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  1. The act of taming Otters/Hesperornis has been unnecessarily tedious since ASE due to the Feed button being the same as Drop for the fish and the fact that you can’t see the prompt if the fish is big enough. I don’t think it’s too much to ask for the ability to tame them with Filled Fish Baskets similar to the Shadowmane. Obviously this is intended for when Aberration releases on ASA.
  2. Hello, I've been trying to connect to the official server for 40 minutes now by constantly refreshing the page and when one player leaves the server I connect but unsuccessfully, as if I'm playing a game before the game, who will press the "Join" button first. I had an idea why the developers should not make it easier for us and make the game more enjoyable by adding some kind of queue like we can see in FiveM when we connecting to the server that is full. Survivors if you agree with this please leave a positive rating so that this advice reaches the Developers. Greeting.
  3. Fatal error! Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000068 CL: 553854 0x00007ff73a4aecc9 ArkAscendedServer-NoDRM-Unofficial.exe!UnknownFunction [] 0x00007ff73a5bbbbb ArkAscendedServer-NoDRM-Unofficial.exe!UnknownFunction [] 0x00007ff739b493db ArkAscendedServer-NoDRM-Unofficial.exe!UnknownFunction [] 0x00007ff73ab76040 ArkAscendedServer-NoDRM-Unofficial.exe!UnknownFunction [] 0x00007ff73c2a59f4 ArkAscendedServer-NoDRM-Unofficial.exe!UnknownFunction [] 0x00007ff73a5bb76f ArkAscendedServer-NoDRM-Unofficial.exe!UnknownFunction [] 0x00007ff73a56cd77 ArkAscendedServer-NoDRM-Unofficial.exe!UnknownFunction [] 0x00007ff737bbe959 ArkAscendedServer-NoDRM-Unofficial.exe!UnknownFunction [] 0x00007ff73cc92a13 ArkAscendedServer-NoDRM-Unofficial.exe!UnknownFunction [] 0x00007ff73c8931db ArkAscendedServer-NoDRM-Unofficial.exe!UnknownFunction [] 0x00007ff73c676277 ArkAscendedServer-NoDRM-Unofficial.exe!UnknownFunction [] 0x00007ff73a0aaa7a ArkAscendedServer-NoDRM-Unofficial.exe!UnknownFunction [] 0x00007ff737a1787c ArkAscendedServer-NoDRM-Unofficial.exe!UnknownFunction [] 0x00007ff737a0811c ArkAscendedServer-NoDRM-Unofficial.exe!UnknownFunction [] 0x00007ff737a1a69a ArkAscendedServer-NoDRM-Unofficial.exe!UnknownFunction [] 0x00007ff737a1b108 ArkAscendedServer-NoDRM-Unofficial.exe!UnknownFunction [] 0x00007ff737a1b1db ArkAscendedServer-NoDRM-Unofficial.exe!UnknownFunction [] 0x00007ff73d96f69a ArkAscendedServer-NoDRM-Unofficial.exe!UnknownFunction [] 0x00007ffac3147ac4 KERNEL32.DLL!UnknownFunction [] 0x00007ffac4a0a4e1 ntdll.dll!UnknownFunction [] Last Replicated Actor Hesperornis_Character_BP_C_2128094315 Last Remote Function ClientPlayAnimation is the error and nitrado is not helping
  4. Seriously, how are you supposed to do the Tec Cave in single player? You cant uncryo your dinos at the entrance. you have to uncry them way bevor on the path down into the crater Pathfinding is a freaking joke I have a Yutu, 18 Rex and a Daedon and cant managge to get my Dinos into the Cave cause on Folow they either block themselfs at the entrance or even try to run through the wall I cant ride them in caus the damn gate closes after 2 minutes whats way to less to get them in. Are you freaking kidding me? I never had such problems doing the Tek Cave solo in ASE. Either let us uncryo Dinos at the entrance area or increase the time teh damn door is open. Do i realy have to use "Ghost" to get all my dinos in?
