Jump to content

Search the Community

Showing results for tags 'creatures'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • ARK
  • PC
  • XBOX
  • PS4
  • Nintendo Switch
  • ARK - Mobile
  • Workshop
  • Creative
  • Survival of the Fittest
  • Social
  • Community Hub
  • The Gamers ARK's Introduce Yourself
  • The Gamers ARK's Raid Discussion
  • Arkaholics's PS4 Server PVPVE
  • Sanctuary's Introduction and Recruitment
  • BraveHeart - Official PvE's Youtube Channel
  • BraveHeart - Official PvE's Website
  • N/a's Currently Recruiting
  • Gods of ark's Topics
  • Ark Down Under's Homepage
  • Clan Wren's Recruitment
  • Midah (ARK Malaysia)'s We are on Facebook...
  • OutCasts's Joining
  • Ghosts (Name change possible)'s Looking for Tribe Mates!
  • All About Dat Base's All About Dat Breeding
  • Arche Aysl's Info
  • Arche Aysl's Rules and Allies
  • Arche Aysl's Events
  • Los Spurs's plans for the game
  • The Unknown's PVP
  • The Frontline's looking for new members
  • ****Expired***'s Recruitment
  • Care Bears / ThylaTradingCo's Trading Thylas
  • The First Order's General
  • Tribe Of UnD3RcOvEr9090's PVE-EU-PS4OfficalServer161 south zone 3 located 68. 80 on the map
  • Tribe Of UnD3RcOvEr9090's Topics
  • Tribe Of UnD3RcOvEr9090's Topics
  • Tribe Of UnD3RcOvEr9090's Und3rcover
  • Rēliquiae's Tribe News & Updates
  • Rēliquiae's General Discussion
  • BlueFlameDevils's Tribe Description
  • ArkEmpire's Server
  • The Socrates's Servers
  • The Socrates's Networks
  • The Socrates's Oppertunities
  • Dead Goons's Topics
  • Butter Brigade's Topics
  • Notorious's Weclome
  • Prátaí Blasta's Topics
  • The Highwaymen (PS4)'s Get To Know You
  • The Highwaymen (PS4)'s General Discussion
  • Black Market [PC] [Recruiting]'s Discussion Board
  • Vikings's Server Info
  • [PC] Great Migration: The Legacy's Topics
  • Green Onions #PVP #18+ Recruitment #Dutch #Belgium's Recruitment #PS4 #BigTribe #New Map Ragnarok #NL / BE Dutch
  • Bellatori's Topics
  • OFFICIAL SERVERS PS4 ALPHA TRIBE RECRUITING **ADULTS ONLY**'s CLICK AND READ TO JOIN TRIBE
  • OFFICIAL SERVERS PS4 ALPHA TRIBE RECRUITING **ADULTS ONLY**'s CLICK HERE IF YOU WANT TO JOIN
  • Sticks & Stones + Shinra Alliance's Topics
  • This Tribe Stinks's Recruiting Center
  • Forgotten Oath's Looking for Recurits
  • NSF (xbox official pvp)'s Topics
  • Vlone // PS4 // DISCORD ONLY's DISCORD LINK HERE
  • Cleaver Clan (Legacy PC)'s Topics
  • Chaos Theory's Looking for Members
  • Wild Bunch's Membership info
  • Knights Order's Recruiting PS4 PVP Players
  • The Order (PvE Legacy Xbox ) 587 Island and 1104 Aberration's How to join
  • Red Screen Gaming 2.0's The New RSG 2.0
  • Tritonia PC PVE Multiple Clustered PVE maps's Topics
  • Yagahl's Topics
  • Yagahl's Base Locations
  • Wolf Pack's Welcome
  • Colonial Marines's Dedicated to keeping Survivors ALIVE!!!
  • ERROR404's Applications
  • Abberation/Ragnorok's Topics
  • Abberation/Ragnorok's Topics
  • Ark Daniels's Updates
  • The Ascendants's Introduce Yourself
  • Barbarians' DArkadia!'s DArkadia PC Steam Ragnarok Unofficial Server Details
  • Katz's 4 Sale by SassieKat
  • Rulers of Ark [EU PVE Official]Island&Scorched earth&Aberratio&Ragnarok's Recruiting
  • APC's Topics
  • Pirates in Pyjamas Recruting Official small tribes server's we're still looking for members
  • the united tribes's who has ark moblie
  • S.W.A.T's Topics
  • S.W.A.T's Topics
  • Terran Federation's Topics
  • Terran Federation's Topics
  • Terran Federation's members
  • BonkeR Kids's Add me on Steam to play!
  • how tf do I leave/delete a tribe's Introductions
  • how tf do I leave/delete a tribe's Discussion
  • Empire's Recruits
  • EgoBoyz's EgoBoyz Tribe
  • Ravenclaw's RavenClaw recruitment
  • War_CriMinaLs's Topics
  • Heil, victory. Looking for more people.'s Bumping thread
  • Center [PvP] [Official]'s Topics
  • LOS BOGUS's Topics
  • LOS BOGUS's Topics
  • Dirt Kickers's Topics
  • blue monkeys's Topic
  • Viscosity's Topics
  • Spartans's Open Discusion
  • Regulators's Topics
  • The Salty Splatoon's Recruitment
  • Small tribe Pc official's Activity
  • The USSR's idea board
  • Tek Warriors's Topics
  • The Obsidian Sun's Server
  • The Frosty Bandits's Join my tribe!
  • Bloodhood's Anything, and Everything, but Nothing
  • Bloodhood's Q&A
  • Bloodhood's Recruitment
  • LMA's Topics
  • idk how to leave or delete this's Discord
  • idk how to leave or delete this's General Chat
  • looking for tribe members to join my tribe's JOIN
  • Mad Moxxis AU Ascend's Recruitment Update
  • The 100's Topics
  • MidGard's Please Join Discord if you can
  • Ending the Extinction's TribeChat
  • Zero's Discord
  • RECON's Topics
  • The MysT Gather's Topics
  • NAKAMA's Welcome Message
  • Ark Mech Fighters's Xbox
  • Ark Mech Fighters's Get in contact
  • ARK Mafia's If you have any questions
  • Texas Bounty Hunters's Recruitment
  • The Food Chain closed's Ranking
  • Death by Dodos's [DBD] Topics
  • Quakers's Topics - Membership
  • PVE PS4 Ragnarok official server's Add me on PS4
  • no name's Topics
  • Verdaderos Supervivientes's Topics
  • HeadHunters's Running a server
  • Old Farts's Recruiting Finnish players.
  • Classic PVP's Topics
  • From Ashes's Topics
  • Ascension of The Mimus's Any Admin Commands?
  • H.R.L's The Grind - Full Time Grinders
  • The Northern Wolves's Misunderstanding and Betrayal
  • EXTINCTION & RAG TRIBE RECRUITING *24/7 BOOSTED & LINKED SERVERS*'s ACTIVELY RECRUITING EXTINCTION
  • The Marauders's Topics
  • The Marauders's We’re back, BABY
  • Einherjar's Topics
  • Two Brothers...'s The Tales of Two Brothers
  • KFC's getting recruited
  • The Black Order's Gamertag and Discord Username
  • The Reapers's joining
  • ThatDinoSquad's Topics
  • WeedThemBoys [Recruiting]'s Contact Me
  • NA's General Forum
  • NA's Tribe Recruitment
  • NA's Cross Server
  • Night ops's Want to join Night ops
  • BabyDinoRescue's LFG
  • Dragon Riders's Tribe Rules and knowledge
  • Argonauts on xbox's Members
  • Nomads's PVP
  • Join anyone is welcome's Dm me on discord to join
  • Join anyone is welcome's Topics
  • Imperii Germanici's Moth Meme Dump
  • Inferno's Topics
  • Tribe EU PVE's Topics
  • Small Tribes PVP Reruiting's We’re Recruiting! Contact me on xbox
  • fury's recruitment
  • Dark Void's Dark Void Recruiting
  • Ps4 UnOfficial Server (MafiaPvP)'s Topics
  • Anarchists's GamerTags
  • Eclipse 2.0's Drop your gamertags here
  • TheFlow's recruiting!
  • Asgard's Asgard
  • Solo / searching for DUO / SMT's Topics
  • [ITALIA] ARKadia's Reclutamento Classic PVP
  • Ultra Downy 6M, pc's Topics
  • Dinobait PS4 Tribe Recruitment - Unofficial Server Ragnarok's Getting Recruited
  • Primal Raptors's GAMERTAG
  • Primal Raptors's Chat
  • Ram Ranch Official VEVE Small Tribes's Discord
  • esmaeel's add me
  • The Legion (Xbox/PC Official)'s Topics
  • PS4 dedicated server ragnarok's Add my PSN then message me
  • Narcos's Topics
  • MIB's interview
  • StalinOnThem's looking for tribe mates
  • New dlc's Ideas for dlcs
  • DarkFury's Topics
  • Skeleton tribe's join me
  • Skeleton tribe's Discord
  • The V Crusade's Discord link
  • Dodo Protection Dudes(ettes)'s Topics
  • Dodo Protection Dudes(ettes)'s Topics
  • Corrupted ALLIANCE's Topics
  • John Hammond's Contact
  • Tribe of DZReset's Discussions
  • TN - NORDESTE's TN - RECRUTAMENTO (Recruitment)
  • Opposing Force's Forum
  • Ark Genesis Cluster X Member's's Topics
  • Dino Hunters's Under Water TLC
  • Fruity's Recruitment
  • Knights of the fallen's Topics
  • Jungle Jane's Boss Fights
  • Small Tribes's If you need to reach me here.
  • Bloodborn's Topics
  • red devils (xbox server 577)'s are u ready to raid pg
  • The Star Clan's Recruiting
  • Outer Heaven's Buscando Miembros
  • The darkness's Gamertag
  • Deadly sins (ps4 PvP) - Abberation's Recruitment
  • Saints's contact me
  • ark league's joining page
  • alpha dodo's topic of the week is baryonyxs
  • Angels's Introduce Yourself
  • Angels's How to join
  • bruh's Discord
  • Mutton Munchers's Discord
  • Maximum Effort Be Epic's Discord
  • The Last Ones's Tribe discussion
  • Hi Im looking for tribemates!'s Chat
  • The Aliens's Discord!
  • Looking for Experienced Tribe Members (Valguero Small Tribe Official) Xbox/Windows 10's CLICK HERE FOR INFO
  • kingsofthenorth's Topics
  • zz's Text Channels (Help)
  • Polish Team [PVE]'s Polish Team Szuka Graczy Aktywnych !
  • Fun Server (Ragnarok)'s Server
  • Tribe of BarterChain65's General Discussion
  • The Snakes's Recruiting Page
  • The Rejects's Starting the tribe
  • DiloDaddy's Hit Squad's Need members for ragnarock small tribes
  • G00N's Activity Feed
  • G00N's Introduction
  • Ark Life's Looking for new recruits Xbox PVP small tribes
  • ARK OFFICIAL's Tell something about yourself
  • ARK OFFICIAL's How to join the server?
  • Absolute Mafia's 1st tribe update
  • PS4 SmallTribes (Open To All)'s About This Tribe
  • XXII's Topics
  • InGen's New Members add info
  • CC's HELLO
  • Yutiz's Topics
  • Recruitment's Official PvP Recruitment
  • Need members for Rag's Information
  • Legends's Introduction
  • Tree crew's Introduction
  • ded's ded
  • Come have some fun!'s Add me on discord, new wipe soon
  • kinda old guy Looking for Cool people to hang with's Discord
  • READ ME - AMAZING EXPERIENCE AWAITS!'s JOIN OUR DISCORD
  • JurassicEmpire's Reqruiting!
  • tribe of undying's discord
  • Looking For tribe on either Official or Small Tribe's Topics
  • The Pantheon's Are we still active?
  • Finnic's Discussion
  • TwentyFourSevenKrew's Feedback
  • Small But Strong's TLC 3
  • The Good Ol Boys's Application
  • The Dunedien's Q&A
  • Guardians's Want to Join?
  • PC - EU-PVP-CrossArk: ChillWithUs's Recruiting
  • Aegis's Info
  • TryHards (SmallTribes)'s Discord Server
  • Pirate Republic's My discord
  • Slimers's Application
  • Loyaldogs's Discord
  • The Lost's comment
  • Pancakes's Start Here
  • Base finders's Genesis Base Locations?
  • Ark PVP officials recruitment GENESIS's Recruitment PVP official Genesis
  • Rex Riders Republic Recruiting Office's Learn More
  • 4E Cluster's The Server
  • ...'s Topics
  • [xbox or pc]looking for tribe. very experienced player [small tribes]'s Topics
  • FeroxFighters's RECRUITMENT
  • Chaos Ark's Application
  • Shadow Tribe// PC Official PVP's About Me
  • BurnTheSinners's The Server
  • 501 legion's INTRODUCE YOURSELF
  • Looking for fun times and hard carry's Add me on steam: aG Stealthy
  • X-Force's Recruitment
  • Apocalypse's Application Information
  • Thorns's How to join
  • Thorns's XBOX Name, BrewAndBInesYA
  • Axes's discord
  • HOMEFRONT's Application
  • Official Pvp ps4 tribe's Add me on ps4
  • Rookiez's Adding new Tribies
  • Recruitment - Genesis Official PvP - PC's Recruitment
  • Kemo Kidz's Servers
  • V2's V2
  • V2's Small Tribes Genesis
  • tribe finder's suggestions
  • tribe finder's Mods!
