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So after last patch something happen with tranfers can you pls fix and roll back pls?
- 6,152 replies
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Ongoing Server Instability & Crashes
TitanKyojin replied to balistikas's topic in General Discussion
Server EU-PVE-Official-GenTwo988 - (v345.25) Downtime since May /12 /2022. Today May /15 /2022 server is still down. Questions: Has this server been deleted? Don't come back ?? I lost my CHAR Level 108 was playing on this server?? Where can I open a ticket complaining about the server being OFF for too many days?? Please help... I have 2 ARK accounts purchased on steam, with all the paid and free DLCs installed in my pc and my son's. We play on other official PVE / PVP servers, where these servers rarely get downtime. We live in Japan, our Computers are state-of-the-art. Here in Osaka our internet is super fast, above 2 Gbps (with fiber). Most fixed internet in Japan is pretty much uncapped, or unlimited (no blocking of any kind). Thank you very much...- 6,152 replies
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Starting a couple months ago I started getting UE4 Threadwatcher crashes. I am unsure why these started to occur and haven't found any real solutions. I run 30 servers with ARK ASM (Ark Server Manager). This setup has worked mostly w/o issue for over 3 years. I have done some hardware upgrades over time and the current hardware setup was implemented in early January Moved from older Xeon Server to the 10980XE. The threadwatcher crashes all started at the same time for other people in the ARK ASM discord however however it wasn't super widespread and I have been unable to get any answers if it continued or people found a fix. i.e. no one responded to my queries about it. I have managed to work around it somewhat but doing entire system restarts daily and w/e they occur sometimes we'll go a couple days w/o issue then it'll crop again. If anyone has suggestions please feel free. Full system specs and setup: Running on Windows Server 2019. i9-10980XE 256GB Ram DDR4 2666mhz Nvidia 750ti 6x 1TB NVMe 1x 4TB WD REd Pro
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Since there are more and more players on Steam faced this problem Try to find a solution here... 04.16.22 Many players have encountered this error when trying to join any server of the game Some of them reinstall game (and some one even OS) and that's didn't fix it Local game working fine
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I'm getting the error below and crash when my single player game finishes loading on The Center (not Lost Island). Hoping someone else has experienced and found a solution; I've sent 3 help tickets and all I've gotten is generic tech support that repeats all of the troubleshooting steps that I said I already tried in the help ticket. I was able to load into another single player map with the same mods and gus.ini settings, and servers are working fine, so this is an error with my single player save on The Center specifically, not my pc, mods, etc. Any help is much appreciated. What I've tried so far: - validated files - unsubscribed to all mods and maps, uninstalled the game, deleted any files the uninstall missed including the mods folder, reinstalled the game (and tried starting without mods after validating), reinstalled mods and validated files again - replaced save files with an older backup (pre-error) - checked for driver updates and optimized Ark in GeForce Experience - verified that there are no hardware, software, connection, etc. issues with my device ERROR: Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:F:\build\LostIsland\Engine\Source\Runtime\Core\Public\Containers\Array.h] [Line: 572] Array index out of bounds: 6 from an array of size 6 VERSION: 344.8 KERNELBASE.dll!UnknownFunction (0x00007ffcb3b54f69) + 0 bytes [UnknownFile:0] ShooterGame.exe!FOutputDevice::Logf__VA() (0x00007ff6218bfeb8) + 159 bytes [f:\build\lostisland\engine\source\runtime\core\private\misc\outputdevice.cpp:145] ShooterGame.exe!FDebug::AssertFailed() (0x00007ff6218acba8) + 117 bytes [f:\build\lostisland\engine\source\runtime\core\private\misc\outputdevice.cpp:220] ShooterGame.exe!UPrimalItem::GetItemQualityColor() (0x00007ff6200b9fea) + 236 bytes [f:\build\lostisland\projects\shootergame\source\shootergame\private\primalitem.cpp:1726] ShooterGame.exe!UDataListEntryButton_PrimalItem::DrawItemPart_Background() (0x00007ff61f99fbab) + 21 bytes [f:\build\lostisland\projects\shootergame\source\shootergame\private\datalistentrybutton_primalitem.cpp:588] ShooterGame.exe!UDataListEntryButton_PrimalItem::DrawWidget() (0x00007ff61f9a60e8) + 0 bytes [f:\build\lostisland\projects\shootergame\source\shootergame\private\datalistentrybutton_primalitem.cpp:319] ShooterGame.exe!UCustomCanvasWidget::DrawWidget() (0x00007ff61f977822) + 0 bytes [f:\build\lostisland\projects\shootergame\source\shootergame\private\customcanvaswidget.cpp:208] ShooterGame.exe!UCustomCanvasWidget::OnPaint() (0x00007ff61f978699) + 0 bytes [f:\build\lostisland\projects\shootergame\source\shootergame\private\customcanvaswidget.cpp:165] ShooterGame.exe!SCustomCanvasWidget::OnPaint() (0x00007ff6204403af) + 63 bytes [f:\build\lostisland\projects\shootergame\source\shootergame\private\scustomcanvaswidget.cpp:85] ShooterGame.exe!SWidget::Paint() (0x00007ff6219f5315) + 0 bytes [f:\build\lostisland\engine\source\runtime\slatecore\private\widgets\swidget.cpp:605] ShooterGame.exe!SCompoundWidget::OnPaint() (0x00007ff6219f4b6d) + 181 bytes [f:\build\lostisland\engine\source\runtime\slatecore\private\widgets\scompoundwidget.cpp:36] ShooterGame.exe!SObjectWidget::OnPaint() (0x00007ff621e4e4b4) + 67 bytes [f:\build\lostisland\engine\source\runtime\umg\private\slate\sobjectwidget.cpp:53] ShooterGame.exe!SWidget::Paint() (0x00007ff6219f5315) + 0 bytes [f:\build\lostisland\engine\source\runtime\slatecore\private\widgets\swidget.cpp:605] ShooterGame.exe!SPanel::PaintArrangedChildren() (0x00007ff6219f5833) + 301 bytes [f:\build\lostisland\engine\source\runtime\slatecore\private\widgets\spanel.cpp:54] ShooterGame.exe!SPanel::OnPaint() (0x00007ff6219f5193) + 81 bytes [f:\build\lostisland\engine\source\runtime\slatecore\private\widgets\spanel.cpp:26] ShooterGame.exe!SOverlay::OnPaint() (0x00007ff6219f502b) + 0 bytes [f:\build\lostisland\engine\source\runtime\slatecore\private\widgets\soverlay.cpp:96] ShooterGame.exe!SWidget::Paint() (0x00007ff6219f5315) + 0 bytes [f:\build\lostisland\engine\source\runtime\slatecore\private\widgets\swidget.cpp:605] ShooterGame.exe!SPanel::PaintArrangedChildren() (0x00007ff6219f5833) + 301 bytes [f:\build\lostisland\engine\source\runtime\slatecore\private\widgets\spanel.cpp:54] ShooterGame.exe!SPanel::OnPaint() (0x00007ff6219f5193) + 81 bytes [f:\build\lostisland\engine\source\runtime\slatecore\private\widgets\spanel.cpp:26] ShooterGame.exe!SWidget::Paint() (0x00007ff6219f5315) + 0 bytes [f:\build\lostisland\engine\source\runtime\slatecore\private\widgets\swidget.cpp:605] ShooterGame.exe!SCompoundWidget::OnPaint() (0x00007ff6219f4b6d) + 181 bytes [f:\build\lostisland\engine\source\runtime\slatecore\private\widgets\scompoundwidget.cpp:36] ShooterGame.exe!SScrollBox::OnPaint() (0x00007ff621ae30b8) + 0 bytes [f:\build\lostisland\engine\source\runtime\slate\private\widgets\layout\sscrollbox.cpp:1218] ShooterGame.exe!SWidget::Paint() (0x00007ff6219f5315) + 0 bytes [f:\build\lostisland\engine\source\runtime\slatecore\private\widgets\swidget.cpp:605] ShooterGame.exe!SConstraintCanvas::OnPaint() (0x00007ff621e4e319) + 162 bytes [f:\build\lostisland\engine\source\runtime\umg\private\slate\sconstraintcanvas.cpp:199] ShooterGame.exe!SWidget::Paint() (0x00007ff6219f5315) + 0 bytes [f:\build\lostisland\engine\source\runtime\slatecore\private\widgets\swidget.cpp:605] ShooterGame.exe!SConstraintCanvas::OnPaint() (0x00007ff621e4e319) + 162 bytes [f:\build\lostisland\engine\source\runtime\umg\private\slate\sconstraintcanvas.cpp:199] ShooterGame.exe!SWidget::Paint() (0x00007ff6219f5315) + 0 bytes [f:\build\lostisland\engine\source\runtime\slatecore\private\widgets\swidget.cpp:605] ShooterGame.exe!SCompoundWidget::OnPaint() (0x00007ff6219f4b6d) + 181 bytes [f:\build\lostisland\engine\source\runtime\slatecore\private\widgets\scompoundwidget.cpp:36] ShooterGame.exe!SObjectWidget::OnPaint() (0x00007ff621e4e4b4) + 67 bytes [f:\build\lostisland\engine\source\runtime\umg\private\slate\sobjectwidget.cpp:53] ShooterGame.exe!SWidget::Paint() (0x00007ff6219f5315) + 0 bytes [f:\build\lostisland\engine\source\runtime\slatecore\private\widgets\swidget.cpp:605] ShooterGame.exe!SConstraintCanvas::OnPaint() (0x00007ff621e4e319) + 162 bytes [f:\build\lostisland\engine\source\runtime\umg\private\slate\sconstraintcanvas.cpp:199] ShooterGame.exe!SOverlay::OnPaint() (0x00007ff6219f502b) + 0 bytes [f:\build\lostisland\engine\source\runtime\slatecore\private\widgets\soverlay.cpp:96] ShooterGame.exe!SWidget::Paint() (0x00007ff6219f5315) + 0 bytes [f:\build\lostisland\engine\source\runtime\slatecore\private\widgets\swidget.cpp:605] ShooterGame.exe!SPanel::PaintArrangedChildren() (0x00007ff6219f5833) + 301 bytes [f:\build\lostisland\engine\source\runtime\slatecore\private\widgets\spanel.cpp:54] ShooterGame.exe!SPanel::OnPaint() (0x00007ff6219f5193) + 81 bytes [f:\build\lostisland\engine\source\runtime\slatecore\private\widgets\spanel.cpp:26] ShooterGame.exe!SOverlay::OnPaint() (0x00007ff6219f502b) + 0 bytes [f:\build\lostisland\engine\source\runtime\slatecore\private\widgets\soverlay.cpp:96] ShooterGame.exe!SWidget::Paint() (0x00007ff6219f5315) + 