  5. ASA did bring some improvements to the UI but it still feels annoying to navigate at numerous occasions. I will make a list of things I'd like to see added/changed: -------------- Inventory / Crafting / Engrams -------------- - Split Stack into X stacks (hover the option directly focus the textbox, use scroll wheel to increase/decrease, hold SHIFT for increment of 2, hold CTRL for increment of 5) - Better Split Amount (hover the option directly focus the textbox, use scroll wheel to increase/decrease, hold SHIFT for increment of 2, hold CTRL for increment of 5, hold SHIFT + CTRL for 10% increments ), accept %. - Allow splitting in Target Inventory (why not?) - Search bar hotkey, clear search button (and hotkey) - Remember your previous input in searchbar - Searches history - Crafts History - Favority Crafts ( Allow us to favorite crafts) - Better highlight of available crafts (enough resources) - Track Craft hotkey (when hovering an item / engram) / clear tracked crafts hotkey - Show tracked crafts first in Crafting tab - Allow us to directly craft a tracked item by clicking on its icon in the tracking popup - Fix Transfer and Drop all so they respect the selected filter. - Allow us to repair our equipments without the need to un-equip it one by one. EDIT : 2 Sorting settings so we can sort by Weight + Alphabetical EDIT : Per Container Sorting settings (individual sortings for different containers) -------------- Tracking Tab / Dino Group -------------- - Remember Filter and previous search input - Searches History - Allow renaming dinos from there - Allow us to see dinos levels distribution That's about it for now, if more comes to mind, I'll edit.
  6. In PVE people should not be able to put items in desert/sea/cave loot as it is a way to troll and prevent others getting endgame items and blueprints since new ones do not spawn. Trolls on our server put items like a primitive spear or one random soup in red loot to prevent others from getting good loot. It's just another griefing method left for malicious players and in PVE you have no recourse to deal with these.
  7. so basically the issue i am faceing is the following i cant connect to any official servers unofficial works just fine. sometimes i am able to get to character creation screen and even select a spwan but than i have connecction time out aigan (my connection speed is 30mb/s on my wifi and 374mb/s iff i use my phones hotspot) here are some things i have tried -cleared steam cache -reinstalled battle eye -restarted the game steam and my pc -reset my ip via cmd -checked firewall -used phone hotspot as an alternative connection source any ideas? i just wanna start playing already please help me thank you :)
  8. The codes I added to my game.ini are NPCReplacements=(FromClassName="Shapeshifter_Small_Character_BP_C",ToClassName="") NPCReplacements=(FromClassName="Shapeshifter_Large_Character_BP_C",ToClassName="") ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesMountain_C",NPCSpawnEntries=((AnEntryName="",EntryWeight=1.000000,NPCsToSpawnStrings=("Vulture_Character_BP_C"))),NPCSpawnLimits=((NPCClassString="Vulture_Character_BP_C",MaxPercentageOfDesiredNumToAllow=1.000000))) ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesBeach_C",NPCSpawnEntries=((AnEntryName="",EntryWeight=1.000000,NPCsToSpawnStrings=("Jerboa_Character_BP_C"))),NPCSpawnLimits=((NPCClassString="Jerboa_Character_BP_C",MaxPercentageOfDesiredNumToAllow=1.000000))) None of these are working. Can somebody help me out?
  9. Please add a Button to Download/Update mods from a Server without joining the sesion
  10. So we all know and love our wolves but dont they kinda seem a little off? For me personally they do i never understood why they dont have any armor/saddle or why they chose the ability to sniff for explorer notes My first suggestion is to give them either a saddle or if thats unfit give them some kind of craftable armor like the player has that goes from hide to swat it would greatly improve theyre potential as cave runners and make them much more popular and viable also they live a little longer and not die almost instantly and i know they got a pack buff and a howl but just remember how strong the megalodon is in comparison For the ability i would rework it into sniffing out specific dinos because when if i think of canines i think of theyre abilitys to track down people or other animals and if you would be able to sniff for certain creatures or other players it would make them much more interesting when it comes down to taming things or even pvp To go further into the sniffing out creatures i would do it like this you must have 1 creature of what you look for tamed near your wolf and could then sniff it and you would then see every wild dino of that class in a certain radius For the pvp sniffing its the same but you could toggle between sniffing for wild or tamed creatures or enemy players and if you sniff for tamed dinos or enemy players you would not need to sniff the certain player or dino you could activate a turret mode like the Parasaur but with the advantage that the enemy would not be notified that they got detected Also i would raise the base attack damage from 33 to 35 and increase theyre base weight from 170 to 220 because its a huge strong wolf and in my eyes it just makes sense Thank you for your time reading all this and im open for feedback and i hope this reaches the right people