  • tribe finder's Rules
  • tribe finder's Tribe Finder
  • tribe finder's chat
  • DARK STAR IMPERIUM's CHECK OUT OUR DISCORD and Social Medias - ALL WELCOME
  • DARK STAR IMPERIUM - (Recruiting)Tribe Forum's CHECK OUT OUR DISCORD and Social Medias - ALL WELCOME
  • DARK STAR IMPERIUM - (Recruiting)Tribe Forum's Introductions!
  • DARK STAR IMPERIUM - (Recruiting)Tribe Forum's Applications!
  • stick squad's Topics
  • The unseen's gamertags
  • PS4 only Tribe - The Deathstalkers's PS4 Community
  • BLACK FANG's Introductions
  • Pickle Ticklers v3's Invite
  • SMUCKERS's Discord/how to play with us
  • Arctic lives's Topics
  • Dark Immortals's Discord Server
  • The structurers's Entrevista
  • The structurers's Intervew
  • Elven Tribe's General
  • Nine - TailZ's Recruitment Day!
  • [PS4-PVP] Advanced Tribe's Join Us
  • The ArkadiansOG's Recruiting
  • Kings Guard's Recruiting
  • Xbox official's Welcome
  • Small Tribes114: Crystal Isles PVP Recruiting's Topics
  • Come Lick My Crits's Topics
  • Pirate Republic's Tell us about yourself
  • Late Nite Raiders's Join us
  • Small Tribes's Add me on Discord to play
  • Ark PvE Tribe's chat and plans
  • Official-EU-PvE-CrystalIsles871 (Epic Games)'s Topics
  • Tribe of Bob's Fragility pt 1 suggestion panel
  • Unofficial/Official PVE SUPER CASUAL's Current maps we play
  • DeezDinoNuts's Chat and Topics
  • All Of Our Pants Off's Topics
  • 9th Legion's Topics
  • finding players for start on smalltribes's Topics
  • looking for players for new sever (Unofficial pvp PS4 ) LOOK UP #MiddleEarth20x's chat
  • DEATH THREAT's GAMER TAG OR DISCORD NAME
  • Occult's Topics
  • WeFOX's FRESH START OFF
  • MegaREx's Topics RECLUTAMOS
  • Village of the Mist's Recruitment
  • Nostalgia's Invite:
  • sepposakari's Recruiting
  • NEXORE's Chat
  • Bob Protection Agency's Ideas to protect bobs
  • Grey Pack's Topics
  • [PS4-PVE] Recruiting Grinders's Recruiting
  • Los Cochinos's Topics
  • Eggmasters's Tribe Finder
  • Survive & Thrive (Official PC PVE)'s Topics
  • The SWARM (Official PC)'s New Members
  • Unknowingly's Suggestion Page
  • The Sword's Chat
  • MasterMark088's Tribe's Ark Stuff
  • Nicobi's Topics
  • Matt's Joining
  • small tribes's Topics
  • Big boys on Xbox/crossplay's Got anything to ask?
  • Dic king Down Hav0c's Topics
  • The Rats's Discord https://discord.gg/afMeH7Vu
  • BBB's BBB
  • Legitimately moronic's Steam / discord names
  • SevenNationArmy's How to join
  • Shadow Stalkers's Topics
  • [PS4- PVP] Tribe of Cain's Applicant Questionnaire
  • [PS4- PVP] Tribe of Cain's Applicant Questionnaire
  • ALPHA TRIBE ARK's Topics
  • Tribe of Alphas's If you wish to join, please contact me on discord. Methos#8297
  • Tribe of Alphas's PSN only
  • Extra Chromosomes's Discord names
  • Big Stick Energy Tribe :: KitoRex Unofficial Server Cluster's KitoRex Server Current Settings
  • Big Stick Energy Tribe :: KitoRex Unofficial Server Cluster's Introductions!
  • anyone welcome's Topics
  • PS4 PVE Official's PS4 PVE Official - Write your PSN
  • PS4 PVE Official's PS PVE official add psn to join
  • THC's Applications
  • ASAP Tribe's Chat
  • Tribe of Tracerdaman's NEW MEMBERS,
  • hopibruin's Topics
  • Fast food maniacs's Recruitment
  • 123 Searching PLAYERS FOR PVP ON OFFICAL's Topics

Calendars

  • Community Calendar
  • Draconic's Events
  • OutCasts's When we meeting up?
  • Midah (ARK Malaysia)'s Bosses Fight
  • Settlers of the Eastern Plains's Events
  • Rēliquiae's Events
  • BlueFlameDevils's Events
  • Prátaí Blasta's Events
  • Sticks & Stones + Shinra Alliance's Events
  • Cleaver Clan (Legacy PC)'s Events Calender
  • Wolf Pack's Taming Day
  • Abberation/Ragnorok's Events
  • the united tribes's Events
  • S.W.A.T's Events
  • Oblivion's Events
  • The Watchers's Events
  • S&W's Events
  • Center [PvP] [Official]'s Events
  • Xardekkians's Events
  • FXD's Events
  • Zero's join discord today
  • null's Events
  • The Federation's Caves
  • extinction fighters's Events
  • Overlords of darkness's boss fight
  • The Northern Wolves's We Start Anew
  • The Marauders's Events
  • Einherjar's Events
  • The Black Order's Events
  • Invictus's Events
  • thunder cats's Start date! - 21.03.2019 if you hear from me you made it in the tribe
  • Ps4 UnOfficial Server (MafiaPvP)'s Events
  • Primal Raptors's Events!
  • Corrupted ALLIANCE's Events
  • Bloodborn's Events
  • Ririchiyo's Events
  • The Fallen [PS4][PVE][Europe][MicNotNeeded]'s Sea exploration
  • Tribe of BarterChain65's Community Calendar
  • warriors's Events
  • PS4 SmallTribes (Open To All)'s Events
  • We The North [A]'s Events
  • Vaughan's Starting a private ARK server today
  • The Dunedien's Server startup.
  • PC - EU-PVP-CrossArk: ChillWithUs's Recruiting
  • Eternal's Events
  • ORP OFFICIAL PC SERVERS's Events
  • Turds United's Events
  • DARK STAR IMPERIUM's Come Join Our Ark Tribe and be part of a community!
  • Pickle Ticklers v3's Calendar
  • a's Events
  • Shadowfox's Weekend Event Grind
  • DeezDinoNuts's Events
  • Storm Seekers's Raid Plans
  • Los Cochinos's Events
  • Survive & Thrive (Official PC PVE)'s Events
  • The Sword's Plans
  • Case De Jong's Events
  • ALPHA TRIBE ARK's Event
  • Lyfjaberg's Events
  • Arki Daki's Chinese raid sunday

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


XBOX Gamertag


Discord Username


Steam ID

Found 11 results

  1. Something that has bothered me lately is how many people seem to scoff at the idea of adding another large carnivore because it "just won't be unique". So I've been brainstorming on large, Rex-Sized carnivores that I could create ideas for to make them unique, or at least make them stand out a bit from what we have now. HUGE WARNING, some of these are very long and very wordy. Suggestions and Feedback are greatly appreciated, as this is just a little experiment to see if people would accept more large carnivores if they were unique enough. (I initially wrote this in a Google Doc and now everything is bolded, sorry about that) Already Added- Tyrannosaurus Rex Hp: 1100 Stam: 420 Oxygen: 150 Food: 3000 Weight: 500 MD: 62 Tyrannosaurus is what my idea’s stats are based around, they do not take into account many other creature’s base stats, as the Rex is what I see as the “middle of the road” among the large carnivores we have now. Giganotosaurus Carolinii Spinosaurus Aegyptiacus Megalosaurus Bucklandii Allosaurus Fragilis Yutyrannus Huali Completed Ideas- Tarbosaurus Bataar: The Grappling Giant Rex-sized Carnivore HP: 1200 Stam: 400 Oxygen: 150 Food: 3050 Weight: 500 Md: 60 The Tarbosaurus has two different attacks, a basic 60 damage bite attack, and a grabbing/grappling bite. This bite allows the Tarbosaurus to pick up creatures smaller than itself, and latch onto larger creatures like Rexes, Brontos, or Gigas. The initial grabbing/latching does no damage, but subsequent attacks will deal a base of 120 damage to creatures that are grabbed and base 90 damage plus 1% creature health to creatures that are latched. Creatures can have a differing amount of Tarbosaurs latched to them, like 2 for a Rex, or 4 for a Bronto. To tame a Tarbosaurus, you must first be level 70. Then, find a wild Tarbosaurus and approach it from the direct front. Tarbosaurus don’t have binocular vision, and have a blindspot in front of them. You must sneak into this blindspot until you can get close enough to the mouth of the Tarbo to feed it meat. The Tarbosaurus will then notice you and give chase for a short time before losing interest again. Rinse and repeat until the Tarbosaurus is tamed. Tamed Tarbosaurus have a loud roar that draws nearby creature agro like eating a rare flower, but it also boosts the Tarbos attack and damage resistance by 15% for ten seconds(As long as the agro effect lasts). Tamed Tarbos can also pick up or latch other friendly creatures(Picked up creatures can’t be agroed by wild predators like they can when being carried by a flier, as they’re kinda like the “Tarbos prey”, which other predators would be wise to not mess with). Latching onto a tamed creature makes the Tarbo work together with that creature when it tries to run, boosting the latched creature’s movement speed by 15% for each Tarbosaurus attached to it. Variants: X(Bog) Zhuchengtyrannus Magnus: The Thundering Maw Rex-Sized Carnivore HP: 1000 Stam: 500 Oxygen: 175 Food: 5500 Weight: 450 MD: 55 Zhuchengtyrannus is a large predator that can often be spotted chasing down prey and harassing larger herbivores. They are rather fast predators, and can sprint for an extended amount of time, but this comes at a cost. Zhuchengs burn through food fast when running, meaning they can potentially run out of fuel if pushed too long without a snack. This can be circumvented however, by either eating food like any other creature, or by biting creatures as it runs. The serrated teeth of Zhuchentyrannus allows it to take flesh off a still living target and consume it right away(Amount of food restored is based on drag weight of bitten creature). Everytime a Zhucheng does this, it inflicts a slow effect on the bitten target for 10 seconds and gains a stack of “Energized”. Energized is a buff gained after getting 10 stacks(A stack cannot be gained while a creature is under the effect of the Zhucheng slow, meaning 10 individual creatures must be bitten to get the buff). When a Zhucheng is Energized, it gains infinite stamina, 25% movement speed, and curiously it seems that this activates hidden electric organs in the Zhuchengs body. The activation of these organs gives the Zhucheng a thunderous roar that stuns all nearby prey(And dismounts survivors) for 5 seconds, and also augments the Zgucheng’s bite with a powerful burst of three pronged electric shock(Like a momentary burst of Voidwyrm breath with the power of a Lightning Wyvern blast). Wild Zhuchengs will go into an exhaustion period of fifteen seconds once Energized ends. To tame a Zhuchengtyrannus, you need to bait it into going into Energized by allowing it to either attack your own creatures or wild ones, and tough out Energized until the Zhucheng becomes exhausted. Then start tranquing the Zhucheng. Wild Zhuchengs won’t lose torpor when not KO’d, so don’t worry too much about the taming taking a long time. A tamed Zhuchengtyrannus functions much like a wild one, with the added bonus of having no exhaustion period after exiting Energized. Tamed Zhuchengs also have another function, their Energized Roar grants a ten second Energized buff to allies in its radius, refilling their stamina and giving them the same bonuses(Outside of the electric powers). Variants: Aberrant Variant, R-Variant(Rockwell’s Garden) Mapusaurus Roseae: The Longneck Hunters Rex-Sized Carnivore HP: 1300 Stam: 400 Oxygen: 150 Food: 2000 Weight: 450 MD: 58 Mapusaurus is a large carnivore often found in unorganized packs of three to four individuals. There are no alphas to these packs, and pack members instead gain the same 5% damage and damage reduction bonuses that Compies get, with a maximum stack size of 6(So a pack of seven members total). Mapusaurus don’t waste their time with smaller prey, and will only attack large herbivores like Brontos and Diplos, with Titanosaurs being their ultimate prize. Like Deinonychus, Mapusaurus applies a stacking bleed with its bite attacks, with an unchanging 1% of a targets health over ten seconds, stacking up to five times. To tame a Mapusaurus, it’s best to join the pack’s hunt for large prey. Offering a Mapusaurus a Sauropod Vertebra will begin the taming process, during which it will start to rapidly lose food, and must be sated by being led to wild Sauropods. Once a sauropod is killed, the taming efficiency and food will go up. Keep in mind though that taming effectiveness will go down if the Mapusaurus starts to starve, which can happen quickly without a meal. Diplos are worst for taming, then Brontos, then Amargasaurus, and finally Titanosaurs. Helping a Mapusaurus kill a Titanosaur will instantly tame it, no matter the level. Tamed Mapusaurus keep the pack boost and stacking bleed, while also gaining access to a saddle that allows the Mapusaurus to collect Blood Bags from creatures as it attacks them(Maybe with some funky cups or such under the Mapu’s mouth). Variants: X(Bog) Acrocanthosaurus Atokensis: The Desert Wanderer Rex-Sized Carnivore HP: 1000 Stam: 700 Oxygen: 200 Food: 3000 Weight: 700 MD: 42 Acrocanthosaurus is a large desert dwelling carnivore suited to long distance travel and prey pursuit. While large in size, Acros are rather weak, and much better suited to hunting smaller prey than their close relatives. Acrocanthosaurus are strange though, as during weather events they gain increased damage(25%) and a speed boost(15%). Should you wish to tame an Acro, they are rather simple KO tames, but will curiously ask for different kinds of meat throughout the taming process(Kinda like taming a Moschops). Acros will not eat foods it’s not asking for, but these should be kept in its inventory in case it asks for some and to make sure its taming efficiency doesn’t go down. Should you tame an Acro, you’ll find they are more than capable travel mounts. Their good speed, amazing carry weight, and boost in weather events only scratch the surface of an Acros caravanning abilities. You see, Acros have a hump on their back used to store fats and water as they roam around the desert. Similar to the Morellatops, this fat and water can be used to restore your food and water, allowing for longer journeys. This is added to by the fact that Acros can be outfitted with a tent saddle that increases hypothermal and hyperthermal resistance, as well as reduces weight on metal and other precious resources while acting like a mobile smithy. This allows the Acrocanthosaurus to be the perfect resource gathering partner to creatures like Ankylos and Doedis, or serve as an all terrain threat capable of outrunning anything it can’t outmuscle. Variants: R(Rockwell’s Biome) Tyrannotitan Chubutensis: The King’s Rival Rex-Sized Carnivore HP: 1500 Stam: 400 Oxygen: 150 Food: 3000 Weight: 500 MD: 65 Tyrannotitan are large solitary carnivores that appear to have geared themselves towards brute force and violence almost as well as Gigas. While they hunt the same prey that other large carnivores do, they will also regularly engage in combat with other large carnivores, and often comes out victorious due to their immense strength. Tyrannotitans gain a Rivalry Buff when near other large predators, boosting their attack and damage resistance by 20%. On top of this, Tyrannotitan gain the Triumphant Boost upon killing another large carnivore, boosting their speed by 15% and healing them for 100 hp/s for 20 seconds. Tyrannotitans are also curiously immune to bleed effects due to a rapid coagulation factor in their blood, though this seems to slow down their natural healing process to 75% compared to other creatures. When hunting smaller prey, Tyrannotitan will use a