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    • Jatheish

      Note for players regarding Ascension (please open terminal/tribute before ascending)   02/04/18

      With the latest server update on PC (v276.493), if you're going to attempt ascension, before doing so please make sure you've opened a supply crate/transmitter/obelisk/ basically anything terminal/tribute inventories. It's a temp workaround to characters being lost when ascending whilst we're investigating character issues further.
    • Eli

      Official PC: Hard Turret Limit begins on 18th of February at 1PM ET   02/16/18

      On the 18th of February, at 1PM ET we will be enabling the hard turret limit on all PC Official Servers. This means that you will not be able to build over 100 turrets within a 10k unit radius. This will work on autoturrets, heavy turrets, tek turrets, plus plant turrets and is no longer map specific. The hard limit calculation is done on start-up, so if your turrets are ever over the limit, they will be randomly shut-off until you're under the limit. In order to restore shut off turrets, you must pick up any which exceed the number, as well as shut-off turrets and replace them in order for them to work.

marcpullen

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45 Gathering Thatch

About marcpullen

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    Cloth Armor

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  • ARK Platforms Owned
    PC
  1. Beer barrels not producing beer liquid

    I haven't had this issue on other maps, and I'm sure on an older copy of this map that they were working. But I have 2 beer barrels setup on a post-TLC upgraded SE map, I have pipes attached to permanent water from the middle river, then the barrels attached to the pipes, they both show as irrigated, and I have a 50/50 mix of thatch and red berries. It's been over 24 hours real time since I set them up and nothing is producing. I destroyed the barrels and redid them and still no beer liquid is being produced.
  2. The smaller trees where you get sap on Scorched Earth have been swapping in and out from the high quality tree model with the furry bark and lush leaves to a really crappy simple model of just twigs. If I cut one down with anything that can cut down trees, they will randomly flip in and out between the high quality normal tree and this cartoony WOW style tree. My settings are epic, and I have loads of ram (64 GB total, 52 GB free) and a GTX 1080 with latest drivers. This has happened within the past few weeks, I think I noticed it around the time the TLC phase was released.
  3. Most of the time when I kill a hyena, they go flying all over, and the ragdoll body bends/twists/contorts in impossible ways. Also makes it hard to harvest when on foot/ground mount if on a hill as they fly far away or in spots you can't reach.
  4. Wild Phoenix bugged

    So I finally, tonight, found for the first time an actual real wild phoenix. But it was not during a heat wave, and it was in the desert randomly half way in the sand, aimed straight up and doing it's standard idle-fly animation. I could not interact with it or even cheat dotame (private server). I think it was supposed to be either completely invisible, or "hidden" as a pile of ash or sand.
  5. Running around with one of these little critters on my shoulder for some adventures, set it to attack my target before heading out, and it won't attack anything while on my shoulder. Not sure if this is intentional, I know they are meant more as a PVP throw-at-a-player to steal stuff, but it should still attack like a vulture while hanging around my neck,
  6. Oil pumps broken/no producing oil

    And today, after not touching them since my post above, all of them are 100% full of stacks and stacks of oil. No idea what caused them to stop or what made them restart.
  7. Oil pumps broken/no producing oil

