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Everything posted by MirageUK

  1. @LustWare that's something I can certainly look into so it runs "silent". @sTv - Unfortunately my skills alone are not enough to provide support for ASA at the moment but ARK has a big mod community and I'm hopeful that between us all we'll figure something out. If we can manage to read in the appropriate game file data I definitely plan on providing support in ASV at some point. I already found myself wanting to load up ASV to see what was going on with the wild spawns on ASA
  2. You can use paths with spaces without any issue so long as you include the quotes. ArkViewer.exe wild "c:\my input folder goes here\MyMap.ark" "c:\another long folder name with spaces\wild.json"
  3. Welcome to the original world of ARK - where you had to have no life if you wanted the best imprinted Dinos and were up all hours of the night on a timer to feed and imprint your virtual pet babies At least they didn't revert to the old Kibble system - so you don't have to have a full farm of dinos in breeding sheds to get your egg supplies.
  4. Sorry I can't be more help. Maybe see if any host is offering x days free trial or cheap rental for a few days.. trim it down on there then download it
  5. Not sure if there's a linux server available yet but they released a windows dedicated server which can now be accessed via steamcmd and anonymous login afaik.
  6. Unfortunately not - I found it was actually more efficient to run it as a local dedicated server to clean things up over RCON. Then move that into your single player to go in-game and play the map.
  7. now available for download: https://drive.google.com/file/d/1dYHVK4OBpDpro6ccCUGbWv9HMb6KdfBp/view?usp=drive_link Features Now reads from .gz compressed files to save you a step in extracting your backups. Updated FTP and File selection options to allow gz files to be selected. Painting viewer. Only a single picture at a time atm but I may review this later and make it into a proper Gallery type view. The DELETE button will attempt to find any .pnt files not referenced in the save and move them into a new sub-folder for you to delete as you like @darkradeon Fixes Tribe last active - filtered out any time calculations that would result in a future date. @SpenceFoxtrot Structure selection / multi-selection. No longer attempts to parse as Tamed Creature causing a crash. @MroczneZakamarki
  8. .... and so it begins. 30 minutes of gameplay and already investigating the file format Seems to be saved in a SQL Lite database format where the game objects are stored as BLOB (binary data) with key/value pairs in a "Game" table. Time to start work but I'll see what I can work out as soon as possible in any spare time I get.
  9. Bug in my selected structures code attempting to parse from the grid of tamed. I'll fix in the next build. Dates are determined based on the last write file time of the .ark or .arktribe file plus a number of seconds stored in the game data. I'll double check after work but I'm guessing that these "tribes" originally had a different timestamp on the .arktribe file but since it was migrated into the main .ark file the timestamp calculations are incorrect. I will see if there is any other way to determine the original file time of the .arktribe data that it should use.
  10. Just a quick update on my current work in progress: Addition of Painting Gallery: A little more work to do but it will also include option to DELETE ALL .pnt files on disk that are not reference in the game save data. @darkradeon
  11. now available for download: https://drive.google.com/file/d/1F0jq96nexltiGOZ-n38quxa9fxAgdxko/view?usp=drive_link Changes All dropdown copy/rcon commands now sorted alphabetically. Defensive code added to prevent crash when loading old save format (v9) with unreadable cryopod property data. @SpikeArtisan
  12. @SpikeArtisan I didn't have chance last night and working this morning so won't be able to check it til after work today but appears to be some unreadable data for a stored meghatherium relating to ancestor data. Will investigate after work and try come up with a solution for you. What mods do you use on this save? ..edit.. I checked the location of this "Megatherium" in-game and it doesn't actually exist so appears to be some bad data - unless there are mods other than S+ and Better Storage in-use and I just can't see them in-game. Either way I will add some defensive code to continue loading the remaining file and ignore such instances after I finish work today.
  13. Log files only hint at what went wrong. To determine the real reason I would need a copy of your .ark save file to step through the code and debug what the issue is.
  14. now available for download: https://drive.google.com/file/d/1DVghtDtVav_Ox-ThBhoXOlqhXvPKQj2-/view?usp=sharing Features Support for .ark file sizes > 3GB. @darkradeon Multi-select added to all grids for pipe delimited copy and RCON commands. @SpenceFoxtrot Multi-select added to all maps except for tribes. I'll think how to do this one in a later build as tribes are drawn out differently to the other one-to-one detail to marker tabs. Fixes No longer loads duplicate copies of tribes and players for the drop-down selections. Fixed some copy commands so they work with RCON. Added SaveWorld to all copy/rcon dropdowns.
  15. FYI the next update won't be for another couple of days. I'm working on allowing multi-select on all tabs to allow the pipe separated commands to be generated and used. Unfortunately having the ability to select multiple records means I need to slightly re-work the map draw to accept a list of selections and not just a single one. @SpenceFoxtrot Along with this are a couple of fixes to duplicate tribe/player data in various dropdowns. @darkradeon has also found an issue where ASV fails when the file size is > 3GB (Island 892 last backup). I have a fix for this and will include that in the next release too.
