Helmets as saddle replacements to get armor. Sadly, giving them a helmet is rarely feasible because they brake very fast and higher quality ones are expensive to repair. I think helmets should not lose durability when worn by a creature, or at least lose it much much slower.
  3. ASA has the potential to become really good, but ASA content is currently lacking. existing content from ASE and, above all, new content. FREE new content. MORE content than just 1 new dino per map! So Wildcard... PLS do the right thing and add more new stuff the map, so there is more reason to play ASA in this early stage The Map The first DLC map. The First Map we got with a very special new challenge, survival in a desert. Scorched Earth was new, was harder and quickly felt the same every time because its a sandy place which looks quite the same over the whole map. Now you have the chance to create a stunning new enviroment. ASE Scorched have different biomes, but I didnt felt this way because everything looks the same. We have the dunes. the late game sandy graveyard. The biome which Fasolasuchus will live. The dunes was nearly perfect in ASE and very outstanding from the rest of the map. Only the citie there could need a touch. We have the Canyons... which need to get way more love! in ASE they were not really noticeable and were merely a difference in height Pls make them as outstanding as they are in RL... different rock patterns, echos, falling rocks, an oppressive feeling and the feeling of being tiny... THATS Canyons. We have the Mountains.. in ASE they always felt a bit out of place. they had a completely different texture that didn't match the rest of the map at all. If we look at the rocks and mountains on Island, I think we can expect a lot more. Mountains which will fit in the world! We have Oasis... The elixir of life for all players on the map. The special ability helper for Morellatops. One if the most dangerous places on the Map But outstanding? not really. They dont have any outstanding flora there and dont feel that special as they should. they should be the place where life flourishes. where you feel relief, where you can see from afar "this is not the desert, this is LIFE" But the Flora is spreading on the whole map... plenty of trees and stuff are everywhere.. so Oasis arent anything special, beside the water... We have the low and high desert.. which both arent really deserts.. there are plenty of green trees, bushes and even flowers. More bushland than desert. Thats kind of okay, cause I know there are deserts which looks like this... But survival is pretty easy than and it feels to much green flora for a desert map. There are some unique places.. a masive skelleton, sharp rock formations and the high desert even has two forests! An arid place with dead trees, dry bushes and plenty of sand, rocks and death would feel much nicer. and its something new! Instead of 80% green places there culd be more smaller oasis with green trees and stuff. A place where its hard to survive even without the different storms! We have the Badlands.. the place where the big bois live. where danger is right behind you.. The rock formations are a amazing idea and they are some of the few outstanding things on the map... A more special look of those formations would be awesome.. like the picture below And the last biome.. the Caves... this caves are AMAZING. For me the most beautiful caves on all maps!.. the fallen cities, the egyptian-inspired things.. lovely! Add more of this pls!!! More buildable caves with things like this. Buildable like Fjodur buildable, so we can place stuff inside this buildings without having our own foundations ❤️ these things would mean that the map would differ significantly from the ASE varante, the different biomes would stand out much more and the map would not become monotonous so quickly. The Weather I love the SE weather.. heatwaves, sandstorms... i wish they were more deadly and that there were more ways to avoid them in the lategame The Items we got some amazing new items to survive there... The Tent, to wait until sandstorms or heatwaves are over. A water well, the boomerang or the wind turbine.. But we have plenty of items, which we dont really need and should be in the basegame, instead of being map specific engrams.. a mirror, a chainsaw (should be a lategame method to harvest wood) .. Instead of this more map specific stuff would be great.. amored desert cloths for late game for example. The Dinos something i already found sad in ASE was that 90% of the time we only have the normal ark dinos on the maps... and of course the dlc creatures themselves. one idea for the paid DLC would have been to give these normal ark dinos a replacement. Similar to the ARCaeology skins for pachy, bronto and trike... just not skins, but creature replacements. Instead of an Anky, for example, a Tarchia. Instead of a Sabertooth a Smilodon. The abilities remain the same, but you just have something different on the maps and not always the same creatures. This as free content would be also great.. and its a fast way to give players something new and a different look Ankylosaurus - Tarchia Argentavis - Haast Eagle Hyaenodon - Dinocrocuta (could be a larger ridable verson) Megatherium -Nothrotheriops Direwolf - a desert version Rex - Tarborex Sabertooth - Cave Lion Doedi - Panochthus And so on And you could