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WIKIPEDIA : https://fr.wikipedia.org/wiki/Hatzegopteryx Unique special ability in ark: Transport of dead dinosaur, transport of carcass. In order to butcher everything at home, and other considerable advantages. Pictures: Screen in topic Description: Hatzegopteryx could add a flying dinosaur to Arches. The most powerful, so-called more "primitive" arches such as Valguero. It could carry heavy loads like the quetzal but would go faster than the latter. It could transport dinosaurs like Rhyniognatha but with better energy. He would be the flying dinosaur causing the most damage.
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I wanted to separate the post so I removed it from the previous post. And made its own section Creature QOL is like the TLCS we got for creatures like ankys, Thylas and Megs, none visual changing but it will add new ability's, attacks or Better features Abberation variations: A few new Aberration variations too both 1: add more bio diversity, 2 make your life harder and 3: some extra quality of life stuff Abberent: Monkey pego dilo kapro troodon calico spider kangaroo deer Eyrpto ammonite Megatherium Hyenadon Compy Kentro Bat next is Companion mode: like the armardoggo you can set Companion mode for theses creatures so they will teleport when too far away and able to place ether hats or their own special Companion armor that gives light buffs. Them bring with you gives you buffs as well. The following are Dodos: does nothing lol Dillos: buffs against poisons, a ranged pattern and with the saddle can give recoil reduction when activated Bat: a flying Companion that debuffs targets with rabbies: when activated armor, they give you a red night vision for small amounts of time Mosh chops: while it won't help you fight for you he can help your harvest stuff. He gives a harvest boost for nearby players and creatures Hyena: an attack dog, heals after biting targets and with the saddle bag, he can keep food fresh and he can heal People and creatures nearby at the cost of food and a timer Troodon: another attack creature, can highlight traps and will highlight targets when attacking them Dimetrodon: a underwater attack dog, and moble ac unit!!! Bite cripples Targets and has aoe tail slap..when armor is activated he gives a nearby speed and regeneration buff Diplocau-: underwater buddy!!! And land buddy! When ability is active gives you a o2 buff and swimming speed penguin: a underwater buddy that can go on land. He can help you with fishing buffs! Listro: a XP booster!!! With the armor he can give 4x more xp! Overall buffs: Sacros, kapros, barrys, frogs, Diplos, Diens and most swamp creatures gain Hydration buff Spinos ,barry and seaguls, gain fish killer buff. (Bonus damage and damage resistance) Cave dwelling creatures like spiders, arthros, meglos gain buffs when inside caves or bases/shelter Snow dwelling creatures gain a buff when in the cold (damage resistance) Calicos, paraceratherium, mammoths, Equus, and Most mammals can gain the beer buff when consumed. (INCREASE damage resistance, damage boost but less stamina. Creatures Beavers 🦫 can craft cementing paste with wood! 50 for 2. structures and some items cost 25% less when crafting with the beavers saddle. 25% increase in wood harvest pack buff that increase Nearby Harvest and damage basic primitive saddle for early game use increase damage by 15% Frog: gain bug killer when killing bugs gets cp from all bugs and deal 5x more damage agents Bugs Hold Jump abilty to increase Jump high (like a crab) Saddle acts as a Moblie mortar and pestle Deer: Female: able to bite can roar, gives aoe buff 💪 Back kick does knockback damage Improves Mate boost of all Nearby Creatures Male deal bleed damage to everything, bonus damage to armor bite attack Back kick that stuns targets males are Hostile if attacked Deals more damage based on targets size, the bigger the better! Trikes: charge move goes through armor and increase in damage. goes through about 75% armor Does bonus damage to armored targets. 25% more melee damage Bite to harvest berries and attack while moving Attacking from the front reduces ALL melee and ranged attacks by 85% and with melee attackers it deflects 25% damage herd buff given, max is 5! alpha gives defense Buff that increase Damage protection and increase damage saddle is 2 seater deals more damage base on size of creature, the bigger the better! Tail attack for back targets, Less damage but helps! Direwolfs: can wear helmets gain hp when bitting targets and eatting corpes Can put saddle bags on them Deal armor piercing damage, 50% normaly, 85% when in a pack can Dig, can find bones, Tributes, and Treasures damage scales even more when in a Pack Mammoths: have a pack boost max is 5. Alpha can give drum effect with roar Can drink beer to gain beer