0 bytes [f:\build\lostisland\engine\source\runtime\slatecore\private\widgets\swidget.cpp:605] ShooterGame.exe!SPanel::PaintArrangedChildren() (0x00007ff6219f5833) + 301 bytes [f:\build\lostisland\engine\source\runtime\slatecore\private\widgets\spanel.cpp:54] ShooterGame.exe!SPanel::OnPaint() (0x00007ff6219f5193) + 81 bytes [f:\build\lostisland\engine\source\runtime\slatecore\private\widgets\spanel.cpp:26] ShooterGame.exe!SWidget::Paint() (0x00007ff6219f5315) + 0 bytes [f:\build\lostisland\engine\source\runtime\slatecore\private\widgets\swidget.cpp:605] ShooterGame.exe!SCompoundWidget::OnPaint() (0x00007ff6219f4b6d) + 181 bytes [f:\build\lostisland\engine\source\runtime\slatecore\private\widgets\scompoundwidget.cpp:36] ShooterGame.exe!SViewport::OnPaint() (0x00007ff621ae3f32) + 59 bytes [f:\build\lostisland\engine\source\runtime\slate\private\widgets\sviewport.cpp:76] ShooterGame.exe!SWidget::Paint() (0x00007ff6219f5315) + 0 bytes [f:\build\lostisland\engine\source\runtime\slatecore\private\widgets\swidget.cpp:605] ShooterGame.exe!SPanel::PaintArrangedChildren() (0x00007ff6219f5833) + 301 bytes [f:\build\lostisland\engine\source\runtime\slatecore\private\widgets\spanel.cpp:54] ShooterGame.exe!SPanel::OnPaint() (0x00007ff6219f5193) + 81 bytes [f:\build\lostisland\engine\source\runtime\slatecore\private\widgets\spanel.cpp:26] ShooterGame.exe!SOverlay::OnPaint() (0x00007ff6219f502b) + 0 bytes [f:\build\lostisland\engine\source\runtime\slatecore\private\widgets\soverlay.cpp:96] ShooterGame.exe!SWidget::Paint() (0x00007ff6219f5315) + 0 bytes [f:\build\lostisland\engine\source\runtime\slatecore\private\widgets\swidget.cpp:605] ShooterGame.exe!SCompoundWidget::OnPaint() (0x00007ff6219f4b6d) + 181 bytes [f:\build\lostisland\engine\source\runtime\slatecore\private\widgets\scompoundwidget.cpp:36] ShooterGame.exe!SWidget::Paint() (0x00007ff6219f5315) + 0 bytes [f:\build\lostisland\engine\source\runtime\slatecore\private\widgets\swidget.cpp:605] ShooterGame.exe!SWindow::PaintWindow() (0x00007ff6219f59ba) + 0 bytes [f:\build\lostisland\engine\source\runtime\slatecore\private\widgets\swindow.cpp:1779] ShooterGame.exe!FSlateApplication::DrawWindowAndChildren() (0x00007ff621a43af5) + 333 bytes [f:\build\lostisland\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:688] ShooterGame.exe!FSlateApplication::PrivateDrawWindows() (0x00007ff621a74574) + 17 bytes [f:\build\lostisland\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:839] ShooterGame.exe!FSlateApplication::Tick() (0x00007ff621a8b4cf) + 20 bytes [f:\build\lostisland\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1012] ShooterGame.exe!FEngineLoop::Tick() (0x00007ff61f915518) + 15 bytes [f:\build\lostisland\engine\source\runtime\launch\private\launchengineloop.cpp:2666] ShooterGame.exe!GuardedMain() (0x00007ff61f91038c) + 0 bytes [f:\build\lostisland\engine\source\runtime\launch\private\launch.cpp:140] ShooterGame.exe!GuardedMainWrapper() (0x00007ff61f9103da) + 5 bytes [f:\build\lostisland\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] ShooterGame.exe!WinMain() (0x00007ff61f915e1c) + 17 bytes [f:\build\lostisland\engine\source\runtime\launch\private\windows\launchwindows.cpp:213] ShooterGame.exe!__tmainCRTStartup() (0x00007ff62311cffd) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] KERNEL32.DLL!UnknownFunction (0x00007ffcb4017034) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffcb5fe2651) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffcb5fe2651) + 0 bytes [UnknownFile:0]
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Ongoing Server Instability & Crashes
AKDestroyer1962 replied to balistikas's topic in General Discussion
I am fairly new to this game and finally found a server I could build on. I have spent hours learning and building and putting up with the worst lags and glitches I have ever seen in a game. I can't count the number of times I was kicked out of the game with an error message. But now the worst! It seems na official the island 892 server has completely disappeared!!! Has this happened to any one else? Will it ever come back? -
hello, i play non dedicated with my friend and are playing through the arks together. we have completed island and are on scorched earth and i was breeding dragons when my pc crashed. i loaded back up and was in middle of map with a new character I flew home to where my base is and my old body was sleeping like my friends does when he logs off as if I'm not that player anymore. I lost all engrams and implant data from bosses and everything my body is still their I don't own anything anymore because it belongs to my old character that isn't me what do i do?????? have i lost everything and need to start over??? can my friend help, or something in files please help...