give the unique SE creatures a little touch up and TLC to their abilities. Jerboa - Could dig for meat, seeds, other consumeables like insects or even ressources. Would help beginners to dont starve so quickly. - Could sniff for water and mark water springs or oasis on the map.. or yould dig water out if the sand (like you do in Atlas) so you can get a little bit of water.. around 10 perhaps. - Could have burrows there player could find their younsters to tame, berries and other ressources like thatch, fiber or wood. together with a more arid enviroment this would help a lot without being useless or OP Vulture Pls make the inventory accessable like every other creatures and whistable to attack targets! - Could spoil meet faster, which would be a great addition for early and mid game. - could have a dead tree as a spawn (like the confuciosornis mod in ASE) where the whole gang chill and looking for food... and having their nests there - could have a corpes as a spawn with a cicle fly animation... could work as a way to get spoiled meat faster.. like the dead creatures at ragnarok beaches. making the vulture more useful against players and creatures and a faster(easier way to get spoiled meat and even to gather eggs faster. Jug Bugs they alrady useful for water, but you could make them way more interessting - make them tameable, give them different colour regions. - could passivly produke water or oil and could be "mliked" every now and then. - could come in diffeente sizes. bigger ones holds more water/oil.. smaller ones could be shoulder mounts Lymanria I never got why I should tame one in PvE.. they cant grab anything, they arent that fast and they cant fight... - could passivly generate "moth dust" in its inventory or players could geather it from tamed ones.. works as silk. - needs to have the ability to gather its foodsource! - could have thermo vision like snow owl - could be a passive air fresher... tell it to flap wings (cant move and attack than) and making the air around it a little bit colder.. could be helpful to incubate eggs. Morellatops its a quite nice mount for beginners until lategame. - could irrigate crops - should be immune to sandstorms as a desert creature Mantis - breedable - should be able to jump normaly - should have weight reduction on certain ressources cause its a havrester mount Thorny Dragons - spines from the spine attack should scale with meele and should have a crosshair to aim - should get less dmg at from everything attacking its armored back. Bleeding attack should cause no bleed than. - some ability to curl up like a doedi to get more ressistance against attacks or become invisible (dont draw any aggro) from wild aggressive dinos Deathworms Should be DEATH. But was weak "have to kill it for trophys" creatures in ASE. - WAY stronger - could have babies or different sizes.. babies are aggressiv too, could grab unmounted player under the sand and "drown" them. - Bigger sizes could to this with matching dinos too. - could be attracted with explosives and other loud sounds like war drums... or steps from larger dinos like gigas and carchas. - could drop bio toxin as there are no jellyfishs on the map Rock Elemental - should have weight reduction on certain ressources as they harvest from rocks and stuff - should get FULL dmg from doedis.. of course - could have a special C attack to harvest stones, crystals and stuff like this - should be immun to all elemental effects BESIDE fire and water.. could change between varaints in the future - But should take NORMAL Dmg from wyver breaths as the lore says. - should have no Oxygen stat. Phoenix - should be much stronger, as its very hard to tame and whould worth it. - give it the ability to land!! - weight reduction for certain ressources as it can harvest much of those things. - more accurate aiming for attacks - heater for eggs to incubate Just ideas of course Would make some of this creature more worth it to tame at least in PvE or in general. and provides some new things for players. I really hope this map which all its items and creatures will get the love it deserves and which ASA needs to show people, that its worth to buy it
  4. Since Dire Bears are omnivores, they can't eat Veggie Cakes. I (and many others from what I've seen) think they should be able to use Bee Honey as Veggie Cakes (and/or get some other buffs ). As honey collectors, they should also extend the spoil timer more than normal creature inventories, increase Honeys stack size in their inventory or something similar. That way they should become decent boss fighters
  5. Obalic

    NEW TLC ASA