  11. Official download link DISCOVER ASA DEDICATED MANAGER Embark on the adventure for simplified management of your ASA server THE APPLICATION YOU NEED TO MANAGE YOUR ARK: SURVIVAL ASCENDED SERVER Introduction ASA Dedicated Server Manager is an innovative application designed to simplify the management and configuration of dedicated servers for "Ark Survival Ascended". This robust and user-friendly tool offers an intuitive interface for managing the game's complex settings, making server experience more enjoyable and accessible. KEY FEATURES AUTOMATIC CONFIGURATION OBJECT CONSTRUCTION Adaptability to ASA Updates: A major strength of ASA Dedicated Server Manager lies in its ability to automatically construct configuration objects based on GameUserSettings.ini and Game.ini files. This ensures that the tool remains relevant and effective even with rapid changes in ASA, without requiring code modifications. Full Feature Support: Full Feature Support: The smart design of the application ensures full support for the latest ASA features and settings, providing users with the flexibility to adapt their servers to the newest game updates. UPDATE AND MOD SUPPORT ASA Dedicated Server Manager facilitates server updating and mod additions, ensuring that servers stay up-to-date with the latest ASA content and features. PROFILE AND WORLD DATA BACKUP AND RESTORE Backup and restore player profiles and world data. This feature will ensure that server administrators can easily save and secure player progress and world, providing a safety net against data loss. With this feature, restoring your server to a specific point in time, including player progress and world state, will be just a few clicks away. INTUITIVE USER INTERFACE Easy Settings Management: With a clear and well-organized interface, users can easily navigate and modify server settings, from gameplay adjustments to advanced configurations. INTEGRATED TRANSLATIONS International Accessibility: Integrated translations for configuration file descriptions allow users worldwide to understand and manipulate server settings in their own language, making the tool accessible to a broader audience. More translation to come. Currently English and French ADDITIONAL FEATURES Efficient Search and Save: Users can quickly search for specific settings and save their configurations, enabling easy and safe server customization. WHY CHOOSE ASA DEDICATED SERVER MANAGER? ASA Dedicated Server Manager is more than just a server management tool. It is a comprehensive solution that combines flexibility, ease of use, and adaptability. Whether you're an experienced server admin or a newcomer, this tool provides everything you need to manage your ASA dedicated server effectively. With ASA Dedicated Server Manager, you're always prepared for the adventure, no matter the changes the game may undergo. Official Download Link
  12. When is a good time to start ASA ? From CENTER, ABERRATION ,EXTINCTION or GENESIS release date ? is it worth to start from island or little wait is better to start in your fave map ?
  13. Hey, why i cant found PVP server on PC? i buy this game and cant play with my friend on Xbox at PVP server. I buy ASA
  14. skarf

    Phobia

    Hi! I would like to request some sort of phobia-setting, at least for the more well known ones. The solution is quite simple; Allow me to change the titanboa-model into a different model. It can be a dodo or a lystrosaurus, it doesn't matter. I don't want the dino to change behavior, just the model and sound it makes. My phobia is through the roof when it comes to snakes, and it's keeping me from enjoying the game and exploring it on my own. For caves I always have to be with people and play without sound. I find it strange that there is no such setting in the game already after almost 10 years of development, but I'm digressing. I spoke with Genie in a stream once, and he told me to add a suggestion.
  15. Currently, trains on a track can only face one direction and reverse the other. I believe that trains should be able to turn around, ideally by creating a loop with a track that allows a train to travel in the opposite direction on the same track. This would eliminate the need for a large train loop and allow for much nicer tracks to be built instead of endless circles around an area. In my opinion, Factorio provides the best example of this: (From this forum: https://forums.factorio.com/viewtopic.php?t=53937, <- this also has other examples that show why this should be a thing) The Roro is an example of what I would like to create. This is currently not possible to build because tracks are directional and, regardless of a split or merger, tracks cannot snap in the opposite direction.
  16. I keep attempting to tame them and always on the final wave it dies I had a creature in it giving me 20% per wave and was on 80% and the oasisaur died is this happening with anyone else????
  17. Hey All, my partners is convinced that the wyverns on ASA are smaller than they were on ASE, what do you all thinks? Has anyone done a size comparison?
  18. Looking for a tribe to join in console
  19. Hello, Im looking to hire a modder that will make a mod or mods for a Ark asa server, right now, i would be willing to pay someone to make me a mod that is similar to the pippi mod for Conan Exiles, I want to be able to give admins certain permissions so that if i have a new admin that is sketchy, they dont have full control of the server, even if its a mod that i have to manually put the commands a role can or cant do. I will pay more to have the custom layout based on my brand, Dragon Kingdom, witch i have attached a pic of my logo. Of Corse i will not overly pay for a mod, but im willing to discuss the payment amount, if you want to get in touch with me, my discord server is https://discord.gg/eMDPCKpzt7 or my email is davidmccutchen777@gmail.com. Looking forward with working with one of ya.
