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Found 90 results

  1. Genesis SP keeps crashing on loading PersistentGameplaySubleve_HLNAExplorerNotes SP genesis crashing on loading PersistentGameplaySubleve_HLNAExplorerNotes. But only when I try to load SP save. The same save works fine when I start non dedicated server with It. I disables all mods, run repair, loaded earlier Genesis.ark backups - nothing helps
  2. Ark crashes since last update Ever since the update two weeks ago Ark hasn't been running on my pc. The grand kids who have been playing the game for many months already have been most disappointed they couldn't play the game any more. i filled in a bug report but haven't heard anything else about people having problems or how to fix it. i'm using Steam on Ubuntu 18.04. The diagnostic.txt file is a crash report from the game. Can any one help me or let me know when the newest patches are coming out? Thanks diagnostics.txt
  3. Crymric

    It's just ridiculous

    It's just ridiculous Hi! Just a small rant. I live on the Scorched Earth and I'm planning to breed some dinos and tame a moschop. Both of them need prime fish meat, what is a missing resource on that map. I made a plan to do a little adventure on an another map to get some prime fish meat. I chosed Valguero because i never been there. I made some prep, went to the Valg 523. This server is a mess. Lagging like hell, but really. On my way to the obelisk its dropd me back to a previous positions so many times. And its just got worse! After I downloaded my brave Argie and take my way to the spot the server just crashed. Ok its happens. I barely survived, but its OK. Lets continue the road. OOOhh the server just went down again! And again! Omg i just want my damn meat! I never come back here, I promise!!!!!
  4. Acidbaf

    EU PVE 525

    EU PVE 525 Server is laggy and crashes several times a day. Server did a roll back at least 5 times on 05/10/19 and has already crashed twice today 06/10/19 since I have been on (couple of hours).
  5. Issues with a Genesis Dedicated Server I have been trying to host a Genesis dedicated server since launch. I've exhausted every method I am familiar with, and then some to try and get it to work - but alas, it crashes every time I launch it. Every other map seems to work just fine when I launch their dedicated servers.. but not Genesis. I've seen people saying their servers are working now, so I know it is possible. I must be missing something. Really want to do a private survival with my buddies. I'd really appreciate anyone's advice on how to fix this. I tried: FULL Reinstall, Verifying Game Cache, Remove All Mods.
  6. Crash on The Center, Single Player I was told to post this here by this message: Greetings Survivor,Thank you for contacting Studio Wildcard Customer Support. We are sorry to hear that you are having troubles with the game. Unfortunately, we here at Customer Support can only assist with issues on official multiplayer servers. Therefore, we cannot provide more assistance. However, if you would like to reach out to our dev team, you can reach them in our forums, specifically here, in our game suggestion thread. Should you have further questions or concerns regarding a different matter, please do not hesitate to contact us again. Thank you for your continued support of ARK: Survival Evolved. Have a Rex-cellent day! Sincerely, GM Chival Studio Wildcard http://www.studiowildcard.com Here is my original request: I had been playing Single Player on The Center for a while with no issues. I noticed that my framerate would drop when I entered a certain area (I don't have the coordinates, but it is near a cave filled with araneos, pulmonoscorpions, titanoboas, centipedes, etc., which is near a beach on the mainland, just west of the map's easternmost island). After seeing all of those spawns in the cave, I realized the issue might be occurring because of my dino count, which I had set to 2. So, I exited the game, set dino count to 1.5, and tried to re-enter. Since then I have been getting the attached error when trying to load The Center. I noticed this error occurs when the game is trying to load the file 'TheCenter_SupplyDrop'. I validated local files and the error persisted. I reset game settings to default values and the error persisted. The error does not occur on my existing file on The Island, regardless of game settings. What steps can I take to resume playing on The Center normally and preserve my save data?
  7. Ark Genesis crashing and lagging I have played Ark since right after Scorched Earth was released, and I love the game. With that being said, never in my life have I hated it as much as I do now. We’ve all been there when our beloved Lvl 180+ Rex dies because of a bug, or we lag out in the middle of a raid, but what’s happening now is game breaking. Ark Genesis was supposed to be a change a pace and a completely new way to experience ark, but instead it is a constant crash fest. Never in my life have I been lagged out of the game this much. Last night i spent well over 20 minutes just trying to log in, only to crash over 40 times! To make matters worse it happens most often in the ocean, which if you leave the game there you drown. I get there’s a lot of the deep sea that has to load in, but if your game can’t be played on a standard playstation, don’t market it like it does. I’ve also heard PC players are experiencing these issues, so I know it’s not just us console players. At first I thought it was just me, but it seems there’s a large number of players facing the same issues. On top of all this, I haven’t heard a thing from the developers. No comments on posts, no patch notes addressing it, nothing. I know new games and dlcs have bugs and glitches, but to not even address them is really annoying for the players. All I’m asking for is a response from the devs.
