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Found 7 results

  1. Just some ideas I thought I'd share in case Wild Card happens to see it. Some might need reskins, but I'm focusing mostly on function over fashion. Achatina: Can generate larger amounts of Achatina Paste, and possibly alter Organic Polymer generation. While the passive generation is nice, it's a bit cumbersome to either have to continuously clear their inventory's, or have 5+ just sitting there to generate any decent amount. Not to mention that once they generate the max amount of Organic Polymer, they stop generating anymore, and it just continuously spoils without being refreshed. Anglerfish: Possibly a flash grenade/Plant Species Y -like affect. While mainly used as an underwater Pearl Gatherer, that seems to largely be it's only function. It's naturally bioluminescent so it would be interesting to have a unique feature that takes advantage of that. Sea Flare - would either consume Stamina or Angler Gel (both for balancing purposes) to replicate this affect. If it uses Angler Gel, another feature to add might be to have the Angler Fish generate Angler Gel passively at a small rate; which would further add to it's usefulness in-game. Ankylosaurus: Saw this on another post, but adding a Bone-break ability to it's club swing. Maybe some added natural armor. Since the Stego got a significant buff with it's TLC back in OG Ark, our boy here needs some love here too. Araneo: Web Traps! Simple as that. They would functions similar to the Bear Trap or Plant Species Y, (or maybe even up to the Net Projectile, but considering the Araneo's size, is less likely), acting as a companion to the slow-effect of their normal web attack to bolster both taming and base-defense capability. If set up prior, they would biodegrade over time, but would still last an extended period of time. Also, having them "poop" or generate Silk slowly would be an interesting feature, but is a less pressing idea. Archeopterx: Have them function as a Shoulder Pet instead of having it take up both arms just to carry it around. At this rate, it's just more cumbersome than having a handful of Parachutes. Beelzebufo: The Hydration buff. As an amphibian, it's almost surprising that it doesn't have a similar feature to the Spinosaurus, where it gain increased HP Regen, Move Speed, and Damage when in water; this buff would also activate during rain-based weather (because why isn't that a thing?). Likewise, as an amphibian, this would mean they would take significant debuff when out of the water for a significant amount of time, which is largely a non-issue on any map accept maybe Scorched Earth. Maybe I'm just nit-picking this one, but it always bugged me that the frog wasn't frogging like a frog. Brontosaurus: Not my idea, once again, but a good one. Give the Bronto either a command feature or an idle animation where it will kneel down, making it easier for other tames to access it's Platform Saddle. Just as a general thought, maybe also improve the grounding feature on Platforms Saddles, 'cause any tames I put on those still end up frame-jumping and "sliding" off. Carbonemys: Saw something similar in another post, but have a command feature where it huddles up in it's shell and maximizes defense, acting as a kind of mini-vault for gear and supplies (which makes sense in early-game, when you're most afraid to lose your stuff); almost a cross-function between how a Doedicurus rolls up, but with the added use of acting like a buried Purlovia tame. Not my idea, but it was a cool one I saw none the less. Castoroides: Passive beaver dam building! Or, have it as a unique feature where you can build dams in their inventory (similar to how Lassos are unique to Equus). These would function either as non-damaging barriers (like the wooden or metal spikes), and/or possibly, also as an impromptu bed/shelter for survivors (without the Fast Travel feature of course). I won't say no to being able to craft a beaver lodge from it's Inventory as a primitive form of the Moonpool (which could also function as a passive wood gathering deposit if you have a number of Castoroides on Passive?). Just throwing out ideas for this guy at this rate. Compy: Early-game Prime Meat gatherer. Possibly also a Swarm-like ability where a group of them will jump and latch onto Survivors (or similar sized creatures) for a few moments once they enter their "Attack" phase (similar to the Deinonychus, but with smaller