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Showing results for tags 'crafting'.
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One machine to rule them all! Or just a projectile crafting unit.
SarahMonette posted a suggestion in Game SuggestionsOkay idea started with how obnoxious it is to stand around all day and craft ammo. Idea included how obnoxious it is to figure out which machine / in-your-inventory you have to have. This while I'm crafting Net Projectile on a 10x server where life is easy and still finding it all to tedious. But what if we could get a machine that did it all? Like if you reached an ultimate player level (whatever that is) and not related to boss fights (I don't fight instanced bosses and feel to much revolved around the boss fights leaving the common world exploration unloved beyond a few haircuts). What if we had an ultimate high level machine that did everything like smelt and craft and had an insane inventory but could only hold mats in relation to what it was able to craft? Alternatively, an ammo only crafting machine. Anything ammo like or projectile like could be crafted in this freeing up the player to move around while their arrows and net projectiles are being made.
MattCashWereFox posted a suggestion in Game SuggestionsHi everyone , I think everyone who has a long time playing this game in pvp know the struggle of crafting gunpowder , i'm of course not talking about crafting 10K gunpowder , i'm talking about dedi's and dedi's of it , for that matter , you need to first process stone and flint into sparkpowder ( wich is already so long to fill all the chembench you have ) and supply again all the chembench with spark and charcoal . I think the best thing Wildcard added to the game for that part is tek leggings , it made our crafting way easier to be able to move slotcapped and fill all the chembench but , If i have no problems farming all the ressources ( i literaly have dedi's and dedi's of them ) for the proccessing part , it just takes way way too long and it is really lame to do . My suggestion would be to add a tek chembench to the game , so instead of having 50 chembench u have to fill one by one , you would have like 5 tek chembench who got 300 slots and craft faster ( also just need to be powered with tekgen would be amazing ) It also could be directly linked to multiples dedi's to straight craft without having the need to put anything inside ( but that is more like a dream to me ) To have talked about it to many people , i can tell you 100% that it would make the game way more enjoyable with more quality of life . Also , by being " TEK " it also add more end contents wich is amazing too . Thanks for reading me , i hope my suggestion will be added
Aye-Aye The Crafty Lemur
Dragontrooper101 posted a suggestion in Creature submission archiveDaubentonia Madagascariensis or aye-aye is a small nocturnal primate creature that lives in the ARKS forests. Although it is small in stature, it makes up for it with Intelligence and obsurd features. Its long spindle like fingers and massive ears are used to locate insects inside of trees. It is relatively shy, however seems to warm up quickly to human. It's incredible intelligence and nimble fingers make it great at solving puzzles, and manipulating small objects.This has led some people on the ARKS to train them for repairing and maintaining there gear. It is even rumored that some can grow so intelligent they can read and understand instructions and blueprints for repairing and UPGRADING some basic gear.If you are going to go after these little guys they seem to enjoy the smell of leeches. However bring some stimulant with because they will fall asleep as soon as the sun rises and lose interest.
drawings made by me and my sister. Species - Valenictus imperialensis Period - Pliocene Diet - Omnivorous Temperament - Territorial Location - more common on Icy shores, but rarely spawn in warm beach climates. Valenictus is related to the modern-day walrus, but lacked all teeth both in the lower and upper jaw, except for the two tusks. Due to this and their tusks getting in the way, Valenictus along with modern day walrus have a hard time catching and eating fish, thus they resort to eating various sea plants but Most importantly Mollusks!! Valenictus would be able to walk on land at a slow pace, but really be at home in the water. I Intend for Valenictus to be an excellent harvester of silica pearls, but with the caveat of them eating some pearls along the way. Due to mollusk meat nor seaweed not being in the game. Passive - Thick blubber Valenictus takes a 40% damage reduction from all targets due to its thick fatty hide, along with this the rider of Valenictus gets a hypothermic insulation buff. Saddle - Beer/grog keg I've looked at the roster of creatures in ark and see many saddles that are dual used as crafting stations, so I thought I would include my creature to have a BEER KEG saddle. And this is where the first "ability" comes in, GROG - a special high potency beer that is made from tree sap and citronal, this beer gives a 60% defensive buff along with a 20% DMG buff and a 50% hypothermic insulation (normal beer is 40% across the board, grog is more resistance based) the saddle can also make normal beer at a faster rate than a normal keg. I would like grog to be able to be drank by either Valenictus itself or all creatures, getting the buff in the process. Standard attacks - left click should be a tusk swipe that can gather thatch and silica pears with great quality. Right click would be a body slam that flattens anything in its path. Special abilities - Taunt - intimidate Taunt - Valenictus bellows, taunting all hostiles in the area to attack Valenictus and ignore other allies tames for a period of time. Intimidate - rearing up displaying its tusks, Valenictus intermediates attackers, causing them to loos agro on the walrus itself. (this does not fear like yuti just causing enemies to lose agro on the valenictus) Behavior - Wild and tamed Valenictus Males DO NOT like each other, if two males are in close proximity to each other they will square up and the male who loses the boasting match with be forced to wander out of range of the stronger male. Male vs Female - male Valenictus make Grog and beer in there saddle and have longer tusks and are generally bigger than females Female Valenictus being smaller make a spiked shot that works like a powerful narcotic and makes the sleeping target not lose taming efficiency when hit along with a dmg resistance. POTENTIAL ABILITIES - I'll post you guy's ideas here.
Building SystemHello everyone! I've been thinking about how the building system could work on ARK II and had some ideas based on what we know so far about how the game will work, so I translated it in two images to make easier to express my thoughts. The building could use a system similar to the item crafting, where you can choose different components to your building pieces and have a different look based on the specific material you are using on each component. Additionally, it could have more detailed structures and furniture, just for the looks of it, for the ones who want to spend some extra skill points on it. As it would be so laborious to select each component and material to use every time, it would be better to have a predefined version of the building pieces (just like in any building system) and the options to save a preset based on your selection of components and materials, like a "style" preset for your building pieces.