powerful stomp attack to deal double damage to anything under its drag weight, with anything that isn’t killed receiving a considerable slow and knockback. To tame a Tyrannotitan, you’ll need to subdue it by force. Attacking one while it has the Rivalry Buff(Like with a Rex or when a Rex is nearby) and bringing it below 20% health will put the Tyrannotitan in a dazed state, during which you can chain bola it to then run up and feed it Biotoxin. Rinse and repeat this process by letting the Tyrannotitan heal, then attack it and bola it again until it is KO’d. You can then feed it meat or kibbles to tame it. Be warned that Tyrannotitans wake up rather quickly, so it’s best to be prepared with more biotoxin or narcotics. When tamed, Tyrannotitans can only be held in groups of two per certain area(Probably 10 foundations between each group) or they will be semi-aggressive to each other(Attacking each other in short bursts). Babies don’t count towards this, so don’t fear too much for their safety until they grow up. Tyrannotitans can be outfitted with large metal plated saddles with a base 50 armor to be ridden(Learned at level 80). This saddle also protects the rider from damage, making the Tyrannotitan an excellent personal combat mount. Variants: Tek Variant, X(Volcano) Carcharodontosaurus Saharicus: The Daywalker Rex-Sized Carnivore HP: 1075 Stam: 300 Oxygen: 150 Food: 3000 Weight: 400 MD: 70 Carcharodontosaurus is a large carnivore that inhabits deserts and volcanic regions. They are primarily diurnal hunters who will enter a state of sluggishness during the night. Unlike Megalosaurus, Carcharodontosaurus don’t opt to sleep at night, but don’t quite reach the same heights they do during the day. During the day, Carchars gain a 35% speed boost, as well as dealing 70 base damage with attacks and taking 25% reduced damage. At night, the boosts disappear, and the Carchar’s base damage is reduced to 47. Carchars are strangely empowered by daylight, and seem to collect solar energy in their bodies. Then, through use of a highly specialized bioorganic crystal in their throats, Carchars can focus their solar energy into a powerful blast of light that blinds, burns, and deals heavy damage to targets hit by it. This attack hits extremely hard, but costs a lot of energy to use, and tires the Carchar quickly. Another curious bit of Carchar biology is its teeth. Some of these teeth are actually light storing crystals, just like the one in its throat. These teeth often fall out of the Carchar’s mouth when it attacks creatures, and become embedded in the target. After a few seconds, they will explode with a bright burst of light, causing considerable damage and blinding the target for a few seconds. The Carchar only has 20 such crystalline teeth in its mouth at a time, but these regenerate fairly quickly, meaning only constant biting will wear down their supply. Lastly is the Carchar’s most deadly attack. The Carchar will clamp its mouth shut tight and begin to fire its beam directly into its teeth. The buildup of energy in its mouth due to the energy bouncing off the Carchar’s teeth eventually causes a large explosion that heavily damages any creature caught near the blast. This attack costs 300 solar energy, and breaks all of its teeth. The power of this blast is a base of 85(1 tooth), and every other tooth adds another base 5 attack, totalling to 180 base attack at a full 20 teeth. To tame a Carchar, you should approach it at night and bait out its solar energy(Carchars produce a glow much like Light Pets when they have any solar energy, and will lose this aura once their energy reaches 0). Once this occurs, you can KO the Carchar the same as any other creature, but you aren’t quite done yet. While you feed the Carchar meat, you must be near the Carchar’s mouth with some kind of tool to take out the Carchar’s explosive teeth as they grow in. If you don’t the teeth can quickly become unstable and explode right in the Carchar’s mouth, damaging it and you, ruining the taming effectiveness and causing the Carchar to instantly lose 10% of its torpor. Some tools like Swords and pliers work better than those like Pikes or Pickaxes, but a Chainsaw or Tek Claws works fastest(This is done through a mini-game like the Mammoth Drums, but better weapons provide larger success areas than worse ones do). Once you have tamed a Carchar, you have access to all of its light based abilities and such, but can also put them near your crop plots to grant 200% Greenhouse Boost to nearby plants. You can boost your Carchar’s Solar Energy total by leveling up stamina or increase the size of the Carchar’s light aura(And thus the area it can influence crops in) by leveling up melee damage. It’s also possible to take teeth from your Carchar’s mouth and combine them with arrows/metal arrows to create exploding arrows that deal damage to stone structures and inflict blindness on targets for a couple seconds. Variants: X(Volcano) Bahariasaurus Ingens: The Speed Demon Rex-Sized Carnivore HP: 575 Stam: 500 Oxygen: 300 Food: 3000 Weight: 300 MD: 50 Bahariasaurus is an extremely fast and aggressive carnivore often seen roaming plains or other large open spaces. These aggressive carnivores use their incredible eyesight to rush down prey from great distances, and can adjust their eyes to see in many different ways. Baharias can see in normal color, Heat Vision(Like a Snow Owl), Night Vision(Like the Night Vision Goggles or Tek Helmet), Zoomed Vision(Acts like a Spyglass, but can be zoomed to various degrees), and finally Undistracted Vision, which blocks out the visual effects of events like Sandstorms or Fog. The Baharia’s other senses are nothing to scoff at either. Much like Direwolves, Baharias can sniff around to smell nearby injured/dead creatures and Explorer Notes, and like Parasaurs, they can use their hearing to detect any nearby prey and threats(This only works on wild creatures though, as having a larger, more powerful Parasaur for PvP isn’t the goal here). Strangely, Baharias also use their enhanced sense of taste to help them obtain more Prime Meat, Prime Fish, and other such resources from creatures they harvest. Most bizarrely is how the Baharia’s sense of touch interacts with its environment. Baharias are extremely sensitive to temperature changes thanks to a special oil secreted through their skin, which gives them special abilities based on ambient temperature and certain effects. Higher temperatures increase the Baharia’s speed to a certain degree(Max of 20-25%), and when lit on fire the Baharia gains both the speed boost and the ability to inflict the On Fire effect with its bites. At colder temperatures, the Baharia gains a damage reduction bonus(Max of 10-15%), and when the Baharia would be Frozen(By a Mana, Snow Owl, Amarga, Frost Wyvern, or Ice Titan) it will gain the defense bonus and an immunity to knockback(As well as still being able to move despite being “Frozen”). Mild Temperatures, such as those a human is comfortable at, give the Baharia an increase to healing speed(15%), and these are the only temperatures they can mate at. To tame a Bahariasaurus, you’ll need to confuse it. Bright lights like Plant Species Z fruit, loud sounds like Rex and Yuty roars, strange smells like honey and massive poop, foods like rotten meat or soups, and different physical effects like poison clouds or net guns will put the Baharia into a state of Confused, where it will begin panicking and fleeing. During this window is when you can begin to KO the Baharia, but it will regain its composure after 10-20 seconds, so you’ll need to confuse it with a different method again. No method will work more than once in three confusions, so you’ll always need at least three ways to confuse the Baharia. Once it’s KO’d, you can feed it meat and eventually you’ll have arguably the fastest land carnivore at your disposal. A Baharia’s sprint is only slightly slower than that of a Water Boosted Spino, making them incredibly fast when compared to every other large carnivore. Baharia’s have a regular saddle that can be made in a Smithy, or an AC saddle crafted in a Fabricator. The AC Saddle allows you to toggle your Baharia’s effective temperature, meaning you can still use the effects a warm environment has on a Baharia in a colder environment, or vice versa. This doesn’t cost any resources to use, but you can use Propellant or Water in a Canteen that is inside the saddle to inflict your Baharia with On Fire or Frozen for 10 seconds on command. You also have full command of all the Baharia’s senses, and can use them as you see fit. Variants: R(Eden) Chilantaisaurus Tashuikouensis: The Cavern Killer Rex-Sized Carnivore HP: 1750 Stam: 300 Oxygen: 200 Food: 2500 Weight: 400 MD: 65/85 Chilantaisaurus is a large cave dwelling creature found in only the deepest and darkest caves. They are quite large, but are rather skinny for their size. Don’t let this trait fool you though, as Chilantaisaurus muscle fibers are intensely compact, making it an extremely powerful predator. Curiously, Chilantaisaurus are functionally blind. Their time in the caves has caused their eyes to glass over, though their eyes still glow in the dark, a tell-tale sign that they are nearby. Chilantaisaurus also have strange bat-like ear structures, which seems impossible for a theropod, but nevertheless is their best tool for hunting. These powerful ears, combined with a quiet echolocation sound the Chilantai is always emitting, allow the Chilantai to get a unique look at its environment. The quiet sound works well for material like rock, which bounce sound well, but not things like living creatures. To see those, the Chilantai must release a louder sound, akin to a high pitched roar. This will reveal nearby creatures, and then the hunt can begin. Chilantaisaurus attack prey with their twisted and wicked teeth in addition to their powerful arms tipped with sharp claws. Chilantai are vicious hunters, and it should be considered a blessing these brutal beasts seemingly confine themselves to dark environments. The jagged and unorganized teeth of Chilantaisaurus cause profuse blood loss in targets(1% health over 5 sec), and this blood is then consumed by the Chilantai as it attacks, healing it for 25% of the total health the target has lost. Being bit by a Chilantai inflicts fear(A percentage based on the creature’s size) onto its target, as the intense pain and nasty cuts caused by this bite makes terror to build in the target as it is attacked. The claws of Chilantaisaurus cause more direct damage than the bite, and ignore armors/damage reductions. The swipes of these claws are also strong enough to damage stone structures, making them harder to contain than some other large carnivores. To tame a Chilantai, you’ll need to sneak up on it(Will NEED Ghillie armor or Cactus Broth, approaching without these will agro the Chilantai automatically) and feed it Narcotics(Biotoxin and Narcoberries work too). This will alert the Chilantai, and it will begin using its larger echolocation pulse to try and find you. Stay behind the Chilantai to avoid being spotted, and it will calm down shortly. Once the Chilantai is KO’d, you can feed it meat and tame it. Periodically, the Chilantai will let out a loud supersonic pulse that damages you and any nearby tamed or wild dinos, which will trigger an attack(Passive tames won’t fight back). You must protect the Chilantai if you want to preserve your taming effectiveness. Once tamed, it quickly becomes apparent the Chilantai is much stronger than a Rex. Their tough muscles and scales make them take less damage from attacks(15%) and grant them immense biting and swiping power. Tamed Chilantais are also a good deal faster, and their vampiric healing can make them serious threats to any creature they attack. They can even pick up smaller creatures(Both wild and tamed) with their large arms to transport them elsewhere. The only downside to a Chilantai is that their blindness transfers to you while riding. The entire world appears as black with white outlines on the ground, trees, rocks, and other such things. To see creatures, you’ll have to use the Chilantai’s roar(Which will make an effect like the Tek Helmet scanner), which will reveal creatures in front of you for 45 seconds before they disappear from your “view” again. This blindness makes the Chilantai a challenging yet simultaneously rewarding creature to ride, as you are now atop one of the fiercest creatures in the game. Variants: Aberrant, X(Bog) Saurophaganax maximus: The Crowned King Rex-Sized Carnivore HP: 1000 Stam: 450 Oxygen: 150 Food: 3000 Weight: 475 MD: 50 Saurophaganax is a larger relative of the Allosaurus, sharing the same general build, if a good deal bulkier. Saurophaganax shares the same environments as their relatives, and can be seen using its considerable size and strength to convince Allosaur Packs to follow it. These Allos now obey the Sauros command, much like Carnos and Yutys, but to a much deadlier end. When Alpha Boosted, Sauros gain a Nullifying Roar that clears status effects on its pack(Like Bleeding or Fear) and boosts their healing by 20%. It should be noted that Sauros will not spawn with an Allo pack, and must find one. To tame a Saurophaganax, you need to find it a pack, and then allow them to hunt together for a while. After hunting for a bit, the Saurophaganax will become “Crowned” during which time it and the Allos that follow it gain a 35% attack and damage reduction boost. You must wait for the Sauro to become Crowned(Evidenced by a crown icon above it), and then kill all the Allos currently following it. The Sauro will then become “Dethroned”, also evidenced by an icon above its head, and will begin to flee. When Dethroned, the Saurophaganax can be KO’d with tranquilizers and tamed, keep in mind however that the introduction of any new Allo packs will instantly Crown the Sauro, resetting its torpor and waking it up if it’s KO’d. When tamed, Sauros can have certain Allosaurus assigned to it through an option in its action wheel, which it will then bond to. Going out with these Allos and hunting things will eventually Crown the Sauro, giving it and those Allos the same 35% damage and damage reduction. If you change any of the Allos in this pack, like changing out for a stronger Allo, you’ll need to go out and Crown the Sauro again with this “new” pack. The Nullifying Roar of your Sauro receives a slight boost as well once Crowned. The roar will cleanse and boost all packmate Allos in a large radius, but also cleanse and heal any dinos in a small cone in front of the Sauro, making it a worthy support mount. In addition to a standard melee and the Nullifying Roar, the Sauro gets Frenzy Roar, a whistle ability almost exactly like the Battle Cry of Dinopithecus. Frenzy Roar makes the Allos in your pack charge a target, and enables them all to use their bleed attack, which will stack up to three times on a target while targeted by Frenzy Roar. This