creatures), dealing damage the whole time, before detaching and regrouping, making them harder for a single player to deal with. Little bit of a Jurassic Park vibe there, but it would make them more a liability to deal with in the wild and in base defense, while adding a unique feature. Daedon: Improved Rare Mushroom (and just Mushrooms in general for Aberation) gathering. It's mentioned in it's Dossier, but for the life of me, it hasn't been working for me. Dilo: I'm not actually sure what the Dilo's need in terms of deeper/long-term function. Just... something. These guys are constant in just about every playthrough, and they could use some love. Dimorphodon: Saw some good stuff about a Pack buff on other posts, and even one where Dimorphodon's could act as a kind of swarm shield (like bat swarms in movies or like the Demobats from Stranger Things). Diplocaulus: As another amphibian, I think it should also have the same additional features I mentioned for the Beelzebufo. Possibly also a Dash like ability when submerged/swimming, which is alluded to in it's Dossier. Diplodocus: A wide-spread knockback with a tail attack. If it's not gonna do damage, it would be nice to at least clear some space so other things can do the damage. Direbear: Since it harvests honey from wild beehives when tamed, why not have it harvest honey directly from your personal beehives, without having to enter the hive's inventory (and get debuffed and/or take damage). Better honey gathering preservation, and possibly an HP regen buff from eating honey. Could also add a small rage-like buff for when it takes damage, but I'm not sure about that one since the Direbear already does a lot. Dodo: Not really wanting to add a functioning value, but more of a pest value for the wild ones. If your crop plots aren't protected or enclosed, they will rummage through them and eat the produce. Maybe also make them the only creature on any of the Arks that is immune to Cryosickness so you can use them as meat shields or distractions in the late-game if you get caught flat-footed by larger predators. Electrophorus: Maybe add a more "swarming" like function where they will encircle what they attack? It would make them harder to hit, but I'm not sure about it. Gallimimus: Slightly reduced Move Speed in exchange for a Dash ability (making it more of a high-speed, but short-range sprinter)? Not sure about this one, but I took inspiration mainly from larger birds like the ostrich and emu. Gigantopithecus: My guy needs some tools similar to the Mantis, mostly so I can just give 'em a club. Maybe also make them better Rare Flower harvesters? Ichthy: A "ping" ability, similar to the Parasaur. Iguanodon: Better turning radius while on all fours. Possibly also a Dash while in quadrupedal stance. It's usage skyrocketed in Primitive Plus when you produce a massive amount of seeds that could then be pressed into oil, but since those features don't seem to have carried over into Ark Ascended, and seeds now decompose, they just don't have as much utility unfortunately. So either bringing back that feature, or something else that requires a ton of seeds (I don't know of anything IRL that requires a ton of seeds like that). Maybe a shoulder-charge that can dismount other riders (similar to a lance)? Megaloceros: Since Megaloceros were also called "Irish Elk", like the real world Elk they need bugles. Give both males and females a front hoof attack (similar to trampling) while males retain their antler attack as a secondary, maybe with a 'Impaling' feature on small or medium creatures. And while I've been trying to stay away from aesthetics, I really just want to see the antlers completely bioluminescent in Aberration. Not sure how else to improve them as a whole though, since it's one of the few creatures with very clear dimorphism. Maybe differing functioning bugles? Megalodon: Been seeing this everywhere, but give them a similar ability as Direwolves, being able to hunt/track wounded creatures. Megalosaurus: Stronger torpidity drain during night (if it doesn't already); not actually sure about this since I haven't really used the Megalosaurus since OG Aberration. Improved spawn rates in and/or around caves would be nice too, since I've only encountered a grand total of one in my entire Ark Ascended playthrough (which is upwards of 200 hours now). Mosa: Seen it mentioned a couple times, but having other creatures avoid the Mosa or treat it like a threat would be