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TheHarlequin77

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Everything posted by TheHarlequin77

  1. I'm a sabertooth breeder, and I use cats. Before wolves could equip headgear, my cats were superior even to max level cave wolves. That said, after they gave the wolves a head equipment slot, they basically made every other small mount in the game obsolete, including sabertooth. I enjoy and support the dev team, but that was a really bad choice. Now, a lvl 10 noob can tame a max lvl cave wolf and equip it with a m/c or ascendant flak helmet, and he can go anywhere and attack just about anything in the game. Players on my server laugh at me because I still use the cats that took me months to breed up, while they are in fact inferior to an armored cave wolf. I have hope that they will rebalance wolves at some point because they have really broken the game.
  2. TheHarlequin77

    Green dye

    Try rearranging the ingredients in your cooker's inventory. Sometimes, creating recipes that contain the same ingredients takes rearranging several times to get the product you want.
  3. According to the Wiki, dodos 1.56 and larger can drop feathers. Feathers are a rare alternate 'feces' drop, so like eggs, they have a rare chance to drop instead when the animal poops. That being the case, having an oviraptor buff helps increase feather drops quite a bit, as does mate boost. I had a flock of 4 female dodos and 1 male that were about 1.8. I kept them with an oviraptor and on wander. I would get an average of 2-3 feathers per real life day. They decompose after an hour on the ground, so you need to check and collect no later than once per hour.
  4. Quetzal platform bps should be available in high-tier drops from fishing. But catching a high-tier fish is extremely difficult, so much so I only know of one person who has done it (or at least claimed to).
  5. Equus power can be bred up. The mechanics of it aren't well known, but breeding high power equus together can and does result in higher power offspring. I've seen both equus and unicorns with bred up power over 8.00, and according to the wiki, power of 13+ is attainable through breeding.
  6. It seems like a 'humane' thing to do, but in terms of logic, ark animals are just programming. Wild animals despawn after a certain amount of time passes, so why create a special function for tames to go wild only to despawn? It does absolutely nothing except complicate the game mechanics so that people who can't realize this is just programming can feel good about themselves.
  7. I've encountered a lot of them on Frozen Fang (mountain at 20,53) and Far's Peak where Griffins spawn. I play official, though. Single player should be the same, but I know from experience that official servers spawn lots of things differently than private servers or single player.
  8. Well I revive tame creatures all the time, even now on the island. Amber is easy to get, and reviving something in a cage is much easier and more efficient than field taming. I will be revive taming lots of things from the dungeons, including troodons.
  9. In Single Player, it's called God Console. You can give yourself infinite resources, speed up time, and even level yourself and your tames to insane numbers. And after you max out your game in one day, you'll wonder why you even played in the first place.
  10. Sometimes, the auto login popup doesn't work for some reason. If you use the filter buttons in the lower left corner, you can filter to easy, pvp, an region. You should be able to find the server in that list, and yes, you will continue where you left off in that server. If you join another server, you will need to start another character unless you do a character transfer.
  11. I definitely would like to see ancestry trees added. I've been a serious breeder since I started playing last summer, and I have to keep my creature records in out-of-game spreadsheets to track mutations. And it's a serious pain in the butt.
  12. I was replying to the person who commented yesterday. And it isn't like the mobile forum is so active that older posts will spam it up.
  13. In order to get blueprints from fishing, you have to use an ascendant rod with amber as bait. I've tested it a bit, and it seems that 'standard tier' blueprints drop from fish over 2.0 size. I've obtained blueprints from salmon, ceols, and piranha over 2.0. I'm not sure at what size 'high tier' blueprints begin to drop because I've never been able to obtain one. It's probably about 2.5 or 2.75. One of the players on my server has landed fish that big and obtained high tier blueprints, but it's very difficult. Unicorn residue is only used to catch leedsichthys for an eerie candy blueprint.
  14. TheHarlequin77