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Hey all. Last night I started to run new dedicated server with Primitive+ enabled and mods that I were running on previous server without Primitive+. Though when joining the server the game crashed to Battleye install window. Crashes occurred when Primitive+ loaded and game started to load mods. Solution: - I removed all mods that were in use on the server and I were able to join the server without any crashes (Will do some further testing wich mods were causing this issue). - First thoughts that I suspect causing this issue are those mods that alter the engram system. Since Primitive+ has new engrams that might replace or modify some of the original engrams or items. This is my thought and will get to this when I have time to wait for the server to restart multiple times to test one mod at a time wich ones causes the issue. Won't go further than for the mods I like to use but this is something to keep in mind when starting Primitive+ dedicated server with mods. Mods that were enabled: - Extra Large Storage Box (ID: 743217220) - Advanced Rafts (ID: 749466101) - Reusable Plus (ID: 693416678) - Appetizer (ID: 864890773) - Upgrade Station v1.8i (ID: 821530042) - Super Spyglass (ID: 793605978) - Structures Plus (ID: 731604991) - Resource Stacks (ID: 630601751) Thanks for reading this topic and please comment if this was helpful at all. /Olivanteri
- 3 replies
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- primitive+
- mods
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I started a single player save on Valguero on 2/1/2022, just got this crash today, never had any problems before. Here is the error I keep getting. Fatal error! VERSION: 342.2 ShooterGame.exe!UObject::CallFunction() (0x00007ff7dd9c2d7a) + 0 bytes [f:\build\lostisland\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:372] ShooterGame.exe!UObject::ProcessContextOpcode() (0x00007ff7dd9d671c) + 0 bytes [f:\build\lostisland\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1431] ShooterGame.exe!UObject::ProcessInternal() (0x00007ff7dd9d6edf) + 0 bytes [f:\build\lostisland\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594] ShooterGame.exe!UObject::CallFunction() (0x00007ff7dd9c3202) + 0 bytes [f:\build\lostisland\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:509] ShooterGame.exe!UObject::ProcessInternal() (0x00007ff7dd9d6edf) + 0 bytes [f:\build\lostisland\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594] ShooterGame.exe!UObject::CallFunction() (0x00007ff7dd9c3202) + 0 bytes [f:\build\lostisland\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:509] ShooterGame.exe!UObject::ProcessContextOpcode() (0x00007ff7dd9d671c) + 0 bytes [f:\build\lostisland\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1431] ShooterGame.exe!UObject::ProcessInternal() (0x00007ff7dd9d6edf) + 0 bytes [f:\build\lostisland\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594] ShooterGame.exe!UFunction::Invoke() (0x00007ff7dd9a16ec) + 6 bytes [f:\build\lostisland\engine\source\runtime\coreuobject\private\uobject\class.cpp:3822] ShooterGame.exe!UObject::ProcessEvent() (0x00007ff7dd9d6be8) + 0 bytes [f:\build\lostisland\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931] ShooterGame.exe!AActor::ProcessEvent() (0x00007ff7ddfb89d0) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\actor.cpp:647] ShooterGame.exe!AActor::BeginPlay() (0x00007ff7ddf9891b) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\actor.cpp:2753] ShooterGame.exe!APrimalTargetableActor::BeginPlay() (0x00007ff7dc3ed3a3) + 0 bytes [f:\build\lostisland\projects\shootergame\source\shootergame\private\primaltargetableactor.cpp:79] ShooterGame.exe!APrimalStructure::BeginPlay() (0x00007ff7dc222a73) + 0 bytes [f:\build\lostisland\projects\shootergame\source\shootergame\private\primalstructure.cpp:241] ShooterGame.exe!UWorld::LoadFromFile() (0x00007ff7de38a14a) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\world.cpp:6776] ShooterGame.exe!AShooterGameMode::LoadWorld() (0x00007ff7dc7412f7) + 2606 bytes [f:\build\lostisland\projects\shootergame\source\shootergame\private\shootergamemode.cpp:2658] ShooterGame.exe!AShooterGameMode::InitGame() (0x00007ff7dc6f59b7) + 0 bytes [f:\build\lostisland\projects\shootergame\source\shootergame\private\shootergamemode.cpp:1461] ShooterGame.exe!UWorld::InitializeActorsForPlay() (0x00007ff7de387a28) + 