  20. All my Dino’s that I’m raising just say “baby wants care” and nothing more specific
  21. I've been playing with a cracked version of ASA on an unofficial server, but after 100 hours, I decided to buy the game because it's fairer this way. When I logged in with the purchased version on the same server I've been playing on, my character was nowhere to be found; it immediately prompted me to create a new character. Is there any way to transfer my character? Supposedly, the cracked version also connects through Steam, so I don't understand why my character is missing.
  22. Okay so the railway tracks are pretty cool. However, much like many things put out by wildcard, they're not perfect. So let's see what we can do to improve them. My first problem came when I tried to place them down. they work fine on the ground, but I ran into problems the moment I tried using them on a platform made of ceilings. The tracks don't snap to pre-existing support structures (foundations, ceilings, pillars, etc.). Why? I don't know about you, but I want to build an actual train station, with structures around it. But okay, we can at least free hand it. So I grabbed a ladder and lined it up, after which I found out that I couldn't snap another track to it, due to a lack of foundation support, despite being placed on a very supported platform of ceilings on pillars. No matter, they have a pillar snap on the corner. I'll place it again hanging off slightly so I can pull a pillar to the ground. Oh? Never mind then. The pillar snap point on the track, used to give it foundation support, is OBSTRUCTED by the track itself. This has likely been unnoticed as it only applies to tracks placed on platforms (even though the pillar snap was easily clear of the actual platform). So, how about we change a few things here; 1) I propose letting it snap to the edges of ceilings foundations, and the tops of pillars. This allows them to snap easily to pre-existing structures rather than having to build something around the tracks. 2) If you choose to snap it, or freehand on a platform, it should be counted as part of the building it was placed on, and be subject to the same foundation support as it. 3) The obstructed pillar snap point when it's place on a platform needs to be fixed, that's just silly. P.s. every time I mention a "platform", I'm referring to a large flat structure built from ceilings on top of pillars being used as support stilts. I am NOT referring to train platforms or platform saddles.
  23. We are waiting for the next SE maps,and aim to be the alpha. Now,looking for mature/kind/experienced/active/conversable members. *About us*: -We are very experienced players with 5k-10k+ hours played each. -We are all friendly and helpful,our team works like a family,we are very united,and respect each other. -We attach great importance to communication, care members' personal feelings, and are willing to listen to members' suggestions -The leader has led mega tribe before,and knows how to run a big tribe,everything will be in order. -We are mature players(all 18+),we can solve problems through communication instead of doing poop. -Everyone will have personal rooms,as long as you are a good member.We won't ignore any members. -We respect the work of each member, and trading is forbidden within the tribe. *What we require*: -Mature(16+) -Active -Mic -Teamwork -Experienced(Have a basic understanding of the game) -Optimistic(Not Afraid of failure/Not Complain) Please leave a message about your discord.
  24. When any one connects to my ASA Server it just shows blackscreeen with where it says "player 1" and nothing happens I tried twice on windows server 2022 and once on Debian. Same result each time. Any1 know what to do server just list: Platform Memory Stats for WindowsServer Process Physical Memory: 188.10 MB used, 221.21 MB peak Process Virtual Memory: 191.74 MB used, 191.74 MB peak Physical Memory: 1951.55 MB used, 22586.94 MB free, 24538.48 MB total Virtual Memory: 1701.96 MB used, 26420.53 MB free, 28122.48 MB total ARK Version: 38.26 SetSettings called: { "defaultLanguage": "en", "gameId": 83374, "apiKey": "*****1aZe", "maxConcurrentInstallations": 3, "modsDirectory": "ShooterGame/Mods", "modsDirectoryMode": "CFCore", "userDataDirectory": "ShooterGame/ModsUserData", "isServer": true, "isServerPcOnly": false, "throttling": { "diskWriteBytesPerSec": 0 }, "premiumMods": { "publicKeyPem": "*****" }, "logger": { "enabled": true, "history": 