Jump to content

Monak

Members
  • Content Count

    30
  • Joined

  • Last visited

  • Feedback

    N/A

Community Reputation

2 Gathering Thatch

About Monak

  • Rank
    Naked

Personal Information

  • ARK Platforms Owned
    PS4

Recent Profile Visitors

487 profile views
  1. Flak cannon, so it shoots iron ingots, im wondering what the conversion is of fuel to thrust ratio and what resource it might use, seeing that it suggest this will be a mobile motar and pestle I presume it will break down ele into dust to fuel the jet or ele to a special dust that needs to be combined with gas to make jetfuel. Which leads me to think this is where stamina comes into play, without stamina it shouldn't be able to fly but glide, it would seem it cant glide without the jet so...to replenish stam will it have to grind ele into dust. Will the jet and creature have two separate deposits, like can access the creature mounted but not the jet, cant grind anything in flight, have to exit off the saddle to move dust from creature inventory to jet inventory? I presume the jet will last for a duration yet its effect will persist similar to the Griffin and snowowl gliding after a dive bomb except this will travel faster than the two. Highly doubt it can pick anything up so no scramjet picking. I also pursume the best way to combat one would be to target the jet and not the creature given the jet could more or less act as high density explosion, can we fly this into someone's base detonating c4 to explode the jet engine as if it were 30×c4. This then has me thinking why cant flyers carry objects like oil jars boulders large spear like pikes. I'd love to do a bombing run of prim spears from a pt Lymantra needs a photoluminece tlc and produce a substance that can be compined with paint, apply that to projectiles. Upon hitting ones target a color light flashes in place of generic explosion. To excited, cant stop thinking, pondering the what ifs
  2. NA pvp ps4 official 957 also down (no session found) 12hours + now as well
  3. NA-PVP-PS4Official-Extinction957 NA-PVP-PS4Official-Extinction957 (no session found) has been in such status for 12+ hours now,
  4. The structure decay seemed integral to how the map flowed with the clan system. The clan system being the end to people asking and or searching for a tribe everyone starts in a clan, every player in the clan can contribute to it resources and tames -charity (increases clan reputation) The regions one spawns has fixed locations where which when one contributes to the clan the places upgrade as if they were an alliance base These locations are ideal capture and control points which is why structure decay would need to be ramped up, being that not all regions would be equal nor be composed of the same biomes capturing these places would be key for one clan to dominate the map. Because these locations essentially can be leveled actual player base construction would be disabled in very close proximity yet defending these locations with player built structures and contraptions (turret walls, pressure plates, tames , players themselves) would be achievable if the clan pulls together. farms, smithing villages etc basically what is contributed, donating crops builds the farm, growing crops at the farm has increase rates, donating directly from the farm back into the clan upgrades the farm, more increases in production, higher priority target. Nomadic spawn means you have no ties to any clan but doesnt exclude you from gaining reputation in one. Now say as one clan gains more and more territory of the map this increases all players accessibility to higher tier loot given that if an enemy clan, tribe, alliance, solo player(s) is to attack and succeed in looting these fixed locations, Instead of only getting what location produces as it seems logical for that to be the player is also given loot as if it were a supply drop bps,already crafted consumables, saddles etc. Once a clan dominates a map a riff/glitch is created in the simulation where which element and tek become available, supplying the server with the best means of declaring and lush waging war on another server. Player reputation dictates who gains an invite to the war. This enables those players to become nomads on another server (same map) and they can go on and pursue taking over that server but cant go back to the prior. There would be a cap to how much of things can be taken (definitely will require community input after launch) though once right these players would have with them what should be neccessary to take over that server if what all is taken can help them do it and they plan correctly with skill determination and luck all in their favor but still. Not easy Players who's clan is wiped (territory controlled by others) lose clan affiliation become nomads, reputation reset. They as tribes and solos still persist yet have to start over in the clan system. Neglect in upkeep reduces clan rank/level/tier, of fixed locations, if to much is left to neglect, like those who's clan lost all territory also become nomads. I mean all of this did essentially happen per the story so shouldn't we get to do it two.
  5. (Not appropriate place I know) I was given a vision Tames that can "mount" other tames. Specific tame for specific tame. Having a creature(s) mounted onto another would block player from riding. Some creatures with mounted creatures could not be picked up. Yes micros were first in this vision though knowing full well they would be way to OP to have say 5 or so mounted as opposed to the player. Some tames that other tames could mount needed a specialized saddle specifically for certain creatures (wagon) Oh this was genesis part 2 I might add and had heavy emphasis on prim+integration. Flyers were disable, thus why certain creatures could mount others and why some medium size creatures could pull a wagon (very small platform saddle) Structure decay was increased as to promote mobile warfair Spawn locations were dictated by which clan one joined (territory regions) reputation was introduced -mission focused on supplying the "clan" mats and particular level dermis to enable access to non prim+ items (element tek) resources for such equipment increased 5× the environment lush though brutal. Certain Build regions did not have increased structure decay though areas were only accessible after certain parameters are met and only available to place structures on certain days. To change clans required mutiny, a week of solo play - non transferable reputation - 50% level reduction~ mindwiped after reduction The map the biggest yet Part 2 Delayed until April - thanks Corona It was a glorious vision, will probably never happen.