effect lasts for 7 seconds, and is spectacular for helping to take down tanky creatures quickly. Note that this is on a four minute cooldown, and should be used sparingly. Variants: X(Volcano) Ekrixinatosaurus Novasi- The Ravaging Raider Slightly smaller than a Rex HP: 1050 Stam: 550 Oxygen: 175 Food: 2900 Weight: 600 MD: 40 Ekrixinatosaurus is a large relative of Carnotaurus found in the Redwoods Biomes. They are fast carnivores who can often be seen running down any prey they happen to come across. Much like Rhinos, Ekrix will charge foes, gradually gaining speed and power as they run. An Ekrix only gets a 6x boost to their damage compared to the Rhino’s 8x, but their charge can do damage to stone structures, while also doing a small amount to Metal and Tek. When charging, an Ekrix can change direction quickly, though this will cause some skidding and reduce its speed by a small amount. To tame an Ekrixinatosaurus, you’ll need to trip it up. A wild Ekrix will charge you, so you’ll have to jump out of its path and make it turn towards you. While doing its skid/turn animation, you can shoot it to make it trip, which will cause the Ekrix to fall over. In the few seconds it takes for the Ekrix to get back up, you should run over and feed it, which will begin to tame it. It should be noted that the more damage you do with a shot, the longer the Ekrix will stay down, but you should be careful not to let its health drop below 50% or it will start losing taming effectiveness. When tamed, you can use a regular primitive saddle with your Ekrix, but many survivors opt to equip the Ekrix with the Bulldozer Saddle, a high tech piece of equipment crafted in a Fabricator. This heavy metal saddle grants 40 armor, increases the Ekrix’s damage multiplier to 7x when going full speed(Also increases damage against structures), equips the Ekrix with two cannons(On either side of the saddle, loaded with Cannonballs, which the saddle grants a weight reduction on) guided up and down with a crosshair(But always point straight in front of the Ekrix, the cannons only move up and down), and adds twin Gasoline fueled rocket boosters slightly behind the Ekrix’s legs. These rockets have four different settings, being Forward, Angled, Up, and Backwards. Forward setting boosts the Ekrix’s running speed considerably and makes the charge meter fill extremely fast, but stops the Ekrix from turning quickly, instead forcing it to take large wide turns. Forward also keeps running when the Ekrix flies off a cliff, making it very easy for the Ekrix to quickly cross large gaps in terrain. Angled puts the rockets at a forty-five degree angle, and while this doesn’t boost the Ekrix’s speed quite as much as Forward, it does let the Ekrix gain some height, which can be useful when coming up on small cliffs or trying to jump over rivers. Up doesn’t boost your Ekrix’s speed at all, and instead starts to lift it straight into the air(Can be omnidirectionally controlled, however descending with the rockets turned on is slower than ascending). This can be useful when scaling large cliffs, getting out of water, avoiding ground based foes, obtaining the high ground for your cannons, or even building(The Ekrix won’t move when in Up and not receiving directional inputs, making it entirely stationary in the air). Backwards is like Forward, but it makes the Ekrix walk backwards at an increased speed while damaging and knocking back any targets in front of the Ekrix. This is useful for repositioning in a fight or making it out of tight spaces. Variants: X(Arctic), R(Eden) Siats Meekerorum: The Mechanized Monster Rex-Sized Carnivore HP: 950 Stam: 500 Oxygen: 150 Food: 3500 Weight: 900 MD: 50 Siats is a creature with a seemingly cursed existence. Siats are cyborgs, not Element infused creatures like the Managarmr and Gasbags, or mechanical creatures like the Tek Stryders and Tek Rexes, but true amalgamations of flesh and steel. It seems the creators of the Ark either couldn’t, or for some reason didn’t want to make Siats fully organic, so these beasts are split almost in two in both mind and body, one side a cold and calculating machine, the other a wrathful and violent predator. This split essentially gives the Siats two different minds, and at least one of these is active at all times. When the mechanical side is active, the mechanical parts of the Siats can be put to use, and the Siats will gain a 15% Damage Reduction and 20% healing bonus. The biological side grants access to the biological parts of Siats and grants the creature a 15% damage boost and 20% stamina regeneration bonus. One eye of every Siats is mechanical, and gives them the same vision a Tek Helmet pulse gives, illuminating prey, foes, and friendlies. The other eye is biological, and looking at prey will show their stat sheet to appear(Like the one HLNA can pull up). The jaws of Siats are interesting, as their bottom jaws are outfitted with special mechanical teeth that will cover up the biological ones when the mechanical brain is activated. When this occurs, these mechanical teeth cause a target’s torpor to rise thanks to toxin injectors built into the teeth. When the biological mind takes over, these teeth retract to reveal the Siats’ actual teeth, which are serrated and cause bleeding in a target. The right arm of Siats is large and mechanical, resembling a metal human hand. When the mechanical mind is in control, this arm can be used to harvest any resources like berries, fiber, stone, metal, crystal, and whatever else you can find. The other arm, controlled by the biological mind, is much smaller, but has sharp claws which can be used to harvest meats, hides/furs, and other animal material with extreme efficiency. The lower part of both the Siats’ legs are mechanical, with large spring structures inside. When controlled by the mechanical mind, the Siats can use these springs to make impressive jumps for a creature its size, which will only compound further the more you use them in a row. These structures also passively remove fall damage, regardless of the mind controlling the Siats. When controlled by the biological mind, the Siats will run faster, and it becomes immune to knockback and stuns, allowing it to single-mindedly rush down and devour its prey. To tame a Siats, you’ll need to be able to tell when it's being controlled by which mind. This can be seen through its attacks and behaviors, or by observing the color of its mechanical eye(Cyan when mechanical, red when biological). When the beast is mechanical, do your best to stun it with things like Net Guns, Chain Bolas, or Large Dino Beartraps, then run up to it and feed it Narcotics/Biotoxin. When its biological, simply shoot it with torpor weapons like any other creature. Swapping between the two strategies accordingly will eventually KO it, after which it should be fed meat to tame. Once tamed, you can outfit your Siats with a saddle and ride it around. The minds can be swapped on your command, granting you full access to all of the Siats’ abilities. The saddle for Siats acts like a Refining Forge(Which needs to be fueled with Wood in the Siats’ inventory), and reduces the carry weight to resources in its inventory. If a creature attacks the Siats while the Forge on the saddle is burning, they in turn will be set ablaze for a short period of time. Variants: “Corrupted”(Not actually a corrupted creature, just has the same aesthetic as them), X(Space). Oxalaia Quilombensis: The Aquatic Menace Spinosaurus-Size Piscivore HP: 890 Stam: 400 Oxygen: NA Food: 2600 Weight: 450 MD: 65/35 Oxalaia is an incredibly large Piscivore found in lakes, rivers, swamps, and along the shores of oceans. It’s only slightly smaller than its close cousin Spinosaurus, and shares the same general body plan, but cannot stand on its hind legs. Instead, Oxalaia stays entirely quadruped, and prefers to spend its time swimming in water catching fish to eat. While the Oxalaia is just as fast as its cousin when sprinting, it doesn’t get the same Hydration bonus out of water, and thus may not always be comparable when traveling across maps. The Oxalaia’s prowess in the water however, is entirely unmatched by its cousin. Oxalaia are very fast swimmers, easily capable of outswimming a Spinosaurus, not only in terms of speed, but also in terms of precision. Oxalaia are capable of three hundred sixty degree movement both laterally and horizontally when underwater, making them able to swim upside down and sideways. Their maneuverability exceeds that of many ocean creatures, and lets it be an incredibly effective hunter, with a powerful bite easily capable of dispatching aquatic creatures(Base 65 damage). On land this bite is much less effective, but the Oxalaia can do kicks and stomps with its legs to protect its hind quarters(Land bite and leg attacks all do base 35 damage). When swimming, it has a surfaced mechanic just like the Megachelon, allowing for easy crosswater travel if all you have to do is be at the surface. Oxalaia have no oxygen stat, so they can be underwater as long as you need them to, which combined with their ability to regenerate stamina while regular swimming makes them perhaps the most capable amphibious mount in the game. Oxalaia are rather simple tames. When touching water, Oxalaia torpor drops incredibly quickly, even faster than that of a Giga. To tame an Oxalaia, you need to lure it out onto dry land and keep it there for some time(This depends on the level of the Oxalaia). Eventually, the Oxalaia will show signs of exhaustion, becoming passive and panting occasionally. To tame the Oxalaia, you need to place either a tap with flowing water, have an active well close to the Oxalaia, or have your own tame Morellatops nearby. While these sources of water are closeby, you can passive tame the Oxalaia with fish meat or kibble, and eventually it will become tamed. Tamed Oxalaia are the same aquatic threats they are in the wild, however a survivor can use a little ingenuity to take them to the next level. You can craft either a regular primitive saddle, or go into the fabricator and create the Hydroboost saddle, a saddle with twin propellers used for increasing movement speed by 75% percent while in the water, though this does slightly diminish the Oxalaia’s tight turning radius. In addition to this, the saddle adds two large water tanks to either side of the Oxalaia’s body, which collect water whenever the Oxalaia is submerged in water. Total Water Amount is tied to your saddle’s Armor value, meaning higher level saddles grant a higher Water Total. This water can be used via hoses attached to either side of the Oxalaia’s mouth when out of the water, which has many different settings with different effects. There’s the Hose setting, which sprays a large amount of water onto targets like a garden hose with no head, dealing lots of knockback to foes(And a little damage) while putting out any friendlies that are on fire while using a moderate amount of water. Next is the Mist setting, which mists a large area(Probably around 7x7 foundations or larger). This area grants a passive health and stamina regeneration bonus to friendlies inside of it while also irrigating any crop plots in the cloud. This setting takes very little water, and can be used for an extended period of time, or indefinitely if the Oxalaia stands in water. Pressure setting sends out two small but highly pressurized streams of water that deal a good deal of damage quickly, but this uses quite a bit of water quickly. These streams are powerful enough to easily ignore armor, but also cut through stone and trees with ease, though they do not collect any resources from this. For a more flashy setting, there’s Glob setting. Glob setting lets the Oxalaia fire a large water glob which will stick to the ground on impact. This water blob will slow down any creatures that step inside, and will explode after seven seconds. You can fire as many of these globs as you want, but firing them close to one another will cause them to combine, resetting the explosion timer but making the glob larger and more powerful upon explosion. The max glob stack size is up to ten, making an explosion that deals massive damage in a large radius. Lastly is the Flood setting. This setting deals massive damage in a large cone in front of the Oxalaia, while also sweeping away creatures, resource nodes, and dealing damage to all structure types. This attack requires all of the water your Oxalaia has, and the more you have, the farther it will go while dealing more damage. Flood can be used to easily turn the tide of a fight, or demolish whole packs of wild creatures. Variants: X(Ocean), R(Eden) Guanlong Wucaii: The Watergrow Rex Raptor-Sized? Carnivore HP: 235 Stam: 135 Oxygen: 150 Food: 1500 Weight: 170 MD: 20 HP: 1100 Stam: 420 Oxygen: 150 Food: 3000 Weight: 500 MD: 62 Guanlong is an uncommon predator commonly found near beaches and mountains. They are a little larger than your typical Raptor, but are slower and stronger, and don’t appear in packs. Guanlong actually have a much more fearsome tool at their disposal. When a wild Guanlong reaches 50% health, massive amounts of heat and pressure will begin to radiate from its body, pushing back and damaging any creature caught near to it, and the Guanlong will begin to enlarge and morph. At the end of the transformation the Guanlong will have become a Rex, ready to chomp down on its foes with its newfound strength. In this form, Guanlong are indistinguishable from actual Rexes, and are just as strong as any wild Rex you can find roaming the Arks. To tame a Guanlong, you’ll have to coax it into its Rex form and knock it out. Once KO’d, the Guanlong will revert to its small form, but has very fast torpor drain and a relatively low amount of torpor to start with, so you’ll want lots of Narcotics to keep it down. Once tamed, the Guanlong’s ability can be used as you see fit, but the Rex transformation is on a resource meter which can only be recharged in small form. This resource meter starts at four minutes total for a level 1 Guanlong, but can be made longer than this by leveling Health(About 5 to 10 seconds per level). Any Guanlong saddle you put on will be used when it transforms, so you’ll still get the 45 armor from a Ramshackle saddle and such. You can also use the Rex form to Mateboost and Breed with other Rexes, and this will always yield Rex babies. Variants: X(Volcano) Suchomimus Tenerensis: The Fishing King Rex-Sized Piscivore HP: 790 Stam: 400 Oxygen: 900 Food: 3500 Weight: 560 MD: 58 Suchomimus is a large bipedal Piscivore found in rivers and swamps, and can often be found standing in water hunting fish. A Sucho pays little mind to other creatures, but will viciously attack any other creature it sees hunting fish nearby. When hunting, a Sucho may choose to either just eat the fish it catches, or it will impale the fish on its large hook shaped claws and take it to a Fish Cache, a large pile of fish that will grow as the