nice; especially since it's supposedly one of the Apex's of the ocean biomes. Having everything attack you regardless kind of takes away from the imposing might they're supposed to have. Also, it's one of those creatures that I don't know why the Tuso can grab and hold it, especially given that some smaller creatures are immune to the grab. Maybe that's just me though. Onyc: Not really looking to mention anything, but I did notice the devs gave it a landing animation, so this is more of a shoutout and thank you for that. Would be cool if they could perch on walls and hang on ceilings though, since people rarely look up. It'd make a nice drop down ambush kind of trap. Oviraptor: They can now pick up eggs, which is awesome! It would be nice if they could add a feature that shows their pickup range though, cause I tend to mass breed all at once, and I've lost a few eggs and hatchlings due to whatever range it possesses. Pachyrhinosaurus: Have it's pheromone abilities toggled like the Stegosaurus stances. Have existing pheromones linger for a moment or two. Add one or two pheromones similar to the Mushroom gases from Aberration. Letharic Pheromone - significantly reduces speed of those entering range while gradually increasing torpidity at a low rate (other Pachyrhinosaurus and riders are immune). Smog Pheromone - similar to the smoke grenade or Tuso inking, causes those inside to lose sight while also rapidly draining oxygen, and can cause them to suffocate (works mainly on humans, but can act as a deterrent for wild dinos similar to a Fear effect). Both are negated for humans wearing gas masks. Paracer: Similar to the Bronto, having a command or idle animation that has the Paracer crouch or lay down for easier access for tames to the Platform Saddle would be nice. Pelagornis: It's great that it can swim and float on top of the water! But like any good fisher bird, it should be able to dive under it. Even with a limited Oxygen stat, this would still give it more versatility and use at any stage. Piranha: Make these turds allergic to attacking anything and everything of a certain size and/or weight. Like, why would they attack my full-sized Spino or Rex? Doesn't make sense. Plesio: On the spot turn radius. It's primary locomotion is it's flippers, so it should have distinct directional control with that. Might be an odd feature to add, especially with a Platform Saddle, but who knows. Sabertooth: Give the Sabertooth a "Crouch" option while riding. While the Sabertooth is crouched, the rider his crouched over it as well. Since there's a lot of high grass in Ark Ascended, and Sabertooth was thought to be an ambush predator, this would give it an advantage. While crouched, both Sabertooth and rider's are less noticeable by dinos, and players if it can be made to work like that, effectively acting like Ghillie armor. Movement speed is reduced, but they make little to no noise while stalking around. From the crouched position, the Sabertooth can pounch and pin players and small-sized dinos, allowing it to make a single devastating attack with its incisors. Spino: Like the Beelzebufo and Diplocaulus, have the Hydration buff activate in rainy weather. Thylaceo: Include a short-range grab/pin attack with it's front claws while on the ground, similar to how it pounces from trees, it's claws grip it's prey as it begins mauling. Titanoboa: Increase size to more realistic proportions for extra terror to those of us afraid of snakes; this might make it rideable. Have it curling up in a ball for an idle animation, which might make it mistakable for some of the larger rocks. It's already venomous, but include a constrictor biting and squeezing (perhaps with a little "avoid dying" minigame) for small creatures. Bonus points if getting slow swallowed is added. Consuming something in this way (particularly players) preserves all items and gear once fully digested, while giving the Titanoboa a massive debuff to speed. Digestion will take place over time, depending on the weight value. Anything eaten this way can also be rapidly expunged for a quick getaway, but won't preserve any of the items or gear. Might also make it an interesting feature to hunt down the specific Titanoboa that kills you, just to get all your items and gear back. Or to hunt with a small brood of TItanoboa. . . So yeah. That was a lot. Just let me know what you guys think, or if you have improvements to my improvements. Stay cool! Thanks and have a good one!