  16. @SpenceFoxtrot - not really a "bug" - was never my intention on allowing multi-select to work for anything but operating system command line commands for: RM <FileCsvList> DEL <FileCsvList> to remove .arktribe and .arkprofile files from the operating system - not within ARK. Anybody know the limitation of how many or max length of pipe separated commands and I can implement this? How would you want it to work over RCON? Issue the commands one at a time with a timed delay between each?
  17. @SpenceFoxtrot - You have to setup the details of your RCON IP/Port/Password when adding or editing either FTP or Offline Mode configurations. Once they have been configured you can select "SaveWorld" from the copy-command dropdown lists below each grid and press the PLAY button to execute over RCON or the Copy button to copy command to clipboard and use in-game. I'm working on the documentation but it's a slow process as it's been a while since I personally used ASV and I'm back to playing single player ARK and dog fooding ASV to see what it all does myself these days.
  18. Think I found the issue - I'm reading the wrong property. LoginTime - I need to read "LastLoginTime". Just testing it now and will try get new release uploaded once I've had something to eat.
  19. With stored profiles in the .ark save file it stores them with "profileId, offsetToData".. so I just surfaced the profileId it has stored in the save game data itself. This is what would have been the .arkprofile filename originally before it was all pulled into the main file. I have limited it to last month read but I can probably make this configurable to allow you to load more. I was concious of adding too much to the load time for official saves where there are thousands of profiles available. Let me know more details of which tribe members etc. and which save (provided it possible) and I'll investigate. There were some players which were stored with a 0 id.. and these have been filtered out - maybe your tribe mates were part of this group.
  20. now available for download: https://drive.google.com/file/d/1EExZnnExf9twDkN9qaM01vfpV0XhBv-9/view?usp=sharing Features Mainly just the addition of some copy commands and parameters and "SaveWorld" to use over RCON against your servers. Addition of Right Click context menu "Copy .arkprofile filename" in the Players tab. @darkradeon this maybe what you needed? Fixes No longer duplicates players if both .arkprofile data and profile data stored in the main .ark file exist.
  21. What sort of command would you guys actually want implementing? I'm working on a design to allow you to add your own but it would be helpful if I had an idea of what data I need to expose in "templates" for you to use in your command text(s). Here's what is available so far for each tab: Wilds: ClassName Level x y z DinoId BlueprintPath BaseLevel hp-w stam-w oxy-w food-w weight-w melee-w craft-w hp-t stam-t oxy-t food-t weight-t melee-t craft-t c0 c1 c2 c3 c4 c5 Tames: ClassName Level TribeId DinoId BlueprintPath BaseLevel AddedLevels hp-w stam-w oxy-w food-w weight-w melee-w craft-w hp-t stam-t oxy-t food-t weight-t melee-t craft-t c0 c1 c2 c3 c4 c5 ImprintedName ImprintedPlayerId ImprintQuality Name x y z Structures: TribeId x y z Tribes: TribeId TribeName Players: SteamId TribeId PlayerId CharacterName PlayerName XP x y z
  22. I already strip off the "cheat/admincheat" prefixes when sending via RCON. I do intend on making the list of commands editable in a future release - just wanted to get something going with RCON with the current commands first. Last ally in range is the ONLY data available for a structure - there is no time stored in game data for "last tribe player in range" that I can find.
  23. Don't get too excited - some of them don't work at all and others need to be better defined. For example "DestroyAll" - ASV does not include the expected parameter "bExactMatch" so that command failed. Now I have a local dedicated server sertup with RCON running I can work through these and update/add any new options as appropriate.
  24. I found when attempting to run any larger backup as Single Player it was impossible and caused massive LAG to the point I couldn't really do anything in-game to clean anything up. However - on the same machine - I ran the official backup as a dedicated server. https://ark.wiki.gg/wiki/Dedicated_server_setup This seems to work much better and allowed me in-game to connect to this "server" and even though running on the same machine I could actually do things in-game to help tidy it up. Once you have access to the save file and can reasonably execute commands either in-game or via RCON you can use my app to identify and clean it up for use as an unofficial server or much smaller single player file:
  25. .. and here it is is now available for download: https://drive.google.com/file/d/1KrZnGOEf8ObY2dFZgsaszopXfYWddN_b/view?usp=sharing Fixes Tames should no longer return incorrect "duplicates" where no actual duplicate exists in-game. @MroczneZakamarki Updated versions of SkiaSharp used by ASVPack.dll for drawing after being notified by GitHub of a potential vulnerability in the SkiaSharp code. Thankfully nothing that ASV uses as it relates to .webp file format but updated to be on the safe(r) side. Re-enabled an option in the toolkit that may have prevented some status objects from being parsed when I turned it off in the previous release (player profiles) Features Implemented RCON connection and ability to send the drop-down copy commands over RCON. Added "GiveExpToPlayer" copy command to players tab - will populate selected PlayerId and XP at last point of save - maybe helpful to re-level a player who has lost character but you still have a backup of world save with their previous xp saved. Added "/asv-findmydino <name>" to the player commands list of ASVBot - allows player to attempt a map search for their own tamed creature(s) by name/partial name.
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