  8. Primitive plus crashing after genius update Primitive plus work fine until the latest genius 1 update. After that anytime try to load any map in primitive it crashes. I installed the game completely and reinstalledand the issues persist. Just ark will work though. And i didn't have any issues until genius update. Anyone have recommendation Also this is in single player
  9. Latest Patch - Bloodstalker Crash Every time in the frozen biome, I go to mount the bloodstalker, it crashes the game. Bloodstalkers are currently unusable. This is the first bug I found from new patch, there maybe more yet. Edit: Tested 10 times. Game crash is instant. Not sure if taking to new biome changes the crash, as seen reports of other issues in seperate biomes, all I know is I can confirm Bloodstalkers are currently Broken on PS4 Flyers work now... so that's something.
  10. Explorer Notes cause Crashes So this is a bit of a weird one. I've been reading through the explorer notes I've gathered so I can actually wrap my head around the hidden story of Ark. But, after reading several of them, the game just crashes outright. I'm not much of a tech person, but I want to believe that the data is not being properly cached and removed, therefore causing an overload of data. I know enough about coding, which isn't much at all mind you, to know that too much data can block up processing and create all sorts of issues. Seriously, Wildcard devs, we need you to work on that ever increasing list of bugs! Even if they aren't game breaking, they should be addressed and fixed. I've looked all around the forums, and I see why fans are getting angry, toxic even. This list keeps getting longer and longer, yet we hardly see any bug fixes. I don't know if the devs actually read the forums or not, and I'd like to believe that someone's working on bug fixes, but I myself have yet to see too many of the big ones fixed.
  11. Blue screen when loading in I keep getting a blue screen when I try to login to my Ragnarok server on PS4. I have babies down and need to get back to ext but I can't since it blue screens before I get in and I can't download my character on ext. Does anyone know a fix?
  12. Fatal error crash, NOT the same one others posting I have been searching the forums, and see people posting something similar to this, but they are mainly all about people who crash 5 mins into the game, and are trying to play on maps they haven't downloaded yet or something. My error report is a bit different. It doesnt say "low level fatal error" it just says fatal error. uploading the pic so you can see. At first my game was crashing after i'd been in the water for a while, so I stopped going in the ocean. Then it started happening on the land as well. When it happens, it usually freezes my whole computer and i have to restart it. This was the first time it crashed and didn't freeze the whole computer, so i was finally able to screen shot it. This cost me my max level argy and T rex Hope someone can help me with this, its ruining the whole game. I am playing on a 1080 GTX intel I9 16 gb solid state memory.
  13. EU PVE 434 crash every day!!!!!!! please repair this server thx !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
  14. Dedicated Server Crash w/Log Anyone able to decipher this? This is the error I get when my Genesis dedicated server finishes launching. It is up for a few seconds and then crashes. I've tried fresh installs, verifying cache, removing all mods, and several other typical things.
  15. Bog beat down - Server crash Bog beat down is causing a server crash. Gamma is what I started and I'm 3/3 on crashes.
  16. Artic Fro-Zone Mission Crashes Server Artic Mission Fro-Zone mission crashes our server. Tested it several times to make sure soon as someone accepts the mission server crashes. Dump and Mission SS attached.
  17. Players get Fatal Error when joining genesis server I host an ARK genesis server and ALL of my usual players are getting Fatal Errors when they attempt to join. This is very sudden and out-of-the-blue, as we were all on Yesterday running missions with no problems. The server is VERY lightly modded (SS / Lite stacks / Awesome teleporters). I am able to join the server completely fine however. I've restarted the server, Rebuild the server files, and Had the players verify their files. nothing has worked. They can join any other map just fine. Only Joining the Genesis Server causes them to crash.
  18. Local Primitive+ games on PS4 crash with blue screen since latest update Tried searching for this, but didn't find it. Hope it's not a duplicate. Maybe this is related to the same issue with the Primitive+ servers. The game crashes with a blue screen when I try to open an existing Primitive+ game or create a new one. Thanks.