8, "maxSizeInMB": 2 } } User context not loaded from disk Query server result: 2 mods Mod: Gigantoraptor (975282) requires upgrade/downgrade (5158337 -> 5220726) Mod: Dear Jane (983782) requires upgrade/downgrade (5199957 -> 5230746) Request to Install mod 'Gigantoraptor' (modId=975282, fileId=5220726) Request to Install mod 'Dear Jane' (modId=983782, fileId=5230746) Cleanup possible module ../../../ShooterGame/Binaries/Win64/ShooterGame/Mods/83374/975282_5158337 ... Cleanup possible module ../../../ShooterGame/Binaries/Win64/ShooterGame/Mods/83374/975282_5220726 ... Cleaning up possible 2 output dirs ... Cleanup possible module ../../../ShooterGame/Binaries/Win64/ShooterGame/Mods/83374/983782_5199957 ... Cleanup possible module ../../../ShooterGame/Binaries/Win64/ShooterGame/Mods/83374/983782_5230746 ... Cleaning up possible 2 output dirs ... Starting to download: https://mediafilez.forgecdn.net/files/5220/726/gigantoraptor-windowsserver%2021.zip, file id: 1 Starting to download: https://mediafilez.forgecdn.net/files/5230/746/dear%20jane-windowsserver%2035.zip, file id: 2 WriteBufferWithThrottling: left_to_write 4430767 Successfully completed chunked download for: https://mediafilez.forgecdn.net/files/5230/746/dear%20jane-windowsserver%2035.zip Verifying mod (983782) download ... Cleanup temp directory ../../../ShooterGame/Binaries/Win64/ShooterGame/Mods/83374/.temp/983782_5230746 ... Cleanup possible module ../../../ShooterGame/Binaries/Win64/ShooterGame/Mods/83374/.temp/983782_5230746 ... Unzipping mod=983782 to ../../../ShooterGame/Binaries/Win64/ShooterGame/Mods/83374/.temp/983782_5230746 ... WriteBufferWithThrottling: left_to_write 512 WriteBufferWithThrottling: left_to_write 87 WriteBufferWithThrottling: left_to_write 76736 WriteBufferWithThrottling: left_to_write 10030014 WriteBufferWithThrottling: left_to_write 26858 Successfully completed chunked download for: https://mediafilez.forgecdn.net/files/5220/726/gigantoraptor-windowsserver%2021.zip WriteBufferWithThrottling: left_to_write 1073056 Verifying mod (975282) download ... WriteBufferWithThrottling: left_to_write 38755 WriteBufferWithThrottling: left_to_write 31 Cleanup temp directory ../../../ShooterGame/Binaries/Win64/ShooterGame/Mods/83374/.temp/975282_5220726 ... Cleanup possible module ../../../ShooterGame/Binaries/Win64/ShooterGame/Mods/83374/.temp/975282_5220726 ... WriteBufferWithThrottling: left_to_write 74 Unzipping mod=975282 to ../../../ShooterGame/Binaries/Win64/ShooterGame/Mods/83374/.temp/975282_5220726 ... WriteBufferWithThrottling: left_to_write 3715328 WriteBufferWithThrottling: left_to_write 508 Cleanup possible module ../../../ShooterGame/Binaries/Win64/ShooterGame/Mods/83374/983782_5199957 ... Cleanup possible module ../../../ShooterGame/Binaries/Win64/ShooterGame/Mods/83374/983782_5230746 ... Cleaning up possible 2 output dirs ... WriteBufferWithThrottling: left_to_write 79 Moving ../../../ShooterGame/Binaries/Win64/ShooterGame/Mods/83374/.temp/983782_5230746 to ../../../ShooterGame/Binaries/Win64/ShooterGame/Mods/83374/983782_5230746 ... Moving ../../../ShooterGame/Binaries/Win64/ShooterGame/Mods/83374/.temp/983782_5230746 to ../../../ShooterGame/Binaries/Win64/ShooterGame/Mods/83374/983782_5230746 ... WriteBufferWithThrottling: left_to_write 82694 Cleaning up (modId=983782, fileId=5230746) ... WriteBufferWithThrottling: left_to_write 31336 WriteBufferWithThrottling: left_to_write 5485568 WriteBufferWithThrottling: left_to_write 43269 WriteBufferWithThrottling: left_to_write 74 WriteBufferWithThrottling: left_to_write 4800663 Cleanup possible module ../../../ShooterGame/Binaries/Win64/ShooterGame/Mods/83374/975282_5158337 ... Cleanup possible module ../../../ShooterGame/Binaries/Win64/ShooterGame/Mods/83374/975282_5220726 ... Cleaning up possible 2 output dirs ... Moving ../../../ShooterGame/Binaries/Win64/ShooterGame/Mods/83374/.temp/975282_5220726 to ../../../ShooterGame/Binaries/Win64/ShooterGame/Mods/83374/975282_5220726 ... Moving ../../../ShooterGame/Binaries/Win64/ShooterGame/Mods/83374/.temp/975282_5220726 to ../../../ShooterGame/Binaries/Win64/ShooterGame/Mods/83374/975282_5220726 ... Cleaning up (modId=975282, fileId=5220726) ... Mod valid: Gigantoraptor (975282) Mod valid: Dear Jane (983782) UShooterEngine::LoadGameMods with 2 mods UShooterEngine::LoadGameMods Loading Mod ShooterGame/Mods/83374/975282_5220726/Gigantoraptor/Content/PrimalGameData_BP_Gigantoraptor.uasset : 