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MirageUK

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Everything posted by MirageUK

  1. Rock drakes should already be displayed if any exist? I certainly have no restriction on them and have them displayed in both wild and tamed lists on my Aberration server. I will look at spawning some into a Ragnarok test map to see if they are ignored somehow. Vaults/Storage Boxes should be included and is a bug that they aren't - I will update in the next release this evening. I do include them on the player tab if you click on Player Inventory button - you can see all storage for the selected player/tribe. Additional commands - I can certainly add more appropriate commands so open to suggestions from you guys
  2. Just a quick update to let you know I'm working on splitting the wild and tamed lists so that you can select tamed by tribe/player as per another good suggestion by @Norlinri I have already split out the wild creatures and have that working. I just need to finish coding up the tamed tab tonight with a new release for you all to test tomorrow. Thanks again for your support.
  3. I was able to reproduce by deleting my config.json file and reloading a fresh copy. The error is caused by my lack of checks and assumptions that you have already selected a game save and that the save was loaded successfully. Obviously a fresh install will ALWAYS be in this state so I have now added further checks to ensure that the game save is loaded before attempting to access any structure information. New build now available to download @ http://www.miragesoftware.co.uk/ARK/apps/ARKViewer_Preview3.zip Windows 10 edition should be an interesting test actually - I only have the steam version and so have coded the "Single Player" dropdown selection based off the steam libraries you have configured (checking registry). Windows 10 - I assume will still work if you know the save file location using the "Offline" option and browse the save file.
  4. Thanks @mjfro2 - that does help. The D drive is where I code and compile it on my on my own machine and is irrelevant - the import part is the "at ARKViewer.frmViewer.LoadData - Line #" That at least gives me something specific to look at when I finish work this evening. Furhter update to follow once I fix it. Cheers
  5. I have re-uploaded and included some debug symbols and a generic error handler since I was unable to reproduce the issue on my own machine. http://www.miragesoftware.co.uk/ARK/Apps/ARKViewer_Preview2.zip Can one of you please give it a go and let me know the error details that it reports (if any)? Thanks in advance
  6. Sorry guys - bad update. You can use the previous release for now until I get chance to investigate after work and get a new version uploaded, Previous build is still available from http://www.miragesoftware.co.uk/ARK/Apps/ARKViewer_Preview1.zip Sorry for any inconvenience.
  7. New update available following testing - and bug finding - by @Norlinri Based on her feedback the Structures tab will now display tribes/players it can identify from structures instead of the reverse. This allows you to still select/view structures that might remain AFTER a player and/or tribe has left / uploaded from your server. Also fixed a couple of bugs which would crash the app. Download the latest build from: http://www.miragesoftware.co.uk/ARK/apps/ARKViewer_Preview2.zip
  8. http://www.miragesoftware.co.uk/ARK/Apps/ArkViewer_Preview1.zip DONE Added some console / cheat commands to help with server admin of players/tribes/structures (auto-copies to your clipboard with the selected player/tribe/steam id): AllowPlayerToJoinNoCheck BanPlayer ClearPlayerInventory DefeatAllBosses DestroyTribeId DestroyTribeIdDinos DestroyTribeIdPlayers DestroyTribeIdStructures DisallowPlayerToJoinNoCheck GetPlayerIDForSteamID GetSteamIDForPlayerID GiveCreativeModeToPlayer GiveTekengramsTo KickPlayer KillPlayer MaxAscend TakeTribe TeleportPlayerIDToMe TeleportToPlayer UnbanPlayer Completed the tamed creature inventory view. Fixed a performance bug with structure exclusions. TODO Tamed creature ancestor browser Player personal tamed creature summary. Server export/import functionality to allow server admins to let trusted players use it for their own tribes views. Work out how to read in Cryo Fridge tame data to add a Cryo Fridge view. Test, test, test, test and test some more. Fix inevitable bugs that come from a tool that was initially thrown together for personal use.