Sucho adds more. The Sucho is fiercely protective of this stockpile, and will attack any creature that tries to eat from it. Just like their cousin, the Baryonyx, Suchomimus heal faster when eating fish meat, but heal exponentially faster than even that when eating from their stockpile. Suchos aren’t quite as fast in the water as a Spino or Oxalaia, but still outperform a lot of other creatures when swimming, and have much better sprinting movement speed than a bipedal Spinosaurus. To tame a Suchomimus, you’ll want to sneak up to its Fish Cache and dose it with Narcotics. Then, prevent any creatures from eating from the Cache until the Sucho decides to take a bite. If another creature eats from the pile, the narcotics will be wasted and the pile destroyed, which will cause the Sucho to kill the creature and force it to create another pile from scratch. Only a pile with 10 or more fish can be dosed, so it will take time for the Sucho to be doseable again. Once you’ve successfully KO’d the Sucho by dosing its piles, it will pass out and be tameable with fish meat or kibble. When tamed, Suchos can be saddled with the King Fisher Saddle, a saddle outfitted with six fishing poles that can all be cast at once. These poles require no bait, and can be used to catch any fish type. The fishing minigame is completed automatically for you if left idle for a little while(This does take a little bit of time, represented by a bit of UI), and the is loot transferred to the Sucho’s inventory, but loot from automatic fishing isn’t quite as good as that obtained from hands on fishing. You can choose to complete each minigame individually if you’d like to get regular loot, but that is obviously much slower. Fishing from the saddle can be completed while moving, but all lines will be detached if the Sucho gets too far away from where fish can go(Fish will be dragged along when swimming/walking in water they can swim through, but will detach if you try to drag them onto land or somewhere they can’t swim). The King Fisher saddle also has several fish baskets built into it, allowing the Sucho to be used as a fish capturing creature for pond decoration, water dino transport, or Shadowmane taming assistance. These fishing baskets do require to be recharged with water like regular ones, but all this takes is for the Sucho to touch water. These fishing baskets can be removed, but will need to be replaced onto the saddle before you can use it to capture fish again(This will be called Suchomimus Traps instead of Fish Traps in your inventory). Lastly, the King Fisher saddle makes a large AOE boost to the collection of fish for nearby friendly dinos, useful for ones like Baryonyx, Ichthyornis, or Otters. Tamed Suchos, when set to wander, will begin making Fish Caches, with a maximum size of 15 loaded fish. Each Sucho can only make two caches, which can be used by both it and other friendly dinos(Even herbivores) to grant them a flat 250 health per feed plus a 10 second heal like that of Baryonyx eating fish. Variants: X(Bog), R(Rockwell) Edmarka Rex- The Gluttonous Giant Rex-Sized Carnivore HP: 1750 Stam: 300 Oxygen: 135 Food: 10000 Weight: 590 MD: 48 Edmarka are large, rather portly theropods often spotted feasting on anything and everything, consuming any and all edible material like meats or berries, no matter how potentially harmful it may be to them. The bulk gained from eating all this food makes the Edmarka resistant to many status effects(Freezing, Burning, Bleeding, Knockback, Stuns, Slows, Acid, etc.) as well as making the Edmarka take slightly less damage(10-15%). With how much they eat though, Edmarkas often get sick to their stomachs. When attacked, Edmarkas may choose to empty their stomach contents in a high velocity projectile vomit stream. This not only deals a good deal of damage and ignores armors/natural defenses, but also drenches the Edmarka’s opponent in vomit, making them take some damage over time due to the strong acids as well as losing stamina slower. If an Edmarka instead chooses to bite its opponent, the target may be infected with a debilitating infection caused by the mixture of leftovers from the Edmarka’s food stuck in its teeth. This infection is non-communicable, but makes the creature regenerate health and stamina slower, as well as move slower and deal slightly less damage. It’s entirely permanent until cured with a Lesser Antidote, but the inability to be communicated to other nearby creatures makes this infection far less deadly. To tame an Edmarka, you’ll have to make it hungry. To do this, you’ll need to lure it away from any potential food sources, and make it drain its food through use of the vomit attack(Edmarka food drain when using this attack is actually quite low, but the Edmarka becomes visibly skinnier as its food goes down). Once the Edmarka reaches 0 food, it will begin starving. Once the Edmarka starts starving(This doesn’t lower taming effectiveness), it will lay down in a rather sad manner and begin asking for various types of food. If you can give it all the foods it wants, they will eventually be tamed, and you’ll have your very own trough cleaning theropod. A tamed Edmarka can be used to obtain any edible resource with extreme efficiency, but it should be noted that Edmarkas seem to have a special sweet tooth, and love Sweet Veggie Cakes, being the only theropod to gain its special healing effects. In fact, Edmarkas love sweets so much they’ll practically beg a survivor for it. So, some survivors put their heads together to help sate their hungry friends, and came up with the Extractor Saddle. The Extractor Saddle has a large turret that fires a Tree Sap Tap on a chain, complete with a bendy straw leading right into the Edmarka’s mouth. The tap can be fired at Redwood Trees and the Edmarka starts to suck the sap right out of it. The tree will be drained, and the tap can be retracted and fired again. This can help expedite the extraction of Sap and making of Veggie Cakes, something the Edmarka is more than happy to help with. It should be noted that Edmarkas are also the second creature capable of generating Massive Dino Poop thanks to their eating habits. Variants: Aberrant, R(Eden) Giganotosaurus(Rework/TLC): The War Machine Slightly Larger than Rex-Sized Carnivore HP: 2000 Stam: 350 Oxygen: 150 Food: 4000 Weight: 500 MD: 75 Giganotosaurus is a large carnivore often found on mountains and in the Redwoods. They are physically imposing theropods that sit above all others on the food chain, and thus even an adult Tyrannosaur won’t dare attack one. Gigas will hunt anything and everything they can get their jaws around, and their large knife-like teeth cause deep lacerations with every bite. If this wasn’t bad enough, Gigas are relentless fighters, and don’t go down easily. Due to their large size, Gigas don’t take knockback from other dinosaur attacks, but the real trouble comes as the Giga loses health. A Giga will become more and more infuriated as it loses health. At 75% health, it will gain a 15% boost to attack and damage resistance. At 50% health, it gains a further 10% damage boost and a 20% speed boost. Finally at 25% health, it will gain a 50% increase to both stamina and health regeneration for two minutes, as well as 10% more damage resistance. A Giga’s roar is ear splittingly loud, and can be used to deafen creatures for a short time, making them unable to receive positive effects from sound based abilities like Yutyrannus or Zhuchengtyrannus roars. This means launching an attack on a Giga is all about brute force, being able to outgun the Giga quickly and effectively. Taming a Giga is almost the same as it always has been, but it's relatively easier to KO this time around. Once you have it KO’d though, you should be careful, as every single creature in the area won’t hesitate at the chance to be rid of the Giga, and will attack it in a group effort to destroy it. You need to keep the Giga protected throughout the tame, but once you tame it you come into possession of the strongest carnivore around. Tamed (TLC)Gigas have MUCH better stat growth than the current Gigas we have now. In addition, Gigas gain access to the War Machine saddle, a metal plated saddle that replaces the current Giga saddle, granting it a base of 45 armor. This saddle has many long and sharp spikes like those of the Kentro or Amargasaurus, which cause damage to be reflected back at any creature that hits the Giga with a melee attack. Finally, the War Machine saddle lets the Giga do a head swinging attack that deals heavy damage to Stone structures, some to Metal, and a little to Tek. This boosts their usefulness in raids when combined with their overall strength, ability to remove/nullify sound based boosts, and bleed damage from their bites. Variants: X(Volcano), R(Rockwell and Eden) Yangchuanosaurus- The Furious Fists Rex-Sized Carnivore HP: 1050 Stam: 600 Oxygen: 175 Food: 3000 Weight: 500 MD: 52/48/52 Yangchuanosaurus is a large theropod often seen in forests and open fields. They are strangely shaped compared to other theropods, and oddly don’t resemble the earth Yangchuanosaurus very much, though their teeth and small head crests make it rather unmistakeable. Yangchuanos have large, robust arms adorned with hands that have keratinous coverings on them, making the Yangchuano a strong puncher(Base 48 damage). Because of how heavy these coverings are, Yangchuano is slow to start punching, but will quickly gain speed. Once it reaches maximum speed, the Yangchuano will get Pumped Up, and its fists will seem to ignite, increasing the Yangchuano’s attack speed and attack even further until it stops punching or runs out of stamina. In addition to these punches, the Yangchuano has a serviceable bite(Base 52 damage) that can be used to harvest bodies and pierce armors, and a tail sweep. To counterbalance the weight of the Yangchuano’s fists, it has a club on the end of its tail that can be used to protect the Yangchuano’s backside. To tame a Yangchuano, you’ll need to KO it by hitting it in the head. Yangchuanos have chins covered in keratin, giving them a strong “Boxers chin” that can be hit with things like catapults, rockets, and cannonballs to knock them out. Once you’ve KO’d the Yangchuano, you may notice that the Yangchuano’s taming effectiveness is 0%. You’ll have to repair parts of its keratinous armor(Head, back, tail, arms, and legs) as it’s being tamed with keratin harvested from other creatures with a minigame. This will always happen 5 times during a tame, but it will be random what parts need repairs. Each repair will raise taming effectiveness by a max of 20% based on your score in the minigame, so the better you do, the better your tame will come out. Keep in mind that while your taming progress only increases through eating, it won’t progress past 20% until you complete a repair on the Yangchuano, meaning that you’ll always have the chance to do all 5 games, no matter how fast your taming speed is. Once you’ve tamed a Yangchuano, you have the ultimate prize fighting creature on your side. A tamed Yangchuano has all the access to the accelerating punches, bite, and tail whip as a wild one does, but also gains access to a few new tricks. They can turn in place, even while attacking, and can quickly hop to the left or right to make them harder to pin down in a fight. In addition, pressing the jump button while punching allows the Yangchuano to perform some interesting maneuvers. Using it while standing still will cause the Yangchuano to end its punching and perform a single powerful uppercut that will send most creatures flying. Pressing jump while hopping to the left or right will cause a hook punch and moves the Yangchuano in more of an arch than just sideways(For example, if you’re in front of a creature and perform this move, you’ll be moved to the creature’s side). Inputting backwards will make the Yangchuano end its punching and perform a quick ground slam with both its fists, then jump backwards a bit. Lastly, if inputting forward, the Yangchuano will quickly push both its fists forward, pushing back whatever creature it hits. These are all fine and dandy abilities, but the abilities of Yangchuanos are most powerful when paired with the craftiness of human beings. This is most evident with the saddles a Yangchuano can be outfitted with. You can equip a regular saddle, the KO saddle, the Wallbuster saddle, or the Rockbreaker saddle. The KO saddle makes your punching attacks do torpor(6x the damage of your punches) and provides 15% damage resistance. It resembles sparring gear, including large gloves over the Yangchuano’s arms. The Wallbuster saddle equips your Yangchuano with large metal gauntlets that allow it to deal damage to stone with its punching attacks, and metal when Pumped Up, while also increasing your Yangchuano’s attack by 15%. Finally, the Rockbreaker saddle equips your creature with sharp drill-like gauntlets that allow the Yangchuano to harvest any hard material such as stone, oil, obsidian, metal, or crystal using its punches while also decreasing the weight of those resources in its inventory by 50%. Variants: X(Arctic) Kelmayisaurus- The Pirate’s Partner Rex-Sized Carnivore HP: 975 Stam: 500 Oxygen: 750 Food: 3000 Weight: 500 MD: 52 Kelmayisaurus is a large carnivore often seen along coastlines or swimming in shallow waters. They are highly aggressive towards oceanic creatures, and will often be seen attacking schools of Megalodon and Manta. They are proficient swimmers, using their paddle-ended tails to reach impressive speeds, make fast turns, and even propel themselves out of the water. Kelmayi have large storages of both water and air(Which isn’t tied to any resource meters) within their bodies that can be used in self defense. When on land, it will blast water at foes with great pressure, which will both damage and deal lots of knockback to anything it hits. When underwater, it will instead shoot a pressurized bubble beam like that of the Megachelon, which will deal some damage and inflict Suds on an opponent(Target is 20% slower and deals 10% less damage). To accommodate for these attacks, a Kelmayi has a wide opening mouth, which can be combined with its powerful neck muscles to allow it to pick up creatures. If attacking something, the Kelmayi may pick up an opponent and use its pressurized water to shoot it at a rock or tree, dealing heavy damage, or pick up another creature and shoot it at its opponent directly. When underwater this can also be done, though to lesser effect. To tame a Kelmayisaurus, you’ll need to be on a raft and have Prime Fish Meat in the last slot of your hotbar. This will make the Kelmayi approach you passively, and begin the taming process. Once you’ve started the tame, you need to find Leedsichthys for the Kelmayi to kill. Each Leeds will increase its taming progress, but letting the Kelmayi fall below 50% health will make it start to lose taming effectiveness. Alpha Leeds are more effective