43 bytes [f:\build\lostisland\engine\source\runtime\engine\private\world.cpp:3243] ShooterGame.exe!UEngine::LoadMap() (0x00007ff7de34b78e) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\unrealengine.cpp:10356] ShooterGame.exe!UEngine::Browse() (0x00007ff7de32bf81) + 43 bytes [f:\build\lostisland\engine\source\runtime\engine\private\unrealengine.cpp:9015] ShooterGame.exe!UEngine::TickWorldTravel() (0x00007ff7de36047e) + 60 bytes [f:\build\lostisland\engine\source\runtime\engine\private\unrealengine.cpp:9187] ShooterGame.exe!UGameEngine::Tick() (0x00007ff7de0ec0b5) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\gameengine.cpp:1156] ShooterGame.exe!FEngineLoop::Tick() (0x00007ff7db985634) + 0 bytes [f:\build\lostisland\engine\source\runtime\launch\private\launchengineloop.cpp:2647] ShooterGame.exe!GuardedMain() (0x00007ff7db98044c) + 0 bytes [f:\build\lostisland\engine\source\runtime\launch\private\launch.cpp:140] ShooterGame.exe!GuardedMainWrapper() (0x00007ff7db98049a) + 5 bytes [f:\build\lostisland\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] ShooterGame.exe!WinMain() (0x00007ff7db985f3c) + 17 bytes [f:\build\lostisland\engine\source\runtime\launch\private\windows\launchwindows.cpp:213] ShooterGame.exe!__tmainCRTStartup() (0x00007ff7df18861d) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] KERNEL32.DLL!UnknownFunction (0x00007ffda1bd1fe4) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffda40cef91) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffda40cef91) + 0 bytes [UnknownFile:0] Current mods subscribed to are; ARK Additions: The collection Dino Storage v2 Structures Plus (S+) Super Structures Computer Information: Manufacturer: System manufacturer Model: System Product Name Form Factor: Desktop No Touch Input Detected Processor Information: CPU Vendor: GenuineIntel CPU Brand: Intel(R) Core(TM) i5-6400 CPU @ 2.70GHz CPU Family: 0x6 CPU Model: 0x5e CPU Stepping: 0x3 CPU Type: 0x0 Speed: 2712 Mhz 4 logical processors 4 physical processors HyperThreading: Unsupported FCMOV: Supported SSE2: Supported SSE3: Supported SSSE3: Supported SSE4a: Unsupported SSE41: Supported SSE42: Supported AES: Supported AVX: Supported AVX2: Supported AVX512F: Unsupported AVX512PF: Unsupported AVX512ER: Unsupported AVX512CD: Unsupported AVX512VNNI: Unsupported SHA: Unsupported CMPXCHG16B: Supported LAHF/SAHF: Supported PrefetchW: Unsupported Operating System Version: Windows 10 (64 bit) NTFS: Supported Crypto Provider Codes: Supported 311 0x0 0x0 0x0 Video Card: Driver: NVIDIA GeForce GTX 1050 Ti DirectX Driver Name: nvldumd.dll Driver Version: 30.0.14.7212 DirectX Driver Version: 30.0.14.7212 Driver Date: 9 13 2021 OpenGL Version: 4.6 Desktop Color Depth: 32 bits per pixel Monitor Refresh Rate: 74 Hz DirectX Card: NVIDIA GeForce GTX 1050 Ti VendorID: 0x10de DeviceID: 0x1c82 Revision: 0xa1 Number of Monitors: 1 Number of Logical Video Cards: 1 No SLI or Crossfire Detected Primary Display Resolution: 1920 x 1080 Desktop Resolution: 1920 x 1080 Primary Display Size: 20.75" x 11.65" (23.78" diag) 52.7cm x 29.6cm (60.4cm diag) Primary Bus: PCI Express 16x Primary VRAM: 4095 MB Supported MSAA Modes: 2x 4x 8x Sound card: Audio device: Acer VG240Y (NVIDIA High Defini Memory: RAM: 16306 MB VR Hardware: VR Headset: None detected Miscellaneous: UI Language: English Media Type: DVD Total Hard Disk Space Available: 1410666 MB Largest Free Hard Disk Block: 328877 MB OS Install Date: ?.?. 26 2018 Game Controller: XInput Controller #1 detected MAC Address hash: 8739408a1403a321ff45b08d9a6425b40f0c0399 Storage: Disk serial number hash: afa20c8a Number of SSDs: 1 SSD sizes: 480G Number of HDDs: 1 HDD sizes: 1000G Please help!
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First post, sorry for incorrect tags or whatever~ So, I saw a post about this in 2019, and it never got solved. I boot up the game, play locally, and load up The Island on singleplayer, but when it begins to load, BattleEye requests a download, so I say, "Okay...", and I download it. Boot up the game, singleplayer The Island, and it happens again. "okay..?" Download, do not show this again. Boot it up, singleplayer The Island. "Again?!" so I click Cancel and do not show this again... You know where this is going. Can anyone solve this?