  19. Xbox one crash bug I found a bug, if your on the server list on Xbox one and you highlist a server, hit A, then press start the game will crash, and go to your xbox home. I've replicated it multiple times.
  20. Remapping has broken mods Ark Server Crashes and Client Crashes - Stack Trace Unable to login to server client crashes, this was on Aberration!!! -------------------------- The UE4-ShooterGame Game has crashed and will close --------------------------- Fatal error! VERSION: 306.53 ShooterGame.exe!UObject::execLocalOutVariable() (0x00007ff6959a2e41) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:993] ShooterGame.exe!UObject::execLet() (0x00007ff6959a3591) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1229] ShooterGame.exe!UObject::ProcessInternal() (0x00007ff6959a125f) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594] ShooterGame.exe!UObject::CallFunction() (0x00007ff6959a1022) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:509] ShooterGame.exe!UObject::ProcessContextOpcode() (0x00007ff6959a3e9c) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1431] ShooterGame.exe!UObject::ProcessInternal() (0x00007ff6959a125f) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594] ShooterGame.exe!UObject::CallFunction() (0x00007ff6959a1022) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:509] ShooterGame.exe!UObject::ProcessInternal() (0x00007ff6959a125f) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594] ShooterGame.exe!UFunction::Invoke() (0x00007ff6959557db) + 6 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\coreuobject\private\uobject\class.cpp:3817] ShooterGame.exe!UObject::ProcessEvent() (0x00007ff6959a24a8) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931] ShooterGame.exe!UAnimInstance::BlueprintUpdateAnimation() (0x00007ff6966d0123) + 0 bytes [d:\arksvn-gen1-trunkqa\projects\shootergame\intermediate\build\win64\shootergame\inc\engine\engine.generated.1.cpp:6915] ShooterGame.exe!UAnimInstance::UpdateAnimation() (0x00007ff696419303) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\engine\private\animation\animinstance.cpp:384] ShooterGame.exe!USkeletalMeshComponent::TickAnimation() (0x00007ff69626f2ad) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\engine\private\skeletalmeshcomponent.cpp:703] ShooterGame.exe!USkeletalMeshComponent::InitAnim() (0x00007ff69626ed95) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\engine\private\skeletalmeshcomponent.cpp:447] ShooterGame.exe!USkeletalMeshComponent::OnRegister() (0x00007ff69626d90c) + 14 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\engine\private\skeletalmeshcomponent.cpp:283] ShooterGame.exe!UActorComponent::ExecuteRegisterEvents() (0x00007ff695fa7b1f) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\engine\private\actorcomponent.cpp:879] ShooterGame.exe!UActorComponent::RegisterComponentWithWorld() (0x00007ff695fa7537) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\engine\private\actorcomponent.cpp:711] ShooterGame.exe!AActor::IncrementalRegisterComponents() (0x00007ff695f9e439) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\engine\private\actor.cpp:3572] ShooterGame.exe!AActor::RegisterAllComponents() (0x00007ff695f9e0ca) + 19 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\engine\private\actor.cpp:3486] ShooterGame.exe!APrimalDinoCharacter::RegisterAllComponents() (0x00007ff69413ed87) + 0 bytes [d:\arksvn-gen1-trunkqa\projects\shootergame\source\shootergame\private\primaldinocharacter.cpp:2910] ShooterGame.exe!AActor::PostSpawnInitialize() (0x00007ff695f9ab92) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\engine\private\actor.cpp:2496] ShooterGame.exe!UWorld::SpawnActor() (0x00007ff69616bb00) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\engine\private\levelactor.cpp:349] ShooterGame.exe!UPackageMapClient::SerializeNewActor() (0x00007ff6961c7de3) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\engine\private\packagemapclient.cpp:278] ShooterGame.exe!UActorChannel::ProcessBunch() (0x00007ff696040ecb) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\engine\private\datachannel.cpp:1727] ShooterGame.exe!UChannel::ReceivedSequencedBunch() (0x00007ff69603c2ef) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\engine\private\datachannel.cpp:248] ShooterGame.exe!UChannel::ReceivedNextBunch() (0x00007ff69603ca24) + 11 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\engine\private\datachannel.cpp:533] ShooterGame.exe!UChannel::ReceivedRawBunch() (0x00007ff69603c51d) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\engine\private\datachannel.cpp:330] ShooterGame.exe!UNetConnection::ReceivedPacket() (0x00007ff6961a06cd) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\engine\private\netconnection.cpp:1196] ShooterGame.exe!UNetConnection::ReceivedRawPacket() (0x00007ff69619f233) + 