    Troodons

    I don't know of anyone on my server who is looking forward to troodons coming to the game except myself. I was thinking that troodons would be much more useful and popular if they could be used as a shoulder mount. They are a bit larger than most current shoulder mounts, so maybe if they could be bred for size it would be better, like with the shoulder mountable dodos. How many of you are excited for troodons? And if not, would you be excited for them if they were shoulder mounts? Either way, I think they will be an interesting addition to the game, and I hope they keep their unique taming method from PC/Console.
  15. So I was hunting black pearls with my mosa at the bottom of the ocean near Herbivore Island when out of nowhere, this insane wild tapejara started attacking me. I had ammonite rage active, but I have no idea how or why a tape 'flew' underwater to attack. It was entertaining, however.
  16. I forgot about the gnomes. I never have bought any, so I should do that.
  17. I agree, not everyone will use it or be able to use it. But hopefully, it'll help. I doubt that amber will be as much of a problem as element. I don't know how much element we will be getting from a dungeon run or how much it will take to chronicle a creature, but even one element to chronicle an animal will add up, especially for lower level players or smaller tribes who may have trouble running the dungeons and defeating the bosses. If they give us several hundred element per dungeon run, stronger players/tribes could probably benefit from giving weaker ones element for chronicling, but that would probably open the door to beggars using it for crafting instead. We will have to wait and see how it works. I know I will be chronicling over 75 tames that my tribe wants to keep but we never or rarely use. Chronicling is WarDrum's answer to servers being maxed out, so hopefully they have balanced the cost of using it to where it can function effectively in that capacity. I'm just excited because it'll allow me to hunt, tame, and chronicle top level creatures that I don't really need. I can simply store them for later breeding or trading, and it'll give me a way to work with the more obscure creatures in the game.
  18. Snake plants are profitable if you can set up a large greenhouse and have time to work it. Having Greenhouse Effect at max makes them much more efficient. Snake plants without Greenhouse Effect can take days to produce anything. I had a dedicated snake plant greenhouse with 14 of the large square planters (the pots don't get greenhouse effect for some reason). It had max Greenhouse Effect, and I would get about 50 potent dust from it per week. You can plant an infinite number of planters from purchasing just 2 seeds because they give a seed back shortly after being planted, which can be used to plant the next planter. I've never gotten a second seed from one though, so potent dust is really the only valuable to get from them. The down side is that they go through fertilizer like crazy. They use fertilizer at nearly the rate that other plants use it while growing. They don't cap when the planter fills up like other plants, however, so they continually need fertilizer. If you build a greenhouse like mine or larger, having 1 or 2 dung beetles and keeping them working is a must to keep your snake plants fed. Fortunately, they won't die like other plants if they run out of fertilizer or even water. That allows you to take a break from farming if you want, but they will stop producing anything.
  19. Taming limits won't be a problem anymore after Chronicling is released with Ark Mobile 2.0 in a couple months.
  20. The best way is to tame a pair of the lowest level griffins you can find using Allo kibble and soothing. Then use them for eggs to tame higher level griffins as you level up. On official, female griffins take around a week to cool down, so it takes about 3 weeks to get enough eggs to tame a level 150 griff using just one pair. It's best to start on that task early. And if you have amber to spare, using carnivore pheromone to make super fertilized eggs is definitely worth it with royal griffins. Good luck!
  21. They are coming as part of the Ark Mobile 2.0. See this thread by Jordan:
  22. I just realized that it might be a good idea to carry a half dozen or so bug repellents, too. For areas that have lots of bats, spiders, arthros, or a combination of them, a bug repellent could be a life saver.
  23. Molten. It's expensive, but I lost my streak for Ultimacy at day 43, so I haven't tried for it again yet. From what I've seen online, Ultimacy is almost too bright anyway. Like the miner's helmet, it's blinding when something is next to you. Molten is a good light level for caving, so I assume it'll be just as good for dungeons.
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