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Fatal error! VERSION: 337.13 ShooterGame.exe!AShooterCharacter::Tick() (0x00007ff7913a8f69) + 32 bytes [f:\build\summerbash2021\projects\shootergame\source\shootergame\private\shootercharacter.cpp:3968] ShooterGame.exe!AActor::TickActor() (0x00007ff792de06ee) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\engine\private\actor.cpp:789] ShooterGame.exe!TGraphTask<FTickTaskSequencer::FTickFunctionTask>::ExecuteTask() (0x00007ff793154ca0) + 30 bytes [f:\build\summerbash2021\engine\source\runtime\core\public\async\taskgraphinterfaces.h:871] ShooterGame.exe!FNamedTaskThread::ProcessTasksNamedThread() (0x00007ff7926d599c) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\core\private\async\taskgraph.cpp:939] ShooterGame.exe!FNamedTaskThread::ProcessTasksUntilQuit() (0x00007ff7926d5b7d) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\core\private\async\taskgraph.cpp:680] ShooterGame.exe!FTaskGraphImplementation::WaitUntilTasksComplete() (0x00007ff7926e4373) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\core\private\async\taskgraph.cpp:1777] ShooterGame.exe!FTaskGraphInterface::WaitUntilTaskCompletes() (0x00007ff792759d46) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\core\public\async\taskgraphinterfaces.h:320] ShooterGame.exe!FTickTaskSequencer::ReleaseTickGroup() (0x00007ff79316f751) + 270 bytes [f:\build\summerbash2021\engine\source\runtime\engine\private\ticktaskmanager.cpp:188] ShooterGame.exe!FTickTaskManager::RunTickGroup() (0x00007ff7931752d0) + 17 bytes [f:\build\summerbash2021\engine\source\runtime\engine\private\ticktaskmanager.cpp:889] ShooterGame.exe!UWorld::Tick() (0x00007ff792f8f64c) + 64 bytes [f:\build\summerbash2021\engine\source\runtime\engine\private\leveltick.cpp:1356] ShooterGame.exe!UGameEngine::Tick() (0x00007ff792f06de1) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\engine\private\gameengine.cpp:1183] ShooterGame.exe!FEngineLoop::Tick() (0x00007ff7907d51e4) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\launch\private\launchengineloop.cpp:2647] ShooterGame.exe!GuardedMain() (0x00007ff7907d000c) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\launch\private\launch.cpp:140] ShooterGame.exe!GuardedMainWrapper() (0x00007ff7907d005a) + 5 bytes [f:\build\summerbash2021\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] ShooterGame.exe!WinMain() (0x00007ff7907d5b5c) + 17 bytes [f:\build\summerbash2021\engine\source\runtime\launch\private\windows\launchwindows.cpp:213] ShooterGame.exe!__tmainCRTStartup() (0x00007ff793fa167d) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] KERNEL32.DLL!UnknownFunction (0x00007ffd5ba97034) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffd5ce62651) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffd5ce62651) + 0 bytes [UnknownFile:0]
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It works just fine without mods. Here is the error with mods. OS: Arch Linux tried with Proton: 6.3-8, Experimental and Glorious Eggroll. And yes, i already tried the "verifiy files" thing.
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Hi guys I need help for understand what happens on some of my server in last week. By checking the log from genesis 1 and genesis 2 I can see a tons of message like this: Day 9, 06:40: 'Fertilized Giganotosaurus Egg' has been hatched. Day 9, 06:40: 'Fertilized Giganotosaurus Egg' has been hatched. Day 9, 06:40: 'Fertilized Giganotosaurus Egg' has been hatched. Day 9, 06:40: 'Fertilized Giganotosaurus Egg' has been hatched. Day 9, 06:40: 'Fertilized Giganotosaurus Egg' has been hatched. Day 9, 06:40: 'Fertilized Giganotosaurus Egg' has been hatched. Day 9, 06:40: 'Fertilized Giganotosaurus Egg' has been hatched. this for 1477 times in 2 minutes!! after this amazing hatching the server crash. I check with ghost in game and the Egg come out fastly for real in some players base. I tried to create a similar situation on this server but when I do the test the timers are correct and reset after the egg. In settings i have this for the breading: mating interval =0.1 mating speed =5 egg hatch speed =5 lay egg interval =5 Anyone has any idea about what happens? many tnx
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I'm trying to load into an Ark server I just started with ArkServers.io. 38 mods and on Crystal Isles. The game finishes loading the mods, but while loading Crystal Isles, it crashes, with this error message: Assertion failed: !Object->HasAnyFlags(RF_Unreachable) [File:F:\build\ActiveEvent\Engine\Source\Runtime\CoreUObject\Private\UObject\GarbageCollection.cpp] [Line: 541] SizeBox /Engine/Transient.ShooterEngine_0:ShooterGameInstance_0.DataListButton_ListSession_C_2793.WidgetTree_2803.LockIcon VERSION: 339.14 KERNELBASE.dll!UnknownFunction (0x00007ff9dc734f99) + 0 bytes [UnknownFile:0] ShooterGame.exe!FOutputDevice::Logf__VA() (0x00007ff67c66da68) + 159 bytes [f:\build\activeevent\engine\source\runtime\core\private\misc\outputdevice.cpp:145] ShooterGame.exe!FDebug::AssertFailed() (0x00007ff67c65a8d8) + 117 bytes [f:\build\activeevent\engine\source\runtime\core\private\misc\outputdevice.cpp:220] ShooterGame.exe!FArchiveRealtimeGC::PerformReachabilityAnalysis() (0x00007ff67c6ea748) + 80 bytes [f:\build\activeevent\engine\source\runtime\coreuobject\private\uobject\garbagecollection.cpp:541] ShooterGame.exe!CollectGarbage() (0x00007ff67c6cda95) + 