  6. Is that a dimorphadon or one of those new 3 Petra species discovered in the Sahara?
  7. Changing my initial guess of a peacock and going with "the Navajo warrior"
  8. Cedric what you got against old people (real world dinosaurs) lol But on a real note, "resplendent", "real world dinosaur " Real world - not mythological or alive today Resplendent- colorful (in reference to the map and or creature) .....I'd give a guess but if right and has negative fanfair it "MAY" be changed
  9. community crunch 204- 11/07/19 called it lol been saying it since the first genesis trailer. Without an idea of what the map looks like or is constructed, indeed anything is possible. I question how/in which way will we make it to the liner biome, it seems improbable that we'll freely transverse there as we do through any other biome and is my thinking that maybe there isn't a "map" rather than a course and what I mean by that is if the lunar biome is apart of genesis part 1 and not part 2 it would be an unattainable destination without some form terminal, that or the sky box is gonna be seemlessly unlimited in altitude. But with genesis being a simulation of sorts and the trailer showing HLNA teleporting us from location to the next - it's highly probable that missions will dictate the biome we travel to and aswell dictate when and how we can travel to and from. Maybe once enough missions have been completed we'll have free access to the map where as at the start of our journey in genesis it will be fairly limited to a region specific start. Idk if all the teasers during the extra life event were different maps or simulation renderings of specific parts of other maps. It would be something to be bouncing back and forth between maps/servers without actually leaving one - a simulation can make that happen.
  10. Nothing we have seen as pertaining to genesis and these mysterious mysteries was stated to be of part 1 or of part 2, so it IS a mystery as to when they are coming to the game. January 2020 or December 2020 is the true mystery. I'm interested to find out how we'll transverse from the lunar biome ( biome - a portion of a map - not A map exclusively). Which seems to suggest genesis will have a huge sky box hence why the Astrocedus is able to do warp speed. Which would thus also suggest getting to the lunar biome is going to be just as difficult as being there. Do you have the "Will Power" to climb such altitude fellow Ark-ians
  11. Without an idea of what the map looks like or is constructed, indeed anything is possible. I question how/in which way will we make it to the liner biome, it seems improbable that we'll freely transverse there as we do through any other biome and is my thinking that maybe there isn't a "map" rather than a course and what I mean by that is if the lunar biome is apart of genesis part 1 and not part 2 it would be an unattainable destination without some form terminal, that or the sky box is gonna be seemlessly unlimited in altitude. But with genesis being a simulation of sorts and the trailer showing HLNA teleporting us from location to the next - it's highly probable that missions will dictate the biome we travel to and aswell dictate when and how we can travel to and from. Maybe once enough missions have been completed we'll have free access to the map where as at the start of our journey in genesis it will be fairly limited to a region specific start. Idk if all the teasers during the extra life event were different maps or simulation renderings of specific parts of other maps. It would be something to be bouncing back and forth between maps/servers without actually leaving one - a simulation can make that happen.
  12. that was a good event last year and from what i remember you are correct.
  13. if the quetzal is on genesis i suspect it will be fairly difficult to tame which is the bases of my assumption that it wont be, if genesis is primarily water coupled with the idea the devs more or less stated the giant turtle will be a permanent tame....whos to say most of genesis will have much access to a sky for a quetzal to fly around in? imagine if you will having to submerge and surface in underground cave areas that do have a sky access yet are isolated in a way one can not fly to and from rather having to submerge under the water - under the mountains to access the next. think of the pearl cave on rag - thats one biome but the mountains surrounding it can not be flown over....sky box limitations
  14. tek carrier craft - like the item balloon but for tames, perplexing indeed given the expansive water biome would indicate the quetzal might not exist and thus the need for a means for aerial tame transportation..... i doubt (edit -we'll) be able to control it directly though we will have HLN-A to assist us towards our ultimate survival.
  15. whos to say character progress will even carry over? being that if as the devs say - genesis is a simulation? couple that with it being two parts.......it seems were are going to be assisted in part one with bob characters preparing us for "the arrival is soon" alluding to something is coming while also being told by homodues that "where we're going i can not follow, but i can grant you a fragment of myself to assist you towards your ultimate survival, is it strength?, Will power?, Apathy/Empathy? - the TASK" HLNA at 0:42 of the genesis trailer sounds as if she is saying "parallel universe, starting now", after teleportation/breaching " maybe not this one first" then send us through another teleportation/breach with hardly any effort. the A icon (ark logo) does appear highly tek yet if genesis is in fact a simulation (not doubting the devs) then none of what is simulated (part 1) would at first be real.... we are just data, for now - Genesis = ARK 1.5
×
×
  • Create New...