foods, and any other Ocean Alphas are also viable foods, though they may be more risky to take on. Once you’ve tamed a Kelmayi, you may notice they’re likely any pirate’s best friend. Tamed Kelmayi are not only effective water mounts, capable of jumping onto rafts and ocean platforms with ease, but they also add a few things to any crew. A tamed Kelmayi will help your ship travel as you go along by sticking its tail in the water and paddling, increasing speed by 20%(Max of 3 Kelmayi will do this on any one boat). They will scare off Leedsichthys, protecting your raft from being demolished, and provide a boost to any fishing loot caught while on the same raft or platform as it. In addition to that, any creature other than another Kelmayi will be granted a stamina loss buff(-50% stamina loss) for 2 minutes after touching the raft or platform, meaning it can transform any raft or platform into a relatively safe transport checkpoint, home base, or battle station. In addition to all this, Kelmayi can weaponize their pressurized water and air to even greater effect. You can pick up and shoot out tamed creatures without hurting them, or give the Kelmayi boulders, cannonballs, chain bolas, or jars of pitch to be fired out at your opponents. Boulders and Cannonballs shot from a Kelmayi can be used to tame creatures who need to be KO’d by those items. This can be done underwater as well, however the projectiles won’t travel quite as far or as fast, but they will all inflict Suds on an opponent, making it easier to get multiple shots off on one target. Interestingly, Kelmayi seem to have one enlarged claw on their right arms, which resembles a pirate’s hook. This has no seeming purpose, but it’s there nonetheless. Variants-X(Ocean), Aberrant(Only found in the Fertile Lake) Deinocheirus- The Clawed Omnivore Rex-Sized Omnivore HP: 1300 Stam: 400 Oxygen: 200 Food: 3000 Weight: 2000 MD: 50 Deinocheirus is a large omnivore often seen roaming in swamps and redwoods. They are peaceful creatures, whose only violent tendencies are against small fish and berry bushes. In fact, Deinocheirus is so agreeable that other wild creatures ignore them entirely. Should they ever encounter a Rex or Giga, both parties will be surprisingly cordial and continue life as usual. It should be noted however, that should something ever hurt a Deino, whether intentionally or not, it will soon regret this mistake. A Deino has large clawed hands that ignore armor, making it quite capable of defending itself, but other nearby creatures of all sorts will come to protect the Deino as well. Tyrannosaurus and Triceratops locked in deadly combat will quickly turn their attention towards the aggressor, peaceful Brontos will trample a whole forest chasing their new foe, and even generally skittish creatures like Gallimimus and Equus will gain a newfound bloodlust when witnessing a Deino be attacked. Such a response should make any unprepared survivor think twice before attacking or attempting to tame a Deino. It may be noted that Deinocheirus seem to enjoy having smaller creatures(Dimorphs, Microraptors, Mesopithecus, etc.) around and on them. Finding a Deinocheirus is a good way of finding smaller and often more elusive creatures. These creatures will of course protect the Deino if it’s attacked, but they will get a Bonded boost, gaining a 50% damage bonus and 50% damage reduction. To tame a Deino, you’ll have to KO it like other creatures. This is made difficult by nearby creatures and the Bonded critters, but it can be done. Once the Deino is KO’d, you’ll need to place berries, veggies, or kibble into its inventory, but you may notice that it isn’t eating yet. To get a Deino to feed on the food in its inventory, you’ll need to bring it a fish. Much like taming an Otter or Hesperornis, you’ll need to drag a fish body to the Deino and feed it. This will allow the Deino to feed for a short amount of time, with smaller fish(0.1-0.5) granting about three minutes of eating time, and larger fish granting more and more time. Fish caught by an Ichthyornis are twice as effective as regular fish, and Sabertooth Salmon are better than Coels and Piranhas. Once this timer runs out, you’ll need to feed the Deino another fish to continue the taming, too long without a fish will cause the taming progress to fall on your Deino. When tamed, Deinocheirus maintain almost all of their wild traits. They are excellent berry and fish meat collectors that are ignored by all creatures when being ridden, letting you walk right up to a Giga with no risk. Wild creatures will no longer come to your aid in a fight, but you can assign five small tamed creatures to your Deino. They will attach themselves to the Deino, and will attack whatever it attacks, gaining the Bonded boost. Their large arms can still be used to ignore the armor values of enemy saddles, but can also be put to other uses. For one, a Deino can use its claws to directly pick crops from crop plots or put fertilizer on them(This is done with the right and left click button, left click puts fertilizer into whatever crop plot the Deino is looking at while it has Fertilizer in its inventory, while right click collects the crops). For another, a Deino set to wander will pick up nearby eggs, both Fertilized and Unfertilized. This is good for kibble farms or when you go AFK while dinos are breeding. Deinos can also use their impressive carry weight in conjunction with their powerful arms to pick up structures like smithies, storage boxes, and vaults. They can also pick up some structures like foundations and walls and move them to a different location, though the structure can only be placed somewhere viable, and cannot be retrieved or “refunded” in any way. Once a structure is picked up, it must be placed somewhere. A Deino’s saddle comes equipped with two large storage boxes(One on either side) that have separate inventories from the Deino and each other. These storage boxes only transfer 50% of their total weight to the Deino, making the Deino an effective resource ferry. This saddle also acts like a Cooking Pot, but without the requirement for wood to burn. You just have the Deino enter “Cooking Mode”(Like you do with a Magmasaur and Smelting), and it will begin mashing some objects(Can be whatever) between its palms. When doing this, it will begin making recipes from the items it has in its inventory, and will continue to do so until told to stop. Such a skill can prove useful when traveling, provided you have access to the resources required for certain recipes. Gigantoraptor- The Traveling Caretaker Rex-Sized Carnivore HP: 750 Stam: 500 Oxygen: 300 Food: 3000 Weight: 1000 MD: 38 Gigantoraptor is a large and rather strange looking creature often found in plains biomes or desert dunes. Gigantoraptor are usually peaceful, but will attack should you get too close to them. Gigantoraptor are relatively social, being found in groups of up to eight individuals, though they seem to have no pack bonus or Alpha. Interestingly though, Gigantos do seem to have deep connections to their mate(A Giganto of opposite gender determined at spawn), and gain a 50% damage boost and damage resistance when mate boosted. Males will gain access to a stamina drain and slow effect on their attacks when mate boosted, while females will run 25% faster and deal bleed damage with their attacks. These boosts, combined with the already impressive run speed of Gigantos makes them incredibly dangerous if disturbed, and better left alone. Even when separate, males and females have differences that make them wildly different. Males have larger, more ornate feathers that can be used to scare off smaller creatures like Wolves and Raptors, or offer a challenge to larger opponents like Rexes and Gigas, making them switch their attention to the Male. Due to the lack of these large feathers, Females attack faster, and can use a shrill scream to locate and unearth buried enemies like Purlovia and Deathworms(This deals a good amount of damage to whatever is unearthed). To tame a Gigantoraptor, you’ll have to fight tooth and nail to get one of their eggs. Gigantos spawn with a nest that one of the parents will sit on at all times, leaving it guarded nearly 24/7. To take the egg, you’ll have to lure the Gigantos away by killing them(Not recommended) or trapping them somewhere, and then take the egg. You’ll hatch the egg and realize that the baby doesn’t seem to take food from you or any Maewings you may have. To get the baby to eat, you’ll either need an already tamed Gigantoraptor(Or Oviraptor) nearby, or you’ll need to craft the Mama Goose hat. This is a Gigantoraptor themed hat that can be put on by you or any two legged meat eater(Raptor, Rex, Giga, etc) in place of a saddle to trick the baby’s underdeveloped eyes into thinking it’s looking at an adult Gigantoraptor. The baby will now collect foods from the inventory of you or whatever creature is wearing the hat(Basically like a trough). The Mama Goose hat is crafted in a smithy with 450 Hide, 300 Fiber, 2 Silica Pearls, and 20 Gigantoraptors(Obtained by killing Gigantoraptors). Once tamed, Gigantoraptor keep the same buffs and abilities they had in the wild, but gain a few as well. A mounted Gigantoraptor can be commanded to flap its arms and slow any falling, much like Terror Birds do to gain distance and negate fall damage. They can also perform a large jump like that of Procoptodon or Reapers to gain height and traverse cliffs. In addition to this, two Gigantoraptor of opposite gender can be Bonded to gain the Mate Boosted Buffs(These will only apply when they are together, a range farther than regular mate boosts) and when Bonded, they can be commanded to create a Nest. They will ask for various resources like Wood, Thatch, Crystal, and some other odds and ends to make this nest, but once they do, it can become an indispensable tool for any survivor. You see, Gigantoraptor make for perfect parents, and you can put three eggs in their nest to be perfectly incubated, no matter the size or requirements. You can only put one of these nests within four foundations of each other, so it’ll take up a little space to use a lot of them, but they can be useful for any egg that usually requires unique temperatures(Rock Drake, Magmasaur, etc.) or special conditions(Megachelon, etc.). Utahraptor- The Scythes of Death Carnotaurus-Sized Dromaeosaur HP: 760 Stam: 450 Oxygen: 200 Food: 1500 Weight: 400 MD: 42 Utahraptor are large pack hunters found in packs of 4-7 in forests and redwoods. They are covered in feathers much like Deinonychus, but are notably larger and stronger. Utahraptor do have a pack alpha, who is 25% larger than its packmates and possesses a notable alpha glow(These Utahs are simply the highest level of the pack). If a Utah Pack spots prey, the Alpha may call to its pack mates and have them attack in certain formations. These are Direct(All Utahs charge the prey head on), Pinch(Utahs approach head on and to both sides of the prey, or Surround(Utahs attack from the front, sides, and behind of the prey). Utahs attacking in this manner will latch onto targets much like Deinonychus do, and will apply a slow and unique “Weakness” effect to the target. When under the effects of Weakness, creatures do 10% reduced melee damage and take 15% increased damage. This will last for five seconds, but the length can be extended as more Utahs attack the target(Basically, each Utah will add a stack of weakness. The first stack will tick down, then the next, and the next, so on and so forth until they are all exhausted. A Utah cannot reapply a stack of Weakness until the one it applied earlier is exhausted. So if two Utahs are attacking, Utah 1 cannot reapply weakness until its stack has gone away and Utah 2’s stack starts ticking down.) Utah Alphas can also command their pack into a formation to perform fear roars much like a Yutyrannus, which will scare prey in certain directions based on formation. These are Away(Utahs will form a semicircle around target and scare them in the opposite direction of the Alpha), Toward(Same as Away, but target is scared towards Alpha), Angled(both Right and Left)(The pack scares the target to a 45 degree right or left angle away from the Alpha), or Defensive(Utahs will form a circle around Alpha facing outwards, and fear roar anything near their circle). This Fear Roar can scare all but the largest of creatures, like Gigas and Titanosaurs, meaning even Rexes, Brontos, or Spinos can be driven off by a Utah Pack of sufficient size(Around 6 or 7 Utahs roaring at once to instantly scare). When not hunting in a formation, Utahs can be seen jumping over obstacles to reach their prey, making them hard to run from for long. To tame a Utahraptor, you’ll need to play a dangerous game with them. Wild Alphas will stand still when ordering any attack or fear formation, during which time it can be tranqed. Successfully hitting the Alpha will cause all of its pack members to rush into the Defensive formation for a few seconds. Wait this out until the Alpha tries to coordinate another formation, rinse and repeat until it is KO’d. Once KO’d, not only can the Alpha be tamed, but any other Utahs in its pack can be KO’d and tamed as well, though they will become partially skittish during this time(Attacking for a little bit then running away) and won’t attack in formations. Feed them meat or Extraordinary Kibble to tame them(It should be noted that Utahraptor take quite a while to tame, meaning their effectiveness will tank without kibble). Once tamed, you can strap some saddles onto your Utahs and dive right into it. You can select any Utah to be an Alpha through an option on their wheel, and then assign up to 10 other Utahs to be in its pack. A Utah cannot be in more than one pack at a time, and there can only be one Alpha per pack. This Utah can be used to execute Attack and Fear formations, and gains the same 25% size increase that wild Alphas have. It should be noted that only Alpha Female Utahs can breed, and need a pack larger of at least three following them to do so. Survivors may be disappointed by this limitation, but may be comforted by the fact that Weakness can be applied to Bosses, making Utahraptor potentially indispensable support mounts for Boss Fights. Tamed Utahs also gain access to a respectable jump and the ability to crouch, which lowers and narrows their hitboxes to allow for easy access to most caves while also making them harder to detect(Like Ghillie armor) at the cost of movement speed. If an Alpha jumps or crouches, any Utahs in its pack will as well. Utahs are treated as large creatures, and are thus ignored by common predators like Raptors and Sabers. Variants- R(Rockwell) Future Ideas- Sigilmassasaurus-???(Want to research this one more before I decide if I want to even make it a concept) Megalosaurus TLC- This is a TLC to help bring the Megalo more in line with other large carnivores, more specifically my Carcharodontosaurus concept.