0 bytes [f:\build\activeevent\engine\source\runtime\coreuobject\private\uobject\garbagecollection.cpp:1303] ShooterGame.exe!UEngine::LoadMap() (0x00007ff67d08c1e6) + 0 bytes [f:\build\activeevent\engine\source\runtime\engine\private\unrealengine.cpp:10010] ShooterGame.exe!UEngine::TickWorldTravel() (0x00007ff67d0a2d48) + 0 bytes [f:\build\activeevent\engine\source\runtime\engine\private\unrealengine.cpp:9445] ShooterGame.exe!UGameEngine::Tick() (0x00007ff67ce2d7f5) + 0 bytes [f:\build\activeevent\engine\source\runtime\engine\private\gameengine.cpp:1156] ShooterGame.exe!FEngineLoop::Tick() (0x00007ff67a6f4fa4) + 0 bytes [f:\build\activeevent\engine\source\runtime\launch\private\launchengineloop.cpp:2647] ShooterGame.exe!GuardedMain() (0x00007ff67a6f00ac) + 0 bytes [f:\build\activeevent\engine\source\runtime\launch\private\launch.cpp:140] ShooterGame.exe!GuardedMainWrapper() (0x00007ff67a6f00fa) + 5 bytes [f:\build\activeevent\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] ShooterGame.exe!WinMain() (0x00007ff67a6f58ac) + 17 bytes [f:\build\activeevent\engine\source\runtime\launch\private\windows\launchwindows.cpp:213] ShooterGame.exe!__tmainCRTStartup() (0x00007ff67decb67d) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] KERNEL32.DLL!UnknownFunction (0x00007ff9dd477034) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ff9dea02651) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ff9dea02651) + 0 bytes [UnknownFile:0] Here are the server's mods: 1: Super Structures 2: Automated Ark 3 CORE - v3.096 3: Fast Saddles 4: Awesome SpyGlass! 5: HG Stacking Mod 5000-90 v312 6: Upgrade Station v1.8i 7: Platforms Plus (Open Source) 8: Dino Colourizer 9: ARK Additions: The Collection! 10: ARK Additions: Domination Rex! 11: UtiliSkins 12: Unlock Haircuts and Emotes 13: eco's Garden Decor 14: ecoTrees 15: Fixed Permanent Titans 16: Anti Radiation Armor - Tek, Skins, etc 17: Death Recovery Mod (v1.11.2) 18: eco's Shoppe Decor 19: eco's Empires - Vikings 20: eco's Empires - Romans 21: eco's Stable Structures and Decor 22: Automated Ark Add-on: Automation 23: Automated Ark Add-on: Power Generation 24: Automated Ark Add-on: Gardening 25: Automated Ark Add-on: Baby Management 26: Automated Ark Add-on: Kitchen Appliances 27: Automated Ark Add-on: Raiding Helpers 28: Awesome Teleporters! 29: Additional Creatures 2: Paranoia! 30: Better MEKs! Now with Titan Mek! (Discounted) 31: Immersive Flight 32: Medieval Headgear 33: MarniiMods: Hairstyles 34: Additional Creatures: Grand Hunt 35: Moai Statues Pack 36: Simple Spawners 37: Kraken's Better Dinos' 38: No Untameables If anyone has any idea how to fix this error, help would be greatly appreciated. Promised the group I'm hosting for I'd have the server up tomorrow afternoon.
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Read this before you fill out a ticket or comment negative anywere. I've been playing Ark since day one when crop plots could be placed on Behe gates and Carbon was only mineable on the north side of the volcano, center had no redwoods either. Yeah Day one im currently at a stage w all engrams tek and able to produce 3900 dino eggs/babies a day and give avay bases w over 23,000 structures in 1 building and reproduce products in hrs. I DIDN'T GET HERE ALONE ! I helped my fellow playe rwhen he lost conection due to bad wifi i pulled him/her to a safe spot put food in his inventory if he was low level under 80 id leave tools and a cryo'd dino on em. We all multipal platforms different speeeds connecting globaly come together and Evolve together. So when you fill out a ticket or post a comment remember that thing you topic , problem, need.... A large group of people at wild card spent alot time as HUMAN BEINGS making Ark Survival Evolved connect you will 100's of thousands of people be accurate in describing your situation. Yes been were your at. I in 5 years filled out 5 tickets. I matter and you matter. GM Daze saved my Magma on gen 1 when i black bagged it and dragged it with skiff into mesh . I just ticked i messed up and meshed my dino he was there asap saved w inventory and health good. I lost power while transfering inmy wifi it stuck my char in data, i filled out a descriptive ticket ..Development team and GM fixed over night. Wildcard cares if your new and you need help and its not a GM or Development area, even just wanna check dino's out hit me up well Evolve together and enjoy what adventures we can Survive together. Thank you so much Wildcard you saved me from alot of my own mistakes to preserve my gaming.. With Sincere Gratitude Astropherion
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So, I just downloaded the game on Epic Game Store. Palying it with low specs laptop. And after some hours playing, I just tamed my first parasaur and then I did force saving using command, I crafted a saddle for it and equiped it on it. After riding and harvesting berries for just a few seconds, the game crashed. Didn't take a screenshot of the crash log, but then I played the game again and did the same thing twice and the game crashed twice also. And this is the last crash log that I got. I've tried to looking for any help in Google, and nothing, even I found the similar topic about it, but it doesn't have the answer. So, if anyone can help me, I would really appreciate it. Thank you.