975282 UShooterEngine::LoadGameMods Using mod asset Package /Gigantoraptor/PrimalGameData_BP_Gigantoraptor as PrimalGameDataOverride. UShooterEngine::LoadGameMods Loading Mod ShooterGame/Mods/83374/983782_5230746/AnimatedSkinPack1/Content/PrimalGameData_BP_AnimatedSkinPack1.uasset : 983782 UShooterEngine::LoadGameMods Merging mod asset Package /AnimatedSkinPack1/PrimalGameData_BP_AnimatedSkinPack1 with PrimalGameDataOverride. Initialize Primal Game Data Override. Added Explorer Note Entry: DEARJANE_EXP_NOTE_1 Added Explorer Note Entry: DEARJANE_EXP_NOTE_2 Added Explorer Note Entry: DEARJANE_EXP_NOTE_3 Added Explorer Note Entry: DEARJANE_EXP_NOTE_4 Primal Game Data Took 0.00 seconds Server: "Sandkassen" has successfully started! Commandline: TheIsland_WP?listen?SessionName=Sandkassen?ServerPassword=HIDDEN?Port=7780?QueryPort=27015? -log -server -NoBattlEye -mods=975282,983782 Full Startup: 79.69 seconds Number of cores 4 Attempting to spawn additional explorer notes Spawning Explorer Note Chest: DEARJANE_EXP_NOTE_1 Spawning Explorer Note Chest: DEARJANE_EXP_NOTE_2 Spawning Explorer Note Chest: DEARJANE_EXP_NOTE_3 Spawning Explorer Note Chest: DEARJANE_EXP_NOTE_4 Init Dynamic Explorer Note: DEARJANE_EXP_NOTE_1 Index: 1,248 Init Dynamic Explorer Note: DEARJANE_EXP_NOTE_2 Index: 1,249 Init Dynamic Explorer Note: DEARJANE_EXP_NOTE_3 Index: 1,250 Init Dynamic Explorer Note: DEARJANE_EXP_NOTE_4 Index: 1,251 FNetGUIDCache::PeriodicCleanAndCompact: 0.03ms total time [ 0.01ms CleanReferences() and 0.02ms compacting]; ObjectLookup.Num()=0 [0 removed]; NetGUIDLookup.Num()=0 [0 removed] FNetGUIDCache::PeriodicCleanAndCompact: 0.02ms total time [ 0.00ms CleanReferences() and 0.01ms compacting]; ObjectLookup.Num()=0 [0 removed]; NetGUIDLookup.Num()=0 [0 removed] F
  25. As a long-time player of ARK, I've poured a significant amount of time into both ASE and, now that it has become more stable on my PC, ASA. While my free-time has not changed in terms of how much I have, what has changed is the quality of the time I choose to spend. For example, ASA would CTD within an hour of me starting to play... That did not help as after an hour I'm normally "getting into the groove". I prefer a "vanilla" experience, as in some cases in ASE mods that I found I liked, or sometimes even relied on, either stopped being actively developed, or the modder would change integral parts of their mod I particularly liked and I'd either have to stop using that mod, or couldn't use the mod for the reasons I started using it. But I would use those mods where I saw a need to improve the use of my time in ARK (less time spent on base healing dinos and raising babies and more time exploring, resource gathering, caving for artifacts and higher-end BPs and fighting bosses for Element - the "fun stuff"). To that end, I've found myself wanting particular things, or wishing they'd add things to ASA that weren't/aren't there in ASE (seeing as we have a DLC pack now, perhaps it could be added to that over the base game - to keep the "core experience" as is if people do not wish to buy the DLC to keep their experience 'pure' - or to incentivise buying the DLC): (These are, for the most part, REQUESTS/SUGGESTIONS aimed at QoL improvement) 1. Out-of-Combat healing - A food item that can be used on any dino (carnivore or herbivore - or an item for each type) that heals it for a % of its health, in a manner that is far less button-holding-intensive that force-feeding a Rex, and less resource intensive than Veggie Cakes, but unable to be used in combat. This alone equates to a large amount of time - healing up dinos after a boss fight. You could argue that this would unbalance PvP, however the approach for that is quite simple: make it less effective in PvP compared to PvE/SP to the point where, while it is still viable, it does not impact the general "balance" of PvP (e.g. If it does 10% healing in PvE/SP, it only does 2% in PvP - numbers are for effect only, but they do seem reasonable). This also does not take away from the importance or significance of the Daeodon, as the Daeodon can still heal in combat. The effectiveness could be editable via a Slider (SP/non-dedicated) and/or ini line. 1a. Out-of-Combat healing (Endgame) - With endgame/Tek, the food item could be replaced with a Tek device that emits a healing pulse over an AoE, fuelled by Element - with the Element drain-rate being tied directly to the amount of damage it is healing per pulse (in essence, out-of-combat Daeodon healing but a Tek device using Element) so if it's healing only 1000HP of damage, it uses 1 Element per pulse (as an example), however if it's healing 1,000,000 (combined) HP it might use an entire Element stack per pulse. The effectiveness could be editable via a Slider (SP/non-dedicated) and/or ini line. 2. Breeding manipulation (Endgame "Gene Resequencer") - A Tek device and/or improvement to the Incubator (either the Tek device combines the abilities of an incubator, or is used alongside - but for one egg at a time, as an egg-sample... 