buff Small platform saddle added, with drum! Able to store water and Shoot water out, this does damage, puts out fires, and when its cold, it freezes targets Mammoths have omni movement Rex: deals more damage based on drag weight. The lesser the weight the more damage. or the smaller the target the more damage Roar now lowers damage resistance and damage like a Mammoth gain blood rage like carcr heavy bite attack deals even more damage Ground Slam attack for heavy knockback Sabers: deal Increase damage by 25% gains "size killer buff" like dreadnought gets stronger when near larger targets Able to Pounce at targets like a Shadowmane, and it does cripple damage and bleed all at once! Roar agility weakens targets like Mammoth able to grab targets with its mouth, like a Kapro Argys: highlight weaken and dead targets like wolf can eat rotten meat. Kapros: can jump like a raptor can hold pounce button to Increase jump range Bite cripples targets and drains stamina able to Lock on to targets when Pouncing to leap at things like flyers raptor: jump high is increased alpha gives shredded buff like carar. alpha roar buffs movement speed and attack speed pounce can be enabled. can pounce again in the wild but has timer able to leap on targets like Dien and deals increase damage based on size! increase melee damage by 15% able to leap attack on targets that cripples targets, like a troodon! terror birds: can spit acid from their stomach deals acid damage at the cost of food bites lower the value of armor protection like the amagga Alpha buff lowers negative effects tiners but buffs positive buffs Power melee attack, does Bonus damage! omni movement added Gigas: gain rivalry buff to other gigas and carars. Deals more damage the lower the health and when attacked like a dread Roar gives weaknesses debuff and causes knock back Heavy stomp ability, does Heavy Damage but cost alot of stamina Can damage Stone buildings Rage buff will cause dismount but will give giga bleed Damage and increase damage by 25% Spiders: can climb Can jump be set to turret mode Deals Increase damage and does poison damage Bites weaken Damage protection and damage output Can be found more in ab. Megalina: infinite climbing stamina rabies effects everything Found in scorched. Increase damage by 25% Can spit venom like a dilo with a spread like effect. Kinda like a shotgun Claw slash deals Bonus damage and bleed damage, Bears: increase swim speed increase damage with slap giving a cripple effect roar gives intimidation buff Gains a natural "fatty" buff. It's body takes 15% less damage can be found inside caves can harvest more honey from player owned beehives Can't be dismounted when ridden Patchy: Gains riviraly effect can harvest flint, stone and metal and spark powder increase all stats by 25% Can disarm sheilds and lowers armor value with attacks Spino: removed o2 stat Bonus damage to aquatic creatures roar gives intimate buff. Aoe spin attack. Dealing knockback Increase attack swipe speed per attack, like tek claws Kangaroo: mate boosted pair give imprinting buff to all baby's. Increase damage by 15% Increase based off drag weight. The higher. The more damage. More spawns on the island Bigger targets get crippled when attacked/kicked Can spit X seeds or Y seeds out dealing posion damage Carno: run increases its speed and deals more damage with headbutt takes 25% less damage on the body Able to roar giving small fear buff gains Rage buff the more damage the more damage it takes the stronger it gets Stomp attack to cause Knockback Arthros spit gives acid blood debuff and added cross air Bleed effects Inflict acid blood back to attackers Able to hold acid spit to shoot more acid like a Shotgun omni movement Scorpions: have alt claw attack to pick up small targets like humans and to deal small armor damage sting attack does torpor and lowers damage resistance and max damage output saddle acts as mortar and pestle, can make narcotics with just rotten meat, 25% Increase in movement speed, 15% increase in hp and damage able to Produce Narcotics naturally Allo: increase stamina by 25% and HP by 10% Tail slap attack deals light knock back Claw slash attack to deal light bleed damage Increase pack buff damage, able to climb harsher Terrain like the ovis pack roar buff healing speed and attack speed Bronto: reused titanosaur attack animations for stomp and back stomp, does heavy damage increase hp, damage and weight by 25% reduced weight on berries, wood, metal, stone. Does damage to stone buildings Deals bonus damage to carnivores Takes 15% less damage on the body Normal saddle can hold 5 people Diplo: tail whip that stuns large targets and dismount players Can scrape meat off the body like a leids Takes 20% less damage due to how stupid they are Pteranodon: gains pack buff able to auto pick up people able to dive side to side Now