  2. Throughout Ark Survival Evolved's beginnings, there have been creatures and animals that have been considered "useless" or unneeded. See ever since the concept of a TLC update was released back in 2018 to the Ark community, many creators and survivors have been wondering and bagging for certain animals to be updated. Well this discussion post will be focused towards which animals need or should be included in the fourth TLC update for Ark Survival Evolved. And with new expansion packs being released such as the Lost Island and Fjordur, various creatures have become "unneeded" or less-used and the list expands with each new release. Currently many survivors that I have found in the community and on different (PVP and PVE) servers state that the following animals need to be updated: These are also not my opinions, as I enjoy all of these creatures. The only animals I personally want an update for are the Archaeopteryx, Araneo, Compsognathus and Onyc. Archaeopteryx Allosaurus Araneo Brontosaurus Carnotaurus Compsognathus Diplodocus Dilophosaurus Giganotosaurus Gallimimus Liopleurodon Megalodon Mosasaurus Onyc Plesiosaurus Pachycephalosaurus Paracertherium Pulmonscorpio Phiomia Sabertooth Terror Bird Quetz Wyvern And some survivors that I have found in the community and on different (PVP and PVE) servers even stated that the following animals need to be removed if they don't receive a TLC update at some point: Compsognathus Diplodocus Ichthyornis Plesiosaurus Pachycephalosaurus Pegomastax Phiomia Purlovia Lamprey (Ark Abberation) Liopleurodon So with new DLC's and expansion packs being released with new animals and taming strategies every year, maybe the next release after Fjordur should be a TLC update to narrow down the list, as with the list being this large. The community has been wondering if any of the following animals will ever be updated. My team and I will be posting our own suggestions towards the concept of a TLC update and on this topic, however. We would also like to hear the community's opinion and their suggestions towards our and their ideas. So if you have any suggestions, comment below. Thanks. - MonstersHunters
  3. https://drive.google.com/file/d/1YLHMvWj66BgaiLtXDy57-vPKlIu4Tie2/view?usp=sharing SUCHOMIMUS, THE NEW TAMING META (dossier in the link up here) Common Name: Suchomimus Species: Suchomimus Aquavenator Time: Early Createceous Diet: Piscivore Temperament: Territorial Wild Suchomimus Aquavenator is probably the dinosaur that most adapted for underwater hunt on the island, with mooray-like nostrils capable of spotting the smallest drop of blood and pressure sensors on the snout that help it find its prey even in the darkest water. However, the most intriguing trait of Suchomimus is its special throat pouch that reminds me a lot of pelican ones. Adult specimens are very caring parents: they use their throat pouch to feed their hatchlings until they're autonomous enough to take care of themselves. While Suchomimus does display territoriality, it always chooses intimidation over fighting: in case unwanted visitors enter its territory, it will start bellowing like a crocodile. That usually suffices, but Suchomimus will stand its ground and defend itself, should it judge it necessary. In that case, it will tend to attack from a distance by throwing earth, mud and rocks with strong tail swipes. Domesticated Survivors on the Ark figured out a quite clever way to take advantage of Suchomimus and its unique features: while it's not as versatile as Baryonyx or as powerful in battle as Spinosaurus, this water predator can be extremely helpful when it comes to taming other creatures. Apparently, stocking food in its throat pouch turns it into a sort of natural kibble, which can be feeded to creatures undergoing a taming process to make it much more efficient. What's more, the tail swipes seem pretty practical for knocking out even the biggest target like apex predators or sauropods. The designing Before starting, I want to make a premise: I know that this idea for suchomimus may not look scientifically accurate (spoiler: it isn’t), but as WC also does not reserve the right to do, I conceded myself a little creative licence, but I justified every aspect of the creature with at least a believable contextualization. We all know the most famous relatives of suchomimus (spino, bary, irritator, ichthyovenator and so on and so forth); Well, they all present some distinct traits (it depends on the species): crocodilian mouth, conical teeth, hooked claws, amphibian body structures and finally, the sail. In the end, I decided to put all these characteristics in my suchomimus design, with something else as an extra. I took the idea of a throat pouch from pelicans (as you might have imagined) but I didn't use it for catching fish. Many species of birds conserve food in a specific zone of the throat for giving it to their chicks. Well, I inserted this feature in my sucho, but I made it more useful. You can prepare in its inventory a special “Sucho Kibble” that works way better for taming than any other kibble, and it’s effective on all creatures. You’ll just need a few resources (some of them are relatively rare, I don’t want to make it too easy, nor too hard. For example, it may require raw mutton, eggs, or fish, but also other things) to be crafted in its inventory, just like you would craft materials in the pestle and mortar. This “Sucho Kibble” works so well especially for taming other suchos, in fact you can tame Suchomimus at any level with very little “Sucho Kibble” (yes, the taming method is the classical KO method). But it doesn't end here, don’t forget that this feature is meant (at last in the “lore”) for taking care of babies, consequently you can use it for feeding baby dinos and mammal cubs, making the growth process faster and far more efficient. Finally, you players can consume it to restore both health and hunger. Speaking of other abilities, I gave to the sucho a tail swipe capable of throwing sand/ snow/dirt/water (depending on where you find) projectiles for dealing a HUGE amount of torpor. For this reason, its crocodile-like tail becomes a perfect tool for knocking off most creatures in both land and water. And everything of this dealing the minimum damage to the target, for not spoiling the taming efficiency. Next it can attack with both teeth and claws, but it can also grab prey with them (medium sized with mouth, smaller with claw). Finally, take a look at its name: Aquavenator (predator of the water). For making it a water predator I made it capable, only when under water, to show on your HUD every creature in the proximity distinguishing prey from rivals in addition to showing with an icon how much health they have (like with direwolves). What’s more it has the same Hydration buff from Spino. As I made the sucho relatively weak as a fighter (seriously, it’s not stronger than a lone allosaurus) I gave it a crocodile-like bellowing growl that deactivates aggro from enemy creatures. Let's make an example: a rex charges you, the Sucho bellows, the rex says: “ Understandable, have a nice day” and leaves ignoring you for long enough to let you leave. Now, I want you to get back to the beginning and read all its abilities again. You can see a scheme now? If you got it, good, but if you didn't, don't worry, I’m telling you. My aim was to create the first creature specifically made for taming in the game. Not for fighting nor for exploring (even if it’s actually faster and movable than both spino and bary in water, it’s way slower than them both on land). This suchomimus is made for taming the medium/high tear creatures. This feature I’m sure will make happy both PVE and PVP players, with a creature making all their taming way easier: imagine you and your friends riding 3 / 4 sucos collaborating for knocking off a giga (because you will see from the stats in the next section, knocking off apex predators as gigas is actually a concrete possibility, maybe even a easy task), for then fastly tame it with the special “Sucho Kibble”. Sounds convenient, doesn't it? Taming, Location etc. The taming process is the classical KO method. It has more or less the same size as allosaurus. It has 3 color regions, with the pattern inspired from “Jurassic World Evolution” Suchomimus. You can find them in swamps, shores, large rivers, lakes and also water caves. Infos: Tamable:KO Ridable: Hide Saddle lvl 58 Breedable:Egg Fav.food: Raw Prime Fish Stats: Health: 630 Stamina:250 Oxigen: / Food: 3000 Weight: 380 Melee Damage: 30/25/1 Torpidity: 1000 Attacks/active abilities: LC/RT/R2: Bite, 30 dmg, slower, more stamina consume, harvest more meat, hold for grab medium prey RC/LT/L2: Slap, 25 dmg, faster, bleeding, less stamina consume, harvest more hide,chitin etc., hold for grab small prey C/RC/R3: Growl, deactivate aggro from aggressive creatures Space/A/cross: Tail Swipe, 1 dmg, throw detrites/water projectiles that deals 800 torpor on hitted targets All these attacks work both in and out water, with both land and sea creatures affected. Passive abilities: -You can prepare in his inventory, whit the right ingredients, the special “Sucho Kibble” -While under water, your suco will spot on your HUD every creature nearby, distinguishing dangerous creatures(red) from harmless ones(green). Plus it will show how much HP they have with an icon. -While in contact with water it will obtain an ihdration buff like Spino Sucho Kibble: -is the most effective food for taming both herbivores and carnivores, both land and water creatures. -you can tame any level suco with really few “Sucho Kibbe” (1 every 10 levels ?) -if used to feed baby dinos or cups, he will make the growth more effective -if consumed it restores your life and hunger -from the many ingredients, it requires raw mutton to be crafted
  4. I'm wondering if it is possible with wildcard and with the great people in the development in Ark like the creature submissions for the new maps, is it possible we could get a 4th tlc for some of our old creatures/dinos that deserve some love like the carno, plesieosaur, etc. It would be really cool idea again an idea as a lead up to the new vikings map with the three new creatures to be voted as Submissions to June on 2022, If it is possible of course.
  5. I love this game with a passion and play on console, which I know might take a little outta the experience for me i the way of mods and such but I've also see how hard the staff and devs in the game have work to give us the best experience they can but i would LOVE to see the high increase of creature diversity and game-play these creatures would at to the game, I know that they would most likely have to go through some nerfs or buffs to a few of there stats but ALOT of the base work seems to already be completed by the mod dev. PLEASE consider commenting and showing your support on the idea of this because I know I and many others in the community would love to see the creatures from ark additions join the roster and bring an even greater amount of life to the game then the already massive hype its at in its current state!!! The workers and devs at wildcard have my full support and praise for making such a fun game and I only wish to see it have the best life it possibly can before ark two and give those who might have to wait on ark 2 a big chunk of content to keep us busy! Thank you so much for reading this far and considering this little petition and have a wonderful day!!!!