  9. I see what you mean - I will change this in the next release. The reason why I had it this way (defaulting to NONE instead of ALL) was due to the way I previously had the map drawing causing a performance hit loading EVERYTHING for all 3 tabs multiple times. I have since re-worked that so that only the selected tab populates the map data so no reason to default to NONE anymore.
  10. It already has zoom functionality using the buttons or sliders below the map? But the base maps I have are unfortunately poor quality - 1024x1024. Also the filter selections - the reason why it "resets" is that it only lists structures that the selected tribe/player have actually placed. So for example if a selected tribe or player has never placed / doesn't currently have any spike walls they won't be available as a selection.
  11. I don't believe so - it is possible to remove players as they have a seperate file outside of the main game save but structures you would have to rely on decay or use the tool to identify and do a manual cleanup. ... once you identify one structure of a tribe you want to remove you can use admin commands in game to remove all structures of that tribe once located.
  12. First public preview uploaded - http://www.miragesoftware.co.uk/ARK/Apps/ARKViewer_Preview1.zip Instructions: Unzip into a folder of your choosing and run ARKSaveViewer.exe. For FTP you will have to select FTP Mode then click "Add Server" - the dropdown turns into a textbox to give the server a unique name. Enter the remaining details and click "Add Server" again to apply your changes and then click Save. I have shown my own settings (but removed the IP) for an example of what each field needs to contain. I will try put together some documentation but until then if you have any questions feel free to post em up here. Work in progress: Tamed creature inventory view Tamed creature ancestor view Settings - Creature Names - to complete functionality to allow users to add/edit friendly names. Settings - Item Names - to complete functionality to allow users to add/edit friendly names. Settings - Server export (with settings to limit what the imported server settings will allow the user to view/use) Settings - Server import Complete as many item, structure and creature name maps as I can find.
  13. @Norlinri I decided against the "square box" layout for structures and went with the dots instead but with a filter so you can drill down the tribe/player/structure you're interested in displaying on the map. I should have a version to upload for you guys to try out later this afternoon whilst I continue working on the rest.
  14. @Norlinri - I will need to create a key map for the structure names but something like this - so you can drill down tribes, players and structures to get a count and location of each and highlighting all the filtered structures on the map.
  15. Wow - I guess I got more work to do lol. It doesn't currently give a structure count - this quick mock-up I did to test it works by showing foundations,ceilings,pillars, spikes for the selected player/tribe. I will work out how I want to lay it out with co-ords and counts etc. and include that functionality later. I still have the ancestor stuff to do yet but thanks for the input.
  16. @Norlinri - I can get the foundation lat/lon but there doesn't seem to be any information available to recover the angle - so if I were to map them out it would be square to the lat/lon and not representative of the actual foundation position / rotation in-game. I will do some experimenting and see how it looks. Edit: Grey Box = Foundation (any material), Lime = Pillar (any material)
  17. The Center now supported: Couple more tweaks to the search filters and I'll get a public beta uploaded.
  18. @Norlinri - it wasn't something I had considered as the custom map markers would allow you to "mark" user base locations but I guess it would be possible to at least map out and ceiling/foundations - the map is only top-view after all. The center - I can include that, just have to create a map of the same size/scale. I will look at adding this in the next few days. @user314 - I have a bit of time off over the new year and ended up playing ARK more than working on this tool. It's been a busy couple of weeks of being impregnated by Reaper Queens on Aberration. My tribe and I have been testing it whilst playing and so far so good. I plan on getting back on it in the next couple of days to complete the player tame view and tamed dino ancestor views. I might release it as-is this evening when I get home for you guys to try out and give me some feedback whilst I continue work on the additional features.