    Normally I go for an oil run once per real world week and I end up filling a single metal vault (150 slots) of oil. Today I went to all of my pumps and each only had 40-50 individual pieces of oil, none had even a single full stack. They are not damaged, and this is a private server that only I play on.
  8. I know this is a common issue, but it seems to be worse than before as of the last few large patches. Most of my buildings are pillars and ceilings as the floor. Lately when I log out, I log back in and I'm stuck under my base. And yes I know the workaround is to lay down on a bed. A fix for the issue would be better.
  9. Was transferring a small amount of meat and berries for my hyena to hold, and crashed with this: --------------------------- The UE4-ShooterGame Game has crashed and will close --------------------------- Fatal error! VERSION: 278.3 UnknownModule!UnknownFunction (0x0000018d622dd498) + 0 bytes [UnknownFile:0] PhysX3_x64.dll!physx::Sc::BodySim::activateInteractions() (0x00007ffe372e31ff) + 0 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\simulationcontroller\src\scbodysim.cpp:502] PhysX3_x64.dll!physx::Sc::BodySim::internalWakeUp() (0x00007ffe372e33a2) + 99 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\simulationcontroller\src\scbodysim.cpp:566] PhysX3_x64.dll!physx::Sc::Scene::processLostTouchPairs() (0x00007ffe372ab145) + 0 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\simulationcontroller\src\scscene.cpp:3808] PhysX3_x64.dll!physx::Sc::Scene::islandInsertion() (0x00007ffe372a2530) + 0 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\simulationcontroller\src\scscene.cpp:6168] PhysX3_x64.dll!physx::Cm::Task::run() (0x00007ffe371cd5d2) + 0 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\common\src\cmtask.h:59] ShooterGame.exe!TGraphTask<FPhysXTask>::ExecuteTask() (0x00007ff7d85c21a7) + 0 bytes [c:\svn_ark\engine\source\runtime\core\public\async\taskgraphinterfaces.h:872] ShooterGame.exe!FTaskThreadAnyThread::ProcessTasks() (0x00007ff7d77a09e6) + 0 bytes [c:\svn_ark\engine\source\runtime\core\private\async\taskgraph.cpp:1257] ShooterGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit() (0x00007ff7d77a073e) + 0 bytes [c:\svn_ark\engine\source\runtime\core\private\async\taskgraph.cpp:1150] ShooterGame.exe!FTaskThreadBase::Run() (0x00007ff7d779f1fb) + 0 bytes [c:\svn_ark\engine\source\runtime\core\private\async\taskgraph.cpp:622] ShooterGame.exe!FRunnableThreadWin::Run() (0x00007ff7d787f456) + 0 bytes [c:\svn_ark\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73] ShooterGame.exe!FRunnableThreadWin::GuardedRun() (0x00007ff7d787f318) + 8 bytes [c:\svn_ark\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26] KERNEL32.DLL!UnknownFunction (0x00007ffe64f31fe4) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffe6520efc1) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffe6520efc1) + 0 bytes [UnknownFile:0] --------------------------- OK ---------------------------
  10. Game keeps going poof

    I would try validating files within Steam, could be something is corrupt or out of date (which seems to happen to other people too, myself included from time to time). Open Steam, go to Library, find ARK: Survival Evolved, right-click it and select Properties. Click the LOCAL FILES tab and click the button "VERIFY INTEGRITY OF GAME FILES...". It can take a bit to scan, and should show any issues and download/update. If it finds and re-downloads anything, try the game after it's done and see if it's stable. The error (as I read it) looks like it's crashing when trying to load or execute a blueprint, so it doesn't look like a memory or disk issue, or video card issue. If that doesn't fix it, probably open a support ticket with WildCard for help. A full uninstall/reinstall might clear it up too (if you can handle the bandwidth for downloading it again).
  11. Game keeps going poof

    Might be in your event viewer logs. If you are using a non nvidia video card in guessing the d3d device lost error others have reported. Otherwise maybe a disk or memory error. Check event viewer for a start.
  12. When you add/enable bAutoUnlockAllEngrams=true and level up, the entire screen becomes covered with all the new engrams you learn, and apparently also can kill server performance if multiple people all level up at the same time. It makes it so you can't see the points you are trying to spend, plus not being able to see anything in game. Would be nice if you could move that out of the way like when harvesting messages at the top left.
  13. I'm using a Karkino to transport 2 anky across the map, and the right claw held one will randomly drop and end up directly underneath the crab, forcing it into a stuck mode, like it's falling on top. I have to get off and whistle it to move, then pick it up again and resume my journey. But it keeps happening. I can't find what the cause it, it happens when hitting rocks sometimes, trees sometimes, going downhill sometimes. I'm definitely not clicking to release. It's about as annoying as using a paracer with a platform saddle where any little thing drags your little dinos off the platform (even an enclosed box). I would expect carried dinos in the crab claws to be treated like a shoulder mount small dino, where it doesn't get released from colliding with something.
  14. I have my giant industrial forge loaded up with metal and wood to make metal ingots and charcoal, turned it on and went out for a drop run. When I got back, only a few items had smelted/burned. At least half of the batch should have processed. I had to turn the forge off and back on to get it to wake back up and immediately started producing bars and coal as expected. Looks like it goes to sleep when no one is around.
  15. DisableWeatherFog option suggestions

    It could be that doesn't work with The Center map weather (best guess). I'll fire up my old center map and see if it works there or not... ...and so far no fog, and I recall Center being foggy frequently. You would obviously have to restart your server to pickup the flag, which you mentioned you did. Not sure what the issue would be then, unless your provider didn't add it correctly?