13 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\engine\private\netconnection.cpp:624] ShooterGame.exe!UIpNetDriver::TickDispatch() (0x00007ff695f4c10d) + 24 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\online\onlinesubsystemutils\private\ipnetdriver.cpp:456] ShooterGame.exe!TBaseUObjectMethodDelegateInstance_OneParam<USlider,void,float>::ExecuteIfSafe() (0x00007ff695e863da) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:533] ShooterGame.exe!TBaseMulticastDelegate_OneParam<void,float>::Broadcast() (0x00007ff69617cee3) + 14 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:1837] ShooterGame.exe!UWorld::Tick() (0x00007ff6961746c7) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\engine\private\leveltick.cpp:1101] ShooterGame.exe!UGameEngine::Tick() (0x00007ff6960a2300) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\engine\private\gameengine.cpp:1173] ShooterGame.exe!FEngineLoop::Tick() (0x00007ff693c8f9d1) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\launch\private\launchengineloop.cpp:2432] ShooterGame.exe!GuardedMain() (0x00007ff693c8a04c) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\launch\private\launch.cpp:140] ShooterGame.exe!GuardedMainWrapper() (0x00007ff693c90f4a) + 5 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] ShooterGame.exe!WinMain() (0x00007ff693c91099) + 8 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\launch\private\windows\launchwindows.cpp:213] ShooterGame.exe!__tmainCRTStartup() (0x00007ff697373361) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] KERNEL32.DLL!UnknownFunction (0x00007ffe53d77bd4) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffe5410ced1) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffe5410ced1) + 0 bytes [UnknownFile:0] --------------------------- OK ---------------------------
  21. Game crash when connected Good day!) After the release of the new DLS, the game began to crash when connected to the server, or rather, at the moment when the picture of my house should appear on the screen, I see that I just appeared on the server and the game immediately crashes ... My computer options: CPU Type QuadCore Intel Core i7-6700K, 4200 MHz (42 x 100) Motherboard MSI Z270-A Pro (MS-7A71) (4 PCI-E x1, 2 PCI-E x16, 1 M.2, 4 DDR4 DIMM, Audio, Video, Gigabit LAN) 32732 MB system memory (DDR4 SDRAM) GeForce RTX 2060 SUPER video adapter (8 GB) Checking file integrity and updating and reinstalling the video driver also does not help
  22. Classic Flyer - Cryo Pod Crashes Server When Thrown https://gyazo.com/2b1c79ecc52f72eec34800c88027d750 Also Unable to play on Ab with classic flyers client crashes --------------------------- The UE4-ShooterGame Game has crashed and will close --------------------------- Fatal error! VERSION: 306.53 ShooterGame.exe!UObject::execLocalOutVariable() (0x00007ff6959a2e41) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:993] ShooterGame.exe!UObject::execLet() (0x00007ff6959a3591) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1229] ShooterGame.exe!UObject::ProcessInternal() (0x00007ff6959a125f) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594] ShooterGame.exe!UObject::CallFunction() (0x00007ff6959a1022) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:509] ShooterGame.exe!UObject::ProcessContextOpcode() (0x00007ff6959a3e9c) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1431] ShooterGame.exe!UObject::ProcessInternal() (0x00007ff6959a125f) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594] ShooterGame.exe!UObject::CallFunction() (0x00007ff6959a1022) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:509] ShooterGame.exe!UObject::ProcessInternal() (0x00007ff6959a125f) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594] ShooterGame.exe!UFunction::Invoke() (0x00007ff6959557db) + 6 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\coreuobject\private\uobject\class.cpp:3817] ShooterGame.exe!UObject::ProcessEvent() (0x00007ff6959a24a8) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931] ShooterGame.exe!UAnimInstance::BlueprintUpdateAnimation() (0x00007ff6966d0123) + 0 bytes [d:\arksvn-gen1-trunkqa\projects\shootergame\intermediate\build\win64\shootergame\inc\engine\engine.generated.1.cpp:6915] ShooterGame.exe!UAnimInstance::UpdateAnimation() (0x00007ff696419303) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\engine\private\animation\animinstance.cpp:384] ShooterGame.exe!USkeletalMeshComponent::TickAnimation() (0x00007ff69626f2ad) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\engine\private\skeletalmeshcomponent.cpp:703] ShooterGame.exe!USkeletalMeshComponent::InitAnim() (0x00007ff69626ed95) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\engine\private\skeletalmeshcomponent.cpp:447] ShooterGame.exe!USkeletalMeshComponent::OnRegister() (0x00007ff69626d90c) + 