    It would be very exciting if there was a new TLC for some dinosaurs that are forgotten or have no function. Now with the arrival of ASA would be the perfect time for this. Dinos that need some TLC would be: - Araneo; - Pulmonoscorpius; - Purlovia; - Carbonemis; - Chalicotherium; - Diplodocus; - Dunkleosteus; These are interesting dinosaurs with potential for a role in the game. Here are some ideas (most ideas are from the Krakens Better Dinos mod) for each of them: -Araneo: All spiders climb walls, why not the ASA ones? The new ability would be the same as megalania, climbing any surface. A really useful ability would be for spiders to be able to trap creatures in their webs. Tapping with the right mouse button would be the same thing as now, it shoots the web and slows down. The new ability would be that when holding the right button, he would carry a ball of web that, if hit, would trap small and medium-sized creatures, including survivors. - Pulmonoscorpius Imagine a mini Karkinos with knockout venom. For scorpions there are countless ideas I've seen in the community, but this one would be really good. Pulmonoscorpius's claws would function similarly to Karkinos's, each being capable of carrying a small creature or human. As for the knockout idea, the claw and tail attacks would have to be separate and only the tail attack would generate torpor. - Carbonemis To make Carbonemys more useful in the game, the first thing to do is make it immune to Electrophorus and Cnidaria shock. Make its a Bio Toxin farmer. And adding an HP regeneration buff in area, it wouldn't be a healing, but an HP regeneration. - Chalicotherium Forgotten and abandoned, the chalico has a lot of potential, it just needs a few adjustments. The first change is to add a variation to his ammunition, in addition to stones, he could shoot feces like savages do. The feces would apply damage, slow and stamina debuff. The thrown rocks would ignore armor and damage stone and metal structures. And to top it off, add a tower mode like Velona and Parasaur. - Diplodocus The most useless of all, not even prime meat he drops. As the initial premise of this dinosaur was to be a bus, but it failed miserably, the idea is to change its function. Being a sauropod that does no damage and is fast is interesting, but to make it useful in the game today, we need to modify and add a few things. He needs some sort of defense besides his speed. A stun applied with the tail whip would be excellent; A weight loader function. To achieve this, it would have reduced the weight of several resources and reduced the weight of all structures, saddles, weapons and armor in the game; And obviously he can collect some things like berries, fibers, wood and thatch; - Dunkleosteus For Dunk, an interesting ability would be like Rhino's. When swimming it gains speed, reaching a certain limit and when colliding with a creature it would cause damage, stun and apply torpor. This skill's daze and damage would increase with Dunk's health. This ability would also cause damage to stone and metal structures and greatly reduced damage to Tek structures. There are several other creatures that need a function or improvements, such as: Megaloceros, Oviraptor, Plesiosaur, Purlovia, Lymantria, Phiomia, Pachyrinhosaurus, Pachycephalosaurus, Onyc, Mosasaurus, Bronto. With the arrival of ASA I am hopeful about news and changes.
  6. READ THIS TEXT BEFORE YOU JUDGE MY IDEA I'm currently learning English so if you find any type of grammatical error please let me know. Also, I did my best to draw the concept art, but still, in my opinion, it is very bad. But, you can't judge any type of submission by design, but with their mechanics and Gimmicks (at least in my opinion). Of course it helps to give the viewer a picture of the creature itself so it is very important piece of the submission, that's why I did that "master piece". ------------------------‐---‐-------------- Hi! This is my first time submiting a creature concept, so I hope that you like it! ------------------------‐---‐-------------- Dossier Information Commun name: Edmontosaurus Species: Edmontosaurus incuruptus Time: Late Cretacic Diet: Herbivore Temperament: Aggresive Wild "I covered a very good chunk of the Wastelands, but I didn't see one single time that this massive creatures weren't alongside some type of corrupted creature, and sometimes, various types of them. They weren't attacking or intimidating each other. I think that they have a symbiotic relationship, like Carnotaurus and Yutyranus have." "Even though it is obviously a herbivore, doe to its herbivore like atonomy, I didn't saw a single speciemen feeding of berries or plants or even drinking water. This obviously happens because of the lack of food and water that the Wastelands have to offer." Domesticated "When domesticated, this creatures have two main uses: battling basicly any type of living being and gathering and storing important corrupted resources, and it does those things fantastically. If any survivor as at least one of them, they are prepared to face of basicly every single threat that they come up with, specially Element involved threats, like corrupted animals, doe to its roar that somehow only intimidates the heartless creatures." ------------------------‐---‐-------------- How do they communicate with the Corrupted Creatures? In the first few days of their life as an adult, they don't know how to make any type of contact with the brainless creatures, some weak and/or curious Edmontosaurus even dye trying, but the most patient ones listen to their calls and cries of the corrupted animal, and then they mysteriously associatte their noises to cries and roars to what they mean. When they learned how to communicate, the Edmontosaurus slowly approuch the corrupted creatures's packs. While doing so, they start to move their nostrils, to emit copies of noises of the bloodthirsty monsters. The creatures quickly realise that they want to be part of the group, and normaly they let them enter. How do the Edmontosaurus react with Element? Their skin absorbs Element when this substance touches it, so Tek weaponry