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Everything posted by IanHighlander
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pve Ark ULTRA PC back under new ownership (PvE/Steam)
IanHighlander replied to IanHighlander's topic in Server Advertisements
Bump -
pve Ark ULTRA PC back under new ownership (PvE/Steam)
IanHighlander replied to IanHighlander's topic in Server Advertisements
Bump -
pve Ark ULTRA PC back under new ownership (PvE/Steam)
IanHighlander replied to IanHighlander's topic in Server Advertisements
Bump -
pve Ark ULTRA PC back under new ownership (PvE/Steam)
IanHighlander replied to IanHighlander's topic in Server Advertisements
Bump -
pve Ark ULTRA PC back under new ownership (PvE/Steam)
IanHighlander replied to IanHighlander's topic in Server Advertisements
Bump -
pve Ark ULTRA PC back under new ownership (PvE/Steam)
IanHighlander replied to IanHighlander's topic in Server Advertisements
Bump -
Programmatically obtaining who joins the game???
IanHighlander replied to DannyTom's topic in Server Administration
I don't know for certain as ours is a modded cluster so no epic players, but it's just querying the server on RCON for the details so I don't see why not. -
pve Ark ULTRA PC back under new ownership (PvE/Steam)
IanHighlander replied to IanHighlander's topic in Server Advertisements
Bump -
Programmatically obtaining who joins the game???
IanHighlander replied to DannyTom's topic in Server Administration
Nothing quite so clever I'm afraid. Every five minutes the json files on the webserver get updated with current stats. To see the change on the website you'd have to refresh. I couldn't be bothered to code in an Ajax refresh if I'm honest given how few people will use the site. -
Ark ULTRA PC is back under new ownership after the recent sudden shut down by the previous owners. We are fully paid up with our hosting for the next year and with finances already in place for beyond that so there will be no sudden shut downs in the future. http://www.arkultrapc.com We are a well established gaming community with an active discord consisting of 2200+ members and growing. We are excited to host a PVE cluster of servers for the steam version of ARK. In addition to 8 full time maps, we also offer a rotating five-weekly full wipe server with three additional maps (Lost Island, Crystal Isles & Scorched Earth) on rotation. We have an active team of friendly admins who are available to assist, as well as a support ticketing system in our Discord. Join us on Discord: https://discord.gg/aZhh5mjtBQ Maps: ULTRA - The Island - 23.109.146.156:30315 - steam://connect/23.109.146.156:30315 ULTRA - Ragnarok - 23.109.146.156:30215 - steam://connect/23.109.146.156:30215 ULTRA - Extinction - 194.163.135.239:38315 - steam://connect/194.163.135.239:38315 ULTRA - Aberration - 176.57.181.24:31515 - steam://connect/176.57.181.24:31515 ULTRA - Valguero - 38.242.230.143:32615 - steam://connect/38.242.230.143:32615 ULTRA - Genesis 1 - 194.163.151.251:33115 - steam://connect/194.163.151.251:33115 ULTRA - Genesis 2 - 45.141.122.193:34915 - steam://connect/45.141.122.193:34915 ULTRA - Fjordur - 185.239.211.91:33715 - steam://connect/185.239.211.91:33715 ULTRA - Rotation - 176.57.181.143:29315 - steam://connect/176.57.181.143:29315 Mods: Structures Plus Dino Storage V2 Super Spyglass Castles, Keeps and Forts Remastered Castles, Keeps and Forts Science Fiction Eco's RP Decor Crafting Skill Potion GameServerApp Integration Modpack: https://steamcommunity.com/sharedfiles/filedetails/?id=2870329019 Server side plugins: RconCrossServerChat (Full cross cluster global chat) TidyDams (Beaver dams are automatically destroyed if only wood is left in them) Suicide (Gives a /suicide command in global chat to kill yourself if stuck) Rates: 3 x XP 3 x Harvesting 5 x Taming 30 x Egg hatching 30 x Baby mature speed 10 x Platform saddle structure limit Unlimited mindwipes Server difficulty 6 (max wild level 180) Server side stack and weight adjustments No tamed dino level cap We also have an in-game and web shop using tokens that we give out a small amount for FREE to online players multiple times a day and with the option to buy additional tokens should you wish to (any funds received for buying tokens go straight back to the running costs of the servers). More items are being added to the shop all the time. Web shop can be viewed here: https://supporter.arkultrapc.com/shop
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Programmatically obtaining who joins the game???
IanHighlander replied to DannyTom's topic in Server Administration
You definitely don't need the rcon password for some information like player lists. I've not looked into what exactly it's doing but I use php source query on our clusters website ( http://www.arkultrapc.com ) to get player lists and no where are the rcon passwords set in it. I'm not at home so can't check the code but if you find it on github you'll be able to check the php function to see what he's doing to get it. Edit: sorry, re-reading the thread, I may have told you something you already knew. I'm not sure about actual join/leave triggers. I just query the servers every 5 minutes for our website. -
Is there any command to unlock the notes of a specific map?
IanHighlander replied to Vincenta13's topic in General Discussion
Yup I had a question specific to something that was said in this thread, but then realised it was my mistake in the first place. -
Is there any command to unlock the notes of a specific map?
IanHighlander replied to Vincenta13's topic in General Discussion
Nevermind I'm an idiot lol -
@cad Another small bug I've noticed. If you edit any creature that has a cooldown/growing status, it doesn't carry that over to the edit page so when you save it, it loses the cooldown timer in the library for that creature. Edit: actually just double checked myself and it does seem to carry it to the edit page but doesn't carry it back to the library when you save.
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Hi @cad not sure if this is me doing something daft or missing a setting (usually is lol) but for some reason when I import dinos the colours are no longer brought into ASB with all the other information as a result I now have quite a lot of holes in my colours lists for bred animals. This has been going on for quite a while I just kept forgetting to ask in here about it. Am I missing a setting somewhere that's been added or is this a bug?
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Definitely looks like it's just not counting speed in its calculations, can this be fixed if possible please? (or have I missed a config setting somewhere for it maybe?) I've also noticed the "Cooldown/Growing" column isn't being populated at all when importing exported babies anymore. This is in the last couple of versions this has changed as it absolutely used to.
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Hi, yes every time, I use the app multiple times a day and always close it in between uses. Just double checked for updates and it says its fully up to date. The only thing that may be slightly different is that I run it from a network drive not my local drive, although I don't see how that could cause this. Let me know if you need anything from me to diagnose.
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@cad hopefully a quick one and likely just me missing something in the settings somewhere but a slightly weird one. I have creatures being highlighted as "top" creatures (in yellow) when they clearly aren't. For example in this screenshot M8 clearly has all the top stats, but M6 and M7 which are a point down on speed are still being shown as "top" creatures highlighted in yellow. Have I just missed a setting I can't find somewhere ? Thanks in advance.