  6. I've made a post about this creature and made a dossier on it. i will also go into detail again about its functions. with the news that a new creature vote will be coming to ark survival evolved i want to pitch my idea for a fantasy creature. Introducing The Dragon A large reptile a tad bigger than the Wyvern but has four legs a large tail and thick horns this creature is highly aggressive and will attack anything on sight. it has the capacity to carry creatures in its mouth and with its front hand claws. My Dragon compared to the boss has more combat abilities and have different variants. like the giga the dragon has a rage mode once it takes enough damage, it has a charge ability like the trike only instead of running and butting its head the dragon will stand on it hind legs and spin in a circle causing radius damage. The Dragon on top of its breath attack also has multiple melee attacks such as a tail whip, a slam and claw slash causing bleeding damage. This is mostly up to the developers but i planned to give this thing a TEK saddle that replaces it's melee attacks Breath Attack = Pulse Cannon Spin Attack = Grenade Barrage The variants will offer each a unique way to tackle the world: The Fire Variant is fire resistant and can quickly destroy metal with it's fire balls and fire roar and when they die you can harvest Prime Meat, Keratin and Organic Polymer The Electric Variant is Shock Resistant and it's roar launches an EMP that disables electronics but not TEK recharges for five minutes and can shoot paralyzing projectiles and when killed they give you Crystal and Gems The Element Variant is resistant to TEK attacks but with it's breath attack it can destroy TEK structures and armor and when killed they can give you Element Dust and it's breath attack can only be used if it has element in it's system. The Avian Variant is a bird like Dragon but it flies faster the the other Dragons and has a wind breath attack that can send survivors or dinos flying, i consider this one to be the weakest variant but it can carry a lot more and when killed it can give you Pelt and Fiber. To tame these creatures you need to knock them out like golems with a catapult, cannon or rocket launchers and feed them rare mushrooms. Note these animal can not be bred or cloned. Let me know what you think and if the devs see this thank you for checking it out
  7. I think that the shadowmane may be one of the coolest creatures ever
  8. Looking to start up a clean discussion on what changes could be made to the dinos to make them even cooler, fun to play as. Below are just some ideas of what I'd like to see in the next game. Hoping that Wildcard can scale up the Rex and Spino to match their sizes , but to where it's inch for inch; it's more over Spino>Giga>Rex. Even make them at strong enough to challenge a Giga. Apex Land Carnivores Dinos included are: Rex, Spino and Giga Imposing - Dinos here have an AOE that prevents smaller wild predators from attacking their owners as long as the player is within a certain radius. Yutyrannus is unaffected by this. Immense - Apex Dinos receive less damage from small (60 - 75%) and medium sized Dinos (40 - 60%). Large Dinos deal 20 - 40% less damage. Other Titans deal normal damage to each other. Ferocious - Apex can break through stone walls and damage metal structures. Extraordinary Tames - These Dinos are all tamed with extraordinary kibble as opposed to Exceptional from the last game. Rex Chargeable Bite Attack - Deals massive damage and applies a Bleed Debuff if executed successfully. Bleed lasts for a few seconds. Grabbing Capability - Can hold prey in its jaws and either chomp down on them or carry them around. Can hold small and medium sized creatures. Crushing Bite - Rex can instantly kill small creatures in its mouth by biting down. Larger creatures take damage as normal. Roar - Smaller Creatures in the line of fire will poop and stay frozen for about 8 seconds. Passive Abilities: Meat Harvester - Can harvest more meat than other Apex Predators. Scavenger - Rex can gain a regeneration buff proportional to the size of a carcass it eats. Small corpses provide healing for 8 seconds, medium sized corpses provide healing for 16 seconds and large corpses give Rex 25 seconds of increased healing factor. Challenge - If Rex is fighting an opponent with a higher level than that of itself, it gains a melee damage buff that increases melee damage. By how much, not sure. Spinosaurus Stance Change - Spino can change between a Quadrupedal and Bipedal Stance. Quadrupedal - The Spino can run fastest on four legs, but cannot attack as fast as it can on two legs. Neither can it his as hard. Bite - On four legs, this bite attack can be lethal to fish based enemies both in and out of the water. Bipedal - Spinosaurus can attack faster and hit harder on two legs, but cannot run as fast as it can on four legs. Claw Swipe - On that note, Spino can deal a large amount of damage very quickly and can apply a bleed debuff some of the time. Passive Abilities: Piscivore - Spinosaurus gains a regeneration boost when it eats fish or has fish in its inventory. Also deals more damage to fish based enemies. Hydration - Spinosaurus can move faster in the water in addition to dealing more damage than before. This also means that it can become more sluggish in hotter, more arid areas of the map. All Terrain - The Spinosaurus is better at traversing difficult and rocky terrain in its Quadrupedal Stance. Giganotosaurus Stance Change - Giga can switch between defense and offense. Defense - Giga can take less damage in this Stance and build up a meter than can cause it to go into Rage Mode. As a trade off, he attacks slower. Offense - Giga can deal more damage in this Stance, but as a trade off here, it can take more damage from others. Roar - The Giga can roar and knock back enemies with the resulting force of the cry. Passive Abilities: Rage Mode - In this mode, Giga’s attack and movement speed increases in addition to his stamina which will drain more slowly. Thick Hide - Giga’s thick skin, especially in its Defensive Stance is resistant to projectiles and poisons.
  9. House Cat: An adorable little friend found on exctinction in the city. You can tame this little Feline by sneaking up to it like a hyaenodon and feed it prime fish. Once tamed it can be used to gather fish meat, wool and chitin. When on your shoulder it will keep you warm and give you a 20% regen buff as long as you give it attention and will cry out when it wants attention. It will pur when you level it up. Dragon: Like the wyverns they will have 4 varients: Fire, Lightning, Avian and Element They have four legs, wide wings capable of flying, grabbing creatures in mid flight, can destroy anything weaker than stone and is a good swimmer but powers cant be used underwater. Ever varient is pretty much the same except for a few appearance differences and breaths. These creatures are not tamed via eggs but are knocked out like rock golems and are fed rare mushrooms. Once tamed they have four attacks LT: Breath attack RT: Bite\Claw Attack RB: Tail Whip RS: Roar Hold RT: Whirlwind (Meaning they stand on their hind legs and spin in a circle attacking everything in their wingspan) Varients: Avian: Basically a dragonbird it has feathered wings and a beak and releases a Sonic wave that pushes creatures and survivors Fire: looks like a normal dragon but with a red volcanic glow and shoots a precision fire stream Lightning: looks like a normal dragon but glows blue with a static electricity effect across its body and have crystals growing off its body and shoots lightning projectiles that create a shock radius Element: Normal dragon look but with a purple glow and and shoots a element blast as long as it has element in its enventory. Tek Saddle: Hold LB: Activate Tek Saddle When the tek is equiped and active it gives the dragon extra offensive abilities RS: AOF Grenade launcher on the wings RT: Pulse Cannon They cant be bred or cloned I know the dragon might seem op but isnt tbat usually the case with ark creatures? Let me know what you think
  10. I think it would be neat if the wildlife in the Space biome also varied with the environment. I don't have enough ideas for there to be one per biome, but I have come up with a few that I think would provide distinctive gameplay and/or a cool aesthetic. For the main suggestion, I decided to stick with the theme of aquatic mammals but I have included some additional tidbits at the bottom. I am undecided on whether all astral creatures should have a tek saddle. Astrolutrine Contemporary inspiration: Otter Creature niche: Adorable Size comparison: Shoulder Mount Temperament: Mischievous Diet: Carnivore Locomotion: Perpetually airborne, as with the Delphis and Cetus. Taming method: Passive tame as with the Pegomastax (allow it to steal from you). Alternatively, they perform emotes and gain taming progress if you copy it correctly and lose efficiency if you do not. You must pet it to begin the performance. HLN-A will audibly comment on the emotes wild lutrines perform as an accessibility feature. Capable of melee attacks. Perhaps it has the passive ability to disarm enemies with its attacks, which may or may not steal the weapon. The success rate could utilize a unique stat (similar to shadowmane armour), or be based off an existing or renamed stat. [E] Pick-up; [Double-F] Throw. Astropotamus Contemporary inspiration: Hippopotamus Creature niche: Intimidating and/or a powerful/immobilizing bite Size comparison: Trike or Stego Temperament: Territorial Diet: Herbivore Locomotion: Functions as a terrestrial creature - i.e. cannot fly outside of space. Capable of "landing" in floating environments (i.e. space or the ocean; capable of toggling between swimming or walking on the ocean floor like a Rock Golem or Karkinos). Taming method: Kill or knockout the parent in order for the infant to be claimable. Wild females spawn with an infant at a random stage of maturity. Passive ability: Immune to stuns. Able to manipulate its gravity - cannot be picked up or carried by hostiles. (Wild babies cannot be maewinged.) [LMB] Bite; hold to charge the damage and add a slowing bleed. [RMB] Increases local gravity that grounds enemies and prevents allies from being picked up or carried (could also reduce allied jump height for flavour). This could use a cooldown and have a short duration, similar to the Magmasaur's taunt. This could be charged first and then drain a resource, similar to Gasbags. The resource could be Stamina, Food, inventory items or a renamed Oxygen stat. This could be a stackable buff/debuff, similar to the Yuti (e.g. it only reduces jump height until fully stacked, and then it grounds). [W] Walk toward the cursor; [S] Walk backward; [Shift] Increase movement speed; [Space] Elevate; [C] Descend; and [X] Attempt to land. Astroselkie Contemporary inspiration: Seal, sealion and walrus; perhaps take inspiration from the extinct swan-necked seal for more a more visually distinct creature. Creature niche: Melee combatant Size comparison: Carnotaurus Temperament: Inquisitive Diet: Carnivore Locomotion: Functions as a terrestrial creature - i.e. cannot fly outside of space. Only mountable while in floating environments, as with the diplocaulus. Taming method: Passive tame as with the Hyenadon (must be separated from its pack before being petted). Passive ability: pack bonus. Pack members gain stacking attack speed and health regeneration. [LMB] Bite. Will blink on targets at medium range. Comparable to Warframe's archwings. [Cursor] Real-time rotation; [W|A|S|D] Movement; [Shift] Increase movement speed; [Space] Elevate; [C] Descend. Astrosirenia Contemporary inspiration: Dugong/Manatee Creature niche: Captivating (mythological siren; manatees are thought to be the source of the mermaid myths) Size comparison: Direwolf Temperament: Dopey Diet: Herbivore Locomotion: Functions as a more traditional flyer - i.e. capable of landing/not perpetually flying. Unlike flyers it can still enter the ocean. Capable of "landing" in floating environments (i.e. space or the ocean; capable of toggling between swimming or walking on the ocean floor like a Rock Golem or Karkinos). Taming method: Steal babies using a Maewing from wild herds. Passive abilities: Immune to shocking effects [LMB] Hoover-like attack that deals minimal damage but is good for harvesting "collectable" resources (i.e. press [E]). Good for Element Dust, Bushes and Silica Pearls. [RMB] Taunt nearby enemies. Cooldown. [Cursor] Real-time rotation; [CTRL] Lock Rotation; [W|A|S|D] Movement; [Shift] Increase rotation and movement speed; [Space] Elevate; [C] Descend; and [X] Attempt to land. Possible candidates: Mammals with aquatic tendencies that could speculatively-evolve to fit the theme, or those with a speculated/cryptozoological aquatic history: Astroursus; space bear; a battering ram; good for damaging structures Astroelephas; space elephant; capable of grasping things with its trunk Astrotherium; space sloth; they function like space barnacles; spawn on the sides of the ship; cling to things Astropithecus; space ape; trebuchet (inspired by Kraken's Better Dino) Non-mammals with interesting niches: Hammerhead; exceptional sensory abilities (unit-detection) Helicoprion; saw-mouthed shark; a carnivore that's good at gathering resources; maybe capable of specialization (e.g. moschops/therizino) Sawfish; a jouster; capable of impaling enemies to immobilize or move them Manta; purely for the aesthetic. Octopus; face-hugging; shoulder mount sized; blood-draining. Seahorse; leaning more heavily into being horse-like to fit the mammalian theme. Seamonkey; alternate Astropithecus; lean into being a literal sea-monkey; could be a homage to Subnautica and have the proposed astrolutrine's thieving ability.
  11. New species are being seen around the ARKs. Some are harmless, others are aggressive, but all are not naturally seen in the ARKs. These are Invasive Species, and more are coming...Through the ARK: Invasive Species Mod! ARK: Invasive Species is a creature addition mod designed around incorporating animals into the ARK to fill the niches of at least two other existing animals in the ARK! This mod will introduce five new animals: - Achelousaurus: These ceratopsians of the redwoods are fairly calm and collected animals, despite their imposing appearance. They serve as powerful battering rams, using their blunt rock embedded crests to launch small to medium sized foes or to smash into enemy bases. - Albertosaurus: Living in prides in polar and redwood regions, these tyrannosaurs pose no threat to humans. That said, they have strong social bonds and an even stronger kick that would kill any survivor that gets under it. They also actively challenge Yutys, counting their fearsome roars with roars that inspire courage in even the most terrified individuals. - Hybodus: The small sharks live in packs for mutual survival. They thrive in the shallows and rivers of the ARKs, feeding on fish and shellfish, the latter of which they are especially good at getting pearls and keratin out of. - Platecarpus: This smaller mosasaur is much more relaxed and approachable than its larger cousin. Immune to the effects of ammonite’s ink, they serve as the only major predator to Ammonites and can harvest their bile with few problems. Their salty crests can also provide a tribe easy access to otherwise scarcely found salt. - Tundra Monk Seal: these large seals may appear cuddly, but they have a loud and boisterous alarm that spooks off pests and smaller predators. They also serve as excellent traveling companions along the coasts and deep waters, with their fat keeping you warm and protected both above and below water. And the crazy thing…this is merely the first wave. Three waves are confirmed, fifteen creatures confirmed with rumors of more lurking into the ARKs. Find out more in ARK: Invasive Species! Discord link: https://discord.gg/v4PMZER
×
×
  • Create New...