are naturaly territorial. If you attack them they will attack you! Barry: able to uses to do tail attack on land but doesn't stun, only knock back hydration buff added Claw slash attack deals bonus attack damage Snail: able to eat sap and honey poop can be collected by dung beetle Phioma: increase carry weight by 25% reduced weight on all natural resources drops special poop that the dung beetle can turn into gun powder Able to drop prime meat Increase harvest amount when killed Manta: added pack buff added poison damage to attacks pack buff gives speed and stamina boost alpha gives shredded effect when attacking Can tame with meat and kibble Angler: chance of getting black perals from oysters produces angler gel in its inventory Scorched: Mantis: can jump able to spawn in the sulfur fields on Extinction able to add Helmets wild ones spawn with tools Morello: Pack buff, max is 8, will incease damage and Damage protection, Pack roar gives Defense and damage buffs! hydration buff added able to give AOE Hydration buff to all creatures at the cost of water bite attack when moving Tail attack for back targets Moths: make silk produce spore sacks. (Grenades that turn into that spore gas) and increase in stamina. able to harvest berries with bite able to emit spores on the ground able to flash wings to scare targets like Yuty Rock golem Immune to bleed and other effects able to harvest metal and Stone able to eat forged metal and other resources to heal faster Roar agility that weakens targets Phoenix: bleed effects deal fire damage back to targets able to gather coal from trees, spark powder from rocks able to craft saddle to ride it and add more armor More spawn during super heat! able to cook, scrap metal, wood, etc Less weight on all resources Wyvern: roar that weakens targets like mammoth able to walk backwards Fire wyvern: able to hold down fire to keep firing but it cost more stamina Lightning wyvern: Adds electrical damage that does damage over time and can arch to targets Poison Wyvern bite deals both Torpor and poison Abberation: Ravager: Slash attack gives small bleed pack buff improved pack roar gives aoe melee speed and damage buff, stiff ability to look for note and traps way points weak and dead targets like dire wolf! Role rat: Able to be tamed with berries and journey man kibble able to "dig" to mine resources drops special poop that when eatten by dung beetle makes nitro, a primitive gun powder Able to craft primitive saddle Yi ling: Able to fire feathers when on the ground When in the air you can "lock on" with feathers Poison feathers drain stamina Able to climb up wall like a Dien Feather melee attack (does whatever elemental damage you set it too) Rockdrake: Pounce now stuns targets and deals bonus damage 25% more damage to nameless and reapers Highlights reapers Able to roar: lowers targets damage resistance Babys can eat reaper Phorone glands Reaper: Shows armor rating in saddle slot: Bleed attacks inflicts acid damage back 10% more melee damage Able to be found as a level 190. Reaper queens show color Roar: debuffs damage and damage resistance Basilisk: Tail slap for targets behind it Saddle acts as smithy Bite grains stamina and torpor Crab: omni movement Hydration buff Heals faster when eatting body's like argy: Glow tails: can be found in the green zone Extinction: Enforcers: gain natural armor cap is 125 can eat element to give 500 hp aoe ability does shock damage like eel. able to Pounce at targets with Teleport abilty takes 4x less damage from corrupted dinos Scout: able to repair, cars, enforcers, and meks able to Highlight targets, highlighted targets take more damage Snow owl: Melee attack slows Targets down and if you keep hitting they will freeze Increase damage by 25% Managamer: Increase melee damage by 15% Ice damage has no headshot bonus takes bonus damage from fire Capped ice damage on all creatures aside from corrupted dinos Gacha: can set to just pickup and not eat
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There is a bug while taming these. They get stuck in a loop and refuse to dash making it impossible to tame. Either make them immediately get height when they start their attack or make it so we can flash them even when they ground attack. It really stinks when you hunt for what you need just to find out you can never obtain the tame; really no excuse.
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Have they made ANY hints at new creature submissions for any maps? It's been ages and I have one at the ready when they come.
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From the album: Screenshots
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- paraceratherium
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From the album: Screenshots
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From the album: Screenshots