  2. The baby Argentavis in the trailer come to mind for this suggestion. Docuseries showing the imagined lives of ancient creatures, pteradons taking their frist risky flights from their clifftop nests. This isn't a new suggestion, but a rather proposed method of implementation. Instead of spawning the parent and randomly spawning babies for the flyers, instead randomly spawn nests in preset locations. Kind of like Beaver dams. Then have the "parent(s)" spawn and be set to either remain near the nest or periodically return to the nest. The nest can have an inventory of nesting materials and keratin (suggesting perhaps broken eggs or a non-surviving brood). The nest can randomly have eggs that can be stolen or babies that are nest-bound unless tamed (which would otherwise work like the other wild babies ingame). The nests would be challenging to get to, atop cliffs and giant trees amd mountains. Maybe hidden away in seaside caves or little nooks. It would be a fun little side hunt, and just a bit more atmosphere. I'm not experienced on all the coding in this game. I don't know if the wild parents and babies could be setup with a unique class to give the custom AI for this, and then they would tame to the normal tamed class versions. That is what I'm imagining with this suggestion though...
  3. Granting that buildings now in ARK Survival Ascended has a Snowy Effect when building at the Snowy Biome, I'm thinking why not also apply it on humans and creatures (can be optionally turned on & off in the settings). It may look simple but the visual cue of the environment aside from the ambience can further add to the immersion. Dynamic Environmental Effects such as Mud, Moss, Snow, Rain, Ash, Sand, Radiation, Corruption, Poison Please look at the examples below:
  4. Galexme

    Dragons

    Instead of having the one dragon boss, there will be multiple, rare tameable dragons, along with the dragon king as the boss, the tameable ones will be able to be fitted with either a regular saddle, or a Tek one, the Tek saddle will have a turret on each side, and the space to walk around a bit inside, being completely protected.
  5. WILD Protostega is one of the most interesting and mysterious animals of hostile Aberration. These turtles inhabit the entire water area of the Bio-Luminescent Chamber, spending most of their day hunting cnidarias. They will not attack the survivors unless they themselves are not touched. The speed of the protostega is quite high in the water but very slow on land, so the fight with it is not difficult. Hunting for protostega is necessary only for the extraction of a unique resource - a shell fragment, and so this turtle does not represent any nutritional value THE METHOD OF TAMING Prostostegs have poor eyesight and in the wild they mostly rely on light coming from the creatures themselves or the environment. That's why, survivor, you need to prepare the setting for a candlelit dinner. Be sure not to forget to cook a Blue Kambucha - the only treat for this turtle, which consists of Biotoxin, Rare Flowers, Aquatic and Ascerbic Mushrooms (made in Cooking Pot). Despite the fact that this drink is toxic to survivors and causes an effect comparable to the spores of poisonous flowers - protostegs love it and willingly take it directly from their hands DOMESTICATED These turtles have a pretty decent supply of health, which gives them an advantage during combat. Protostegs are also a real danger for alien karkinos, get it for yourself and you will get a supply of Organic Polymer for life. And if your dinosaurs are tired of fighting and they need recharging, then protostega can be an excellent replacement for daeodon - the main thing is not to forget to make enough Blue Kambucha. BREEDING Breeding these turtles is not easy. Since these are residents of one of the most inaccessible regions, they mate only at low temperatures around -30 °. Then the procedure is standard - you just need to hatch an egg and monitor the fulfillment of their desires
  6. An adult snakefly resembles a lacewing in appearance but has a notably elongated thoraxwhich, together with the mobile head, gives the group their common name. The body is long and slender and the two pairs of long, membranous wings are prominently veined. Females have a large and sturdy ovipositorwhich is used to deposit eggs in some concealed location. They are holometabolousinsects with a four-stage life cycle consisting of eggs, larvae, pupae and adults. (Scaled up in Size to be as tall as two large survivors) Main Uses - - it may be broad or taper at the back, but is very mobile, allowing for it to carry your survivor at high speeds through the air nimbly! -The mouthparts are strong and relatively unspecialised, being modified for biting giving it the ability to pick up fellow tribe members, enemies and small to medium sized dinosaurs in its mandibles. -It has a large pair of compound eyes on the sides of its head giving it incredible vision in all harsh weather conditions & at night & a tracking ability you can use to track dinosaurs similar to a snow owls that allows you to search for a specific creature (i.e Only rexes will show up in night vision when selected) that can be turned on and whenever you have its preferred food in its inventory. The females typically have a long ovipositor, which they use to deposit their eggs into crevices or under bark, this is where the taming comes in to play! The eggs will have to be found in a nest similar to a wyvern or magmasaur and taking one will cause a swarm of Raphidioptera to aggro you but be careful because the females have a venom they can spit that will dismount you and slow you down if hit by it!