doesn't affect this creature at all. When absorbed, it is stored in its sail. When their sail Element reservoir space is almost depleting, the Edmontosaurus start to freneticly rub its sail. While doing that, the Element starts to liquidate. After that, it regurgitates it. This Element like substance can be used as a normal Element. The regurgitation process isn't dangerous because of its special enzyme that it produces alongside of its saliva that makes the Edmontosaurus insides invulnerable to the Element effects. How do the Edmontosaurus find food and water in the Wasteland Zone? They don't. When Edmontosaurus are born, the yolk of their egg is so big, that it has nutrients for mouths before it straves to death. This creature doesn't need to live long though, since the most important actions that they need to do in its life is to grow to adulthood and then breed. But when domesticated, this cycle breaks, doe to having acess to food. ------------------------‐---‐-------------- In- Game Overall Description Size (largest specimen) Height: 3 metres or 9 ft Length: 15 metres/49 ft Weigth: 4 metric tons/4.4 short tons Taming Method: Knock-Out Torpor Drop Rate: Average Most of the creatures defend themselfs from the corrupted creatures, and some sucumb from the Element itself, while Edmontosaurus takes advantage of this alien plague. The heartless, bloodthirsty and territorial nature of this creature makes it one of the brutest creature in the Wasteland Zone, feared from almost every animal that steps on its territory. They are so aggressive that they don't even tolerate other Edmontosaurus, but, surprisingly, it helps corrupted creatures when they are hunting and in exchange they will give it protection, even though that it is more than capable of defending themselfs. When a Edmontosaurus is tamed, it stops being friendly to the corrupted creatures, and vice-versa, but still, it can communicate with them. The survivor can use that in its favour. Intimidating the corrupted bodies for a few seconds and then encourage its own creatures to deal with the mighty infected souls. And even out of the corrupted battleground, it's a force to be wrecken with. ------------------------‐---‐-------------- Abilities and Saddle Headbutt- Headbuts the foes that are in its front. Doesn't have any secondary effect. Barely affects its stamina. 0.5 second cooldown. Tail Slam- Slams it's tail in the foes that are in its back. Stuns the foe for 0.5 seconds. Drains some of its stamina. 1.5 second cooldown. Stomp- Stomps its foes with their higth limbs, dealing great damage and decreasing the attacked creature's movement speed significantly. It can also inflict little damage to Metal Structures. Drains a significant amount of stamina. 2 second cooldown. Roar- This roar not only makes the surrounding corrupted creatures attack and speed decreased, but it also gives their companions and itself a damage and speed buff while attacking a corrupted creature. The roar's effects lasts for 10 seconds. Drains a significant amount of stamina. 1 second cooldown. The roar effects can't be stacked. Double Element Jet (Saddle Exclusive)- If attacked by a Tek/Element 10 times or after giving it 5 Element to feed, it will be able to activate a Double Element Jet, that can be activated whenever the player pleases, but if used, it needs to do be attacked or feed again. 15 seconds cooldown. Harvests Corrupted Nodule, Corrupt Heart, Element, Element Dust, Element Ore, Element Shard, Fungal Wood, Wood Thatch and Fiber pretty well Corrupted Nodule, Corrupt Heart, Element, Element Dust, Element Ore, Element Shard and Fungal Wood suffer a 50% weigth reduction when they are in its inventory. Corrupt Nodule spoils 2x times slower than being in another creature's inventory. When it's corpse is harvested, it gives Meat, Prime Meat, Hide and when killed it drops an exclusive item, Edmontosaurus Crest. If this item is in the players last slot, wild Edmontosaurus agro range is decreased drasticly. Immune to any Tek/Element related damage If attacked by a Tek/Element 10 times or after giving it 5 Element in theire inventory, it starts to rub its sail in the ground, making it vulnerable to attacks, being impossible to mount and attack. After that, it runs another animation of it regurgitating a Element like substance that can be colected, working as a normal Element. If it has a saddle equiped , it doesn't rub itself in the ground. ------------------------‐---‐-------------- Stats Health- Slightly bigger than the T.Rex's Stamina- A half bigger than the T.Rex's Oxygen- Similar to the Rex's Food- Similar to Rex's Weight- Similar to the Paracetherium's Melee Damage- Slightly smaller than the T.Rex's Movement Speed- Slightly smaller than the Hydration boosted Spinosaur ------------------------‐---‐-------------- Thank you for reading my concept. If you have any idea to make this concept better please let me know. ------------------------‐---‐------------- ------------------------------------------ If you want to know more about the fantastic extinct animal that I inspired for the creature that I created ( I just changed its cientific name and added some interesting characteristics), I have a link for a Wikipedia site rigth here: https://pt.m.wikipedia.org/wiki/Edmontosaurus ------------------------‐---‐----------‐---
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