14 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\engine\private\skeletalmeshcomponent.cpp:283] ShooterGame.exe!UActorComponent::ExecuteRegisterEvents() (0x00007ff695fa7b1f) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\engine\private\actorcomponent.cpp:879] ShooterGame.exe!UActorComponent::RegisterComponentWithWorld() (0x00007ff695fa7537) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\engine\private\actorcomponent.cpp:711] ShooterGame.exe!AActor::IncrementalRegisterComponents() (0x00007ff695f9e439) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\engine\private\actor.cpp:3572] ShooterGame.exe!AActor::RegisterAllComponents() (0x00007ff695f9e0ca) + 19 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\engine\private\actor.cpp:3486] ShooterGame.exe!APrimalDinoCharacter::RegisterAllComponents() (0x00007ff69413ed87) + 0 bytes [d:\arksvn-gen1-trunkqa\projects\shootergame\source\shootergame\private\primaldinocharacter.cpp:2910] ShooterGame.exe!AActor::PostSpawnInitialize() (0x00007ff695f9ab92) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\engine\private\actor.cpp:2496] ShooterGame.exe!UWorld::SpawnActor() (0x00007ff69616bb00) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\engine\private\levelactor.cpp:349] ShooterGame.exe!UPackageMapClient::SerializeNewActor() (0x00007ff6961c7de3) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\engine\private\packagemapclient.cpp:278] ShooterGame.exe!UActorChannel::ProcessBunch() (0x00007ff696040ecb) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\engine\private\datachannel.cpp:1727] ShooterGame.exe!UChannel::ReceivedSequencedBunch() (0x00007ff69603c2ef) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\engine\private\datachannel.cpp:248] ShooterGame.exe!UChannel::ReceivedNextBunch() (0x00007ff69603ca24) + 11 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\engine\private\datachannel.cpp:533] ShooterGame.exe!UChannel::ReceivedRawBunch() (0x00007ff69603c51d) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\engine\private\datachannel.cpp:330] ShooterGame.exe!UNetConnection::ReceivedPacket() (0x00007ff6961a06cd) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\engine\private\netconnection.cpp:1196] ShooterGame.exe!UNetConnection::ReceivedRawPacket() (0x00007ff69619f233) + 13 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\engine\private\netconnection.cpp:624] ShooterGame.exe!UIpNetDriver::TickDispatch() (0x00007ff695f4c10d) + 24 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\online\onlinesubsystemutils\private\ipnetdriver.cpp:456] ShooterGame.exe!TBaseUObjectMethodDelegateInstance_OneParam<USlider,void,float>::ExecuteIfSafe() (0x00007ff695e863da) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:533] ShooterGame.exe!TBaseMulticastDelegate_OneParam<void,float>::Broadcast() (0x00007ff69617cee3) + 14 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:1837] ShooterGame.exe!UWorld::Tick() (0x00007ff6961746c7) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\engine\private\leveltick.cpp:1101] ShooterGame.exe!UGameEngine::Tick() (0x00007ff6960a2300) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\engine\private\gameengine.cpp:1173] ShooterGame.exe!FEngineLoop::Tick() (0x00007ff693c8f9d1) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\launch\private\launchengineloop.cpp:2432] ShooterGame.exe!GuardedMain() (0x00007ff693c8a04c) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\launch\private\launch.cpp:140] ShooterGame.exe!GuardedMainWrapper() (0x00007ff693c90f4a) + 5 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] ShooterGame.exe!WinMain() (0x00007ff693c91099) + 8 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\launch\private\windows\launchwindows.cpp:213] ShooterGame.exe!__tmainCRTStartup() (0x00007ff697373361) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] KERNEL32.DLL!UnknownFunction (0x00007ffe53d77bd4) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffe5410ced1) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffe5410ced1) + 0 bytes [UnknownFile:0] --------------------------- OK ---------------------------
  23. Mission Beasons Causing Server crash When accessing the inventory of a mission beacon the server crashes.
  24. The official pve server “valguero” 1080 is missing!!!!! The official PVE server on the “Valguero " map is missing! Key figures in 1080! Happened after yesterday's update. What to do? Where could he have gone?
  25. Aberation Servers Are Down Some of the Aberation servers have been down all day and show no sessions found. Is there an eta on server restoration? Hoping the baby dinos don't starve!
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