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Server 1541 gen2 pve official, crashed yesterday, once it came back up i was getting a glitch, everytime i open my inventory it pops up the refreshing inventory message like it would if you where using an Obi to transfer... It is also glitching the cursor inside secondary inventories, i cant move things around in boxes or tames. When i tried to transfer back to my home server. It just sits there... Ive hard rebooted the xbox, reset modem and routers. Even completely removed and installed the game... Please help.
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Edit: This bug was patched on version 332.11 I’ve been having this issue where I’ll crash if I’m disconnected from the internet on the main menu upon launch. Does anyone know how to fix this? this is an old crash log but the issue is still present in the current version Assertion failed: IsValid() [File:F:\build\GEN2DLC\Engine\Source\Runtime\Core\Public\Templates\SharedPointer.h] [Line: 658] VERSION: 329.25 KERNELBASE.dll!UnknownFunction (0x00007ffe7a3a4b89) + 0 bytes [UnknownFile:0] ShooterGame.exe!FOutputDevice::Logf__VA() (0x00007ff732fd06b8) + 159 bytes [f:\build\gen2dlc\engine\source\runtime\core\private\misc\outputdevice.cpp:145] ShooterGame.exe!FDebug::AssertFailed() (0x00007ff732fbd438) + 117 bytes [f:\build\gen2dlc\engine\source\runtime\core\private\misc\outputdevice.cpp:220] ShooterGame.exe!<lambda_d7de6281e5d0f1c7ca43f5ae1208e37c>::operator()() (0x00007ff731d412f5) + 319 bytes [f:\build\gen2dlc\projects\shootergame\source\shootergame\private\shootergameinstance.cpp:1544] ShooterGame.exe!TBaseFunctorDelegateInstance_ThreeParams<<lambda_d7de6281e5d0f1c7ca43f5ae1208e37c>,void,TSharedPtr<IHttpRequest,0>,TSharedPtr<IHttpResponse,1>,bool>::Execute() (0x00007ff731d4ab85) + 237 bytes [f:\build\gen2dlc\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:850] ShooterGame.exe!TBaseFunctorDelegateInstance_ThreeParams<<lambda_d7de6281e5d0f1c7ca43f5ae1208e37c>,void,TSharedPtr<IHttpRequest,0>,TSharedPtr<IHttpResponse,1>,bool>::ExecuteIfSafe() (0x00007ff731d4ccea) + 0 bytes [f:\build\gen2dlc\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:858] ShooterGame.exe!TBaseDelegate_ThreeParams<void,TSharedPtr<IHttpRequest,0>,TSharedPtr<IHttpResponse,1>,bool>::ExecuteIfBound() (0x00007ff73358d563) + 72 bytes [f:\build\gen2dlc\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:1126] ShooterGame.exe!FHttpRequestWinInet::FinishedRequest() (0x00007ff73358dcd3) + 56 bytes [f:\build\gen2dlc\engine\source\runtime\online\http\private\windows\httpwininet.cpp:666] ShooterGame.exe!FHttpRequestWinInet::Tick() (0x00007ff7335964a2) + 0 bytes [f:\build\gen2dlc\engine\source\runtime\online\http\private\windows\httpwininet.cpp:783] ShooterGame.exe!FHttpManager::Tick() (0x00007ff733596171) + 0 bytes [f:\build\gen2dlc\engine\source\runtime\online\http\private\httpmodule.cpp:153] ShooterGame.exe!FTicker::Tick() (0x00007ff73109392a) + 30 bytes [f:\build\gen2dlc\engine\source\runtime\core\public\containers\ticker.h:78] ShooterGame.exe!FEngineLoop::Tick() (0x00007ff7310935bb) + 0 bytes [f:\build\gen2dlc\engine\source\runtime\launch\private\launchengineloop.cpp:2534] ShooterGame.exe!GuardedMain() (0x00007ff73108e4fc) + 0 bytes [f:\build\gen2dlc\engine\source\runtime\launch\private\launch.cpp:140] ShooterGame.exe!GuardedMainWrapper() (0x00007ff73108e54a) + 5 bytes [f:\build\gen2dlc\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] ShooterGame.exe!WinMain() (0x00007ff731093d3c) + 17 bytes [f:\build\gen2dlc\engine\source\runtime\launch\private\windows\launchwindows.cpp:213] ShooterGame.exe!__tmainCRTStartup() (0x00007ff7347c2d5d) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] KERNEL32.DLL!UnknownFunction (0x00007ffe7b417034) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffe7c802651) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffe7c802651) + 0 bytes [UnknownFile:0]
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Hi there, Been running a dedicated server fine for months now, and then when trying to add '-servergamelog' and "?RCONEnabled=True" to the BAT file, it began crashing. I have then removed those, and turned RCONenabled= in 'GameUserSettings' to false, but still this crash remains. I have validated, checked for updates, and checked if the mods required updating, and none of this helped. I also tried adding '-culture=en' which someone suggested, no luck. First time I've ever encountered an error that seems to run the LogMemory twice, as if it's trying to start the server twice. Any clues on how to fix this?
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- server
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