  19. ... and the feature list continues: + Player Tribe Log View
  20. Just a quick update guys - still working on this but as I keep adding adddional features it's now delayed for release until mid January. I recently added charge nodes and rock drake nest locations to the structure listings - and colour coded the marker borders for nests (Wyvern, Deino, Drake) so that nests which contain eggs have a green border marker and nests without have a red border marker. I also still have to start work on the tamed dino ancestor views. Further updates to follow in the next couple of weeks.
  21. Player/Tribe inventory views now complete. Will use this to finish the selected creature inventory view this evening and then start work on the player/tribe tames and ancestor views.
  22. Another screeny but with a little data populated for the player inventory, looks v.minimal now that I've removed the location fields which will free up some space for further item stats to be included.
  23. Bee's are essentially shown as creatures - it's rare you'll have a Queen Bee on the map that isn't in a hive. Just working on the designs for the inventory views for a player (and any tibe owned dinos/structures) atm so good time to post a couple more screens whilst answering. Going simple at first but coul extend it to show durability and stats of weapons and items etc at a later date. Not sure how I'm going to layout the ancestor views yet but that could be interesting to work on.
  24. Admin / Trusted Player Tool - Game Save Visualiser Just a quick post of my own instead of hijacking others and name-dropping a new tool I've been working on. It's essentially my own UI which visualises some of the great work by others who have worked on parsing the save file data and providing "toolkits" for others to use. The work was originally based on a java based utility called ark-tools which used ark-savegame-toolkit to output JSON text files which encouraged me to make something simple to list the information in master/detail grids. For more information on his work check out his GitHub repository - https://github.com/Qowyn - Thanks for the inspiration @Qowyn He was obviously an inspiration to others as his work was converted into a language I'm a LOT more familiar with and once again provided as a library/toolkit I could work with. It's called the ARKSavegameToolkit and you can find out more information over at https://github.com/Flachdachs I'm now aware that a similar project was undertaken called Larkator by @coldino so please feel free to check his work out - if I hadn't already started this before discovering his it would also have been a good influence. Anyway this is what I'm working on: Save Game Support: Auto download of save data from FTP servers. Limited single player support (wilds just dont spawn unless the player is around em) Offline save game support. Supported Maps (Ark Survival Ascended): The Island Scorched Earth The Center Aberration Extinction Svartalfheim Astraeos Forglar Supported Maps (Ark Survival Evolved): The Island The Center Scorched Earth Aberration Extinction Ragnarok Valguero Crysyal Isles Genesis Genesis 2 Astral ARK Hope Tunguska Caballus Fjordur Fjell Tiamat Prime Glacius Antartika Lost Island Olympus Ebenus Astrum Amissa The Volcano The Earrion Svartalfheim TaeniaStella The RenewalAlpha Structure Locations Choose which structures to display on the map and click on the image if you prefer a more detailed list. Beaver Dams, Wyvern Nests, Deino Nests, Water/Oil/Gas Veins, Obelisks and Artifact crates. Custom Map Markers Add custom map markers to keep track of things Creature Locator: Displays a drop-down with summary information on wild or tamed creatures showing a count, min level and max levels. Selecting a creature from the summary list will show a detailed grid and add blue markers to the map showing the approx. locations. The detailed grid shows you the gender, location, levels and number of wild/tamed points allocated to each stat. Ancestor Views for selected tamed creature. Inventory view for selected tamed creature. Player Locator: Allows selection and drill-down of players by Tribe Displays detailed list of player locations, levels, stat allocations and last played date/time. Tribe/Player inventory views for selected player. Tribe/Player tamed creature view. Tribe logs Discord BOT: Player and admin commands to display lists and marked maps from ASV within a discord channel using slash commands. Latest download link: ARK Viewer Download: https://github.com/miragedmuk/ASV/releases https://drive.google.com/file/d/1nNjvII3E5QfGPrlEl__CuqTqQ8sirzfR/view?usp=drive_link Donations Please don't feel you need to donate ANYTHING but if you really want to you can at https://ko-fi.com/mirageuk
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