I think WC holds some responsibility in this too. From the beginning they have operated from a grey area. WC kind of wants the old gamers to leave so they can bring in the new pay-to-play gamers, sell them skins we earned PLAYING THE ACTUAL EVENTS FOR YEARS. All Dev's, not just WC lack creative thinking to make MT's that are useful services to gamers. It's always just skins/cosmetics... I for one need goals to work for in games. I don't mind paying for a service that provides function for the players like no decay timers or better paid servers.
Best they could do in 8 years is;
-The rifle still doesn't reload properly.
-Lose more dinos/gear to crashing and transfers than playing the game.
-Characters progress lost in transfer.
Gamers have been offering paid subscriptions or types of MT's for years. Instead, they want to reset character progress and pay to play the 3rd time around. That's not Snail. That's all WC. All the personal real lifetime we invest in their product is just a 'game' to them. I question if I will support this change. Maybe just finish the game before Aug and then post how much I get done Not playing ASA over the next 8 years of my life. Go back to no commitment gaming.
Just ask yourself this before you download ASA and invest your money and priceless time.
Should I get (or finish) a degree in 'insert passion here' or re-play a remaster over the next 8 years?
Which brings up, has a remaster ever saved or renewed a games player base for years to come, aren't they just short-lived trips down memory lane?