😛) that allows the player to select stats and colours (based off parents) of a baby prior to hatching/birth. Obviously selecting stats would unbalance PvP, so the device (in PvP) would not have that function. The device would not be able to improve stats in any way but, at the cost of Element Dust (the dust, as a medium, in finer than Shards and allows the dust to be injected into the embryo), in PvE and SP would enable the player to pick the best stats (with cost increasing per positive stat selected) and colour of the offspring - ensuring the baby you're going to raise is as good as you want it to be, or at the very least the actual colours you wanted. This, from a QoL perspective, saves an inordinate amount of "down time" - you're in game, but you're not really playing... At an added Dust cost, you can introduce colours that are not applied to the parents (say both parents are Black and Grey, you can change the colours to Purple and Green for the offspring but it will cost a sizeable amount more Element Dust). The costs could be editable via a Slider (SP/non-dedicated) and/or ini line. 3. Tek 'Shield Trap' - The Tek Shield Trap is essentially a Tek Bear-Trap that can hold dinos of any size in place, for twice the time of bear traps - however the trap must be 'loaded' with Element first (an Element stack will hold Giga-sized creatures, with the field being less effective/unable to hold larger creatures with less Element supplied). It projects a 'reverse shield' or 'one way force field' - those inside it cannot get out, but those outside can walk, or fire, through. Single-time use but it can be picked up, if the trap is not sprung. Because it's Tek, it has IFF (i.e. it won't trap a friendly, and will allow them to pass through the shield, even from the inside). The enemy/non-aligned units caught inside the Shield Trap receive a 'Tagged' debuff that enables Tek Tranquiliser turrets to target them (they won't fire on anything that does not have the 'Tagged' debuff). Having it function only when loaded with Element ensures it can't be "cheesed" in PvP - however setting a well-coordinated ambush is still very much on the cards. The effectiveness could be editable via a Slider (SP/non-dedicated) and/or ini line - filtering out anything above or below a particular drag weight, useful for unofficial servers. 3a. Dedicated Tek-Tranquiliser 'Pacifier' turret - Intended for use alongside the Tek Shield Trap, is the Tek Tranquiliser Turret (potentially called 'Tek Pacifier' turret) and the Tek Tranquiliser Rifle (TTR). The turret, using either Element Shards like the Tek Bow, or using Darts/Shock Darts (less preferrable/effective) can shoot at dinos to knock them unconscious, dealing exactly the right amount of torpor without harming the taming progress/efficiency. The turret is limited to only shooting at targets that are specifically marked by a particular debuff tentatively called 'Tagged', which is where the Shield Trap, or the TTR comes in. These could essentially enable 'Automated Taming Facilities' - an endgame Tek upgrade to the veritable 'Taming Traps' used by literally everyone - drop in your tame, tag it (using a Shield Trap in the facility, or your TTR) and watch as the facility drops your tame for you. The effectiveness could be editable via a Slider (SP/non-dedicated) and/or ini line. 3b. Tek Tranquiliser Rifle (TTR) - A Tek Railgun-type weapon that uses Element and deals huge amounts of torpor at long range, with the ability to use a scope to zoom in on the target as it's primary mode. It also does minimal physical damage to the target. However, in its secondary mode, it applies the 'Tagged' debuff so any Tek Pacifier turrets in range will target the 'tagged' character until they are unconscious. The TTR is less effective on players (to minimise PvP shenanigans) and is only slightly more effective than traditional