  7. Introduction: ARK: Survival Evolved is a popular open-world survival game that allows players to explore a vast prehistoric landscape filled with a variety of fascinating creatures. The game offers players an immersive experience, presenting them with the opportunity to interact with and tame a diverse range of animals. However, one notable absence from the current roster of creatures is the Sheepshead fish. In this essay, we will discuss why the Sheepshead fish deserves a place in ARK: Survival Evolved and how its inclusion would enhance the game's overall experience. Ecological Diversity: ARK: Survival Evolved prides itself on showcasing a rich ecosystem that mirrors the prehistoric world. Introducing the Sheepshead fish to the game would contribute to this goal by increasing the diversity of marine life. The Sheepshead fish, also known as Archosargus probatocephalus, is a saltwater species found along the coastlines of North America. Its unique appearance and distinct behavior would provide players with a fresh and engaging underwater experience. Realism and Educational Value: Adding the Sheepshead fish to ARK: Survival Evolved aligns with the game's commitment to realism. The inclusion of this species would help educate players about the marine life that existed during prehistoric times. By accurately modeling its appearance, behavior, and habitat, players would have the opportunity to learn more about this fascinating creature. This educational aspect adds depth to the game and can spark curiosity and interest in real-world biology and paleontology. Gameplay Mechanics: The Sheepshead fish possesses several attributes that would make it an interesting addition to the gameplay mechanics of ARK: Survival Evolved. For instance: 3.1. Unique Feeding Mechanism: The Sheepshead fish is known for its distinctive set of teeth, which resemble human molars. These teeth are specifically adapted to crush and grind shellfish, crustaceans, and other hard-bodied prey. Implementing this feeding behavior could introduce a new mechanic to the game, where players would need to find and consume shellfish in order to satisfy the dietary needs of tamed Sheepshead fish. 3.2. Underwater Interaction: ARK: Survival Evolved already offers a diverse range of aquatic creatures, and the Sheepshead fish would further enhance the underwater gameplay. Players could swim alongside these fish, feed them, and even ride them, opening up new possibilities for exploration and transportation in the game's vast oceanic environments. Aesthetics and Customization: The Sheepshead fish possesses a unique appearance that would add visual appeal and aesthetic variety to the game. Its silver-gray body, prominent black stripes, and distinct facial features would make it a visually stunning addition to the existing roster of creatures. Additionally, the game could incorporate a range of color variations, allowing players to customize their tamed Sheepshead fish to suit their preferences. Cultural Significance: The Sheepshead fish holds cultural significance in various coastal communities. It is a popular game fish sought after by anglers, and its inclusion in ARK: Survival Evolved would resonate with players who have a personal connection to this species. Such cultural representation can foster a sense of inclusivity and appeal to a wider audience. Conclusion: The addition of the Sheepshead fish to ARK: Survival Evolved would enhance the game's ecological diversity, provide educational value, introduce new gameplay mechanics, and offer aesthetic customization options. Furthermore, it would contribute to the game's commitment to realism and align with its goal of recreating a prehistoric world filled with diverse and fascinating creatures. By acknowledging the importance of the Sheepshead fish and including it in the game, ARK: Survival Evolved would create a more immersive and engaging experience for players worldwide.
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