tranqs on already-tamed creatures (again aimed at minimising PvP hijinks). The effectiveness could be editable via a Slider (SP/non-dedicated) and/or ini line. 4. REQUEST/SUGGESTION -Expanding the Game Settings for Single Player/non-dedicated servers within the game. Not everyone is competent, confident, or understands the how/why of editing the ini files. For example there are a number of settings I apply (via ini file) that might seem confusing or even intimidating to others, so having these options available via the in-game settings sliders/checkboxes simply makes sense. Things such as (specific to ASA): -Enabling/Disabling requirement to be in range of Cryofridges to use Cryopods -Increasing/Decreasing the range from Cryofridges that Cryopods can be used -Enabling/Disabling the use of fliers on non-flier maps (Aberration and Genesis Pt 1 - when they are released for ASA, and the Svartalfheim mod - as an example) -Enabling/Disabling the use of Tek abilities - including flying (example, Genesis Pt 1, the 'Tek Cave' - Boss fights)* -Increasing/Decreasing the Imprint Quality per imprint (currently only able to be manipulated via the ini) -Event activation/deactivation (which I believe *was* something at least attempted in ASE?) * Regarding the Tek Cave specifically - AI pathing, while improved, is not at the point where (particularly as a single player/small group) bringing large numbers (more than 2 or 3, plus your own mount, per person) is viable. Dinos still run/fall off the edges, and because you can't cryopod/un-cryopod dinos, you either run with minimal numbers to reduce that stress, but at the cost of facing large numbers of powerful, high-level dinos with less combat power. By allowing an option to use Tek in such areas, and in boss fights, doesn't detract from the core gameplay on official servers at all but can positively, and significantly, impact Singe-Player/non-dedicated/unofficial servers. 5. Firearm effectiveness (in PvE/SP) - Guns are not as effective against dinos, even when some of them 'look like' they should be. It has been like that since ASE. Certain mods got around this issue by adding in different ammo types specifically for use against dinos... For unofficial/PvE/SP or non-dedicated servers, having the ability to specifically enhance the effectiveness of ranged weapons would be "simple" to implement (effectively 0/false by default, but 'gun damage' could be multiplied by a specific amount entered). The effectiveness could be editable via a Slider (SP/non-dedicated) and/or ini line. 6. Tek Suit (Protective Values) - The Tek Suit... It enables the player to do 'superhuman' things, survive in the vacuum of space and everyone feels like Iron Man. Right up until you're in a cave full of noxious gas, or in a radiation zone. When wearing a powered, complete Tek Suit, and a player encounters noxious gas (the Redwood cave on the Island, for example) or radiation (such as the depths of Aberration) the suit *should* draw more power (take more Element) to protect the user from these environmental hazards. This functionality could/should be added into the Tek Suit and configurable either via a checkbox (for SP/non-dedicated) or an ini file (for unofficial servers) - this would have no change on PvE/PvP. 7. Flintlocks/Muskets - Please consider adding (either as part of the base game, or as part of Bob's Tall Tales) a Flintlock (pistol) and a Musket (rifle). Short range, high damage (to players), single-shot, long-reload-time weapons that are made with wood, hide and metal ingots at a Smithy while ammo for them ('Primitive Shot') can be made in your inventory (using gunpowder and metal ore), or faster via a Smithy. As powerful as a shotgun up close, but at a point target, and takes as long, if not longer, to load as the Pump-action Shotgun. Why? Mainly for enhancing roleplaying. Providing a type of firearm that, while powerful, is not going to destabilise any kind of balance nor does it take away the usefulness/effectiveness of other, more advanced weapons in game. Thank you for reading. Let me know your thoughts and I, and others I know, would really like to see things like this added to ASA to improve the way we play and, after slogging it out to endgame, a way to reduce the time spent doing "the mundane, back-at-base" stuff and more time out doing what we're all wanting to do - survive, tame, breed, raise and ascend.
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